@@CANWEGETMUCHHIGHERRRR if you last 50 years with your partner you earn the coveted "Ultimate Ring." It is all previous rings combined into one. However most basic bitches don't know about this because they only play marriage casually, it's pretty cringe bro.
Well it's nice to get out of the competitive marriages from time to time. Sometimes you bump into burn marriages which are pretty annoying and stall marriages still a thing lol
In my opinion, the main problem was power creep. Not just in terms of pendulum monsters, but Yu-Gi-Oh has had a huge problem with power creep that has only gotten bigger over the decades. I think a lot of people were reaching their limit around the Zexal era and the addition of pendulums with the new summons and extra effects and gamespeed just threw them over the edge. I know I was starting to feel the creep way back in the 5Ds era.
@@robertgray3710 ya shure like how I like to crush link decks with my resonator archfiend dragon deck from 5Ds😂 I like fucking with people with red screen I made a few people rage quit on me a few times with it
Whenever someone makes the argument that pendulum summoning isn’t that broken of a mechanic I remember how in order to keep said mechanic in check, Konami had to unban some of the most broken cards in the game to keep the broken mechanic in check.
@@dannyboers4704 Definitely not nowadays, too reliant on link zones so they don't have that same ability to flood the board turn after turn like they used to. Hell they could unban monkeyboard and it would have little to no effect on the current state of the game
@@waggshore3777 even with astrograph unbanned it doesn’t do much. I honestly think even electrumite and astrograph sorc can be at 1 then at best it can be a tier 2 deck or rogue
Konami CEO: “Okay Geoff, I lost the bet what’s the mechanic you wanted to implement?” Geoff: “I want monsters to be continuous spell cards that go in 2 new specific zones.” Konami CEO: “Okay that seems reasonable, we may have to restructure the game mat, but I’ll get that implemen…” Geoff: “and they’re going to have extra numbers on them that if you have a monster level in the range of those 2 extra numbers in the special zones you can special summon...” Konami CEO: “Okay Geoff this is going to be a bit of a complicated mechanic to introduce to newer players don’t you think?” Geoff: “…any quantity from your hand or face up extra deck.” Konami CEO: “Geoff monsters don’t go face up in the extra deck, we tried that with convulsions of nature with the main deck it made no sens…” Geoff: “These ones will. If they would be sent to the graveyard from the field they’re sent to the extra deck face up instead, but if they’re sent from the hand or deck to the graveyard they’re still sent to the graveyard.” Konami CEO: “Geoff these ideas are very interesting, but don’t you think they would be better served by splitting them into multiple archetypes or multiple different types of cards?” Geoff: “… I won the bet didn’t I?”
Pendulums weren't what made me quit the game initially, I quit before pendulums due to life getting too busy and getting into MTG. However, pendulums WERE the thing that kept me from ever trying the game again until master duel. They are EXTREMELY anti-newcomer. Like, yes, once you know how they work, they aren't actually all that complicated, but in a TCG, the more rules you have to learn from a rulebook that you cant figure out on the fly by playing the game, the worse of an experience for new players the game is. And with pendulums, you can take one look at a card and know you have no idea what it does and no amount of reading the card will change that. That is really, really bad for attracting people to the game. And I think the effect was just amplified for lapsed players. If you know the rules to yugioh but still cant figure out what a card does after reading it, you're going to feel like the game just got away from what it was. Not trying to be all yugioh boomer, I've been playing master duel and find the game enjoyable even if I can't play random normal monsters in defense mode and pass turn anymore. It's a different game, but still fun. I just think them introducing pendulums into the game was a big mistake for player retention and for bringing in new players. It's a really, really weird card type.
Agreed. The biggest problem with them is "readability." YGO cards already have infamously big textboxes & even combo pieces can have complicated effects, so the fact that you need to remember multiple modes on a series of card types, which could both have these giant walls of text, then remembering which mode is active as a monster vs a scale...it's just a mess. Not even going into how the mechanic works & the OTHER quirks it has (going to extra deck face up). Even if these were just all multi-mode monsters that could be played as continuous spells for different effects...I agree that it's incredibly anti-newcomer and the complexity up-front to a new player pushed people away from the game more than anything.
There was a time when I tried to get back into Yu-Gi-Oh and I had a hard time with Synchros. I took one look at a Pendulum card and said Fuck No, and went to play Magic. XYZ were the perfect mechanic, easy & intuitive. You could pick it up in two sentences and be good to go. Synchros, a little less intuitive but okay. Links, not nearly as intuitive but still manageable. Fucking Pendulums are a nightmare and despite knowing largely how the game is played, I still don't understand them. They're so sacky and either are extremely OP and borderline unbeatable or lose instantly. There's never an in between and Konami should let the mechanic fade.
Yu-Gi-Oh was never designed around these mechanics like pendulum and link. They made these to keep the game from stagnating but it was done in such a clumsy way and I'm not surprised Yu-Gi-Oh in any type of competitive play is all played by older people now , no one young wants to touch it
I quit the game for awhile because the power creep was already driving me insane especially on the Nexus, and pendulum summoning was just the extra cherry on top, since I had no idea how it worked and their effects seemed just a bit too overpowered for me (I run a Red-eyes deck this was before it had any good support) so I got fed up and stopped playing altogether until my friend who is likeminded decided we should just do one on ones.
Thanks for the two big paragraphs on pendulum summoning because I love it so much and you have changed to nothing matter how hard it is for you. It’s easy for us because we actually paid attention.
For me it was the effect it had on Spellcasters; we went form occasional Spellcaster support for Spellcasters in general or Dark magician to only support for pendulum Spellcasters or Dark Magician. It felt really shitty because if you had an older deck that isn't Dark magician or a pendulum Spellcasters deck you basically went without any new cards for a time until link monsters came and brought out more Spellcaster support.
Spellbook is the prime example of this case. No new supports for Spellbooks that can help them be viable, and Crowley the First Propheseer is the only Link monster to actually support Spellbook, yet it's not even good.
@@JackDanielWithCelery The worst part is that all monsters bar Crowley are based on the tarot deck. This also applies to some of the Spellbook cards too. So making any thematic support for Spellbook would be nigh impossible
only difference, the pendulums pendulum summon, which i don't think it that different from a normal summon because it locks you out of summoning other monsters from your hand, other decks special summon which can be from hand, deck or GY and doesn't lock you out so you could get five monsters then tribute for stronger monsters. Not arguing with your statement, actually agreeing with it. The mass summoning didn't bother me about pendulums, the fact it was treated as a big deal and different from swarm based decks did.
@@kitsu1379 Actually... no, it doesn't. Even if you summon almost all your hand by Pendulum Summon, you can still use a Normal Summon on that turn because Pendulum Summon is a Special Summon.
Simple. Because I actually knew what was happening with those meta cards, it had a single effect I could follow. Pendulum’s I had to get a magnifying glass out, search one of its 2-3 minimum effects to find out why my opponent just gained half their deck in their hand, and just ff. If a boss monster has a paragraph, that’s fine. If every card has a paragraph, then it’s already not worth my time with a combo platter of learning a new mechanic.
@@irrespondible Oh, I've only ever used pendulums with an online site. Must have been a mistake on the site's part then. I apologize for the misinformation. But that kinda hammers home the original point about pendulum summoning being nothing special.
@@motodog242 Of course in modern Yu-Gi-Oh an opening turn can take 5 minutes to set up and you basically lose before you can play your first card if you've got no way of negating their set up before you've had your first turn.
Man this was a nostalgia trip! Back when Pendulums were released I was convinced they were broken cuz my friend would always beat me and my Elemental hero deck, little did I know I was just trash at the game 😂
thank you for admitting that. most people who lost to pendulum are somehow 10 years old who won't stop shouting how unfair pendulum is. and somehow they don't know how future fusion works... elemental hero is a little outdated but still very fun to play. the problem would be the match up. i don't think elemental heroes would lose to pendulum if you go for destruction strat.
Use the effect of masked hero acid or elemental hero stratos to destroy the cards on the pendulum zone or use counter trap cards or contineous trap cards that prevent them especially the amorphage pendullum deck!
Tbh I feel that way with Links. Pendulums make a lot of sense to me (full power Pendulums are bullshit, but current Pendulums are fine), even though they aren't my favorite summoning mechanic (Rituals then Xyz are my number 1 and 2)
I'm shocked at how much I liked XYZ summoning by the time I stopped playing. It felt cheap at times, but also expanded the game in a way no previous mechanic really did because they were a ton of splashable ones. They were basically syncros but you didn't have to alter you're deck structure as much.
@@amanofnoreputation2164 I actually liked Xyz summoning because basically it was better tributing and/or synchro 1.5. It didn't tear the game in half. Dzeeff is right partly but the fact pendulum shaped the game moving forward shouldn't be understated. Because pendulums existed MR4 was made very restrictive, because pendulums existed non-pendulum decks needed to have ways to respond to them specifically, because pendulums existed swarming is the primary playstyle of Yugioh. It's not a bad mechanic, it just was not very well playtested before release to the point its fallout still influences the game.
well they still work marginally better than whatever gemini is.................. do we even have a Gemini pendulum monster? and even cyberse got one at last.............. and if konami were crazy enough... we could still get ritual pendulums..................... imagine that a ritual pend being in the spell-trap zone allowed you to ritual summon ritual pendulums..........
3:47 when I first used a pendulum monster on duel links, I found it pretty easy to use, I said “oh that’s cool, so you can treat this card as a monster or as a spell depending on the situation you need it in”. Learning pendulum summoning did take some time tho
I always hated how Pendulums don't go to the GY when destroyed, especially when they were first announced. There are so many ways to disrupt GYs but Pendulums felt immune in an unfair way
@@CelVini we know, the point is that you can easily disrupt graveyard summoning because there is several years worth of cards dedicated to hindering cards exiting the graveyard, while there is only a few cards that actively prevent pendulum monsters from returning because they go to the extra deck instead
As someone coming back in to the game for the first time in over ten years, pendulum was the only reason I even gave master duel a chance. It was fun to play, when I played my first few duels I just watched the other player spam out cards while the best I could manage was one or two. This archetype gave me a chance in a game that is nothing like it was the last time I played.
Pendulums in my opinion are possibly the best cards you can have if you manage to have ones that go between 1-7. I was new to them when I played duel links again, and I think they might be my favorite cards that I would want in a deck where I want monsters to keep getting summoned 😂 I WOULD BE UNSTOPPABLE, MUAHAHAHAHAHAHAHA 🤣🤣🤣
Yeah me too the best option was to use the pendullum method becoz no more cards were being wasted u can return them becoz according to the rules the pendullum cards that are use for tribute,link,fusion,syncro or destroyed by card effect or battle as long as they are on the field when that happend or in the pendullum zones were go to your extra deck face up!
@@m0istur The reason i don't run them is i think they are TOO monster reliant. If you watched ARC-V you would know the main character could only get away with half of his plays because of action spells which i think are kinda bull. XYZ are currently my favorite since its such a simple summoning with very good monsters and its probably one of my favorite series too, which is kinda ironic since i used to think it was an annoying summoning when i first started and was a cyber dragon player
@@w1nther930 yeah, but he also had non-action duels where he, y'know, actually won with skill? And other people used them too! it's like Yugi's topdecking.
@@w1nther930 XYZ are fun now that I understand the game better, but walking I from fusion summons being a big deal to 6 boss monsters turn 1 was a culture shock to say the least. And pendulum just gave me a way to ease in to the meta again
With the way the game has changed and evolved since the original duel monsters and heck even GX, your pretty much need a duel academy if you want to stand any chance at competitive or going against a more modern deck if you haven't played since GX era
I played pendulums and even I hated the addition of pendulum zones. Where they are on the mat now is great. I doubt that pendulums were the reason Links were needed to Special Summon Extra Deck Monsters. Sounds more like Konami trying to push Links and being dumb about it.
@@tkbryan95 The reason I think Links were introduced was how over powered extra deck plays were getting because so many decks had ways to get the necessary materials where you need them so easily, pendulums were parts of this definitely but also because so many modern decks have swarm or search abilities on every other card that they kinda needed a way to lock people out of getting three - five extra deck boss monsters out in one turn.... but they fecked it because Links were broken themselves and to be honest they need to stop adding new mechanics. Pendulums were pushing it but I can accept 'em since they're pretty gimmicky and not really that good if you know your way around 'em but Links and anything later are just getting silly since Links are basically glorified XYZ with those arrow restrictions or buff effecting their effects. I know some people like Links and my favourite deck had a Link that I do use but in my personal opinion, I wouldn't miss 'em if they were gone and I didn't really like 'em.
Yup, pretty much sums up my experience. Synchro summons were fun, like easier ritual monsters. Xyz was more difficult but the good effects were balanced with being limited by the overlays. Pendulums I understood the mechanic and it’s rulings, but it always felt like needlessly complicated pretending to be an exciting game mechanic. And yeah, when cards started getting an average of 3-4 effects each and getting covered in text I called quits. I want to have fun while playing, not study law…
Problem wasn't so much links themselves as it was MR 4. Links, as a whole, being easier to summon when compared to other Extra Deck summons, and crippling said Extra Deck cards by needing Links to function
Honestly the only link deck that I'm down with is Crusadia, and only because it takes SOME brainpower, but it's still decent without being absolutely nuts like Salads
@@otterfire4712 Exactly. It's so damn ridiculous how easy it is to get a link monster compared to fusions, or Synchros. XYZs are easier to summon than either, but at least their effects are limited based on the number of overlay units so that's kind of balanced. But Link Summoning is one of the worst aspects of modern Yu-Gi-Oh.
