I think I'll be in Pterodactyl Ptark for a while, until I absolutely need a second large slot anyway. The genius of the bases in this update is that you can legitimately argue for any one of them being the best, (except the starter, obviously) depending on how you play or what you need. They all have benefits and trade-offs that feel nicely balanced to me.
Again no ability to call zombie siege on your base (like in meager valley and casced hills) huge downside for me, coz i used to make 3 sieges at once. But i think i stay in for marshall for that sweet millitary paphos ;-)
How would you feel if they added human attacks on your base? I think it would be really fun and give the game some more difficulty, I rarely lose survivors unless they run into a plague bloater on the road
Same result as hordes of zombies gets to close on my base. My cleo watchtower guards will took them out in instant. AI of this game only focus on you and ignored everything else even its killing them. Unless you're talking about players invade you map, then all your community will get wipe out from a distance and especially if they throw zombie bate to keep your community busy while invader pick them out 1 by 1.
Yea that's because you play on noob difficulty lmao, try upping a bit like...to lethal. Human survivors will headshot you the moment you exit your car, you wouldn't have a such a big mouth if you would've ever played on the hardest difficulty, noob.
Never approach any hostile enclave to close on lethal zone and especially without any aim snap or be smart and bring bloater grenade or zombie bite and watch them get hug to death by juggernaut.
12:30 not per se if anything the open spots are a boon gives all people a good open range. Fort Marshall is the worst by far unless you equip everybody with big ass 50cals It has 4 towers one on each direction sounds good right....Yea if only they would shoot if your enemy attacks from south, north east and west do nothing.
This game has the best devs, I just wish they make the third game less like a sandbox with no clear goals, and more immersive with choices that have meaning.
I’m really excited for 3, I want dynamic weather that effects morale and survival. I would also like a bit more of a story with the different leaders, I like how open 2 is tho.
I want relationships between the characters. Like, a hot headed character and a sensitive character should be having arguments in the base, that sort of thing. And a loyalties system of some kind, too. Such as, I had a sheriff leader, and then I had a warlord character who reached a hero status. It would be cool if that had a dynamic system which effected the game, like a leadership struggle or something.
@@reaceness i agree loyalty, and character development. As well as other base mechanics would make the game alot better. Maybe weather adds to that. But thats honestly not that important compared to the community aspect of the game and base aspects.
Bases are a weak point in the game imo. No customisation or barricading doors/traps. Yeah I know the engine is at its limit for objects but it feels like a 360 game in some aspects. Imagine the lumber mill base but all the buildings are made of, I dunno... logs? How cool that would be. Props to UL for bringing out new content though.
I know right, in any zombie scenario you would scavenge whatever you can to fortify your location, it just doesn't make sense how they don't let us do that, there should be an upgrade for like 30 mats that would basically patch up all the open spots and funnel the zombies down 1 path
Yes and no. Blocking it with cars works as long your close by but if your far away from those doors/fences you block the zombies or freaks will just go straight banging the doors or climb it. And atless one door are not blocked so all the zombies will have to enter that door only. This strats doesn't work on bigger base.
@@Scar7etRubii I agree and when a jug shows up cars go flying and go boom then repair park repeat just sucks need a defensive wall upgrade like in homeland if you could find enyone with the drill instructor skill
Honestly I would like an option as far as radio options to quite literally go dark off the air waves. When I first log into my community or starting a new map despite it being "sandbox-ish" I find myself quite often running around like a crazy person all over the map trying to make all these enclaves happy otherwise they'll run off if I don't. I would even be fine if the option came with a morale penalty for my community for a bit but sometimes I would like it if my neighbors weren't constantly hounding me for missions - considering they're all on timers I can't see anyway so I can't always triage them in order of priority all the time. OR - Even use my own influence and ask a fellow neighbor enclave and have them assist instead so I can do the mission/quest I want at my own pace.
Have you played the game recently? I'm pretty sure they toned it down a bit in one of the news patches. Neighbours aren't nearly as needy as they used to be.
I personally just take survivors from their group or theaten and kill them for their loot if they're not by my base. I like trading and selling lots ~ you can always spawn more in.
Now we have a little base in a military outpost though I hope it could be larger. Can we have a base in a prison? For the true walking dead experience.
Back in SOD 1 the farmhouse is very hard to defend as there isnt much places where you can set up an outpost to protect the perimeter but it good to see that this base was retained along with the fairgrounds (which is a good yet difficult base)
I've been running a Lethal Zone game since this released, and Farmland is surprisingly easy to defend because of it's location, Zeds rarely ever come near it, especially when you've cleared the plague hearts from the area.
@@kleckio7415 haven device also for base defense there's 4 gates on north west east and 1 climb able on south if that's blocked alongside north all zoms need to go through mid of base biuld lvl 2 watch tower sniper in mid most points and laugh at zs trying to get in
@@kleckio7415 there is one specific spot in the middle of the base where you can defend 3 gates without moving your character and the others 2 spots can be blocked with cars.
I really like this new map everything about it and am I the only one to notice that they minimized the sandbox game play by kinda forcing you to do missions and take out plague hearts to open up the map. Also I've noticed it kinda forces you to choose your vehicle wisely with all the barriers on the road and all the dirt roads I just love this new map.
I hope that in state of decay 3 there will be town center maps where skyscrapers and complex buildings are designed. Really looking forward to play massive city centre maps
My favorita base from state of decay 1 is now one of the best on state 2 :D, i just hope they add the Mustang-like vehicle from state of decay 1 on the game as well, imagine an reinforced version of that car.
If you arte gonna jump on the Steam beta, do not bring characters you are attached to, beta things are happening. I have had 2 incidents that on lethal would have killed the character I was using and possibly the helper I had with me in one case. Surprise bloaters have NOT been fixed and surprise ferals have seemingly been added as a result of trying to fix THAT. If it had not also been glitched and unable to fight back, I might have lost that character on standard.
