you can already kinda make a knight of morr with foot knight. his black armor skin from challenges and the paid golden skull helmet kinda make him resemble one
I played a fiew games with unchained ans reaper and my god, it feels amazing and the numbers have been crazy. Finally a combo that will make me play sienna (she is my least played char)
@@Guanjyn flail is boring for me personally, the biggest bite is on the overhead on 1st heavy hit and thats about it for everythign i use- i just use it as a shield replacement on pyro since she sucks on melee combat even more than other characters cuz there is no backups to help her once you get cornered its extremely powerful and stuns well tho
@@Guanjyn i used to run flail before and it does have its perks, the reaper just feels better for me personally. And with how little playtime i have on sienna i dont think my opinion on wich is better has any weight to it :D
I use, Corpsemaker Vanhel's Smiter Soul Harvest Curse of Undeath Barrow Blades TLDR ; 1,1,2,2,2,2 Drink a potion of speed while 4 skeletons are alive and you'll carve your enemies a new asshole.
I'm curious, why do you use the defend command for the skeletons so rarely? I don't think I saw you use it once during the necromancer section of the video. To me the defend command is by far the most important, as the skeletons do garbage damage but are decent at tanking damage, especially when given the 80% dr that the command gives them. There were several situations when you and your skeletons were fighting a horde in place where you could've gotten a lot more mileage out of them had you given them the 80% dr, and likely even kept the skeletons up much more frequently
@@DarkHeroCC Nope you don't need a talent, that's just part of how they work. If you look at necromancer s icon of death in her perks and abilities section it tells you what exactly the attack and defend commands do. Attack five 60% more damage and makes them attack a specific enemy, and defend gives them 80% damage reduction and makes them hold down a specific point
i used it on BW cuz she also has a attack speed talent for hitting multiple enemies at once- it does pretty good with the movement ult options for her when she runs out of dodge(which only has two lol) and good initiator to stun the everliving shit out of enemies.
It would be really cool if Sienna summoned skeletons of the other 4 when she's alone. It would make her voicelines continue to make sense in a macabre sort of way.
I think the main problem with that is the lore implications of it. Sienna is human, so she's definitely not going to outlive Kerillian, so the only other options would be that they died in battle or Sienna is somehow making other corpses "act" like the other 4. Say she can make corpses "act" like them, then that means that its potentially not even the 5 of them working together anymore, it would just be Sienna on one team, and the other 4 on the other team, and splitting off to do different missions at the same time, which kinda messes with the 'timeline' (although obviously the timeline is weird enough with potential tzeentch fuckery).
It just feels less immersive because there's more shooting vs magic stuff going on. Its still basically identical. Where I feel darktide fell shirt was in vermintide2 each character had 4 classes that each played differently vs darktide where there only 4 heros that play play kinda the same.
@@about99ninjas56 idk it just feels a little clunky compare y to v2. I mean ya ik there more focused on guns rather than melee but even it still feels half baked. Like idk it just feels more smooth
When Darktide released, I put in about 100 hours in, then shelved it to go back to Vermintide 2. It didn't click as well as Vermintide 2, so I didn't play Darktide again until Update 13 came out. With Update 13, I feel like Darktide finally started clicking for me, I've over doubled my playtime, and now I'm kinda sorta preferring it over Vermintide 2.
They are two different staves. The Conflagration Staff (the one you're using) deals a single AoE blast of damage when charged, and is available to all players by default. The Coruscation Staff (the one chocoB is using) leaves a pillar of flame that deals damage over time for a while, and is from the Forgotten Relics weapon DLC pack. Certainly doesn't help how similar their names are, players seem to get confused on them a lot.
It's so good if you are on a team, even with bots. In choco's case, they definitely had to choose some different talents to get his skeletons to survive longer and soak more blows, and that meant less overall dps. Two tips in groups, firstly, use smiter since the new staff has great breakpoints already and second, is to view skelly bois more as utility than weapons. They have massive stagger and soak blows. Use barrow blades, and they more or less make allow you to make every enemy near you take 20% more damage from you. That mixed with big cleaves from the reaper and you can chew threw pretty much everything. Even shielded black rats because of the skeletons' stagger. The staff is amazing for taking out specials from any distance and dismantling plague rats and berserkers before they become a threat. I consistently have around 25k damage and less than 150 damage taken per run.
buy some glasses she is not solo class people take coop games thru lens of singleplayer and complain she's back rank range dps like engineer she has infinite ammo and heat managment that skips health trade now this class added anti-elite weapons for Sienna same broken as Kerillian Javelin and Bardins Throwing Axes, Moonbow is now in weird spot, as it's damage is nerfed, while magazine pool low, thus you reliably hardly can kill stuff
@@ramsoofkyo9047 i’m not looking to argue with you little boy. Everyone is entitled to their own opinion. My opinion is, I don’t think she’s very strong, her skeletons are too weak, but besides that I enjoy other aspects of her class.
