Quick tip for driving rovers on low gravity worlds: increase the “friction control” setting to 3 or higher (it can go all the way to 10) and you will have better traction, making it harder to flip over. I also found that setting the spring strength to 1.25 helps a bit too.
Set the reaction wheels to "sad/autopilot only", then turn SAS on. It will fight to keep the rover level, while your driving inputs won't effect it. Also, you can slap a jet engine onto a Rover with the nozzle facing the towards the sky. The trick is that the CG of jet engines is far ahead of the part, so your Rover will have a CG below the ground and will be impossible to flip. Set the friction control on the front(steer) wheels lower than the rear, probably around 0.4 to 1.0. This will make your front wheels slide(understeer) if you turn sharply, helping prevent a flip from a tight turn.
I love the cargo bay deployment! :D I love the whole ship; I'd already saved the video to my KSP list before the transfer burn, but that cargo bay was the icing on the cake. :) A few weeks ago, I made a science rover with wheels which pivoted out from underneath itself to a very wide stable track. Now to see if you've done the same... Oh! _Nice!_ Hahaha I never thought of splitting it in half lengthwise. That's great! XD I couldn't do it with mine because it's based on the lander can in rover configuration. I rely on the lander can's reaction wheels to keep the rover upright while the wheels are tucked in. However, it can hardly drive up the Mk3 cargo ramp anyway because Squad broke the ramp some time in the last few versions, making the very end bit of the ramp not be solid for its full width. Or at least, that's what I experience on my machine. Haha! Rover stability... I like to use reaction wheels to augment it, and sometimes even RCS. (I have a very heavy _ranger_ on Minmus.) When accelerating or braking, reaction wheels or RCS bias the forces in such a way as to improve traction and stability. When turning, you have to roll with the turn to counter the rover's tendency to flip. With WASD controls on Qwerty, rolling with the turn means pressing E with D or Q with A. Note that if you're going fast backwards, you have to press the opposite key. Don't do fast backwards if you can help it. :) Having written all that, I'm also experimenting with _hopper_ or _puddle-jumper_ class vehicles which may be easier to handle than rovers and which certainly can travel long distances with much greater speed and comfort. Being essentially rockets designed to land easily, they can hop from one side of a planet to the other if given enough fuel. I've been trying to build one which can reach orbit from Tylo's surface. I love the flipping arm. :D It reminds me of that amazing moment on Robot Wars where the first robot to have a flipper flipped itself out of the pit. The next year, every robot had one, but on that first time, no-one was expecting it! :D
This may be over engineered in your point of view but I think the over engineered parts are practical . I also applaud the robotic features. Turning a cargo bay never occurred to me. I guess I didn't watch enough transformers as a kid lol 😆 the flip arm I've been wanting something like that on my rovers. And splitting the rover in half length wise was an awesome outside the box way to do it.. most videos I've seen people either make a bigger cargo bay or find a way to retract the wheels. And make it more compact for transport. I'll have to try a couple things next time I'm on ksp
Near unflippable (read: uncrashable) rover regardless of how narrow the wheels are: All reaction wheels set to "SAS only" and the "forward" point should aim straight up, then set it to "radial out" (make sure craft is in surface mode and not orbit mode) and the craft will seriously land like a cat almost no matter how badly you drive. I even managed to make a nuclear motorbike work totally fine to drive.
I tried pistons as axles first. I didn't want to clip them into each other, so the design got weird and symmetry didn't really work. I used hinges instead, and the result works pretty well.
Rovers is the thing i still keed to get better at. Thing is i always go big so building big rovers that are actually useful and doesnt steer like a ship is quite difficult 😂
Quick tip for driving rovers on low gravity worlds: increase the “friction control” setting to 3 or higher (it can go all the way to 10) and you will have better traction, making it harder to flip over. I also found that setting the spring strength to 1.25 helps a bit too.
Set the reaction wheels to "sad/autopilot only", then turn SAS on. It will fight to keep the rover level, while your driving inputs won't effect it.
Also, you can slap a jet engine onto a Rover with the nozzle facing the towards the sky. The trick is that the CG of jet engines is far ahead of the part, so your Rover will have a CG below the ground and will be impossible to flip.
Set the friction control on the front(steer) wheels lower than the rear, probably around 0.4 to 1.0. This will make your front wheels slide(understeer) if you turn sharply, helping prevent a flip from a tight turn.
Thanks
I love how the deployment is more impressive than the rover! When i play KSP and i fail a launch, i say AGAIN in your voice LMAO.
To show you the power of Clamp-O-Tape
*I SAWED THIS ROVER IN HALF!*
Now that's a lotta damage!
