Controversial video or not this man deserves more subs genius base builder and always super nice in the comments, Side note would love to see what would happen if you and Nini collab on a base design your both S tier builders imo
There's a triple bunker design I really love that I've made a duo/trio base around earlier today that uses a lowered foundation with three half walls on it and then a raised foundation next to that that you then place a trap door frame on through the raised foundation with the half walls and ceiling on it is a middle raised and then you have a high raised foundation that all of the triangles are placed off of with then you can fill everything out with high race foundations also having your TC in a triangle coming off of the back triangle as you can fit two triangles on that as well as two square foundations off of the other side triangle foundations with the reason why you have the triangles all be lowered is so that way you can attach a hatch frame on the squares and then have eight furnaces each piped into a small box on a ceiling above the triangle with a floor grate above the furnaces thus meaning you have 16 electric furnaces in your triple bunker each with their own small box that they feed into and out of as well as also even being able to fit three large boxes on top of the grate since you don't need ever access those furnaces again and on top of all that you can also fit two small batteries in each of the side triangles next to the small box as well as also fitting several small batteries inside of the triangle that connects to your TC and I also personally had was normal furnaces so that way you could also have charcoal being made in your core in a safe place that people can't easily get rid of it from since charcoals rather needed when you're using electric furnaces primarily with your TCs also protected by a low wall and a half wall combination on top of being placed on a ground level foundation next to a middle raised foundation flat out meaning even if the raiders do get your TC they won't get the loot as the final perfect fuck you
No way we are putting offset bunker over good old wall stacking times, back when metal and stone walls had the same health, qgm was a rare resource, TC had no upkeep... It was a wild time and many things are better now. But the fun of being able to build what ever footprint you want, squeeze walls into absolutely unexpected places...this will forever be peak build to me
my variant needs to be demolished within 10min though, or the bunker stays open, which makes it situational, but its perfect for my designs which use conveyors to access the bunkers
@@CrowRust LMAO he just built a base using the stair bunker. I do kind of agree the name "bunker" is a bit misleading. It's more so just a "blocker." It can be very useful if used on the floor above the core though.
Last wipe I made it through relatively unscathed thanks to the vending machine in the doorway in front of the TC. I was solo and a duo tried raiding my base twice in the same day but were never able to find it, or the main loot under a bunker in the floor. So both times I rebuilt after.
stair bunker S tier imo you can replace the bags from the same spot you can rocket them from and double half walling makes it fool proof with the triangle splash bug
omg finally, a video where someone speaks. every rust base design video is just silently watching someone build, with NO talking, and no explanation as to why or what tf he's doing. Haven't played since 2018 and seeing people make weird glitchy bases without explaining a single thing is driving me insane.
The vertical tc bunker can be doubled up to access through 2 armored walls, making it literally the most efficient space to protection possible. Plus, if you pick up boxes or siren lights, it's impossible to exploit the weakness. It's definitely difficult to build, but a core with 3 bunkers each having 2 walls with no way to know what's inside is a very unappealing raid. Plus, a rug hides the bunker completely. Or you could build 9 bunkers and call it a day for the same cost all within honey comb.
The vending machine bunker can be used with boxes as well. Just put a square foundation lootroom with a triangle shelf and place the boxes as close to the doorframe entrance as possible, then seal with a vending machine, code lock all boxes and add an armored door. It requires a bit of practice to get the placement right on all four boxes and it sucks when you mess it up mid wipe, but it's super easy to integrate into basically any base layout. A two triangle lootroom is also possible with a container skin triangle staircase as a shelf. This one can only hold two boxes tho, not four.
What about the crash over-ride bunker mechanism (Dirac) and the Triangle Roof Chute Seal via Full Height Foundation (Inigo Phentoya)? These 2 bunker mechanism are more obscure but very viable. There are also the pay-to-win skin bunkers as well.
I have the displeasure to have lived out of a number of absolutely cursed bases that feature an unalive bunker. We're talking double honeycomb blobs w/ 5 story chutes up to door peek riddled SF lmao. Memes aside, it does the job if you and your mates are allergic to farming and just want to live out of your 2x2 starter on force.
Highly disagree with the vertical pixel gap placement! I use it on all my bases and no one finds anything. Just has to be done properly to make it seemless
Definitely controversial. Its S tier bunker. Had multiple pixel gap bunkers within base, and on raids nobody ever broke em. Multiple bases, multiple wipes. Best bunker.
@@CrowRust that's exactly what makes it good. Don't get me wrong. There are other and better alternatives. But the reason why it's so good is it goes under the radar. What makes a great bunker isn't the cost etc. Its the rate of success. And I definitely in my experience see a better rate of success at keeping my loot with these. Also you shouldn't use HQM, you should use shipping container. Can't shoot or loot through it. To unseal you change it to metal.
Thanks so much for this! Hard to keep up with building exploits and bunkers for casual players. Would love to see continued updates with build guides/tricks.
Crow, thank you so so much!!! I’ve been looking for a definitive guide to go over what still works with the updates. You’ve saved me so much time and experimentation - LOVE your channel!
3:30 - Unless this has changed recently, you can absolutely build the horizontal pixel gaps such that you can't shoot through them. GameLightz has a tutorial to do it reliably (you linked the old tutorial in the description). While it's tricky to get the first one placed, once you do, you can intelligently build out from your high and low foundations and put those bunkers all over your base, all without the need to redo the bunker. As a result, you can basically turn any honeycomb into another bunker, put them in your externals, and so on. The most annoying thing about them is their lack of storage, but if you think of it in terms of storing only your boom, scrap, fuel, T3 weapons, and face masks, it winds up being plenty. Regardless, I've turned simple 2x2s with honeycomb into 60+ rocket nightmares that have never been fully raided and have always had what I needed to farm up for a rebuild. Edit: @Gabe has a free-hand wall-stacking method that prevents raiders from firing through the gap on the side entirely, even with sheet metal. The gaps you get into your wraparound are so sick, too.