None of them seem to impress me, sure the red talon base is cool IF you don't have any of the red talon facilities. But all in all, I feel like it's all the same. But Trumbull is a cool map, it's nice to see some new scenery 👌
@@MasonGibbs17 all the bases have the same layout as the rest of maps. It's nothing new, 3 small slots with 1 or 2 large.. it's nothing new. Remember, it's just an opinion. What WOULD be a cool update is if WE can control the layout an slots, what's gets built where.
@@mikeemmons1079 Yea, maybe on green zone it is, but on lethal it's crap to defend like it was mentioned in the video, and i can confirm that having access to the beta. Also who in their right mind would need 4 large slots? Tranquility Factory and Pteranodon Ptark hand in hand are best bases on the new map, they are well balanced for their price/people requied, they are in a good location, and are easily defendable. The rest is just noob stuff, like "oh my gawd it looks pretty", gtfo noob.
I stick on smaller base. I don't care about bigger base when the zombies can literally spawned inside your base during siege or just wondering hordes if they get to close. Gates, doors or fences that zombies can get through block by cars will not work unless you're close by to prevent zombies from getting in. So bigger base with 3 or more entrance thats farther from each other are hard to defend especially if there is a juggernaut that can push out the car or just spawned inside. I rather use tons of gas to drive miles from my base and easy to defend during siege than getting own by hordes/freaks inside my own base and injured or losing a survivors by juggernaut. Reducing car gas by having mobile operator in your community or have driver. They need to fix this issue for bigger bases on spawning zombies inside the base cause what's the point of have that safe zone circle if zombies just materialized near you when you're inside it especially in your base. Like a screamer outside your base can spawned a boaters inside you're base in a safe zone doesn't make sense.
WoW, i found the first comment wich makes sense, clearly a player who plays on Nightmare/Lethal. I only had to go trough like 150 idiots who have no idea what makes for importance when choosing your base. Thank you sir!
If you want to finish fast on lethal zone best base in my opinion is red talon base. I tryed and farm base but i didnt like it. Its extremly materials hungry, treat level is huge cause of billion buildings and npc`s are all over the base during sieges and acting like a morons.
I want to deconstruct the Red Talon facilities in their base to install it in Fort Marshal please... i mean... this bases in the basegame came from an item... can modders please make it possible? So... the Watchtower in Fort Marshal... it costs no Ammo to man this tower. How? Do they kill nearby Z's with old Footballs? For a base like the farm i realy hope in SoD3 they work more with the Z spawning... i mean... if there are no houses around, just farmland... my base should be able to make noise as much as it wants to without a siege comming... paired with a true "herd wandering... movement pattern"... let's just say like in Days Gone. It would be cool if the Z's realy existed in the world. Not just spawning in randomly in your back while looting a house. The difficulty increase still could be done trough making Z's more aggressive over time, wandering herds coming in on the map from the map exit points and more Specials appearing.
I love that Checkpoint Delta has 4 parking spaces so you can take all your cars with you if you move in from another map Otherwise it sucks as a starter base for living in
That's what I'm planning on. Currently working on a new (started with 3 pool survivors) community in Meagher Valley on Greenzone. got 3 Vandito's all filled up with rucksacks, a burnimator and a surveycar.
@@Henry0870 I started an RT enclave in Providence (and recruited six minions) but I moved them to Drucker to watch training videos on the big screen until they can move to Trumbull
@@Henry0870 Yea, real ethical, wow just wow. How about you start from scratch noob, like any player with some self respect. Earning your keep, and carrying your weight is what makes you proud in this game, not switching to another map with a full loot of NOOB zone. I hope you won't be a pussy-ass and start on lethal, so your community gets wiped in an instant by a pack of blood ferals. Lmao get gud idiot.
@@Corri888 no need be hostile bruh. I've seen modders in green zone and way to puss to go on nightmare zone with 999 ammo on their guns. Atless this guy is legit. And me i have 2nd account to supply my main on anything i need or transfers mats, facilities , guns or items when i do a legacy. I called it being smart than throw all the things i've got from that playthough like cleo facilities. Its not easy to farm those prestige points to buy another one.
Just have to say this is total bullshit, farmland and factory are the easiest bases to defend. Both only has two enter to defend after block one door with car. Both has a big open areas keep distance and cover two enter at same time. You ever played SoD2?
One thing about Fort Marshall I noticed is that the defense towers says 3 guards but it actually supports 4 (not a huge thing but thought I’d say something)
My playthrough of this map, I went from starter base to mid-game Tranquility Factory, to end-game Farmland Compound. I was gonna try Fort Marshall, but I wanted to live on the farm because the roads by Tranquility Factory are congested like crazy. Starter base roads are only slightly better. Overall this is the map I've had the worst time driving on. Would not recommend the bases on the bottom left of the map for that reason. Edit: This is from someone who's favorite map is Drucker County. 😆
Haven't played some of the other maps in a while so I'm not sure if it's actually the WORST of all the maps but it's definitely not the easiest to get around. Loads of mountains and road blocks.
@Hitchslapped Drucker County IS pretty easy if you can navigate the mountains. They aren't completely inaccessible. I'd say the worst map is after Trumbull is Providence Ridge. It's the map that requires you stay on the road majority of the time. The mountains are inaccessible. Roads aren't as congested as Trumbull though, I'll give it that.
@@journey9411 Yeah, Providence Ridge is actually quite okay if you stick to the roads. It's a tough habit to beat because all the maps before rarely required you to use the roads but the roads in Providence get you to every part of the map pretty quickly.
I started on Providence Ridge and think it's excellent. Some of the drives are long, but they are very easy. Reading map rankings, people most often complain about maps that require you to stick to the roads. I'd say they're lazy, but I guess after a first playthrough, people don't want to take things slow. I really dislike being on Trumbull Valley. The roads are too cluttered, the map isn't nice to look at (except the farm lands). It's just a headache. I'm gonna play through it, but I'll be glad to leave it behind.
I haven't played this game in a while, but I remember something that annoyed me when I played it. Some factions (the other NPCs survivors) can claim the good bases and I cant kick them out. Does this still happen?