Not gonna lie. When this pendulum mechanic got introduced, i had an instant understanding that maybe this new mechanic was purposedly exist to make old cards relevant againts faster mechanic such as synchro & xyz back then. I love it. Hope they will make a pendulum support for the old deck. Even in the anime, pendulum help the duelist which only play the old format in their world. But seems like konami love to make complicated thing lol. Its a mix up feeling for me
Synchros are the only mechanic that have effects that for the most parts don't have any kind of conditions to their effects or are obtuse to use. Things like pendulum or fusion have the strangeness of using other cards to facilitate them. XYZ monsters need material as cost, usually limiting them to two uses of their effects, and lots of link monsters need to be linked for their effects. Synchros are the most organic by far with stuff like scrap dragon or red dragon just have traditional effects.
@Celestial Chrono Knight oof lol D/D is one of my favorite decks cause I like the big brain plays it enables while also not being cancerous to fight against
Man I seriously haven't played Yugioh in ~15 years, but I love watching your videos, I watch all of them. Hearing you casually got married makes me very happy lmao. Congratulations and best of luck mate!
I think a fairly big reason why people didn't (or still don't) pendulums, is how far removed they are from the rest of the game. Which ties in to how (un)intuitive they are, I guess. Synchros were... basically fusion monsters, with less restrictions, you could say. You have monsters on the board, and use those to make a bigger one by sending them to the grave.The main complaint about those, was their powerlevel. XYZ was sort of the next step, where the whole thing of keeping the materials on the card happened. That's still similar enough to, let's say, equipment cards. Yes, that's probably a stretch, but I'm trying to get behind how people went to lengths to "rationalize" the cards' behaviour. Pendulums... yeah. new zones *and* an existing zone being used differently *and* the cards don't really behave like pretty much any other card, in that they don't go to the grave when leaving the board? That feels like it's an entirely different game. Link Monsters still have that extra zones stuff, though I guess after pendulums people were easier to accept them. But they're still fairly intuitive by how the summoning works at least. Even their effects that apply to/from cards they point to (which I'd say is their main mechanic), those are entirely readable from the card itself, no need to grab a rulebook. Well, I guess the restriction on extra deck summons comes with them as well, but even that feels fairly tame after pendulums. All of them besides pendulums have something in common. They're in the extra deck like regular fusions, they are summoned from the extra deck like others, they go to the grave like others. If I didn't know about pendulums and someone I'm playing against puts them back to the extra deck, I'd very much ask what the heck he is doing. For a cheating attempt, that's a bit *too* blatant, else I'd asusme that. And while the materials of the XYZ cards staying (sorta) on the board would make me at least raise an eyebrow, it's easy to see from their effects that something like that is supposed to happen. I do wonder what my opinion would be, if Links came out before Pendulums. I do think I would've minded them more than I did this way, but nowhere as much as pendulums.
XYZ's whole detaching cards for effects thing may have been a bit odd, if you happened to play Pokemon TCG, removing card's for effects is pretty common, I mean it's literally on the most popular Pokemon card, so it's not like that's unheard of. And while keeping the materials attached was odd for Yugioh, actually playing the XYZ monster was essentially just another take on fusions/Synchros. But I have a hard time thinking of something inside or outside of Yugioh that you could refer to for pendulums. Maybe there is, but I haven't seen it in Pokemon, Digimon, or MTG
I played as a kid during the original YuGiOh days, but stopped around middle school before 5Ds. I picked it up again with some friends around 2015, but none of us were aware of pendulums. Synchro and XYZ made enough sense. Like you said, they're basically just variations on fusions. Once my friends started using pendulums though, I was out. I honestly just couldn't be bothered to learn a new mechanic so different than what I was used to.
Pendulums today are just a shell of what they used to be. Back in the day when they had their own dedicated zones and also having a free soulcharge every turn was insane Edit: had to add the “also having” into my sentence bc some ppl misunderstood my message.
i dont think adding the extra zones were too great (you had to get a completely new mat) the soul charge effect was too powerful i agree, the emz and link restriction actually was good imo of course electrumite got banned and about a billion other pendulum cards :(
Xyz is my favorite inclusion because it didn't required special cards (like tuner monster or polymerization), was easy to use and reminded of how fusions were made in the start of the anime / manga (almost the mammoth arrow thing). Also, gave limited time effects to the monsters thanks to the material requirement. Was a indeed neat adition.
Me and my cousins all have our own "generation" of Yu-Gi-Oh summon and mine is XYZ because I'm the 4th grandchild out of 5. However I like GX the most haha
Pendulums were part of the reason why I quit Yugioh, or at least it reaffirmed my decision to not play it. They were weird, they were intimidating to learn, confusing, too much text, I was mad that they introduced a new type of card instead of improving old cards that needed buffs (like rituals), etc. But recently, I've gotten back into Yugioh, and I decided to force myself how to learn Pendulums, and they're actually fun to use, and powerful. But all of my previous complaints are still valid, it really doesn't matter how great they are, Konami should have understood how they were power creeping the game, and changed things to compensate. They should have split the game into two new formats. Advanced style and Classic style. The latter would have banned all these new cards, no syncros, xyz, pendulums, link monsters, etc. Maybe make some small changes to the rules as well. I still think Ritual Monsters should have been re-worked so that they are in the extra deck from now on, and all you need to summon them is the ritual spell and tributes. Something like that.
I remember a time where a lot used to hate him because they had not understand Triff was a character (even Mkhol40 iirc) at the very beginning of his RUclips carrer. Now, it looks like everybody likes him.
As a casual player, my favorite extra deck mechanic is xyz summon. But it feels sad that they are actively killing a mechanic that was once strong. There are still cards that can handle pedulum summoning plus the master rule restriction, it pretty much killed the mechanic.
I left yugioh when xyz’s were introduced and only saw pendulums through Facebook groups. Originally I didn’t like them because of all the text, but now I love the mechanic and odd-eyes is my favourite deck
Odd-Eyes need a Link and D/D/D needs a ritual. If they get that, they'll be the only two real archetypes with in-theme access to all six summoning mechanics.
@@Stinkoman87 Yeah that would've been awesome. Another archetype that has nearly all summoning mechanics are Fire Fist, the decks has all except a Pendulum monster.
I felt it could be broken at the time but I also hoped it would make some slower decks more playable - like Steelswarm. The mechanic that actually turned me off was link monsters - restrictions for summoning anything from the extra deck and that made link monsters mandatory for the majority of decks. It was too restrictive in my opinion - even Konami backed it (mostly) down later. Now I think it is kinda nice as it is usually less restrictive (links monsters usually don't have level requirementa for material, as an example).
Master duel 5 really has opened my eyes to how good link summoning can be. Back in MR 4, I didn’t like it because it felt like it was restricting decks that didn’t deserve it, and only really good plays were link spamming. Now it feels more balanced, and how it should’ve been from the start.
"Pendulums are unbalanced!" Links: Allow me to introduce myself Leaving the game faster and more predictable than you have ever seen before and the victory being decided by whoever has to win on rock paper scissors.
@@killercore007 More than half, the end of the Oldschool Yugioh was near the tail end of 2008 when Synchro’s were released. From the. On the game completely changed and continued doing so as they released the newer card types in each generation. Oldschool Yugioh lasted barely 9 years, the first 3 years being Japan only before world release. Modern Yugioh has been going on for 13 years now. The game is just a Rock Paper Scissors simulator with whoever goes first is the winner with zero strategy. And people who “defend” the game do it wrong, they don’t defend the game on its merits, they lie that the game isn’t the way I just described. But it’s the truth of the matter.
@@erickchristensen746 Damn, the Yugioh game is just about who can splash more negates in the board and generate a shit load of hand advantage. If you are going second, you MUST have a deck made for going second and pray for cards like Dark Ruler No More, Lightning Storm and stuff like that to open in your hand. Even as a modern Yugioh player, i think that the game has reached an insane power level. And many decks don't have a good chance to play. Used monster effect? Effect Veiler/Infinite Impermanence. Your deck relies in backrow? Lightning storm. You doesn't have a negate in board? Full board wipe with Evenly Matched. Its ridiculous, but is the reality
@@AshbornXVI Indeed, it wasn’t as bad during the Synchro and Xyz era(though I never liked either), but it’s gotten out of hand now. I don’t know if I want to even bother with the official TCGO.
Links actually helped more decks that were never that good to be actually viale. Wise strix for raidraptor, bardiche for Phantom knight, double helix for spyrals. Every deck has its very own strategy to win the game. Fluffal can go second even without the go second Power cards like lightning storm and with a good hand play around 4 interruptions. Its not a rps based game, It still takes skill. My friend with pure shaddols won against dlink (with elpy). Thats because the dlink player was bad.
I personally always liked pendulums, and I never really hated a new mechanic in yugioh, until link monsters came...😒 Eventhough pendulums and links are the only ones restricted to linked zones now, the damage has been done since master rule 4. Link monsters are more OP than pendulums ever were and there's no going back now, because they needed to make the link monsters so generic... There are actually some exceptions where I like link summoning like in @ignisters, sky striker or world legacy archetype. But yeah links were the first extra deck mechanic, that actually triggered me...
@Aquarium Gravel Say that when Master Rule 4 was one and pretty much any good deck was only using Link Monsters in their decks. Seeing a different kind of monster from the Extra Deck beside Links Monsters back in Master Rule 4 was VERY rare. Although when it comes to Pendulums...I feel like Konami nowadays may hate Pendulums. They got more and more nerfed during Master Rule 4 and 5 and nowadays rarely gets any new Pendulums or any new Archetypes that use Pendulum Monsters. I think nowadays Pendulum Monsters, in general, are the type of cards that least get new cards about it.
@@cristianovogt5586 i think the pendulum nerf in master rule 4 and 5 is deserved You cant just monster reborn all your destroyed monster in one turn, but yes pendulum archetypes need more support
@@Ordnance_T I think it's up for debate. Since those nerfs end up making Pendulums be easily the weakest and least spammable method of Special Summon in all of Yu-Gi-Oh!...maybe only ahead of Ritual Summon. Cuz here the thing. The fact that you depend on two cards in your Spell/Trap Zones together with them having scales with numbers low and high enough for the monsters you want to summon in your hand makes it quite fair to be easy to spam. After all, Link Monsters is the absolute definition of absolutely brainless spamming. I honestly have a few balance changes that Konami could give to Pendulums to try to make them more balance. One of them would be that you can only 3 monsters from your extra deck per turn instead of just 1. In exchange to balance it, the whole "GY" immunity that Pendulums have would only apply if they are destroyed by battle. If they are destroyed by battle, they go to the extra deck, if they are destroyed by any other method, spell or trap or monsters effects, they will go to the GY. One upside that I thought but could end up making it a bit too broken would be that: For each Pendulum card in the Pendulum Zone that is destroyed BY YOUR ENEMY, NOT BY YOURSELF, you get to draw 1 card. This could be balanced out so this way you could potentially draw a card to refill the Pendulum Zone you just lost for your Pendulum summon. One thing I noticed about most Pendulum decks is how their ability to stay in the field, having draw and searching power is something that they lack quite a lot. Although this could be just me imagining things because Pendulums is my favorite method of summoning and I love my Odd-Eyes deck.
@@cristianovogt5586 Your suggestion of rebalancing Pends to allow 3 extra deck summons in exchange for only going to the extra deck when destroyed by battle would completely invalidate many pendulum engines. Odd Eyes no longer goes to the extra deck if it uses its effect on the pendulum scale. D/D/D pendulum monsters on the field no longer go to the extra deck if they're used for another summon. Both decks are reliant on these core mechanics to function - the first so that it can play the grind game, the second so that it can combo. If your suggested change went through these decks would be dead. They're only 2 examples as well. Having to be destroyed by battle to gain a desirable effect is generally considered too slow in this day and age.
In the grand scheme of things it’s just another special summon mechanic, this time a high risk, high reward one. It functions perfectly fine and was only broken when they printed good nonOPT effects on them (which would break any summoning mechanic). It’s really not hard to learn whatsoever.
@@Ramsey276one Yeah some people get used to the new stuff and go with the flow of it but some just get stuck at some point and don't want to proceed. That's not just a YGO thing tho.
