This is a really cool idea, unfortunately the timing of the clicks rely on the timing of the previous click which makes it not very rhythm based. If there was a way to reset to a fixed setup before each click it would work.
finally someone making a clicksynced level? i've always been making those actually, and never seen anyone else do so, so this is a huge surprise for me. also, you don't have to use mostly orbs to make your level clicksynced, normal jumps work nice enough too
@@robinjohnson6856 What defines a rhythm game isn't that "you hit when the note hits the judgement line", that's more of a thing rhythm games do to make it easier. But Geometry Dash doesn't have to follow that restriction at all, and you can very much make normal jumps easily sightreadable, I do that all the time. Well, at least did back when I actually made things in GD
Honestly, having more levels like this would make the game a LOT more fun for me and probably a lot of other people! 😄 Very creative idea and fun video too!
Gd is just like an honorary rhythm where it can be a true rhythm game but can also be a platformer, or knowing what those madlads can make probably a calculator
Tride, you're my favorite gd youtuber. You're so creative and entertaining and watching you build levels/challenges is very interesting and cool to watch especially with your extremely smooth voice. Tride is the perfect gd youtuber.
it is a platformer game. The only reason some may argue that it is a rythym game is that the main levels sync up to the song, but that is something that the people choose to do themself. It doesn't have to sync at all
I feel like if it really was a rhythm game every level would just be a showcase of decoration that you have yo click during since you creators probably won't need to put much effort into the layout
This is something I’ve done like 1-2 years ago, but instead of focusing on beats I just want to make levels with orb only, still the gameplay of both (this level and mine) are very similiar. Never thought i would see this concept again, I might go back and revisit it.
would be fun to see an adofai map literally translated into gd. adofai is way easier to read for fast patterns especially but maybe if there are recognizable orb groups you could achieve the same effect in gd
with rob's lines, they might be off due to audio or input offset. there's no calibration system in the game so if anyone had offset issues, there's no way to account for it
@@Tomplayg17 yeah but how do you calibrate it? Like every creator has his own audio offset so doesn't matter how much do you calibrate, it always will end with some levels being not synched anyways (sorry for bad english)
"okay i'm done working on this adofai level i'm making for today, time to watch this gd video" "compared to games like a dance of fire and ice-" "OH GODDAMMIT"
I’m not gonna lie I always assumes that the jumps in geometry dash were synced, but now that I see what it actually looks liked synced, I feel a little dumb lol
Geometry Dash is a Cube-Jumping game, You will devise of it as a rhythm game, But, it kinda is an platformer game in 2.2, A specific thing in the Cube-Jumping game are admitting that it's a Cube-Jumping game, Like Spikes, Blocks, and Playtesting. Edit: Oh crap, YOU ARE RIGHT!!!
I do this for my own sync levels but I think using 2 player mode and have the player hit player one and two at the same time when things like a drum or a loud note is played.
Dude, top comment gets it. We need a way to select fixed orb jump positions. I've always been making sync layouts and that is EXACTLY what I've always wanted/needed.
this is definitely more of a rhythm game than geometry dash is personally i think GD is more of a skill game than a rhythm but this puts a spin on the game people know and change it to a bit more of a focus on knowledge and memorisation on whats coming up
Hey tride! I’m a really big fan and I found something that you could use for your gimmic level. I discovered it on accident when I was building my level. This gimmic happens when a ball hits an orb (I used the yellow orb) making it hit a block from the bottom, when the ball is hitting the block click and the ball will flip gravity. I moved the block 3 grid spaces above the orb. This would be very cool to see in a level.
after attempting this level i just have to say 1 thing, remember to change your fps back to 60 b4 you make level based purely on perfect music sync, bc it is so unplayable at 60 when playing to the music
What's funny is this would probably get rated like at least "Harder" when, aside from dash orbs, you could literally beat the level solely by spam clicking
I’d imagine this as a difficult level with a pink/yellow orb locked to x and y axis and then you’d have to go through tight spaces, then you couldn’t buffer anything, but wouldn’t have to time it late. Maybe you could use toggle triggers to toggle different orbs, just an idea.