I like the sandbox mode, and then add story elements through missions/quests introduce a relationship system with The network, Red talon, etc… and a special story mode like Heartland.
I was playing Trader so at pterodactyl I had only trading post, then used every roof slot as watchtowers. It was a riot. I have a "fun" community with 15 people. I want to move them to this map and do the same thing, set it on lethal and watch the carnage.
@@emivaz_flores hey i didnt see your reply. I used the community editor. You have to play awhile and kick a bunch of people out. Then get max community, use the editor to bring the rest back. The editor is down right now it is being uodated .
I grinded out day break for like 14 hours stright. Fucking. Ruthless. I came out with 8 red talon operators(which I taylord to my community needs like cooking, gardening etc) , and all the red talon facilities I gotta say best results I've ever had in this game are with this current community, The farm land compound is by far the best base, especially when you have the heaven device. Makes it an actual fortress
Great Vid :) Couple points to add: 1) While I totally agree that the starter base is terrible, the one benefit it has is that, at least if you're playing with friends, it is incredibly well defended. It has watchtowers outside on each corner that have fantastic coverage of all approach points. If you fill those towers up then picking off zombies becomes a breeze. 2) The farmland base is indeed the best base. However,idk if there's been a fix for it since your video, but I have only been able to locate 1 vulnerable spot in the fencing around the entire base. If you plug the back corner jumpable spot and the barn door then all siege zombies have to go through your front or back gate, both of which are easily defended from the Command center/watchtower. :)
Red talon base is actually boss. Free murder machine community member. I think it's to help entice people to play daybreak more. Personally ray's old compound is my favorite it's central location makes it amazing to quick fast get to any mission from home and back. Just gotta learn where the mountains are... hit a few of those night driving...
ok soooooo, Im about done with my first playthough and completely blew off the farmland. I love the location but my screen even after going to the base shows two open large and one open small. I'm about to fire up the game and go look manually. Had I known this I would easily have chosen that base. Pterodactyl was a riot for me .
Exactly the reason I abandoned it. Moved to the farm, developed it fully only to then learn of free Red Talon guy in their base... Now contemplating if I should move there to get him...
Wow, a LOT has changed. I haven't played this game in 4 years and there is so much to see. It's interesting to see that two former bases (Trumbull County Fair and Watkins Residence) Make a return.
You know what pisses me off with "Pterodactyle Park" ? There's like 4 mobile homes... and guess what, they prefer sleeping in poorly crafted beds outside. This here, is nonsense.
@@SunnyGamesYT okay thnx for the info anyway do you know or maybe just give me some estimated runs on how many till i get the cleo heavy sniper i already unlocked the smg i want to try the heavy sniper on campaign
With the farmland compound I put cars at the behind the barn entrance and the one closer to infirmary and then zombies can only enter the middle. Simple 180 and your looking at both entrances and very easy to defend even on lethal. I have a watchtower out near the middle too and word of warning don't park a car in the parking spot closest to the big barn as your group will try shooting zombies and keep hitting the car til it blows.
Block off daybreak outpost and just spam the CLEO drops worst problem you’ll have is ferals jumping the back fence….juggs you can pick off easily but I agree farmland is best for endgame cuz of all the slots
HI thanks for the great vid. Quick bit of constructive feedback. It would help noob players like me if at the start of each base walkthrough you showed it on the map. I'm not really sure where the Red Talon base is based on the video.
#1 Farmland Compound everything else god tier trash I prefer bases with buildings so the things you build or are built in look good because the buildings you build yourself outside look like rubbish diy buildings and that crappy blue tarp wish they made the rv's at Pterodactyl Ptark a building you could go inside
Yeah, SoD2 is all about roleplaying for yourself because, let's be honest, the game mechanics aren't super deep and there is no story. So you have to make your own stories. Having everything look like shit doesn't help with that. Outdoor beds don't even have a roof. Who would sleep like that when there are actual functioning houses in sight? Building an infirmary outdoors is the same shit. You only get a cheap roof and no walls whatsoever. In SoD1 you at least had those big tents that made it look like you could make them weather-proof. In SoD2 everything would get wet if they bothered to add a weather system into the game.
I was a bit disappointed that they couldn't bring back the warehouse location from the original. Seeing that as an updated option like the farmland would've been sweet.
Hey @Sunny Games just a heads up the red talon base has only the 1 large spot and the 1 small spot. The storage is suppose to be on the bottom right of that empty slot. its currently a bug right now for some Edit:@Sunny Games
I put 2 Defense Towers and 1 Sniper Tower in Farmland Compound. It looks like overkill, but for role-playing purposes, it's perfect. ! tower North, 1 East and 1 West. Perfect defense. Mind you, I only play on standard difficulty. maybe only 1 Zombie strayed inside. (With Full-House mod, perfect defense every time. I dont need to do anything.)
Great Video Per Usual! 😁👍💯 I just changed maps and now you get to choose which base you want to claim. I picked Fort Marshall because I was bringing 8 people. Just starting this new map today and it's pretty sweet so far! Cheers! 🍻
i love going for the sorta post apocalyptic military faction so fort marshal is my fav base , like if you could do expeditions to other maps (go to the other maps loot then return) id always use fort marshal
Am I the only one who keeps getting wiped in Pterodactyl Park on lethal zone sieges? It seems like there too many places for the AI to get isolated instead of fighting as unit. Before you comment, I am no scrub at the game. I've beaten every other map on lethal zone with no deaths and a scratch community. For some reason every time I get to this base I get wiped, not even a max level siege.