I think my biggest problem as a returning casual who dropped out around the time when XYZ/Zexal was getting started, isn't understanding the new mechanics. Link Evolution does a good job walking people through the basics. It's that there's SO MANY cards and strategies and decks and card sets that it's overwhelming to even consider making my own deck from scratch. Unless I were to just unlock every card possible and go through them all one by one, looking for cards that go well with each other, I'd have to go on a long google dive of looking up specific sets of cards, their general abilities, and other cards that might go well with them. It feels like a lot of work just to get to the starting line. And while I'm fine using a deck that I found online for the story mode of LE, there's a lot more to learn when I'm thinking about dueling other actual people who have way more experience and knowledge than I do. Also, I hate Link Summoning. Even the tutorial it gives you is just special summoning like 20 different monsters in a row until you get to a vaguely powerful card that wins the game for you.
me too 😭 apparently konami don't releases pendulum cards in a long time but it'll always love the pendulum cards they released already and the arc-v anime itself lol
When pendulum first came out, I was more confused than upset. I got into the game when xyz monsters first appeared so its not like I had old school yugioh attachment as some of the veterans, but I understand where they were coming from. For me, I was still trying to master xyz summoning with my zexal deck, and by the time I made xyz my ace summon method, pendulums came out then boom, basically have to learn the game all over again. However, despite that, I can never say I was bored or irritated by pendulum cards. It was a new mechanic, and even when I was 12 at the time, I knew konomai did this to spice up the game, and good on them for doing so. I never really saw it as broken, as most decks at the time were still functional without them. Sure, it was kinda repetitive seeing TG magician and SG magician with odd-eyes every time, but that the flow of the game with new mechanics. Learning, for me at least, was made easier when I saw the anime, but of course, not all things translate to real dueling. To this day, while I am an XYZ master, I am still trying to master pendulum summoning as my second go-to. I have made this trickster-style performapal deck to help me out, but I wish I could go all out like we used to during rule 3. Mastering pendulum now was made even harder for me since links first came out, which is a summoning method I will never enjoy. In conclusion, my personal ranking of summoning styles mainly focuses on the more recent ones (except links), but I still found a way to enjoy each and every single one, no matter how much I prefer one over others. 1. XYZ 2.Pendulum 3.Synchro 4.Fusion 5.ritual 6.Links
wholeheartedly agree id just switch pendulum w XYZ since, idk it just clicked so easily with me more than anything I also dont like link cause it just feels… idk like its doing too much with what we have already?
Cool, I also got into Yugioh around the Xyz era, but quit eventually because my brothers stopped playing it. My favorite summonings are as is 1. Xyz 2. Synchro 3. Fusion 4. Ritual 5. Link 6. Pendulum Yes, even though I learned about pendulums and know how they work, they are my least favorite summoning method and least favorite mechanic in general. And, it's a wall of text too.
definitely agree pendulums aren't half as bad as people make them out be, yeah they can be a big wall of texts sometimes but you can simplify the texts by spacing them apart and adding numbers before them like this. Astrograph Sorcerer Pendulum Effect: (1) During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. Monster Effect: (1) If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. (2)You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.) before deciding on whether or not to put them in your deck, I mean most of the time comes to pendulums or even other cards in generally is that no one reads texts and give the same excuse that there's to much texts if you use example above that wont be a problem. My favourite Summoning Methods 1. Synchro 2. Xyz 3. Pendulum 4. Fusion 5. Ritual 6. Link Yes I hate Link monsters after all the hell cause in MR4 I'll never forgive them
I was about to remark the casual "I got married" thing, but apparently this comment section is already full of that kind of stuff. So, I will do the very same thing, but in Italian. Congratulazioni per il tuo matrimonio buon signore! Tanta felicità per te e tuo marito ❤️
Congratulations 🎉 🎉🎉 on your wedding. I use to find them completely confusing. Nowadays I find some really confusing like pendulum xyz monsters and some less confusing.
@@Ramsey276one True. That's how i started to understand it. I don't play a lot of the modern games. The last modern yugioh game I've played was legacy of the duelist link evolution.Sure that game came out years ago.
The good news about Pendulum Summoning: It allows you to summon a lot of monsters and pull off cool combos. The bad news about Pendulum Summoning: The same as the good news.
My problem was that it just didn't feel like yugioh anymore. It introduced this new mechanic that involved overhauling the entire playing field, required you to track a bunch of new things, they came in like 4 types, the cards were formated to look differently than every other card and were even more bloated and cramped with text, and it just felt very anti-newcomer/casual with how easy it was to get overwhelmed by a person running a pendulum deck when you were just getting into the game.
I loved pendulums at the start and I still do to this day. I love how they make the main deck choices really matter - they're not just an engine to facilitate extra deck monsters. But also I'm torn between wanting more pendulum subthemes in other decks like what Lunalights and SHS got, and understanding that pendulums take a lot of mental effort to grok and it might not be worth it for only two cards.
From my casual way to play the game, I really like pendulums from their start. Most favourite deck is D/D/D and then pend magicians. I love how flexible they are and probably never stop playing them.
@@solomonwayne-89 The release of Gryphon and Deus Machinex was the final push that got me to get my first yugioh deck. I'd been playing D/D/D in various video games and online for years. One of the most fun decks I've played, you can really style on opponents, and there's a lot of decision making to be done while you assemble your board. A starting hand with Kepler and Gryphon/copernicus (Kep fetch gate to find the 3rd monster) can create a board with High Genghis, Gilgamesh, Deus Machinex, Siegfriend, High Caeser and Patent License. Really cracked.
I'm a returning player, for the second time and I tried to return about the time of master rule 4 and was completely confused. Ended up quitting the second time. Now that I'm back with master rule 5 I still refuse to play pendulum cards. I'm just happy that much of the restrictions on extra deck monsters have been lifted.
When I first saw the early Pendulum Monsters, and thought it was a brilliant idea since they were all Normal Monsters. I thought it was a great way to make them viable (as a spell cards, or as a monster when you needed it.) But then that ended quickly when they became Effect/Pendulums near exclusively, thus power creeping. Pendulum Summoning however was what made me quit competitive Yu-gi-oh. Because it turned the game into a war of attrition. Something that, even with archetypes being able to summon half their deck in one turn, the game was NOT designed for, thus throwing off what balance remained. (Need I remind you of that one deck that was tier... -2! And took about 2-3 emergency banned list to take down.) Then MR4 tried to fix thing, but it ended up funneling everyone into Link Monster, and I gave up on the physical game all together. Now I play the digital versions exclusively (From Gameboy Color to Switch).
@@tpsam That's a good question that I really can't answer, as each one was made in a diffrent format of the game it really depends on your tastes, plus there's the Non-Card-Game games as well. But to try to answer the question, here are some that I like going back to. "Eternal Duelist Soul" (GBA) is the earliest of the proper card game simulators (it also had many cards that did not, and for some STILL have not, been imported into the TCG). So if you want the game with the smallest card pool, for a "back-to-basics" style of dueling, you can find carts for cheep. "Nightmare Troubadour" (DS, but did not mark the end of GBA YGO games strangely enough) was the last DM era game to come out before the GX era. It's chapter/level system unlocks pack at a reasonable pace, allowing you to build-up your deck with the best of each pack, and actually appreciate the weaker cards for a bit, before you hit the obvious includes at the endgame. This one might be a bit pricy though. And to round this out, "Legacy of the Duelist: Link Evolution" (Switch/Steam) is the most recent one, and therefor, has the most cards, but even with a card-adding patch a while back, it is still outdated now. This one is still on store shelves though.
@@bronzethesequel82 The only one I’ve played is Odd-Eyes Performapal, but it was when I was learning the game, so Idk how good it is. It’s getting new TCG support in a new set in May
The worst thing about pendulum monsters is that the go to the extra deck when they die. I build a D/D/D deck when I got back into yugioh and every time midway through the combo I realised I messed up and all my monster were in the GY.
As an old school duelist, looking at a textbook worth of text seems like absolute gaming hell. Especially when you’re playing a deck you’ve just made so you gotta read it to make sure you aren’t misremembering the ability, 5 minutes later you finish reading and play it, then your opponent has to read it. It just seems so disruptive to the flow of game
@@nunyabiznes33 Yea, except they really are not. They rely heavily on busted cards to even be remotely viable (Electrumitr comes to mind), due to having to go -2 to set up scales
People will complain that you can pendulum summon 5 level 6-7 monsters in the first turn, and then synchro-xyz-link summon 5 monsters with 4000 ATK on their first turn
I was always intrigued by pendulums when they came out. I liked the fact that normal monsters could be pendulums and not be complete bricks, but have an effect AND have the privilege of normal monster support. In the end nothing super interesting came out from it, but I can't say I dislike the mechanic even if I've never truly used a pendulum deck. I was so excited for Draconia Support...
I started playing competitively in 2015 during PePe format. After about a month of playing, I won my first regionals with Odd-Eyes Magicians even beating some PePe decks. So I have a bit of a sentimental spot for pendulums and to this day they're my favourite type of deck
My opinion has completely changed on the pendulum mechanic. I used to hate it like everyone else did, but it somehow became my preferred type of deck. Anyways, congrats on getting married.
I don't know if it has become my favorite, but I started to like them quite a bit since their inherent gaping design flaws were fixed by the master rule changes (though the fact Pendulum decks were nerfed by design to compensate for the OPness of the mechanic still hasn't changed and now they are weirdly underpowered lol). But oh boy should they have play tested this shit when they first made it, because the bullshit was insane (thankfully Pepe was the only deck that ever really used the mechanic and all of it's quirks to their potential, but simply having 2 extra backrows was insane on it's own)
@@sephikong8323 I think that's because Konami TCG kept punishing them with the banlist, and support has been lacking for the past 3 years, MR4/5 proved that the continuous bans became unnecessary, to a point.
I find it funny how back in 2014 the mere thought of the possibility to special summon 5 monsters in turn was considered game breaking, but today we have cards like nibiru, that are counters to excessive summoning. I know the game was much different back then but I just find it funny
I'll be honest, there is a lot of bull every time I try to play Yu-gi-oh exclusively due to pendulum monsters but I actually can appreciate the effect somewhat if it didn't allow you to summon up to five every turn. The reason I dislike the whole game isn't any individual effects but rather the combination of old and new effects that create auto-win conditions. I have watched players beat older and newer decks with cards that basically allowed them to use every card in their deck in the second turn of the duel. Because A summons B, B summons C, C can sacrifice A and B to do a ridiculous amount of damage but that activates the effect of trap card D which allows you to resummon A and B from the graveyard and you can use the effect of spell card E to summon something else at the cost of two monsters. I hate this because it doesn't end and rather than limiting the total number of special/synchro/pendulum/such and such summons you can do in one turn as they did in 1st gen yu-gi-oh with normal summons, instead, they just made more decks/cards capable of embracing this strategy of constantly summoning so almost every deck nowadays has to be a meta deck to have any chance of surviving past the second turn.
"Pendulum is unbalanced, Summoning 5 monsters at once is not okay!!!" And then came MR4, were I could only Summon 3 at best and Goukis were making Extra Links for free. But I guess no one remembers that, because Pendulum is unbalanced Also congrats on your mariage
There was already decks doing this especially the raid raptors/utopia deck you guys complains about anything. I beat ppl using a galaxy/blue eyes hybrid deck, even used speedroids/some syncron cards mixed in. If anything I just find anyone complaining to be a child at mind cause you can't construct a good counter deck
Some monsters can’t even be summon by pendulum because they still need requirements to even be on the field for example if the god cards could be pendulum summon right then and there without the 3 tributes then the cards would see tons more play than what they do now being near non existent and more cards are being printed where they need a specific card or effect to even be summoned so pendulum summoning isn’t that broken on newer kinds of decks but for older ones yeah it’s pretty broken but otherwise there is cards that could ss a monster for a whole bigger reward as pendulum isn’t that big of a reward because some effects don’t even go off because they was pendulum summoned
The mechanic was recently added to Duel Links, I have to admit, it's really easy to grasp and fun. Can't wait till Duel Links gets some viable Pendulums.
For me, I lost my job shortly after nats 2013 and while I got a new job less than a month later, I had to adapt to a new commute and schedule that prevented me from playing the game for at least a few months. When looking at what new cards had come out in the months I was away, Pendulums were announced in Japan, and with it came the restructuring of the field of play. Having played the game from Metal Raiders all the way to that point, considering myself "pretty much done" after qualifying for nats in 2011 with that tournament taking place in my backyard and knowing that I'd be proposing to my own girlfriend a month later, and "accidentally" qualifying for 2013 nats at the end of 2012 because I went to a regional with a longtime friend right before they moved away... I was done. Too much change for someone that really didn't have as much time, money, or interest in keeping up. Pendulums weren't the only reason, but they were definitely the nail in the coffin.
Pendelum was pretty much the reason why I stoped playing the game or even buying Card's, becaurse 1 turn could take like forever and in some cases you could summon several Bossmonster's in the first turn wich was impossible before.
Idk, I like pendulum summoning five to the field. I do say the pendulum scales being a separate zone was kind of bad. But when has a new mechanic ever not been confusing for new and old players, like XYZ’s looked so confusing when it first came out.
