Mistakes and things I missed (most of which pointed out by the comments ♥) Mistakes: 14:00 5-2 and 5-4* 15:31 This event actually isn't random. It happens every time you don't have a torch or skull and have completed 0-S 21:15 Dropping V2 into the pit doesn't actually softlock the game. The arm will just spawn after ~2 minutes 24:54 This actually applies to jumping off of any enemy, FP is just the easiest to do this with Missed: There's whatever the fuck this is inside the bomb in 7-2 ruclips.net/video/xWoek7qsrFI/видео.html There is a second arm boy in the credits. Link to location is here ruclips.net/video/NJ6wsCOtKGQ/видео.html If you hit the coffin of a dead gutterman with a knuckleblaster, you can see the skeleton of the person fueling it If you restart a level with the marksman in your hand, you can see a dog on the coin panel for a sec Passive mannequins will sometimes change positions when you're looking away, but it's a bit finicky I forgot to include my boy Hank on 1-4 and 5-3 “Hark! Neptune has struck them dead” on 5-2 In 5-2, you can hit a streetcleaner into the door with the blue skull behind it, and when you reload the checkpoint, the door will despawn Size 2 fish well Whiplashing the malicious face that the sisphean insurrectionist carries will damage the insurrectionist (no other weapon does this) In the demo of the game, using slam storage in the 0-1 elevator will unload the level Passive mannequins make faint breathing noises if you stand next to them. 1:38 Major assists will also disable Jakito 3:38 This also applies to the top of the torch on the statue of liberty 17:24 This happens in 7-2 and 7-3 too 19:20 During the self destruct sequence, the panel will say "Gorp light off" 23:28 Apparently every level is clash mode compatible (has jump pads in places you couldn't get to without) and I just never noticed 25:42 So apparently #40 is the email from the creator of Garry's Mod giving hakita permission to use gm_construct
i think u can save v2 you need 2 checkpoints restarts tho cause a vid i saw that did it used 2 and the removing enemies spawn also removes the shooting that the gutterman does in the background as well
@@meatgrinderisinfiniteits not sad,its sounds like "i met my childhood hero" kinda music sounds inspirational and touching,not sad(if hakita commented that this music is sad bc of that reason, my bad ig)
I love Ultrakill because at times it feels so polished and well made, but then seeing some of the shit Hakita puts in as secrets or Easter eggs makes you remember “oh yeah this game is made by an insane man”
Fun ultrakill demo fact: in the demo, and ONLY the demo, in the first level, before getting the pistol you can just slam storage up the elevator and out of the map. The entire level will be unloaded and if you complete it without getting the gun the timer will be at 0
More knowledge about that: Rooms will load in if you touch the doors that connect them The hud just does not show up You have your fist and only your fist You can do another slam storage and then dash over to Maurice's room, then kill him and complete the level. Or explore the level from that point. Since glass panels are indestructible without the piercer, it's easy to softlock yourself in the first room that requires you to break the glass floor. In the other one, however, you can parry a projectile to explode the glass.
One thing that I just discovered and haven't seen anywhere else is that if you stand next to a mannequin while it's posing, you can hear it breathe. Its quiet and short and it sounds exactly like a mangled body struggling for air.
Video is called "Ultrakill bugs and secrets you probably don't know" Now go look at 7-1 devlog You sure there is not many people who know this? nerd moment
fun fact about number 10: according to the wiki, once you throw the 29 plushies (or florps, or glasses, which are both way quicker) into the trash, the exact amount of giannis that chase you down is 60. that image if him is also a sticker in his discord, where its named "museum security" which has some humorous implications
22:34 oh, that’s not just an Easter egg btw!! Here’s an entry from the terminal that’s relevant to it . “The halls, similar enough to give no sense of direction, but different enough to grant no familiarity, would eventually exhaust each escapee, and as they fell into a deep sleep, their metamorphosis began. Each sinner was torn apart joint by joint, their broken and shattered limbs shoved into hollow statues, starting them to life as the flesh and blood of Mannequins.” You’re seeing the process of a mannequin being made.
