You also left out that if you level a priest or mage to 20, class change them to the opposite magic class (mage to priest, priest to mage), and level to 20, you can then class change a third time to sage. Many people don't know this!
@@Shaztopia1 I was saying that (at least for the NES), on DQ3 a priest (or mage) can class change to a mage (or priest if a mage), and then to sage in that order (priest->mage->sage or mage->priest->sage)) without the use of any items. This also allows the now sage to pre-learn spells from both classes and gain extra attributes beforehand.
@@brekedekdang39 A sage will learn all spells a priest and mage can learn. They also have higher stats than priest and mage combined, so are very powerful
@@evannichols3043 Ahh sorry I didn't read yours close enough. So you can level a character to level 20 mage and 20 priest and then they qualify to become a sage. That is cool. I find that at the end of the game the sages are weak and often get killed in a couple of hits by stronger bosses.
One thing to note in the GBC version: Having a thief is _detrimental_ if you plan on collecting the Monster Medals. If your thief gets a steal at the end of battle, it overrides the roll for a Monster Medal. It doesn't matter for the other versions, but it's something to keep in mind.
I've only played 1 dq game and that was for the DS. I started playing dq3 because of the new remake coming out in November. Please make more of these. Great job thanks for the help
Just for future reference, a Fighter is almost always better than a warrior in every way. The only think they lack is a large HP pool. They have amazing attack and crit chance and believe it or not, base Armor in DQ3 is determine by the Agility stat which Fighters get LOADS of. They often have higher armor than warriors in late game. A common tactic for veterans is to have a Warrior and Fighter in the party and simply swap them when you can change jobs. Or Fighters into Sage for great attack and great spells.
How is fighter good end game with weaker claws? Pyramid is great early game if you endure the 1 step encounters, and of course a good budget class. I'd just make my fighter into a warrior, or have one become a gadabout whistle for metal slime grounding and have high luck, and then a sage. Not sure why anyone would use mages past oomph, which would support even a warrior to get stronger and have acceleratle to be faster. Merchant/thief are kinda decent to start for faster gold/drops but obviously get power crept where even astrea's abacus can't catch up. Sexy/vamp glad vid mentioned personality as it helps a ton for stat growth.
@@MrVariant "How is fighter good end game with weaker claws? " Their insane crit basically nullifies any lowered attack but in the remakes Dragon Claws and Beast Claws provide a nice attack bonus.
@@maglen69 beast claws is post game, which was really tedious but you also mentioned dragon claws which need a ton of mini medals, equally tedious. But thanks for explaining as I see why my martial artist with golden claws tapered off when my oomph warrior was doing (and enduring) more damage. Halving again from a gadabout could help with crits and have sage support as a martial artist, but it's a gamble to keep changing classes. Though merchant's dig with a lot of luck from gadabout/martial artist gets rich as I got over 10k once or twice with a lot of tries.
@@akiradkcn oh it's there, just not when you leave the pyramid. But yeah I couldn't imagine rest of the game until selling it 🤣. Better than ff4 edge damaging himself when stealing something worthless anyway, misses.
Personalities are actually only selected semi-randomly, and seed stat bonuses influence what is chosen. Everything falls into a stat category and a secondary category that is decided on a few factors, mainly what is increased second-most. When these are "input" by choosing which stats to increase with the starting seeds, it then randomly chooses from a pool of personalities based on class. For example, a cleric that has stamina be the main boosted stat will be first sent to the Stamina category, and then checks for the secondary deciding factors. In this case, it's the Stamina bonus being greater than 11, then the same bonus being greater than 6, Wisdom being second-most increased, and if none are met the personality is chosen from an "otherwise" category with a larger pool of miscellaneous personalities. For this example, our cleric was filed under the third of the listed categories due to having a +3 to wisdom on top of the +6 to stamina (other stat increases like a +2 to luck or something doesn't influence this current situation). Then it chooses from three or four options depending on gender, which are Kindly, Meddler, Defiant, and Sexy. It gets even more complicated with other stuff within the system, like the Agility tables, with up to five different categories and up to 19 possible personalities within all of them. It's certainly still random, but it can be manipulated to your advantage to get good or bad personalities, based on what you want. It's a bit of a tough-to-wrangle difficulty selector in a weird archaic sense, even a 5% modifier to a stat growth can make a character's stat array look different by endgame. How the Hero's personality is decided is more straight-forward but is a completely different system, I don't have the time or comment space to explain that here, and you can easily find a chart online to help you get to the desired personality
One important thing to note is that, when you get to the part where you're asked if a merchant can help build a new town, it's better to offer a newly created merchant rather than one you've leveled up from the start since that character needs to leave the party in order to do so.
