I had this on the Amiga, but I didn't have enough ram, and could only play a few frames of animation, and drawing with a mouse...ugh! I would have loved to see a late 90's version of this. Animater 2.0. even now I think a program like that would do well. Nice job Reichart, I was 12 back then. now I have 27 years of film SFX experience. programs like this encouraged me to carry on with "not a real job".
Hmmm, Even on a stock 512K Amiga DAS (Disney Animaton Studio) could do several minutes at Hi-Res and over scan (which was rare at the time). Drawing with Mouse, yeah, truly. My team helped write Wacom's Drivers, so we supported that too. I stay in touch with literally dozens of lead animators, directors, and SF houses (R&H, ILM, Dreamwords, etc.) that cut their teeth on DAS. I truly have been considering strongly building a new app that does the one simple thing that DAS did that still no one seems to really get: which is allow a REAL animator to quickly scetch out their key frames and get the flow and volume worked out. I still have no idea what I would even use today to do this. I just hired an assistant to get DAS working for me on an emululator (perhaps even on the Web). I will share this here when we get it working.
@@Ki-Lessons I suspect my memory of my Amiga is somewhat mixed with frustrations, DAS was a LOT of fun, months of pure enjoyment ( i just bought the IBM version to start playing with it again) . You could even incorporate DAIN into the software to interpolate the inbetween frames if so desired. an AI assisted animation package doesn't exist i believe. you could be the first and i would be pre ordering this :) and if you released a special edition in a big box, i put my hand up for designing the box for you.
Thank you. So a couple of fn things - I'm currently starting to work on getting all my consumer software from every platform (and there are a lot, Mac, PC, Amiga, C64, 3DO, PlayStation, Nintendo GameBoy, etc.) onto emulators in one place so we can enjoy them all. It is a hobby project, but I have assigned some people to do it. - DAIN is cute, but I would actually do two things differently, one is that since we know your original strokes, we can use that info to build bettwe tweens. Also, DAIN doesn't do motion blur. No, that would be extra cool since you could tell it to at least be aware of speed of movement, even on a frame by frame bases and down to select areas. side note, I'm actually a cog comp scientist, most of my time is doing A.I. - Box - at first they did not want to put Mickey on the cover, but the then head of Disney entertainment (a dear friend of mine that also went on to head U.S. Animation) fought hard, and we finally convinced the debt. to let us us 'that' version of Mickey. IF I did an animation package again, I would actually talk to Disney first (I don't have to, but I actually am a fan of course). I invented DAS, and Licened it to them.
My parents literally bought me my first PC (a Packard Bell 386) and a copy of this. I used the software well into the 2000's. But my only complaint with the software was trying to draw with a mouse. Disney should seriously consider doing a modern follow up that would be compatible with today's touchscreen tablets like the Cintiq.
So true. We were playing with early versions of Wacom and other pens at the time. We built custom systems for some companies that did have a pen. These days I use a Yoga 940 (and 4K pen) and a Samsung Note 20 (with pen) I draw on both all day long.
CAPS is not 'a thing' but rather a collection of random software programs, hardware devices, protocols, and best practices. It would also be more accurate to say they developed it together (Disney had their own programmer working on this as well). It was a skunkworks project back then, so most people didn't even know about the work being done together.
Even on the smallest foot print of an Amiga or a PC, you should have been able to do a lot! We could store an entire 60 second commercial on an 880K floppy. I invented one of the best and fastest lossless compression technologies back then (I'm an idiot for not patenting the key compression of GIF myself, and I could have made GIFs animate, our compression was way better than theirs)
If ever you told me you'd been interviewed on ET for this, it fell out of my brain. You'd clearly perfected your two-minute demo even further. Very nice.
Reichart I want to thank you for creating this amazing piece of software. When I was a kid I begged my parents to get this for me and I remember spending hours creating short little films. I'm a dad now and my son wants to start animating on the computer, and is a big fan of Disney right now. I could get this to work, but I wonder if there is something more modern and just as simple you could recommend. Many thanks!