There should be a second part where if you then leave after seeing the filth you hear a kill sound effect and when you return theres now a mannequin sitting elgently
The fact about shooting your own bullets blew my mind. I mean, punching is one thing, but shooting your own bullets with another bullet and somehow making them explode is crazy. No wonder V1 sees the world in ps1 graphics, his processor is working on FTL speeds to pull that off.
Fun fact, the dog inside the earthwormer is a reference to the silent hill 2 dog ending, in this ending it's shown that everything that happened in the game is a consequence of the dog pressing random buttons inside a room.
@GlueSnorter2 25:58 The sandbox is directly taken from Garry's mod gm_construct. Garry's mod was developed by Garry Newman and Hatita asked if it were fine for that to be the sandbox map. Garry gave him permission but told him to not use original textures since Valve owns them and can use that as a means to copyright strike the game
18:31 fun fact: the small earthmover is actually so far, when near him your hud will start vibrating as its very hard fir the game to calculate its position, it doesnt work on classical hud because its a flat image that goes on your screen and does not need a position in the physical world
my theory on the book in 7-4 is its a part of V1's inner dialogue, since v1 was created for war but was never utilized it's jealous of the earthmover for being a more gorgeous and deadly machine who was actually used, which isn't a huge stretch, v1 probably would have died to the earthmover if it wasnt interrupted
It's probably hell due to the red all caps text invoking it. Since it's sentient. Also you have to actually find it. Also if you rush the earthmover's electric gun can't reach you because you got under the leg.
We get a bunch of text in red, which (especially with the spacing at the end) is usually how Hell speaks (see the P2 ARG). And note the wording. "The pages of the book are blank." Not "the rest of the pages are blank". The entire book is blank, even the model is blank, and picking it up just prompts this monologue from either Hell or V1 about how perfect the Earthmover is. "You were beautiful" don't sound like words of jealousy to me, more like words of reverence. And considering Hell has been inspired by human machines before, it fits in more with what we know about its motives than what little we have about the contents of V1's circuits.
All red and spaced out texts is actually hell itself speaking as we know it's alive and playing with v1, the further down we go the more hell contacts us
@@adssyyy7185 I'd argue that there's no confirmation V1 *can't* speak in red text (unless I missed a hakita post), but I do lean towards the hell interpretation of this passage.
Fun fact about 5, a few other structures have this glitch, swapping the textures also effects the glitch, each side of the structures all use the same texture without any modifications (most noticable with the Statue Of Liberty if you look behind it or at the sides) It's also possible to trigger the "Gianni Event" shown in 10 by using Florp Also the 4-3 Something Wicked troll event thing isn't random and usually plays when you get to the "Traitor Hallway" if I remember correcrly
@@adamcriticas2008 correct, although the comment doesn't mention it, mainly because it's only disproving the random part, and also because I may or may not have forgotten to mention it
23:22 the fact that this not only gives more lore on why the OST titles are what they are,but also on the level name is cool,also,the fact that apparently "the pages are blank" could mean that this could actually be what V1 thinks of the earthmover
in #7, in order to actually complete the level without killing* V2, you must kill him, then spawn the checkpoint without collecting it. Then reload to the last checkpoint, beat V2, and use the rocket method to fly into the checkpoint. Then finally reload the checkpoint and finish the level.
You can also try the Demo for free, though it only has the Prelude and 1 level of Limbo Btw, one of 1-1's (Limbo's 1st level) Secret Orbs is missing, so dont need to waste your time looking for it if you already have 4
For Secret 34 (Pause at 23:10) I took this as V1 monologuing, however, that is also how Hell communicates by using red text and spaced out letters. But the letters here seem to be uppercased and spread out much better than its other instances. Do you think this is up for interpretation or has Hakita confirmed anything?