You left out one base, the one opposite the house that used to have a treehouse in SOD 1, It looks like a factory, I didn't claim it yet, but I think it is a working base, or is it only for an enclave? Logically though during an apocalypse, you would find people would move the destroyed cars off the roads or scrap them, and why do the developers still leave claimed bases full of junk? Surely the people that move in would clean each room up? Not logical, and the car inventory is still totally the weakest glitch in the game - I say glitch because logically all vehicles would have more space than a backpack, and it has been a glitch from the first roll-out of the game - something that players have requested over and over of the developers to fix, and their solution is to add a few stacking of some items - this is why the modders out there will always be looked upon as doing what the developers refuse to do - and why the game will NEVER be good enough unless it is modded - so sad - thanks for sharing, maybe when I am dead they might fix it, or someone else out there will create a game like SOD but with what the players want to see in a game - thanks
The Farmland Compound is a tough sell for me because the Backyard BBQ Pit doesn't have the option to Prepare a Feast. Really don't want to give up that +30 Stamina and +10 Morale for 1hr with Nutrition
Hi there, I’ve recently got back into the game and I’ve played Trumball on normal and now on lethal at the moment, I’ve seen in the Red Talon Daybreak FOB that the toilet needed a Compact incinerator and I’ve no idea how to get it, is it through doing Daybreak and have to unlock it that way? Any advice on how to get it would be greatly appreciated, great vids by the way, been watching and it’s been helping me to plan my next steps than playing like a headless chicken like on normal difficulty
I cleared the leader legacy mission for Lisa in South Hobbes, moves to Trumbell valley, and got to Fort Marshall right off the bat. Didn't waste any time at the starter base. Cleared both plague hearts with explosives, and boom. Fort Marshall was mine.
Imagine they added free building in state of eecay 3 with maps 4x as big all connected to one so if you want to go to a new part your progress and everything saves you just go to a new lets say “city” and you can have realitivs who live in certain spots freinds, kids, realationships. New zombies new freaks new guna outfits tools items it would make the game take months to beat but thats good so you sont loose intrest in it
I don’t get why the mobile homes didn’t give you built in beds and kitchen facilities. You get three whole homes but they still sleep outside, smh. Love fort Marshall though.
Hello! I would like to know If the new weapons are only found in Hearthland Trumbull Valley map? Or It is possible to find in the normal campaign maps?
I’m currently doing a dread run with 6 red talon operators out of the red talon Fob. It is a pain to get out of but great themed run I’m having some fun with.
But fort marshall is easily the worst base to defend if you do not cheese it with cars since the people at the watchtowers will not detect anything within it and will just ignore intruders
I'm doing red talon base cuz I'm a returner lol I do kinda want a mobile outpost though, there's cars everywhere so why can't we fix some up like a semi? It would be cool having I drivable 2 bed outpost
I always grab the trailer park for my early base. I toss two guard towers up top and a farm in the large spot. I usually wind up posting a van or multiple vehicles at other empty bases to store supplies and rely on outposts and base facilities for them early on. Makes for a quick setup and turn around in the later game.
Which Base are you guys going to claim in the UPCOMING Update 26 Trumbull Valley Map? Which was your favorite on the list?
I think I'll be in Pterodactyl Ptark for a while, until I absolutely need a second large slot anyway.
The genius of the bases in this update is that you can legitimately argue for any one of them being the best, (except the starter, obviously) depending on how you play or what you need. They all have benefits and trade-offs that feel nicely balanced to me.
Agreed!
How did you get two small slots in the RTFOB?
Again no ability to call zombie siege on your base (like in meager valley and casced hills) huge downside for me, coz i used to make 3 sieges at once. But i think i stay in for marshall for that sweet millitary paphos ;-)
If I still could play the game I’d go for the farmland base not only for nostalgia but also cause it’s got great slots
How would you feel if they added human attacks on your base? I think it would be really fun and give the game some more difficulty, I rarely lose survivors unless they run into a plague bloater on the road
Same result as hordes of zombies gets to close on my base. My cleo watchtower guards will took them out in instant. AI of this game only focus on you and ignored everything else even its killing them. Unless you're talking about players invade you map, then all your community will get wipe out from a distance and especially if they throw zombie bate to keep your community busy while invader pick them out 1 by 1.
Yea that's because you play on noob difficulty lmao, try upping a bit like...to lethal. Human survivors will headshot you the moment you exit your car, you wouldn't have a such a big mouth if you would've ever played on the hardest difficulty, noob.
@@Corri888 I literally play on lethal?? I'm just good at the combat
Never approach any hostile enclave to close on lethal zone and especially without any aim snap or be smart and bring bloater grenade or zombie bite and watch them get hug to death by juggernaut.
@@Corri888 oooh sorry ard didn't realise I was in the presence of a god gamer
12:30 not per se if anything the open spots are a boon gives all people a good open range. Fort Marshall is the worst by far unless you equip everybody with big ass 50cals
It has 4 towers one on each direction sounds good right....Yea if only they would shoot if your enemy attacks from south, north east and west do nothing.
Okay trader boon,builder boon claim first base recruit legacy survivor Start run in Pterodactyl park
Farmland compound. Worst base in SoD1, best base in SoD2
This game has the best devs, I just wish they make the third game less like a sandbox with no clear goals, and more immersive with choices that have meaning.
more than all you've said they need to speed up the development of things, and figure out the minor problems (like the 4 models of zombie).
If you want a story version just go play heartland, most of us like the sandbox with very clear goals of trying to stay alive.
I hope they add a feature where u can make a base anywhere if u have enough materials or whatever
instead of random ass missions with fodder enclaves squatting in a shed
enclaves need to be big like factions in days gone
I’m really excited for 3, I want dynamic weather that effects morale and survival. I would also like a bit more of a story with the different leaders, I like how open 2 is tho.
there will definitely be weather, the game is being made with unreal engine 5 so expect graphics that will make you cream
When will the 3th game come out?
@Kevin Collyer will in one of the trailers its snowing
I want relationships between the characters. Like, a hot headed character and a sensitive character should be having arguments in the base, that sort of thing. And a loyalties system of some kind, too. Such as, I had a sheriff leader, and then I had a warlord character who reached a hero status. It would be cool if that had a dynamic system which effected the game, like a leadership struggle or something.
@@reaceness i agree loyalty, and character development. As well as other base mechanics would make the game alot better. Maybe weather adds to that. But thats honestly not that important compared to the community aspect of the game and base aspects.
