Addendum info (12.12.22) The PR versions had various bug fixes and stability improvements. If you still experience stutter, consult fan solutions in the description. The text was only marginally improved via a thinner drop shadow. As pointing out, Rydia could still chocobo summon on SNES. The rare items summons were actually removed. Back to PR: the balance of gameplay was made very slightly harder due to bug fixes & reduced EXP from enemies. Additionally, rarer drops will drop more frequently, flying enemies now hover, the screen flashes for critical hits, transitioning out of battles when fleeing is faster, and the mini map stays active when transitioning.
The cave of trial wasn't a post-gane dungeon. It was a dungeon that was accessible near the end of the game when you could swap party member. That dungeon allowed those "new" party members to get super powerful weapons.
Another thing that was changed is since Namingway can't rename your character in the 3D remake anymore he has a whole sidestory that consists of him trying to find his purpose where he becomes a cartographer, musician, and an outdoorsman.
The PSP version is so good, especially seeing as you get IV, After Years, and Interlude all in one. It has my favourite graphics as well out of all versions.
I think it was a crime that Final Fantasy's 3, 5, and 6 didn't get the same treatment as Final Fantasy's 1,2, and 4 with the beautiful redesigns of the sprites and scenery.
as a huge FF fan of the era and loving the PSP i had no idea it was ever released till I just watched the video. Now I'm going to have to try it out, the graphics look amazing.
Also in the 3D remake, enemies are FAR more likely to use their special abilities without being the only remaining enemy/enemy type. Some enemies also have abilities now (Helldivers can now use Stone Gaze to cause gradual petrification).
Also forgot to mention, that the devs for the remake, well they made it so all of the old strategies for the 2D versions would be countered brutally, or some enemy attacks now cause things like Instant Death (Tidal Worm's "Tidal Wave", and Dark Bahamut's physical attacks come to mind).
The PSP collection is the definitive version for me, the DS/STEAM 3D remake is definitely interesting and worth a look, but the PSP collection has all the great added content and none of the bugs that plagued older ports.
@@wedasantika6079 the item replication bug was one that was fixed later on. As an exploit it could make the game really easy, especially replicating powerful weapons in ample supply to have Edge throw, very dirty exploit.
Regardless of which one is the best, the Nintendo DS version (and ports to iOS) is well worth playing. It does so many things differently from the other versions and expands the characterization by a lot. It's also much more difficult -- but mostly fair difficult, EXCEPT for the Tower of Zot and the first run through Bab-Il.
I hated that the multi-target spells hit each target individually instead of every target all at once with one spell animation. Your whole party getting hit with a sleep spell took... so... long.... (looking at you Sylph Cave!)
This series is so fascinating to watch, even as someone with limited interest in actually playing some of these older titles. It's just really neat to get a look at some of the technical history of the series.
@@hjuuh So there's something weird going on here when you say that 7 and 9 are in your top 5 and describe them as 'old ones'; yes, they are old, FF7's more than 20 years old, but the definition of 'old' experientially is going to depend on who's listening. Because of the jump from 2D to 3D and my being into games by the time they came out, I just don't actually 'see' 7 and 9 as old. It's kinda funny. Ask someone else and they won't 'see' 10 as old on the basis of it being largely 3D, relatively high poly count. Ask another and they will see it as old for its age or pre-rendered backgrounds. Ask a third and they see it as 'old' purely on the basis of it being the last FF to be made before the Enix merger and last to use hand-drawn portraits for its party members.
@@SandopolisZone I did try 6 on a couple occasions. I got to the Floating Continent in the GBA version before the laptop I was running the emulator on broke, and later I tried the PS1 version on PSP but its loading times killed it for me. When this channel does a rundown of ports following the release of FFVIPM, I'll consider it.
I don't remember the Chocobo summon being removed from the SNES USA version. It was child Rydia's only "Call" ability. The four rare-item summons were removed, though.
You are correct, the Chocobo summon was definitely in the original SNES version. Sadly, this error made it into the final edit of this video. ... Still a great video though.
When I heard that in the video I thought "hold on a minute, I distinctly remember otherwise!" I thought for a moment I might have played a translation hack instead, for a moment.
Since After Years 3D was kinda skimmed through I'll say some more of the changes (if anyone sees it) but other changes include a near end bosses being replaced eith entirely different bosses, character dungeons being removed (rewards obtained elsewhere), dungeons are altered, new game + was implemented, level limit was removed, & 2 party member recruitment requirements are altered which has made them easier compared to the 2D original.
I played the DS version first, and then later in my life the PSP version. I think the definitive way to experience the game is probably to play both of them. The DS version's take on the story is a lot more impactful, and the voice acting adds a lot more to the game than one would expect. Given, I'm a massive dork, but several of the voiced cutscenes made me cry. The PSP version is slightly weaker in its portrayal of the story, probably because of the translation reasons that were mentioned in this video, but I think it looks better. The 3D graphics on the DS version scream "technical limitations" while the PSP version looks more definitive as it goes with pixel art. Out of the two, I think I prefer the DS UI, though. I personally really hate the UI designs on the mobile ports of all of Square's games, since the rounded windows and text clash really badly against the pixel art style of the games. I've grown up with games like FFVI on GBA and Chrono Trigger on the DS, and those games have text and textboxes that fit with the design of the rest of the game. It might be a miniscule detail to most people, but I think it makes Square's mobile ports look like bootleg romhacks of the original games.
I know I'm in the minority.. but I been playing the Mobile version of ff6. Not the pixel remaster, the now delisted version built specifically for mobile. And I love it. I like the "chibi" character sprites, even though the rest of the world HATES them. I dont care. And I dont get it.. they look way better to me. But again.. I know this is an opinion that gets flamed on sight in this community. I even like the mobile "rom hack feeling" UI.. when I'm using my xbox remote to play, YEAH, it's kinda janky and bootleg feeling. But when I get tired of trying to hold my phone and controller at the same time, and switch to touch screen controls.. the UI works really well for that. Which makes sense, it was built for it. But.. it just wasnt until I actually played it without a remote that I appreciated it. All and all.. I thought it was great, and it's like one of the most hated FF adaptations ever.
I've only played the DS version, but I can tell the PSP version is one to check out. I'm also glad that 5 year old me was first introduced to Final Fantasy by these remakes, because I had no idea they were often considered harder than the originals!
I would go with either psp's complete collection or DS version. Both have additional content and thats usually something I like in my RPGs as that usually provides a better challenge than normal
Tbh I think I'd go with the ds version just for the sake that it's harder than the base game. Makes the gameplay more interesting to me. Then again I'm an SMT fan so I have a thing for masochism.
@@kereminde that's the version the complete collection is based on. The ability to retrieve the old 'temporary' party members and the lunar face trials.
Final Fantasy IV is my favorite game of all time. I've owned, played, and beat most versions multiple times. What versions I have never played (GBA/Wonderswan) I still was aware of most of their pros and cons. Somehow, you managed to unearth a few new tidbits that even I was unfamiliar with. Great video! (... But as someone already pointed out, Rydia **does** have her Chocobo summon in the SNES version 😉)
Would you recommend getting the pixel version or skip out on it? I ask because my first time playing 4 was on the psp and to this day it become my favorite FF game but sadly i no longer have a psp and want to play the game again and the pixel version is my only option.
@@andrewnguyen664 theres no point in buying the pixel remaster for a game that already has 4/5 great versions both in 2D and 3D, and as they say the new version is also way easier. I suggest u to play the nds version only if u already played a lot of ff, otherwise it could be frustrating.
I remember the item duplication glitch in the Super NES version. I would duplicate a whole bunch of Excaliber swords and have Edge throw them all at Zeromus during the final battle.
Its also nice for giving Edge 2 copies of whatever his best weapon is at the time. Instead of a middle and a long he can have two longs without having to wait.
I'm actually working on a video specifically on Rydia. There will be quite a bit of information about her since I have been finding things outside of FF4 because I really adore her as a character in this game. She has been very under-appreciated in Final Fantasy compared to a lot of other modern FF characters, so I really want to expose what she really is and what I've found around the internet out there.
The 3D version is the hardest. The Pixel Remaster version is the easiest. When I first played a Final Fantasy game back in the summer of 1995, I played the original American version of Final Fantasy IV.
The narrative/presentation of the DS version appeals to me, but by “harder” does that mean it’s more grindy? Or simply a game that requires more careful decision making and is more rewarding. I’m trying to choose between the DS and the PSP version
@@sanjithechef The DS version requires zero grinding. It does require proper spell use through. Slow, Haste, Protect, Shell, Break, etc are all much more important to use. After you clear, it has up to 2 NG+ plays per file, that carry augments over, and are harder than the previous. So for a full 3 run clear, grinding is never required, but you might need to plan out how you want to use augments ahead of time.
@@killerkite333 The versions in order of difficulty (easiest to hardest): Pixel Remaster, American SNES, GBA and WSC, Japanese SNES and PSOne and PSP, Nintendo DS and Steam
Playing the PSX (original Playstation) version of Final Fantasy IV on the Playstation 3 through backwards compatibility has flashy visuals on certain objects like tables, chairs and vases (objects that uses their own sprite over the ground sprite) and visuals are flashy in water. Also make sure you go into the visual settings of the PS3 menu and turn screen size to normal and turn the smooth off as it won't stretch the aspect ratio and the screen will be pixel perfect. Just thought I'd put that out there in the rare case anyone is doing this.
I've played just about all of them, and I actually liked several versions. The Fan Translated Hardtype is probably the most raw, but very to the point version. Next the PSOne Chronicles version is the most clean version of the original concept with a proper translation. It and the Fan Translated version are arguably the best. The GBA Advance version was great also and kept the best of the FT/PSOne concepts but added some nice extras. The 3D Remake is probably an oddball but a fun one because it changes up a lot of the game, but allows for some new strategies as well. The extra boss fights like ProtoBabel were actually pretty cool. I highly suggest it and Afteryears if you want a good story. The PSP 2D versions however are probably the most complete as far as content however.