@@admontblanc I like summon five before MR4, because I never rely was able to go to locals all the time I dueled my brothers and one had a meta cards, so I couldn’t play part of the time
the only confusing thing about XYZ was how awfully it was advertised & how many random rules the anime had for them that didn't actually exist, if the whole rest of the company was ignored & only the rulebook was taken for them they were really simple
Re: point 2 The big problem, I feel, is that most of the other cards are mostly understood on first viewing. There might be some individual rule in the rulebook to remember with how to deal with individual bits and pieces of the card but they're mostly understandable, even to an outsider/someone at least familiar with card games. Maindeck monsters just need to remember tribute rules for levels 5-6 and 7+, everything else is on the text of the card. Flip monsters just need to remember rules for how flip works (which most monsters can do), everything else is the text. Spells and traps only need to remember traps can't activate the same turn. Fusion monsters just need to remember you need a Poly by default, and either Poly or the card itself will cover any additional weirdness. Synchros and XYZ need exact level requirements for levels, but list material criteria. Links need to remember what arrows mean and link rating, but otherwise is fairly easy to understand just from the card itself. ... Pendulums... you need to understand what scale values mean, when each part of the text box is active, when they go to the extra deck, when you can set scales, what you can and cannot summon from the extra deck, when they count as spells and when they count as monsters... these are all elements not immediately obvious from looking at the card, and you're forced to go to the rulebook to find out all of these mechanics, where most other card types are almost self explained by their design. And really, that's sort of the beauty of Yugioh - some 90% of card mechanics can be understood by just reading the card - it's very easy for a new player to pick up a pack of cards and at least get the jist of what they do without ever reading a rulebook. That is excellent game design - where the rules are complex enough for a wide variance of skill expression, but simple enough to convey the basic information to new players.
Pendulums are what brought me back to Yu-Gi-Oh. I played super casually, and because of that when playing online I'd get absolutely destroyed by almost every deck I'd come across. Whether it was them summoning ridiculous amounts of creatures or just board wiping me and eating me alive. I recently discovered D/D/D, and now I feel like I finally have a chance, not only can I hold my own against some of the better decks out there, if I play my cards right I can even win. Pendulums in modern era aren't hard to deal with, just pop their scales and they usually start to flounder, then you put pressure on them and they can't recover usually as to even attempt to pendulum summon you have to go -2. Everyone wants to complain about how they are resource less but fails to take into consideration how much of your deck has to be devoted to performing the summons because if you can't get out good scales then you're done for.
I didn’t mind synchros, XYZs, or link monsters they are quite fun and this is coming from someone who usually played either mainly fusion heavy decks or decks that used ritual monsters (I’m so excited for the new magikey monsters a combination of ritual, fusions, and synchros count me in). I didn’t like them when they were first introduced and quite frankly being able to summon five “monsters” on one turn was quite dumb and infuriating. I’m fine with them adding in new things, like link monsters to me is a really cool mechanic, I just did not enjoy seeing pendulum monsters. I am very excited about the new magikey cards
I think part of the initial idea that you would throw time gazer and star gazer into any deck is at least partially due to how they were used in the anime, especially how in like episode 4 what’s his face just steals star gazer and time gazer and puts them into his deck (also the battle Royale segment of the tournament arc, where they just give generic pendulums to random decks). This is in contrast to how fusion synchro and xyz were pretty much used the same way in both the anime and actual game (although much slower and with worse monsters in the anime)
So I came back to the game in late 2015 after a 10 year hiatus and had to learn Synchro, Xyz and Pendulum Summoning all at once in combination with the new master rules and new deck building style as I was still used to Goat style deck building. My experience with the mechanic is that at first sight the cards are indeed overwhelmingly confusing to look at, so to their visual card design definitely could have been better. When I actually sat down and read the mechanic and looked up some tutorials (Hardleg has some great tutorial videos), it all came down to simple memorization like any other rule and simply putting in the effort to learn them. Once I actually learned them and started playing them, the mechanic is actually very easy to play. The only hurdle I had to overcome was how to properly deck build with pendulum monsters because you are still dealing with cards that have a buttload of text and comprehending the synergy between their effects and recognizing which ones are good and which are not isn't easy if you don't fully understand the mechanic, but even that is something that didn't take me too much time to learn. In the end my take is that if you are an experienced player and you really like the game you will put in the effort to learn the new rules and new mechanics instead of complaining about everything new that comes up. By this point you should know by now that new things will be added to the game and that the way the game is being played keeps on changing over time and complaining about it is wasted time. If you really don't like the direction the game has taken then maybe you should start contemplating if you really do still like this game and if you shouldn't be looking for a different game that you actually do like instead of continuously complaining about a game that you don't like anymore.
So basically in short. Your giving the creators a pass at just making a game that was already fun into a game that is overly complicated and just makes everything into a cookie cutter deck? Sounds about right? We all have a right to complain unless it doesn't harm the gaming experience. Pendulums I didn't care for in the beginning. But they're okay. This whole link summoning stuff now? It's just stupid. What's next? Are they going to add even more stupid mechanics? Like Pokemon did with dynamax? All I'm saying is at a certain point you just need to stop adding stuff before you ruin something that a lot of people enjoy. Constructive criticism of this game is not a bad thing. This game is getting really out of hand with all the new mechanics. That's all I'm saying...
@@spades77 Wrong conclusion. What I said is that new mechanics aren't as big of a barrier as people think they are if someone is really interested in a game. All it takes is some time and patience to memorize how a mechanic works. I never said anything about giving Konami a free pass bloating the game with new mechanics, and considering they didn't add a mechanic with the master rule 5 update, they have realised it as well it isn't in the best interests of this game to keep adding mechanics. The cookie cutter deck is something I will give them a pass for because without set rotation it is a way to prevent cards from breaking the game so we don't end up with another accidental tier 0 deck like PePe
I'm one of those weirdo's who personally always loved the pendulum mechanic, their aesthetics and archetypes were some of the most fun to actually play and I had a blast with them during mr3. I was extremely disappointed when mr4 came around because decks like Abyss Actors, Majespectors and Igknights didn't work anymore due to the new rules. That being said I completely get why people didn't like them.
If I were to explain a pend monster to an old yugioh player it would be something like: "It's a monster, you draw it as a monster, it's a monster in your hand, you summon it as a monster, etc. Then, all pend have a rule where, if destroyed, they go to the extra deck face up instead of the graveyard (but you still send them there when tributed or with card effects). Then they have another effect where you can activate them as spell cards in you P-zones, and then and only then they are considered cont. spell cards and you use their spell effect instead of the monster effect." Then I'd explain pend summoning, why face up on the extra deck, and how link affects them.
Thanks for doing these videos, they're really telling the facts, and aren't biased like others. In my opinion, Pendulum is unfairly hated by the community and probably Konami at some extend (or they're just lazy at dealing with them, as with other stuff), just because of stuff that could be fixed, instead of just complaining like crying babies. Also people really like to complain about stuff like too much text, but when you really read it, it really isn't that much text once you look at it, also they complain about modern cards having walls of text, when in old school Yu-Gi-Oh! you could see stuff like the redundancy of Ritual Monsters, telling the player the levels needed to Ritual Summon, when those requirements were also in their respective Ritual Spells (look for the oldest prints of Relinquished and you'll see), and the unneeded text for Polymerization and Monster Reborn, that was really too much text, not anything printed at today's age. Pd: Congratulations on your wedding, I hope you and your wife get a lovely and healthy relationship.
Dzeeff says "Last weekend I got married, so that was pretty exciting" in the same voice he talks about new Ghost Rare's coming out
Both pretty exciting things
Absolute legend
XD
I wonder what deck his wife uses?
He focuses on the real problems
Dzeeff, the kind of guy that casually got married
casual marriage sure is better than competitive marriage
@@protagkun Not that sure, it doesnt have ranks and season rewards
@@CANWEGETMUCHHIGHERRRR if you last 50 years with your partner you earn the coveted "Ultimate Ring." It is all previous rings combined into one.
However most basic bitches don't know about this because they only play marriage casually, it's pretty cringe bro.
Next video: Why nobody plays unions
Well it's nice to get out of the competitive marriages from time to time. Sometimes you bump into burn marriages which are pretty annoying and stall marriages still a thing lol
In my opinion, the main problem was power creep. Not just in terms of pendulum monsters, but Yu-Gi-Oh has had a huge problem with power creep that has only gotten bigger over the decades. I think a lot of people were reaching their limit around the Zexal era and the addition of pendulums with the new summons and extra effects and gamespeed just threw them over the edge. I know I was starting to feel the creep way back in the 5Ds era.
Yeah, 5Ds started something that would turn out to be what we have today
Well at least synchro shit is actually still good
Xyz is bae zexal was my childhood and I loved the numbers and xyz
@@demonlordotrt754 I mean xyz is still pretty good overall but can we talk about the hell hole that is link
@@robertgray3710 ya shure like how I like to crush link decks with my resonator archfiend dragon deck from 5Ds😂
I like fucking with people with red screen I made a few people rage quit on me a few times with it
Guy just casually drops that he hasn't made videos because he got married
Congrats man
Ikr this guy a legend 😹🐐
he hasnt made videos because of magic cylinder doing well at an ocg event
What a Chad. I say that with love.
I think he's too ashamed for being married
I wouldn’t say congrats… I’d say good luck… I hope you don’t get screwed in the end
“Last week I got married. So that was really exciting” never change Doug. Congratulations!
Whenever someone makes the argument that pendulum summoning isn’t that broken of a mechanic I remember how in order to keep said mechanic in check, Konami had to unban some of the most broken cards in the game to keep the broken mechanic in check.
Do you mean how pendulum is now or how it was back in MR 3?
WHAT
@@dannyboers4704 Definitely not nowadays, too reliant on link zones so they don't have that same ability to flood the board turn after turn like they used to. Hell they could unban monkeyboard and it would have little to no effect on the current state of the game
@@waggshore3777 even with astrograph unbanned it doesn’t do much. I honestly think even electrumite and astrograph sorc can be at 1 then at best it can be a tier 2 deck or rogue
Konami CEO: “Okay Geoff, I lost the bet what’s the mechanic you wanted to implement?”
Geoff: “I want monsters to be continuous spell cards that go in 2 new specific zones.”
Konami CEO: “Okay that seems reasonable, we may have to restructure the game mat, but I’ll get that implemen…”
Geoff: “and they’re going to have extra numbers on them that if you have a monster level in the range of those 2 extra numbers in the special zones you can special summon...”
Konami CEO: “Okay Geoff this is going to be a bit of a complicated mechanic to introduce to newer players don’t you think?”
Geoff: “…any quantity from your hand or face up extra deck.”
Konami CEO: “Geoff monsters don’t go face up in the extra deck, we tried that with convulsions of nature with the main deck it made no sens…”
Geoff: “These ones will. If they would be sent to the graveyard from the field they’re sent to the extra deck face up instead, but if they’re sent from the hand or deck to the graveyard they’re still sent to the graveyard.”
Konami CEO: “Geoff these ideas are very interesting, but don’t you think they would be better served by splitting them into multiple archetypes or multiple different types of cards?”
Geoff: “… I won the bet didn’t I?”
"Last weekend I got married, so that was very exciting" Well, that's one way to put it. Congrats man!
BRO. Congrats on your marriage!!!
Ayyyyyy PK! Nice to see you here
Yo what?! Pk?! You like yugioh?!
@@rugerfunk4267 he's done deck profiles before. They're still on RUclips.
Pendulums weren't what made me quit the game initially, I quit before pendulums due to life getting too busy and getting into MTG. However, pendulums WERE the thing that kept me from ever trying the game again until master duel. They are EXTREMELY anti-newcomer. Like, yes, once you know how they work, they aren't actually all that complicated, but in a TCG, the more rules you have to learn from a rulebook that you cant figure out on the fly by playing the game, the worse of an experience for new players the game is. And with pendulums, you can take one look at a card and know you have no idea what it does and no amount of reading the card will change that. That is really, really bad for attracting people to the game. And I think the effect was just amplified for lapsed players. If you know the rules to yugioh but still cant figure out what a card does after reading it, you're going to feel like the game just got away from what it was.
Not trying to be all yugioh boomer, I've been playing master duel and find the game enjoyable even if I can't play random normal monsters in defense mode and pass turn anymore. It's a different game, but still fun. I just think them introducing pendulums into the game was a big mistake for player retention and for bringing in new players. It's a really, really weird card type.
Agreed. The biggest problem with them is "readability." YGO cards already have infamously big textboxes & even combo pieces can have complicated effects, so the fact that you need to remember multiple modes on a series of card types, which could both have these giant walls of text, then remembering which mode is active as a monster vs a scale...it's just a mess.
Not even going into how the mechanic works & the OTHER quirks it has (going to extra deck face up). Even if these were just all multi-mode monsters that could be played as continuous spells for different effects...I agree that it's incredibly anti-newcomer and the complexity up-front to a new player pushed people away from the game more than anything.
There was a time when I tried to get back into Yu-Gi-Oh and I had a hard time with Synchros. I took one look at a Pendulum card and said Fuck No, and went to play Magic. XYZ were the perfect mechanic, easy & intuitive. You could pick it up in two sentences and be good to go. Synchros, a little less intuitive but okay. Links, not nearly as intuitive but still manageable. Fucking Pendulums are a nightmare and despite knowing largely how the game is played, I still don't understand them. They're so sacky and either are extremely OP and borderline unbeatable or lose instantly. There's never an in between and Konami should let the mechanic fade.
Yu-Gi-Oh was never designed around these mechanics like pendulum and link. They made these to keep the game from stagnating but it was done in such a clumsy way and I'm not surprised Yu-Gi-Oh in any type of competitive play is all played by older people now , no one young wants to touch it
I quit the game for awhile because the power creep was already driving me insane especially on the Nexus, and pendulum summoning was just the extra cherry on top, since I had no idea how it worked and their effects seemed just a bit too overpowered for me (I run a Red-eyes deck this was before it had any good support) so I got fed up and stopped playing altogether until my friend who is likeminded decided we should just do one on ones.