Many years ago a very old 'farmer' (I'm guessing in his 70s) came up to me after a lecture I gave. Truly, he was dressed in over-alls, thick midwest accent, hands that had held a lot of rope and eyes that saw a lot of sunrises. He told me that when he was a little boy, his dream was to go work for Wal Disney after seeing Silly Symphonies. I think he was born early 1920s, I met him around early 90s. He was destroyed by his father who said he had no talent, and the farm was his future. I deeply regret not taking a copy of his file right then and there, he had animated minutes worth of HIS FARM in full Disney style glory. He told me it was the most fun he had ever had in his life, and the happiest he had ever been. I did ask him if he had ever been with a woman. He laughed hard enough to cry a little, he wasn't expecting that question (he had several children). I admit, his story, and his animation made me feel more proud of making DAS than anything else I ever saw done with it.
To answer your question, sadly, no. Nothing is SIMPLE. I have been considering making it again for Tablets. I'm still friends with many Disney animators, and they beg me to make it. I need to wrap up what I'm doing these days (A.I.) but, I may return to this at some point.
@@Ki-Lessons Never too young. If a 70yr old farmer showed up to your lecture with an animation file then he's still had that spark. Thanks for sharing.
@@Ki-Lessons Maybe someone could do an open source "tribute" to DAS for tablets.. same way older games get the hires texture treatment for modern systems.
Get FS-UAE or WinUAE and download it here www.planetemu.net/rom/commodore-amiga-applications/disney-animation-studio-1990-walt-disney-computer-software
Thank you. I have an 'urge' to build a super easy to use 2D animation tool for anything with a touch screen (smart phone, tablet, laptop, etc.) I could make it 'even easier' knowing what I know now. Perhaps, but it won't be for a few years at best. Too much other good stuff going on.
Awesome! Never used your software though, mostly animated with Deluxe Paint (not as an artist only as a amateur for fun). I do wonder though as I do remember another program (in my mind it was called Aegis Animator, but that could be wrong). It was vector based and really key-frame. Any ideas? Anyway again! awesome!
Thank you. DPaint is one of my favourite programs of all time, written by Dan Silva for EA. He also was an early developer of 3D Studio MAX, and before EA he was at LucasFilm. Aegis Animator was a wonderful program written by Jim Kent. Last I knew he was one of the early pioneers on the human genome project, in Santa Cruz. Really cool stuff.
Same. Also correct Aegis Animator was an app on the Amiga (and Atari St range) I used it a lot ,was freeware and got it off a cover disk. It had a Story board to split up animation into sections. There was actually another app that could turn the files into IFF animations which were actually just txt files. Disney Animation passed me by but I didn't know it had onion skin features or even how it worked at all wish I'd have looked at it at the time.
There was a bundle cut with IBM directly and Disney. It had something like 10 titles It would have come with the Sound Source as well. That is as much as I recall. Side note, we were the first to support the Sound Source, because, Disney had a license for the tech, I read it and noticed a loophole, it was about using their software, not the hardware. So I simply reverse-engineered it and controlled it directly. Disney Animation Studio became the first NLE with a fully integrated Foley and a custom language to control everything. Oh, and I designed Who Framed Roger Rabbit the game too. disney.fandom.com/wiki/Disney_Sound_Source
@@Ki-Lessons Wow, that's awesome. And thank you for the extra info - since I can't find any pics or archives of the IBM/Disney bundle online I thought I'd been misremembering all this for years!
@@MissileLaneE nope, no Mandala effect here :) That deal bought me an extra house. I also plan to feature the whole story in a book I'm writing. The person who created that deal (Marc Teren ) also brought the Aladan Game to the world on Sega. he and I have been dear friends now for well over 30 years.
