Timeline - ULTRAKILL Enemy Overhaul

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  • Опубликовано: 28 окт 2024

Комментарии • 447

  • @pitr
    @pitr  2 месяца назад +1041

    There is a typo in the video. I apologize greatly 🥺

    • @curtainsandsuch
      @curtainsandsuch 2 месяца назад +129

      I do not forgive you..

    • @genericusername1997
      @genericusername1997 2 месяца назад +132

      All is forgiven❤️

    • @Micha-Hil
      @Micha-Hil 2 месяца назад +19

      it's ok we forgive you

    • @ClearwaterUK
      @ClearwaterUK 2 месяца назад +72

      Unforgivable, sentenced to 1 ranked match of League

    • @Akszew
      @Akszew 2 месяца назад +30

      Dont worry pitr your crimes against humanity have been forgotten

  • @Ayeloo
    @Ayeloo 2 месяца назад +1358

    After 5 long years, ULTRAKILL will officially have enemies. Great job everyone!

    • @randomidkreal
      @randomidkreal 2 месяца назад +77

      after 5 years in development, hopefully it will have been worth the wait

    • @BeetleTheBoy
      @BeetleTheBoy 2 месяца назад +20

      There will be game video games in the video games video video game video video

    • @adamixziober
      @adamixziober 2 месяца назад +18

      ​@@randomidkreal hopefully we dont get random crits

    • @Lars_Hermsen
      @Lars_Hermsen 2 месяца назад +35

      @@randomidkreal The wait of-
      Wait of the-
      wait of-
      Wait of the world????

    • @pleb_guy
      @pleb_guy 20 дней назад

      @@adamixziober tf2 random crits are very fair and balanced.

  • @daystructo
    @daystructo 2 месяца назад +1163

    I've always wondered what hell devs go through to create games

    • @vadiks20032
      @vadiks20032 2 месяца назад +145

      i think even devs don't know. they just go through the hell and thats it

    • @ovonamarmita5138
      @ovonamarmita5138 2 месяца назад +74

      just imagine tenebre rosso sangue playing while someone looks in dispair into a laptop screen, then you will get a simple picture

    • @Thebaddiestro
      @Thebaddiestro 2 месяца назад +17

      I'm guessing Dante's Inferno

    • @jonathan10007
      @jonathan10007 2 месяца назад +8

      it’s much more convoluted than this

    • @PHOTON.thief.
      @PHOTON.thief. 2 месяца назад

      The kind of hell that bites you back in the ass in the future, baby!

  • @KindilVig
    @KindilVig 2 месяца назад +915

    PITR is so powerful at this point they just be creating timelines from thin air

  • @poweroff1225
    @poweroff1225 2 месяца назад +523

    PITR really just said "fuck it, we ball" and fixed Hakitas spaghetti codes

    • @tropical2153
      @tropical2153 2 месяца назад +19

      He really didnt touch the code though..

    • @randomcatdude
      @randomcatdude Месяц назад +25

      reddit is down the hall and to the left

    • @Eavontide
      @Eavontide Месяц назад +10

      ​@@randomcatdudesuch a stupid response these days

    • @Therealjimpter
      @Therealjimpter Месяц назад +29

      @@randomcatdudetrump talking to the home alone kid

    • @corndogznketup
      @corndogznketup Месяц назад +4

      @@Therealjimpter Kevin McCallister for president 💯

  • @retroactivecontinuity87
    @retroactivecontinuity87 2 месяца назад +512

    Full Act 3 release is gonna be a whole new Ultrakill at this rate

    • @r4inbowsugar
      @r4inbowsugar 2 месяца назад +118

      ultrakill of theseus

    • @aeolianthecomposer
      @aeolianthecomposer 2 месяца назад +53

      Ultrakill is slowly turning into a game engine

    • @Draughster
      @Draughster 2 месяца назад +17

      Thats fucking good lmao​@@r4inbowsugar

    • @massgunner4152
      @massgunner4152 2 месяца назад +7

      Still no yellow arm tho

    • @bigdued7039
      @bigdued7039 Месяц назад +3

      Ultrakill evolves into Gigakill

  • @Micha-Hil
    @Micha-Hil 2 месяца назад +426

    Uh oh! Cleanup on aisle: ULTRAKILL!!

