"THERE IS NO NEXT TURN!" Ahhhhh archetype. Also, i laughed so freaking hard about someone playing labrynth putting the whole tenpai deck in the side deck because of how small it is.
TLDR: To make a going second deck "good", what it need is literal non-interactable searcher and multiple one-card starters to create an engine so compact that the can shove half a deck's worth of handtraps into it. Given what is to come in Infinite Forbidden (i.e. even more starter), I feel like Konami are deliberately trying to push Tenpai to see how much they can make going second deck "good" without making it "broken", even though what it actually is it just Numeron on steroids.
@@lordofcrowsthe field isnt a mistake. There's dozens of ways to remove the field. Fenrir, the mst line of cards, ghost ogre. If they dont open with the field you can just negate paidra. People will complain about everything. If the field card didnt exist then everyone would say tenpai is dogshit. Because guess what, when they we first revealed thats what some yugitubers were calling it. Not good because it focuses on the battle phase. But when it started showing results their tune changed
@@lordgrub12345 Literally all of the new field spell support interaction bullshit we got and specifically the Multi-Universe stuff. Also, go get a card called Anti-Magic Arrows. Quick effect spell that can only be used before the battle phase begins that stops spells and traps from being used by either player during the rest of the turn and cannot be responded to. It's 3 legal and 50 cents USD. It also stops Evenly Matched.
Decks with going second synergies like Kashtira or Purrely were a step in the right direction. Tenpai is a one card combo million handtraps deck like Snake-Eye, but goes second.
Swordsoul is a going second deck done right. Baxia is my favorite card of all time because of how amazing it feels to burn through interactions only to slam a Taia, activate Vishuda in GY, synchro into Baxia, and bounce their whole board.
I'm also glad it didn't strict card type rule and you can mix just whatever card you like. I didn't like the, "You can't put blue card in a red deck." "you can only use red card in red deck" etc etc.
@Kingzaxa00 But that was because Guess what Someone was creative and built a list that became meta like that You cannot blame people for wanting to win
Goat is not the entirety of old school Yugioh. For most of the game's history going second wasn't nearly as bad as it's been since 2015-ish because the battle phase was that important. In Edison the real difference maker in going first or second is based on the first turn draw which was always a mistake, but also a singular copy of Trap Dustshoot. Outside of that going second is perfectly doable and not going to put you at a major disadvantage. This is how it was for a huge amount of the game's balanced run. Traps being live if you set them on turn 1 only matters if a single trap reads "win the game" which is only the case in the modern area. Back then you needed to burn through the Solemn, Mirror Force, and Torrential eventually to give yourself a safe time to attempt to kill. We used to have a resource system and it was cards in rotation. Burning through major known threats was a lot more important when every card represented itself and what it could do instead of itself an whatever waterfall of free advantage it cascades into. We used to also have mostly going second cards in the extra deck before 2015. Catastor, Brionac, Goyo, Trishula, Black Rose, Dark End, Scrap Dragon, Exciton, 101, Big Eye, Diamond Dire Wolf, Blackship, Volcasaurus, Castel, etc far outnumbered the amount of proactive board pieces you'd make on turn 1. Zeus and Underworld Goddess are just power crept generic versions of an extra deck card type that has always existed. Tenpai is just Numeron but pushed. Ignorant going second decks are less fun to play against than any midrange deck that has a board breaking line in-engine. The answer to going first being too good is to make going first worse, not to make it so you randomly just lose because the opponent decided to play glorified Gren Maju. Tenpai makes the game worse.
Formats where Heavy Storm is banned are aids. Since there's no punish for set 5 pass. So if you go first you have a massive advantage over the opponent.
@@CocTheElf Heavy Storm is a pretty big balancer for backrow, yeah. I think HAT is still fine since it has triple MST and a different backrow dynamic due to having Artifacts, Breakthrough Skill, and the limited four power traps (Compulse, Warning, Torrential, Bottomless) but I really couldn't imagine Edison without Heavy.
I guess Tenpai is good at being a deck that would promote going second. I felt tgat yugioh is so focused on interruptions and boardbreaking Rather than Boardbuilding for going 2nd. What do I mean? We are are so focused on boardbreaking that when it happens, its good to surrender. Tenpai Dragon feels like a pioneer deck that would promote board presence rather than board breaking. After both players have board presence, then they can make meaning interactions from then.
There's quite a few going second extra deck cards that werent mentioned (most notably TY-PHON). There's also the Knightmare link 2-3s, and you also have turn agnostic cards like SP Little Knight that can be used as a going second board breaker. The main reason SP is so cracked is because IP makes it just as good going first.