This version is the one I really love. Snes is partial to me since it was my first IV I played back when it came out as II. But the DS version is amazing. Love the voice acting and it really makes the story feel more alive. Edge fighting Rubicante with the team comes to mind when he powers up. The DS voice of that scene really makes so freaking cool!
Whichever one you chose is correct :) Personally I loved the Pixel ReMaster. They did an excellent job plussing up the SNES version but it was a much easier playthrough than the original SNES version.
I played both the GBA version and the 3D version. I liked the checkpoints in the 3D version, and the maps made navigation almost too easy, but I liked the music better in the GBA version. I wound up modding the 3D version to use the SNES music. I think the Pixel Remaster looks pretty good but I’d like to wait and see if the fans figure out a way to replace the sprites and fix the stutter. The music sounds great, even if it’s just to have something “different” from the other versions.
My personal favorite has to be the 3D version, specifically because the translation makes the story feel more grand and epic like it may have felt going from I to IV for American fans of the series in the 90s. The cinematics added also have helped add impact to certain tense scenes.
I played pretty much every version. It is hard to pick just one. I love the extra dungeons added in gameboy, I love the graphics and design of the psp version, but I absolutely adore the music in the new pixel remaster. I would say the PSP version would have to be my absolute favorite as its soundtrack was updated as well. I just wish I could have it with the pixel remaster music. I am stoked for FF6 and they music remaster for it. The original FF6 is my absolute favorite but I love the orchestra music.
Honestly, as a fan of the ds (and it being my first FF game) I'd like a psp version with the ds game's difficulty. Part of what made the game so fun to me was how genuinely challenging bosses were. An example that shines in my head is when I defeated the four fiends rematch, saved, then went to take on the giants core full of vigor and moxie...only to get two shot. Then I got to grinding, revised my strat, and it was a rewarding fight!
The Red Wings theme always does it to me. I love that theme so damn much. It's even my wake up alarm on my phone. Nothing more motivating and inspirational to me than that theme. IV's always been my favorite. I have to say, of the many ports of it I've played, 3DS is probably my favorite. I enjoy the difficulty and mechanics, I enjoy having Cecil draw all attacks to himself then immediately counter them with a kick, and I enjoy Rydia audibly telling me that we might need some Eidolon firepower for the final fight. I'm glad to know I nabbed the Wiishop's version of FF4-AY before it went away. I still have it. Haven't beaten it yet sadly, way too grindy at times, but I still enjoy the story. Now if only we could get another port/remake of Final Fantasy Tactics! Where's my Steam Port of FFT! I don't care about FFTAdvanced, I want my Ramza!
The best FF will always be a subjective thing but is usually tied to whichever FF you played and/or finished first. As someone who finished 5 first even tho I played 7 first I have a real soft spot for 5 (but I'm well aware 5 is among the least popular in the series). Far more people are 7 fans because a lot more people played 7 compared to 4, 5 and 6 combined. 8 is in a weird spot where it came after the golden child but plenty of people still played that and I still come across people having 8 as their first FF. 9 is the cult classic despite having less sales than the previous two. And X & X-2 got the benefit of FF series being at its peak popularity. The only thing I notice that is consistent across everyone is that the least favored will always be 1 and 2. With 3 and 5 being the weirdos. And X being the one people like to unnecesarily shit on because Tidus' laugh scene was made into a meme without context.
@@justinrazon7200 I always heard X was considered as good as 7 (by the masses, I dont think either are the best), with X-2 being unnecessarily shit on. Shocking that you didn't mention XIII, that is most definitely the most controversial FF game a long with FFII.
@@Miriam_J_ Maybe after X was released on Steam it probably caught up to 7 but just comparing their original release sales aka PS1 for 7, PS2 for X, 7 sold over 10mil copies while X sold around 8mil. Close but not quite. If you want to argue sales does not equal popularity, it's by far the best metric you can use to gauge, at least more reliable than rumors and/or word of mouth. Although personally, I do think X is about on par in my book with 7. Also I didn't mention XIII exactly because of its controvorsy, XIII definitely takes the cake of garnering the most hate. That and also XIII + XIII-2 combined sold like 2 mil.
Thanks for doing this. Final Fantasy IV was my entry into the FF series thanks to Super Mario RPG. It's the game i have the most versions of, those being GBA, PSP, DS, Steam (3D and PR), and a ROM on the SNES Mini.
The DS remake was my original exposure to this game, but I more recently acquired Final Fantasy Chronicles for the PSX. I remember getting to the final dungeon on the DS, but it was too difficult. I didn't understand how Augments worked, and missed out on a lot of vital augment from Mysidia after what happened to Palom and Porom. Eventually I plan on restarting the game with a proper Augment guide (because I don't have to worry about most of the spoilers.
I would mix and match by playing the 3D/DS version first and then play the Interlude and the After Year on PSP. Luckily you can select the part you want to play on the PSP version, even Interlude
Nice video. I am working on a video about FF IV myself, and there are two small differences between versions that I noticed that aren't mentioned on the video. The first one is that Easytype and the original US release are the only versions in which the Mysidia flashback scene at the beginning of the game has actual dialogue. The second one is that the smartphone version of the 3D remake (and ONLY that version) has some really different looking color grading in its opening movie. I personally prefer the look of the smartphone OP.
Thanks for the great summary! I'm playing through the original SNES version for the first time in 30 years right now. I think after I'm finished my nostalgic romp through IV, V, VI & VII I'll try one of the more recent IV ports to see how things have changed.
I'm an heretic: the DS 3D version is still my favorite and a ff5 remake following that style while encapsulating the less dramatic tone of bartz's adventure would be awesome. Wasted opportunity, really
I replayed the 3D remake on steam prior to the Pixel Remaster which I played after and the 3D remake was way too ugly to look at I was just ready to be done with it. The PSP remake is my favorite but the Pixel Remaster is a close second. This reminds me the FF5 pixel remaster was released so I need to get on that next.
I think the 3d remake for Final Fantasy III is absolutely amazing, and am somewhat disappointed in the remake for Final Fantasy IV mostly because you either have to deal with low resolution on the DS, or rough modelling and low quality textures on the PC and mobile versions. That said, game play wise it's definitely up there. It's just shame because I think if it looked more like FFIII, then I would've really liked it.
I still want a 3D remake of V. Though I disagree it's a wasted opportunity since we have basically infinite time when it comes to game development and Square really likes rereleasing these games.
FF5 is such a weird game to put in 3D. It's got some really dark moments that would be horrifying to see 3D models go through, but fine when its just cibi pixel art (6 year old repeatedly telepathically smashed into walls). The tone would have to change quite a bit, I think. They'd have to either commit to the lighthearted side of FFV, go all in and make the tone dark (I wouldn't like this), or just play it straight and hope it translates well. It's a difficult job to be sure, more difficult than FFIII. I haven't played FFIV yet, though (that's why I'm here lol) so maybe I'm talking out of my ass and FFIV has darker stuff going on than FFV.
All 2D versions of Final Fantasy IV are piss easy and gameplay wise are too simple in all incarnations to be fun from a gameplay perspective. Final Fantasy as a whole has rarely been a series where gameplay is part of the fun given how easy and simple most the games are, especially to an experienced RPG player. I don't play JRPGs for gameplay, that's what almost every other genre of game is far better at. What abilities were cut from PSP? Sounds like the SNES version which is even easier than that. PSP also features more content than any other version. Only the 3D version of FF4 has any challenge, a version that did cut a lot of content despite adding some things. It also looks hideous which takes me out of playing it so graphic are VERY important for me and always have been for the 30 years I've been gaming. Even then, the 3D version is easy once you understand how to use the augment system to make busted character set ups. The PSP version looks the best and plays the best. The only hard version of any FF game are fan modded one. @@GIR177
Great video covering one of my favorite games of all time. I never played the PSP version and now I really want to. How none of these are on the Nintendo Switch is baffling to me.
I've played through this game so many times, the first being upon its release as FF2 in the US. I've loved every version I've played so far, and the music in the pixel remaster might just convince me to play it again. It sounds incredible and yet still evokes that deep nostalgia I have for the original. Great video!
I never knew about the rough edges in the GBA version of IV! This video in general was really good and interesting, and I'm super hyped for the Final Fantasy V comparison x) - V.D.
I'd say there's still a difference between DS and PSP soundtracks, despite them both using the same tracks. I had to record the boss theme on emulator because I find the DS version to be the best sounding one due to DS's soundboard. It makes the theme sound like a blend of SNES and PSP takes on the theme.
I was thinking during the video "well, looks like 3D version is the way to go, fresh experience, better graphics, improved everything, I can settle for that one to experience it once again from a different perspective" but that 36:02 what the hell. That transition sent so many shivers down my spine. I'm blown away. I am not hung up on pixel graphics. If only we could play 3D version with sound and music from pixel remaster. The music alone can sway me to play that version.
I legitimately love the vanilla GBA soundtrack more than any of the others, they've boosted the brass instruments more than any other version (maybe to make up for the small drop in quality compared to the snes soundchip) but that really gives a triumphant feeling to a lot of the pieces like the battle theme and Baron castle, but ESPECIALLY in the final boss theme.
So far based on these videos I’m going with: FF1: GBA FF2: GBA FF3: PR FF4: PSP I admit the 3D version of FF4 sounds intriguing, but I’m a graphics junkie and I just can’t come to appreciate the aesthetics of this version.
FF1 and FF2 are best on PSP actually. The PSP versions are the GBA versions with even more content, and prettier graphics, so there's no reason not to.
The PSP graphics make them look like silly mobile games. The GBA versions are closer to the feel of the originals, but the have better translation and added content so they're the way to go for I, II, IV, V and VI.
