Vibri Deserves Better

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  • Опубликовано: 18 сен 2024
  • Looking at the design aspects of Vib-Ribbon, a game once featured at the Museum of Modern Art in an exhibit about design. Examining the successes of the game, and its numerous flaws. And while we're at it, let's learn some Japanese phrases from a rabbit too.
    #vibribbon #ps1 #rhythmgame #ddr #japanese
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Комментарии • 123

  • @yablock7346
    @yablock7346 4 дня назад +195

    20:54 SHE SAID IT
    SHE SAID IT
    SHE SAID CAKEY

  • @lolypopmaster11
    @lolypopmaster11 4 дня назад +367

    sony made Hatsune miku before she even existed and then just dumped her after making a mid game 5 years later

    • @remryr
      @remryr 3 дня назад +15

      common sony L

    • @EmotionalDoer
      @EmotionalDoer 3 дня назад +4

      ​@@remryr lol

    • @shigushigu741
      @shigushigu741 2 дня назад +8

      ....Justice for Piko. Sony did nothing with him despite being fairly popular as a voicebank

    • @ToxicMothBoi
      @ToxicMothBoi День назад +1

      Crypton now profiting off her massively
      Big W sony wouldve made ger shit like they do with almost anything they touch

  • @patcat8950
    @patcat8950 3 дня назад +162

    Just a quick note: there were actually two sequels to Vib-Ribbon. Vib-Ripple is the one you show in the video. The other is Mojib-Ribbon. You begin play as Mojib, who wants to become (no joke) a rap artist. Symbols, intermixed with clouds, slide along under Mojib, who is wielding a traditional kanji-writing brush. Pushing/holding down when you pass over the round symbols makes Mojib sweep away the clouds and write out the lyrics of the song that Mojib is 'singing.' This depletes the ink in the brush, which you refill by pressing up when passing over the pentagonal symbol. It suffers from the same timing issues as Vib-Ribbon-- it's not always clear when to hold Down or when to let go, since you have to take the character's movement into account.

    • @tin_sensei
      @tin_sensei  3 дня назад +26

      Good shoutout! Was debating fitting that game in somewhere but ultimately decided to focus more on Vibri and her games. I did try looking for it at Book-Off (you can see me browsing the aisles a few min into the video) but I couldn't find ANY of the three games :(
      But. If I ever did a video on Mojib-Ribbon... now THAT would be a japanese lesson!

    • @tkplush
      @tkplush 3 дня назад

      They made a English dub of the game

    • @tkplush
      @tkplush 3 дня назад

      Thank you homebrew community

  • @AtlasFox_
    @AtlasFox_ 3 дня назад +69

    you are so unbelievably based for using the chicory ost while talking about this game. I hope more people find out about not just Vib-Ribbon but Chicory: A Colorful Tale too

    • @AtlasFox_
      @AtlasFox_ 3 дня назад +8

      Chuck's breakdown from Better Call Saul too omg can we be friends 😭

    • @tin_sensei
      @tin_sensei  3 дня назад +13

      Chicanery: A Colorful Breakdown

    • @BluSplat
      @BluSplat 3 дня назад

      i have that game i really need to finish it

  • @maxfieryflames
    @maxfieryflames 4 дня назад +95

    Japanese lesson disguised as a vibri video essay, but i dont mind :p

  • @Joseph-s
    @Joseph-s 3 дня назад +50

    The Vib ribbon community keeps winning this year 🎉

  • @whodis4097
    @whodis4097 4 дня назад +49

    22:09
    Interestingly, a decent chunk of those images were ai generated. You can see them posted on the Civitai lora page titled "Vibri - Vib-Ribbon [SD1.5 & PonyXL]" by Bolivante. After checking, it turns out there is less adult materials there than I expected.

    • @thinecyber_cat
      @thinecyber_cat 3 дня назад +6

      If that's AI then this is bad, cause I cannot tell, they all look real to me

    • @whodis4097
      @whodis4097 3 дня назад +9

      @@thinecyber_cat It's Pony Diffusion and Flux man. Those models are on a whole other level from the older stuff, for art-like and life-life images respectively. The Vibri lora doesn't even seem to be a particularly good one either.

    • @Poyomini
      @Poyomini 3 дня назад +7

      *THAT'S* AI?! Damn, that sucks! I really liked the... "picture" too! (Assuming the first one is AI)
      If I couldn't figure out that it was AI until you pointed it out, then things are getting pretty grim at this point...