I don't know Eric, but I believe so. It's funny, when you build tools, and see work done with them, you can see the fingerprints of the tools themselves. There is a smoothness you could only get from DAS back then that DP didn't quite have. According to this link, he used both. rigby-jones.net/es/anim/eric.html I'm a big fan of his work. When I was young I was an artist, and had the pleasure of corresponding with Robert Crumb (he's about 80 now). Eric reminds me a lot of Robert. I love all the warnings on his own site www.sabrina-online.com/ Have you seen the show Big Mouth, I think he can safely rebrand himself at this point given the acceptance of adult material these days :)
How much can I sell this for? I have the Amiga 2000 with a whole bunch of games including Disney, Shogun, Shinobi, Roger Rabbit, etc.. Plus subscription magazines from the early 90s. Still finding all kinds of Amiga stuff that was stored away for decades.
I have the original pc version I bought new... I haven't looked at it in probably 20 years : ). I'd like to run it but my computer says "this system does not support fullscreen mode". Anyway... I'm searching for a way to preserve and resurrect this old program.
I actually designed this before CAPS (although the concept of CAPS was in use for many years by many animation houses). I invented DAS for use to make Who Framed Roger Rabbit games super fast, in 88. It was very interesting how Disney reacted when I first showed it to them and they ignored it. Then brought the system to SIGGRAPH., then ................ things changed :)
Yeah, that's the FIRST place I looked. Did not find a match there, though. Coming up dry in all the usual places. I was thinking about looking up Reichart Von Wolfsheild to see who his friends are but he's not showing up there either. :)
Indeed, Dpaint was one of my favourite programs, written by Dan Silva. In fact, Dan helped us improve the speed of one of our draw tools (before Dan wrote Dpaint, he worked on ILM).
@@Ki-LessonsMy to a neat program back then inspired the future generations of art based software to follow it could make a comeback rebooted look or as a classic piece of programming probably still out there but there's no telling if brought back on windows in a development use it could be a good training aid with a few different versions or looks but remaining very simple and straightforward. Like think Amiga commodore could make a comeback in a laptop form or something that looks like the original with a modern twist also hard a Spectrum plus had a Art program on that but I think that if I wrong about this didn't Dpaint come to the Spectrum range to?
@@Jamesalec63 I believe Dpaint was ported to DOS, Atari ST, and Apple GS. Don't recall Spectrum. Disney Animation Studio was ported to DOS as well. I have considered bringing simple animation to Tablets and phones. It is not a zero chance :)
+Jam Iey very much so. 4 channel Audio. In fact I designed an interactive language for the Exposure sheet. It allowed you to play sounds on exact frames, and also do things like Jump to a frame number to make interactive games (sort of like Dragon's Lair).
Indeed. Funny enough, I found the original negotiating terms for Disney Animation Studio II the other day. Even though almost 25 years, one of my partners was the person at Disney who wrote it. I still would like to build that product, since nothing on the market does what I was planning (and built a proto-type) even today. I'm not impressed with the animation tools out there. I would love to build a line of products from tablet to workstation. We'll see.
+Reichart Von Wolfsheild I remember playing with Disney Animation Studio back in the day on my Amiga. Lots of fun. Unfortunately a cracked version - but bear in my mind I was only a young teen at the time, and quite naive. My apologies for that.
@@alparslannuriev1161 ah 'short film' (as opposed to a movie). I'm still not clear what your question is, but for example one of the students that made that short went on to be an animator working on the Simpsons, and MANY at Disney Bert Klein www.imdb.com/name/nm0458668/ I keep track of most of those students (all adults, some with their own children now)
The S/N (signal to noise) of social media is so poor I removed myself from everything but LinkedIn. Not even thrilled about it either. But at least some people are focused on actually inventing or making things, which I enjoy. Annoying memes like cats falling off couches are replaced with Multi-Teared Marketing [sic] people, and someone trying to 'grow my business' are the Viagra adverts of the realm. 90% of what I post is 'original content.' Meaning, most people pass around other people's material (jokes, memes, quotes, photos, etc.). I wish I could gather a group of just people that make (even mostly) their own original material.