V1 was clearly monologuing, why do I think that? Well because it say the pages in the book are empty. You are not reading the book, this is V1 talking about how beautiful the final war was, and how despite being a more powerful machine of war, he was never used in the war and how he was Jealous because of the earthmovers.
For #27, you will most likely be able to get a few of these after full release as the same thing appears if you noclip through the p-doors to try and access p-1 and p-2 early
#39 in some cases, killing a mindflayer with whiplash and knuckle blaster sends them spinning and flying off into the distance. This is especially funny they're doing the laser attack cus it will spin along with them
Knew all but 13, 16 and 30. #40 is because the map used in the sandbox is from the game Garry's Mod. Garry Newman is the creator of Garry's Mod. Also, you missed the noclip hidden Hakita watching a rat on screen hidden inside of the bomb in 7-2 and the hidden flower in 7-4.
9:39 If anybody has any trouble with this fight, remember that the fountain in front of the entrance is a safe spot, and that KITR can also deal a very large amount of damage to enemies.
I got the fucking rocket race music playing non-stop throughout my time in the museum because I pressed the buttion, I didn't even have or know there was a rocket launcher.
Fact #25 is double easter egg! 1. Reference to a movie in which the dog controlls everything 2. Dog has the colors of Annoying Dog, Undertale. In Undertale, Annoying Dog is Toby Fox himself, the creator of Undertale.
In regards to #40, Hakita was scared of being accused of stealing the gm_construct map from GMOD, so he put a screenshot of an email between Garry Newman (gmod’s creator) and him.
25:44 That is Garry Newman, the creator of *Garrys* Mod. This is a screenshot of Hakita asking Garry if he can use the G-Mod Construct map inside Ultrakill. G-Construct is Ultrakills sandbox map, its a 1-1 replica beside textures {textures are copyrighted} with permission of G-Construct. Eg: Hakita asking Garry if he can recreate G-Construct for UltraKills sandbox.
On #7, you actually can complete the level while saving V2, in order to do so you actually need to rocket ride onto the checkpoint, press ESC, and then press checkpoint, the game thinks V2's death already occured, thus allowing you to move and beat the level.
the #40 easter egg at 25:55 is an email by the creator of gmod, presumably telling hakita to not use any textures from gmod but that he can copy the map layout
It appears Jakito was wearing an easter egg all along. It's wearing a black shirt, and on the black shirt you can see the edge of the cover art used for the songs created for Layer 7. Nice bit of foreshadowing.
the plushies in 7-4 are bigrock, on the earthmover, he was a concept artist for alot of the enemies victoria, in the earthmover , shes the main director for pretty much all the 3d models also 28 was actually in the game, then removed, then added back
Mistakes and things I missed (most of which pointed out by the comments ♥)
Mistakes:
14:00 5-2 and 5-4*
15:31 This event actually isn't random. It happens every time you don't have a torch or skull and have completed 0-S
21:15 Dropping V2 into the pit doesn't actually softlock the game. The arm will just spawn after ~2 minutes
24:54 This actually applies to jumping off of any enemy, FP is just the easiest to do this with
Missed:
There's whatever the fuck this is inside the bomb in 7-2 ruclips.net/video/xWoek7qsrFI/видео.html
There is a second arm boy in the credits. Link to location is here ruclips.net/video/NJ6wsCOtKGQ/видео.html
If you hit the coffin of a dead gutterman with a knuckleblaster, you can see the skeleton of the person fueling it
If you restart a level with the marksman in your hand, you can see a dog on the coin panel for a sec
Passive mannequins will sometimes change positions when you're looking away, but it's a bit finicky
I forgot to include my boy Hank on 1-4 and 5-3
“Hark! Neptune has struck them dead” on 5-2
In 5-2, you can hit a streetcleaner into the door with the blue skull behind it, and when you reload the checkpoint, the door will despawn
Size 2 fish well
Whiplashing the malicious face that the sisphean insurrectionist carries will damage the insurrectionist (no other weapon does this)
In the demo of the game, using slam storage in the 0-1 elevator will unload the level
Passive mannequins make faint breathing noises if you stand next to them.
