9-Bit Armies: Dev Uplink #10 - HUGE 8-PLAYER CUSTOM MAP GAMES

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  • Опубликовано: 13 сен 2024

Комментарии • 1

  • @cdgncgn
    @cdgncgn 4 месяца назад

    Hello. Did you ever try to think of going bigger with scale ? Game style strongly resembles ra2 without the saucers. Klepacki is read not as klepakki, but tski. (polish surname obv.)
    Some people do love the gens, which I dont know if any ppl from you did. I learned more of real things since to quite great detail. Did you play CwC mod for ZH ? In many ways the best mod that would make a great standalone. For its time, a greatly researched mod.
    Im a great fan of RL-like mechanics, so a vehile just using a boob stick with no other things is a missed opportunity, where instead of increasing and increasing unit numbers, you get a bit more detail. Engagement distances remind of ww2-vietnam area.There are plenty area of effect means even for its time, because otherwise youre left with very children toy level of 'simulation'.
    What I want to say, is that you guys should be having at least some fun playing it. Was it in 99 that the airship cinematic was released ? I remember then. 25 years passed that is a lot in anybodys life. Did your seeing reality move and you learned, or do you live in the 90s and think that nothing changed like, too much ? The new generations in the meantime, they do not know what you do.
    Did you take time to rethink ? OODA loop so to speak.
    Space EaW for me was the best that some are still trying to outdo. There was depth of mechanics. Allowed some great mods too.
    planetside on the other han dwas mostly pain. No unit rankups, all justs numbers.
    You do not get a fresh perspective from people who are in your social space. Youre essentially not far from speaking you with yourself. And no great new ideas come from such highly sterile homogenous group of people.Non-homogenous tend to be weeded out as disturbers of 'happiness and peace'.
    I for example have plenty of ideas where you could go, move to. And it would be for the better, more interesting, more exciting. Game like RA2 has only certain amount of depth, the actions are limited by what is at disposal. So it is not as simplistic as RA1, It is like you have mostly cosmetic updates over RA2. 9 bit increased to 16 :) Have a bigger system that tries to achieve something..
    Making a game and having fun at it is probably not highly likely, but unless youre like in 60-70s+ and lost the taste completely for even having fun, try to make it enjoyable experience. You may say but oh it is your subjective view, I strive for objectivity. I did help a pretty big RTS in the making make some of the game systems without credits, I dont need those. They listened, adapted their mechanics and the game looks and feels more believable but its mechanics arent much gamey. They do counter system without 2x - 1/4 dmg bonus/ resistance.I pushed the idea of counters being mainly via mechanics of units themselves, their normal behavior, that makes them do their job, not a very specific dmg type and armor type, which is what you would expect from a dice throwing table top games of the past. That was not even regarding RNG.Which can be and does not have to be.
    Maybe you get some ideas, implement them and we may yet see a return to to both action-packed RTS time, with more systems being simulated. Thus there will be more depth that can be used in base game or mods. Graphics themselves are not the greatest obstacle, I would think it is the mechanics. In a next installment of sort. Cheers.