I would go with knight, cleric, and fighter. The fighter has good agility and can do a lot of damage, really more damage than the wizard can do. The cleric learns most of the magic you'll use, and you can turn him into a sage later on in the game so you can get some black magic spells.
One thing you missed: the Words of Wisdom book to turn people into sages can also be obtained as a rare drop from a certain enemy (I think it was a Blue Beakon, if I remember correctly). Though if you wanna farm them, you may wanna bring along a high level thief.
I've played this game so many times that I've started doing all sorts of random starting classes just to shake things up. One time, I accidentally made a part with no magic users, save for the hero, which made me super anxious to hurry up and reach Alltrades Abby so I could reclass someone to learn healing spells. Another time I made a starting party of only three characters instead of four, which basically ended up being the equivalent of playing on hard mode.
Personally, what I've been doing so far is... A- Paragon Hero M (Played as a Warrior, pretty much!) B- Amazon Thief F (Promoting to a Fighter for high AGI and STR!) C- Genius Gadabout M (Promoting to Sage, obviously~) D- Vamp Mage F (Promoting to Sage as well!)
Did this guide help you? If you want more Dragon Quest video's from me, please *like & subscribe!* It's one of my favorite series and I'd love to do more. I'd likely do reviews, and news instead of just another tutorial as well.
P.S. Thank you for the comments everyone! I appreciate your kind words and extra tips! These are neat to know, and super helpful to those watching the video and starting out on Dragon Quest 3.
I'm playing the Game Boy Color version right now and having a good time! My male hero's personality is fearless right now, but later, I'll change it to Valiant later. Also, my starting team is a male thief with Quick, a female cleric with Sexy, and a female mage with Sharp. I'm gonna change the thief to fighter than to warrior in the endgame, and for the cleric and mage, I'll swap each other's class then both to jester so that they can both change to sage in the endgame!
I gotta get back to this. I need to get back to DQVII also. So many good RPG’s I’m my backlog. I stopped DQ3 cuz of the HD2D announcement n the fact that the Switch ver isn’t the best one I’ve been told.
DQ III is a must play! Sadly there hasn't been any news on the HD2D version since the original gameplay video. VII is also a great one, and by far the longest! Also yes IMO the switch and mobile ports aren't very good. I'd suggest this version, or GBC if you can still get into GBC games.
That is one of the most fun aspects of the game, choose and then find out. If you don't like to invest your time experimenting different classes, this game is not for you.
females are practically always better than males because there are many female-only defensive equips that are some of the best in the game (light dress, sacred bikini, etc)
Female Hero *Sexy* Female Thief *Sexy* you can choose to reclass Thief to Fighter, but seed farming is easier wit Thief, while Fighter can score RIDICULOUS damage. Both high speed, high defense classes. Thief has relatively poor offense but has great utility for mob clearing. Female Warrior/Merchant/Thief => Fighter *Sexy* I choose Merchant because “YellHelp” is actually useful for healing. Fighter is better than Warrior Female Cleric *Smart* => Sage (whenever you want, I personally do it after my Cleric gets MidHeal, so I have a SUPER high MP stat on my Sage & I can skip extremely tedious reclassing) Try to get a Starry Bracelet for her I try to avoid too many reclasses, because grinding is not fun at all
Also, a FIGHTER would LOVE A Vamp/Sexy personality. Amazon & Valiant suck because they have lower Agility, Vitality, & Luck compared to Sexy personality. Higher attack aint worth it b. Amazon would be good for a Warrior, but Warrior is straight up outclassed by Fighter
Hello, I have a question; Would it be silly to convert a Gadabout to Sage? When I created my Gadabout I put everything in Intelligence so that when the time came to convert it into Sage I would have a lot of MP. I don't know if I made a mistake or if there are better ways to get the most out of a Gadabout.
