@@Mechanized85 happens when you lose a lot of ships, but have people who can give good feedback and or figure out why... that and sustain the loses to learn from hard won mistakes.
Just going to say that unless the game is modeling the turrets wrong, those aren't New Orleans. They clearly have the older 8 inch guns of the interwar ships, so is more likely a Portland class which the New Orleans was based off of (The first three, including the New Orleans were originally laid down as Portlands)
One thing the game's predecessor Atlantic Fleet has done really well is that when all enemy escorts are sunk, you can click on a "sink all merchants" button and end the engagement with all merchants sunk. Hope the dev brings that feature back.
idk, since Japanese ships are pretty low on ammo from scratch... you really have to give a good use to the seccondarys and the lightcruisers (only ones with decent ammo load for their cannon armament)
I agree that the sink merchants is nice but I think it is bad that it is turn based so it enables battleships to fire as the same speed as destroyers If more salvos could be fired by destroyers as in real life it would be better
Wolfy, a few things to poke the Devs about. 1. A way to transfer ammo on board a ship. It was and still is very common for gun mounts to run out of ammo and the crew will move rounds from one magazine into another. 2. A way to UNREP. For long operations, ships will resupply underway. 3. A way to auto scout/patrol. Set waypoints for the planes, ships and boats to navigate between. 4. A supply order system for bases.
I would also like to see a limiting system on land based aircraft. Seems like you can just send out all your planes on a suicide run, lose them all, and more are in the wings waiting until 1700, rinse and repeat. Obviously the higher the air base level the more aircraft you have at your disposal, but when you run out you're out until the resupply date that your other items get replenished. Depending on the difficulty determines the percentage that get replaced.
I feel that Wolfpack's content is at it's best when he plays the Axis in campaigns such as this or Silent Hunter 3 because things keep getting increasingly difficult as the war progresses. He's just too good for some of his other series, such as SH 4, the current Battle of Moscow air career, or even SH3 when he's in the type XXI. You never feel like he's on danger in those. He's so good he just does what he wants and the AI isn't that much a threat to him.
I really don't think the game should allow for repair of torpedo damage. That first cruiser took 3 torpedoes in the same compartment, it probably wouldn't even have an aft section left.
@@ChrischenL I'm not 100% sure, I think I've seen a ship take a torpedo in another series and the player assigned damage teams right away and the ship was undamaged at the end of the battle. That's not really what I meant though, I meant that the CA in this video took 3 torpedoes all very close to each other and there wouldn't have been props left to repair. There is no way that ship would move under it's own power again.
Dunnily enough, there were a number of US cruisers who survived torpedo damage that can be summed up as "the front/back fell off" during the war. Poor USS New Orleans had to cross the whole Pacific *going backwards* to reach drydock at the West Coast after she got her bow blown off and received temporary repairs in Australia.
250 TROOPS/Ship on board TF-7. Get them to the Guadalcanal docks first, don't risk them in battle! (Easy to forget, since it was a hurried move at the end of the last episode while under pressure, and you want TF-7 at sea to guard the slot immediately.)
@@Wolfpack345 nothing against the content man, just a deep disdain against World of tanks, World of Warships, and World of Warplanes, especially when I can just play the superior and combined War Thunder
@@actinganimal885 War Thunder is way worse, but both games suck. After spending nearly 1k hours into WT and not even halfway down the tree... yeah WoT isn't great but I was tier 10 in half the time.
I am toying around with the Tokyo Express mod, it's a lot harder to find the enemy. More airplanes on carriers but they seem to do less damage in strikes. I'm digging it so far, keep the videos coming, I love the narrative you add for each video.
@@piellamp in the Steam community discussions under modding and custom. It's a couple of zip files that you just download and add to the WoTS folder. The override folder is the Tokyo Express mod and the custom is for custom battles.
I just discovered a decade old song called Wolfpack by Sabaton. It’s fucking badass, describing the battle at the end. The music videos are great. Juuuuust saying.
You know it's great fan fiction when the IJN Submarine fleet make a difference in the war. I love the IJN, but man the mismanaged their subs in WW2. Plus the ideology of not attacking unarmed cargo and merchant vessels was one of the greatest mistakes of the Japanese Navy. By the time they changed their minds, it was far too late.
Boy that music early on brought back memories from when I was a kid and played the original IL-2 Pacific Fighters and the IJN Campaign (after spending hours and hours on how to land the A6M2 on the deck). Anyway I-45 MVP, even though that New Orleans was mighty impressive in taking punches.
