Modeling friction and air effects between cloth and deformable bodies

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  • Опубликовано: 15 окт 2024
  • Zhili Chen, Renguo Feng and Huamin Wang. 2013. Modeling Friction and Air Effects between Cloth and Deformable Bodies. ACM Transactions on Graphics (SIGGRAPH), vol. 32, no. 4, pp. 88:1--88:8.
    Real-world cloth exhibits complex behaviors when it contacts deformable bodies. In this paper, we study how to improve the simulation of cloth-body interactions from three perspectives: collision, friction, and air pressure. We propose an efficient and robust algorithm to detect the collisions between cloth and deformable bodies, using the surface traversal technique. We develop a friction measurement device and we use it to capture frictional data from real-world experiments. The derived friction model can realistically handle complex friction properties of cloth, including anisotropy and nonlinearity. To produce pressure effects caused by the air between cloth and deformable bodies, we define an air mass field on the cloth layer and we use real-world air permeability data to animate it over time. Our results demonstrate the efficiency and accuracy of our system in simulating objects with a three-layer structure (i.e., a cloth layer, an air layer, and an inner body layer), such as pillows, comforters, down jackets, and stuffed toys.

Комментарии • 94

  • @ittixen
    @ittixen 10 лет назад +19

    Inconceivable realism! Incredible detail and accuracy. They must have taken 3 months to render this.

  • @IFibreOpticI
    @IFibreOpticI 10 лет назад +75

    Omg, there are graphics/physics demo's that solve nearly every problem you could think of, water simulation, cloth, destruction, particle, weather, facial animation/deformation, body physics etc. The list goes on; and I'm still waiting for the day when there is enough computational power to house all of these technologies and have them put into one huge game .

    • @thedevo01
      @thedevo01 10 лет назад +24

      A game like that would not be computed / processed on your own computer, but would rather be streamed from a central render farm to your screen.
      What we need for this is not computational power, but internet bandwidth and low ping, which costs far less.

    • @IFibreOpticI
      @IFibreOpticI 10 лет назад

      Devo Castler
      That would be easier Nvidea are doing something similar already when rendering CGI for films.

    • @Hector-bj3ls
      @Hector-bj3ls 10 лет назад +5

      Devo Castler Regardless of how it's done I can't wait until it's affordable for the masses.

    • @IFibreOpticI
      @IFibreOpticI 10 лет назад

      Hector Maddock-Greene
      Agreed

    • @IFibreOpticI
      @IFibreOpticI 10 лет назад

      *****
      Why? You have been so conditioned to WANT things that you would rather suffer wallet hardships from the cost, have a huge PC that could be stolen or damaged and then having to upgrade every few years, than see MUCH BETTER games whilst also removing the need for a huge PC in your house, having the capabilities completely vamp up every year through IN HOUSE upgrades on their end, rather than imposing those upgrades onto consumers, having games increase 2fold every year instead of every console generation, whilst only having a sub model for payment for example....Imagine if all you needed was a little device plugged into the wall with your peripherals and you stream EVERYTHING including your OS. Hardware is becoming the past...don't get attached to it.

  • @Yourname942
    @Yourname942 6 лет назад +30

    Someday computers will be powerful enough for this to be in video games

  • @MrA16R
    @MrA16R 6 лет назад +6

    I think I'm obsessed with these physics technologies

  • @OysteLover
    @OysteLover 8 лет назад +7

    This is so great, I think software like this is going to be used not only to create graphics, but to beggin constructing the fabric of Virtual Realities.
    There will come a day, sooner than you think when you are interactng with fabrics even more realistic than this inside of a virtual reality.

    • @hyraxist
      @hyraxist 8 лет назад +1

      +James Mulligan the only problem is systems such as this can be quite expensive to run in real time. But if the great minds behind this research paper can run this in real time then yes vr with real interaction of fabrics shall happen.