Hi, your bases is very nice, i wish i will create this cool bases as yours! My favorite one is: The Jupiter. The base is pretty old, but it has large opencore and 3 bunkers! Building this base everytime!
Great video, very educational. I will say that the horizontal pixel bunker for tc imo is S tier. I leave the two half walls to sheet metal and upgrade one of them to the shipping container skin (P2W) which completely eliminates the gap, making it impossible to shoot out tc. At least I’ve never had anyone shoot it out, yet I have others shoot out tc behind the vending machine. If you have a goodbase design, you can also make it so that you can recreate the gap in case you do get raided. The OG 2 raised foundations bunker is also underrated. You really only need to have one raised btw, and have the other one unraised and also have a halfwall on top. This is useful since you can fit 3 furnaces or a battery. It’s a great bunker for a simple base. People are too lazy to softside HQM and it’s a good bunker if you’re not looking to play much. The terrain bunker is imo S tier as well and likely my favorite bunker in the game. I always use this bunker, but I make it a bit different. You actually don’t need two roof pieces, just one will suffice. You do have to upgrade the twig foundation to wood though to prevent molly or incin rocket raiding. This is my favorite starter/farm/flank/monument design. It’s literally a standard 2x1, with one extra foundation and one extra wall (I upgrade them to metal to deter soft siding). I have been building these for years now and have never had anyone softside it. It’s stupid cheap to build and easy. It’s a goated base/bunker since it’s just an upgraded 2x1. Also, there is another terrain bunker that uses half walls that I came up with (seen it in videos afterwards though). I never use it since it doesn’t allow for honeycombing. However, for group bases that utilize an inner core, it’s a phenomenal bunker. There is one more bunker that is my current go to. No one knows it and I will never reveal it because it’s a remake of a previous bunker that FP patched years ago. They patched it because it was frankly broken. You can literally implement it in any base, at any place, and it doesn’t take any extra room. However, they overlooked their fix and there is a workaround. If others find out about it, FP will patch it again and I can’t risk that. They’ve already patched enough of my favorite bunkers ☹️.
Sorry but any bunker that requires a building technique before building the starter is F tier. I chose not to include any P2W skins in this video. Vending TC works great if you know how to place it correctly. Terrain bunker isn't S tier as it only works on one type of design. The foundation doesn't need to be wood. You need two roof pieces to join together to seal off the twig. Facepunch have never purposely patched any bunkers, it's always an unfortunate knock on effect from fixing bugs in the game and improving quality of life.
@@CrowRust I would normally agree that requiring building technics prior to even putting tc down is pretty lame. I have definitely avoided some builds because of this. However, since it’s so easy to do I personally never find it annoying, but can easily see how others would avoid it. I’m just so used to it since all my mains use it. Fair enough about not wanting to use P2W skins, makes sense. You’re right, terrain bunkers do only work for one type of design, but nothing comes close to their efficiency for that specific type of base. I only use them for my starter/farm/monument/flank base or if all I want to do is fuck around and know I will likely only be on for like 2 days. I have genuinely obsessed over creating the cheapest possible base that’s actually viable for the above use cases. The simple 2x1 is king. All the terrain bunker does is add an extra layer of protection to a 2x1 by only using an extra triangle sheet metal foundation and 1 sheet metal wall. There is literally no cheaper base design that’s as viable, I have spend an embarrassing amount of hours figuring this out. I know the standard terrain bunker and yes, for that one you don’t need to upgrade the twig to wood. However, mine is slightly different so it’s actually vulnerable to mollies and incen rockets if you leave it twig. If you upgrade it to wood, it can still be destroyed, but it requires I think around 2k low grade which makes it not worth. Regardless, no other base/bunker has been more useful for me so agree to disagree.
You are truly the king of bunkers in Rust. I changed the metric to rockets to all loot on my site and your bases are so beefy and takes soo many rockets to raid because of all the great bunkers your bases have!
The only bunker I've really used is the terrain. Good small solo base especially early game when you don't have metal for doors. Wrap wood exterior area for staging and add drop boxes to move equipment in and out. The added bonus is raids go for the wood lower tier wall outer section and usually only gain lower value loot.
Some guy on Rusty Moose US Small was saying he found an 'ez freehand offset bunker. When I asked about it, someone else just told me he's full of it and I should just go check out your channel lol.
I use the vanilla bunker, as the game is designed, I only leave the wall space for when I get the necessary item and that's it, it doesn't take up extra space and it doesn't have weak foundations and you have to break a high quality wall
Pixel gap TC being in F is a crime theyre one of the most powerful building tecs in the game and have saved so many of my wipes Pros: Hides TC making it almost impossible for raiders to get to With a bit of practice, can be integrated into any build Can also have a vending machine and locker with TC if made on a square foundation, providing for even more protected loot Indestructible if no small boxes are left behind Can easily be combined with other bunkers to make strong unraidable**** bases Can save your entire wipe because raiders often dont have enough boom to reach it Cons: Kinda hard to learn how to make (skill issue) Kinda hard to learn how to access (skill issue) There’s really never not a reason to have a pixelgapped TC unless you really NEED the space or if you just suck at building. Its really not hard to make at all and ive found it to be way more useful in so many wipes
I dislike building techniques that must be done before building the starter, nothing to do with skill. Multi TC roof bunkers coupled with vending machine TC is the best combination in my opinion. If I put a vertical pixel gap in one of my RUclips bases, the video would most definitely fail as most people can't be bothered with it. Again, it's just my opinion - if it works for you then keep doing it. The argument of "it saved my wipe" could be applied to any bunker, regardless if there are better options available.
@CrowRust That's fair. I've been working on designs that integrate it easily into the starter and ive found ways to do it quickly and efficiently. Hopefully more people will start to use it as the couple extra seconds it takes to make almost always pays off
@@CrowRustthat said, I feel like inaccessibility shouldn't completely override the strength of the bunker. It's a bit like saying Bradley loot is F tier because you'll get rolled by an 8 man.