I mean ufo and spider are very based on clicks only, ufo being basically infinite orbs and at least it's bounded so you don't need to do many spikes, but spider is maybe a little limited because the only worries are normally vertical instead of partly horizontal but certain cases can work well
That's really cool. also i like your decoration a lot too, the first part was cool, actually all was pretty amazing. i would like to decorate like you, i am good at this, but not like you. i am going to play for sure now.
This is a really cool idea, unfortunately the timing of the clicks rely on the timing of the previous click which makes it not very rhythm based. If there was a way to reset to a fixed setup before each click it would work.
See this is a good comment👍
scale the orbs down
well hey, its a bit of punishment for not getting it right, since there are no points to take away from.
@@empty_nam flesh cube pfp
trigger orbs
GD isn't actually a rhythm game, It's more of a platformer.
I just noticed that the genre of GD is a *rhythm based action platformer*
That's the point
So in some sort of way, it is a rhythm game, just not the typical “set-in-stone” rhythm games like Osu, or Taiko no Tatsujin, or Project Diva.
Action? I dont see any weapons! 😂(sorry)
Acu moment
ah yes action platformer
finally someone making a clicksynced level? i've always been making those actually, and never seen anyone else do so, so this is a huge surprise for me. also, you don't have to use mostly orbs to make your level clicksynced, normal jumps work nice enough too
SAME, sync is everything
He’s making it more like a rhythm game, normal jumps aren’t sightreadable if they were in a rhythm game.
@@robinjohnson6856 What defines a rhythm game isn't that "you hit when the note hits the judgement line", that's more of a thing rhythm games do to make it easier. But Geometry Dash doesn't have to follow that restriction at all, and you can very much make normal jumps easily sightreadable, I do that all the time. Well, at least did back when I actually made things in GD
@@Fafr Click sync levels and rhythm games are simple. And if gd were a rhythm game, you wouldn’t know to jump off of the block. That’s what I’m saying
Honestly, having more levels like this would make the game a LOT more fun for me and probably a lot of other people! 😄 Very creative idea and fun video too!
Here before this gets hearted
Me too
agreed
Same
Ye😊
Gd is just like an honorary rhythm where it can be a true rhythm game but can also be a platformer, or knowing what those madlads can make probably a calculator
A calculator is suprisingly not that complicated relative to what people have done with the game so
They’ve already done a graphing calculator, full 3D rendering, geometry dash within geometry dash, and a whole fleshed out programming language
Tride never fails to make his videos entertaining, what are you doing if you get bored watching these, who’s with me,
all the way
Everyone even my parents
Fr bro
literally so true dude i wish he uploaded more, but i love how high quality his videos are
35 likes isnt enought
my man is so humble "the decoration is really nothing" it's literally so good i can'tsdjffdsjkfdkjfds
Tride: I'm trying to make the gameplay unique, which is kinda hard since every click is an orb, right?
Orbit: uhh . . . yeaahhh
Ocu: orbs are circles, we use circl-
I love this, I really hope it paves the way for a load of rhythm based geometry dash levels
There's a mod that adds hitsounds to orbs, it would be very fitting for this level
What's the mod called?
What’s the mod called?
What’s the mod called?
1:57 I wanna listen to you singing for 5 minutes straight!!!
ur weird
@PonGon228 i knew someone would reply with this
more like 20:44 straight
Tride, you're my favorite gd youtuber. You're so creative and entertaining and watching you build levels/challenges is very interesting and cool to watch especially with your extremely smooth voice. Tride is the perfect gd youtuber.
Hes also my favorite gd youtuber just because of how entertaining it is to watch him build
Oh my gosh! This actually makes a lot of rhythm! 🎉 good job bro! ❤
Bro really made duelo maestro ending into a level
it is a platformer game. The only reason some may argue that it is a rythym game is that the main levels sync up to the song, but that is something that the people choose to do themself. It doesn't have to sync at all
No, it's a timing based game. It doesn't go by rhythm, it goes by timing. In 2.2 will be platformer levels.