  • @BenTheMagnifice
    @BenTheMagnifice 11 лет назад

    This may be the best cloth simulation to date.

  • @wanghmin
    @wanghmin  11 лет назад +1

    Thanks! We use Maya for rendering. We have our own codebase for simulation and we will release it soon (hopefully in summer).

  • @Dewtart
    @Dewtart 10 лет назад +24

    Home Decor Simulator : 2014

  • @Batorg1
    @Batorg1 10 лет назад +4

    просто кайф, аж тащился пока смотрел, такое удовольствие получил)

  • @RockerDuk
    @RockerDuk 8 лет назад +17

    are the simulations running in slow motion? Everything seems very floaty

    • @BoTXefolyN
      @BoTXefolyN 8 лет назад +10

      everything cgi has this feeling.
      It's incredibly hard to simulate weight. Watch cgi films, cgi rocks and such feel very floaty too.

    • @bloodaid
      @bloodaid 8 лет назад +1

      not only floaty, but CGI cloth always seems like it's made of some kind of plastic.

    • @Crowborn
      @Crowborn 7 лет назад +2

      But that will change... look up the siggraph video on thin sheet fractures, that is the best simulation i ever saw

    • @elfferich1212
      @elfferich1212 6 лет назад

      LongJohn Vllasaliu that's up to the visual aspect. Thats easier to fix than the "floatiness" of its movement.

  • @thejoebean381
    @thejoebean381 6 лет назад

    I like how we can now simulate Teddie bears quite well, we are actually making great advancements in Teddie bear technology!

  • @Ma77riK
    @Ma77riK 11 лет назад +7

    Great now computers can make the bed better than I can

  • @Kairikiato
    @Kairikiato 11 лет назад

    i didnt think seeing three pillows drop could ever be that interesting to watch

  • @akshaysinghvi8214
    @akshaysinghvi8214 11 лет назад

    This is amazing work.
    How long does an average simulation like this take?

  • @JorgeGamaliel
    @JorgeGamaliel 11 лет назад

    Awesome!! your work has lot of applications in fabric industry and maybe for an earthquake simulator

  • @Antsaboy94
    @Antsaboy94 10 лет назад

    Sure, the simulation itself takes plenty of computational power, but how about its results? Could a real time rendered cutscenes take advantage of precalculated behavior of fabric (or really, any simulateable element)?

  • @89hirad
    @89hirad 11 лет назад

    great effects, what software/plugin has been used?

  • @dXXPacmanXXb
    @dXXPacmanXXb 11 лет назад

    WOW, stunning :O That's so amazing :) *favorited*

  • @vodkacannon
    @vodkacannon 9 лет назад +2

    It's a cool simulation, but some of the cloth is not stiff enough, for example the jacket at the end behaves almost as if it's made out of silk sheets.

    • @mishanya2077
      @mishanya2077 8 лет назад +1

      +vodkacannon the algorithm works, that's what matters. configuring stiffness to match specific cloth type is no problem at all

  • @BjarkeDuDe
    @BjarkeDuDe 11 лет назад

    This is incredible!

  • @Aleksei_Ko4
    @Aleksei_Ko4 5 лет назад

    2:05 is not quite realistically because the wind goes through the pillow. Acceleration must be the same inside and outside the pillow without involvement of the wind. But it was awesome anyway)
    Sorry for my bad English in advance)

  • @adeliasilva409
    @adeliasilva409 6 лет назад

    Why not use this in games for ps4, for example ???

  • @TizianoBacocco
    @TizianoBacocco 11 лет назад

    Will you release sources too, so people can port it to softwares like blender?

  • @ADAVIDOLOGIST
    @ADAVIDOLOGIST 11 лет назад

    good job this is amazing

  • @uridare349
    @uridare349 5 лет назад

    i wonder when this will be possible to do in video games

  • @craysiswanted
    @craysiswanted 6 лет назад +2

    2018 Still watched :)

  • @hossamabdullah3523
    @hossamabdullah3523 9 лет назад

    cloths render with Vray or mental ray?