@@sp00der23 That's not a very good comparison. I took all factors into account when ranking the bunkers. Not just strength. Quality of life comes first in my eyes though.
The Pixel TC being F is wild I could understand it being lower but damn, its really easy to build in a way that makes shooting the TC almost imposable, it can be used anywhere in a base, I use that to hide the TC in random honeycomb, and not only can it be used for battery's, the medium battery is not shootable through the gap, and if you place root combiner and branch on the inside you can reattach anything broken on the outside, and on top of that it can be stacked, I regularly build 3 pixel gapped triangles in a row where it goes, locker, battery, TC, and I haven't been TC raided at all this year, I'm not even sure when it last happened the previous year.
The vertical pixel bunker isn't pointless! You can upgrade it to sheet metal, allowing you to open and close it using the shipping container skin, making it harder for anyone to destroy or get an angle to attack what's behind it unless they use 4 C4.
Rock bunker can be soft raided any way if you put Twig Floor under roof (the soft side of the wall will appear). Multi TC Roof Bunker can be done with one TC - Roof Triangle allow to connect split pieces
I misunderstood what you said. But you're wrong, if you attach a twig floor the wall still can't be softsided as the roof covers 50% of the wall so converts it to hardside.
W video, 2 things: RIP floor pixelgap bunkers. They have hid my loot through countless raids. Best bunker in the game. Vertical pixelgap is the future, just use the sheet variant(you can fit a tc and a coffin in a single triangle this way. If you build 3 of these puppies throughout your base noone will fully raid you EVER.
Any bunker that requires some kind of technique before building the starter isn't good for progression. There are far better alternatives. The fact that it saved your base is irrelevant since any bunker could potentially do that. But you're welcome to build whatever you like - it's just a game after all.
Floor pixels can still be done. The popular methods to make it don't work anymore but using the the same method used for horizontal pixels you also end up with a vertical pixel on the 2 origin foundations/ On a side note, the horizontal pixel can be used on upper floors to hide 2 boxes in a completely enclosed square or 3 lockers in 2 triangles which allows for a lot of not very obvious spots to stash loot that are easily missed by raiders. No other bunker allows for this level of obscurity - The F tier on the horizontal pixel is pretty uninspired
Any bunker that requires some kind of building trick before the starter is automatically F. The recent offset workarounds are dumb too, basically just floorstacking.
You don't have to use the ladder for the raised triangle foundation bunker, use a hatch, that way there's a permanent way in or out that also adds a few rockets protection.
Many of these are about to be broken by another ridiculous attempt by facepunch at removing bunkers! Why is everything in rust balanced around the Zerg 😡
I switched from pixel-offset to floor-stack-offset.. the latter still work as an offset bunker. only down side is slightly weaker honeycomb on one side of the base due to floor-offset foundations cannot be paired with the ordinary foundations
So, I'm very confused. I thought this video was from when the original patch went out where people thought pixel bunkers were patched, but people found workarounds. However, not only is this video new, it's the only video I could find talking about the bunkers being patched. Is this true?
great job summing all that info crow although i disagree with few ranks is there any way to protect the HQM triange on stability bunkers from getting splashed alongside the honeycomb? i didnt knew that you effectively dont have honeycomb on that side :(
thoughts on push bunkers? idk if you would even consider them bunkers but there are ways to make it so you must break through armored structures to get through so i would say they are 🤷♂️
Agree with most of the ratings, but sui bunker i would put it on B atleast, you can transfer your loot just by F1 killing looking at the ceiling and putting your back agaisnt the wall, that way your character bugs through the wall, and only YOU can see it and loot it... Also you can make that bunker in just 1 triangle space, takes a bit of practice but you can place a bag and a small box inside, so for hidding loot in honeycomb is good too... Still a pain in the ass tho
suicide bunker is A tier for solo only, seriously its literally the strongest design physically possible, no gaps no build issues only drawback is loot transfer time its really good for solo and bad for anyone else.
yea lots of my favourite base builds are outdated now, can still rebuild them without the bunker but meh, really annoying that rust is removing all of the bunkers but i understand why.
nice video, i love people show an idea instead of a full base design so more experienced builder can use it into their own design. the vertical container bunker still a thing? the metal one with container skin not the hqm, i just spent 30 hr on a cheap mutiple vertical metal pixel gap base and i dont want it to be ruined alredy
2:55 to 3:18 he put my favorite bunker in D tier! the un-alive bunker is so much cheaper than other bunkers and increases raid cost by a lot. and you can have another one right outside your base as a 1x1 with two triangles for two doors to protect the drop boxes. that's 16 rockers for the 1x1 outside and 16 rockets for the bunker inside your base. not even counting the raid cost of the rest of your base. and it fits in any design. can't believe you put it in D tier. wow how is 3:55 S tier if it can be softsided, but un-alive bunker which can't be softsided is D tier. what a world 4:15 the vending machine can be fully stolen from if you change your pov settings. it is worthless. how is that S tier but un-alive bunker is D tier. what is going on. how is 4:40 A tier but un-alive bunker is D tier. they are almost the same thing, but un-alive bunker is safer. 5:30 is better than un-alive bunker? howwwwwwwwwwwww 5:55 my god the disrespect. this bunker that is only useful for small starters is better than un-alive bunker? 6:27 you can literally shoot rockets through the gaps and they are somehow better than un-alive bunker you are smokin something crazy to put un-alive bunker so low
I value quality of life above all in base designs. If a bunker makes a base horrible to live in then it deserves a low rating. It's just my opinion, no need to get your knickers in a twist. You are wrong about vending machine FOV setting by the way. And HQM is 15 rockets, not 16.