    • @crunchyfreeze
      @crunchyfreeze 2 месяца назад +50

      SOMEONE LEFT [[There]] [[filth]], [[Lyeing Around]]…

    • @Insert6character4name.
      @Insert6character4name. 2 месяца назад +16

      *after hours starts playing in the background*

    • @KotatsuStudioBR
      @KotatsuStudioBR 2 месяца назад +19

      @@crunchyfreeze A {[[RIDE AROUND HELL]] ON MY [[Specil]] ROCKET LAUNCHER

    • @InserirNomeDeUsuario
      @InserirNomeDeUsuario 2 месяца назад +12

      ​​@@KotatsuStudioBRV1?!?! WAS THAT AN ULTRARICO[BIG SHOT] JUST NOW!?
      WOW!! IM SO [Proud] OF YOU, I COULD [Destroyed] YOU!
      [Hell], are you WATCHING?
      ITS TIME TO HAVE A VERY [Specil] FIGHT...
      *Epic breakcore version of "BIG SHOT" start playing*

    • @KotatsuStudioBR
      @KotatsuStudioBR 2 месяца назад +6

      @@InserirNomeDeUsuario
      *V1
      *V1
      *V1
      *I NEED YOU.
      *I NEED [[YOU]] TO BE [[ULTRA]] WITH ME
      *[[ULTRA]] [[ULTRA]] BIG !!
      *SO BIG WE'RE GONNA [[Slam Storage + Extended Rocket Ride + Core Nuke +Overpump + Rocket Grapple Explosion]] SO TALL WE SEE PAST THE DARK

  • @guywithaguitar1827
    @guywithaguitar1827 2 месяца назад +262

    Pitr’s voice is so beautiful… I didn’t know they could sing like that 😪😪🥺

  • @genericusername1997
    @genericusername1997 2 месяца назад +534

    Hell if it had Adobe🤯

    • @GenericUsernamed
      @GenericUsernamed 2 месяца назад +9

      Hi generic username

    • @SoraFinalMix
      @SoraFinalMix 2 месяца назад +47

      So just normal Adobe

    • @genericusername1997
      @genericusername1997 2 месяца назад

      @@GenericUsernamedHi generic username🤑

    • @ultrio325
      @ultrio325 2 месяца назад

      even after the death of humanity Adobe would STILL somehow scam hell

    • @genericusername1997
      @genericusername1997 2 месяца назад +7

      @@GenericUsernamedHi generic username

  • @flamingpizzareuploads4724
    @flamingpizzareuploads4724 2 месяца назад +193

    As a novice programmer I never would have thought of using a timeline like this. Then again, that's why PITR makes the big bucks and I don't

    • @aeolianthecomposer
      @aeolianthecomposer 2 месяца назад +57

      Making systems that allow you to automate/simplify the tasks you're gonna be doing a lot is usually a great idea

    • @drfranklive2222
      @drfranklive2222 2 месяца назад +35

      PITR makes the ULTRABUCKS

    • @subject_reever46
      @subject_reever46 Месяц назад +10

      You need programmer socks and become bottom, if you want to go big like Pitr

    • @aeolianthecomposer
      @aeolianthecomposer Месяц назад

      @@subject_reever46 Can confirm

    • @hmx8694
      @hmx8694 21 день назад

      ​@@drfranklive2222Pitr has the FISTFUL OF DOLLAR

  • @EMan-xj5cz
    @EMan-xj5cz 2 месяца назад +177

    Pitr I swear every single person who makes custom levels loves you

  • @mair-chyan
    @mair-chyan 2 месяца назад +118

    I don't have programming skills and English isn't my first language, so I understood no more than my cat would understand but thanks PITR for what you do, whatever it is

