One of my alumni friends from Full Sail Uni from my game art degree recommend me your videos. Very informative and I’ve learned quite a bit more than I expected. Definitely helped improve my tank model and Kriss Vector.
Can you make another tutorial from high to lowpoly. I mean I saw in many artstation portfolios they triangulate and use minimal poly. can you please make tutorial on that. or if you are busy you can reply me and give some suggestion regards it.
Hi, Mussi,another silly question( Might same as other ppl). for low Poly, is that waste time to merge every part together, or just stack the parts as long as it looks fine? will doing a ruined building. thanks
You apply the multiple color Id on the highres not the lowres. Or option 2 you bake in maya you ID color map and before exporting you reassign à single material
One of my alumni friends from Full Sail Uni from my game art degree recommend me your videos. Very informative and I’ve learned quite a bit more than I expected. Definitely helped improve my tank model and Kriss Vector.
Can always count on you for quality videos mate
Nice job, JL!
You are the best, thanks for your videos!
nice tutorial as usual.
JL you are great,thanks
You are insane! ...love your tutorial ...
Thankss for this amazing full workflow tutorial
Im a indie game developer..
And it is gonna help me a lot.
Aye, nice one Mussi.
ty
Can you make another tutorial from high to lowpoly. I mean I saw in many artstation portfolios they triangulate and use minimal poly. can you please make tutorial on that. or if you are busy you can reply me and give some suggestion regards it.
Amazing.
Can you do one with character models? May need help with mine.
Hi, Mussi,another silly question( Might same as other ppl). for low Poly, is that waste time to merge every part together, or just stack the parts as long as it looks fine? will doing a ruined building. thanks
great
nice
Hey @JLMussi. May I ask how come in Substance Painter you have one texture set while in Maya you have assigned different materials on the low poly?
You apply the multiple color Id on the highres not the lowres. Or option 2 you bake in maya you ID color map and before exporting you reassign à single material
Mussi please wich one is better 3dsmax or maya ,. Vray or keyshot , zbrush or mudbox thanks in advance
whichever you're most comfortable with - the tool doesn't make great art, especially if the user/artist is shit. zbrush over mudbox though