@@ramsoofkyo9047actually her melee power is insane if you take the corusc staff with the reaper, and stack crit talents and weapon perks. The unlimited cleave and 25% power on crit, and all the extra critical hits you’ll be dealing from killing trash mobs with the staff to build stacks for guaranteed critical is insane. I’ve killed a whole storm vermin patrol in about 5-6 heavy attacks. You get a ton of temp hp back from all the elites you’re killing, and the dmg reduc from summoning is reallly really good. It’s like you get 3 gromril armor stacks. Tons more survivability than a lot of the frontline classes.
Her kit is strange, you can't spell sling like a BM, you can't beat rats up like a UC, you don't have as much crit as PM. You can sorta do all three but like the discount version of each.
Yeah I think that why it feels off. It's hard to put her in a team that may be weak in one thing because she doesn't excel at anything to help support the team
@@ryanw531Depends on the talents you take. But you can do powerful burst casting if you're willingly to sacrifice some skellyboys to rapidly vent overcharge.
Wake up honey, ChocoB posted new content
Would be cool if Kruber got a knight of Morr skin. Shes looking very fun to play even as pryo nice job.
you can already kinda make a knight of morr with foot knight. his black armor skin from challenges and the paid golden skull helmet kinda make him resemble one
When she's alone, it sounds like she's talking to her skeleton soldiers like they're friends lol
I played a fiew games with unchained ans reaper and my god, it feels amazing and the numbers have been crazy. Finally a combo that will make me play sienna (she is my least played char)
Did you ever try her flail? I really like the new reaper but not sure if I think it’s better than her flail yet.
@@Guanjyn I really think the flail is better. I use it with necromancer currently and the damage is insane.
@@Guanjyn flail is boring for me personally, the biggest bite is on the overhead on 1st heavy hit and thats about it for everythign i use- i just use it as a shield replacement on pyro since she sucks on melee combat even more than other characters cuz there is no backups to help her once you get cornered
its extremely powerful and stuns well tho
@@Guanjyn i used to run flail before and it does have its perks, the reaper just feels better for me personally. And with how little playtime i have on sienna i dont think my opinion on wich is better has any weight to it :D
mace was basically that playstyle for unchained since launch 🤔
33:51 As soon as I heard the assassin, I knew what was going to happen from having experienced it too.
Is it still considered True Solo if you make friends along the way?
You guys need to give Necro + Dagger a try, it slaps honestly
Can confirm, but you risk getting Carpel Tunnel from all the clicking XD
@@UngaMyBunga417 I recomend you to get a cheap mouse with a turbo button
@@langoloql Gonna be needing one for the attack speed builds, aye xD
What talents you pick with it?
I use,
Corpsemaker
Vanhel's
Smiter
Soul Harvest
Curse of Undeath
Barrow Blades
TLDR ; 1,1,2,2,2,2
Drink a potion of speed while 4 skeletons are alive and you'll carve your enemies a new asshole.
Damn, the constant attack sound coupled with laying on the bed makes my eyelids heavy 😂
I'm curious, why do you use the defend command for the skeletons so rarely? I don't think I saw you use it once during the necromancer section of the video. To me the defend command is by far the most important, as the skeletons do garbage damage but are decent at tanking damage, especially when given the 80% dr that the command gives them. There were several situations when you and your skeletons were fighting a horde in place where you could've gotten a lot more mileage out of them had you given them the 80% dr, and likely even kept the skeletons up much more frequently
defend gives them damage reduction??? Do you need a talent for that or do you just get that benefit by giving the command?
@@DarkHeroCC Nope you don't need a talent, that's just part of how they work. If you look at necromancer s icon of death in her perks and abilities section it tells you what exactly the attack and defend commands do. Attack five 60% more damage and makes them attack a specific enemy, and defend gives them 80% damage reduction and makes them hold down a specific point
That gutter runner hop at 16:58 was so cute~~
This is really fun to watch, would love more of her solo gameplay!
finally some cool and chill weapon alternative for unchained
Just waiting patiently for the solo run upload 😂
makes me wanna play vermintide again
You should its still active
The special triggers bws immersive immolation talent and if you run full charge build you can reliably use scythe on bw
For Pyro I usually run fireball and spam it with it being free if it crits, the staff you choose works better with battle wiz, imo
i used it on BW cuz she also has a attack speed talent for hitting multiple enemies at once- it does pretty good with the movement ult options for her when she runs out of dodge(which only has two lol) and good initiator to stun the everliving shit out of enemies.
Absolutely loving necro
08:35 "Thank You"
I laughed
I feel they need to fix the animation bug after blocks before I can give my final verdict.
Mainstay talent is not working for me, anyone with this bug? I've already reported this to Fartshark in the forum
33:45 wooooo :3
Nice!
i want to try this weapon with unchained but it's not possible to play properly atm
It would be really cool if Sienna summoned skeletons of the other 4 when she's alone. It would make her voicelines continue to make sense in a macabre sort of way.