Spiral stair bunker is B tier at least, if you put a single door frame on top or a triangle ceiling (which is dirt cheap) above it you can't get down it, it works in so many bases I used it in a very good 2x1 design and it is very very easy to build. The only weakness I can see with it is that it can be soft sided in 26 minutes with 5 jackhammers + workbench with a single door frame I don't think more than one person can softside at a time. And on 500+ pop servers 26 minutes is to much time because of counters. And if you don't have a workbench outside they have to get their own and they still have to grab their own jackhammers.
Another very informative video Crow, thanks for this, I'm on console and still use the pixel and god bunkers alot, not sure for how long though lol, another thing, since when did vendies drop loot when destroyed I though they didn't? Cheers
Definitely I most like rotatable vending bunker. It's easy to set up. But I have a issue.. if I upgrade to hqm frame is thinner and expose loot room beside it. Any fix?
@crowrust forgive me for asking but will The Fabergé still be possible after the change. Thats probably my favorite base ive built and definitely was planing on giving it another go tommorow. Thanks
I used to keep up with all of this but recently I just built bunkers I sealed off and put a bag in there and put two or 4 drop boxes on it its annoying but I mainly just use it for tc and valuable loot.
Im testing the raised foundation bunker and Im unable to splash the foundation through the wall, which means they must of fixed that which means this bunker becomes an S tier for a solo/duo.
its honestly super annoying that they are fixing all of the bunkers, probably my favourite part about building but i do understand why they are patching them
the raised triangle roof bunker with the wood square and roof tile. you cannot splash the raised triangle foundation through the wall i use it in a lot of my bases cause its so easy to just add to your base.
I invented this kind of bunker myself months ago and only just now see a video showing it, my base is 31 rockets as a solo with only 5hq upkeep per day with core high qualed Recently had 2 diff groups off line me... they got to core and couldn't find TC and gave up and left empty handed twice haha
Check the description for links on how to build each one!
Remember, the rankings are just my opinion, build whatever you like - it's just a game.
reminder to pin this comment lol
Nope, im going to get angry and make bad comments hating on you because all of your rankings are wrong. 😈
Controversial video or not this man deserves more subs genius base builder and always super nice in the comments,
Side note would love to see what would happen if you and Nini collab on a base design your both S tier builders imo
no stairs bunker in disc??
There's a triple bunker design I really love that I've made a duo/trio base around earlier today that uses a lowered foundation with three half walls on it and then a raised foundation next to that that you then place a trap door frame on through the raised foundation with the half walls and ceiling on it is a middle raised and then you have a high raised foundation that all of the triangles are placed off of with then you can fill everything out with high race foundations also having your TC in a triangle coming off of the back triangle as you can fit two triangles on that as well as two square foundations off of the other side triangle foundations with the reason why you have the triangles all be lowered is so that way you can attach a hatch frame on the squares and then have eight furnaces each piped into a small box on a ceiling above the triangle with a floor grate above the furnaces thus meaning you have 16 electric furnaces in your triple bunker each with their own small box that they feed into and out of as well as also even being able to fit three large boxes on top of the grate since you don't need ever access those furnaces again and on top of all that you can also fit two small batteries in each of the side triangles next to the small box as well as also fitting several small batteries inside of the triangle that connects to your TC and I also personally had was normal furnaces so that way you could also have charcoal being made in your core in a safe place that people can't easily get rid of it from since charcoals rather needed when you're using electric furnaces primarily with your TCs also protected by a low wall and a half wall combination on top of being placed on a ground level foundation next to a middle raised foundation flat out meaning even if the raiders do get your TC they won't get the loot as the final perfect fuck you
Stairs Bunker: 0:40
Floorstacked Bunker: 1:17
Roof Foundation Bunker: 1:40
Roof Conditional Bunker: 2:15
Raised Foundation Bunker: 2:28
Su*c*de Bunker: 2:56
Vertical Pixel Gap Bunker: 3:18
Vending TC Bunker: 3:41
Vending Roof Bunker: 4:02
Rock Bunker: 4:21
Freehanded Roof Bunker: 4:46
Triplet Bunker: 5:13
Terrain Bunker: 5:33
Multi TC Roof Bunker: 5:56
pin this asap
I honestly needed an update on the current state of bunkers, this is just perfect Crow, mint content.
Offset bunker era was the golden era of rust building :(
Agreed
Humbug V2 was so damn good with the double offset bunker. RIP :(
I have a secret bunker design doesn’t require of set and only 1 raised foundation.
No way we are putting offset bunker over good old wall stacking times, back when metal and stone walls had the same health, qgm was a rare resource, TC had no upkeep...
It was a wild time and many things are better now. But the fun of being able to build what ever footprint you want, squeeze walls into absolutely unexpected places...this will forever be peak build to me
Agreed❤@@hanfiball4136
It should be noted that with the stair bunker, the base owner CAN replace their bags from outside of the bunker.
Whoops! Still kinda mid tho
@@CrowRust there are still 3 working variants of the stairbunker. i always use one without twig or stability. by far the best bunker imo
my variant needs to be demolished within 10min though, or the bunker stays open, which makes it situational, but its perfect for my designs which use conveyors to access the bunkers
The goat
@@CrowRust LMAO he just built a base using the stair bunker. I do kind of agree the name "bunker" is a bit misleading. It's more so just a "blocker." It can be very useful if used on the floor above the core though.
Last wipe I made it through relatively unscathed thanks to the vending machine in the doorway in front of the TC. I was solo and a duo tried raiding my base twice in the same day but were never able to find it, or the main loot under a bunker in the floor. So both times I rebuilt after.
1:40 i was looking for this. You are a life savior, thank you
Met this guy on a build server when I was struggling. Helped me with wipe gaps and taught me some stuff. Great guy def sub
Your timing couldn't have been better man...i just started to learn how the entire bunker thing works and u made a video....thanks a lot
stair bunker S tier imo you can replace the bags from the same spot you can rocket them from and double half walling makes it fool proof with the triangle splash bug
Na mate not S tier, it's got a big hole in it :(
@@CrowRust S TIER
2 goats 1 comment ❤
@@CrowRust use single door frame instead of double and the hole is gone no?