I think in some old school Yu-Gi-Oh decks would have preferred going second if the first player didn't draw a card turn 1. Also gladiator beasts wanted to go first anyway.
If you're really that worried about going second, i'd just pack a few quick-play spells in the main if you're willing to reduce your hand trap count. We got rid of easily generic omni-negates like Baronne and Savage, so the chances of running into spell negation is greatly reduced (Fiend Link withstanding). Plus you need stuff to get over Colossus, Fossil Dyna and Labrynth anyhow. Its what i'm doing in my Shining Sarc Twins deck. I'm just trying to figure out now how to expand its extra deck network, this is probably gonna be as big of a project as my old Halqdon Impcantation deck. I'm just missing a few extenders that'll allow me to link spam. (If the answer to my extender problem is Parallel eXceed, i'm gonna pull my hair out. I fucking hate bricking with that card.)
I wonder if Tenpai monsters would work good with the Crimson King structure deck? A lot of those monsters are fire types and a few are dragons it is just unfortunate that one of the Tenpei cards is super expensive. The same goes for Bystial which has a lot of super rare cards as well.
Oh, so everyone can deal with Tenpai before they get their new support. Get Anti-Spell Arrows. It's a Super Poly (non-respindable) before the battle phase activating only Quick Play Spell that stops either of you from activating spells/traps. It's legal at 3 and cost like 50 cents USD. Also, remember you can just use the new field spell supports to fuck with your opponents field spell shit.
While not a fan of blind second decks, I'm all for making going second better, either be decks made ro go second, or cards to eas to del with your opponents board... As long as is not things like DRM, I don't like that carrd
I'm just waiting for the exact moment a deck producing mostly a machine endboard gets to tier 0 so we can see Cyber Dragons taking tops left and right going blind second for no other reason than they printed an extra deck card that says "remove every machine if you have cyber dragon on field". It won't be funny, it'll be hilarious.
@@four-en-tee Oh yeah for sure, which is why I was mentioning Clockwork Night which means all opponents decks are Machine type anyway and therefor you don't actually need to wait for a machine type deck to become meta relevant.
What are your thoughts on the Skull Meister card? In my opinion, it is good if you want to negate an effect in the grave. But the bad side is that you can activate the effect again next round because the card is still in the grave.
Decks like R-ACE, Purrely, Branded, Swordsoul (pre Baronne ban), and Tear having excellent ways to go second. Kash can do this too, but I hate how that deck is designed gameplay wise so fuck them.
I don’t play tcg so maybe I’m not one to talk, but I don’t really like the argument that going second strategies suck in games 2 and 3. You can easily replace your going second board breakers with a supplemental going first engine. And correct me if I’m wrong but you can also do the same for your extra deck For example, if I were to play Lunalight, I’d dedicate about 12-15 cards to board breakers in main and things like Pentastag and Underclock taker in the extra. Then in the side I’d have a good synergistic engine to replace the board breakers and stuff like I:P Masqerena and Bagooska to replace Pentestag and Underclock Unfortunately MD doesn’t have side decking options so if I’m forced to go first I’ll just take the L But a majority of the time people wanna go first and not having to hope I win the coin flip against a deck that wants to go first puts me at a greater advantage than both of us playing go first decks But with that said, I would assume going second decks have a much easier time in bo3 formats bc of the ability to change the way your deck plays via side decking in the last 2 games
You are mostly correct Tenpai just sides stuff like heat Wave for going first and hopes to just skip the first two turns of the duel to basically just go second ANYWAY But the issue is: If you dedicate too much to going first during siding, you might be sent second and just stare at your floodgates doing nothing, so you have to find a good balance between going first and second capabilities for siding Aka keep some breakers and handtraps in along with your main engine So siding isn't exactly the easiest thing, since you have to decide on how much you want to go in on being sent first
So basically all of the popular hand traps and board breakers that everyone HAS been using are needed for this deck... no thanks I'll pass... I'll just play Resonator Red Dragon Archiend with the in archetype Feather Duster, Red Screen for spicy floodgate tech choice, the hand trap that protects my monsters from destruction effects and Fiendish Golem, ALL of which are recyclable AND searchable off of Crimson Gaia, maybe even have Crimson Fire in case someone is running Magic Cylinder.
Hard calling Tenpai becoming tier one is a bold choice with snake-eye still in the format. I don't think this deck fixes any of the problems of going second, it's just a solid archetype that forces going second that people are hyped about because of the loss of baronne. It's probably going to be tier 2
Going second and just losing on your first turn because of billions negate monster cards that don't let you play the game was the reason i left yu gi oh.