BTW: If you know the position of the enemy you can still attack them via the tactical button. The grace period cooldown doesn't matter. If they are in the area you can attack in the 3D world. They just don't trigger a new encounter event for an hour.
@@Wolfpack345 Actually, now I'm not really so sure anymore. In the tutorial it is stated that the grace period means contact is lost for 60 minutes but the tactical button will place enemy units in the world even if not detected (as I read it, from the last tutorial page 6/8). I could swear that it worked for me at least once but just now I had inconsistencies even with my own units not being loaded correctly in the 3D world. Maybe it works some times and other times it does not.
So about IJN DDs in general. Most of them are barely good enough to serve as a convoy escort, the only ones that were truly designed with an escort rather than offensive role in mind were the Akazukis. Everything before the Fubukis, with MAYBE the exception of the Mutsukis are...debatable as to their effectiveness with the Japanese themselves posting them in second line roles during the war. They do make decent fast transports though. Of the 'special type' destroyers, everything from the Fubukis to the Yuugumos, the Kagerous and Yuugumos are probably the best used for escort missions because they have semi usable high angle guns compared to their cousins. Once things are inside the flak envelope though all they have is the 25mm which seems to be accurately modelled in its inaccuracy. They are deadly on the offensive though because they were designed and built for a surface war of attrition with the US Pacific Fleet. Shame that's the entirely wrong kind of war they found themselves in. Also on a funny note, you have a ghost ship in the fleet! Miyuki collided with her sister/cousin Inazuma and sank on 29th June 1934. Spooky.
You might try, if faced with a similar situation in future, fire at the further target first and the nearer target second. You should have times to impact at nearly the same time for both targets.
The US navy were masters at towing in disabled ships in WW2 Could that cruiser be under tow? That's what it appears to be.....Great series man I really like it....Man there is just something cool about watching a pro sub skipper in action.......
Hi wolfpack, I've been recommended your channel quite a bit. I've been watching this series and it's very interesting and you do a good job editing! This series is a welcome, and you got a well deserved sub :)
Been almost wanting to type during the video itself, as in a chat, just to remember it won't be seen... Anyhow, glad Task Force 7 didn't get into an engagement in this episode: you put troops on them for Guadalcanal last time! Guessing it'd be best to unload those before heading into battle. Keep up the good work! Loving your SH3 and IL2 Tank series and so far this one's been awesome aswell!
Good luck and have fun. Be aware that the campaign mode is still something of a work in progress. I'm playing as the allies and there are many things that are frustrating, mostly about the UI. Pay attention to what wolfpack does with the menus as this is v helpful. And if you start as the allies, my advice is to try to keep air patrols around*all* your bases to provide spotting
The IJN was famous for using search lights at night often in close encounter battles at Guadalcanal and other naval encounters. It's a pity the makers did not factor that into the game. You are right, the night could be a bit darker, maybe conditions are based on historical fact for that time in history.
From another content creator, I've learned that strafing stern-on at minimum speed will yield very high damage to most systems aft of the funnel if done in line-ahead formation. 30 degrees off the stern with a vic formation. I think the key is going as slow as you possibly can. Yes, you will suffer higher losses in your first run, but if they do enough damage 1 run is all you need. Lt_Rainbow_Slash is the content creator I learned this from watching his Twitch streams.
That initial air assault...I love the fact that we can simulate a somewhat realistic encounter! Bit of an inconsequential (or IS it??) skirmish as part of the larger strategy.
Like the pace at which you're putting out this series, Wolf! I got the game the other day and am doing an American campaign, and your vids help with learning the ropes! Thanks for your content, sir!
Admiral, were facing superior enemy forces! What shall we do? Set course away, engage with all guns, and we’ll make a fighting retreat! No can do, sir. We can’t shoot back if we’re trying to disengage. ????
... I have five torpedoes. I think about firing one at each of two heavy cruisers and then a couple for the light ones. This boat is a samurai, she'll leave the last torpedo for herself in case of enemy trying to capture her alive! Banzai!