1:38 Major assists will also disable Jakito
3:38 This also applies to the top of the torch on the statue of liberty
17:24 This happens in 7-2 and 7-3 too
19:20 During the self destruct sequence, the panel will say "Gorp light off"
23:28 Apparently every level is clash mode compatible (has jump pads in places you couldn't get to without) and I just never noticed
25:42 So apparently #40 is the email from the creator of Garry's Mod giving hakita permission to use gm_construct
Thanks, but in conclusion:
🤓
#35 All levels are clash mode compatible, they all have the same bounce boxes whenever necessary
i think u can save v2 you need 2 checkpoints restarts tho cause a vid i saw that did it used 2
and the removing enemies spawn also removes the shooting that the gutterman does in the background as well
I feel like you didn't find all of these and just saw a reddit post or something
Also, Victoria is the dog, she's a girl lol
in #40, the terminal shows a screenshot of gary giving hakita permission to use gm_construct as the sandbox map
and plays sad music because hakita couldn't get the rights to use the gm construct textures
@@meatgrinderisinfiniteits not sad,its sounds like "i met my childhood hero" kinda music
sounds inspirational and touching,not sad(if hakita commented that this music is sad bc of that reason, my bad ig)
@@meatgrinderisinfinitebecause the textures belong to valve not Garry so hakita had to improvise
@@meatgrinderisinfiniteeh the original textures wouldn't fit ultrakill's art style anyway so it doesn't matter
@@meatgrinderisinfinite Don't all "lore" terminals play the same song though? And it seems to be using the same object
I love Ultrakill because at times it feels so polished and well made, but then seeing some of the shit Hakita puts in as secrets or Easter eggs makes you remember “oh yeah this game is made by an insane man”
So the average Finnish person
That's just normal in finland
Look at cruelty squad or fear and hunger
So the average tumblr "person"
@@iamlosingmysanityrapidly bruh, not the " "person" "
@@iamlosingmysanityrapidlyyup
Fun ultrakill demo fact: in the demo, and ONLY the demo, in the first level, before getting the pistol you can just slam storage up the elevator and out of the map. The entire level will be unloaded and if you complete it without getting the gun the timer will be at 0
you can still get p rank because of the last secret
Oh shit I remember that
More knowledge about that:
Rooms will load in if you touch the doors that connect them
The hud just does not show up
You have your fist and only your fist
You can do another slam storage and then dash over to Maurice's room, then kill him and complete the level. Or explore the level from that point.
Since glass panels are indestructible without the piercer, it's easy to softlock yourself in the first room that requires you to break the glass floor. In the other one, however, you can parry a projectile to explode the glass.
@@ComputerGoblin02Even more knowledge about that:
If you exit the elevator with an active magnet stick to the door, the timer will not start.
As someone who only has the demo, can confirm this to be very true.
An additional fun fact about #25 is that during the self destruct sequence the texture on the panel switches to say "gorp light: off"
One thing that I just discovered and haven't seen anywhere else is that if you stand next to a mannequin while it's posing, you can hear it breathe. Its quiet and short and it sounds exactly like a mangled body struggling for air.
Whould i be concerned that you know how a mangled body struggling for air sounds like ??
@@Rc_katoon Don’t worry about it :)
@@Rc_katoon That's what I was thinking
@@Rc_katoonI don’t find it super hard to imagine honestly.