Not gone but definitely a good idea, didn't consider it before
omg finally, a video where someone speaks. every rust base design video is just silently watching someone build, with NO talking, and no explanation as to why or what tf he's doing.
Haven't played since 2018 and seeing people make weird glitchy bases without explaining a single thing is driving me insane.
The vertical tc bunker can be doubled up to access through 2 armored walls, making it literally the most efficient space to protection possible. Plus, if you pick up boxes or siren lights, it's impossible to exploit the weakness. It's definitely difficult to build, but a core with 3 bunkers each having 2 walls with no way to know what's inside is a very unappealing raid. Plus, a rug hides the bunker completely. Or you could build 9 bunkers and call it a day for the same cost all within honey comb.
The vending machine bunker can be used with boxes as well. Just put a square foundation lootroom with a triangle shelf and place the boxes as close to the doorframe entrance as possible, then seal with a vending machine, code lock all boxes and add an armored door. It requires a bit of practice to get the placement right on all four boxes and it sucks when you mess it up mid wipe, but it's super easy to integrate into basically any base layout.
A two triangle lootroom is also possible with a container skin triangle staircase as a shelf. This one can only hold two boxes tho, not four.
What about the crash over-ride bunker mechanism (Dirac) and the Triangle Roof Chute Seal via Full Height Foundation (Inigo Phentoya)? These 2 bunker mechanism are more obscure but very viable.
There are also the pay-to-win skin bunkers as well.
I have the displeasure to have lived out of a number of absolutely cursed bases that feature an unalive bunker. We're talking double honeycomb blobs w/ 5 story chutes up to door peek riddled SF lmao. Memes aside, it does the job if you and your mates are allergic to farming and just want to live out of your 2x2 starter on force.
Highly disagree with the vertical pixel gap placement! I use it on all my bases and no one finds anything. Just has to be done properly to make it seemless
I knew it would be controversial 🥸
Definitely controversial. Its S tier bunker. Had multiple pixel gap bunkers within base, and on raids nobody ever broke em. Multiple bases, multiple wipes. Best bunker.
Just because no one found it, that doesn't make it good. There are far superior alternatives. But you do you as glightz says.
@@CrowRust that's exactly what makes it good. Don't get me wrong. There are other and better alternatives. But the reason why it's so good is it goes under the radar. What makes a great bunker isn't the cost etc. Its the rate of success. And I definitely in my experience see a better rate of success at keeping my loot with these. Also you shouldn't use HQM, you should use shipping container. Can't shoot or loot through it. To unseal you change it to metal.
@@bigdave4400 exactly
Thanks a ton for this, I think you're the first person that I've seen that talk about bunkers describe the ways they're weak also.
Love how you manage to condense all this information into such a short video, thank you so much!
Right... By talking a 100mph 🙄
By talking at 100mph
Thanks so much for this! Hard to keep up with building exploits and bunkers for casual players. Would love to see continued updates with build guides/tricks.
I agree on almost all ratings, w video
i love the simple egg base you did that bunker is so simple and effective
Crow, thank you so so much!!! I’ve been looking for a definitive guide to go over what still works with the updates. You’ve saved me so much time and experimentation - LOVE your channel!
Hqm pixel gap is probably A tier. It has saved me so many times and is very easy to build.
this was very educational and useful , thanks
What about door push bunkers?
I love them because they must raid doors and the only way they can use bunker is also doors!
3:30 - Unless this has changed recently, you can absolutely build the horizontal pixel gaps such that you can't shoot through them. GameLightz has a tutorial to do it reliably (you linked the old tutorial in the description). While it's tricky to get the first one placed, once you do, you can intelligently build out from your high and low foundations and put those bunkers all over your base, all without the need to redo the bunker. As a result, you can basically turn any honeycomb into another bunker, put them in your externals, and so on.
The most annoying thing about them is their lack of storage, but if you think of it in terms of storing only your boom, scrap, fuel, T3 weapons, and face masks, it winds up being plenty.
Regardless, I've turned simple 2x2s with honeycomb into 60+ rocket nightmares that have never been fully raided and have always had what I needed to farm up for a rebuild.
Edit: @Gabe has a free-hand wall-stacking method that prevents raiders from firing through the gap on the side entirely, even with sheet metal. The gaps you get into your wraparound are so sick, too.
Thanks Crow, I would have liked the link list in the description to be tiered for easy research if possible.
Hi, your bases is very nice, i wish i will create this cool bases as yours!
My favorite one is: The Jupiter. The base is pretty old, but it has large opencore and 3 bunkers! Building this base everytime!
I just built your Machete build and its amazing can't wait till it gets raided to see how many rockets they blow on that base. Cheers for your videos.
Great video, very educational. I will say that the horizontal pixel bunker for tc imo is S tier. I leave the two half walls to sheet metal and upgrade one of them to the shipping container skin (P2W) which completely eliminates the gap, making it impossible to shoot out tc. At least I’ve never had anyone shoot it out, yet I have others shoot out tc behind the vending machine. If you have a goodbase design, you can also make it so that you can recreate the gap in case you do get raided.
The OG 2 raised foundations bunker is also underrated. You really only need to have one raised btw, and have the other one unraised and also have a halfwall on top. This is useful since you can fit 3 furnaces or a battery. It’s a great bunker for a simple base. People are too lazy to softside HQM and it’s a good bunker if you’re not looking to play much.