To me nibiru isn't the good way of making going second good, it's just a monster whipe from hand at no real cost and a very small condition. Things as Dark Ruller that our most monsters but unable most FTK are better design in my opinion.
@@lordofcrowsI think some decks might be able to get away from it. Mill-heavy decks like Tear or Lightsworn that might already be running Transaction Rollback to enable their other plays might be able to side in 1 Threatening Roar and reliably mill it and TR.
This is going to destroy master duel when it releases. Mikanko is already nigh unbeatable in bo1s but this is just strickly better Mikanko. You cant risk telling opponents to go first if you win the coin flip, since if they are 95% of decks, they are wanting to go first so you just screwed yourself.
"THERE IS NO NEXT TURN!" Ahhhhh archetype.
Also, i laughed so freaking hard about someone playing labrynth putting the whole tenpai deck in the side deck because of how small it is.
"I'm playing a small tenpai package on the side deck"
Said tenpai package:
TLDR: To make a going second deck "good", what it need is literal non-interactable searcher and multiple one-card starters to create an engine so compact that the can shove half a deck's worth of handtraps into it.
Given what is to come in Infinite Forbidden (i.e. even more starter), I feel like Konami are deliberately trying to push Tenpai to see how much they can make going second deck "good" without making it "broken", even though what it actually is it just Numeron on steroids.
The field spell was a mistake
But I like the rest (as a Tenpai player)
@@lordofcrowsthe field isnt a mistake. There's dozens of ways to remove the field. Fenrir, the mst line of cards, ghost ogre. If they dont open with the field you can just negate paidra. People will complain about everything. If the field card didnt exist then everyone would say tenpai is dogshit. Because guess what, when they we first revealed thats what some yugitubers were calling it. Not good because it focuses on the battle phase. But when it started showing results their tune changed
@@lordofcrows yeah I feel like the deck itself is balanced but the field spell is genuinely insanity and basically makes the deck uninteractable
@@lordgrub12345
Literally all of the new field spell support interaction bullshit we got and specifically the Multi-Universe stuff.
Also, go get a card called Anti-Magic Arrows.
Quick effect spell that can only be used before the battle phase begins that stops spells and traps from being used by either player during the rest of the turn and cannot be responded to.
It's 3 legal and 50 cents USD. It also stops Evenly Matched.
At that point, just release Misc since printing Misc over and over is becoming a trend.
Decks with going second synergies like Kashtira or Purrely were a step in the right direction. Tenpai is a one card combo million handtraps deck like Snake-Eye, but goes second.
Swordsoul is a going second deck done right. Baxia is my favorite card of all time because of how amazing it feels to burn through interactions only to slam a Taia, activate Vishuda in GY, synchro into Baxia, and bounce their whole board.
@@geek593 I played the deck with a shs package before the banlist
But I hate Protos
So Tenpai is my new friend
@@geek593 Yeah, Swordsoul is one of my favorite decks of all time.
For all the crap modern yugioh gets, I'm glad it doesn't have mana. It's speed is like Yugioh's identity now
The identity is being broken and having no rules except whatever is made up for the card text.
I'm also glad it didn't strict card type rule and you can mix just whatever card you like.
I didn't like the,
"You can't put blue card in a red deck."
"you can only use red card in red deck" etc etc.
Ikr people wanting absurd restrictions like that must hate creativity and freedom im deckbuilding
Me when meta exists @Kingzaxa00
@Kingzaxa00 But that was because
Guess what
Someone was creative and built a list that became meta like that
You cannot blame people for wanting to win
7:22 The trap can actually be a really cheeky middle finger to your opponent under the right circumstances.
Goat is not the entirety of old school Yugioh. For most of the game's history going second wasn't nearly as bad as it's been since 2015-ish because the battle phase was that important. In Edison the real difference maker in going first or second is based on the first turn draw which was always a mistake, but also a singular copy of Trap Dustshoot. Outside of that going second is perfectly doable and not going to put you at a major disadvantage. This is how it was for a huge amount of the game's balanced run. Traps being live if you set them on turn 1 only matters if a single trap reads "win the game" which is only the case in the modern area. Back then you needed to burn through the Solemn, Mirror Force, and Torrential eventually to give yourself a safe time to attempt to kill. We used to have a resource system and it was cards in rotation. Burning through major known threats was a lot more important when every card represented itself and what it could do instead of itself an whatever waterfall of free advantage it cascades into. We used to also have mostly going second cards in the extra deck before 2015. Catastor, Brionac, Goyo, Trishula, Black Rose, Dark End, Scrap Dragon, Exciton, 101, Big Eye, Diamond Dire Wolf, Blackship, Volcasaurus, Castel, etc far outnumbered the amount of proactive board pieces you'd make on turn 1. Zeus and Underworld Goddess are just power crept generic versions of an extra deck card type that has always existed.