    • @santiugarte3792
      @santiugarte3792 2 месяца назад +8

      Exactly my case

    • @Azertyyys
      @Azertyyys 2 месяца назад +17

      Average ultrakill player not understanding anything but still praising the devs for every breath they take

    • @ScavengingWisdom
      @ScavengingWisdom 2 месяца назад

      @@Azertyyyswe

    • @eyemoisturizer
      @eyemoisturizer 2 месяца назад +27

      @@Azertyyysultrakill devs are cool because they make cool video game we do not care wtf their funny magic words mean

    • @dooplon5083
      @dooplon5083 Месяц назад +4

      it's more a programming issue than English I'd imagine, but I'll break it down the way I understand it
      in videogames, a simple attack can have multiple components:
      1. animations that control how a model visually moves, like waving its hand or exploding for example
      2. sounds that play to make things feel more convincing (a silent gun will feel weaker and less real than a loud one after all)
      3. collision/hurt/hit boxes, which are all 3d shapes placed around a model that check for if another shape enters or is trying to enter it, with the effects varying based on type
      collision boxes make things feel solid, as an example, they can prevent the player from phasing through enemies or props or whatever you need them to make them feel solid to a player
      hurt boxes check if something is touching/inside them to figure out if its owner needs to get damaged, like to break a crate or kill an enemy
      hit boxes interact with hurt boxes to tell the hurt boxes if they need to hurt something (because they just hit them)
      in the video pitr explains that ultrakill used to have really bad an inefficient way of controlling all of this, making it hard to work with, but now it's all controlled by listing out when these get applied to an enemy on a timeline. an example would be telling the filth enemy (shown here) to lunge at the player for a second, use the lunge attack sound while it does to sound believable, and place hit boxes to harm the player with at the mouth starting half a second into the attack and ending that half a second later (because the enemy hit the ground in the animation)
      this was all how I understood it but if anything is still confusing feel free to tell me

  • @JessePinkmanreal
    @JessePinkmanreal 2 месяца назад +366

    jesse pinkman approved

  • @Xephoriah
    @Xephoriah 2 месяца назад +46

    It takes a true genius like PITR to un-spaghettify code in such a streamlined manner.
    The truest of chads are the humble people that work behind the scenes to make things easier for all of us.
    You're a real one!

  • @Nikicusyes
    @Nikicusyes 2 месяца назад +39

    Kitr jumpscare 4:43

  • @Yo_El_Mismisimo
    @Yo_El_Mismisimo 2 месяца назад +99

    Idk anything about programing or what even is this, but if it's good, then I am all aboard

    • @aeolianthecomposer
      @aeolianthecomposer 2 месяца назад +25

      Basically, the game itself stays the same, but this system should simplify the process of creating new enemy animations for the devs and modders

    • @Yo_El_Mismisimo
      @Yo_El_Mismisimo 2 месяца назад +5

      @@aeolianthecomposer thanks for explaining

    • @adamsvrzic809
      @adamsvrzic809 2 месяца назад

      ​@aeolianthecomposer i'm not familiar with Unity, how did they do it before, then?
      Just curious.

  • @moss8981
    @moss8981 2 месяца назад +71

    never doubted
    not for a second

  • @TheAbyssalStorm
    @TheAbyssalStorm 2 месяца назад +34

    I take that this will make enemy creation easier. I like it.

  • @GuilherminoBr
    @GuilherminoBr 2 месяца назад +55

    This is literally Godot's animation player

    • @tipx2master788
      @tipx2master788 2 месяца назад +22

      SO TRUE!! GODOT BROS REPRESENT!!