My trick to keep rovers upright is to put reaction wheels with only roll control and enable SAS. That or make it super bottom heavy.
The rapier engines have COMs OUTSIDE the part so theyre really good for making stuff bottom heavy
Nice! I've used pilot only and sas only with some success. I didn't even think to click the actuation settings, thanks.
10:25 That's clever!
Moon big! wait wrong channel, Rocket big!
One of the coolest spacecraft I've seen on KSP.
Nice work 😀
I love the cargo bay deployment! :D I love the whole ship; I'd already saved the video to my KSP list before the transfer burn, but that cargo bay was the icing on the cake. :) A few weeks ago, I made a science rover with wheels which pivoted out from underneath itself to a very wide stable track. Now to see if you've done the same... Oh! _Nice!_ Hahaha I never thought of splitting it in half lengthwise. That's great! XD I couldn't do it with mine because it's based on the lander can in rover configuration. I rely on the lander can's reaction wheels to keep the rover upright while the wheels are tucked in. However, it can hardly drive up the Mk3 cargo ramp anyway because Squad broke the ramp some time in the last few versions, making the very end bit of the ramp not be solid for its full width. Or at least, that's what I experience on my machine.
Haha! Rover stability... I like to use reaction wheels to augment it, and sometimes even RCS. (I have a very heavy _ranger_ on Minmus.) When accelerating or braking, reaction wheels or RCS bias the forces in such a way as to improve traction and stability. When turning, you have to roll with the turn to counter the rover's tendency to flip. With WASD controls on Qwerty, rolling with the turn means pressing E with D or Q with A. Note that if you're going fast backwards, you have to press the opposite key. Don't do fast backwards if you can help it. :)
Having written all that, I'm also experimenting with _hopper_ or _puddle-jumper_ class vehicles which may be easier to handle than rovers and which certainly can travel long distances with much greater speed and comfort. Being essentially rockets designed to land easily, they can hop from one side of a planet to the other if given enough fuel. I've been trying to build one which can reach orbit from Tylo's surface.
I love the flipping arm. :D It reminds me of that amazing moment on Robot Wars where the first robot to have a flipper flipped itself out of the pit. The next year, every robot had one, but on that first time, no-one was expecting it! :D
This may be over engineered in your point of view but I think the over engineered parts are practical .
I also applaud the robotic features. Turning a cargo bay never occurred to me. I guess I didn't watch enough transformers as a kid lol 😆 the flip arm I've been wanting something like that on my rovers. And splitting the rover in half length wise was an awesome outside the box way to do it.. most videos I've seen people either make a bigger cargo bay or find a way to retract the wheels. And make it more compact for transport. I'll have to try a couple things next time I'm on ksp
Sawing the rover in half is a great idea! Probably the lowest part-count method of folding up.
Wow.
Another genius rover design!
Perfect fit as well!
How the rover went on the surface of Duna from the lander gives me Wall-E vibes
The whole lander setup gave me wall-e vibes
I will always remember the design philosophy for my rover. Make it's landed with wheels.
The rover delivery system is genius o_o
Ah, yes, the Experimental Arm Science Thingy, or E.A.S.T.
Near unflippable (read: uncrashable) rover regardless of how narrow the wheels are: All reaction wheels set to "SAS only" and the "forward" point should aim straight up, then set it to "radial out" (make sure craft is in surface mode and not orbit mode) and the craft will seriously land like a cat almost no matter how badly you drive. I even managed to make a nuclear motorbike work totally fine to drive.
Awesome! I hear SAS radial out is great for landing helicopters, too.
An "over the top" vehicle in a Shadowzone video??!
Use extended pistons as axles. Now the wheels can be as far apart as you want!
I tried pistons as axles first. I didn't want to clip them into each other, so the design got weird and symmetry didn't really work. I used hinges instead, and the result works pretty well.
2:42 How do you get that sun reflection?
Thats probably scatterer
Astronomeer's Visual Paxk
Rovers is the thing i still keed to get better at. Thing is i always go big so building big rovers that are actually useful and doesnt steer like a ship is quite difficult 😂
The rovers are happy
I had a rover/tanker on Minmus. It worked great until 1.12. Now it slides around everywhere, even on flat terrain. It was very disappointing.
I put RCS on my big rover, and 20 wheels. :) Granted, the RCS is because it's also a rocket, but it's proved useful.
oh. my. days
you could have just attached the wheels to some breaking ground robotic parts so it could fold up and fit in a cargo bay...
whats the viaual mods?
Environmental Visual Enhancements and Scatterer
@@ShadowZone just them? Didn't remember them to be this good looking lol
second