No flies. Or insects.. flying around in any remote vicinity of those zeros.. made it out. The only living organism that was close enough to be a part of that experience. Was the pilot in that zero. Lucky would easily be an understatement. Those ships.. shot literally everything. But those last 2 guys. Looks like someone said their prayers... their Hail Mary's ... and Jesus's (Hay-soos-es)
It's not much worse than what happened to her at Guadalcanal IRL. She took a torpedo hit that blew off her entire bow, all the way to her B turret. They fixed a wooden interim bow on her at Tulagi, drove her *very slowly, and backwards* to Austrailia, welded on a metal interim bow and then drove her across the Pacific to the West Coast for proper repair... again going backwards all the way.
You seem to always start to target the front of the convoy of ships with your submarines, but it might make more sense to start with the one further back to give you more time to target the other (closer) target to have the shorter running (and thus evasion) time for that one.
Yes I found that feature last night while having to get my planes to travel the entire length of the area to attack a small convoy that was spotted by subs. Its useful, but I think wolfpacks frustration was that he couldn't speed up time while in combat since it was a single merchant. For what its worth, I think time compression would disrupt the physics and trajectory calculations so it is disabled for that reason. This opinion of mine is reached because it is also not possible to use the feature when there are torpedoes in the water no matter if you are totally disengaged or already evaded successfully
As regards time compression, I suspect that the AI may have issues with it and the game may have a hard time tracking the flight of shells given that time compression is disabled whenever shells are in flight or when torpedos are in the water.
Wolfpack, I actually found a pesky Yorktown class carrier group with one of my submarines, can report successful torpedo attacks and evasion of escort forces. One carrier sunk
hey Wolfpack... some little advices: 1) Crush depth for both B1 and B2 submarines is the same, a random number between 150 and 160mtrs if they are in perfect shape (tested that on the game's museum) 2) you did quite a nice job on that sub attack, but for 3 torps to be lethal they need to hit across the side of the CA, if they hit kind of in the same spot you'll need 4. 3) IJN ships have shitty ammo load, all DDs have around 250 HE (While USA's DDs have over 500) most heavy cruisers also have 1/2 the ammo of their USA counterparts but with Furutaka and Aoba things are even worse, since they only have 1/2 the regular CA loadout and they won't have the ammo needed for a complete battle against a 2 CA 2 CL 2 DD enemy TF. The way i work thru this sh1t is by cherrypicking all my shots (not wasting in long shots or low percentage firing solutions) and saving as much ammo as i can in every engagement while i rely a lot in Heavy Cruiser's seccondarys to kill DDs and Merchants since they have a lot of ammo. Also the lightcruisers (Tenryu Kuma Nagara and Sendai) have a lot of ammo, and their 7x140mm loadout is pretty good against DDs and Merchants so it's good to throw one per cruiser task force
Every time you're going flank speed submerged, you're announcing to them where you are, as your screws get louder. Flank speed, if this game operates correctly, would only benefit you when there's so much other noise in the area of the listening ASW, that they can't hear you, such as when depth charges are exploding.
Dude I really recommend you to use an aircraft carrier in the future. It's really useful because you have a mobile airfield which you can place everywhere you want. I'm playing this game myself and aircraft are the ultimate weapon in the game. ;)
@@anjaerdmann4578 In my case, i find that They loose their plane pretty fast imo. Always have to put them back to Rabaul to replenish em. And they cost a lot so you feel it when they leave the combat zone.
@@iiishinryuiii Yeah but it's always good to have some extra aircraft in the area. Also in my case it isn't such a big problem if my carrier has to return. I have another Cruiser force that can hold the allies off from Guadalcanal for a long time. And if my carrier is back it's pretty much game over for them.
The zero's can cause damage if they impact with a ship, but it is not possible to tell them to fly at altitudes that would cause an impact. Fyi the land is also a solid object, and I did watch an entire squad of fighters crash into a mountain last night lol But those zero's are not kamikaze fighters, as they are loaded with ammunition not explosives. Damage would be minimal
Afaik landing invasions are not rendered and neither are ports. I would love to do a port raid to soften the target for a land invasion but can't because the port doesn't exist on the tactical map.
I mentioned going kamikaze with the fighters, but as in the 2nd I-45 battle, with the Jake, I wonder if kamikazing with a search plane might produce a shipboard explosion?
when you were playing the US, all Zeros carried (little cute but still better than nothing) bombs. now they don't ^^ by the way: the Imperial Japanese Navy Type B2 submarine (= I-45) was armed withe 17 (!) torpedos
I can see the 21st Century literature already. It might well be "Shattered Sword - The grave of the US Cruiser Force" instead of the book being about Midway.
i think your petes are good enough fighters to be able to shoot down the american kingfishers, so you could try to do a scout blackout on the american fleet it does not even affect you that much, japanese ships have scout floatplanes for days
Endless strafing runs - current state of the game if launched from bases. Enemy kills all four of your land-based fighters and they magically respawn, just like in real life! That's why the Americans had such a difficult time, initially, until they were able to build their own bases with magic plane replenishment.