    • @whodis4097
      @whodis4097 3 дня назад +2

      @@Poyomini The first one is not on the Civitai page from what I have seen, so that one is probably normal. Sounds like you made a false positive with that one. If you want to play a game with it, you can try to guess the ai images before revealing the correct ones I put in the read more section.
      It's 5 (the one with the smile), 7 (the one in the field), and 8 (the last one).

    • @Poyomini
      @Poyomini 3 дня назад +2

      ​@@whodis4097 Ah, thank God the first few don't seem to be AI... I jumped into conclusions a bit too early. My apologies!
      And now that I'm looking at the ones that ARE AI, yeah, those 3 start to look more and more off the longer you look at it. But still, I can't deny that the technology has developed enough that it can fool people with quite a bit of ease, which is starting to get pretty concerning...

  • @Bofner
    @Bofner 4 дня назад +78

    I was just teahing a friend how to say REFRIGERATOR and VACUUM CLEANER last night. It took about an hour, but she finally got her Ls and Rs straight

    • @helloofthebeach
      @helloofthebeach 2 дня назад +14

      The most evil English word in this regard is certainly "rural". Even native speakers often pronounce it as a slurred growl.

    • @Sophia-go3cs
      @Sophia-go3cs День назад +2

      What does this have anything to do with vib-ribbon

    • @Bofner
      @Bofner День назад +6

      @@Sophia-go3cs 9:47

  • @SlashCrash_Studios
    @SlashCrash_Studios 3 дня назад +40

    Vib-Ribbon mentioned, clicked immediately

  • @beelzebub1389
    @beelzebub1389 3 дня назад +16

    they made one of the cutest designs for a character I've ever seen and put her in a mid ps1 game

  • @greengleens
    @greengleens 3 дня назад +10

    Perfect timing, just saw Vibri in Astro Bot and wondered what the heck it was.

  • @whitetrash8613
    @whitetrash8613 4 дня назад +25

    I watched that tutorial video a million times, It's so catchy I would listen to it on loop, but I had never actually played the game. My experience isn't tainted and I would love to see how the idea of a sequel would be tackled, even if it's 2d again I honestly believe she could make a comeback

  • @worm.on.a.string.
    @worm.on.a.string. 2 дня назад +8

    SHE DESERVES SO MUCH BETTER I LOVE VIBRI...

  • @deformemvita
    @deformemvita 3 дня назад +7

    I found this game 7-8 years ago when I bought an import PS2 that came with a stack of games.
    It's the fun, cute, weird, arty game that I love sharing with people.

  • @LlamaWarrior101
    @LlamaWarrior101 4 дня назад +10

    This video is a hidden gem

  • @Moralsiz
    @Moralsiz 2 дня назад +2

    I really wish they would bring back the vib-ribbon merch

  • @thirachi5836
    @thirachi5836 3 дня назад +5

    Hope this blows up. Absolutely deserves it! Great video

  • @yag821
    @yag821 3 дня назад +16

    Sony: *remembers PaRappa forever*
    Vib-Ribbon: traitors

    • @MineCreeperLPs
      @MineCreeperLPs День назад +1

      But she is in Astrobot along with PaRappa. They do remember her and even the other weird PS1 Bunny title the one that has the weird Bunny Mech that you look down when jumping with

  • @JeynickRuns
    @JeynickRuns 4 дня назад +5

    Thanks for bringing a niche like this to the screen, it feels like I learned something new today ~

  • @ana.wordswordswords
    @ana.wordswordswords 3 часа назад +1

    VIB RIBBON VIDEO ESSAY😭😭🖤🤍🖤🤍 LOVE THIS... and was pleasantly surprised to get a Japanese lesson as I'm learning Japanese :O

  • @Moonlite_Kitsune
    @Moonlite_Kitsune 2 дня назад +4

    11:50 which is funny because (at least emulated) the japanese and international versions of vib ribbon have different menu controls, useful

  • @sys128
    @sys128 2 дня назад +6

    You know what vib-ribbon needs desperately? In my opinion, I think it's a good fan remake of the game, with user-made content, just like in most community-driven rhythm games. Sure, the auto-generation part of the game is the core part of the original, but I think vib-ribbon players would greatly benefit from having a more human-tuned selection of music to go from. The auto generation of the game, being the way it is, especially for its time, will inherently have some jankiness to it no matter what.
    The way I see it, if we won't get another game, let's take matters into our own hands!