Tenpai is just Numeron but pushed. Ignorant going second decks are less fun to play against than any midrange deck that has a board breaking line in-engine. The answer to going first being too good is to make going first worse, not to make it so you randomly just lose because the opponent decided to play glorified Gren Maju. Tenpai makes the game worse.
Formats where Heavy Storm is banned are aids. Since there's no punish for set 5 pass. So if you go first you have a massive advantage over the opponent.
@@CocTheElf Heavy Storm is a pretty big balancer for backrow, yeah. I think HAT is still fine since it has triple MST and a different backrow dynamic due to having Artifacts, Breakthrough Skill, and the limited four power traps (Compulse, Warning, Torrential, Bottomless) but I really couldn't imagine Edison without Heavy.
I guess Tenpai is good at being a deck that would promote going second.
I felt tgat yugioh is so focused on interruptions and boardbreaking
Rather than Boardbuilding for going 2nd.
What do I mean? We are are so focused on boardbreaking that when it happens, its good to surrender.
Tenpai Dragon feels like a pioneer deck that would promote board presence rather than board breaking.
After both players have board presence, then they can make meaning interactions from then.
It's going to be funny when this comes to Master Duel.
There's quite a few going second extra deck cards that werent mentioned (most notably TY-PHON). There's also the Knightmare link 2-3s, and you also have turn agnostic cards like SP Little Knight that can be used as a going second board breaker. The main reason SP is so cracked is because IP makes it just as good going first.
I think in some old school Yu-Gi-Oh decks would have preferred going second if the first player didn't draw a card turn 1.
Also gladiator beasts wanted to go first anyway.
If you're really that worried about going second, i'd just pack a few quick-play spells in the main if you're willing to reduce your hand trap count.
We got rid of easily generic omni-negates like Baronne and Savage, so the chances of running into spell negation is greatly reduced (Fiend Link withstanding). Plus you need stuff to get over Colossus, Fossil Dyna and Labrynth anyhow.
Its what i'm doing in my Shining Sarc Twins deck. I'm just trying to figure out now how to expand its extra deck network, this is probably gonna be as big of a project as my old Halqdon Impcantation deck. I'm just missing a few extenders that'll allow me to link spam.
(If the answer to my extender problem is Parallel eXceed, i'm gonna pull my hair out. I fucking hate bricking with that card.)
8:05 Transcendent stops your opponent from activating anything in the bp.
Transcendent dragion doesnt stop just monster it stops everithing
I wonder if Tenpai monsters would work good with the Crimson King structure deck?
A lot of those monsters are fire types and a few are dragons it is just unfortunate that one of the Tenpei cards is super expensive.
The same goes for Bystial which has a lot of super rare cards as well.
Oh, so everyone can deal with Tenpai before they get their new support.
Get Anti-Spell Arrows. It's a Super Poly (non-respindable) before the battle phase activating only Quick Play Spell that stops either of you from activating spells/traps. It's legal at 3 and cost like 50 cents USD.
Also, remember you can just use the new field spell supports to fuck with your opponents field spell shit.
MD did not have the oversight of making Trident Dragion a UR. L.
Heat wave brings back terrible memories of guru stun. You should've put a warning man
While not a fan of blind second decks, I'm all for making going second better, either be decks made ro go second, or cards to eas to del with your opponents board... As long as is not things like DRM, I don't like that carrd
First the worst, second the best
We need somebody to play 3rd because they would have the golden vest
Third the thunderbird.
I'm just waiting for the exact moment a deck producing mostly a machine endboard gets to tier 0 so we can see Cyber Dragons taking tops left and right going blind second for no other reason than they printed an extra deck card that says "remove every machine if you have cyber dragon on field".
It won't be funny, it'll be hilarious.
Clockwork Night?
@@DutchThriceman He's referring to one of the Chimeratech fusion monsters I think.
@@four-en-tee Oh yeah for sure, which is why I was mentioning Clockwork Night which means all opponents decks are Machine type anyway and therefor you don't actually need to wait for a machine type deck to become meta relevant.