They didn't. The core technology (which was developed on the Amiga) involved creating unravelled 68000 ML routines that could take heavily compressed lossless data and display it at frame rates like a Disney Movie. We had to do this on the crappy 8086 running at very low Hz. On the Amiga, one could record this directly to Video for personal use, or for professional use using a frame buffer. You could do the same on a PC for professionals. There were some cheap NTSC cards one could hook up. Not sure anyone did this. The Amiga and the PC were compatible though, so you could do work on the PC, and do final playback on an Amiga. This was not quite your question, but I figured I'd give you some background on it.
I had this on the Amiga, but I didn't have enough ram, and could only play a few frames of animation, and drawing with a mouse...ugh! I would have loved to see a late 90's version of this. Animater 2.0. even now I think a program like that would do well. Nice job Reichart, I was 12 back then. now I have 27 years of film SFX experience. programs like this encouraged me to carry on with "not a real job".
Hmmm, Even on a stock 512K Amiga DAS (Disney Animaton Studio) could do several minutes at Hi-Res and over scan (which was rare at the time).
Drawing with Mouse, yeah, truly. My team helped write Wacom's Drivers, so we supported that too.
I stay in touch with literally dozens of lead animators, directors, and SF houses (R&H, ILM, Dreamwords, etc.) that cut their teeth on DAS.
I truly have been considering strongly building a new app that does the one simple thing that DAS did that still no one seems to really get: which is allow a REAL animator to quickly scetch out their key frames and get the flow and volume worked out. I still have no idea what I would even use today to do this.
I just hired an assistant to get DAS working for me on an emululator (perhaps even on the Web). I will share this here when we get it working.
@@Ki-Lessons I suspect my memory of my Amiga is somewhat mixed with frustrations, DAS was a LOT of fun, months of pure enjoyment ( i just bought the IBM version to start playing with it again) . You could even incorporate DAIN into the software to interpolate the inbetween frames if so desired. an AI assisted animation package doesn't exist i believe. you could be the first and i would be pre ordering this :) and if you released a special edition in a big box, i put my hand up for designing the box for you.
Thank you. So a couple of fn things
- I'm currently starting to work on getting all my consumer software from every platform (and there are a lot, Mac, PC, Amiga, C64, 3DO, PlayStation, Nintendo GameBoy, etc.) onto emulators in one place so we can enjoy them all. It is a hobby project, but I have assigned some people to do it.
- DAIN is cute, but I would actually do two things differently, one is that since we know your original strokes, we can use that info to build bettwe tweens. Also, DAIN doesn't do motion blur. No, that would be extra cool since you could tell it to at least be aware of speed of movement, even on a frame by frame bases and down to select areas. side note, I'm actually a cog comp scientist, most of my time is doing A.I.
- Box - at first they did not want to put Mickey on the cover, but the then head of Disney entertainment (a dear friend of mine that also went on to head U.S. Animation) fought hard, and we finally convinced the debt. to let us us 'that' version of Mickey. IF I did an animation package again, I would actually talk to Disney first (I don't have to, but I actually am a fan of course). I invented DAS, and Licened it to them.
That glorious mullet, though.
That sir... is not a mullet. That is a 'Yankovic!'
(of note, we both live on Maui)
Way ahead of it's time.
My parents literally bought me my first PC (a Packard Bell 386) and a copy of this. I used the software well into the 2000's. But my only complaint with the software was trying to draw with a mouse. Disney should seriously consider doing a modern follow up that would be compatible with today's touchscreen tablets like the Cintiq.
I have considered this. Perhaps.
And layers!
I loved this thing, my mom bought it at a yard sale for me on a whim, I only wish I had a stylus to draw with back then.
So true. We were playing with early versions of Wacom and other pens at the time.
We built custom systems for some companies that did have a pen.
These days I use a Yoga 940 (and 4K pen) and a Samsung Note 20 (with pen)
I draw on both all day long.
My amiga disks have errors :-(
I used to animate with this back in the glory days.
Awesome dude, i'm using this software, nothing beats it when it comes to getting the job done.
In the late 1980s, Pixar develop the CAPS software for Disney in animated films such as Aladdin & The Lion King.