    • @RealSDM2
      @RealSDM2 День назад

      it will also need an binary load mode to load an binary file and turn it into a level

  • @NeverJhonsen
    @NeverJhonsen 4 дня назад +4

    This popped up in my recommendations; and it’s only 11 hours old :P
    VibRibbon is such a wonderful game, thank you for making a video on it. I would LOVE to see a remake, and I completely agree on that 3D model part, as well as the colored beats. Like you said, A strong foundation with a few flaws.

  • @watkinzez
    @watkinzez 4 дня назад +7

    Fantastic use of Michael McKean

  • @CheesecakeMilitia
    @CheesecakeMilitia 4 дня назад +8

    Never got to visit that MoMA exhibit but I remember all the hubub it generated. Seeing how much it fails its collected works makes me feel bad for all the other museum exhibits I've absorbed the detached descriptions of with no preemptive knowledge of the source material.

  • @robiginal
    @robiginal 4 дня назад +20

    You seem to be too used to traditional rhythm games to appreciate Vib-Ribbon by itself. It's not obligated to stick to design philosophies set by other games in its genre, what the game does is not inherently wrong
    Great video though, it was cool to learn a bit of Japanese from Vib-Ribbon, and anyone outside the Vib-Ribbon fandom making a video on Vib-Ribbon is always nice to see

    • @helloofthebeach
      @helloofthebeach 2 дня назад +4

      There's an irony to Vib-Ribbon not being a "traditional" rhythm game, given that it was made by the same studio that'd created PaRappa the Rapper just a few years earlier. There hadn't been enough time for a tradition to have been established and it was developed by a bunch of the exact same people, playing with a different idea. If anything, we should be treating it as if it doesn't belong to a genre at all, because it didn't when it was released. There were just a handful of standalone titles doing unique and interesting things.
      I have a hard time imagining a world in which Vib-Ribbon's take on "the rhythm game", and not PaRappa's, became the genre's foundation, but the pieces on the board are all there. If the games had come out in the reverse order, who knows what would have happened?

  • @bleujae68000
    @bleujae68000 3 дня назад +8

    What happened to Vibri is a damn travesty. She's a unique character who celebrates the then old and new of gaming while also having a personality and soul of her own. Like her older brother Parappa, sadly, ended up being doom to obsolescence by those above in favor of the same cookie cutter cinematic wanna be crap they keep peddling. For that matter it's a shame that Masaya Matsuura isn't involved with the gaming scene much anymore as we really could use someone like him to bring some unique experience to the table. Still, at least we still have the games to cherish and look back fondly on.

  • @InkInkly
    @InkInkly День назад +1

    VIB RIBBON MENTIONED, NO CLUE WHAT TO SAY BUT I LIKE THE VIDEOGAME AND FEEL THE NEED TO EXPRESS IT

  • @jzburda
    @jzburda 3 дня назад +3

    as a player of Vib-ribbon and an enjoyer of the design that went behind it, I can agree with your tutorial analysis, and the level generation in terms of button presses. I used to be a 4 star player on Osu!, and Vib-Ribbon's level gen screams "Visual input, but your visuals are frequently disturbed by mechanics" and there's really no other way around it.

  • @LandonEmma
    @LandonEmma 4 часа назад +1

    I thought VIBRI was a freaking indie game since so many slop Gen alpha and goners love it.

  • @crexcrow5581
    @crexcrow5581 3 дня назад +5

    You have amazing contetn and an awesome personality. I hope you get more views and attention u deserve it

  • @Marinerthekod
    @Marinerthekod 3 дня назад +1

    Came for Vib Ribbon, stayed for the Japanese lesson

  • @solkun11
    @solkun11 2 дня назад +1

    lowkey used to love this game. thanks for reminding me of it! ^_^

  • @xProErax
    @xProErax 4 часа назад

    18:46 seeing that this most likely is a real video of him The transition to Charles is almost identical to how he looks

    • @tin_sensei
      @tin_sensei  3 часа назад

      That was him performing in Spinal Tap!