The terrain bunker is imo S tier as well and likely my favorite bunker in the game. I always use this bunker, but I make it a bit different. You actually don’t need two roof pieces, just one will suffice. You do have to upgrade the twig foundation to wood though to prevent molly or incin rocket raiding. This is my favorite starter/farm/flank/monument design. It’s literally a standard 2x1, with one extra foundation and one extra wall (I upgrade them to metal to deter soft siding). I have been building these for years now and have never had anyone softside it. It’s stupid cheap to build and easy. It’s a goated base/bunker since it’s just an upgraded 2x1. Also, there is another terrain bunker that uses half walls that I came up with (seen it in videos afterwards though). I never use it since it doesn’t allow for honeycombing. However, for group bases that utilize an inner core, it’s a phenomenal bunker.
There is one more bunker that is my current go to. No one knows it and I will never reveal it because it’s a remake of a previous bunker that FP patched years ago. They patched it because it was frankly broken. You can literally implement it in any base, at any place, and it doesn’t take any extra room. However, they overlooked their fix and there is a workaround. If others find out about it, FP will patch it again and I can’t risk that. They’ve already patched enough of my favorite bunkers ☹️.
Sorry but any bunker that requires a building technique before building the starter is F tier. I chose not to include any P2W skins in this video. Vending TC works great if you know how to place it correctly.
Terrain bunker isn't S tier as it only works on one type of design. The foundation doesn't need to be wood. You need two roof pieces to join together to seal off the twig.
Facepunch have never purposely patched any bunkers, it's always an unfortunate knock on effect from fixing bugs in the game and improving quality of life.
@@CrowRust I would normally agree that requiring building technics prior to even putting tc down is pretty lame. I have definitely avoided some builds because of this. However, since it’s so easy to do I personally never find it annoying, but can easily see how others would avoid it. I’m just so used to it since all my mains use it. Fair enough about not wanting to use P2W skins, makes sense.
You’re right, terrain bunkers do only work for one type of design, but nothing comes close to their efficiency for that specific type of base. I only use them for my starter/farm/monument/flank base or if all I want to do is fuck around and know I will likely only be on for like 2 days. I have genuinely obsessed over creating the cheapest possible base that’s actually viable for the above use cases. The simple 2x1 is king. All the terrain bunker does is add an extra layer of protection to a 2x1 by only using an extra triangle sheet metal foundation and 1 sheet metal wall. There is literally no cheaper base design that’s as viable, I have spend an embarrassing amount of hours figuring this out. I know the standard terrain bunker and yes, for that one you don’t need to upgrade the twig to wood. However, mine is slightly different so it’s actually vulnerable to mollies and incen rockets if you leave it twig. If you upgrade it to wood, it can still be destroyed, but it requires I think around 2k low grade which makes it not worth. Regardless, no other base/bunker has been more useful for me so agree to disagree.
When he says pixel gap bunkers are fixed does he mean for the upcoming wipe? Bc i just made one this wipe on a facepunch server
You are truly the king of bunkers in Rust. I changed the metric to rockets to all loot on my site and your bases are so beefy and takes soo many rockets to raid because of all the great bunkers your bases have!
The only bunker I've really used is the terrain. Good small solo base especially early game when you don't have metal for doors. Wrap wood exterior area for staging and add drop boxes to move equipment in and out. The added bonus is raids go for the wood lower tier wall outer section and usually only gain lower value loot.
Awesome video man!
Some guy on Rusty Moose US Small was saying he found an 'ez freehand offset bunker. When I asked about it, someone else just told me he's full of it and I should just go check out your channel lol.
It is possible to freehand it but not reliable
I use the vanilla bunker, as the game is designed, I only leave the wall space for when I get the necessary item and that's it, it doesn't take up extra space and it doesn't have weak foundations and you have to break a high quality wall
Pixel gap TC being in F is a crime
theyre one of the most powerful building tecs in the game and have saved so many of my wipes
Pros:
Hides TC making it almost impossible for raiders to get to
With a bit of practice, can be integrated into any build
Can also have a vending machine and locker with TC if made on a square foundation, providing for even more protected loot
Indestructible if no small boxes are left behind
Can easily be combined with other bunkers to make strong unraidable**** bases
Can save your entire wipe because raiders often dont have enough boom to reach it
Cons:
Kinda hard to learn how to make (skill issue)
Kinda hard to learn how to access (skill issue)
There’s really never not a reason to have a pixelgapped TC unless you really NEED the space or if you just suck at building. Its really not hard to make at all and ive found it to be way more useful in so many wipes
I dislike building techniques that must be done before building the starter, nothing to do with skill. Multi TC roof bunkers coupled with vending machine TC is the best combination in my opinion. If I put a vertical pixel gap in one of my RUclips bases, the video would most definitely fail as most people can't be bothered with it.
Again, it's just my opinion - if it works for you then keep doing it. The argument of "it saved my wipe" could be applied to any bunker, regardless if there are better options available.
@CrowRust That's fair. I've been working on designs that integrate it easily into the starter and ive found ways to do it quickly and efficiently. Hopefully more people will start to use it as the couple extra seconds it takes to make almost always pays off
@@CrowRustthat said, I feel like inaccessibility shouldn't completely override the strength of the bunker. It's a bit like saying Bradley loot is F tier because you'll get rolled by an 8 man.
@@sp00der23 That's not a very good comparison. I took all factors into account when ranking the bunkers. Not just strength. Quality of life comes first in my eyes though.
@@CrowRust behold, hjune using a pixel gap base ruclips.net/video/KL1Xc7rsnXA/видео.htmlsi=1SvpiLEIRyykUJ8r
Great video! It'd be useful for people if you'd add chapters for each type of bunker.
The Pixel TC being F is wild I could understand it being lower but damn, its really easy to build in a way that makes shooting the TC almost imposable, it can be used anywhere in a base, I use that to hide the TC in random honeycomb, and not only can it be used for battery's, the medium battery is not shootable through the gap, and if you place root combiner and branch on the inside you can reattach anything broken on the outside, and on top of that it can be stacked, I regularly build 3 pixel gapped triangles in a row where it goes, locker, battery, TC, and I haven't been TC raided at all this year, I'm not even sure when it last happened the previous year.
Any tech that needs to be built before the starter is automatically F. There are better options.