@@FivePebbles-e8striple affirmative
#42: the mannequins (the passive non-attacking ones) change poses when you look away from them. Best observed in 7-1
Duh
Wow no shit sherlock
Video is called "Ultrakill bugs and secrets you probably don't know"
Now go look at 7-1 devlog
You sure there is not many people who know this?
nerd moment
@@electr0cute170 why spread malice and passive aggressiveness when you can spread joy and whimsy instead
@@ashfromheaven_ im sorry
fun fact about number 10: according to the wiki, once you throw the 29 plushies (or florps, or glasses, which are both way quicker) into the trash, the exact amount of giannis that chase you down is 60.
that image if him is also a sticker in his discord, where its named "museum security" which has some humorous implications
I’ve done this. It’s terrifying bro
I just realized I forgot include hank 😭
how could you...
You monster…
send them to the darkest layers of limbo
@@marktloy4740
🔑🔑
🔑🔑
🔑🔑
🔑🔑
Didnt include the Hankscestors either
15:32 Hakita, you very good person.
The fact that V2 follows you out to continue the battle is so in character.
25:39 is probably confirmation that Ultrakill can use the Garry's Mod map in the sandbox. As long as it doesn't have the original textures
it's on a secret level lore terminal too
20:38 THE SCREAMING I CAN'T 😂😂😂
AAAaaAaAaaAhhH
3 stages of AAAAAAAAAA
22:34 oh, that’s not just an Easter egg btw!! Here’s an entry from the terminal that’s relevant to it .
“The halls, similar enough to give no sense of direction, but different enough to grant no familiarity, would eventually exhaust each escapee, and as they fell into a deep sleep, their metamorphosis began.
Each sinner was torn apart joint by joint, their broken and shattered limbs shoved into hollow statues, starting them to life as the flesh and blood of Mannequins.”
You’re seeing the process of a mannequin being made.
Sleepy filth
There should be a second part where if you then leave after seeing the filth you hear a kill sound effect and when you return theres now a mannequin sitting elgently
good headcannon, bad facts
The mannequins are just feeling nice so they are letting the flith take a nap
The mannequins are just feeling nice so they are letting the flith take a nap
The fact about shooting your own bullets blew my mind.
I mean, punching is one thing, but shooting your own bullets with another bullet and somehow making them explode is crazy.
No wonder V1 sees the world in ps1 graphics, his processor is working on FTL speeds to pull that off.
Fun fact, the dog inside the earthwormer is a reference to the silent hill 2 dog ending, in this ending it's shown that everything that happened in the game is a consequence of the dog pressing random buttons inside a room.
Earthwormer!?
Worm
@@Sereal5706real no fake
"A can't of coke."
:(
:3
☹️
:/
:
18:40 this is actually the concept artist, and the lead artist is in the brain of our earthmover
For half a second when restarting a level there's a chance you see a dog icon on the marksman revolver when you have equiped it (the coin one)
I THOUGHT I WAS FUCKING TWEAKING WHENEVER I SAW THAT!
A 100% chance
not just the coin one
idk about the piercer, but the sharpshooter also has the dog
25:03 "i have plans i cannot share with yall cus the haters gonna take it down"
Rule 34 I see. In the words of Minos Prime: Your punishment is death, in the words of SCP-049: The only cure is Death.
Fuck I just realized Minos Prime and SCP-049 Rhyme
@@TheMakerFC holy shit
20:38 they sound like they are about to throw up, poor fella did nothing to deserve that fate
@GlueSnorter2 25:58 The sandbox is directly taken from Garry's mod gm_construct. Garry's mod was developed by Garry Newman and Hatita asked if it were fine for that to be the sandbox map. Garry gave him permission but told him to not use original textures since Valve owns them and can use that as a means to copyright strike the game
secondary fact: the dog piloting earthmover is probably a reference to the secret ending of silent hill 2
It’s a reference to Victoria holland the lead 3D artist of Ultrakill
18:31 fun fact: the small earthmover is actually so far, when near him your hud will start vibrating as its very hard fir the game to calculate its position, it doesnt work on classical hud because its a flat image that goes on your screen and does not need a position in the physical world
correction on #17: It also happeneds when you atleast played it. i havent beaten 0-S but was in it, and still gave me the "something wicked" thing.