    • @guydoesthings7580
      @guydoesthings7580 2 месяца назад

      ​@@tipx2master788GODOT ON TOP

    • @Dr.Freeman...
      @Dr.Freeman... 2 месяца назад +8

      coffee

    • @heberb
      @heberb 2 месяца назад +3

      ​@@Dr.Freeman...ah, hello Gordon Freeman! it's good to see you.

    • @spring_nottheseason2484
      @spring_nottheseason2484 Месяц назад +6

      milk.. outside a milk... inisde a bag.. out..

  • @Fenrir1218_
    @Fenrir1218_ 2 месяца назад +34

    As someone who's interested in game development, seeing the whole process like this is really insightful! Thanks for sharing! ❤

  • @skymeyzz8431
    @skymeyzz8431 2 месяца назад +23

    Wow, now that you've done it it seems to be a feature that should be already added to unity lmao, really impressive job dude !

  • @websilly
    @websilly 2 месяца назад +12

    '' Thanks PITR ! '' We all say in unison

  • @TheThirty
    @TheThirty 2 месяца назад +17

    incredible stuff, pitr and heckteck!! again, thanks so much for giving us all a peek into what goes on with the developer side of things. as a game dev myself, i always love seeing the behind the scenes of my favorite games, and you always deliver with that stuff with ultrakill! happy to see that development is coming along smoothly!! :D

  • @SystematicTrouble
    @SystematicTrouble 2 месяца назад +6

    the kitr frame at the end though. Loved it.

  • @serhiiko7141
    @serhiiko7141 2 месяца назад +8

    this is unreal. just insane. literally ULTRA
    edit: as a unity game dev myself i can say that this is not something that you would just make. it's hard to do and takes a long time. i'd even say that this is maybe overkill for what ultrakill is. PITR, hecktech and whoever else worked on this system definetly did a really good job

    • @rhysbaker2595
      @rhysbaker2595 2 месяца назад +7

      Idk that this would be overkill. We don't know what's going to be added in act 3 or ukmd difficulty.
      Also for the modding community, this is insanely useful.
      And since they are overhauling all the old levels, this is much neater than whatever they had before

    • @absolutewisp
      @absolutewisp 2 месяца назад +1

      ​@@rhysbaker2595not sure how the modding community will benefit from this, if at all. Editor tools like this don't work in built games. Of course modders will be able to manually do the same things the tool does, but they won't be able to use the convenient timeline view.

    • @ZedDevStuff
      @ZedDevStuff 2 месяца назад +3

      ​@@absolutewisp unless it gets released to us of course. Actually it might get released for Tundra users since they have access to a ULTRAKILL project to build custom levels in Unity

    • @absolutewisp
      @absolutewisp 2 месяца назад +1

      @@ZedDevStuff oh, if modders have access to the actual Unity project then
      a) Hakita is even more based than I thought
      b) using editor tools suddenly becomes possible and makes me very excited for the future

    • @ZedDevStuff
      @ZedDevStuff 2 месяца назад +1

      @@absolutewisp I have friends with access to Tundra, it is the entire game apparently, or at least most of the code and all the assets. Iirc Waffle told me you could compile the game from that if you wanted to

  • @ULTRAROBIEHH
    @ULTRAROBIEHH 2 месяца назад +10

    I am so excited, I can't wait to get my hands on this

    • @hinestraza
      @hinestraza 2 месяца назад +2

      hello robi, also same here

  • @omegaphoenix9414
    @omegaphoenix9414 2 месяца назад +4

    Knowing Unity, this is very impressive and useful. Amazing work!!! This'll make things much easier

  • @archetype5993
    @archetype5993 2 месяца назад +2

    I have NO idea what is going on but i love it. Keep it up.