The vertical pixel bunker isn't pointless! You can upgrade it to sheet metal, allowing you to open and close it using the shipping container skin, making it harder for anyone to destroy or get an angle to attack what's behind it unless they use 4 C4.
P2W skins not included
Rock bunker can be soft raided any way if you put Twig Floor under roof (the soft side of the wall will appear). Multi TC Roof Bunker can be done with one TC - Roof Triangle allow to connect split pieces
you cant put a twig floor under the roof without tc access.
@@CrowRust square twig is mounted on a wall that opens with a roof. Why cant i do it without tc access?
I misunderstood what you said. But you're wrong, if you attach a twig floor the wall still can't be softsided as the roof covers 50% of the wall so converts it to hardside.
@@CrowRust You are right. Just tested. Didn't know that
W video, 2 things: RIP floor pixelgap bunkers. They have hid my loot through countless raids. Best bunker in the game. Vertical pixelgap is the future, just use the sheet variant(you can fit a tc and a coffin in a single triangle this way. If you build 3 of these puppies throughout your base noone will fully raid you EVER.
Any bunker that requires some kind of technique before building the starter isn't good for progression. There are far better alternatives. The fact that it saved your base is irrelevant since any bunker could potentially do that. But you're welcome to build whatever you like - it's just a game after all.
Floor pixels can still be done. The popular methods to make it don't work anymore but using the the same method used for horizontal pixels you also end up with a vertical pixel on the 2 origin foundations/ On a side note, the horizontal pixel can be used on upper floors to hide 2 boxes in a completely enclosed square or 3 lockers in 2 triangles which allows for a lot of not very obvious spots to stash loot that are easily missed by raiders. No other bunker allows for this level of obscurity - The F tier on the horizontal pixel is pretty uninspired
Any bunker that requires some kind of building trick before the starter is automatically F. The recent offset workarounds are dumb too, basically just floorstacking.
You're the best crow. I've been using your bases for ages now
You don't have to use the ladder for the raised triangle foundation bunker, use a hatch, that way there's a permanent way in or out that also adds a few rockets protection.
I like raised foundation since it is so simple. I didn't know it could be soft sided.
Did they fix that Vending Machine Bunker? I can't seem to open anything behind it due to the "rotate" option being there..?
Put something in the vendy mate
@@CrowRust Perfect, cheers!
Many of these are about to be broken by another ridiculous attempt by facepunch at removing bunkers! Why is everything in rust balanced around the Zerg 😡
I switched from pixel-offset to floor-stack-offset.. the latter still work as an offset bunker. only down side is slightly weaker honeycomb on one side of the base due to floor-offset foundations cannot be paired with the ordinary foundations
So, I'm very confused. I thought this video was from when the original patch went out where people thought pixel bunkers were patched, but people found workarounds. However, not only is this video new, it's the only video I could find talking about the bunkers being patched. Is this true?
yes, workarounds have now been patched too.
Very useful video, my favorite bunker now is the floor stacking bunker (it's like raised foundation but without foundations :D)
great job summing all that info crow
although i disagree with few ranks
is there any way to protect the HQM triange on stability bunkers from getting splashed alongside the honeycomb?
i didnt knew that you effectively dont have honeycomb on that side :(
square honeycomb/roofs
@@CrowRust you need to change the entire footprint for that :(
i hope after FW this issue get fixed since they destroy the offset mechanism
thoughts on push bunkers? idk if you would even consider them bunkers but there are ways to make it so you must break through armored structures to get through so i would say they are 🤷♂️
Agree with most of the ratings, but sui bunker i would put it on B atleast, you can transfer your loot just by F1 killing looking at the ceiling and putting your back agaisnt the wall, that way your character bugs through the wall, and only YOU can see it and loot it... Also you can make that bunker in just 1 triangle space, takes a bit of practice but you can place a bag and a small box inside, so for hidding loot in honeycomb is good too... Still a pain in the ass tho
I REALLY miss the old tripple stair bunker. Cheap to build, place to open, upgraded to HQM it was undefeatable.
I’ll always remember the Viper Base 😪 my go to every wipe
Stability bunker is my favorit
S tier vending machine ✅✅✅✅ loved the vid!
Hey man. Is the horizontal pixel gap for tc still working? Thanks.
suicide bunker is A tier for solo only, seriously its literally the strongest design physically possible, no gaps no build issues only drawback is loot transfer time its really good for solo and bad for anyone else.
They patch the pixel gaps even on PC now you can shoot the TC and the boxes now and now I don't know what else to build
Damn I'm planning on coming back to rust for my summer break and I only found out now that my favorite bunker (offset) got removed.
yea lots of my favourite base builds are outdated now, can still rebuild them without the bunker but meh, really annoying that rust is removing all of the bunkers but i understand why.
nice video, i love people show an idea instead of a full base design so more experienced builder can use it into their own design.
the vertical container bunker still a thing? the metal one with container skin not the hqm, i just spent 30 hr on a cheap mutiple vertical metal pixel gap base and i dont want it to be ruined alredy
2:55 to 3:18 he put my favorite bunker in D tier! the un-alive bunker is so much cheaper than other bunkers and increases raid cost by a lot. and you can have another one right outside your base as a 1x1 with two triangles for two doors to protect the drop boxes. that's 16 rockers for the 1x1 outside and 16 rockets for the bunker inside your base. not even counting the raid cost of the rest of your base. and it fits in any design. can't believe you put it in D tier. wow
how is 3:55 S tier if it can be softsided, but un-alive bunker which can't be softsided is D tier. what a world
4:15 the vending machine can be fully stolen from if you change your pov settings. it is worthless. how is that S tier but un-alive bunker is D tier. what is going on.
how is 4:40 A tier but un-alive bunker is D tier. they are almost the same thing, but un-alive bunker is safer.
5:30 is better than un-alive bunker? howwwwwwwwwwwww
5:55 my god the disrespect. this bunker that is only useful for small starters is better than un-alive bunker?