For saving v2, you are suppossed to hit the checkpoint after you go above with the rocket, then reload from checkpoint
You can then beat the level
my theory on the book in 7-4 is its a part of V1's inner dialogue, since v1 was created for war but was never utilized it's jealous of the earthmover for being a more gorgeous and deadly machine who was actually used, which isn't a huge stretch, v1 probably would have died to the earthmover if it wasnt interrupted
v1 would have beat the earthmover with a single coin (+CHARGEBACK) if the earthmover wasn't interrupted
It's probably hell due to the red all caps text invoking it. Since it's sentient. Also you have to actually find it. Also if you rush the earthmover's electric gun can't reach you because you got under the leg.
We get a bunch of text in red, which (especially with the spacing at the end) is usually how Hell speaks (see the P2 ARG). And note the wording. "The pages of the book are blank."
Not "the rest of the pages are blank". The entire book is blank, even the model is blank, and picking it up just prompts this monologue from either Hell or V1 about how perfect the Earthmover is. "You were beautiful" don't sound like words of jealousy to me, more like words of reverence. And considering Hell has been inspired by human machines before, it fits in more with what we know about its motives than what little we have about the contents of V1's circuits.
All red and spaced out texts is actually hell itself speaking as we know it's alive and playing with v1, the further down we go the more hell contacts us
@@adssyyy7185 I'd argue that there's no confirmation V1 *can't* speak in red text (unless I missed a hakita post), but I do lean towards the hell interpretation of this passage.
i cant be the only person who thinks the v2 fight being around the castle in 1-4 would be awesome
Fun fact about 5, a few other structures have this glitch, swapping the textures also effects the glitch, each side of the structures all use the same texture without any modifications (most noticable with the Statue Of Liberty if you look behind it or at the sides)
It's also possible to trigger the "Gianni Event" shown in 10 by using Florp
Also the 4-3 Something Wicked troll event thing isn't random and usually plays when you get to the "Traitor Hallway" if I remember correcrly
The 4-3 Something wicked Easter Egg only ocurrs when you didn't picked up the torch.
@@adamcriticas2008 correct, although the comment doesn't mention it, mainly because it's only disproving the random part, and also because I may or may not have forgotten to mention it
“You can shoot your own bullets”
Yep, that’s what they were made for
20:38 "AEAEEAAAAEAEEAAAA" such inspiring words🥲...
23:22 the fact that this not only gives more lore on why the OST titles are what they are,but also on the level name is cool,also,the fact that apparently "the pages are blank" could mean that this could actually be what V1 thinks of the earthmover
as others have mentioned, spaced, red text is usually how hell talks
@@j.hawkins8779 but he’ll still uses the book/tablet
So this is not hell
I genuinely did not know screwdrivers can attract lightning bolts
same lol
The terminal shows hakita asking garry if he could use gm_construct. He said yes, but dont the textures because they are valves textures.
in #7, in order to actually complete the level without killing* V2, you must kill him, then spawn the checkpoint without collecting it. Then reload to the last checkpoint, beat V2, and use the rocket method to fly into the checkpoint. Then finally reload the checkpoint and finish the level.
I’ve never played ultrakill, so I didnt know any of these, great job!