Okay, kudos to those New Orleans Damage Controle Teams. "How many torpedos do you want to survive?" "Yes."
US damage control during the war is out of this world.
@@Mechanized85 happens when you lose a lot of ships, but have people who can give good feedback and or figure out why... that and sustain the loses to learn from hard won mistakes.
Just going to say that unless the game is modeling the turrets wrong, those aren't New Orleans. They clearly have the older 8 inch guns of the interwar ships, so is more likely a Portland class which the New Orleans was based off of (The first three, including the New Orleans were originally laid down as Portlands)
Japan: The Americans have you outnumbered 4 to 1!
Wolfpack: Good, then it is a fair fight.
That's the spirit!
the german version is: "Great, so we cant miss." not kidding.
I like those odds
That´s called Hybris.
@@foreverpinkf.7603 *Hubris
One thing the game's predecessor Atlantic Fleet has done really well is that when all enemy escorts are sunk, you can click on a "sink all merchants" button and end the engagement with all merchants sunk. Hope the dev brings that feature back.
idk, since Japanese ships are pretty low on ammo from scratch... you really have to give a good use to the seccondarys and the lightcruisers (only ones with decent ammo load for their cannon armament)
@@jotabe1984 And it would be rather 'gamey'.
I agree that the sink merchants is nice but I think it is bad that it is turn based so it enables battleships to fire as the same speed as destroyers
If more salvos could be fired by destroyers as in real life it would be better
Wolfy, a few things to poke the Devs about. 1. A way to transfer ammo on board a ship. It was and still is very common for gun mounts to run out of ammo and the crew will move rounds from one magazine into another. 2. A way to UNREP. For long operations, ships will resupply underway. 3. A way to auto scout/patrol. Set waypoints for the planes, ships and boats to navigate between. 4. A supply order system for bases.
All of these sound like great suggestions that I hope are added eventually.
I would also like to see a limiting system on land based aircraft. Seems like you can just send out all your planes on a suicide run, lose them all, and more are in the wings waiting until 1700, rinse and repeat. Obviously the higher the air base level the more aircraft you have at your disposal, but when you run out you're out until the resupply date that your other items get replenished. Depending on the difficulty determines the percentage that get replaced.
@@joshuasill1141 basically make it more like the old Nintendo 64 game PTO.
@@ericjustice5742 lol I really enjoyed that game. For its time, I think it was pretty good!
@@cragnamorra I still have a copy of the 1993 PTO.
I thought it was lost for years but pulled it out of an old suitcase back in 2018.
I feel that Wolfpack's content is at it's best when he plays the Axis in campaigns such as this or Silent Hunter 3 because things keep getting increasingly difficult as the war progresses. He's just too good for some of his other series, such as SH 4, the current Battle of Moscow air career, or even SH3 when he's in the type XXI. You never feel like he's on danger in those. He's so good he just does what he wants and the AI isn't that much a threat to him.
Given the damage he has taken in that type XXI I must disagree.
Well said and so true.....
That Catalina caught him slipping in that one episode, but that Type 21 is just too good. Damn German Engineering!
I really don't think the game should allow for repair of torpedo damage. That first cruiser took 3 torpedoes in the same compartment, it probably wouldn't even have an aft section left.
As far as I have seen on other channels will torpedos destroy a compartment completely (blacked out) which can’t be repaired outside of port.
@@ChrischenL I'm not 100% sure, I think I've seen a ship take a torpedo in another series and the player assigned damage teams right away and the ship was undamaged at the end of the battle. That's not really what I meant though, I meant that the CA in this video took 3 torpedoes all very close to each other and there wouldn't have been props left to repair. There is no way that ship would move under it's own power again.
Dunnily enough, there were a number of US cruisers who survived torpedo damage that can be summed up as "the front/back fell off" during the war. Poor USS New Orleans had to cross the whole Pacific *going backwards* to reach drydock at the West Coast after she got her bow blown off and received temporary repairs in Australia.
250 TROOPS/Ship on board TF-7. Get them to the Guadalcanal docks first, don't risk them in battle! (Easy to forget, since it was a hurried move at the end of the last episode while under pressure, and you want TF-7 at sea to guard the slot immediately.)