Something I’m curious about, since I’ve read it quite a few times, but don’t know how accurate it is (since I can’t read Japanese): apparently the Flare spell was originally called “Atomic”, but this was changed in the English versions to remove any allusion to atomic weapons, and the new name just stuck in the series after that. If that’s true, it’d also explain why Flare isn’t a fire-elemental spell, despite the name making it sound like it should be. Supposedly some of the non-English european translations still use variants of that original name even today. Normally I’d check that for myself, but I can’t seem to find any sort of table of the different languages’ localizations of FF spell names anywhere online. :-/
@@khatharrmalkavian3306 That pretty much confirms it then (I even suspect “nuclear”/“nuke” and “atomic” might be the same word in Japanese, since they’re essentially synonyms). Any idea if that name was ever used in any of the (non-English) localizations of later games in the series?
I'd go with the PSP version, then if you want more look into the Free Enterprise randomizer for the SNES version. It adds in the Siren and changes what key items you get where, party availability, and potentially item usage and abilities.
I'll tell you right now.... The original SNES cart is by far superior, it being the only one where you can over-level Rydia early and then NUKE the hell out of Golbez when she returns in the Underground! finest moment in this game ever!
@@CoralCopperHead You think that's easy? You ever try DoS or beyond? That stuff is filled with other garbage that completely wipes down the challenge to an insignificant level. At least SNES version, trying to get Rydia up to NUKE level early without leveling up other hcaracters was a huge challenge in itself. What i find completely despicably unforgivable is the sanitation of names that changes "Nuke" and Bahamut's "MegaNuke" To "Flare" (although I do agree with changing "White" to "Holy", which is weird because isn't that ANTI-sanitation?)
@@dethaddr "Nuke" was always the better name for that spell, but "Megaflare" has better verbal aesthetics. It's interesting to discover how many people independently discovered the trick of using Virus (later called Bio) right after you get Rydia with the healing pot in the Dwarf outpost-- let the other characters die and just level her the heck up! This is much more difficult to do in the pixel remaster, because Bio's (and all spells) damage is divided up more directly, rather than just simply having two possible values (single, multiple.) This applies for all spells and can really spank you when trying to Curaja your whole party!
@@e.antonygray7497 I'll take that case, MegaFlare actually does sound better for a dragon's breath weapon.... unless the dragon is radioactive!!! LOL. You also don't get Rydia back until the underground Golbez fight on SNES, which is far too late to NUKE him unless you got the spell before the attack by Leviathan when you lose her earlier in the game. It's just really fun to watch and hard to do without some painstaking effort or a cheat device. I still can't forgive the remakes though. Made a not-too difficult game extremely easy.
Ff4 is the first FF I've played from start to finish. FFX is the one that introduced me to FF but FF4 is the one that made me fall in love with the franchise
The PSP version "for me at least" is the best version of FFIV with the 3D in close 2nd. As for the PR is nice except for the fonts "despite it can be fixed" and the music can feel somewhat out of place with the instruments "electric guitar being a example"
The best version I ever played was the Namingway Edition romhack of FFIV. It was perfect, and it can be played on the original hardware with a multi-rom cart. You have to patch it to a rom of the game.
I don't think there is a definitive version of this game, in fact it has had so many ports and fan translations that it has best iterations based on personal preference, but like I said, no definitive version. If you ask me the best versions are: 1) The Pixel Remaster for the original experience, but with mods, best music, and solid translation. 2) The PSP Remake for additional dungeons, and the additions of the Interlude and After Years. 3) The 3D Remake for general overhaul of the presentation, gameplay mechanics, and greater focus on story and characters over every other version of the game.
@@CoralCopperHead The only time I wrote "best" in that comment was when I was referring to the music. Anyways a fully orchestral composition supervised by the original composer would make it the best if you ask me. Feel free to enjoy 16-bit chiptune or midis attempting to sound like real instruments, but most people will enjoy the real instruments being used.
The DS version is the one I grew up with so it's definitely my favorite, but I do think the PSP version is awesome as well. Having played both I can say that it's really worth it to actually experience them both of these ways. The DS version is really charming and impactful, and I found it to be more challenging overall. While the PSP version is more in line with the original release in difficulty and graphics, but also includes extra bonus material in one package.
I hope he does which version of FFV should you play soon. Now that the pixel remasters are out, I'm genuinely curious about which version I might try. (I was thinking GBA if there's a sound mod for it but I'm still checking on).
There is. I just wrote a long comment that Google deleted (Assumably the link to the website because of it’s name lol), but you can get one for FFIV, FFV, and FFVI on GBA. Just be careful with FFIV, as you need to use the European rom in order for it to work. As for the other two, you can patch them with a US or European rom, your choice.
I watched this multiple times and was very sure I wanted to try the PSP version. But my GBA was within reach and I decided it was way less effort to set up the patch than try and sort out the PSP version on my Vita. Having a blast though! I think I would love to try the Pixel Remaster one day but I don't really game on my PC so I'm hoping they come out eventually on Switch or something. I'll have to jump over to the Vita for Interlude / After Years later on, I suppose.
i recently played the pixel remaster, and after finishing it, I really wish they had used the GBA version instead of the original. the original is good, but the GBA one is just better.
@@richanater99 Never finished the GBA version but playing the pixel remaster now on Switch, 2 years later, and wondering why you think this - I'm really enjoying the PR so far
PSP version hands down, not only does it look fantastic but it also has an exclusive interlude that leads up to The After Years, the entirety of The After Years and a few other bobs and bits that make it the definitive experience. I'm shocked Square-Enix hasn't ported that version to modern platforms. To hell with the Pixel Remaster, I want the Complete Collection on my Switch and other modern platforms.
Thanks, AustinSV. I can't give enough thumbs up for this video. FF4 is one of the first games that struck me on how important plot and characters can be in a game. Have the original American snes release. Can't wait to try a different version of it now
3D remake is easily my favorite version. Play it on PC; since it made the original difficulty hard mode. There is the option to also mod the UI. As for 2D; the ones to mess with are on the PSP and pixel remaster.
"The original difficulty?" Are you talking about compared to FFIV EASYTYPE, the version we got in North America as "Final Fantasy II?" 'Cause as the title implies... that release was hard-locked to the easy mode. Which I'm not sure was even in the original game, now that I think about it, I'd have to look it up.
@@CoralCopperHead I believe the SNES North American version is between Easy Type and the original Japanese difficulty. I was more so referring to the 3D remake, which had its difficulty bumped up to be more like the original Famicom version. However, on PC, the standard difficulty was named as hard mode and a new normal was added for that version of the remake.
DS version for me all the way. I remember beating FFIII on the DS and knowing the charm of that game I feel like I'll have the best experience on that console :]
@@harrizzaini7324 How did you get to that conclusion? And what is "typical" bout it? That 2d sprite based games are always better then 3d? In the end it all comes to down the enjoyment and fun the games version makes.
@@yasuk9159 it's easy, since he has never played the other versions of the game and yet he confidently said the ds version is the best. For the word "typical", what I meant was that he is a typical graphic first gameplay later kind of gamer. Oh, btw the 2d sprites will always be better than that ugly 3ds graphics. 😌
@@harrizzaini7324 he said it’s the best for him, not the best but for *him* , also the 3D graphics are pretty good both are good start styles and it’s just preference
I loved the 3d versions of this and III but the new pixel art version lacks cohesion in the art direction. To me it looks like someone thought just “pixel art in general” is an art style. Pc/ios UI of the 3d version is horrendous though. Maybe these versions weren’t expected to be very profitable because they would have been so easy to fix. It always baffles me how little SE respects their history in these re-releases. Just a little extra polish would go a long way to build their brand equity instead of spending it.
The 3D version of After Years had some major changes you completely neglected to go over. The Challenge Dungeons have been completely removed, and the loot from them moved elsewhere. While this means less content, the challenge dungeons were extremely grindy, and meant primarily as a way for players to pass the time until the next story is released during the game's original episodic release. With the final chapter having been balanced around the expectation that players would have maxed their levels and gotten all possible loot by playing the challenge dungeons over and over, this means that the pacing and progression as been made more streamlined by removing what amounts to forced grinding. You cannot permanently lose any main party member anymore (except for the Man in Black if you fight the Dark Knight without a party of Cecil/Ceodore/Rosa/Man in Black/whoever else). In Edge's chapter, you now simply get a game over if any of the Eblan Four die during their solo sections, rather than them perma-dying and the game continuing without them. In Rydia's chapter, your two robot allies, who become heavily damaged at one point, will be scrapped for parts to repair the airship unless you get a particular item that is a very rare drop from a very rare enemy that only appears in one room. The 3D version makes this rare enemy into a mandatory miniboss, and the rare item is now a guaranteed drop. You cannot accidentally kill the brainwashed eidolons anymore in the final chapter. Originally, you had to attack them until dialogue started playing, and then stop and wait for the eidolon to snap back to its senses, which would end the fight and you would obtain that eidolon. But if you already had further attacks queued up (or if you didn't realize you were supposed to stop attacking), you ran the risk of causing the eidolon to return to its berserker rage, forcing you to fight it to the death, and causing you to permanently miss out on that eidolon. Now, as soon as the first line of dialouge triggers, the whole thing immediately plays out in full and the fight immediately ends. (I am not sure how Sylph was handled, since you got Sylph not by fighting it, but by waking Yang from his coma without killing any of the Sylphs assaulting Kaipo and Fabul, two areas you have to go through to find Yang and get what you need to wake him respectively.) The final dungeon has been made significantly shorter, and all of the bosses originating from other Final Fantasy games were removed. While again this means less content, the final dungeon of After Years was infamous for being ridiculously long and ridiculously grindy, due to the original episodic nature of the game, and easily made up a solid one-fourth or more of the playtime of any given playthrough of the game all on its own simply due to its sheer length and the sheer amount of grinding you have to do to get through it. That the plot grinds to a complete standstill until you reach the end also certainly didn't help stop numerous players from getting burnt out and quitting before the end. And while the FF bosses were neat cameos, they were pure filler, and their presence holds some rather dire implications if you've been paying attention to the plot, so their removal is probably for the best. In short, trimming down the final dungeon is probably a change for the better, all things considered. And finally, you can leave the final dungeon in the 3D version. In all 2D versions, you're trapped in the final dungeon forever as soon as you enter (and you go there automatically with no warning as soon as it opens). This is because the "final chapter" was actually three seperate chapters in the original mobile version's episodic release; one chapter where you can freely explore the world to reassemble your scattered party members and power up like in FF6's World of Ruin, and two whole chapters each dedicated to one half of the final dungeon. TL;DR, the 3D version of After Years trims out lots of filler and forced grinding, makes it impossible to accidentally permanently lose characters and summons (with one single exception), and removes the Point of No Return. Generally positive changes all around that make it probably the best version to play.
thanks for all your imput on this my friend, i played it on gba the 1st time and on the nds after, i never knew of the psp or the 3d one and i was confused in what to pick and your insight helped me a lot!