Would have been cool to have the bases from SOD1 return, or Jurassic Junction
Like they should of added at least 1 or 2 bases back like the church and the Ranger station but I appreciate the new bases but man they should of.
It’s really disappointing the Church isn’t a base
Bases are a weak point in the game imo. No customisation or barricading doors/traps. Yeah I know the engine is at its limit for objects but it feels like a 360 game in some aspects. Imagine the lumber mill base but all the buildings are made of, I dunno... logs? How cool that would be. Props to UL for bringing out new content though.
@@monopoly1027
It basically is a 360 game with smoother graphics
Hopefully they have the resources this time for 3 to be an actual X/S/PC game
I was overly let down by the lack of the church base
Devs need to put an upgrade walls and defense for better attacks on Bases
I know right, in any zombie scenario you would scavenge whatever you can to fortify your location, it just doesn't make sense how they don't let us do that, there should be an upgrade for like 30 mats that would basically patch up all the open spots and funnel the zombies down 1 path
Just use car to block of those door.
@Sweet “What in the Goddamn?” Tea or juggernaut pushing away the car.
Ya... This method is not perfect.
Yes and no. Blocking it with cars works as long your close by but if your far away from those doors/fences you block the zombies or freaks will just go straight banging the doors or climb it. And atless one door are not blocked so all the zombies will have to enter that door only. This strats doesn't work on bigger base.
@@Scar7etRubii I agree and when a jug shows up cars go flying and go boom then repair park repeat just sucks need a defensive wall upgrade like in homeland if you could find enyone with the drill instructor skill
Damn I was really hoping for Snyder’s Warehouse
Snyder warehouse was my favorite base in the original too
Honestly I would like an option as far as radio options to quite literally go dark off the air waves. When I first log into my community or starting a new map despite it being "sandbox-ish" I find myself quite often running around like a crazy person all over the map trying to make all these enclaves happy otherwise they'll run off if I don't. I would even be fine if the option came with a morale penalty for my community for a bit but sometimes I would like it if my neighbors weren't constantly hounding me for missions - considering they're all on timers I can't see anyway so I can't always triage them in order of priority all the time.
OR - Even use my own influence and ask a fellow neighbor enclave and have them assist instead so I can do the mission/quest I want at my own pace.
Have you played the game recently? I'm pretty sure they toned it down a bit in one of the news patches. Neighbours aren't nearly as needy as they used to be.
I personally just take survivors from their group or theaten and kill them for their loot if they're not by my base. I like trading and selling lots ~ you can always spawn more in.
The quality of your content is phenomenal. I cant wait to see your channel grow man. Keep up the awesome work.
Thank you Samuel! Much appreciated :D
Now we have a little base in a military outpost though I hope it could be larger. Can we have a base in a prison? For the true walking dead experience.
Back in SOD 1 the farmhouse is very hard to defend as there isnt much places where you can set up an outpost to protect the perimeter but it good to see that this base was retained along with the fairgrounds (which is a good yet difficult base)
Especially when neighbors would move into the barn in front of the farmhouse, usually it was my main outpost
I've been running a Lethal Zone game since this released, and Farmland is surprisingly easy to defend because of it's location, Zeds rarely ever come near it, especially when you've cleared the plague hearts from the area.
But what about sieges
@@kleckio7415 haven device also for base defense there's 4 gates on north west east and 1 climb able on south if that's blocked alongside north all zoms need to go through mid of base biuld lvl 2 watch tower sniper in mid most points and laugh at zs trying to get in
@@Someone-lg6di how's that for a slice of fried gold
@@kleckio7415 there is one specific spot in the middle of the base where you can defend 3 gates without moving your character and the others 2 spots can be blocked with cars.
I ve really wanted to see a city map like danforth in lifeline dlc
I really like this new map everything about it and am I the only one to notice that they minimized the sandbox game play by kinda forcing you to do missions and take out plague hearts to open up the map. Also I've noticed it kinda forces you to choose your vehicle wisely with all the barriers on the road and all the dirt roads I just love this new map.
I hope that in state of decay 3 there will be town center maps where skyscrapers and complex buildings are designed.
Really looking forward to play massive city centre maps
Devs have stated they wont do city maps, to complicated
@@Someone-lg6di I highly doubt they said that
@@Antagonist115 they have stated it
@@Someone-lg6diI mean they kinda already did in SOD1 dlc no?
My favorita base from state of decay 1 is now one of the best on state 2 :D, i just hope they add the Mustang-like vehicle from state of decay 1 on the game as well, imagine an reinforced version of that car.
Fords are junk #moparornocar
Maximillian car is probably the closest thing to what your thinking
It was also my favorite base! Just started Trumbull on nightmare and looking forward to getting my favorite base back!
If you arte gonna jump on the Steam beta, do not bring characters you are attached to, beta things are happening. I have had 2 incidents that on lethal would have killed the character I was using and possibly the helper I had with me in one case. Surprise bloaters have NOT been fixed and surprise ferals have seemingly been added as a result of trying to fix THAT. If it had not also been glitched and unable to fight back, I might have lost that character on standard.
None of them seem to impress me, sure the red talon base is cool IF you don't have any of the red talon facilities. But all in all, I feel like it's all the same. But Trumbull is a cool map, it's nice to see some new scenery 👌
Are you joking, they all look super amazing and unique, there all very different to outer bases and the maps it's self is amazing
@@MasonGibbs17 all the bases have the same layout as the rest of maps. It's nothing new, 3 small slots with 1 or 2 large.. it's nothing new. Remember, it's just an opinion. What WOULD be a cool update is if WE can control the layout an slots, what's gets built where.
Yeah an option to build any facilities without pre-existing facilities in it. Empty lot that you can customize what want to build.
Best base for my my 'elite' 7? I don't even need beds as the traits have given me surplus beds lol =/
Farm is just the best base. Period.
@@mikeemmons1079 Yea, maybe on green zone it is, but on lethal it's crap to defend like it was mentioned in the video, and i can confirm that having access to the beta. Also who in their right mind would need 4 large slots? Tranquility Factory and Pteranodon Ptark hand in hand are best bases on the new map, they are well balanced for their price/people requied, they are in a good location, and are easily defendable. The rest is just noob stuff, like "oh my gawd it looks pretty", gtfo noob.