CAPS is not 'a thing' but rather a collection of random software programs, hardware devices, protocols, and best practices.
It would also be more accurate to say they developed it together (Disney had their own programmer working on this as well).
It was a skunkworks project back then, so most people didn't even know about the work being done together.
The guy that created this software is wierd Al yankovich;-)
+Glenn Jakobsen :) funny enough, Al has a house down the street from me. He is cool dude.
Quality stuff. Loved playing with animation back in the day, even though I didn't have the ram to do much.
Even on the smallest foot print of an Amiga or a PC, you should have been able to do a lot!
We could store an entire 60 second commercial on an 880K floppy.
I invented one of the best and fastest lossless compression technologies back then (I'm an idiot for not patenting the key compression of GIF myself, and I could have made GIFs animate, our compression was way better than theirs)
If ever you told me you'd been interviewed on ET for this, it fell out of my brain. You'd clearly perfected your two-minute demo even further. Very nice.
yes, you were aware of it.
tilt head accordingly. lol
made this for Figma group
www.figma.com/community/file/939524068742542854
Reichart I want to thank you for creating this amazing piece of software. When I was a kid I begged my parents to get this for me and I remember spending hours creating short little films. I'm a dad now and my son wants to start animating on the computer, and is a big fan of Disney right now. I could get this to work, but I wonder if there is something more modern and just as simple you could recommend. Many thanks!
Oh and since then the only time i've ever animated anything was for the intro to our family youtube channel using Oculus Quill in VR LOL
Many years ago a very old 'farmer' (I'm guessing in his 70s) came up to me after a lecture I gave. Truly, he was dressed in over-alls, thick midwest accent, hands that had held a lot of rope and eyes that saw a lot of sunrises. He told me that when he was a little boy, his dream was to go work for Wal Disney after seeing Silly Symphonies. I think he was born early 1920s, I met him around early 90s. He was destroyed by his father who said he had no talent, and the farm was his future.
I deeply regret not taking a copy of his file right then and there, he had animated minutes worth of HIS FARM in full Disney style glory. He told me it was the most fun he had ever had in his life, and the happiest he had ever been. I did ask him if he had ever been with a woman. He laughed hard enough to cry a little, he wasn't expecting that question (he had several children). I admit, his story, and his animation made me feel more proud of making DAS than anything else I ever saw done with it.
To answer your question, sadly, no. Nothing is SIMPLE. I have been considering making it again for Tablets. I'm still friends with many Disney animators, and they beg me to make it. I need to wrap up what I'm doing these days (A.I.) but, I may return to this at some point.
@@Ki-Lessons Never too young. If a 70yr old farmer showed up to your lecture with an animation file then he's still had that spark. Thanks for sharing.
@@Ki-Lessons Maybe someone could do an open source "tribute" to DAS for tablets.. same way older games get the hires texture treatment for modern systems.
I still have my copy in original box, with all discs, with all the papers, and instructions. I wish it played on 64 bit PCs.
Get FS-UAE or WinUAE and download it here www.planetemu.net/rom/commodore-amiga-applications/disney-animation-studio-1990-walt-disney-computer-software
terrific!
This is impressive looks easier than current software
Thank you. I have an 'urge' to build a super easy to use 2D animation tool for anything with a touch screen (smart phone, tablet, laptop, etc.)
I could make it 'even easier' knowing what I know now.
Perhaps, but it won't be for a few years at best. Too much other good stuff going on.
Awesome! Never used your software though, mostly animated with Deluxe Paint (not as an artist only as a amateur for fun). I do wonder though as I do remember another program (in my mind it was called Aegis Animator, but that could be wrong). It was vector based and really key-frame. Any ideas?
Anyway again! awesome!
Thank you.
DPaint is one of my favourite programs of all time, written by Dan Silva for EA. He also was an early developer of 3D Studio MAX, and before EA he was at LucasFilm.
Aegis Animator was a wonderful program written by Jim Kent. Last I knew he was one of the early pioneers on the human genome project, in Santa Cruz. Really cool stuff.