  • @thegoalistheplan3868
    @thegoalistheplan3868 4 дня назад +3

    Damn, it’s cool to see the birth of a cool video essay

  • @trainzack
    @trainzack День назад +1

    I imagine the real reason it doesn't line the prompts up with the beat is because of the automatic sound analysis and beatmapping features. If the beatmaps are written by hand, then it's trivial to sync up the BPM of the game to the BPM of the music. But the BPM of a song is a subjective, human thing, and getting that information out reliably through an algorithm is no easy task even today. Even modern beatmapping tools can produce results that don't line up quite right with our understanding of the music, let alone whatever they could fit in 2mb of ram in the early 2000's.
    All that is to say that if they made the game analyze the beat of the song so that the prompts can be colored to show how they line up with the underlying beat, you still wouldn't be able to rely on those colors because the game's understanding of the underlying beat itself would be inconsistent.

    • @tin_sensei
      @tin_sensei  День назад

      Great point. It's a lot to ask of a game from that time, and I respect the ambition of what we ended up with. But all the more reason for a sequel!
      Still though, they could have done colors for the 6 songs that came with the game at least. Or if this was a modern release, "official" developer DLC songs could get colors, like how you buy songs in Rock Band or whatever.
      Maybe a solution to help with consistency for the user's custom CDs would be to have the user input a BPM with their song. Maybe as like an optional step or something- if you don't know the BPM you skip that step, but the consistency is reduced. Then it could have a starting reference to locate the downbeat more easily.
      Also, I didn't include this in the video, but the tracks are generated live in Vib-Ribbon, where the game reads what's coming up about 8 seconds ahead or something like that. Maybe if it was able to get a picture of the whole song, then generate the course after, that could help too. Thanks for watching!

  • @guypguy
    @guypguy 2 дня назад +1

    12:45 coincidentally, if you play any game that has a difficulty setting you probably can find an easy mode there too. Not exactly a Japanese exclusive thing

  • @umbrellamuffin
    @umbrellamuffin 4 дня назад +2

    It would be cool if you posted the names of the artists near the end in the description or comments

  • @alias6676
    @alias6676 2 дня назад

    i first heard anything about this game on a tumblr post showing the tutorial saying that they just hate it for a reason they can't point out

  • @cupcake8915
    @cupcake8915 3 дня назад +2

    Vibri my beloved

  • @pdreding
    @pdreding 3 дня назад +6

    It's messed up that they haven't even ported Vib-Ribbon to Steam yet. I suspect there's something more going on than simple lack of interest.

    • @grumpykitten4566
      @grumpykitten4566 2 дня назад

      Probably because you'd need to bundle an emulator with the game if it were to be released on steam.
      And game companies don't like emulators.

    • @manulittle
      @manulittle День назад

      its better this way, the game's charm is conveyed better in your psx

  • @TheJooClemente
    @TheJooClemente 3 дня назад +1

    Now i get what that bot in Astro Bot is. . .

  • @thinecyber_cat
    @thinecyber_cat 3 дня назад +1

    I was gonna make a video on this lol, i thought of it around yesterday, and then this realeased lol

  • @ender691
    @ender691 12 часов назад +1

    CHICORY OST SPOTTED!!!!

  • @Micha-Hil
    @Micha-Hil День назад +2

    I want to kiss Vibri she is precious

  • @Name_Pendingg
    @Name_Pendingg День назад +1

    6:18
    WAIT!!... THIS IS WHERE THAT SONG IS FROM?????

  • @sadierobotics
    @sadierobotics 3 дня назад +1

    it's just about the vibes ribbon

  • @makeshiftsavant
    @makeshiftsavant День назад

    3:20 "the entire game can be loaded onto the console's ram"
    yeah but the thing under the microscope thats being shown is storage. And thats a playstation mini.

  • @helloofthebeach
    @helloofthebeach 2 дня назад

    I wonder if that revisit to Vib-Ribbon you're hoping for might actually be an upcoming indie darling.
    A flawed mechanic that never got a second chance and a brilliant aesthetic that was never explored? It's an incomplete puzzle, waiting for someone to invent the last few pieces.

  • @manulittle
    @manulittle День назад

    THANK YOU.

  • @manulittle
    @manulittle День назад

    VUBBRRIIBBON

  • @LordMarcus
    @LordMarcus 4 дня назад +1

    Sound balance is overwhelming

  • @tangy3003
    @tangy3003 День назад

    Sometimes franchises don't need to be alive😊

  • @LamziLamziLamzi
    @LamziLamziLamzi 19 часов назад

    15:50 TOUHOU HIJACK

  • @TheEclipseNecrozma
    @TheEclipseNecrozma 3 дня назад

    19:15 this song sounds familiar and I want to say it's from a certain game, but I'm not sure lol
    (anyways nice video)

  • @youtubeuniversity3638
    @youtubeuniversity3638 3 дня назад +1

    21:31 Vastly prefer this being How She Is and my head didn't in fact see gaps for filling.