6:27 you can literally shoot rockets through the gaps and they are somehow better than un-alive bunker
you are smokin something crazy to put un-alive bunker so low
I value quality of life above all in base designs. If a bunker makes a base horrible to live in then it deserves a low rating. It's just my opinion, no need to get your knickers in a twist.
You are wrong about vending machine FOV setting by the way. And HQM is 15 rockets, not 16.
my fav is the freehand bunker for tcs its like multi tc just more hidden
Spiral stair bunker is B tier at least, if you put a single door frame on top or a triangle ceiling (which is dirt cheap) above it you can't get down it, it works in so many bases I used it in a very good 2x1 design and it is very very easy to build. The only weakness I can see with it is that it can be soft sided in 26 minutes with 5 jackhammers + workbench with a single door frame I don't think more than one person can softside at a time. And on 500+ pop servers 26 minutes is to much time because of counters. And if you don't have a workbench outside they have to get their own and they still have to grab their own jackhammers.
It's not even a bunker.
@@CrowRust why not? doesn't it block a path with a building piece? what is your definition of bunker?
You can shoot rockets though it so it's just a blocker, a bunker should completely seal like a vault.
@@CrowRust honestly fair, but as a blocker it does it's job well if used properly.
@@redninja8006it’s called the definitive guide to bunkers not blockers
Another very informative video Crow, thanks for this, I'm on console and still use the pixel and god bunkers alot, not sure for how long though lol, another thing, since when did vendies drop loot when destroyed I though they didn't? Cheers
Maybe they don't on console, you'll have to test that!
@@CrowRust I will and get back to you👍🏻
Edit: They don't drop loot on console it despawns, thought so.
Multi tc roof bunkers are the best imo because you can put them in places raiders are unlikely to hit
the horizontal pixel gap (for TC or lockers) can be sealed by changing the skin to shipping container
Definitely I most like rotatable vending bunker. It's easy to set up. But I have a issue.. if I upgrade to hqm frame is thinner and expose loot room beside it. Any fix?
you can rotate the wall
Crow which one of your bases would you recommend for a solo on vanilla?
The Vanilla 2x1
thanks, could pick correct wall to get TC :D
The vertical pixel gap being F tier was a bad take. Easy to build and can be done/incorporated in the first 30 seconds of building a base.
I just don't enjoy building them or living out of bases with them. It's subjective
Actually the multi tc roofbunkers can be single tc since there's a way to reconnect back to the main build.
Yea but kinda pointless
@@CrowRust works fairly well if used in a coreless style build with externals all around, comes unexpected
ì
I can understand that FP dont want bunkers since they are an exploit, but with the state of raiding, they are pretty much needed for any real security
you do the stairs bunker so weird. you can make a jumpup with it, put single door and half wall in the door frame and its fine
Depends on footprint mate
@crowrust forgive me for asking but will The Fabergé still be possible after the change. Thats probably my favorite base ive built and definitely was planing on giving it another go tommorow. Thanks
Faberge not affected
what base uses that egg footprint at @6:04
T2unami
@@CrowRust ty
Man crow is tough on bunkers 😅 some of these I thought would be great
bro you forgot the thicc adobe stair single door frame bunker!! S tier tbh...
🥳
i want stability bunkers back so bad
i would rate this video S tier
Gamelightz-sama will be angry at these pixelbunker placements!
I use floor stack bunker with your method from 2022 steal working for my 2x1 (building after starter floor stack)
Impressive that you can get the perfect height, nicely done
You can still do pixel gap with adobe and brick
What no floating stability bunker with no soft sides!
Taking away pixel gaps is crazy. First offset bunkers and now this.
Why would an exploiter want them to fix exploits amirite?
I used to keep up with all of this but recently I just built bunkers I sealed off and put a bag in there and put two or 4 drop boxes on it its annoying but I mainly just use it for tc and valuable loot.
Stability roof bunkers are the new thing
Im testing the raised foundation bunker and Im unable to splash the foundation through the wall, which means they must of fixed that which means this bunker becomes an S tier for a solo/duo.
I doubt they fixed it. Still not S tier tho
@@CrowRust Well I just tested it on a build sever, I was unable to splash damage the foundation through the wall its fixed.
@@Jeffery3464 Just tested it on my own private server and the foundation can still be splashed. Build servers can be buggy so give unreliable results.
We’re can I find the triplet bunker I don’t see it in the discription
ruclips.net/video/q8-DtLrrCBI/видео.htmlsi=CA7mBGdPtYB98Yfx
its honestly super annoying that they are fixing all of the bunkers, probably my favourite part about building but i do understand why they are patching them
anyone know if the dlc skin stone pixel gap is also getting removed in the next patch?
Yes it is
:(
Which bunkers are best for Large God rocks?
I fell like soft-siding a hqm foundation is is more painful then farming the boom to break it.
Them patching offset was one of the worst thing theyve done to building
the raised triangle roof bunker with the wood square and roof tile. you cannot splash the raised triangle foundation through the wall i use it in a lot of my bases cause its so easy to just add to your base.
Yes you can. Depends on how you honeycomb it
@@CrowRust I just tried it exactly as you have in the video had no splash dmg on the raised triangle ¯\_(ツ)_/¯
@@nickbutler765 Well it's still a thing mate, I just tested it.
W Content Crow Keep Posting :)
you can seal metal vertical pixelgap with skin
P2W not included
@crowrust pls make a tutorial of the triplet bunker! Would love to integrate them into my bedrooms in the compound
I invented this kind of bunker myself months ago and only just now see a video showing it, my base is 31 rockets as a solo with only 5hq upkeep per day with core high qualed
Recently had 2 diff groups off line me... they got to core and couldn't find TC and gave up and left empty handed twice haha
Visit the discord I'll post a vid there tomorrow
Yess bro. Ty!!@@CrowRust