Same. Also correct Aegis Animator was an app on the Amiga (and Atari St range) I used it a lot ,was freeware and got it off a cover disk. It had a Story board to split up animation into sections. There was actually another app that could turn the files into IFF animations which were actually just txt files. Disney Animation passed me by but I didn't know it had onion skin features or even how it worked at all wish I'd have looked at it at the time.
I had this in a PC collection with a Roger Rabbit game and The Rocketeer game. Anyone know the name of this collection?
There was a bundle cut with IBM directly and Disney.
It had something like 10 titles
It would have come with the Sound Source as well.
That is as much as I recall.
Side note, we were the first to support the Sound Source, because, Disney had a license for the tech, I read it and noticed a loophole, it was about using their software, not the hardware.
So I simply reverse-engineered it and controlled it directly.
Disney Animation Studio became the first NLE with a fully integrated Foley and a custom language to control everything.
Oh, and I designed Who Framed Roger Rabbit the game too.
disney.fandom.com/wiki/Disney_Sound_Source
@@Ki-Lessons Wow, that's awesome. And thank you for the extra info - since I can't find any pics or archives of the IBM/Disney bundle online I thought I'd been misremembering all this for years!
@@MissileLaneE nope, no Mandala effect here :)
That deal bought me an extra house. I also plan to feature the whole story in a book I'm writing.
The person who created that deal (Marc Teren ) also brought the Aladan Game to the world on Sega. he and I have been dear friends now for well over 30 years.
Did Eric Scwartz use this software to make all his great Air-Force like cartoons?
I don't know Eric, but I believe so. It's funny, when you build tools, and see work done with them, you can see the fingerprints of the tools themselves. There is a smoothness you could only get from DAS back then that DP didn't quite have.
According to this link, he used both.
rigby-jones.net/es/anim/eric.html
I'm a big fan of his work. When I was young I was an artist, and had the pleasure of corresponding with Robert Crumb (he's about 80 now). Eric reminds me a lot of Robert.
I love all the warnings on his own site www.sabrina-online.com/
Have you seen the show Big Mouth, I think he can safely rebrand himself at this point given the acceptance of adult material these days :)
How much can I sell this for? I have the Amiga 2000 with a whole bunch of games including Disney, Shogun, Shinobi, Roger Rabbit, etc.. Plus subscription magazines from the early 90s. Still finding all kinds of Amiga stuff that was stored away for decades.
LOL, Im not sure, I woudl suggest comparing on eBay?
Quality photos help :)
I have the original pc version I bought new... I haven't looked at it in probably 20 years : ).
I'd like to run it but my computer says "this system does not support fullscreen mode".
Anyway... I'm searching for a way to preserve and resurrect this old program.
You should look up 'How to run old DOS programs in Windows 10' this might help.
Please, does someone knows where to download it?... it is wonderful...
or even know if there is some similar software?
Mikeh Miiikeh eBay
Reichart Von Wolfsheild Thanks, hope to find a copy there...
www.planetemu.net/rom/commodore-amiga-applications/disney-animation-studio-1990-walt-disney-computer-software
I thought it’s CAPS developed by Pixar.
I actually designed this before CAPS (although the concept of CAPS was in use for many years by many animation houses). I invented DAS for use to make Who Framed Roger Rabbit games super fast, in 88. It was very interesting how Disney reacted when I first showed it to them and they ignored it. Then brought the system to SIGGRAPH., then ................ things changed :)
What language did you used to program it?..
Mikeh Miiikeh it was programmed in simple "C" and some assembly.
Is this the PC version or the Amiga version?
Fat ugly blocky machine is clearly not an Amiga. LOL
@@Ki-Lessons Hahaha, I have it on Amiga , and its an awesome piece of software.
Reichart, do you know where I can find James Host?
