Return Fire II review and interview

Поделиться
HTML-код
  • Опубликовано: 15 ноя 2024

Комментарии • 14

  • @danjennings5068
    @danjennings5068 10 лет назад +3

    Strange that you just uploaded this. I was just talking to some friends about playing this WAY back in the day when my Dad worked at Ripcord.

  • @Elk666
    @Elk666 10 лет назад +2

    spent so much time playing this game on Mplayer back in the days, i was totally addicted, playing all night with buds from the UK and USA, ooga boogie, rodrig1, killedkenny, good memories...!!!
    i remember also playing with you reichard a few time and you intriduced a few new maps
    fun times, i still have the game and all the addons
    thanks for such fun sleepless nights!!! :)

    • @Ki-Lessons
      @Ki-Lessons  10 лет назад +3

      You're welcome :)

    • @porkydorky311
      @porkydorky311 10 лет назад

      Reichart Von Wolfsheild
      I remember playing games with Elk and firing off emails to you (rodrig at the time).
      What an incredible time that was. :)
      So whatever happened with Prolific?
      Have you ever considered starting up a kickstarter in order to produce a Return Fire 3?
      I'd contribute to that without hesitation.
      I remember seeing some potential art assets for RF3, but that obviously didn't go anywhere.

    • @Midsouth-Drone-Photography
      @Midsouth-Drone-Photography 3 года назад +1

      @@Ki-Lessons thank you for this game

    • @Ki-Lessons
      @Ki-Lessons  3 года назад

      @@Midsouth-Drone-Photography You're welcome.

  • @BEN_HARDY
    @BEN_HARDY 5 лет назад +2

    Reichart why don't you remaster the original return fire in HD i think it would be a huge success?

    • @Ki-Lessons
      @Ki-Lessons  4 года назад

      The game market is not what it once was.

    • @Jonathan.R.Pereira
      @Jonathan.R.Pereira 4 года назад

      @@Ki-Lessons Would anyone else be allowed to take a crack at doing it?

    • @Ki-Lessons
      @Ki-Lessons  4 года назад +1

      ​@@Jonathan.R.Pereira Sure, all things are possible. It takes far more work than people realise to bring a product like to life.
      Also, the part that is most important is what I call the third layer.
      First Layer - Making sure the system simply works. Game mechanics, Physics, Rendering.
      Second Layer - Game Play, Smoothness of operations, Speed of operations, Graphics, Sound, etc.
      Third Layer - UI/UX, Bells & Whistles.
      That last layer is what makes a game truly fun, memorable, addicting.
      Most games spend 3-5% on that last part, we spend 25-35% of time there. It is custom to each platform, to the expectations of the market, and, what can you get away with.

    • @perplexedmoth
      @perplexedmoth Год назад

      @@Ki-Lessons Are you looking for a programmer?

    • @Ki-Lessons
      @Ki-Lessons  Год назад

      @@perplexedmoth always :)
      But I have not made games in decades.
      Most of my time is AI and ontological work.
      Along with good old boring but needed Project Management software.

  • @MrTHELION1
    @MrTHELION1 9 лет назад +2

    why no one developed a game like this ? it would be amazing..i guess

  • @rjmstation
    @rjmstation 10 лет назад +2

    Well better late then sorry. Remember Ron, Muhahaha beta testing the huge maps all night long. I got the RF2 Tshirt sent from Phillip Blood Yipee!!