Literally jumped into this comment thread to remind Wolfpack as well lol.
More War On The Sea dont really wanna watch from the US point of view cuz 99% of other channels play as the US
Hell yea, he has a monopoly on this side of the game lol
Agreed the US side is boring. Your cruisers all have surface radar, more command points, to start, you can almost steam roll the game as the US.
Playing as the US in this game is like playing in easy mode.
While playing as Japan in this game is like you're doing your best against a pro gamer.
a halfway realistic US should outproduce its opponents with ease and bury them under ships and planes. good for winning wars but boring in games.
Glad you are enjoying it! :)
Was almost sad when I saw the world of warships, but now I’m happy.
Haha
@@Wolfpack345 nothing against the content man, just a deep disdain against World of tanks, World of Warships, and World of Warplanes, especially when I can just play the superior and combined War Thunder
@@actinganimal885 War Thunder is way worse, but both games suck. After spending nearly 1k hours into WT and not even halfway down the tree... yeah WoT isn't great but I was tier 10 in half the time.
@@VynalDerp i have 300 hours and im on the M48 in the german tree and the KV-85 in the soviet, ground RB goes a long way man!
@@VynalDerp dude you are doing something wrong
An I-400 would be cool to launch a commerce raiding air strike from... if it were in the game.
they would not have been built yet sadly
American admiral:
Can someone please deal with those (censored🤬) Japanese subs already!
Japanese Admiral:
I want more of those 😈.
I think in this timeline they got a few more pointers from their pals in Germany...
@@fun_police8011 maybe some doctrinal exchange before the war.
I am toying around with the Tokyo Express mod, it's a lot harder to find the enemy. More airplanes on carriers but they seem to do less damage in strikes. I'm digging it so far, keep the videos coming, I love the narrative you add for each video.
where did u get it?
@@piellamp in the Steam community discussions under modding and custom. It's a couple of zip files that you just download and add to the WoTS folder. The override folder is the Tokyo Express mod and the custom is for custom battles.
@@monstersloth4834 thx
I'll probably mess with mods once this series is over. I am excited about mods for this game.
The Bettys irl had a range of like 3000km...
That could be catastrophic for both aircraft involved, but we are going to ignore that 😂😂
lol!
The intro musik is from Pacific Fighters isn´t it? Got me nostalgia vibes
Thank you, I was frying my brain trying to remember where I've heard this music.
IL2 STURMOVIK 1946 JAPAN THEME NICE!
pacific fighter too, great games at their time and still are
@@Onezmhu i still play it with BAT
I just discovered a decade old song called Wolfpack by Sabaton. It’s fucking badass, describing the battle at the end. The music videos are great. Juuuuust saying.
At 25:15 did anybody else hear the battle stations alarm ringing? Or am I just completely insane?
It is part of the OST. It freaks me out sometimes haha.
@@Wolfpack345 Nah, I'm just insane...
Wish you could hand out medals or something because the crew of I-45 certainly deserve it!
Crew management and experience could be fun!
Awesome series awesome vid, awesome play! Don't forget you have some troops aboard task force 7 that need to disembark at Guadalcanal!
I miss it in the next ep. I will check in ep 7
Not gonna lie... I'm entirely hooked on this series! I check at least once every day for a new episode.
Glad you like it!
You know it's great fan fiction when the IJN Submarine fleet make a difference in the war. I love the IJN, but man the mismanaged their subs in WW2. Plus the ideology of not attacking unarmed cargo and merchant vessels was one of the greatest mistakes of the Japanese Navy. By the time they changed their minds, it was far too late.
The AI for this game is making this game a walk in the park for wolfpack.
As a Battlestations series fan I have to try this game.
The two destroyers abandoning the crippled cruisers are such a sight to behold lol. Their commanders must've been about to be court-martialed.
Boy that music early on brought back memories from when I was a kid and played the original IL-2 Pacific Fighters and the IJN Campaign (after spending hours and hours on how to land the A6M2 on the deck). Anyway I-45 MVP, even though that New Orleans was mighty impressive in taking punches.
BTW: If you know the position of the enemy you can still attack them via the tactical button. The grace period cooldown doesn't matter. If they are in the area you can attack in the 3D world. They just don't trigger a new encounter event for an hour.
No they are invisible even in the tactical view for one hour. Was this changed in a recent patch?