Emulate the SNES version. It's timeless. Either that or the psp. Maybe use a fast forward button, but they're all usually pretty solid. Except ios. The DS version isn't that bad but it's not the original imo, I always love the 16 bit sprites. Truly the golden age of rpgs
well, my gripe with the DS version is you can either play it on a DS or try to emulate the two screens which comes out looking retarded. It'd be cool if people started modding DS stuff for single screen emulation
thanks for the overview of versions here. Sticking with the SNES version with namigway patch for the vanilla experience and PSP for the upgrade/expanded experience. Those two were my favorites before and the new pixel remaster doesnt do much to improve the experience, and is a downgrade in many ways like the UI.
If it wasn't for the GBA's soundchip compression, I'd honestly prefer the GBA OST. Idk exactly how to describe it, but I like the mixing more when it came to the slightly more prominent bass/tinnier higher pitched instruments.
The next version I’d like to see is an Octopath Traveler style version, which would build on the PSP version and incorporate the soundtrack from the Pixel Remaster version, with textured windows and a serif font.
I love final fantasy IV I pretty much know the GBA version like the back of my hand because i played it so much (I still do every now and then) Its so much fun and I recommend it to people who love retro rpgs
I'd say the totem pole would be: 1. 3D version, for the challenge factor and best storytelling 2. PSP, for the completeness and the best visuals 3. Pixel Remaster, for the best music and performance (The stuttering is something I haven't noticed, maybe it's been patched out by now) 4. Japanese SFC Version, for the combination of nostalgia with more balanced difficulty 5. PS1 Version, cause it's just the SFC version with some added issues 6. FFIV Advance, cause the Advance versions never clicked with me in visuals, music, or performance. The only exception being FFV where I think the GBA version did the best job 7. American SNES Version, because it's dumbed down to near Mystic Quest levels Overall I think I'm more Pro-Pixel Remaster than most people in the comments. I like the new sprites, I like the new music, I like MOST of the QoL improvements (Basically I only dislike the Mini Map). I like that it's so easy to mod that people already ported the Ted Woolsey Uncensored SNES mod for FFVI into the Pixel Remaster. IMO it's also the easiest way to get people into these classics, as it lacks the technical issues and ugly spritework of the old mobile versions and isn't on a fairly niche system like the PSP. It also made FFIII's Crystal Tower actually tolerable. Even the 3D version didn't do that. So, credit. Is it the best version of any of them? No, but it is near the top for all of them. A jack of all trades, master of none I guess.
I absolutely love how the DS1 focuses on the narrative. It was the first final Fantasy game I ever played back when it came out and it hooked me on the series from that point on.
I tend to find that all version suit different people I myself love the original soundtrack of the game and the gameplay aspect but the remastered soundtrack sound amazing especially battle 2 but it honestly depends on your taste of the game
This is why I like the PSP version of the game. Besides it having the best graphics and most content, you can choose between the DS style music or the SNES style music in the options. I dunno why they don't just make a version that has ALL the content, and all sorts of toggles like this. Then it'd be the true definitive version. Toggle for SNES, GBA or PSP graphics, toggle for the SNES, GBA, DS music, etc.
Just wanted to mention there isn't actually a PAL GBA. It is region free and has identical hardware at 60Hz in all regions. So the European v1.1 release works on any GBA. You all probably knew, but there's always someone who hears "PAL" and thinks inferior.
The PSP version is the most complete one imo, even lacking few things that other versions got. The graphics, gameplay, UI, and soundtracks/sfx were the peak
I know there are other versions but I always like the SNES version, its pretty linear but its a good game. Its whatever you like, I was never really too impressed with the special abilities except for like Magic and Summon among other things.
Couldn't agree more... nearly all versions of this game are perfectly valid picks, but the original scratches a nostalgic JRPG itch few other games can for me. That said, some SNES romhacks make it even better.
@@evanwilliams6406 I'm currently playing the hack where you can be Golbez instead of Edge late-game. It's amazing... it incorporates all the basic fixes like you just mentioned, but also writes Golbez into the story VERY well.
Addendum info (12.12.22)
The PR versions had various bug fixes and stability improvements. If you still experience stutter, consult fan solutions in the description. The text was only marginally improved via a thinner drop shadow.
As pointing out, Rydia could still chocobo summon on SNES. The rare items summons were actually removed.
Back to PR: the balance of gameplay was made very slightly harder due to bug fixes & reduced EXP from enemies. Additionally, rarer drops will drop more frequently, flying enemies now hover, the screen flashes for critical hits, transitioning out of battles when fleeing is faster, and the mini map stays active when transitioning.
Hey, just wanted to share that some of the dates given seem to be off-a WiiWare release could not have happened in 2005, before the Wii came out!
The cave of trial wasn't a post-gane dungeon. It was a dungeon that was accessible near the end of the game when you could swap party member. That dungeon allowed those "new" party members to get super powerful weapons.
Another thing that was changed is since Namingway can't rename your character in the 3D remake anymore he has a whole sidestory that consists of him trying to find his purpose where he becomes a cartographer, musician, and an outdoorsman.
Inventory has no limit
Rosa also has unlimited arrows. Just need one copy of each arrow type.
The PSP version is so good, especially seeing as you get IV, After Years, and Interlude all in one. It has my favourite graphics as well out of all versions.
I think it was a crime that Final Fantasy's 3, 5, and 6 didn't get the same treatment as Final Fantasy's 1,2, and 4 with the beautiful redesigns of the sprites and scenery.
@@AbelGomez1987 true , I also Never understand why the never port the psp version on other Systems
@@xkey_blade9558 Also surprised, maybe the DS version was the more popular one.
as a huge FF fan of the era and loving the PSP i had no idea it was ever released till I just watched the video. Now I'm going to have to try it out, the graphics look amazing.
@@JJiG FF 1 and 3 are also with that graphics avaible .
Also in the 3D remake, enemies are FAR more likely to use their special abilities without being the only remaining enemy/enemy type. Some enemies also have abilities now (Helldivers can now use Stone Gaze to cause gradual petrification).
Also forgot to mention, that the devs for the remake, well they made it so all of the old strategies for the 2D versions would be countered brutally, or some enemy attacks now cause things like Instant Death (Tidal Worm's "Tidal Wave", and Dark Bahamut's physical attacks come to mind).
It can be annoying as to how often they petrify.
The PSP collection is the definitive version for me, the DS/STEAM 3D remake is definitely interesting and worth a look, but the PSP collection has all the great added content and none of the bugs that plagued older ports.
What are the bugs about in older ports?
@@wedasantika6079 the item replication bug was one that was fixed later on. As an exploit it could make the game really easy, especially replicating powerful weapons in ample supply to have Edge throw, very dirty exploit.
@@michaelkenwell9146 on which port? GBA?
@@michaelkenwell9146I also think the PSP version is the only one that has the ATB bar fixed, as in other versions it fills at the wrong pace.
But no voice acting and cutscenes im good with some story
Regardless of which one is the best, the Nintendo DS version (and ports to iOS) is well worth playing. It does so many things differently from the other versions and expands the characterization by a lot. It's also much more difficult -- but mostly fair difficult, EXCEPT for the Tower of Zot and the first run through Bab-Il.
Blaze Blaze Blaze Blaze
What's wrong? Why are you laying down?
I didn't really have much problem with the games think I made it to the second playthrough
It is a interesting version because it was a full remake ,the same as I and II (Wonder Swan),III (also for DS) and VII (PS4/PS5).
I hated that the multi-target spells hit each target individually instead of every target all at once with one spell animation. Your whole party getting hit with a sleep spell took... so... long.... (looking at you Sylph Cave!)
This series is so fascinating to watch, even as someone with limited interest in actually playing some of these older titles. It's just really neat to get a look at some of the technical history of the series.
Those old ones are better than new ones, my top5 is FF6,FF3,FF7,FF9,FF5
@@hjuuh So there's something weird going on here when you say that 7 and 9 are in your top 5 and describe them as 'old ones'; yes, they are old, FF7's more than 20 years old, but the definition of 'old' experientially is going to depend on who's listening. Because of the jump from 2D to 3D and my being into games by the time they came out, I just don't actually 'see' 7 and 9 as old. It's kinda funny.
Ask someone else and they won't 'see' 10 as old on the basis of it being largely 3D, relatively high poly count. Ask another and they will see it as old for its age or pre-rendered backgrounds. Ask a third and they see it as 'old' purely on the basis of it being the last FF to be made before the Enix merger and last to use hand-drawn portraits for its party members.