  • @toby-we3zj
    @toby-we3zj 2 месяца назад +12

    this is definetly a pitr thing to code

  • @epic1456
    @epic1456 2 месяца назад +9

    Thank you PITR, very cool

  • @helohel5915
    @helohel5915 Месяц назад +2

    I think it's really funny that this is being done now, with only 1 layer's worth of enemies left to add, instead of earlier when it would have helped a lot with programming
    Ahh gamedev... so brilliant

  • @Zephyr713
    @Zephyr713 2 месяца назад +2

    I love watching this game slowly improve through your videos

  • @ultrio325
    @ultrio325 2 месяца назад +4

    well, now someone NEEDS to make a rewind-based enemy in ULTRAKILL

  • @sammyToesis
    @sammyToesis 2 месяца назад +2

    Seeing the polish youve put into this game is fucking awesome. Thank you for posting these behind the scene videos

  • @Deadfurr
    @Deadfurr 2 месяца назад +35

    So basically a mini game engine inside of a game engine, bonkers!

    • @Scionmaster5213
      @Scionmaster5213 2 месяца назад +3

      So basically geometry dash

    • @onionymous6127
      @onionymous6127 2 месяца назад +1

      That's nowhere near to a mini game engine inside of a game engine dude 😭😭😭😭😭😭

    • @johnwicked1132
      @johnwicked1132 2 месяца назад +5

      wait until he finds out what level editors are

  • @Vetrical
    @Vetrical 2 месяца назад +47

    More UK from PITR :D

    • @dumbvillage9253
      @dumbvillage9253 2 месяца назад +14

      United kingdom
      Ukraine

    • @silverius678
      @silverius678 2 месяца назад +11

      ​@@dumbvillage9253 Elizabeth Prime

    • @thebaseandtriflingcreature174
      @thebaseandtriflingcreature174 2 месяца назад +5

      ​@@silverius678 This lead coffin, to hold me!?

    • @marcoplay26
      @marcoplay26 2 месяца назад +1

      ​@thebaseandtriflingcreature174 the kingdom of England has long since forgotten my name, and i am EAGER to make them remember

  • @TheMMMification
    @TheMMMification 2 месяца назад +1

    This looks really cool! I hope reworking the enemies to utilize this new feature is gonna be a quick and painless process.

  • @simonciott
    @simonciott 2 месяца назад

    i really love seeing pitr make progress in cleaning out hakita's old code as if watching one of those room organizing asmr's but slowed down 100 times

  • @kristov8907
    @kristov8907 2 месяца назад

    there is more of a blessing when pitr uploads a devlog

  • @MrMcJazzhands
    @MrMcJazzhands 2 месяца назад

    I don't know how you do it PITR, I'm sitting here struggling to make a goblin climb walls in a platformer I'm working on and you're out here working on overhauling enemy behaviors to tidy things up. I've got nothing but respect for you and Heckteck, and the rest of the team if I'm being honest. Just goes to show I have way more to learn about making games and in a way that's super encouraging.

  • @remained_mind
    @remained_mind 2 месяца назад

    It's really cool to see how one of my favorite games is built from the inside. I would like more videos directly from Unity

  • @marcoplay26
    @marcoplay26 2 месяца назад

    I do not know a thing about programming so I'll just say "i like your funny words magic man" and aprecciate the effort into making such a fun and top tier game

  • @alfonshedstrom9859
    @alfonshedstrom9859 2 месяца назад +1

    Animation events that span frames are one of those features I really wish Unity had by default because they're super good for any sort of action game. Unreal has Notify states which are just that and they're super nice to work with

  • @elflanceto2483
    @elflanceto2483 Месяц назад

    Thanks for taking your time

  • @magic00squirrel
    @magic00squirrel 2 месяца назад

    As a unity developer myself, I find this very fascinating. I didn't know that so much could be done with the timeline.