@@Corri888 Counterpoint: I want to look cool in the Red Talon FOB with my Red Talon soldiers.
I stick on smaller base. I don't care about bigger base when the zombies can literally spawned inside your base during siege or just wondering hordes if they get to close. Gates, doors or fences that zombies can get through block by cars will not work unless you're close by to prevent zombies from getting in. So bigger base with 3 or more entrance thats farther from each other are hard to defend especially if there is a juggernaut that can push out the car or just spawned inside. I rather use tons of gas to drive miles from my base and easy to defend during siege than getting own by hordes/freaks inside my own base and injured or losing a survivors by juggernaut. Reducing car gas by having mobile operator in your community or have driver. They need to fix this issue for bigger bases on spawning zombies inside the base cause what's the point of have that safe zone circle if zombies just materialized near you when you're inside it especially in your base. Like a screamer outside your base can spawned a boaters inside you're base in a safe zone doesn't make sense.
WoW, i found the first comment wich makes sense, clearly a player who plays on Nightmare/Lethal. I only had to go trough like 150 idiots who have no idea what makes for importance when choosing your base. Thank you sir!
The starter base has sooooo much wasted space.
If you want to finish fast on lethal zone best base in my opinion is red talon base. I tryed and farm base but i didnt like it. Its extremly materials hungry, treat level is huge cause of billion buildings and npc`s are all over the base during sieges and acting like a morons.
trumbull valley has the best quest lines in the game ...
I want to deconstruct the Red Talon facilities in their base to install it in Fort Marshal please... i mean... this bases in the basegame came from an item... can modders please make it possible?
So... the Watchtower in Fort Marshal... it costs no Ammo to man this tower. How? Do they kill nearby Z's with old Footballs?
For a base like the farm i realy hope in SoD3 they work more with the Z spawning... i mean... if there are no houses around, just farmland... my base should be able to make noise as much as it wants to without a siege comming... paired with a true "herd wandering... movement pattern"... let's just say like in Days Gone. It would be cool if the Z's realy existed in the world. Not just spawning in randomly in your back while looting a house.
The difficulty increase still could be done trough making Z's more aggressive over time, wandering herds coming in on the map from the map exit points and more Specials appearing.
Idk if it’s been said before but the farm base is the McReady farm house base from the first game only bigger.
Thank you for a Very Wonderful detailed tour guide. I appreciate it Thank you so much!!!
I love that Checkpoint Delta has 4 parking spaces so you can take all your cars with you if you move in from another map
Otherwise it sucks as a starter base for living in
That's what I'm planning on. Currently working on a new (started with 3 pool survivors) community in Meagher Valley on Greenzone. got 3 Vandito's all filled up with rucksacks, a burnimator and a surveycar.
@@Henry0870
I started an RT enclave in Providence (and recruited six minions) but I moved them to Drucker to watch training videos on the big screen until they can move to Trumbull
You can only bring the cars you park on the parking spots(max 4) to new maps. So check the cars you park before moving out to new maps.
@@Henry0870 Yea, real ethical, wow just wow. How about you start from scratch noob, like any player with some self respect. Earning your keep, and carrying your weight is what makes you proud in this game, not switching to another map with a full loot of NOOB zone. I hope you won't be a pussy-ass and start on lethal, so your community gets wiped in an instant by a pack of blood ferals. Lmao get gud idiot.
@@Corri888 no need be hostile bruh. I've seen modders in green zone and way to puss to go on nightmare zone with 999 ammo on their guns. Atless this guy is legit. And me i have 2nd account to supply my main on anything i need or transfers mats, facilities
, guns or items when i do a legacy. I called it being smart than throw all the things i've got from that playthough like cleo facilities. Its not easy to farm those prestige points to buy another one.
Just have to say this is total bullshit, farmland and factory are the easiest bases to defend. Both only has two enter to defend after block one door with car. Both has a big open areas keep distance and cover two enter at same time. You ever played SoD2?
Changing weather conditions would be interesting, which would involve having covered areas as a final upgrade
One thing about Fort Marshall I noticed is that the defense towers says 3 guards but it actually supports 4 (not a huge thing but thought I’d say something)
I was under the impression Farmland Compound is ery easy to defend... just build a havendevice and never care again...
My playthrough of this map, I went from starter base to mid-game Tranquility Factory, to end-game Farmland Compound. I was gonna try Fort Marshall, but I wanted to live on the farm because the roads by Tranquility Factory are congested like crazy. Starter base roads are only slightly better. Overall this is the map I've had the worst time driving on. Would not recommend the bases on the bottom left of the map for that reason.
Edit: This is from someone who's favorite map is Drucker County. 😆
Haven't played some of the other maps in a while so I'm not sure if it's actually the WORST of all the maps but it's definitely not the easiest to get around. Loads of mountains and road blocks.
@Hitchslapped Drucker County IS pretty easy if you can navigate the mountains. They aren't completely inaccessible. I'd say the worst map is after Trumbull is Providence Ridge. It's the map that requires you stay on the road majority of the time. The mountains are inaccessible. Roads aren't as congested as Trumbull though, I'll give it that.
@@journey9411 Yeah, Providence Ridge is actually quite okay if you stick to the roads. It's a tough habit to beat because all the maps before rarely required you to use the roads but the roads in Providence get you to every part of the map pretty quickly.
I started on Providence Ridge and think it's excellent. Some of the drives are long, but they are very easy. Reading map rankings, people most often complain about maps that require you to stick to the roads. I'd say they're lazy, but I guess after a first playthrough, people don't want to take things slow. I really dislike being on Trumbull Valley. The roads are too cluttered, the map isn't nice to look at (except the farm lands). It's just a headache. I'm gonna play through it, but I'll be glad to leave it behind.
I haven't played this game in a while, but I remember something that annoyed me when I played it. Some factions (the other NPCs survivors) can claim the good bases and I cant kick them out. Does this still happen?