Kinda sad to hear the limited interest since FF VI is a masterpiece. I'd still recommend to play it in any case.
@@SandopolisZone I did try 6 on a couple occasions. I got to the Floating Continent in the GBA version before the laptop I was running the emulator on broke, and later I tried the PS1 version on PSP but its loading times killed it for me. When this channel does a rundown of ports following the release of FFVIPM, I'll consider it.
@@WarMomPT I recommend to look forward to the Pixel Remaster releasing this month!
I don't remember the Chocobo summon being removed from the SNES USA version. It was child Rydia's only "Call" ability. The four rare-item summons were removed, though.
You are correct, the Chocobo summon was definitely in the original SNES version. Sadly, this error made it into the final edit of this video.
... Still a great video though.
Just realized that the uploader pinned your comment. Guess confirmation from me wasn't needed, lol.
I don't think all of the item summons were removed. I know at least Cockatrice was removed, but I'm pretty sure Goblin/Imp was still there.
When I heard that in the video I thought "hold on a minute, I distinctly remember otherwise!" I thought for a moment I might have played a translation hack instead, for a moment.
That is correct. The Cocatrice summon was what was removed, not Chocobo.
Since After Years 3D was kinda skimmed through I'll say some more of the changes (if anyone sees it) but other changes include a near end bosses being replaced eith entirely different bosses, character dungeons being removed (rewards obtained elsewhere), dungeons are altered, new game + was implemented, level limit was removed, & 2 party member recruitment requirements are altered which has made them easier compared to the 2D original.
I played the DS version first, and then later in my life the PSP version. I think the definitive way to experience the game is probably to play both of them. The DS version's take on the story is a lot more impactful, and the voice acting adds a lot more to the game than one would expect. Given, I'm a massive dork, but several of the voiced cutscenes made me cry.
The PSP version is slightly weaker in its portrayal of the story, probably because of the translation reasons that were mentioned in this video, but I think it looks better. The 3D graphics on the DS version scream "technical limitations" while the PSP version looks more definitive as it goes with pixel art.
Out of the two, I think I prefer the DS UI, though. I personally really hate the UI designs on the mobile ports of all of Square's games, since the rounded windows and text clash really badly against the pixel art style of the games. I've grown up with games like FFVI on GBA and Chrono Trigger on the DS, and those games have text and textboxes that fit with the design of the rest of the game. It might be a miniscule detail to most people, but I think it makes Square's mobile ports look like bootleg romhacks of the original games.
Well said
Honestly, I kinda find the chunky pixelization of 3D models in DS games really charming. Maybe it's nostalgia for the DS? Idk. :P
I only played the SNES and DS versions but I do plan to play Advance and PSP
I know I'm in the minority.. but I been playing the Mobile version of ff6. Not the pixel remaster, the now delisted version built specifically for mobile.
And I love it. I like the "chibi" character sprites, even though the rest of the world HATES them. I dont care. And I dont get it.. they look way better to me. But again.. I know this is an opinion that gets flamed on sight in this community.
I even like the mobile "rom hack feeling" UI.. when I'm using my xbox remote to play, YEAH, it's kinda janky and bootleg feeling.
But when I get tired of trying to hold my phone and controller at the same time, and switch to touch screen controls.. the UI works really well for that. Which makes sense, it was built for it. But.. it just wasnt until I actually played it without a remote that I appreciated it.
All and all.. I thought it was great, and it's like one of the most hated FF adaptations ever.
I've only played the DS version, but I can tell the PSP version is one to check out. I'm also glad that 5 year old me was first introduced to Final Fantasy by these remakes, because I had no idea they were often considered harder than the originals!
I played the DS version when it came out and kind of got a slap in the face at how much more difficult it could be in places.
I would go with either psp's complete collection or DS version. Both have additional content and thats usually something I like in my RPGs as that usually provides a better challenge than normal
Tbh I think I'd go with the ds version just for the sake that it's harder than the base game. Makes the gameplay more interesting to me. Then again I'm an SMT fan so I have a thing for masochism.
@@Slasher9485 Tbh I didn´t find the DS version particularly hard. It is more like decent challenging but I didn´t meet a brick wall.
Didn't the GBA version have added content as well? I seem to recall something on the moon...
@@kereminde that's the version the complete collection is based on. The ability to retrieve the old 'temporary' party members and the lunar face trials.
@@craigfunk3453 Ahha, okay! I know there was one version after the GBA one which decided "I'mma toss all that and just put a superboss in".
The DS version of this game will always be special to me for being my gateway to the Final Fantasy games
PSP Version and Steam Port of 3DS version are both worth playing equally IMO.
Final Fantasy IV is my favorite game of all time. I've owned, played, and beat most versions multiple times. What versions I have never played (GBA/Wonderswan) I still was aware of most of their pros and cons. Somehow, you managed to unearth a few new tidbits that even I was unfamiliar with.
Great video!
(... But as someone already pointed out, Rydia **does** have her Chocobo summon in the SNES version 😉)
The GBA version is my go to(most of the time) I highly recommend it but I would suggest using an emulator.
Yay!! My favourite game of all time too - best soundtrack ever too. No game has more powerful nostalgia
Would you recommend getting the pixel version or skip out on it? I ask because my first time playing 4 was on the psp and to this day it become my favorite FF game but sadly i no longer have a psp and want to play the game again and the pixel version is my only option.
@@andrewnguyen664 theres no point in buying the pixel remaster for a game that already has 4/5 great versions both in 2D and 3D, and as they say the new version is also way easier. I suggest u to play the nds version only if u already played a lot of ff, otherwise it could be frustrating.
nds/android/steam*
I remember the item duplication glitch in the Super NES version. I would duplicate a whole bunch of Excaliber swords and have Edge throw them all at Zeromus during the final battle.
Its also nice for giving Edge 2 copies of whatever his best weapon is at the time. Instead of a middle and a long he can have two longs without having to wait.
I'm actually working on a video specifically on Rydia. There will be quite a bit of information about her since I have been finding things outside of FF4 because I really adore her as a character in this game. She has been very under-appreciated in Final Fantasy compared to a lot of other modern FF characters, so I really want to expose what she really is and what I've found around the internet out there.
she was meh.
The 3D version is the hardest. The Pixel Remaster version is the easiest. When I first played a Final Fantasy game back in the summer of 1995, I played the original American version of Final Fantasy IV.
The narrative/presentation of the DS version appeals to me, but by “harder” does that mean it’s more grindy? Or simply a game that requires more careful decision making and is more rewarding. I’m trying to choose between the DS and the PSP version
@@sanjithechef Cecil, Young Rydia, Palom, and Porom can’t use bows in the 3D version. Some endgame weapons, such as the Ragnorak, have been nerfed.
@@sanjithechef The DS version requires zero grinding. It does require proper spell use through. Slow, Haste, Protect, Shell, Break, etc are all much more important to use. After you clear, it has up to 2 NG+ plays per file, that carry augments over, and are harder than the previous. So for a full 3 run clear, grinding is never required, but you might need to plan out how you want to use augments ahead of time.
Isn't it the SNES version the hardest because of level curve and insane encounter rate? Haven't got pass the first arc yet on DS.
@@killerkite333 The versions in order of difficulty (easiest to hardest): Pixel Remaster, American SNES, GBA and WSC, Japanese SNES and PSOne and PSP, Nintendo DS and Steam
Playing the PSX (original Playstation) version of Final Fantasy IV on the Playstation 3 through backwards compatibility has flashy visuals on certain objects like tables, chairs and vases (objects that uses their own sprite over the ground sprite) and visuals are flashy in water. Also make sure you go into the visual settings of the PS3 menu and turn screen size to normal and turn the smooth off as it won't stretch the aspect ratio and the screen will be pixel perfect. Just thought I'd put that out there in the rare case anyone is doing this.
最近、日本版と海外版の
FF4を集めていた所だったので
機種ごとに違い等が分かりやすく編集
されているのでとても参考になって
助かります!!!
I've played just about all of them, and I actually liked several versions.
The Fan Translated Hardtype is probably the most raw, but very to the point version.
Next the PSOne Chronicles version is the most clean version of the original concept with a proper translation. It and the Fan Translated version are arguably the best.
The GBA Advance version was great also and kept the best of the FT/PSOne concepts but added some nice extras.
The 3D Remake is probably an oddball but a fun one because it changes up a lot of the game, but allows for some new strategies as well. The extra boss fights like ProtoBabel were actually pretty cool. I highly suggest it and Afteryears if you want a good story. The PSP 2D versions however are probably the most complete as far as content however.
This is tough. I would love to buy and play the pixel remaster, but I love the challenge of the DS.
This version is the one I really love. Snes is partial to me since it was my first IV I played back when it came out as II. But the DS version is amazing. Love the voice acting and it really makes the story feel more alive. Edge fighting Rubicante with the team comes to mind when he powers up. The DS voice of that scene really makes so freaking cool!
Whichever one you chose is correct :)
Personally I loved the Pixel ReMaster. They did an excellent job plussing up the SNES version but it was a much easier playthrough than the original SNES version.
I played both the GBA version and the 3D version. I liked the checkpoints in the 3D version, and the maps made navigation almost too easy, but I liked the music better in the GBA version. I wound up modding the 3D version to use the SNES music. I think the Pixel Remaster looks pretty good but I’d like to wait and see if the fans figure out a way to replace the sprites and fix the stutter. The music sounds great, even if it’s just to have something “different” from the other versions.
My personal favorite has to be the 3D version, specifically because the translation makes the story feel more grand and epic like it may have felt going from I to IV for American fans of the series in the 90s. The cinematics added also have helped add impact to certain tense scenes.
Lol load captain the first 3d phrase cracked me up. I believe they fixed it in a patch so 22:34 looks normal.
@@MrVariant i like the added voice acting
100% agreed.