  • @Skyliner_369
    @Skyliner_369 8 лет назад

    The down vest is too springy
    It needs to be both more plastic and less stretchy

  • @CGFUN829
    @CGFUN829 7 лет назад

    wow this is really being integrated in tp6 nice nice

  • @TheJuanC2011
    @TheJuanC2011 10 лет назад

    my pc just exploded with this video :O

  • @spastor92
    @spastor92 7 лет назад

    can i see the code of this for learning purpose?

  • @DanyAI92
    @DanyAI92 10 лет назад +8

    When we'll be seeing this in games???

    • @NimerionTech
      @NimerionTech 10 лет назад +4

      Not this century. PCs are not powerful enough to take a game using realistic physics..

    • @DanyAI92
      @DanyAI92 10 лет назад +15

      Michael John Hum...That's a HUGE exaggeration...Maybe you should have said: "Not this decade",because technology is advancing quickly as hell.

    • @NimerionTech
      @NimerionTech 10 лет назад +11

      Yes. :)
      Decade was the word I was searching for.

    • @DanyAI92
      @DanyAI92 10 лет назад +1

      Michael John LOL...Don't worry pal...Sometimes I exaggerate things too!!

    • @DanyAI92
      @DanyAI92 10 лет назад +1

      Michael John By the end of the CENTURY we may be playing videogames (If they'll still be called like that) with mini-microships implanted in our brains or we could even teleport to inside a game world considering how freaking FAST technology is moving!!...The Matrix will be "old stuff".

  • @chasebh89
    @chasebh89 6 лет назад

    But can the simulator computer run crisis?

  • @עמריטפלא
    @עמריטפלא 7 лет назад

    Can't wait for virtual reality, were you will actually wear these things

  • @amoltaji
    @amoltaji 11 лет назад

    Great job

  • @wanghmin
    @wanghmin  11 лет назад +1

    1 or 2 minutes per frame, so a few hours per clip I would say.

  • @martinflashgordon
    @martinflashgordon 8 лет назад

    amazing

  • @stevanzuniga182
    @stevanzuniga182 7 лет назад

    are u people developing the matrix or what

  • @GD15555
    @GD15555 6 лет назад

    another paper that will never see a commercial usage. Where is it? Where can i buy it?

  • @InterestingTed
    @InterestingTed 6 лет назад

    1 thousandth like yo!

  • @HackersZone101
    @HackersZone101 10 лет назад +4

    Happy Birthday 1:15

  • @Kexit
    @Kexit 6 лет назад

    1:12 - hm , What is it....I know , this is a iphone...

  • @employedhawk885
    @employedhawk885 6 лет назад +1

    2:50 it's Howard the alien

  • @sakurachan-fx5tp
    @sakurachan-fx5tp 5 лет назад

    That's not Elsa

  • @alexrodaro1
    @alexrodaro1 6 лет назад

    Can you simulate pillows battle between girls?

  • @niranamhaha
    @niranamhaha 11 лет назад

    the Vest is realistic

  • @campaigngamer4102
    @campaigngamer4102 10 лет назад +2

    2:43 handycap

  • @Dataism
    @Dataism 6 лет назад

    bouncy

  • @ferna2294
    @ferna2294 8 лет назад +1

    Coming soon 2025.

  • @AshLordCurry
    @AshLordCurry 6 лет назад

    Howow

  • @Lolatronn
    @Lolatronn 9 лет назад +1

    ohio state for da win

  • @ritnerritner1
    @ritnerritner1 11 лет назад

    go bucks!

  • @privatesnowball3032
    @privatesnowball3032 7 лет назад +1

    02:39 me when young thug comes on

  • @umbree6407
    @umbree6407 5 лет назад

    ohio!

  • @bobjoe4483
    @bobjoe4483 10 лет назад

    go ohio