Thanks for the two big paragraphs on pendulum summoning because I love it so much and you have changed to nothing matter how hard it is for you. It’s easy for us because we actually paid attention.
Talks about yughio before their marriage, the grind is real.
He recorded this after the marriage
Holy fucking shit, congratulations on your marriage my man, wish you the best of luck in your married life.
Why does your profile pic look like Dr.Doom’s little brother lol
For me it was the effect it had on Spellcasters; we went form occasional Spellcaster support for Spellcasters in general or Dark magician to only support for pendulum Spellcasters or Dark Magician. It felt really shitty because if you had an older deck that isn't Dark magician or a pendulum Spellcasters deck you basically went without any new cards for a time until link monsters came and brought out more Spellcaster support.
well, Dogmatikas are there, but they mostly just get their own support not for Spellcasters
Yeah your right but there other new type of pendullum archetype release not only spellcaster type like the DDD a fiend type pendullum ..!
Spellbook is the prime example of this case. No new supports for Spellbooks that can help them be viable, and Crowley the First Propheseer is the only Link monster to actually support Spellbook, yet it's not even good.
@@JackDanielWithCelery The worst part is that all monsters bar Crowley are based on the tarot deck. This also applies to some of the Spellbook cards too. So making any thematic support for Spellbook would be nigh impossible
My theory is because Exodia exists, Konami doesn't want to add generic spellcaster support to prevent consistent "turn 0 Exodia win" decks
Dzeeff: Makes an insightful video about why pendulums are hated.
Everyone: HOLY SHIT HE GOT MARRIED.
...
Jokes aside, congrats!
"I hate Pendulums cause they summon a bunch of monsters every turn."
"And how is that different from every other meta deck?"
only difference, the pendulums pendulum summon, which i don't think it that different from a normal summon because it locks you out of summoning other monsters from your hand, other decks special summon which can be from hand, deck or GY and doesn't lock you out so you could get five monsters then tribute for stronger monsters.
Not arguing with your statement, actually agreeing with it. The mass summoning didn't bother me about pendulums, the fact it was treated as a big deal and different from swarm based decks did.
@@kitsu1379 Actually... no, it doesn't. Even if you summon almost all your hand by Pendulum Summon, you can still use a Normal Summon on that turn because Pendulum Summon is a Special Summon.
Simple. Because I actually knew what was happening with those meta cards, it had a single effect I could follow. Pendulum’s I had to get a magnifying glass out, search one of its 2-3 minimum effects to find out why my opponent just gained half their deck in their hand, and just ff. If a boss monster has a paragraph, that’s fine. If every card has a paragraph, then it’s already not worth my time with a combo platter of learning a new mechanic.
@@irrespondible Oh, I've only ever used pendulums with an online site. Must have been a mistake on the site's part then. I apologize for the misinformation. But that kinda hammers home the original point about pendulum summoning being nothing special.
@@motodog242 Of course in modern Yu-Gi-Oh an opening turn can take 5 minutes to set up and you basically lose before you can play your first card if you've got no way of negating their set up before you've had your first turn.
Man this was a nostalgia trip!
Back when Pendulums were released I was convinced they were broken cuz my friend would always beat me and my Elemental hero deck, little did I know I was just trash at the game 😂
#relatable
thank you for admitting that. most people who lost to pendulum are somehow 10 years old who won't stop shouting how unfair pendulum is. and somehow they don't know how future fusion works... elemental hero is a little outdated but still very fun to play. the problem would be the match up. i don't think elemental heroes would lose to pendulum if you go for destruction strat.
Oh god u too?!
back then i thought it was the stuppidest mechanic and then years later i played a pend lilyrusk beatdown and i was like "yo, that's sick"
Use the effect of masked hero acid or elemental hero stratos to destroy the cards on the pendulum zone or use counter trap cards or contineous trap cards that prevent them especially the amorphage pendullum deck!
How does he do that?
Stay so casual about
Everything.
Even about his own marriage
Truly a legend.
The way pendulums work is just so weird compared to all other mechanics. They exist in their own cocaine fever dream.
Tbh I feel that way with Links. Pendulums make a lot of sense to me (full power Pendulums are bullshit, but current Pendulums are fine), even though they aren't my favorite summoning mechanic (Rituals then Xyz are my number 1 and 2)
@@jaernihiltheus7817 I wonder if they would ever revert back to the original rules of pendulums or will they just make Link support for them
I'm shocked at how much I liked XYZ summoning by the time I stopped playing. It felt cheap at times, but also expanded the game in a way no previous mechanic really did because they were a ton of splashable ones. They were basically syncros but you didn't have to alter you're deck structure as much.
@@amanofnoreputation2164 I actually liked Xyz summoning because basically it was better tributing and/or synchro 1.5. It didn't tear the game in half.
Dzeeff is right partly but the fact pendulum shaped the game moving forward shouldn't be understated. Because pendulums existed MR4 was made very restrictive, because pendulums existed non-pendulum decks needed to have ways to respond to them specifically, because pendulums existed swarming is the primary playstyle of Yugioh.
It's not a bad mechanic, it just was not very well playtested before release to the point its fallout still influences the game.
well they still work marginally better than whatever gemini is.................. do we even have a Gemini pendulum monster?
and even cyberse got one at last.............. and if konami were crazy enough... we could still get ritual pendulums..................... imagine that a ritual pend being in the spell-trap zone allowed you to ritual summon ritual pendulums..........
3:47 when I first used a pendulum monster on duel links, I found it pretty easy to use, I said “oh that’s cool, so you can treat this card as a monster or as a spell depending on the situation you need it in”.
Learning pendulum summoning did take some time tho
My wedding gift to you is watching the ads all the way through. It ain't much, but it's honest work
It ain't much, but it's honest work
@@gyrozeppeli4862 last mistake
I always hated how Pendulums don't go to the GY when destroyed, especially when they were first announced. There are so many ways to disrupt GYs but Pendulums felt immune in an unfair way
But there are way better ways to summon from the GY
@@CelVini we know, the point is that you can easily disrupt graveyard summoning because there is several years worth of cards dedicated to hindering cards exiting the graveyard, while there is only a few cards that actively prevent pendulum monsters from returning because they go to the extra deck instead
dont play duel link then, Ez
Pendulums still needed to wait an entire turn to get those back compared to every other deck that just chose when they could get their resources back
Agreed. I had to deal with pendulum players summoning a bunch of monsters every turn. So mean.
As someone coming back in to the game for the first time in over ten years, pendulum was the only reason I even gave master duel a chance. It was fun to play, when I played my first few duels I just watched the other player spam out cards while the best I could manage was one or two.
This archetype gave me a chance in a game that is nothing like it was the last time I played.
Pendulums in my opinion are possibly the best cards you can have if you manage to have ones that go between 1-7. I was new to them when I played duel links again, and I think they might be my favorite cards that I would want in a deck where I want monsters to keep getting summoned 😂 I WOULD BE UNSTOPPABLE, MUAHAHAHAHAHAHAHA 🤣🤣🤣
Yeah me too the best option was to use the pendullum method becoz no more cards were being wasted u can return them becoz according to the rules the pendullum cards that are use for tribute,link,fusion,syncro or destroyed by card effect or battle as long as they are on the field when that happend or in the pendullum zones were go to your extra deck face up!
@@m0istur The reason i don't run them is i think they are TOO monster reliant. If you watched ARC-V you would know the main character could only get away with half of his plays because of action spells which i think are kinda bull. XYZ are currently my favorite since its such a simple summoning with very good monsters and its probably one of my favorite series too, which is kinda ironic since i used to think it was an annoying summoning when i first started and was a cyber dragon player
@@w1nther930 yeah, but he also had non-action duels where he, y'know, actually won with skill? And other people used them too! it's like Yugi's topdecking.
@@w1nther930 XYZ are fun now that I understand the game better, but walking I from fusion summons being a big deal to 6 boss monsters turn 1 was a culture shock to say the least. And pendulum just gave me a way to ease in to the meta again
I can clearly hear Trif going ballistic in his room, thrashing his table.
Hey, if she can accept your cards having their own room, then she's a keeper
A gravekeeper
@@aidenkarma3844 A Gravedigger
It’s gonna be sooooooooo fun trying to read those paragraphs in duel links when pendulums come out soon under that bs short timer.
I pray they dont but i did mention that a few years back
@@djlaw56what I'm pretty sure Arc-V was confirmed for DL so we're gonna be having lots of fun...
@@shadowkhiz7455 fuck....
@@djlaw56what you can ignore the text on a lot of them, since it'll be lore snippets on normal monsters
We already have players that spend 10 minutes spamming their decks like D/D users everyone is going to quick
Congratulations on getting married! It's gonna be a ride, but at the end of the day it's worth it. Been with my wife for almost 10 years now
Can confirm.
I'm the wife.
100% true ive had three wives about to have my 4th
@@tanisparker1282 😂😂😂
Big flex on RUclips
@@tanisparker1282 if you've had 3 divorces then its probably not worth it as much as you say it is.
3:40 Abridged Pharaoh: So they built a Duel Academy because now you need a Ph.D to READ A CARD?!
Yuya: I’m not even 20 yet, CHILL!
XD
Kaiba: Even I laughed at the idea of Duel Academy, but here we are.
Knowing how little people read cards irl... having a phd might not be enough.
With the way the game has changed and evolved since the original duel monsters and heck even GX, your pretty much need a duel academy if you want to stand any chance at competitive or going against a more modern deck if you haven't played since GX era
I played pendulums and even I hated the addition of pendulum zones. Where they are on the mat now is great. I doubt that pendulums were the reason Links were needed to Special Summon Extra Deck Monsters. Sounds more like Konami trying to push Links and being dumb about it.
@@tkbryan95 The reason I think Links were introduced was how over powered extra deck plays were getting because so many decks had ways to get the necessary materials where you need them so easily, pendulums were parts of this definitely but also because so many modern decks have swarm or search abilities on every other card that they kinda needed a way to lock people out of getting three - five extra deck boss monsters out in one turn.... but they fecked it because Links were broken themselves and to be honest they need to stop adding new mechanics. Pendulums were pushing it but I can accept 'em since they're pretty gimmicky and not really that good if you know your way around 'em but Links and anything later are just getting silly since Links are basically glorified XYZ with those arrow restrictions or buff effecting their effects.
I know some people like Links and my favourite deck had a Link that I do use but in my personal opinion, I wouldn't miss 'em if they were gone and I didn't really like 'em.
Yup, pretty much sums up my experience. Synchro summons were fun, like easier ritual monsters. Xyz was more difficult but the good effects were balanced with being limited by the overlays.
Pendulums I understood the mechanic and it’s rulings, but it always felt like needlessly complicated pretending to be an exciting game mechanic.
And yeah, when cards started getting an average of 3-4 effects each and getting covered in text I called quits. I want to have fun while playing, not study law…
"Pendulums caused the most backlash" Uhh....Anyone else remember when they first announced Links?
I still hate Links.
Not as much with MR5, but still
Problem wasn't so much links themselves as it was MR 4. Links, as a whole, being easier to summon when compared to other Extra Deck summons, and crippling said Extra Deck cards by needing Links to function
Honestly the only link deck that I'm down with is Crusadia, and only because it takes SOME brainpower, but it's still decent without being absolutely nuts like Salads
@@gyrozeppeli4862 then I assume you haven't seen Dragon Link and Tribrigade. Anyway, Wolf and co. gang is a bit old school nowadays.
@@otterfire4712 Exactly. It's so damn ridiculous how easy it is to get a link monster compared to fusions, or Synchros. XYZs are easier to summon than either, but at least their effects are limited based on the number of overlay units so that's kind of balanced. But Link Summoning is one of the worst aspects of modern Yu-Gi-Oh.
I don’t hate pendulums :(
Poor Trif
Pendulum best deck.
I've played these guys in Master Duel, and I must admit I love this extra deck mechanic, Syncrhos are still my favorite but this is a close second
Not gonna lie. When this pendulum mechanic got introduced, i had an instant understanding that maybe this new mechanic was purposedly exist to make old cards relevant againts faster mechanic such as synchro & xyz back then. I love it. Hope they will make a pendulum support for the old deck.
Even in the anime, pendulum help the duelist which only play the old format in their world. But seems like konami love to make complicated thing lol. Its a mix up feeling for me
Synchros are the only mechanic that have effects that for the most parts don't have any kind of conditions to their effects or are obtuse to use. Things like pendulum or fusion have the strangeness of using other cards to facilitate them. XYZ monsters need material as cost, usually limiting them to two uses of their effects, and lots of link monsters need to be linked for their effects. Synchros are the most organic by far with stuff like scrap dragon or red dragon just have traditional effects.
@Celestial Chrono Knight *cough* D/D *cough*
@Celestial Chrono Knight oof lol D/D is one of my favorite decks cause I like the big brain plays it enables while also not being cancerous to fight against
@Celestial Chrono Knight lol give it a shot if you want it aint as hard as people says lol. Keep up on that plat grind
Ppl who complain about too much text on newer yu-gi-oh cards have never read venomnaga out loud.
Or just old effects of monsters before PSCT.
Man I seriously haven't played Yugioh in ~15 years, but I love watching your videos, I watch all of them. Hearing you casually got married makes me very happy lmao.
Congratulations and best of luck mate!