Loved the 3D version, I only just wish the camera was zoomed out a bit. Still, the map was helpful in this regard. Also, checkpoints were a godsend.
sadly it messes with the core mechanics too much for me...
This has got to be your best version comparison video. Well done! I bet these are exhausting to make, but remember to be proud of these.
I played pretty much every version. It is hard to pick just one. I love the extra dungeons added in gameboy, I love the graphics and design of the psp version, but I absolutely adore the music in the new pixel remaster. I would say the PSP version would have to be my absolute favorite as its soundtrack was updated as well. I just wish I could have it with the pixel remaster music. I am stoked for FF6 and they music remaster for it. The original FF6 is my absolute favorite but I love the orchestra music.
The orchestra is phenomenal
Honestly, as a fan of the ds (and it being my first FF game) I'd like a psp version with the ds game's difficulty. Part of what made the game so fun to me was how genuinely challenging bosses were.
An example that shines in my head is when I defeated the four fiends rematch, saved, then went to take on the giants core full of vigor and moxie...only to get two shot. Then I got to grinding, revised my strat, and it was a rewarding fight!
That music just blew me away. It's soooooo good.
The Red Wings theme always does it to me. I love that theme so damn much. It's even my wake up alarm on my phone. Nothing more motivating and inspirational to me than that theme.
IV's always been my favorite. I have to say, of the many ports of it I've played, 3DS is probably my favorite. I enjoy the difficulty and mechanics, I enjoy having Cecil draw all attacks to himself then immediately counter them with a kick, and I enjoy Rydia audibly telling me that we might need some Eidolon firepower for the final fight.
I'm glad to know I nabbed the Wiishop's version of FF4-AY before it went away. I still have it. Haven't beaten it yet sadly, way too grindy at times, but I still enjoy the story.
Now if only we could get another port/remake of Final Fantasy Tactics! Where's my Steam Port of FFT! I don't care about FFTAdvanced, I want my Ramza!
The original Red Wings theme will always be the best. Something about it just hits so different
@@wesleybible9108
Red Barons when driving into a town lol
Thats what ai do
A full 3D Remake with modern graphics for this game would be so cool. IV is with 6 and 7 probably the best FFs ever made.
Yeah I love it. Remembering the last time I played, it does slow down near the end, but it has such good atmospherics.
The best FF will always be a subjective thing but is usually tied to whichever FF you played and/or finished first. As someone who finished 5 first even tho I played 7 first I have a real soft spot for 5 (but I'm well aware 5 is among the least popular in the series). Far more people are 7 fans because a lot more people played 7 compared to 4, 5 and 6 combined. 8 is in a weird spot where it came after the golden child but plenty of people still played that and I still come across people having 8 as their first FF. 9 is the cult classic despite having less sales than the previous two. And X & X-2 got the benefit of FF series being at its peak popularity.
The only thing I notice that is consistent across everyone is that the least favored will always be 1 and 2. With 3 and 5 being the weirdos. And X being the one people like to unnecesarily shit on because Tidus' laugh scene was made into a meme without context.
@justinrazon7200 call me a weirdo cuz 3 and 5>> lol
@@justinrazon7200
I always heard X was considered as good as 7 (by the masses, I dont think either are the best), with X-2 being unnecessarily shit on. Shocking that you didn't mention XIII, that is most definitely the most controversial FF game a long with FFII.
@@Miriam_J_ Maybe after X was released on Steam it probably caught up to 7 but just comparing their original release sales aka PS1 for 7, PS2 for X, 7 sold over 10mil copies while X sold around 8mil. Close but not quite. If you want to argue sales does not equal popularity, it's by far the best metric you can use to gauge, at least more reliable than rumors and/or word of mouth.
Although personally, I do think X is about on par in my book with 7.
Also I didn't mention XIII exactly because of its controvorsy, XIII definitely takes the cake of garnering the most hate. That and also XIII + XIII-2 combined sold like 2 mil.
Thanks for doing this. Final Fantasy IV was my entry into the FF series thanks to Super Mario RPG. It's the game i have the most versions of, those being GBA, PSP, DS, Steam (3D and PR), and a ROM on the SNES Mini.
The DS remake was my original exposure to this game, but I more recently acquired Final Fantasy Chronicles for the PSX.
I remember getting to the final dungeon on the DS, but it was too difficult. I didn't understand how Augments worked, and missed out on a lot of vital augment from Mysidia after what happened to Palom and Porom.
Eventually I plan on restarting the game with a proper Augment guide (because I don't have to worry about most of the spoilers.
I have to again recommend the 3D version. Even though it's brutal at times, I think it is the best overall version available.
In 3D Rosa has infinite arrows, just need one copy of each arrow type. And you also have infinite inventory space.
I would mix and match by playing the 3D/DS version first and then play the Interlude and the After Year on PSP. Luckily you can select the part you want to play on the PSP version, even Interlude
Nice video. I am working on a video about FF IV myself, and there are two small differences between versions that I noticed that aren't mentioned on the video. The first one is that Easytype and the original US release are the only versions in which the Mysidia flashback scene at the beginning of the game has actual dialogue. The second one is that the smartphone version of the 3D remake (and ONLY that version) has some really different looking color grading in its opening movie. I personally prefer the look of the smartphone OP.
Thanks for the great summary! I'm playing through the original SNES version for the first time in 30 years right now. I think after I'm finished my nostalgic romp through IV, V, VI & VII I'll try one of the more recent IV ports to see how things have changed.
I'm an heretic: the DS 3D version is still my favorite and a ff5 remake following that style while encapsulating the less dramatic tone of bartz's adventure would be awesome. Wasted opportunity, really
I replayed the 3D remake on steam prior to the Pixel Remaster which I played after and the 3D remake was way too ugly to look at I was just ready to be done with it. The PSP remake is my favorite but the Pixel Remaster is a close second. This reminds me the FF5 pixel remaster was released so I need to get on that next.
I think the 3d remake for Final Fantasy III is absolutely amazing, and am somewhat disappointed in the remake for Final Fantasy IV mostly because you either have to deal with low resolution on the DS, or rough modelling and low quality textures on the PC and mobile versions. That said, game play wise it's definitely up there. It's just shame because I think if it looked more like FFIII, then I would've really liked it.
I still want a 3D remake of V. Though I disagree it's a wasted opportunity since we have basically infinite time when it comes to game development and Square really likes rereleasing these games.
@@Darkfawfulx yes, want 3d remake for V and VI
FF5 is such a weird game to put in 3D. It's got some really dark moments that would be horrifying to see 3D models go through, but fine when its just cibi pixel art (6 year old repeatedly telepathically smashed into walls). The tone would have to change quite a bit, I think. They'd have to either commit to the lighthearted side of FFV, go all in and make the tone dark (I wouldn't like this), or just play it straight and hope it translates well. It's a difficult job to be sure, more difficult than FFIII. I haven't played FFIV yet, though (that's why I'm here lol) so maybe I'm talking out of my ass and FFIV has darker stuff going on than FFV.
PSP version is still supreme for me. I feel like only FF3 got a true definitive (2D) version with the pixel remasters.
I was really hoping they remade the others like the PSP versions especially 6.
This person just saved you 38:17 thumbs them up.
@@Carikenja Why would I do that? All I know now is that the video author was wrong and someone agrees with them.
The PSP version is piss easy to the point of being yawn inducing, and cuts some of the character abilities. Graphics aren't everything.
All 2D versions of Final Fantasy IV are piss easy and gameplay wise are too simple in all incarnations to be fun from a gameplay perspective. Final Fantasy as a whole has rarely been a series where gameplay is part of the fun given how easy and simple most the games are, especially to an experienced RPG player. I don't play JRPGs for gameplay, that's what almost every other genre of game is far better at.
What abilities were cut from PSP? Sounds like the SNES version which is even easier than that. PSP also features more content than any other version. Only the 3D version of FF4 has any challenge, a version that did cut a lot of content despite adding some things. It also looks hideous which takes me out of playing it so graphic are VERY important for me and always have been for the 30 years I've been gaming.
Even then, the 3D version is easy once you understand how to use the augment system to make busted character set ups.
The PSP version looks the best and plays the best. The only hard version of any FF game are fan modded one. @@GIR177
Also of note for the PS1 Anthology version, the sound effects are in mono, whereas the other versions are in stereo.
Great video covering one of my favorite games of all time. I never played the PSP version and now I really want to. How none of these are on the Nintendo Switch is baffling to me.
Thanks for including After Years! I was waiting for it. :)
The pixel character portraits in ff4 are so good , all of them are brill but the snes ones are my fave
I've played through this game so many times, the first being upon its release as FF2 in the US. I've loved every version I've played so far, and the music in the pixel remaster might just convince me to play it again. It sounds incredible and yet still evokes that deep nostalgia I have for the original. Great video!
Personally I like the PSP game the best, 99.99999% unchanged with amazing new sprite work. You really can't lose with this port.
Wouldn't happen to know if this version is available in any other format, would you?
I never knew about the rough edges in the GBA version of IV! This video in general was really good and interesting, and I'm super hyped for the Final Fantasy V comparison x)
- V.D.
I'd say there's still a difference between DS and PSP soundtracks, despite them both using the same tracks. I had to record the boss theme on emulator because I find the DS version to be the best sounding one due to DS's soundboard. It makes the theme sound like a blend of SNES and PSP takes on the theme.
Playing the PSP version on the PS Vita is such a good experience, although the original on SNES will probably always be my favorite due to nostalgia.
I absolutely love these videos. I read up on version differences all the time and these video are a more fun way to do that. Keep up the good work!
I was thinking during the video "well, looks like 3D version is the way to go, fresh experience, better graphics, improved everything, I can settle for that one to experience it once again from a different perspective" but that 36:02 what the hell. That transition sent so many shivers down my spine. I'm blown away. I am not hung up on pixel graphics. If only we could play 3D version with sound and music from pixel remaster. The music alone can sway me to play that version.