@@Wolfpack345 Actually, now I'm not really so sure anymore. In the tutorial it is stated that the grace period means contact is lost for 60 minutes but the tactical button will place enemy units in the world even if not detected (as I read it, from the last tutorial page 6/8).
I could swear that it worked for me at least once but just now I had inconsistencies even with my own units not being loaded correctly in the 3D world. Maybe it works some times and other times it does not.
So about IJN DDs in general. Most of them are barely good enough to serve as a convoy escort, the only ones that were truly designed with an escort rather than offensive role in mind were the Akazukis. Everything before the Fubukis, with MAYBE the exception of the Mutsukis are...debatable as to their effectiveness with the Japanese themselves posting them in second line roles during the war. They do make decent fast transports though.
Of the 'special type' destroyers, everything from the Fubukis to the Yuugumos, the Kagerous and Yuugumos are probably the best used for escort missions because they have semi usable high angle guns compared to their cousins. Once things are inside the flak envelope though all they have is the 25mm which seems to be accurately modelled in its inaccuracy. They are deadly on the offensive though because they were designed and built for a surface war of attrition with the US Pacific Fleet. Shame that's the entirely wrong kind of war they found themselves in.
Also on a funny note, you have a ghost ship in the fleet! Miyuki collided with her sister/cousin Inazuma and sank on 29th June 1934. Spooky.
You might try, if faced with a similar situation in future, fire at the further target first and the nearer target second. You should have times to impact at nearly the same time for both targets.
Revenge cheese for the AI's Guadalcanal encounter cooldown cheese...
It's mutually assured cheesing!
You can use your Zeros to manually kamikaze them into enemy ships, if you become desperate. It does alot of damage :D
A little early in the war for that. Japanese not feeling the desperation yet.
@@Gigi-ik3br yeah yeah i know, just saying could :D
Cleveland is a CL, light cruiser. 6" guns. American CA's heavy cruisers have 8" guns.
In the final engagement he says “the AI is good at ASW” and a few minutes later the enemy DDs just completely left their cruisers behind.
The US navy were masters at towing in disabled ships in WW2 Could that cruiser be under tow? That's what it appears to be.....Great series man I really like it....Man there is just something cool about watching a pro sub skipper in action.......
This series has me playing Atlantic Fleet again. I'll get this one soon.
I play Atlantic Fleet but sometimes the unrealistic battles make me rage
Very nice game though
Hi wolfpack, I've been recommended your channel quite a bit. I've been watching this series and it's very interesting and you do a good job editing! This series is a welcome, and you got a well deserved sub :)
Welcome aboard!
Been almost wanting to type during the video itself, as in a chat, just to remember it won't be seen... Anyhow, glad Task Force 7 didn't get into an engagement in this episode: you put troops on them for Guadalcanal last time! Guessing it'd be best to unload those before heading into battle. Keep up the good work! Loving your SH3 and IL2 Tank series and so far this one's been awesome aswell!
About those troops....
Just got this game! Done the tutorials and a few single player missions, can’t wait to get started on the campaigns!
Good luck and have fun. Be aware that the campaign mode is still something of a work in progress. I'm playing as the allies and there are many things that are frustrating, mostly about the UI. Pay attention to what wolfpack does with the menus as this is v helpful.
And if you start as the allies, my advice is to try to keep air patrols around*all* your bases to provide spotting
Glad you are putting out so many of these so quickly, hopefully this unique series can help grow your channel!
Also u can use ur subs radar when at 30 feet and it really ups the hit chance. And it dosent alerts the enemy
Kind of cheesy :P
The IJN was famous for using search lights at night often in close encounter battles at Guadalcanal and other naval encounters. It's a pity the makers did not factor that into the game. You are right, the night could be a bit darker, maybe conditions are based on historical fact for that time in history.
That music at the start was very nostalgic. Heard it on the game Pacific Fighters when I was 9 haha
Damn, that Japanese music from IL-2 1946 brings me so much nostalgia lol
That original IL2 music takes me back to the good old days of pacific fighters.
Came across your channel yesterday, currently binge watching your videos. Love them . I really enjoy your commentaries too.
Oh my, is that a Japan Theme form the old Il-2:1946/Pacific Fighters at the beginning? Brings back so many memories
It would be nice if you could redistribute the ammo between forward and back magazines
From another content creator, I've learned that strafing stern-on at minimum speed will yield very high damage to most systems aft of the funnel if done in line-ahead formation. 30 degrees off the stern with a vic formation. I think the key is going as slow as you possibly can. Yes, you will suffer higher losses in your first run, but if they do enough damage 1 run is all you need.