I think a fairly big reason why people didn't (or still don't) pendulums, is how far removed they are from the rest of the game. Which ties in to how (un)intuitive they are, I guess.
Synchros were... basically fusion monsters, with less restrictions, you could say. You have monsters on the board, and use those to make a bigger one by sending them to the grave.The main complaint about those, was their powerlevel.
XYZ was sort of the next step, where the whole thing of keeping the materials on the card happened. That's still similar enough to, let's say, equipment cards. Yes, that's probably a stretch, but I'm trying to get behind how people went to lengths to "rationalize" the cards' behaviour.
Pendulums... yeah. new zones *and* an existing zone being used differently *and* the cards don't really behave like pretty much any other card, in that they don't go to the grave when leaving the board? That feels like it's an entirely different game.
Link Monsters still have that extra zones stuff, though I guess after pendulums people were easier to accept them. But they're still fairly intuitive by how the summoning works at least. Even their effects that apply to/from cards they point to (which I'd say is their main mechanic), those are entirely readable from the card itself, no need to grab a rulebook. Well, I guess the restriction on extra deck summons comes with them as well, but even that feels fairly tame after pendulums.
All of them besides pendulums have something in common. They're in the extra deck like regular fusions, they are summoned from the extra deck like others, they go to the grave like others. If I didn't know about pendulums and someone I'm playing against puts them back to the extra deck, I'd very much ask what the heck he is doing. For a cheating attempt, that's a bit *too* blatant, else I'd asusme that. And while the materials of the XYZ cards staying (sorta) on the board would make me at least raise an eyebrow, it's easy to see from their effects that something like that is supposed to happen.
I do wonder what my opinion would be, if Links came out before Pendulums. I do think I would've minded them more than I did this way, but nowhere as much as pendulums.
XYZ's whole detaching cards for effects thing may have been a bit odd, if you happened to play Pokemon TCG, removing card's for effects is pretty common, I mean it's literally on the most popular Pokemon card, so it's not like that's unheard of. And while keeping the materials attached was odd for Yugioh, actually playing the XYZ monster was essentially just another take on fusions/Synchros. But I have a hard time thinking of something inside or outside of Yugioh that you could refer to for pendulums. Maybe there is, but I haven't seen it in Pokemon, Digimon, or MTG
I played as a kid during the original YuGiOh days, but stopped around middle school before 5Ds. I picked it up again with some friends around 2015, but none of us were aware of pendulums. Synchro and XYZ made enough sense. Like you said, they're basically just variations on fusions. Once my friends started using pendulums though, I was out. I honestly just couldn't be bothered to learn a new mechanic so different than what I was used to.
Pendulums today are just a shell of what they used to be. Back in the day when they had their own dedicated zones and also having a free soulcharge every turn was insane
Edit: had to add the “also having” into my sentence bc some ppl misunderstood my message.
Absolutely.
The dedicated zones weren't a big deal but the unlimited summoning from the Extra Deck was too much
Hilarious that there’s only one Zombie Pendulum
XD
i dont think adding the extra zones were too great (you had to get a completely new mat)
the soul charge effect was too powerful i agree, the emz and link restriction actually was good imo
of course electrumite got banned and about a billion other pendulum cards :(
The Ocg pendulums are at least rogue considering alot of their good cards arent banned
Xyz is my favorite inclusion because it didn't required special cards (like tuner monster or polymerization), was easy to use and reminded of how fusions were made in the start of the anime / manga (almost the mammoth arrow thing).
Also, gave limited time effects to the monsters thanks to the material requirement.
Was a indeed neat adition.
Agreed however in my opinion they made the xyz cards to powerful but the mechanic is superior
XYZ is the perfect mechanic. It uses Levels more efficiently than Synchros. You can explain it one sentence and someone will understand it.
Me and my cousins all have our own "generation" of Yu-Gi-Oh summon and mine is XYZ because I'm the 4th grandchild out of 5. However I like GX the most haha
True, I use a pendulum/xyz deck, just summon 2 or more monsters of the same level, and then I have all my powerful xyz monsters in field
Pendulums were part of the reason why I quit Yugioh, or at least it reaffirmed my decision to not play it. They were weird, they were intimidating to learn, confusing, too much text, I was mad that they introduced a new type of card instead of improving old cards that needed buffs (like rituals), etc. But recently, I've gotten back into Yugioh, and I decided to force myself how to learn Pendulums, and they're actually fun to use, and powerful.
But all of my previous complaints are still valid, it really doesn't matter how great they are, Konami should have understood how they were power creeping the game, and changed things to compensate. They should have split the game into two new formats. Advanced style and Classic style. The latter would have banned all these new cards, no syncros, xyz, pendulums, link monsters, etc. Maybe make some small changes to the rules as well. I still think Ritual Monsters should have been re-worked so that they are in the extra deck from now on, and all you need to summon them is the ritual spell and tributes. Something like that.
Here's a video suggestion: Why Everyone Loves Trif despite their hate to pendulum?
I hate pendulum mechanic but Triff is so wholesome
His video about being banned is an absolute masterpiece
I remember a time where a lot used to hate him because they had not understand Triff was a character (even Mkhol40 iirc) at the very beginning of his RUclips carrer.
Now, it looks like everybody likes him.
LESSS GOO.
On behalf of pendulum haters, triff is a clown and we don’t like him either
As a casual player, my favorite extra deck mechanic is xyz summon. But it feels sad that they are actively killing a mechanic that was once strong. There are still cards that can handle pedulum summoning plus the master rule restriction, it pretty much killed the mechanic.
I left yugioh when xyz’s were introduced and only saw pendulums through Facebook groups. Originally I didn’t like them because of all the text, but now I love the mechanic and odd-eyes is my favourite deck
Dammit now I want some Odd Eyes & DDD support.
@@thewisest6503 Yeah such a fun deck and interesting theme.
@@thewisest6503 Nice combo, speaking of Six Sams those need some support too, like a beefed up Shien.
Odd-Eyes need a Link and D/D/D needs a ritual. If they get that, they'll be the only two real archetypes with in-theme access to all six summoning mechanics.
@@Stinkoman87 Yeah that would've been awesome. Another archetype that has nearly all summoning mechanics are Fire Fist, the decks has all except a Pendulum monster.
As a DDD player I agree
Married yugitubers is the new meta. Cimo, Farfa, Sam, Triff y'all slackin!
Sam is married? Trif too??
I'm pretty sure Farfa is married lol
Don't forget Jon
I felt it could be broken at the time but I also hoped it would make some slower decks more playable - like Steelswarm. The mechanic that actually turned me off was link monsters - restrictions for summoning anything from the extra deck and that made link monsters mandatory for the majority of decks. It was too restrictive in my opinion - even Konami backed it (mostly) down later. Now I think it is kinda nice as it is usually less restrictive (links monsters usually don't have level requirementa for material, as an example).
Master duel 5 really has opened my eyes to how good link summoning can be. Back in MR 4, I didn’t like it because it felt like it was restricting decks that didn’t deserve it, and only really good plays were link spamming. Now it feels more balanced, and how it should’ve been from the start.
100% agree dude
@@Avghistorian77 I like Link Summoning but it lagrely feels like it was a direct response to Pendulum's snapping the game in two.
"Pendulums are unbalanced!"
Links: Allow me to introduce myself Leaving the game faster and more predictable than you have ever seen before and the victory being decided by whoever has to win on rock paper scissors.
When you realize that at least half of the total game lifespan in yugioh was matches being exactly that.
@@killercore007
More than half, the end of the Oldschool Yugioh was near the tail end of 2008 when Synchro’s were released. From the. On the game completely changed and continued doing so as they released the newer card types in each generation.
Oldschool Yugioh lasted barely 9 years, the first 3 years being Japan only before world release.
Modern Yugioh has been going on for 13 years now.
The game is just a Rock Paper Scissors simulator with whoever goes first is the winner with zero strategy. And people who “defend” the game do it wrong, they don’t defend the game on its merits, they lie that the game isn’t the way I just described. But it’s the truth of the matter.
@@erickchristensen746 Damn, the Yugioh game is just about who can splash more negates in the board and generate a shit load of hand advantage. If you are going second, you MUST have a deck made for going second and pray for cards like Dark Ruler No More, Lightning Storm and stuff like that to open in your hand. Even as a modern Yugioh player, i think that the game has reached an insane power level. And many decks don't have a good chance to play. Used monster effect? Effect Veiler/Infinite Impermanence. Your deck relies in backrow? Lightning storm. You doesn't have a negate in board? Full board wipe with Evenly Matched. Its ridiculous, but is the reality
@@AshbornXVI
Indeed, it wasn’t as bad during the Synchro and Xyz era(though I never liked either), but it’s gotten out of hand now. I don’t know if I want to even bother with the official TCGO.
Links actually helped more decks that were never that good to be actually viale. Wise strix for raidraptor, bardiche for Phantom knight, double helix for spyrals. Every deck has its very own strategy to win the game. Fluffal can go second even without the go second Power cards like lightning storm and with a good hand play around 4 interruptions. Its not a rps based game, It still takes skill. My friend with pure shaddols won against dlink (with elpy). Thats because the dlink player was bad.
Wow you had that wedding set as a face down trap lol congrats Doug
There’s a Wedding Field Spell in the game!
XD
I personally always liked pendulums, and I never really hated a new mechanic in yugioh, until link monsters came...😒
Eventhough pendulums and links are the only ones restricted to linked zones now, the damage has been done since master rule 4. Link monsters are more OP than pendulums ever were and there's no going back now, because they needed to make the link monsters so generic...
There are actually some exceptions where I like link summoning like in @ignisters, sky striker or world legacy archetype. But yeah links were the first extra deck mechanic, that actually triggered me...
@Aquarium Gravel Say that when Master Rule 4 was one and pretty much any good deck was only using Link Monsters in their decks.
Seeing a different kind of monster from the Extra Deck beside Links Monsters back in Master Rule 4 was VERY rare.
Although when it comes to Pendulums...I feel like Konami nowadays may hate Pendulums.
They got more and more nerfed during Master Rule 4 and 5 and nowadays rarely gets any new Pendulums or any new Archetypes that use Pendulum Monsters.
I think nowadays Pendulum Monsters, in general, are the type of cards that least get new cards about it.
@@cristianovogt5586 i think the pendulum nerf in master rule 4 and 5 is deserved
You cant just monster reborn all your destroyed monster in one turn, but yes pendulum archetypes need more support
@@Ordnance_T I think it's up for debate.
Since those nerfs end up making Pendulums be easily the weakest and least spammable method of Special Summon in all of Yu-Gi-Oh!...maybe only ahead of Ritual Summon.
Cuz here the thing.
The fact that you depend on two cards in your Spell/Trap Zones together with them having scales with numbers low and high enough for the monsters you want to summon in your hand makes it quite fair to be easy to spam.
After all, Link Monsters is the absolute definition of absolutely brainless spamming.
I honestly have a few balance changes that Konami could give to Pendulums to try to make them more balance.
One of them would be that you can only 3 monsters from your extra deck per turn instead of just 1.
In exchange to balance it, the whole "GY" immunity that Pendulums have would only apply if they are destroyed by battle.
If they are destroyed by battle, they go to the extra deck, if they are destroyed by any other method, spell or trap or monsters effects, they will go to the GY.
One upside that I thought but could end up making it a bit too broken would be that:
For each Pendulum card in the Pendulum Zone that is destroyed BY YOUR ENEMY, NOT BY YOURSELF, you get to draw 1 card.
This could be balanced out so this way you could potentially draw a card to refill the Pendulum Zone you just lost for your Pendulum summon.
One thing I noticed about most Pendulum decks is how their ability to stay in the field, having draw and searching power is something that they lack quite a lot.
Although this could be just me imagining things because Pendulums is my favorite method of summoning and I love my Odd-Eyes deck.
@@cristianovogt5586 Your suggestion of rebalancing Pends to allow 3 extra deck summons in exchange for only going to the extra deck when destroyed by battle would completely invalidate many pendulum engines.
Odd Eyes no longer goes to the extra deck if it uses its effect on the pendulum scale.
D/D/D pendulum monsters on the field no longer go to the extra deck if they're used for another summon.
Both decks are reliant on these core mechanics to function - the first so that it can play the grind game, the second so that it can combo. If your suggested change went through these decks would be dead. They're only 2 examples as well.
Having to be destroyed by battle to gain a desirable effect is generally considered too slow in this day and age.
When Trif sees this title he is gonna destroy his house
In the grand scheme of things it’s just another special summon mechanic, this time a high risk, high reward one. It functions perfectly fine and was only broken when they printed good nonOPT effects on them (which would break any summoning mechanic). It’s really not hard to learn whatsoever.
Some people reject change
A few are VERY VIOLENT about it
Or just LOUD
XD
All summoning mechanics are actually very simple, it's kind of dumb hearing people complain about it.
And banned most of the good ones.
@@randomprofile5853 kinda like older people claiming Smartphones are not impossible to learn
XD
@@Ramsey276one Yeah some people get used to the new stuff and go with the flow of it but some just get stuck at some point and don't want to proceed. That's not just a YGO thing tho.