  • @ngmatt8652
    @ngmatt8652 Месяц назад +1

    I got to the part about marker and clip tracks before my brain shut down

  • @goosemann2389
    @goosemann2389 2 месяца назад

    After months of hard work, ultrakill development have finally learned to unravel 1(one) strand of spaghetti code

  • @ReallyCoolChezbonger
    @ReallyCoolChezbonger 5 дней назад

    cant wait for you to get an aneurysm trying to fix the maurice code (or not) (but its the peak of hakitagetti code)

  • @PlatPlat613
    @PlatPlat613 2 месяца назад

    Thank you for making these explanation videos

  • @randomlittleidot
    @randomlittleidot 2 месяца назад

    lets say it together, “THANK YOU PITR‼️‼️‼️‼️”

  • @phoenixthegrandanomaly236
    @phoenixthegrandanomaly236 2 месяца назад

    I have no idea what's happening here but great work!

  • @fkjaha
    @fkjaha 2 месяца назад

    So excited to decompile and see how it works

  • @Nemiitix
    @Nemiitix 2 месяца назад

    Incomprehensible. Can't wait to try on my own 👍

  • @reccatimes2
    @reccatimes2 2 месяца назад

    Thank you for all your hard work PITR.

  • @purple781
    @purple781 2 месяца назад

    bro made a whole unity extension for ultrakill, based

  • @engineermalotaibi
    @engineermalotaibi 2 месяца назад

    man pitr and heckteck are doin work on ultrakill
    good for them

  • @masterchief5589
    @masterchief5589 2 месяца назад +2

    Good jobs guys, keep up good work

  • @SandwichGamesHeavy
    @SandwichGamesHeavy 2 месяца назад

    That's why the game devs are creating their own tools. This way you can simply create a behaviour, and not a seperate script each time.

  • @spicyjakob234
    @spicyjakob234 2 месяца назад

    oohhhh very nice!
    certainly beats the 3 different, indiviual things i go through!

  • @FireFusionYT_0
    @FireFusionYT_0 2 месяца назад +6

    Mans teased new cheats for the new update oh lawd

    • @varahunter68
      @varahunter68 2 месяца назад

      well at least one is already in the current ver, just through the console

    • @MegaICS
      @MegaICS 2 месяца назад +1

      also the "altar" enemy apparently

  • @Jmcgee1125
    @Jmcgee1125 2 месяца назад

    This is exactly the kind of system that will pay the biggest dividends.

  • @bluefenix1457
    @bluefenix1457 2 месяца назад

    Thank you devs for your hard work 🤝

  • @zanolsena
    @zanolsena 2 месяца назад +1

    I would kill for a release of this on the asset store for public use.

  • @aidencook5524
    @aidencook5524 2 месяца назад +1

    idk why but the filth just sitting there in the endless void while PITR teaches abt coding is really funny to me

  • @Somethinorother.
    @Somethinorother. 2 месяца назад

    I don’t know what’s happening here but YIPPE PITR UPDATES YIPEEE!!!

  • @sleeper6548
    @sleeper6548 2 месяца назад +1

    I recently watched a video where someone was trying to yank the gun code of ultrakill into their own school project but after seeing the code, they decided to rather code the gun themselves
    I guess the code rework would be useful for modders

  • @shuffle_rush
    @shuffle_rush 2 месяца назад +1

    I think it's nice that the dictionary definition of a bottom found another dictionary definition of a bottom to code with.

  • @SiggyTundra
    @SiggyTundra 2 месяца назад

    Thank you pitr! Very cool!

  • @supahpuffin8902
    @supahpuffin8902 2 месяца назад

    Wish I knew what any of this meant! Hell yeah!

  • @lukecreator
    @lukecreator 2 месяца назад

    interesting as hell thanks for sharing with the class

  • @PHOTON.thief.
    @PHOTON.thief. 2 месяца назад

    i like to imagine that this is how God in Ultrakill made the timeline

  • @smallkloon
    @smallkloon 2 месяца назад

    hell yea. will be great for custom level people

  • @-arthura
    @-arthura 2 месяца назад

    thanks, I'll make sure to steal every single aspect of your animator

  • @wintiesnowflake
    @wintiesnowflake 2 месяца назад

    doodleman and fruitcircuit jumping for joy rn

  • @duncanidaho4787
    @duncanidaho4787 Месяц назад

    Beautiful kitty btw.