Lt_Rainbow_Slash is the content creator I learned this from watching his Twitch streams.
Really like the videos. Very entertaining. You know what you’re doing as far as game play and awesome commentary. 3
I like how @20:35 you can see the shell come, and burst into flak lol
Thanks for this series, was on the fence about buying the game cause of negative reviews but i ended up buying it and enjoying it
Your torpedo's always seem to hit...another ytuber his always go behind the ships!
Keep em coming!!!
That initial air assault...I love the fact that we can simulate a somewhat realistic encounter! Bit of an inconsequential (or IS it??) skirmish as part of the larger strategy.
Like the pace at which you're putting out this series, Wolf! I got the game the other day and am doing an American campaign, and your vids help with learning the ropes! Thanks for your content, sir!
Wolfpack employing wolfpack tactics right there... It was glorious.
Admiral, were facing superior enemy forces! What shall we do?
Set course away, engage with all guns, and we’ll make a fighting retreat!
No can do, sir. We can’t shoot back if we’re trying to disengage.
????
... I have five torpedoes. I think about firing one at each of two heavy cruisers and then a couple for the light ones.
This boat is a samurai, she'll leave the last torpedo for herself in case of enemy trying to capture her alive! Banzai!
'Look at that tight formation....TOO TIGHT TOO TIGHT'
Wolfpack, don't forget that you have troops on your one surface fleet to reinforce with
No flies. Or insects.. flying around in any remote vicinity of those zeros.. made it out. The only living organism that was close enough to be a part of that experience. Was the pilot in that zero. Lucky would easily be an understatement. Those ships.. shot literally everything. But those last 2 guys. Looks like someone said their prayers... their Hail Mary's ... and Jesus's (Hay-soos-es)
Great content - keep it coming! 4 zeroes spotting 12 wildcats = brown pants moment
Didn't really get the 20 mils barely doing anything the f4fs whilst if the 50 cals even grazed the zero it immediately went down
New Orleans is sinking baby, I don't wanna swim...
It's not much worse than what happened to her at Guadalcanal IRL. She took a torpedo hit that blew off her entire bow, all the way to her B turret. They fixed a wooden interim bow on her at Tulagi, drove her *very slowly, and backwards* to Austrailia, welded on a metal interim bow and then drove her across the Pacific to the West Coast for proper repair... again going backwards all the way.
Another fine video, keep the series going please!!!!!!!
You seem to always start to target the front of the convoy of ships with your submarines, but it might make more sense to start with the one further back to give you more time to target the other (closer) target to have the shorter running (and thus evasion) time for that one.
This is really getting me in the mood for a potential Pacific campaign in IL-2 1946. Japanese side would be cool.
if you want time compression in tactical; disable attack order, then
Yes I found that feature last night while having to get my planes to travel the entire length of the area to attack a small convoy that was spotted by subs. Its useful, but I think wolfpacks frustration was that he couldn't speed up time while in combat since it was a single merchant.
For what its worth, I think time compression would disrupt the physics and trajectory calculations so it is disabled for that reason. This opinion of mine is reached because it is also not possible to use the feature when there are torpedoes in the water no matter if you are totally disengaged or already evaded successfully
A great series - I could watch this stuff all day long, mate! Thank you very much for playing this!
As regards time compression, I suspect that the AI may have issues with it and the game may have a hard time tracking the flight of shells given that time compression is disabled whenever shells are in flight or when torpedos are in the water.
So fired up you are pumping these out!
The submarine combat was interesting to watch!
Wolfpack, I actually found a pesky Yorktown class carrier group with one of my submarines, can report successful torpedo attacks and evasion of escort forces. One carrier sunk
Thanks Wolfpack for all the awesome content
Everything you make is amazing, and the hardest part is always the wait. Can’t wait for next episode. Keep it up!
that Pacific Fighters Japanese Theme in the intro is awesome!
Haha glad you liked it! Probably my favorite theme from the game.
I hear Shogun Total War OST, I click like.
Time to raise the broom on the mast of the I45!
hey Wolfpack... some little advices:
1) Crush depth for both B1 and B2 submarines is the same, a random number between 150 and 160mtrs if they are in perfect shape (tested that on the game's museum)
2) you did quite a nice job on that sub attack, but for 3 torps to be lethal they need to hit across the side of the CA, if they hit kind of in the same spot you'll need 4.