I think my biggest problem as a returning casual who dropped out around the time when XYZ/Zexal was getting started, isn't understanding the new mechanics. Link Evolution does a good job walking people through the basics. It's that there's SO MANY cards and strategies and decks and card sets that it's overwhelming to even consider making my own deck from scratch. Unless I were to just unlock every card possible and go through them all one by one, looking for cards that go well with each other, I'd have to go on a long google dive of looking up specific sets of cards, their general abilities, and other cards that might go well with them. It feels like a lot of work just to get to the starting line. And while I'm fine using a deck that I found online for the story mode of LE, there's a lot more to learn when I'm thinking about dueling other actual people who have way more experience and knowledge than I do.
Also, I hate Link Summoning. Even the tutorial it gives you is just special summoning like 20 different monsters in a row until you get to a vaguely powerful card that wins the game for you.
Everbody hates pendulums
Me chilling with my arcV character decks loving pendulums
Pendulums are great, you've got good taste. Ignore other boomer "players/ex-players".
Same bro
Yup. Edit: ayo a like
me too 😭 apparently konami don't releases pendulum cards in a long time but it'll always love the pendulum cards they released already and the arc-v anime itself lol
same
playing against Qliphort for the first time and seeing the guy summon 5 high ATK monsters with just one card in their hand was something else
I like pendulum decks, but Qli was just so degenerate until 2016, it was just a monkiflip.dek with pendulums.
Whats new with the current cards being played nowadays? Raid raptor doesn't?
Every deck does that....
@@sarthakarora3212 nowadays, but I was talking about 2014-2015
@@ugh5880 decks did that even back then...
When pendulum first came out, I was more confused than upset. I got into the game when xyz monsters first appeared so its not like I had old school yugioh attachment as some of the veterans, but I understand where they were coming from. For me, I was still trying to master xyz summoning with my zexal deck, and by the time I made xyz my ace summon method, pendulums came out then boom, basically have to learn the game all over again.
However, despite that, I can never say I was bored or irritated by pendulum cards. It was a new mechanic, and even when I was 12 at the time, I knew konomai did this to spice up the game, and good on them for doing so. I never really saw it as broken, as most decks at the time were still functional without them. Sure, it was kinda repetitive seeing TG magician and SG magician with odd-eyes every time, but that the flow of the game with new mechanics. Learning, for me at least, was made easier when I saw the anime, but of course, not all things translate to real dueling.
To this day, while I am an XYZ master, I am still trying to master pendulum summoning as my second go-to. I have made this trickster-style performapal deck to help me out, but I wish I could go all out like we used to during rule 3. Mastering pendulum now was made even harder for me since links first came out, which is a summoning method I will never enjoy.
In conclusion, my personal ranking of summoning styles mainly focuses on the more recent ones (except links), but I still found a way to enjoy each and every single one, no matter how much I prefer one over others.
1. XYZ
2.Pendulum
3.Synchro
4.Fusion
5.ritual
6.Links
wholeheartedly agree id just switch pendulum w XYZ since, idk it just clicked so easily with me more than anything
I also dont like link cause it just feels… idk like its doing too much with what we have already?
Cool, I also got into Yugioh around the Xyz era, but quit eventually because my brothers stopped playing it.
My favorite summonings are as is
1. Xyz
2. Synchro
3. Fusion
4. Ritual
5. Link
6. Pendulum
Yes, even though I learned about pendulums and know how they work, they are my least favorite summoning method and least favorite mechanic in general. And, it's a wall of text too.
@@Gaminboi2864 better then being way too generic cough, cough link
definitely agree pendulums aren't half as bad as people make them out be, yeah they can be a big wall of texts sometimes but you can simplify the texts by spacing them apart and adding numbers before them like this.
Astrograph Sorcerer
Pendulum Effect:
(1) During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.
Monster Effect:
(1) If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand.
(2)You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
before deciding on whether or not to put them in your deck, I mean most of the time comes to pendulums or even other cards in generally is that no one reads texts and give the same excuse that there's to much texts if you use example above that wont be a problem.
My favourite Summoning Methods
1. Synchro
2. Xyz
3. Pendulum
4. Fusion
5. Ritual
6. Link
Yes I hate Link monsters after all the hell cause in MR4 I'll never forgive them
I was about to remark the casual "I got married" thing, but apparently this comment section is already full of that kind of stuff.
So, I will do the very same thing, but in Italian.
Congratulazioni per il tuo matrimonio buon signore! Tanta felicità per te e tuo marito ❤️
I finally decided to learn a pendulum deck and ngl it's not as bad as I thought it was. The way they're set up now is perfect
"when in reality that is not really the case" show me a modern deck that doesn't have paragraph cards dawg 💀
An Exodia deck.
@@tommoore2012 I said a modern deck
@@mastatheif9909 sky striker
"Why Everyone Hates Marria... I mean Pendulum. By the way I got married".
Congratulations 🎉 🎉🎉 on your wedding. I use to find them completely confusing. Nowadays I find some really confusing like pendulum xyz monsters and some less confusing.
Some practice gets you used to it eventually
Playing it in a videogame helps a lot!
XD
Yeah I agree weddings do seem more confusing than Yu-Gi-Oh summoning mechanics
/s
Speaking of that we need a Pendulum Link & a Pendulum Ritual we already have a Cyberse Pendulum monster.
@@Ramsey276one True. That's how i started to understand it. I don't play a lot of the modern games. The last modern yugioh game I've played was legacy of the duelist link evolution.Sure that game came out years ago.
@@randomprofile5853 Yes that's a surprise something like that haven't happened yet.
The good news about Pendulum Summoning: It allows you to summon a lot of monsters and pull off cool combos.
The bad news about Pendulum Summoning: The same as the good news.
Me, a Metalfoes player: I don't hate Pendulums.
@@brettstrong3815 nice to see an odd-eyes main
I don't need to hate pendulums. I have Blue eyes spirit dragon.
@@mywayfernandez8704 sorry if I hate you, but I'm a duel links player, and you play Blue-eyes.
@@aydenh.6355 I can relate bro, f*ck BEWD decks in DL.
Former main magician player and DDD player in duel links
Heh, survive the turn first brickwall (?
Trif is gonna be mad when he sees this
My problem was that it just didn't feel like yugioh anymore. It introduced this new mechanic that involved overhauling the entire playing field, required you to track a bunch of new things, they came in like 4 types, the cards were formated to look differently than every other card and were even more bloated and cramped with text, and it just felt very anti-newcomer/casual with how easy it was to get overwhelmed by a person running a pendulum deck when you were just getting into the game.
I loved pendulums at the start and I still do to this day. I love how they make the main deck choices really matter - they're not just an engine to facilitate extra deck monsters. But also I'm torn between wanting more pendulum subthemes in other decks like what Lunalights and SHS got, and understanding that pendulums take a lot of mental effort to grok and it might not be worth it for only two cards.
From my casual way to play the game, I really like pendulums from their start. Most favourite deck is D/D/D and then pend magicians.
I love how flexible they are and probably never stop playing them.
A year on and now D/D/D is actually a deck that can do reasonably well into Meta decks, even if it's not meta defining.
@@sirensoulegaming4158 And I'm still playing them 😅
@@solomonwayne-89 The release of Gryphon and Deus Machinex was the final push that got me to get my first yugioh deck. I'd been playing D/D/D in various video games and online for years. One of the most fun decks I've played, you can really style on opponents, and there's a lot of decision making to be done while you assemble your board.
A starting hand with Kepler and Gryphon/copernicus (Kep fetch gate to find the 3rd monster) can create a board with High Genghis, Gilgamesh, Deus Machinex, Siegfriend, High Caeser and Patent License. Really cracked.
@@sirensoulegaming4158 That's why it is one of the most versatile and fun decks out there. While one of the hardest to learn
I'm a returning player, for the second time and I tried to return about the time of master rule 4 and was completely confused. Ended up quitting the second time. Now that I'm back with master rule 5 I still refuse to play pendulum cards. I'm just happy that much of the restrictions on extra deck monsters have been lifted.
I don't like them and links
When I first saw the early Pendulum Monsters, and thought it was a brilliant idea since they were all Normal Monsters. I thought it was a great way to make them viable (as a spell cards, or as a monster when you needed it.) But then that ended quickly when they became Effect/Pendulums near exclusively, thus power creeping.
Pendulum Summoning however was what made me quit competitive Yu-gi-oh. Because it turned the game into a war of attrition. Something that, even with archetypes being able to summon half their deck in one turn, the game was NOT designed for, thus throwing off what balance remained. (Need I remind you of that one deck that was tier... -2! And took about 2-3 emergency banned list to take down.)
Then MR4 tried to fix thing, but it ended up funneling everyone into Link Monster, and I gave up on the physical game all together. Now I play the digital versions exclusively (From Gameboy Color to Switch).
What would you consider the best yu gi oh video game?
@@tpsam That's a good question that I really can't answer, as each one was made in a diffrent format of the game it really depends on your tastes, plus there's the Non-Card-Game games as well.
But to try to answer the question, here are some that I like going back to.
"Eternal Duelist Soul" (GBA) is the earliest of the proper card game simulators (it also had many cards that did not, and for some STILL have not, been imported into the TCG). So if you want the game with the smallest card pool, for a "back-to-basics" style of dueling, you can find carts for cheep.
"Nightmare Troubadour" (DS, but did not mark the end of GBA YGO games strangely enough) was the last DM era game to come out before the GX era. It's chapter/level system unlocks pack at a reasonable pace, allowing you to build-up your deck with the best of each pack, and actually appreciate the weaker cards for a bit, before you hit the obvious includes at the endgame. This one might be a bit pricy though.
And to round this out, "Legacy of the Duelist: Link Evolution" (Switch/Steam) is the most recent one, and therefor, has the most cards, but even with a card-adding patch a while back, it is still outdated now. This one is still on store shelves though.
You should try out the current format, MR5 is great and every version of summoning is very viable and the game is incredibly balanced atm
@@jessequeen4550 What Pendulum Deck would you recommend starting? been having a lot of fun with Master Duel and want some more decks to use?
@@bronzethesequel82 The only one I’ve played is Odd-Eyes Performapal, but it was when I was learning the game, so Idk how good it is. It’s getting new TCG support in a new set in May
The worst thing about pendulum monsters is that the go to the extra deck when they die. I build a D/D/D deck when I got back into yugioh and every time midway through the combo I realised I messed up and all my monster were in the GY.
You didn't build the deck right D/D/D is a destructive deck that rely on heavy use from the gy to special summon
What cards were you playing?
As an old school duelist, looking at a textbook worth of text seems like absolute gaming hell. Especially when you’re playing a deck you’ve just made so you gotta read it to make sure you aren’t misremembering the ability, 5 minutes later you finish reading and play it, then your opponent has to read it. It just seems so disruptive to the flow of game
Everybody BUT: that one guy at every other local and Trif
It's me I'm the one guy.
Just got back into the game after a 10+ years absence and I can say that Xyz and Pendulums are my favourite new mechanics!
Only play Duel Links. I like XYZ but pendelums seem too crazy.
@@nunyabiznes33 Yea, except they really are not. They rely heavily on busted cards to even be remotely viable (Electrumitr comes to mind), due to having to go -2 to set up scales
Respect bro.
@Studio Spider Yeah true, some people are just ignorant.
@@randomprofile5853 yeah no, they are justified in their hatred of the mechanic.
People will complain that you can pendulum summon 5 level 6-7 monsters in the first turn, and then synchro-xyz-link summon 5 monsters with 4000 ATK on their first turn
Yes but atleast you can destroy then and 70% they wont come back.You can Summon these destroyed monsters just back in pendulums
its booth toxic, konami should reset this shit, no synchro no xyz no pendulum no link
@@yurinimerbarbosa1043 And then Duel Links happened.
@@yurinimerbarbosa1043 it's called Rush Duels, but no, because Sevens is focused on kids, y'all hate it.
@@strangevol5264 Truer words have never been spoken.
I just came here for "PEND BEST DECK LETS GOOOOOO"
I was always intrigued by pendulums when they came out. I liked the fact that normal monsters could be pendulums and not be complete bricks, but have an effect AND have the privilege of normal monster support. In the end nothing super interesting came out from it, but I can't say I dislike the mechanic even if I've never truly used a pendulum deck.
I was so excited for Draconia Support...
I started playing competitively in 2015 during PePe format. After about a month of playing, I won my first regionals with Odd-Eyes Magicians even beating some PePe decks. So I have a bit of a sentimental spot for pendulums and to this day they're my favourite type of deck
Congratulations on the marriage. May time wizard bless you with eternal love
*nuke the field*
My opinion has completely changed on the pendulum mechanic. I used to hate it like everyone else did, but it somehow became my preferred type of deck. Anyways, congrats on getting married.
I don't know if it has become my favorite, but I started to like them quite a bit since their inherent gaping design flaws were fixed by the master rule changes (though the fact Pendulum decks were nerfed by design to compensate for the OPness of the mechanic still hasn't changed and now they are weirdly underpowered lol).
But oh boy should they have play tested this shit when they first made it, because the bullshit was insane (thankfully Pepe was the only deck that ever really used the mechanic and all of it's quirks to their potential, but simply having 2 extra backrows was insane on it's own)
I feel like that about Link
@@sephikong8323 I think that's because Konami TCG kept punishing them with the banlist, and support has been lacking for the past 3 years, MR4/5 proved that the continuous bans became unnecessary, to a point.