@@polymations it is counted as a platformer game, regardless of if you can move back and forth and what not
I feel like if it really was a rhythm game every level would just be a showcase of decoration that you have yo click during since you creators probably won't need to put much effort into the layout
i just loved this idea, i think it would be so cool with 2-players levels too and use dash orbs for one player and the other with the main beat
'Mum can I have Orbit'
'No we have Orbit at home'
Orbit at home:
GD is more maneouver around the visuals and obstacles, with the song being more of a reward for getting through the whole level
This is something I’ve done like 1-2 years ago, but instead of focusing on beats I just want to make levels with orb only, still the gameplay of both (this level and mine) are very similiar. Never thought i would see this concept again, I might go back and revisit it.
would be fun to see an adofai map literally translated into gd. adofai is way easier to read for fast patterns especially but maybe if there are recognizable orb groups you could achieve the same effect in gd
1 year from today tride beat the legendary Sakupen Circles
NEW HARDEST!!! ASHLEY WAVE TRIALS 100%
Personally I think Sonic Wave is harder
with rob's lines, they might be off due to audio or input offset. there's no calibration system in the game so if anyone had offset issues, there's no way to account for it
I think the actual reason is so you can time it with ground spikes.. maybe?
there is literally an option to calibrate the offset in gd
@@Tomplayg17 oh shit, my bad 💀
@@Tomplayg17 but how do you time it properly tho, i find it quite hard to open the setting every single time
@@Tomplayg17 yeah but how do you calibrate it? Like every creator has his own audio offset so doesn't matter how much do you calibrate, it always will end with some levels being not synched anyways (sorry for bad english)
"okay i'm done working on this adofai level i'm making for today, time to watch this gd video"
"compared to games like a dance of fire and ice-"
"OH GODDAMMIT"
TRUE
17:24 - Tride channels his inner DankPods
this is literally how i make all my layouts. i use like 60% orb gameplay, 35% ship and 5% actual blocks and spikes
sounds like boring gameplay where are the other gamemodes
The math is actually correct lol
"jump orbs are the most rythm game type thing in gd"
toggle orbs:
@A-200OnYt ok
Those are actually (or at least most lf the time) called custom orbs
the name of the video - ,,If Geometry Dash was a true RYTHM GAME!"
How i see it: ,,I made a PERFECT sync layout!"
0:05 counterpoint: JSaB
I’m not gonna lie I always assumes that the jumps in geometry dash were synced, but now that I see what it actually looks liked synced, I feel a little dumb lol
Synced clicks are the most fun type of gameplay in my opinion. Makes me feel the associated music even more?
You should try out actual rhythm games then.
@@danielyuan9862 I do play rhythm games. I currently have Arcaea and osu
@@karlyeah23 You immediately have my respect for playing Arcaea. Easily the best mobile rhythm game out there.
this is just orbit
ok but this is super high effort, well done
adofai and rd gaming
a
@@GDColon hello
Hi
An actually good video on april fools was not what I was expecting lmao
introducing: orbit 2
It would be really cool to see like a demon rated level like this nice idea
Would love to see the rest of the level as well this is a great concept
Tride: adds glow
Also Tride: proceeds to turn Glow off
this was my first video from you, and i got surprised by the draw to life soundtrack in there !! nice choice in music :)
This just makes the game a jagged version of groove coaster lol
Glad you decided to take inspiration from my gp style! I really appreciate it!
Geometry Dash is a Cube-Jumping game, You will devise of it as a rhythm game, But, it kinda is an platformer game in 2.2, A specific thing in the Cube-Jumping game are admitting that it's a Cube-Jumping game, Like Spikes, Blocks, and Playtesting.
Edit: Oh crap, YOU ARE RIGHT!!!
Fun fact: When making a 3d level, you can make the spike's shadow using a fake spike and make it 5 pixels up and 5 pixels at right/ at left
Tride just has RUclips magic bro is built different, he’s just so entertaining that’s rare to find, keep it up
Basically mindcaps orbit level
I do this for my own sync levels but I think using 2 player mode and have the player hit player one and two at the same time when things like a drum or a loud note is played.
You can't miss Kratos forever, Tride
It's an Obstacle Game with Musical Synchronization.
Tride, i love watching ur videos. Every time when i watch them i always feel happy and intrested, thank you for posting masterpieces
Geometry is a:
Rhythm BASED Game
Action Game
Platformer Game
P.S: that’s a lot of genres
GD Players: It's a rythm game
Rythm gamer: Where can I set the bpm and timing points then?
GD Players: ...