@@DutchThriceman yeah but u cant search clockwork night so u wont be drawing it in most games
@@lestercheng1454 Is there a good way to search out super poly though?
Assembled Nightingale new best tech for Snake-Eye 👀
What are your thoughts on the Skull Meister card? In my opinion, it is good if you want to negate an effect in the grave. But the bad side is that you can activate the effect again
next round because the card is still in the grave.
Decks like R-ACE, Purrely, Branded, Swordsoul (pre Baronne ban), and Tear having excellent ways to go second. Kash can do this too, but I hate how that deck is designed gameplay wise so fuck them.
Also weird you did not mention Trident Dragion.
10:00
9:38
Sorry to tell you, but Heat wave is absolute standard in any tenpai side deck
I don’t play tcg so maybe I’m not one to talk, but I don’t really like the argument that going second strategies suck in games 2 and 3. You can easily replace your going second board breakers with a supplemental going first engine. And correct me if I’m wrong but you can also do the same for your extra deck
For example, if I were to play Lunalight, I’d dedicate about 12-15 cards to board breakers in main and things like Pentastag and Underclock taker in the extra. Then in the side I’d have a good synergistic engine to replace the board breakers and stuff like I:P Masqerena and Bagooska to replace Pentestag and Underclock
Unfortunately MD doesn’t have side decking options so if I’m forced to go first I’ll just take the L
But a majority of the time people wanna go first and not having to hope I win the coin flip against a deck that wants to go first puts me at a greater advantage than both of us playing go first decks
But with that said, I would assume going second decks have a much easier time in bo3 formats bc of the ability to change the way your deck plays via side decking in the last 2 games
You are mostly correct
Tenpai just sides stuff like heat Wave for going first and hopes to just skip the first two turns of the duel to basically just go second ANYWAY
But the issue is:
If you dedicate too much to going first during siding, you might be sent second and just stare at your floodgates doing nothing, so you have to find a good balance between going first and second capabilities for siding
Aka keep some breakers and handtraps in along with your main engine
So siding isn't exactly the easiest thing, since you have to decide on how much you want to go in on being sent first
I'll have you know that the best field spell to read is "perfeft sync A-Un"
So basically all of the popular hand traps and board breakers that everyone HAS been using are needed for this deck... no thanks I'll pass... I'll just play Resonator Red Dragon Archiend with the in archetype Feather Duster, Red Screen for spicy floodgate tech choice, the hand trap that protects my monsters from destruction effects and Fiendish Golem, ALL of which are recyclable AND searchable off of Crimson Gaia, maybe even have Crimson Fire in case someone is running Magic Cylinder.
Hard calling Tenpai becoming tier one is a bold choice with snake-eye still in the format. I don't think this deck fixes any of the problems of going second, it's just a solid archetype that forces going second that people are hyped about because of the loss of baronne.
It's probably going to be tier 2
Rip ancient gear... no representation for the true going second OTK deck.
imagine if they make new rules, player only can special summon 4 times per turn
and of course deck like floo is banned hahhaha
Time to dust off that Waboku.
Going second and just losing on your first turn because of billions negate monster cards that don't let you play the game was the reason i left yu gi oh.
First!
master duel-HECK YA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I bought trident dragion for pennies years ago cos i just thought the art was cool...as if it costs that much now xD
Notice me, Tenpai uwu
You will find that modern games start off at 3 mana rather than 0.
I always go first cause I never lose.
Finally war rock tier 1.
To me nibiru isn't the good way of making going second good, it's just a monster whipe from hand at no real cost and a very small condition.
Things as Dark Ruller that our most monsters but unable most FTK are better design in my opinion.
Damn Biden blast is yugioh now, we are cooked.
Game 2 and 3 the deck is gonna fold to threatening roar and waboku
But no one's gonna side it until Tenpai is like tier 0
@@lordofcrowsI think some decks might be able to get away from it. Mill-heavy decks like Tear or Lightsworn that might already be running Transaction Rollback to enable their other plays might be able to side in 1 Threatening Roar and reliably mill it and TR.
@@sallas09 yeh, probably
100% trident dragion will get banned for tenpai to live
This is going to destroy master duel when it releases. Mikanko is already nigh unbeatable in bo1s but this is just strickly better Mikanko. You cant risk telling opponents to go first if you win the coin flip, since if they are 95% of decks, they are wanting to go first so you just screwed yourself.
Kiteroid isnt a real card ☝️🤓
It still sucks.
Bad deck cause it has generic cards in it like trident dragon
The new spells absolutely do a better job than maxx c