The only good reasons to recruit a Gadabout is to make them into a Sage or have a fun challenge playthrough lol. That's their special ability, that they can change immediately to a sage when switching classes. No other class can switch to a sage without a Zen scroll.
The upcoming 2D HD remake is adding skills back INTO the Warrior/Fighter class so they will no longer be pure CRAP since IMHO their kind of useless even with all white/black magic usable since on all but the upcoming remake they don't get MP PER lv up but with skills added INTO the upcoming 2D HD remake they will since they will cost MP per use.
You also left out that if you level a priest or mage to 20, class change them to the opposite magic class (mage to priest, priest to mage), and level to 20, you can then class change a third time to sage. Many people don't know this!
ah true, thought I implied that when I said they can change class to 20 (any time)
@@Shaztopia1 I was saying that (at least for the NES), on DQ3 a priest (or mage) can class change to a mage (or priest if a mage), and then to sage in that order (priest->mage->sage or mage->priest->sage)) without the use of any items. This also allows the now sage to pre-learn spells from both classes and gain extra attributes beforehand.
You can but you will be missing out on the spells above level 20
@@brekedekdang39 A sage will learn all spells a priest and mage can learn. They also have higher stats than priest and mage combined, so are very powerful
@@evannichols3043 Ahh sorry I didn't read yours close enough. So you can level a character to level 20 mage and 20 priest and then they qualify to become a sage. That is cool.
I find that at the end of the game the sages are weak and often get killed in a couple of hits by stronger bosses.
One thing to note in the GBC version: Having a thief is _detrimental_ if you plan on collecting the Monster Medals. If your thief gets a steal at the end of battle, it overrides the roll for a Monster Medal.
It doesn't matter for the other versions, but it's something to keep in mind.
Thanks for the tip, I didn't know about that one. GBC is my top favorite version for DQ III actually.
I've only played 1 dq game and that was for the DS. I started playing dq3 because of the new remake coming out in November. Please make more of these. Great job thanks for the help
Tried to wait for the remake but couldn’t help myself and playing through SNES version now. This beginner’s guide REALLY helped!!!
Glad it helped! Yeah this is an awesome version to play.
I played the gbc version
Just for future reference, a Fighter is almost always better than a warrior in every way. The only think they lack is a large HP pool. They have amazing attack and crit chance and believe it or not, base Armor in DQ3 is determine by the Agility stat which Fighters get LOADS of. They often have higher armor than warriors in late game.
A common tactic for veterans is to have a Warrior and Fighter in the party and simply swap them when you can change jobs. Or Fighters into Sage for great attack and great spells.
How is fighter good end game with weaker claws? Pyramid is great early game if you endure the 1 step encounters, and of course a good budget class.
I'd just make my fighter into a warrior, or have one become a gadabout whistle for metal slime grounding and have high luck, and then a sage.
Not sure why anyone would use mages past oomph, which would support even a warrior to get stronger and have acceleratle to be faster.
Merchant/thief are kinda decent to start for faster gold/drops but obviously get power crept where even astrea's abacus can't catch up.
Sexy/vamp glad vid mentioned personality as it helps a ton for stat growth.
@@MrVariant "How is fighter good end game with weaker claws? " Their insane crit basically nullifies any lowered attack but in the remakes Dragon Claws and Beast Claws provide a nice attack bonus.
@@maglen69 beast claws is post game, which was really tedious but you also mentioned dragon claws which need a ton of mini medals, equally tedious. But thanks for explaining as I see why my martial artist with golden claws tapered off when my oomph warrior was doing (and enduring) more damage.
Halving again from a gadabout could help with crits and have sage support as a martial artist, but it's a gamble to keep changing classes.
Though merchant's dig with a lot of luck from gadabout/martial artist gets rich as I got over 10k once or twice with a lot of tries.