Awesome, that makes me slightly happy.
I honestly really respect players who like Pendulums.
I find it funny how back in 2014 the mere thought of the possibility to special summon 5 monsters in turn was considered game breaking, but today we have cards like nibiru, that are counters to excessive summoning.
I know the game was much different back then but I just find it funny
Summoning five monsters in a turn isn't normal...
@@rotierender_lurch yeah it is. Nowadays, its pretty easy for a modern deck to do that. Hell, there are decks that can summon even more.
"Got married. Really fun. 10/10 would recommend"
Ayyyyyye, that boy hitched!! Congrats 🍾
I'll be honest, there is a lot of bull every time I try to play Yu-gi-oh exclusively due to pendulum monsters but I actually can appreciate the effect somewhat if it didn't allow you to summon up to five every turn. The reason I dislike the whole game isn't any individual effects but rather the combination of old and new effects that create auto-win conditions. I have watched players beat older and newer decks with cards that basically allowed them to use every card in their deck in the second turn of the duel. Because A summons B, B summons C, C can sacrifice A and B to do a ridiculous amount of damage but that activates the effect of trap card D which allows you to resummon A and B from the graveyard and you can use the effect of spell card E to summon something else at the cost of two monsters. I hate this because it doesn't end and rather than limiting the total number of special/synchro/pendulum/such and such summons you can do in one turn as they did in 1st gen yu-gi-oh with normal summons, instead, they just made more decks/cards capable of embracing this strategy of constantly summoning so almost every deck nowadays has to be a meta deck to have any chance of surviving past the second turn.
"Pendulum is unbalanced, Summoning 5 monsters at once is not okay!!!"
And then came MR4, were I could only Summon 3 at best and Goukis were making Extra Links for free. But I guess no one remembers that, because Pendulum is unbalanced
Also congrats on your mariage
You can pendulum 6 monsters at once
@@rozen04 he/she meant it with a 5 card hand: 2 for the scales and 3 for summon (doesn't calculated the searches etc...)
There was already decks doing this especially the raid raptors/utopia deck you guys complains about anything. I beat ppl using a galaxy/blue eyes hybrid deck, even used speedroids/some syncron cards mixed in. If anything I just find anyone complaining to be a child at mind cause you can't construct a good counter deck
Some monsters can’t even be summon by pendulum because they still need requirements to even be on the field for example if the god cards could be pendulum summon right then and there without the 3 tributes then the cards would see tons more play than what they do now being near non existent and more cards are being printed where they need a specific card or effect to even be summoned so pendulum summoning isn’t that broken on newer kinds of decks but for older ones yeah it’s pretty broken but otherwise there is cards that could ss a monster for a whole bigger reward as pendulum isn’t that big of a reward because some effects don’t even go off because they was pendulum summoned
YOOOOO YOU CANT JUST DROP THAT LIKE ITS NOT IMPORTANT, CONGRATS HOMIE
The mechanic was recently added to Duel Links, I have to admit, it's really easy to grasp and fun. Can't wait till Duel Links gets some viable Pendulums.
I don’t like it but I play casually. I still will go some of my personal favorites. The legendary dragons are some of my favorites.
Looks at title: but I love pendulums
Looks at comments: congratulations on your marriage
For me, I lost my job shortly after nats 2013 and while I got a new job less than a month later, I had to adapt to a new commute and schedule that prevented me from playing the game for at least a few months. When looking at what new cards had come out in the months I was away, Pendulums were announced in Japan, and with it came the restructuring of the field of play. Having played the game from Metal Raiders all the way to that point, considering myself "pretty much done" after qualifying for nats in 2011 with that tournament taking place in my backyard and knowing that I'd be proposing to my own girlfriend a month later, and "accidentally" qualifying for 2013 nats at the end of 2012 because I went to a regional with a longtime friend right before they moved away... I was done. Too much change for someone that really didn't have as much time, money, or interest in keeping up. Pendulums weren't the only reason, but they were definitely the nail in the coffin.
Pendelum was pretty much the reason why I stoped playing the game or even buying Card's, becaurse 1 turn could take like forever and in some cases you could summon several Bossmonster's in the first turn wich was impossible before.
That's not pendulum summon's fault mate.
When you make stupid statements atleast blame the correct thing
Idk, I like pendulum summoning five to the field. I do say the pendulum scales being a separate zone was kind of bad. But when has a new mechanic ever not been confusing for new and old players, like XYZ’s looked so confusing when it first came out.
Summoning 5 with pendulum summon in MR4 is like performing an act of god xD. So many times I had people ragequit because I made a 5 summon in MR4.
@@admontblanc I like summon five before MR4, because I never rely was able to go to locals all the time I dueled my brothers and one had a meta cards, so I couldn’t play part of the time
the only confusing thing about XYZ was how awfully it was advertised & how many random rules the anime had for them that didn't actually exist, if the whole rest of the company was ignored & only the rulebook was taken for them they were really simple
Re: point 2
The big problem, I feel, is that most of the other cards are mostly understood on first viewing. There might be some individual rule in the rulebook to remember with how to deal with individual bits and pieces of the card but they're mostly understandable, even to an outsider/someone at least familiar with card games.
Maindeck monsters just need to remember tribute rules for levels 5-6 and 7+, everything else is on the text of the card.
Flip monsters just need to remember rules for how flip works (which most monsters can do), everything else is the text.
Spells and traps only need to remember traps can't activate the same turn.
Fusion monsters just need to remember you need a Poly by default, and either Poly or the card itself will cover any additional weirdness.
Synchros and XYZ need exact level requirements for levels, but list material criteria.
Links need to remember what arrows mean and link rating, but otherwise is fairly easy to understand just from the card itself.
...
Pendulums... you need to understand what scale values mean, when each part of the text box is active, when they go to the extra deck, when you can set scales, what you can and cannot summon from the extra deck, when they count as spells and when they count as monsters... these are all elements not immediately obvious from looking at the card, and you're forced to go to the rulebook to find out all of these mechanics, where most other card types are almost self explained by their design.
And really, that's sort of the beauty of Yugioh - some 90% of card mechanics can be understood by just reading the card - it's very easy for a new player to pick up a pack of cards and at least get the jist of what they do without ever reading a rulebook. That is excellent game design - where the rules are complex enough for a wide variance of skill expression, but simple enough to convey the basic information to new players.
Pendulums are what brought me back to Yu-Gi-Oh. I played super casually, and because of that when playing online I'd get absolutely destroyed by almost every deck I'd come across. Whether it was them summoning ridiculous amounts of creatures or just board wiping me and eating me alive. I recently discovered D/D/D, and now I feel like I finally have a chance, not only can I hold my own against some of the better decks out there, if I play my cards right I can even win. Pendulums in modern era aren't hard to deal with, just pop their scales and they usually start to flounder, then you put pressure on them and they can't recover usually as to even attempt to pendulum summon you have to go -2. Everyone wants to complain about how they are resource less but fails to take into consideration how much of your deck has to be devoted to performing the summons because if you can't get out good scales then you're done for.
I used Nirvana High Paladin in my Majespecter/sychro deck. It really ramped up the OTK potential and extended plays with Wavering Eyes.
I’ve always loved pendulums. A just think they’re really fun
I didn’t mind synchros, XYZs, or link monsters they are quite fun and this is coming from someone who usually played either mainly fusion heavy decks or decks that used ritual monsters (I’m so excited for the new magikey monsters a combination of ritual, fusions, and synchros count me in). I didn’t like them when they were first introduced and quite frankly being able to summon five “monsters” on one turn was quite dumb and infuriating. I’m fine with them adding in new things, like link monsters to me is a really cool mechanic, I just did not enjoy seeing pendulum monsters. I am very excited about the new magikey cards
To the casual fan, they look OP.
For the meta fan, they don't do anything.
Pendulum user: I pendulum summon!
Opponent: *hates pendulums* Oh for crying out loud! Not pendulums!
I legitimately hate people like those.
@@randomprofile5853 Ok
Nowadays in response to that it is.
Opponent: Extra links you.
.-.
@@xdfeverdream8122 Links aren't used as much as they used to in MR4. Not many decks extra link anymore it's not a win condition anymore.
I once had a duel online, and someone quit just because it was a pendulum combo yet they stayed during any other actually longer combo.
I think part of the initial idea that you would throw time gazer and star gazer into any deck is at least partially due to how they were used in the anime, especially how in like episode 4 what’s his face just steals star gazer and time gazer and puts them into his deck (also the battle Royale segment of the tournament arc, where they just give generic pendulums to random decks).
This is in contrast to how fusion synchro and xyz were pretty much used the same way in both the anime and actual game (although much slower and with worse monsters in the anime)
Dzeef, pick a god and pray. This is not about me. This is about the Trif Gaming fanbase. Run.
FE Awakening reference?
So I came back to the game in late 2015 after a 10 year hiatus and had to learn Synchro, Xyz and Pendulum Summoning all at once in combination with the new master rules and new deck building style as I was still used to Goat style deck building. My experience with the mechanic is that at first sight the cards are indeed overwhelmingly confusing to look at, so to their visual card design definitely could have been better. When I actually sat down and read the mechanic and looked up some tutorials (Hardleg has some great tutorial videos), it all came down to simple memorization like any other rule and simply putting in the effort to learn them. Once I actually learned them and started playing them, the mechanic is actually very easy to play. The only hurdle I had to overcome was how to properly deck build with pendulum monsters because you are still dealing with cards that have a buttload of text and comprehending the synergy between their effects and recognizing which ones are good and which are not isn't easy if you don't fully understand the mechanic, but even that is something that didn't take me too much time to learn.
In the end my take is that if you are an experienced player and you really like the game you will put in the effort to learn the new rules and new mechanics instead of complaining about everything new that comes up. By this point you should know by now that new things will be added to the game and that the way the game is being played keeps on changing over time and complaining about it is wasted time. If you really don't like the direction the game has taken then maybe you should start contemplating if you really do still like this game and if you shouldn't be looking for a different game that you actually do like instead of continuously complaining about a game that you don't like anymore.
So basically in short. Your giving the creators a pass at just making a game that was already fun into a game that is overly complicated and just makes everything into a cookie cutter deck? Sounds about right? We all have a right to complain unless it doesn't harm the gaming experience. Pendulums I didn't care for in the beginning. But they're okay. This whole link summoning stuff now? It's just stupid.
What's next? Are they going to add even more stupid mechanics? Like Pokemon did with dynamax? All I'm saying is at a certain point you just need to stop adding stuff before you ruin something that a lot of people enjoy.
Constructive criticism of this game is not a bad thing. This game is getting really out of hand with all the new mechanics. That's all I'm saying...
@@spades77 Wrong conclusion. What I said is that new mechanics aren't as big of a barrier as people think they are if someone is really interested in a game. All it takes is some time and patience to memorize how a mechanic works. I never said anything about giving Konami a free pass bloating the game with new mechanics, and considering they didn't add a mechanic with the master rule 5 update, they have realised it as well it isn't in the best interests of this game to keep adding mechanics. The cookie cutter deck is something I will give them a pass for because without set rotation it is a way to prevent cards from breaking the game so we don't end up with another accidental tier 0 deck like PePe
@@spades77 The cookie cutter argument is dumb because netdecking was a thing since the dawn on Yu-Gi-Oh
@@spades77ookie cutter decks? Sure you must be talking about all decks from the goat format lmao
I'm one of those weirdo's who personally always loved the pendulum mechanic, their aesthetics and archetypes were some of the most fun to actually play and I had a blast with them during mr3. I was extremely disappointed when mr4 came around because decks like Abyss Actors, Majespectors and Igknights didn't work anymore due to the new rules. That being said I completely get why people didn't like them.
I definitely remember trying to splash Timegazer and Stargazer into my old Dragon deck and yeah it went terribly
Pendulums is when i stopped playing. I could not be arsed. I miss the more simpler xyz and below mechanics.
Same. Also friends will only use new cards from those eras so long as they don't involve or mention pendulum and link mechanics
If I were to explain a pend monster to an old yugioh player it would be something like:
"It's a monster, you draw it as a monster, it's a monster in your hand, you summon it as a monster, etc. Then, all pend have a rule where, if destroyed, they go to the extra deck face up instead of the graveyard (but you still send them there when tributed or with card effects).
Then they have another effect where you can activate them as spell cards in you P-zones, and then and only then they are considered cont. spell cards and you use their spell effect instead of the monster effect."
Then I'd explain pend summoning, why face up on the extra deck, and how link affects them.
Thanks for doing these videos, they're really telling the facts, and aren't biased like others. In my opinion, Pendulum is unfairly hated by the community and probably Konami at some extend (or they're just lazy at dealing with them, as with other stuff), just because of stuff that could be fixed, instead of just complaining like crying babies. Also people really like to complain about stuff like too much text, but when you really read it, it really isn't that much text once you look at it, also they complain about modern cards having walls of text, when in old school Yu-Gi-Oh! you could see stuff like the redundancy of Ritual Monsters, telling the player the levels needed to Ritual Summon, when those requirements were also in their respective Ritual Spells (look for the oldest prints of Relinquished and you'll see), and the unneeded text for Polymerization and Monster Reborn, that was really too much text, not anything printed at today's age.
Pd: Congratulations on your wedding, I hope you and your wife get a lovely and healthy relationship.