I think the main problem with that is the lore implications of it. Sienna is human, so she's definitely not going to outlive Kerillian, so the only other options would be that they died in battle or Sienna is somehow making other corpses "act" like the other 4. Say she can make corpses "act" like them, then that means that its potentially not even the 5 of them working together anymore, it would just be Sienna on one team, and the other 4 on the other team, and splitting off to do different missions at the same time, which kinda messes with the 'timeline' (although obviously the timeline is weird enough with potential tzeentch fuckery).
If only darktides combat felt more like vermintide 2. It genuinely feels like v2 has more love
It just feels less immersive because there's more shooting vs magic stuff going on. Its still basically identical. Where I feel darktide fell shirt was in vermintide2 each character had 4 classes that each played differently vs darktide where there only 4 heros that play play kinda the same.
@@about99ninjas56giving the veteran and the zealot shooting was a mistake beyond the zealot having a Melta or a Flamer
@@about99ninjas56 idk it just feels a little clunky compare y to v2. I mean ya ik there more focused on guns rather than melee but even it still feels half baked. Like idk it just feels more smooth
just give it time
vermintide also had a long way to go
When Darktide released, I put in about 100 hours in, then shelved it to go back to Vermintide 2. It didn't click as well as Vermintide 2, so I didn't play Darktide again until Update 13 came out. With Update 13, I feel like Darktide finally started clicking for me, I've over doubled my playtime, and now I'm kinda sorta preferring it over Vermintide 2.
do the shields on the bone boys give them something like dual swords do more damage
the minigun rat surely is pain in ass
Why does his Coruscation stave act like that and stay up for awhile, When i sue that stave, it doesnt stay for a second after? Im new to the game
They are two different staves. The Conflagration Staff (the one you're using) deals a single AoE blast of damage when charged, and is available to all players by default. The Coruscation Staff (the one chocoB is using) leaves a pillar of flame that deals damage over time for a while, and is from the Forgotten Relics weapon DLC pack.
Certainly doesn't help how similar their names are, players seem to get confused on them a lot.
Kinda wish we got rat skeletons but ho well
nice.
been playing too much darktide? I see you trying to dodge slide XD
Dang I’m not really sure how I feel about this class, doesn’t feel as powerful as I’d hoped.
It's so good if you are on a team, even with bots. In choco's case, they definitely had to choose some different talents to get his skeletons to survive longer and soak more blows, and that meant less overall dps. Two tips in groups, firstly, use smiter since the new staff has great breakpoints already and second, is to view skelly bois more as utility than weapons. They have massive stagger and soak blows. Use barrow blades, and they more or less make allow you to make every enemy near you take 20% more damage from you. That mixed with big cleaves from the reaper and you can chew threw pretty much everything. Even shielded black rats because of the skeletons' stagger. The staff is amazing for taking out specials from any distance and dismantling plague rats and berserkers before they become a threat. I consistently have around 25k damage and less than 150 damage taken per run.
buy some glasses
she is not solo class
people take coop games thru lens of singleplayer and complain
she's back rank range dps like engineer
she has infinite ammo and heat managment that skips health trade
now this class added anti-elite weapons for Sienna
same broken as Kerillian Javelin and Bardins Throwing Axes, Moonbow is now in weird spot, as it's damage is nerfed, while magazine pool low, thus you reliably hardly can kill stuff
@@ramsoofkyo9047 i’m not looking to argue with you little boy. Everyone is entitled to their own opinion. My opinion is, I don’t think she’s very strong, her skeletons are too weak, but besides that I enjoy other aspects of her class.
@@ramsoofkyo9047actually her melee power is insane if you take the corusc staff with the reaper, and stack crit talents and weapon perks. The unlimited cleave and 25% power on crit, and all the extra critical hits you’ll be dealing from killing trash mobs with the staff to build stacks for guaranteed critical is insane.
I’ve killed a whole storm vermin patrol in about 5-6 heavy attacks. You get a ton of temp hp back from all the elites you’re killing, and the dmg reduc from summoning is reallly really good. It’s like you get 3 gromril armor stacks. Tons more survivability than a lot of the frontline classes.
Gotta say, unchained probably use it the best.
Idk why but I'm not the biggest fan of the necromancer. It's probably my least favorite of her classes
Everyone has their opinions but I'm really enjoying her kinda micro manage play style
Her kit is strange, you can't spell sling like a BM, you can't beat rats up like a UC, you don't have as much crit as PM. You can sorta do all three but like the discount version of each.
Yeah I think that why it feels off. It's hard to put her in a team that may be weak in one thing because she doesn't excel at anything to help support the team
@@SpookyLionYeah she does. She excels at crowd control and killing elites and specials. Just Soul Rip and it's a done deal.
@@ryanw531Depends on the talents you take. But you can do powerful burst casting if you're willingly to sacrifice some skellyboys to rapidly vent overcharge.