I legitimately love the vanilla GBA soundtrack more than any of the others, they've boosted the brass instruments more than any other version (maybe to make up for the small drop in quality compared to the snes soundchip) but that really gives a triumphant feeling to a lot of the pieces like the battle theme and Baron castle, but ESPECIALLY in the final boss theme.
So far based on these videos I’m going with:
FF1: GBA
FF2: GBA
FF3: PR
FF4: PSP
I admit the 3D version of FF4 sounds intriguing, but I’m a graphics junkie and I just can’t come to appreciate the aesthetics of this version.
FF1 and FF2 are best on PSP actually. The PSP versions are the GBA versions with even more content, and prettier graphics, so there's no reason not to.
FF1 and FF2 PSP versions are the GBA versions but even better with more content, just like FF4 on PSP compared to GBA.
The PSP graphics make them look like silly mobile games. The GBA versions are closer to the feel of the originals, but the have better translation and added content so they're the way to go for I, II, IV, V and VI.
Something I’m curious about, since I’ve read it quite a few times, but don’t know how accurate it is (since I can’t read Japanese): apparently the Flare spell was originally called “Atomic”, but this was changed in the English versions to remove any allusion to atomic weapons, and the new name just stuck in the series after that. If that’s true, it’d also explain why Flare isn’t a fire-elemental spell, despite the name making it sound like it should be.
Supposedly some of the non-English european translations still use variants of that original name even today. Normally I’d check that for myself, but I can’t seem to find any sort of table of the different languages’ localizations of FF spell names anywhere online. :-/
In FF1 it was "Nuke".
@@khatharrmalkavian3306 That pretty much confirms it then (I even suspect “nuclear”/“nuke” and “atomic” might be the same word in Japanese, since they’re essentially synonyms). Any idea if that name was ever used in any of the (non-English) localizations of later games in the series?
@@tdark987 Atomic alone wasn't used as a spell name, but it was used as an adjective for 'Atomic Ray' and 'Atomic Scissors.'
I'd go with the PSP version, then if you want more look into the Free Enterprise randomizer for the SNES version. It adds in the Siren and changes what key items you get where, party availability, and potentially item usage and abilities.
I just want it on switch. I don’t care if it’s the 3D ds version, the psp collection, or the pixel remaster. I just want to play this game on the go
Buy a steam deck and you can play all those versions and a switch version lol
@@M_CFV yeah I don't think so, I'm from Mexico and here the switch cost 250$ also you can found one in almost any store the steam deck however 🥱😐
I'll tell you right now.... The original SNES cart is by far superior, it being the only one where you can over-level Rydia early and then NUKE the hell out of Golbez when she returns in the Underground! finest moment in this game ever!
I can't forgive EASYTYPE for outright removing so many character abilities.
@@CoralCopperHead You think that's easy? You ever try DoS or beyond? That stuff is filled with other garbage that completely wipes down the challenge to an insignificant level. At least SNES version, trying to get Rydia up to NUKE level early without leveling up other hcaracters was a huge challenge in itself. What i find completely despicably unforgivable is the sanitation of names that changes "Nuke" and Bahamut's "MegaNuke" To "Flare" (although I do agree with changing "White" to "Holy", which is weird because isn't that ANTI-sanitation?)
@@dethaddr "Nuke" was always the better name for that spell, but "Megaflare" has better verbal aesthetics. It's interesting to discover how many people independently discovered the trick of using Virus (later called Bio) right after you get Rydia with the healing pot in the Dwarf outpost-- let the other characters die and just level her the heck up! This is much more difficult to do in the pixel remaster, because Bio's (and all spells) damage is divided up more directly, rather than just simply having two possible values (single, multiple.) This applies for all spells and can really spank you when trying to Curaja your whole party!
@@e.antonygray7497 I'll take that case, MegaFlare actually does sound better for a dragon's breath weapon.... unless the dragon is radioactive!!! LOL. You also don't get Rydia back until the underground Golbez fight on SNES, which is far too late to NUKE him unless you got the spell before the attack by Leviathan when you lose her earlier in the game. It's just really fun to watch and hard to do without some painstaking effort or a cheat device. I still can't forgive the remakes though. Made a not-too difficult game extremely easy.
@@dethaddr they just made the grind less, just don't grind ;)
Ff4 is the first FF I've played from start to finish. FFX is the one that introduced me to FF but FF4 is the one that made me fall in love with the franchise
The PSP version "for me at least" is the best version of FFIV with the 3D in close 2nd. As for the PR is nice except for the fonts "despite it can be fixed" and the music can feel somewhat out of place with the instruments "electric guitar being a example"
The best version I ever played was the Namingway Edition romhack of FFIV. It was perfect, and it can be played on the original hardware with a multi-rom cart. You have to patch it to a rom of the game.
sadly it highlights secret passages for some reason
The GBA version is my favorite both visualy and soundtrack wise
I don't think there is a definitive version of this game, in fact it has had so many ports and fan translations that it has best iterations based on personal preference, but like I said, no definitive version. If you ask me the best versions are:
1) The Pixel Remaster for the original experience, but with mods, best music, and solid translation.
2) The PSP Remake for additional dungeons, and the additions of the Interlude and After Years.
3) The 3D Remake for general overhaul of the presentation, gameplay mechanics, and greater focus on story and characters over every other version of the game.
"Best" is a strange way to spell "Worst," but hey, I wasn't in your English class, I don't know how you were taught.
@@CoralCopperHead The only time I wrote "best" in that comment was when I was referring to the music. Anyways a fully orchestral composition supervised by the original composer would make it the best if you ask me. Feel free to enjoy 16-bit chiptune or midis attempting to sound like real instruments, but most people will enjoy the real instruments being used.
@@CoralCopperHead
I'll never understand childish people like you who cannot accept other people have different opinions. Narcissism at it's finest .
The DS version is the one I grew up with so it's definitely my favorite, but I do think the PSP version is awesome as well. Having played both I can say that it's really worth it to actually experience them both of these ways. The DS version is really charming and impactful, and I found it to be more challenging overall. While the PSP version is more in line with the original release in difficulty and graphics, but also includes extra bonus material in one package.
DS version also has steam port
This will always be my favorite game in the franchise. I recently started play the PSP version.
Wow that gba version was how I played most of these originally, had no clue it was so bugged
Same here. But most versions didn’t explain much of anything in regards to item abilities
I hope he does which version of FFV should you play soon. Now that the pixel remasters are out, I'm genuinely curious about which version I might try. (I was thinking GBA if there's a sound mod for it but I'm still checking on).
There is. I just wrote a long comment that Google deleted (Assumably the link to the website because of it’s name lol), but you can get one for FFIV, FFV, and FFVI on GBA. Just be careful with FFIV, as you need to use the European rom in order for it to work. As for the other two, you can patch them with a US or European rom, your choice.
Imo the PSP game is the superior version
Thanks man:)
gba version is better
@@bahadrakmn457 yes it is
DS version has the best script
I like the original audio
I watched this multiple times and was very sure I wanted to try the PSP version. But my GBA was within reach and I decided it was way less effort to set up the patch than try and sort out the PSP version on my Vita. Having a blast though! I think I would love to try the Pixel Remaster one day but I don't really game on my PC so I'm hoping they come out eventually on Switch or something. I'll have to jump over to the Vita for Interlude / After Years later on, I suppose.
i recently played the pixel remaster, and after finishing it, I really wish they had used the GBA version instead of the original. the original is good, but the GBA one is just better.
@@richanater99 Never finished the GBA version but playing the pixel remaster now on Switch, 2 years later, and wondering why you think this - I'm really enjoying the PR so far
Played the 3D version back on the NDS. Now thinking about getting it on Steam.
PSP (better version of GBA) and Steam (better version of DS 3D)are the best versions.
The other ones are only worth playing as novelties nowadays.
Sounds like it, yeah
PSP version hands down, not only does it look fantastic but it also has an exclusive interlude that leads up to The After Years, the entirety of The After Years and a few other bobs and bits that make it the definitive experience. I'm shocked Square-Enix hasn't ported that version to modern platforms. To hell with the Pixel Remaster, I want the Complete Collection on my Switch and other modern platforms.
19:11
12 years later, and I didn't know aboht the select thing.
Thanks, AustinSV. I can't give enough thumbs up for this video. FF4 is one of the first games that struck me on how important plot and characters can be in a game. Have the original American snes release. Can't wait to try a different version of it now
3D remake is easily my favorite version. Play it on PC; since it made the original difficulty hard mode. There is the option to also mod the UI.
As for 2D; the ones to mess with are on the PSP and pixel remaster.
"The original difficulty?"
Are you talking about compared to FFIV EASYTYPE, the version we got in North America as "Final Fantasy II?" 'Cause as the title implies... that release was hard-locked to the easy mode. Which I'm not sure was even in the original game, now that I think about it, I'd have to look it up.
@@CoralCopperHead
I believe the SNES North American version is between Easy Type and the original Japanese difficulty.
I was more so referring to the 3D remake, which had its difficulty bumped up to be more like the original Famicom version. However, on PC, the standard difficulty was named as hard mode and a new normal was added for that version of the remake.
DS version for me all the way. I remember beating FFIII on the DS and knowing the charm of that game I feel like I'll have the best experience on that console :]
Basically you never played the other versions? Typical
@@harrizzaini7324 How did you get to that conclusion? And what is "typical" bout it? That 2d sprite based games are always better then 3d? In the end it all comes to down the enjoyment and fun the games version makes.