If you are into shooters or movement then I would highly recommend it, very fun game
You can also try the Demo for free, though it only has the Prelude and 1 level of Limbo
Btw, one of 1-1's (Limbo's 1st level) Secret Orbs is missing, so dont need to waste your time looking for it if you already have 4
Izutsumi spotted
For Secret 34 (Pause at 23:10) I took this as V1 monologuing, however, that is also how Hell communicates by using red text and spaced out letters. But the letters here seem to be uppercased and spread out much better than its other instances. Do you think this is up for interpretation or has Hakita confirmed anything?
nah i just think hell was super angry its plan went to...hell
V1 was clearly monologuing, why do I think that? Well because it say the pages in the book are empty. You are not reading the book, this is V1 talking about how beautiful the final war was, and how despite being a more powerful machine of war, he was never used in the war and how he was Jealous because of the earthmovers.
why has the ultrakill youtube community collectively decided to always have shitposts as their thumbnails
Can't of coke
Can't of coke
Can't of coke
Can’t of coke
Can’t of coke
For #27, you will most likely be able to get a few of these after full release as the same thing appears if you noclip through the p-doors to try and access p-1 and p-2 early
"#30 Schism has a janky hand"
The whole fucking schism got janky 😭
#39 in some cases, killing a mindflayer with whiplash and knuckle blaster sends them spinning and flying off into the distance. This is especially funny they're doing the laser attack cus it will spin along with them
#14 "HAKITA I SWEAR TO GOD DON'T PORT ME TO THE 3DS"
Btw , in #24 if you use V1 attack helicopter method you can almost instantly go there
I cant imagine how terrified the first person would be who had this event in #17
i know this person is very proud of their p-2 p rank because they didnt bother cutting it in 15:02. i would be very proud aswell, good job!!
Knew all but 13, 16 and 30. #40 is because the map used in the sandbox is from the game Garry's Mod. Garry Newman is the creator of Garry's Mod.
Also, you missed the noclip hidden Hakita watching a rat on screen hidden inside of the bomb in 7-2 and the hidden flower in 7-4.
9:37 blud didnt even break a sweat
My friend IRL actually discovered the super smooth getaway and put it in the wiki, that madlad basically introduced me to the game
i love how you alternate between facts everybody knows to the most obscure shit ever
20:38
Hearing the scream warp as the schism is helplessly thrown around the magnet made my day
in #40 25:45 thats the respons which the creator of gmod sent to hakita after he asked if he can use gm_construct map for sandbox mode
9:39 If anybody has any trouble with this fight, remember that the fountain in front of the entrance is a safe spot, and that KITR can also deal a very large amount of damage to enemies.
25:55 im pretty sure its just to show that hes not stealing gm_construct, but that he got permission to use it
if you charge up the shotgun and pause RIGHT as it’s at the last stage, you can get it stuck on that stage without you having to hold M2.
From "throwable plushies in the trash" to "the fog is coming" and to "rocket race" is just too funny.
0:19 music name?
An complete and utter destruction of the senses ( yes that’s the real name)
@@firefree5282 no, its altars of apostasy
@@zesticlesssss I agree
I believe it is world looks red
@@green_YT6R33Nthe world does indeed look red
19:24 well it’s official bois, Benjamin’s new nicknameis dog mover
I just used the soap to beat "in the dark" challenge before this vid
WHAT HAVE YOU DONE???? 2:44
2:42 it all returns to nothing, everything just keeps tumbling down, tumbling down, tumbling doooooowwnnn.
LEBRON JAMES CAUGHT TRYING TO NUKE WITH AN ELECTRIC RAILCANNON 9:48
Aw hell naw get your ass home 😭😭💀💀
I got the fucking rocket race music playing non-stop throughout my time in the museum because I pressed the buttion, I didn't even have or know there was a rocket launcher.
Fact #25 is double easter egg!
1. Reference to a movie in which the dog controlls everything
2. Dog has the colors of Annoying Dog, Undertale. In Undertale, Annoying Dog is Toby Fox himself, the creator of Undertale.
#33 not only that, you can bounce your own projectile boosts using the rocket's non-damaging explosion
the only 3 secrets I knew out of those are the jakito guy, the „something wicked this way comes” message appearing in 4-3 and the sleepy filth
Something to notice for #23 is that disabling enemy spawns despawns the Earthmover itself. Yes the one you fight in the level
In regards to #40, Hakita was scared of being accused of stealing the gm_construct map from GMOD, so he put a screenshot of an email between Garry Newman (gmod’s creator) and him.