  • @dudewswaggames
    @dudewswaggames 2 месяца назад

    I LOVE YOU PITR!!!!

  • @kusannn
    @kusannn 2 месяца назад

    wow, very cool instrument

  • @landsquid9509
    @landsquid9509 2 месяца назад

    i cant wait for this to break every custom enemy ever

  • @degebs7146
    @degebs7146 2 месяца назад

    This reminds me of the Sequencer from Little Big Planet 2 and 3. It's very similar in function.

  • @Indostastica
    @Indostastica 2 месяца назад

    exquisite

  • @cripplewitharipple8149
    @cripplewitharipple8149 Месяц назад

    wtf is anyone even talking about here whatever thanks for letting me shoot things with cool music pitr and hqkita

  • @notpumkin
    @notpumkin 2 месяца назад

    So it's like you smashed the animation window with part of the animator itself into one thing

  • @ray3608
    @ray3608 Месяц назад +1

    bite sound is death sound reversed im in shock

  • @tlbwarior2327
    @tlbwarior2327 Месяц назад

    unrelated but i really hope size 2 fish ends up being a super hard boss fight on par with the difficulty of sisyphus prime, that would be awsome.

  • @unnamed-bi1cj
    @unnamed-bi1cj Месяц назад

    I love your kitr

  • @Eggyteevee
    @Eggyteevee Месяц назад

    I fell into a rabbit hole and now I have questions which answers I dont know how to get

  • @limonero8757
    @limonero8757 Месяц назад

    I don't understand a single thing about coding, but I'm watching the video nonetheless.

  • @MegaICS
    @MegaICS 2 месяца назад +1

    P-3'S BOSS WILL BE GIVING A PROOF THAT P=NP

  • @SandwichGamesHeavy
    @SandwichGamesHeavy 2 месяца назад

    Facinating

  • @LocalPlagueDoc
    @LocalPlagueDoc 2 месяца назад +1

    Even as someone with minimal programming knowledge, i can tell this is super intuitive and practical to use! 😮
    Out of curiosity, does this mean you'll redo all of the enemies' animations? 🤔

  • @tomertrashman5723
    @tomertrashman5723 2 месяца назад +1

    We have dependency injection in ultrakill before gta 6

  • @alpisala
    @alpisala 2 месяца назад

    Very cool system!

  • @TauGuyUT
    @TauGuyUT 2 месяца назад

    Looking on hakita's code reminds me of Source spaghetti.

  • @JNJNRobin1337
    @JNJNRobin1337 2 месяца назад

    this will make things: Faster

  • @fourlion_everywhere
    @fourlion_everywhere 2 месяца назад

    Cool!

  • @Hydraxouz
    @Hydraxouz 2 месяца назад

    Holy cannoli, I yearn for the destruction of Unity's Animator systems. This is insane honestly, I wish this system was a standard feature with Unity.

  • @meeyatttA
    @meeyatttA 2 месяца назад

    Nice work

  • @AlexPlaysRR
    @AlexPlaysRR 2 дня назад

    woah.. no more scripting custom enemies?!?!?! AWESOME!

  • @notlunaticdancer4393
    @notlunaticdancer4393 2 месяца назад +2

    Interesting. So you've reinvented the animation clip editor? I'm failing to see what can this do that the animation editor can't. I guess the one thing is doing things without playing an animation, but even that can be hacked in by using a clip with no bone transformations and putting events over it and using that on a non-primary animation layer. It does look sleek as hell though.

    • @woahmamaawoogahonkahonka
      @woahmamaawoogahonkahonka 2 месяца назад +1

      It’s optimised for their exact purposes and is thereby more convenient + faster to do what they need

  • @Puro_stan
    @Puro_stan 2 месяца назад

    Can't wait until ultrakill is bug free