@@yasuk9159 it's easy, since he has never played the other versions of the game and yet he confidently said the ds version is the best. For the word "typical", what I meant was that he is a typical graphic first gameplay later kind of gamer. Oh, btw the 2d sprites will always be better than that ugly 3ds graphics. 😌
@@harrizzaini7324 he said it’s the best for him, not the best but for *him* , also the 3D graphics are pretty good both are good start styles and it’s just preference
@@noxturne16 Nah, it's plain ugly. Even Cecil looks like a cross-dresser in the 3ds version
Appreciate the thorough coverage. I am personally bias towards the 3d game on the ds as it was my first time playing it.
I loved the 3d versions of this and III but the new pixel art version lacks cohesion in the art direction. To me it looks like someone thought just “pixel art in general” is an art style.
Pc/ios UI of the 3d version is horrendous though. Maybe these versions weren’t expected to be very profitable because they would have been so easy to fix. It always baffles me how little SE respects their history in these re-releases.
Just a little extra polish would go a long way to build their brand equity instead of spending it.
PSP version is clear.
Edit: I also love the 3D version, the voice acting and some of the animated cutscenes enhance the storyline to me.
Liked the snes port, was okay with the gba port, fascinated by the ds port and absolutely loved the psp port. That’s my take on the 4 I played
Yes! It’s here! I know this was a tough one to make with so many versions to cover. Thank you Austin for putting in the time to cover all this for us.
People always rave about the graphics of the PSP versions of FF, but I prefer the Pixel Remaster graphics. Need those pixels!
The 3D version of After Years had some major changes you completely neglected to go over.
The Challenge Dungeons have been completely removed, and the loot from them moved elsewhere. While this means less content, the challenge dungeons were extremely grindy, and meant primarily as a way for players to pass the time until the next story is released during the game's original episodic release. With the final chapter having been balanced around the expectation that players would have maxed their levels and gotten all possible loot by playing the challenge dungeons over and over, this means that the pacing and progression as been made more streamlined by removing what amounts to forced grinding.
You cannot permanently lose any main party member anymore (except for the Man in Black if you fight the Dark Knight without a party of Cecil/Ceodore/Rosa/Man in Black/whoever else). In Edge's chapter, you now simply get a game over if any of the Eblan Four die during their solo sections, rather than them perma-dying and the game continuing without them. In Rydia's chapter, your two robot allies, who become heavily damaged at one point, will be scrapped for parts to repair the airship unless you get a particular item that is a very rare drop from a very rare enemy that only appears in one room. The 3D version makes this rare enemy into a mandatory miniboss, and the rare item is now a guaranteed drop.
You cannot accidentally kill the brainwashed eidolons anymore in the final chapter. Originally, you had to attack them until dialogue started playing, and then stop and wait for the eidolon to snap back to its senses, which would end the fight and you would obtain that eidolon. But if you already had further attacks queued up (or if you didn't realize you were supposed to stop attacking), you ran the risk of causing the eidolon to return to its berserker rage, forcing you to fight it to the death, and causing you to permanently miss out on that eidolon. Now, as soon as the first line of dialouge triggers, the whole thing immediately plays out in full and the fight immediately ends. (I am not sure how Sylph was handled, since you got Sylph not by fighting it, but by waking Yang from his coma without killing any of the Sylphs assaulting Kaipo and Fabul, two areas you have to go through to find Yang and get what you need to wake him respectively.)
The final dungeon has been made significantly shorter, and all of the bosses originating from other Final Fantasy games were removed. While again this means less content, the final dungeon of After Years was infamous for being ridiculously long and ridiculously grindy, due to the original episodic nature of the game, and easily made up a solid one-fourth or more of the playtime of any given playthrough of the game all on its own simply due to its sheer length and the sheer amount of grinding you have to do to get through it. That the plot grinds to a complete standstill until you reach the end also certainly didn't help stop numerous players from getting burnt out and quitting before the end. And while the FF bosses were neat cameos, they were pure filler, and their presence holds some rather dire implications if you've been paying attention to the plot, so their removal is probably for the best. In short, trimming down the final dungeon is probably a change for the better, all things considered.
And finally, you can leave the final dungeon in the 3D version. In all 2D versions, you're trapped in the final dungeon forever as soon as you enter (and you go there automatically with no warning as soon as it opens). This is because the "final chapter" was actually three seperate chapters in the original mobile version's episodic release; one chapter where you can freely explore the world to reassemble your scattered party members and power up like in FF6's World of Ruin, and two whole chapters each dedicated to one half of the final dungeon.
TL;DR, the 3D version of After Years trims out lots of filler and forced grinding, makes it impossible to accidentally permanently lose characters and summons (with one single exception), and removes the Point of No Return. Generally positive changes all around that make it probably the best version to play.
thanks for all your imput on this my friend, i played it on gba the 1st time and on the nds after, i never knew of the psp or the 3d one and i was confused in what to pick and your insight helped me a lot!
Emulate the SNES version. It's timeless. Either that or the psp. Maybe use a fast forward button, but they're all usually pretty solid. Except ios. The DS version isn't that bad but it's not the original imo, I always love the 16 bit sprites. Truly the golden age of rpgs
well, my gripe with the DS version is you can either play it on a DS or try to emulate the two screens which comes out looking retarded. It'd be cool if people started modding DS stuff for single screen emulation
thanks for the overview of versions here. Sticking with the SNES version with namigway patch for the vanilla experience and PSP for the upgrade/expanded experience. Those two were my favorites before and the new pixel remaster doesnt do much to improve the experience, and is a downgrade in many ways like the UI.
If it wasn't for the GBA's soundchip compression, I'd honestly prefer the GBA OST. Idk exactly how to describe it, but I like the mixing more when it came to the slightly more prominent bass/tinnier higher pitched instruments.
The next version I’d like to see is an Octopath Traveler style version, which would build on the PSP version and incorporate the soundtrack from the Pixel Remaster version, with textured windows and a serif font.
I love the DS ports I sunk so many hours into those games and I personally liked the chibi ish look.
I love final fantasy IV
I pretty much know the GBA version like the back of my hand because i played it so much (I still do every now and then)
Its so much fun and I recommend it to people who love retro rpgs
I had the ds one, the love of my life. Idk why I sold it like a fool. Rest in peace, my love.
I'd say the totem pole would be:
1. 3D version, for the challenge factor and best storytelling
2. PSP, for the completeness and the best visuals
3. Pixel Remaster, for the best music and performance (The stuttering is something I haven't noticed, maybe it's been patched out by now)
4. Japanese SFC Version, for the combination of nostalgia with more balanced difficulty
5. PS1 Version, cause it's just the SFC version with some added issues
6. FFIV Advance, cause the Advance versions never clicked with me in visuals, music, or performance. The only exception being FFV where I think the GBA version did the best job
7. American SNES Version, because it's dumbed down to near Mystic Quest levels
Overall I think I'm more Pro-Pixel Remaster than most people in the comments. I like the new sprites, I like the new music, I like MOST of the QoL improvements (Basically I only dislike the Mini Map). I like that it's so easy to mod that people already ported the Ted Woolsey Uncensored SNES mod for FFVI into the Pixel Remaster. IMO it's also the easiest way to get people into these classics, as it lacks the technical issues and ugly spritework of the old mobile versions and isn't on a fairly niche system like the PSP. It also made FFIII's Crystal Tower actually tolerable. Even the 3D version didn't do that. So, credit.
Is it the best version of any of them? No, but it is near the top for all of them. A jack of all trades, master of none I guess.
I absolutely love how the DS1 focuses on the narrative. It was the first final Fantasy game I ever played back when it came out and it hooked me on the series from that point on.
I tend to find that all version suit different people I myself love the original soundtrack of the game and the gameplay aspect but the remastered soundtrack sound amazing especially battle 2 but it honestly depends on your taste of the game
This is why I like the PSP version of the game. Besides it having the best graphics and most content, you can choose between the DS style music or the SNES style music in the options. I dunno why they don't just make a version that has ALL the content, and all sorts of toggles like this. Then it'd be the true definitive version. Toggle for SNES, GBA or PSP graphics, toggle for the SNES, GBA, DS music, etc.
3ds/Android/Steam/iOS 3d version is the best, though the boss art suffers vs the 2d original.
FFIV or FFVI Pixel Remaster... Can't Decide!!!!
Just wanted to mention there isn't actually a PAL GBA. It is region free and has identical hardware at 60Hz in all regions. So the European v1.1 release works on any GBA. You all probably knew, but there's always someone who hears "PAL" and thinks inferior.
The PSP release is definitely the most complete, but I just can't get past the redone visuals there. Same for the PSP remakes for FF1 and 2.
YOU MY SIR ARE OUT HERE DOING GODS WORK!!!
These are amazing, you earned yourself a subscriber!
I recently got a ps1 version that has ffiv with chrono trigger. Beautiful. I at the same time got the ffv and ffvi combo on ps1.
This looks like a lot of effort, good work man, i played the gba version and loved it
The PSP version is the most complete one imo, even lacking few things that other versions got.
The graphics, gameplay, UI, and soundtracks/sfx were the peak
PSP was my favorite version. Although the SNES version will always have a special place in my heart.
Great channel. Subscribed.
This video is my second experience from AustinSV-- first being FFIX..going to binge on lol
I know there are other versions but I always like the SNES version, its pretty linear but its a good game. Its whatever you like, I was never really too impressed with the special abilities except for like Magic and Summon among other things.
Couldn't agree more... nearly all versions of this game are perfectly valid picks, but the original scratches a nostalgic JRPG itch few other games can for me. That said, some SNES romhacks make it even better.
@@Hausbrauen Yes and many of them restore the abilities that were cut out like Cecil's Darkness Wave and Tellah's Recall.
@@evanwilliams6406 I'm currently playing the hack where you can be Golbez instead of Edge late-game. It's amazing... it incorporates all the basic fixes like you just mentioned, but also writes Golbez into the story VERY well.
Recently played the Pixel Remaster version and my biggest complaint is just how easy it is. Great version of the game though.