16:47 v1 turns himself into a helicopter
and then makita corporation allowed you to bind multiple keys to one action
Freeing the Jakito fumo and literally destroying the world will forever be the funniest shit to me
#41 After the first V2 fight, V2 starts flying to nothingness forever (yes, forever, he doesn't stop)
Lightning Chargeback now has its own name, "Ride the Lightning."
0:42
You should’ve turned on the speedometer in settings. That would’ve been so cool.
19:28 that's actually one of the devs, Victoria (also known as Action Dawg) who goes by she//her.
damn even when talking about a funny dog plushy in doom game you just HAVE to mention that
@@RevenantNeverDies if that's your thought process you are in the wrong community.
facts
@@RevenantNeverDies ... what, mention that that dog is also a reference to a dev who happens to be female? Are you uncomfortable learning trivia??
@@paris-1911he probably meant the pronoun brainrot.
scrindonguloded my beloved
dog controlling the Earth mover is probably a reference for silent hill
is 15:30 random? I only did this once for the no torch achievement and shit my pants
25:44 That is Garry Newman, the creator of *Garrys* Mod.
This is a screenshot of Hakita asking Garry if he can use the G-Mod Construct map inside Ultrakill. G-Construct is Ultrakills sandbox map, its a 1-1 replica beside textures {textures are copyrighted} with permission of G-Construct.
Eg: Hakita asking Garry if he can recreate G-Construct for UltraKills sandbox.
On #7, you actually can complete the level while saving V2, in order to do so you actually need to rocket ride onto the checkpoint, press ESC, and then press checkpoint, the game thinks V2's death already occured, thus allowing you to move and beat the level.
The jakito scream(?) thingy before the game crashed kinda sounds like 0096’s scream before they run to kill you in SCP:CB
40 means that hakita can use the construct layout from gmod, they just cant use the textures bc they belong to valve
"These will be removed once the game is fully finished" broke my heart
Im pretty sure they mean the hakita being in unfinished exits will be removed when the game is fully finished
the flesh panopticon thing isn't a wall jump, it's enemy step (you can jump off enemies), that's why you jump straight up instead of to the side
0:48 sounds like the birds on wire thing.
The whiplash sound like “REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE”
Translating this comment just adds more E
the #40 easter egg at 25:55 is an email by the creator of gmod, presumably telling hakita to not use any textures from gmod but that he can copy the map layout
The background Earthmovers also don’t spawn if enemy spawns are turned off for 7-2
The statue of liberty also has it's own texture plastered onto it in 5-2 as well, learnt that through yubs video
#2 sounds like that white bird screaming meme
It appears Jakito was wearing an easter egg all along. It's wearing a black shirt, and on the black shirt you can see the edge of the cover art used for the songs created for Layer 7.
Nice bit of foreshadowing.
I did not expect it to be _the fog is coming_
the dog is coming
13:20 oh man I can SEE the pixels! this is truly next generation gaming
4:47 you dont need a rocket or rail cannon, you can just dash before you fall and you can move if you do.
20:37 THE SCREAMING OML
theres another armboy in the credits level
aka the hall of shame
#5 the Statue of Liberty has the same strange texture in the torch
25:52 apparently Hakita was fine making something without textures but was going to. However, they were protected by Valve copyright.
the plushies in 7-4 are
bigrock, on the earthmover, he was a concept artist for alot of the enemies
victoria, in the earthmover , shes the main director for pretty much all the 3d models
also 28 was actually in the game, then removed, then added back
For #8 you can complete the level without triggering v2s death
0:41 Ultrakill fans when they have to pay their taxes with their money. (What are they gonna parry with now?)
If your trying to speedrun like me (best time is 16 secs for me) then #4 is engraved into your memory