@@MrVariant the remakes fixed the one step bullshit tho
@@akiradkcn oh it's there, just not when you leave the pyramid. But yeah I couldn't imagine rest of the game until selling it 🤣. Better than ff4 edge damaging himself when stealing something worthless anyway, misses.
Personalities are actually only selected semi-randomly, and seed stat bonuses influence what is chosen. Everything falls into a stat category and a secondary category that is decided on a few factors, mainly what is increased second-most. When these are "input" by choosing which stats to increase with the starting seeds, it then randomly chooses from a pool of personalities based on class. For example, a cleric that has stamina be the main boosted stat will be first sent to the Stamina category, and then checks for the secondary deciding factors. In this case, it's the Stamina bonus being greater than 11, then the same bonus being greater than 6, Wisdom being second-most increased, and if none are met the personality is chosen from an "otherwise" category with a larger pool of miscellaneous personalities. For this example, our cleric was filed under the third of the listed categories due to having a +3 to wisdom on top of the +6 to stamina (other stat increases like a +2 to luck or something doesn't influence this current situation). Then it chooses from three or four options depending on gender, which are Kindly, Meddler, Defiant, and Sexy. It gets even more complicated with other stuff within the system, like the Agility tables, with up to five different categories and up to 19 possible personalities within all of them. It's certainly still random, but it can be manipulated to your advantage to get good or bad personalities, based on what you want. It's a bit of a tough-to-wrangle difficulty selector in a weird archaic sense, even a 5% modifier to a stat growth can make a character's stat array look different by endgame. How the Hero's personality is decided is more straight-forward but is a completely different system, I don't have the time or comment space to explain that here, and you can easily find a chart online to help you get to the desired personality
One important thing to note is that, when you get to the part where you're asked if a merchant can help build a new town, it's better to offer a newly created merchant rather than one you've leveled up from the start since that character needs to leave the party in order to do so.
I would go with knight, cleric, and fighter. The fighter has good agility and can do a lot of damage, really more damage than the wizard can do. The cleric learns most of the magic you'll use, and you can turn him into a sage later on in the game so you can get some black magic spells.
High intelligence means high mp and earlier spell learning.
One thing you missed: the Words of Wisdom book to turn people into sages can also be obtained as a rare drop from a certain enemy (I think it was a Blue Beakon, if I remember correctly). Though if you wanna farm them, you may wanna bring along a high level thief.
Dealer is underrated. Early game you get more gold and late game you can spawn high level pachisi shops and get multiple exclusive items.
Oh wow I had no clue about that, might try one of those on my next run
cant wait for the remake
I've played this game so many times that I've started doing all sorts of random starting classes just to shake things up. One time, I accidentally made a part with no magic users, save for the hero, which made me super anxious to hurry up and reach Alltrades Abby so I could reclass someone to learn healing spells. Another time I made a starting party of only three characters instead of four, which basically ended up being the equivalent of playing on hard mode.
Is hero, theif (into sage), fighter, and Priest a bad party set up?
Love this game and guide, glad to have been one of the 3808 peeps to have seen it.
Personally, what I've been doing so far is...
A- Paragon Hero M (Played as a Warrior, pretty much!)
B- Amazon Thief F (Promoting to a Fighter for high AGI and STR!)
C- Genius Gadabout M (Promoting to Sage, obviously~)
D- Vamp Mage F (Promoting to Sage as well!)
Did this guide help you? If you want more Dragon Quest video's from me, please *like & subscribe!* It's one of my favorite series and I'd love to do more. I'd likely do reviews, and news instead of just another tutorial as well.
P.S. Thank you for the comments everyone! I appreciate your kind words and extra tips! These are neat to know, and super helpful to those watching the video and starting out on Dragon Quest 3.
I'm playing the Game Boy Color version right now and having a good time! My male hero's personality is fearless right now, but later, I'll change it to Valiant later. Also, my starting team is a male thief with Quick, a female cleric with Sexy, and a female mage with Sharp. I'm gonna change the thief to fighter than to warrior in the endgame, and for the cleric and mage, I'll swap each other's class then both to jester so that they can both change to sage in the endgame!