GD is really just an endless runner but the levels just so happen to (mostly) sync to the music
The editor trail constantly runs at 30 fps, but mega hack has an option called smooth editor trail
Dude, top comment gets it. We need a way to select fixed orb jump positions. I've always been making sync layouts and that is EXACTLY what I've always wanted/needed.
this is definitely more of a rhythm game than geometry dash is
personally i think GD is more of a skill game than a rhythm
but this puts a spin on the game people know and change it to a bit more of a focus on knowledge and memorisation on whats coming up
brother all rhythm games involve skill, in fact all games involve skill wdym gd is more of a skill game
block deco go crazy
The best April Fools joke would have been to do this Intro and then just put New Record on it
Im waiting for a April fools prank but its just not happening, I’m now questioning if this is a reverse April fools idk whats going on anymore man.
Hey tride! I’m a really big fan and I found something that you could use for your gimmic level. I discovered it on accident when I was building my level. This gimmic happens when a ball hits an orb (I used the yellow orb) making it hit a block from the bottom, when the ball is hitting the block click and the ball will flip gravity. I moved the block 3 grid spaces above the orb. This would be very cool to see in a level.
Such an interesting and unique idea
It was never a rhythm game. Heck, we already made altergames, animations, and even a physics simulator. None of them scream of rhythm aspect at all.
*Completion:* 19:01
Only problem even with this level is that there is no judgement and no accuracy
after attempting this level i just have to say 1 thing, remember to change your fps back to 60 b4 you make level based purely on perfect music sync, bc it is so unplayable at 60 when playing to the music
please continue this, looks fun
Is geometry dash a rythm game?
Me to my non-dasher friends: Cube that jumps
Believe me or not, but there are still people that defend GD like crazy that its a rhythm game💀
Rhythm based platformer
What's funny is this would probably get rated like at least "Harder" when, aside from dash orbs, you could literally beat the level solely by spam clicking
7:30 d... drawn to life music??
A man of culture, I see
I’d imagine this as a difficult level with a pink/yellow orb locked to x and y axis and then you’d have to go through tight spaces, then you couldn’t buffer anything, but wouldn’t have to time it late. Maybe you could use toggle triggers to toggle different orbs, just an idea.
UFO click sync?
@@Paattelpossibly
Where is auto level series? I really enjoyed that one
I like the 1.9 looking deco
Its simple and nice
Robtop's sync lines don't match up as there wasn't any speed changes yet and you used a 2x speed change, hope this helps!
I mean ufo and spider are very based on clicks only, ufo being basically infinite orbs and at least it's bounded so you don't need to do many spikes, but spider is maybe a little limited because the only worries are normally vertical instead of partly horizontal but certain cases can work well
17:25 why did u sound like that old lady from monsters 2 (always watching wazaoski)
2:00 i would.
Also maybe the lines go with the main melody, aka the most audible part.
I just realised you and wulzy both have 117k subs!!!
Tride is the youtuber that makes banger vids because he is very good at creating 👍 :D
As an osu player, I can confirm this is 100% synced
cool, another osu! player 😄
APRIL FOOLS!
That's really cool.
also i like your decoration a lot too, the first part was cool, actually all was pretty amazing.
i would like to decorate like you, i am good at this, but not like you.
i am going to play for sure now.
ORBIT by mindcap and more
Kratos when?
This reminds me of Orbit by Mindcap
Trollmachine is one of the very clicksync levels
RobTop’s lines are there to follow the tempo, not the rhythm/melody
I am on 3:05 and i feel like just spamclicking would complete this level
I mean, it’s not usually 100% synced but the clicks are mostly synced usually
gd is a music game mainly not rhythm game but can be
click the balls
make it full length and u can get ez feature
Pennutoh would say yes if everyone can build like him.
9:06 - You can recreate those lines(not exact that if it works for in-game songs)
this video was super interesting to watch! (also the black glow portal thing was from wulzy)
7:43 no shot drawn to life music 🥹
You never fail to entertain me thank you for making such good content
Orbit by Mindcap and more if Tride made it
The first song in the back at the really beginning is a meat boy song i don't care Tride is the best youtuber now
That one part in hexagon force: allow me to introduce myself
I just got an ad using RobTops 2.2 Sneak peak to redirect you to an (problalby fake) AntiVirus
kratos #10 when ive been waiting for SOO LONG