Or refuse their missions or bring lots and lots of zombait
I loved the farm in the og so I'm sure it will be my fav again
Save up your influence. In the beta it's 3.5K. It's a very, very good base.
I like the sandbox mode, and then add story elements through missions/quests introduce a relationship system with The network, Red talon, etc… and a special story mode like Heartland.
Fort marshall has enough slots personally for me and I love the defense.
I was playing Trader so at pterodactyl I had only trading post, then used every roof slot as watchtowers. It was a riot. I have a "fun" community with 15 people. I want to move them to this map and do the same thing, set it on lethal and watch the carnage.
how do you got so many people?
@CCP did they remove the soft cap to recruit them at 9 people
@@emivaz_flores hey i didnt see your reply. I used the community editor. You have to play awhile and kick a bunch of people out. Then get max community, use the editor to bring the rest back. The editor is down right now it is being uodated .
@@Someone-lg6di you can actually get more by leaving one slot open until a whole enclave offers to join.
Farmland has and always will bd my favorite base lol
The best thing about SoD2 is the sandbox factor! (honestly it would be boring if we had a "story" objective and a strong narrative)
facts
🎯
I grinded out day break for like 14 hours stright.
Fucking. Ruthless.
I came out with 8 red talon operators(which I taylord to my community needs like cooking, gardening etc)
, and all the red talon facilities
I gotta say best results I've ever had in this game are with this current community,
The farm land compound is by far the best base, especially when you have the heaven device.
Makes it an actual fortress
Great Vid :)
Couple points to add:
1) While I totally agree that the starter base is terrible, the one benefit it has is that, at least if you're playing with friends, it is incredibly well defended. It has watchtowers outside on each corner that have fantastic coverage of all approach points. If you fill those towers up then picking off zombies becomes a breeze.
2) The farmland base is indeed the best base. However,idk if there's been a fix for it since your video, but I have only been able to locate 1 vulnerable spot in the fencing around the entire base. If you plug the back corner jumpable spot and the barn door then all siege zombies have to go through your front or back gate, both of which are easily defended from the Command center/watchtower. :)
Red talon base is actually boss. Free murder machine community member. I think it's to help entice people to play daybreak more. Personally ray's old compound is my favorite it's central location makes it amazing to quick fast get to any mission from home and back. Just gotta learn where the mountains are... hit a few of those night driving...
So the warehouse from State of decay 1 ain't in it great 😕
ok soooooo, Im about done with my first playthough and completely blew off the farmland. I love the location but my screen even after going to the base shows two open large and one open small. I'm about to fire up the game and go look manually. Had I known this I would easily have chosen that base. Pterodactyl was a riot for me .
Oh how ridiculous. It doesnt say anything about the extra clearable slots.
@@shmodzilla Moving to farmhouse on my next Trumbull play through, nostalgia was originally my motiv but the rt base looked better
Fort Marshall is one that i am using but i hate all of the the road blocks that surround it when going anywhere.
Exactly the reason I abandoned it. Moved to the farm, developed it fully only to then learn of free Red Talon guy in their base... Now contemplating if I should move there to get him...
Wow, a LOT has changed. I haven't played this game in 4 years and there is so much to see. It's interesting to see that two former bases (Trumbull County Fair and Watkins Residence) Make a return.
You know what pisses me off with "Pterodactyle Park" ?
There's like 4 mobile homes... and guess what, they prefer sleeping in poorly crafted beds outside.
This here, is nonsense.
hello is trumbul valley the only have special missons like ray santos , dr.hoffman and tressie is the other maps also have special missions?
They all missions but Trumbull is the only one with “special unique” missions yes
@@SunnyGamesYT okay thnx for the info anyway do you know or maybe just give me some estimated runs on how many till i get the cleo heavy sniper i already unlocked the smg i want to try the heavy sniper on campaign
The farmland base with the haven device just makes it the best
With the farmland compound I put cars at the behind the barn entrance and the one closer to infirmary and then zombies can only enter the middle. Simple 180 and your looking at both entrances and very easy to defend even on lethal. I have a watchtower out near the middle too and word of warning don't park a car in the parking spot closest to the big barn as your group will try shooting zombies and keep hitting the car til it blows.
I tried that too but it keeps on moving them gets annoying after a while
Block off daybreak outpost and just spam the CLEO drops worst problem you’ll have is ferals jumping the back fence….juggs you can pick off easily but I agree farmland is best for endgame cuz of all the slots
HI thanks for the great vid. Quick bit of constructive feedback. It would help noob players like me if at the start of each base walkthrough you showed it on the map. I'm not really sure where the Red Talon base is based on the video.
#1 Farmland Compound everything else god tier trash I prefer bases with buildings so the things you build or are built in look good because the buildings you build yourself outside look like rubbish diy buildings and that crappy blue tarp wish they made the rv's at Pterodactyl Ptark a building you could go inside
Yeah, SoD2 is all about roleplaying for yourself because, let's be honest, the game mechanics aren't super deep and there is no story. So you have to make your own stories. Having everything look like shit doesn't help with that. Outdoor beds don't even have a roof. Who would sleep like that when there are actual functioning houses in sight? Building an infirmary outdoors is the same shit. You only get a cheap roof and no walls whatsoever. In SoD1 you at least had those big tents that made it look like you could make them weather-proof. In SoD2 everything would get wet if they bothered to add a weather system into the game.
I was a bit disappointed that they couldn't bring back the warehouse location from the original. Seeing that as an updated option like the farmland would've been sweet.
okay addendum, you do show it on the map because the location is a weak point, but still leading with the location on the map is my humble advice.
@10:41 u better go help the Stray Cats before they go meow meow crazy on u 😆 🤣. Bring them some tuna they'll love it 😂.
3:40 can you recruit them over and farm a whole group of Chavez lmao like through multiple play throughs??
When is the update?????
Came out today for me
Will you make a video for rare weapon locations on the new map? Thanks!