That's a great start! Good choice on the thief class switches too. GBC is definitely the way to go for 3.
i like starting with a cleric and a mage, and turning them into a fighter and a thief once they get some good spells.
Came across your retroarch video. super helpful. thanks man!
I'm glad it helped :) thanks for the encouragement!
Fighters good for grinding levels against metal enemies with the critical hit ratio
Trying a Jester to Mage to Thief . Merchant to Priest to Warrior and Fighter to Sage .
I gotta get back to this. I need to get back to DQVII also. So many good RPG’s I’m my backlog. I stopped DQ3 cuz of the HD2D announcement n the fact that the Switch ver isn’t the best one I’ve been told.
DQ III is a must play! Sadly there hasn't been any news on the HD2D version since the original gameplay video. VII is also a great one, and by far the longest! Also yes IMO the switch and mobile ports aren't very good. I'd suggest this version, or GBC if you can still get into GBC games.
@@Shaztopia1 amazing! Thank you!
That is one of the most fun aspects of the game, choose and then find out. If you don't like to invest your time experimenting different classes, this game is not for you.
females are practically always better than males because there are many female-only defensive equips that are some of the best in the game (light dress, sacred bikini, etc)
Definitely choosing fighter class.😅
amazing game.
I hope they rework the personalities with the hero. In the new one.
Very based guide. Thank you very much, bro
Yw, glad it helped
Female Hero *Sexy*
Female Thief *Sexy* you can choose to reclass Thief to Fighter, but seed farming is easier wit Thief, while Fighter can score RIDICULOUS damage. Both high speed, high defense classes. Thief has relatively poor offense but has great utility for mob clearing.
Female Warrior/Merchant/Thief => Fighter *Sexy*
I choose Merchant because “YellHelp” is actually useful for healing. Fighter is better than Warrior
Female Cleric *Smart* => Sage (whenever you want, I personally do it after my Cleric gets MidHeal, so I have a SUPER high MP stat on my Sage & I can skip extremely tedious reclassing) Try to get a Starry Bracelet for her
I try to avoid too many reclasses, because grinding is not fun at all
You can obtain three Garters in normal playthroughs. & Hero can be created wit Sexy/Vamp personality
Also, a FIGHTER would LOVE A Vamp/Sexy personality. Amazon & Valiant suck because they have lower Agility, Vitality, & Luck compared to Sexy personality. Higher attack aint worth it b. Amazon would be good for a Warrior, but Warrior is straight up outclassed by Fighter
what version or remake of the game is this in the video? i love these enemy animations
This is the Super Famicom version - a modded version with English text translated. You can find it through a quick google search :)
Where's the link in the comment for the personality stuff
Whoops! I meant to add that long ago. Sorry about that, it's there now :)
Jw do you have to class change? Or can I beat the game with starting classes
Yep you do not need to change classes and can beat the game without changing. Though it's very advantageous to do so.
Hello, I have a question; Would it be silly to convert a Gadabout to Sage?
When I created my Gadabout I put everything in Intelligence so that when the time came to convert it into Sage I would have a lot of MP.
I don't know if I made a mistake or if there are better ways to get the most out of a Gadabout.
The only good reasons to recruit a Gadabout is to make them into a Sage or have a fun challenge playthrough lol. That's their special ability, that they can change immediately to a sage when switching classes. No other class can switch to a sage without a Zen scroll.
@@Shaztopia1 Ok, so I didn't make a mistake by setting everything to INT?
Thank you very much!
@@Andromeda-Benetnasch Nah good choice in that case, really the intro stats are just a small boost. Still good pick tho
@@Shaztopia1 Thank you!
The upcoming 2D HD remake is adding skills back INTO the Warrior/Fighter class so they will no longer be pure CRAP since IMHO their kind of useless even with all white/black magic usable since on all but the upcoming remake they don't get MP PER lv up but with skills added INTO the upcoming 2D HD remake they will since they will cost MP per use.
Hi. I suscribe your channel. LIKE
Obviously the best team comp is the hero and 3 jesters. DUUUUUUH! lol jk
A smart hero get higher mp.