FaceBook :)
Yeah, that's the FIRST place I looked. Did not find a match there, though. Coming up dry in all the usual places. I was thinking about looking up Reichart Von Wolfsheild to see who his friends are but he's not showing up there either. :)
His profile does not appear hidden to me.
facebook.com/james.host.18?fref=ts
Thank you, sir! Weird how I did not get this in my search results. This isn't the first time.
This look familiar like deluxe paint 4/5?
Indeed, Dpaint was one of my favourite programs, written by Dan Silva. In fact, Dan helped us improve the speed of one of our draw tools (before Dan wrote Dpaint, he worked on ILM).
@@Ki-LessonsMy to a neat program back then inspired the future generations of art based software to follow it could make a comeback rebooted look or as a classic piece of programming probably still out there but there's no telling if brought back on windows in a development use it could be a good training aid with a few different versions or looks but remaining very simple and straightforward. Like think Amiga commodore could make a comeback in a laptop form or something that looks like the original with a modern twist also hard a Spectrum plus had a Art program on that but I think that if I wrong about this didn't Dpaint come to the Spectrum range to?
@@Jamesalec63 I believe Dpaint was ported to DOS, Atari ST, and Apple GS. Don't recall Spectrum. Disney Animation Studio was ported to DOS as well.
I have considered bringing simple animation to Tablets and phones. It is not a zero chance :)
Could the Amiga version do audio?
+Jam Iey very much so. 4 channel Audio. In fact I designed an interactive language for the Exposure sheet.
It allowed you to play sounds on exact frames, and also do things like Jump to a frame number to make interactive games (sort of like Dragon's Lair).
+Reichart Von Wolfsheild Perhaps get involved with Krita's development, and offer to develop the sound part? ;-)
Indeed. Funny enough, I found the original negotiating terms for Disney Animation Studio II the other day. Even though almost 25 years, one of my partners was the person at Disney who wrote it.
I still would like to build that product, since nothing on the market does what I was planning (and built a proto-type) even today.
I'm not impressed with the animation tools out there. I would love to build a line of products from tablet to workstation. We'll see.
+Reichart Von Wolfsheild I remember playing with Disney Animation Studio back in the day on my Amiga. Lots of fun. Unfortunately a cracked version - but bear in my mind I was only a young teen at the time, and quite naive. My apologies for that.
+hvanderwegen no worries :)
Is anyone wondering about the movie that the students make?
What movie?
2:26
@@alparslannuriev1161 ah 'short film' (as opposed to a movie). I'm still not clear what your question is, but for example one of the students that made that short went on to be an animator working on the Simpsons, and MANY at Disney Bert Klein
www.imdb.com/name/nm0458668/
I keep track of most of those students (all adults, some with their own children now)
@@Ki-Lessons Thanks.This is what i want to now
@@Ki-Lessons what is the title of the short film with the boy and the teacher? And can it be seen online full?
What happened to your Facebook and Twitter
The S/N (signal to noise) of social media is so poor I removed myself from everything but LinkedIn. Not even thrilled about it either. But at least some people are focused on actually inventing or making things, which I enjoy.
Annoying memes like cats falling off couches are replaced with Multi-Teared Marketing [sic] people, and someone trying to 'grow my business' are the Viagra adverts of the realm.
90% of what I post is 'original content.' Meaning, most people pass around other people's material (jokes, memes, quotes, photos, etc.). I wish I could gather a group of just people that make (even mostly) their own original material.
@@Ki-Lessons that sounds like a platform waiting to be developed
They showed the PC version, how the hell could they get it cheap into ntsc with the PC?
They didn't. The core technology (which was developed on the Amiga) involved creating unravelled 68000 ML routines that could take heavily compressed lossless data and display it at frame rates like a Disney Movie.
We had to do this on the crappy 8086 running at very low Hz.
On the Amiga, one could record this directly to Video for personal use, or for professional use using a frame buffer.
You could do the same on a PC for professionals. There were some cheap NTSC cards one could hook up. Not sure anyone did this. The Amiga and the PC were compatible though, so you could do work on the PC, and do final playback on an Amiga.
This was not quite your question, but I figured I'd give you some background on it.