Farmhouse all the way for the nostalgia. Always wanted to secure the barn and remove the corpses in the first game.
4:58 as of typing this, there is one one open small slot, the bottom right is now your storage area (previously it didn't have one)
well also you need an infirmary.. so it basically has no free slots...
i was just about to claim the farmland compound and then enclaves took it before i could i cant get them out anymore
I want to be able to be the bad guys i wamt to be negan lmao i merk every enclave i come across tryign to be negan lol
Hey @Sunny Games just a heads up the red talon base has only the 1 large spot and the 1 small spot. The storage is suppose to be on the bottom right of that empty slot. its currently a bug right now for some
Edit:@Sunny Games
This game i like, i play too now but never ever rain, n cant make people order too make guard
Fort martial looks so much cooler then farmland compound though 😢
Bruh they also took the other small slotnin a recent update for the fob
I think they made Trumbull most fun bases wise
the best base is the one in the middle of the map. always.
One small spot allocated to kitchen and the FOB is great.
I put 2 Defense Towers and 1 Sniper Tower in Farmland Compound. It looks like overkill, but for role-playing purposes, it's perfect. ! tower North, 1 East and 1 West. Perfect defense.
Mind you, I only play on standard difficulty. maybe only 1 Zombie strayed inside. (With Full-House mod, perfect defense every time. I dont need to do anything.)
Great Video Per Usual! 😁👍💯 I just changed maps and now you get to choose which base you want to claim. I picked Fort Marshall because I was bringing 8 people. Just starting this new map today and it's pretty sweet so far! Cheers! 🍻
i love going for the sorta post apocalyptic military faction so fort marshal is my fav base , like if you could do expeditions to other maps (go to the other maps loot then return) id always use fort marshal
Am I the only one who keeps getting wiped in Pterodactyl Park on lethal zone sieges? It seems like there too many places for the AI to get isolated instead of fighting as unit. Before you comment, I am no scrub at the game. I've beaten every other map on lethal zone with no deaths and a scratch community. For some reason every time I get to this base I get wiped, not even a max level siege.
You left out one base, the one opposite the house that used to have a treehouse in SOD 1, It looks like a factory, I didn't claim it yet, but I think it is a working base, or is it only for an enclave? Logically though during an apocalypse, you would find people would move the destroyed cars off the roads or scrap them, and why do the developers still leave claimed bases full of junk? Surely the people that move in would clean each room up? Not logical, and the car inventory is still totally the weakest glitch in the game - I say glitch because logically all vehicles would have more space than a backpack, and it has been a glitch from the first roll-out of the game - something that players have requested over and over of the developers to fix, and their solution is to add a few stacking of some items - this is why the modders out there will always be looked upon as doing what the developers refuse to do - and why the game will NEVER be good enough unless it is modded - so sad - thanks for sharing, maybe when I am dead they might fix it, or someone else out there will create a game like SOD but with what the players want to see in a game - thanks
The Farmland Compound is a tough sell for me because the Backyard BBQ Pit doesn't have the option to Prepare a Feast. Really don't want to give up that +30 Stamina and +10 Morale for 1hr with Nutrition
Hi there, I’ve recently got back into the game and I’ve played Trumball on normal and now on lethal at the moment, I’ve seen in the Red Talon Daybreak FOB that the toilet needed a Compact incinerator and I’ve no idea how to get it, is it through doing Daybreak and have to unlock it that way? Any advice on how to get it would be greatly appreciated, great vids by the way, been watching and it’s been helping me to plan my next steps than playing like a headless chicken like on normal difficulty
I cleared the leader legacy mission for Lisa in South Hobbes, moves to Trumbell valley, and got to Fort Marshall right off the bat. Didn't waste any time at the starter base. Cleared both plague hearts with explosives, and boom. Fort Marshall was mine.
Bro those black Plague hearts are something else. It took me 3 different heavy weapons, and 200 rnds of .45 and 4 grenades
Imagine they added free building in state of eecay 3 with maps 4x as big all connected to one so if you want to go to a new part your progress and everything saves you just go to a new lets say “city” and you can have realitivs who live in certain spots freinds, kids, realationships. New zombies new freaks new guna outfits tools items it would make the game take months to beat but thats good so you sont loose intrest in it
I was just about to move into the farming complex but then an AI community moved in, they were called the “Fighting Chickens” L0L
I don’t get why the mobile homes didn’t give you built in beds and kitchen facilities. You get three whole homes but they still sleep outside, smh. Love fort Marshall though.
Hello! I would like to know If the new weapons are only found in Hearthland Trumbull Valley map? Or It is possible to find in the normal campaign maps?
I'm subscribed your welcome 😂 also cool content I just did the update and needed it
Anyone know how best to move my current community to Trumbull valley without losing my stuff it's been ages since I played.
What happened to jurassic Park?
My only criticism is that beds don’t matter. The morale boost in lethal is something like minus 6 which is nothing if you have a white noise machine
I’m currently doing a dread run with 6 red talon operators out of the red talon Fob. It is a pain to get out of but great themed run I’m having some fun with.
Thank you
But fort marshall is easily the worst base to defend if you do not cheese it with cars since the people at the watchtowers will not detect anything within it and will just ignore intruders
I do love how undead labs made a really nice, unique map for their first game, and then it became the best map in their sequel as well lol
I had only 1 small and 1 big free space on red talon base on lethal zone. I dont know is that bug or is suppose to be like that?
Yahh but the police cars are gone😑
I'm doing red talon base cuz I'm a returner lol I do kinda want a mobile outpost though, there's cars everywhere so why can't we fix some up like a semi? It would be cool having I drivable 2 bed outpost
Glad I watched this ,gonna move straight into pterodactyl Park for starters
The farm is the best, you can easily bypass sieges by using the CLEO safe haven device which come from the location’s story.
I always grab the trailer park for my early base. I toss two guard towers up top and a farm in the large spot. I usually wind up posting a van or multiple vehicles at other empty bases to store supplies and rely on outposts and base facilities for them early on. Makes for a quick setup and turn around in the later game.