3) IJN ships have shitty ammo load, all DDs have around 250 HE (While USA's DDs have over 500) most heavy cruisers also have 1/2 the ammo of their USA counterparts but with Furutaka and Aoba things are even worse, since they only have 1/2 the regular CA loadout and they won't have the ammo needed for a complete battle against a 2 CA 2 CL 2 DD enemy TF.
The way i work thru this sh1t is by cherrypicking all my shots (not wasting in long shots or low percentage firing solutions) and saving as much ammo as i can in every engagement while i rely a lot in Heavy Cruiser's seccondarys to kill DDs and Merchants since they have a lot of ammo. Also the lightcruisers (Tenryu Kuma Nagara and Sendai) have a lot of ammo, and their 7x140mm loadout is pretty good against DDs and Merchants so it's good to throw one per cruiser task force
Every time you're going flank speed submerged, you're announcing to them where you are, as your screws get louder. Flank speed, if this game operates correctly, would only benefit you when there's so much other noise in the area of the listening ASW, that they can't hear you, such as when depth charges are exploding.
Happy day for IJN
The Perth actually had a decent AA system... though admittedly it was the last in the convoy. I concur with the choice.
at 18:40 I see the Japanese beat both the Federation and Romulans to a phasing device.
Enjoyable series so far looking forward to seeing a a carrier battle
Dude I really recommend you to use an aircraft carrier in the future. It's really useful because you have a mobile airfield which you can place everywhere you want. I'm playing this game myself and aircraft are the ultimate weapon in the game. ;)
I'll get one eventually. I would rather build up Guadalcanal first.
@@Wolfpack345 Yeah that's probably the right decision.
@@anjaerdmann4578 In my case, i find that They loose their plane pretty fast imo. Always have to put them back to Rabaul to replenish em. And they cost a lot so you feel it when they leave the combat zone.
@@iiishinryuiii Yeah but it's always good to have some extra aircraft in the area. Also in my case it isn't such a big problem if my carrier has to return. I have another Cruiser force that can hold the allies off from Guadalcanal for a long time. And if my carrier is back it's pretty much game over for them.
Can you kamikaze aircraft in this game? Those zeros could've done a lot more damage if that was the case.
The zero's can cause damage if they impact with a ship, but it is not possible to tell them to fly at altitudes that would cause an impact. Fyi the land is also a solid object, and I did watch an entire squad of fighters crash into a mountain last night lol
But those zero's are not kamikaze fighters, as they are loaded with ammunition not explosives. Damage would be minimal
Put a bar of soap on the pressure fuse of the depth charge and you could be in trouble too.
Wow didnt heard the IL-2 Sturmovik Pacific Addon Music in a long long time
I love your videos and I think the way you play them is also awesome thanks for the content
Damn this series is good. Keep up the good work Wolfpack!
Excellent as always!
Does having the airfield help with defending the island? I would assume having your Zero's strafe the landing beaches would help.
Afaik landing invasions are not rendered and neither are ports. I would love to do a port raid to soften the target for a land invasion but can't because the port doesn't exist on the tactical map.
Looking good wait for every episode!
I mentioned going kamikaze with the fighters, but as in the 2nd I-45 battle, with the Jake, I wonder if kamikazing with a search plane might produce a shipboard explosion?
when you were playing the US, all Zeros carried (little cute but still better than nothing) bombs. now they don't ^^
by the way: the Imperial Japanese Navy Type B2 submarine (= I-45) was armed withe 17 (!) torpedos
i am LOVING this series! keep up the good work
I can see the 21st Century literature already. It might well be "Shattered Sword - The grave of the US Cruiser Force" instead of the book being about Midway.
Awesome series as always matey keep it up. Your vids are bloody awesome quality and i always love your intro updates
i think your petes are good enough fighters to be able to shoot down the american kingfishers, so you could try to do a scout blackout on the american fleet
it does not even affect you that much, japanese ships have scout floatplanes for days
do i hear IJN main menu song from IL-2 Sturmovik 1946 ???? man bonus points for you !
I definitely want more of this series!!
Endless strafing runs - current state of the game if launched from bases. Enemy kills all four of your land-based fighters and they magically respawn, just like in real life! That's why the Americans had such a difficult time, initially, until they were able to build their own bases with magic plane replenishment.
I really love this series