  • @rubysvndev
    @rubysvndev 3 дня назад +1

    this video goes hard i tihnk

  • @upxiiiideee
    @upxiiiideee День назад

    V I B I D I

  • @polocatfan
    @polocatfan 3 дня назад

    vibri got like 3 games. that's more than a lot of characters get.

  • @xalt255x
    @xalt255x 4 дня назад +5

    omg Vibri rule 34 is real

  • @LittleNinja257
    @LittleNinja257 3 дня назад

    25 more years, maybe someone can find the this again rebuild it

  • @manulittle
    @manulittle День назад

    NI WSYV BIVBB TJBBON VIDEO IN 2024

  • @waqas4318
    @waqas4318 3 дня назад

    vibri deserves better. (precedes to show its flawed gameplay)

  • @redymedy
    @redymedy 4 дня назад +1

    I love vib ribbon :DDD

  • @abod_bios2
    @abod_bios2 День назад +1

    wait Vibri is a game series not a cartoon youtube series?

  • @thezipcreator
    @thezipcreator 2 дня назад

    7:46 assuming this is supposed to be IPA, the /ee/s should probably be /i/s
    16:23 you don't _need_ a color system. Beat Saber, for instance, has nothing like that; you sort of guess by the relative distance of notes and perspective. however, when a note is mis-timed in Beat Saber, you do feel it, and it does mess you up. the color system isn't the problem; just not being on the beat is more the issue I think. haven't played vib ribbon, so idk tho
    honestly, to respond to the point of making a sequel, why not make a fan-game? if there's enough interest surely one of the people is a developer. from the looks of it, the company that made vib ribbon doesn't seem to have a history of suing people for using their IP (altho I'm not sure if the IP is with them or Sony) so I really don't see why not. Also, as far as games go, rhythm games are by far the easiest to clone. (there is a lot of open source versions of propreitary rhythm games)

  • @dominikinfante9002
    @dominikinfante9002 3 дня назад +1

    cool

  • @epicstar86
    @epicstar86 День назад

    true...

  • @jericho663
    @jericho663 10 часов назад

    I only know this game because Astro Bot.

  • @ShadowTheSnek
    @ShadowTheSnek День назад

    16:26
    Huh, weird
    I remember someone else putting the exact same song and getting a much better lineup
    Otherwise, I hate more the fact that you need to be pixel-ish perfect to pass the notes (and yeah, the wobbling of the lines, but those seem to actually tone down when you get close to the next note (at least they did for me))

  • @upxiiiideee
    @upxiiiideee День назад +1

    W video

  • @bartoooooooooo
    @bartoooooooooo 4 дня назад +1

    bery cool vide :)

  • @adiosk80
    @adiosk80 2 дня назад +1

    She's needs a skin in Fortnite.

  • @furdoxspam
    @furdoxspam 10 часов назад

    CAKEY

  • @manulittle
    @manulittle День назад

    BVVIB RIVVONNNNFJSHHSS

  • @istemann
    @istemann 4 дня назад +1

    I love you

  • @supershape8510
    @supershape8510 3 дня назад +3

    deserved shoutout you've put out here, but, i,, uh,,, dunno 'bout some o' these thoughts. flawed game for suresies i 'spose, but "critically" flawed is perhaps a leap. the gameplay critique bits as a whole felt.. well, rather (though typically i've qualms with deploying this terminology absent of jest) skill-issuey. of my own thoughts, i find that (assuming the color of music at play to be of adequate frequen-cy var-i-e-ty)~~ 'long as a given obstacle isn't approaching at Sonic Speed or Snail Velocity, it SHOULDD be acceptably readable by way of visual-informed musical intuition [as were all the obstacles in your exhibition of suppo-sed, quote, "Random" ones], even if obvsy's'sly not so a 100 percent of the times. 'sposing the usage of the word "Random" intended no suggestion of total music-to-gameplay disassociation, but rather inconsistent association, it's still 'haps rather harsh. i really feel that the sort of interpretive nature of the game's magical mystery algorithms is strongly endearing, and the unique floaty spacey quality the game-playing experience acquires as a result of such helps it really stand out from other more strictly groove-centric chemically-bond-your-brain-to-the-beat type rhythm games i've played. 'spite of this praise, it's not perfect, 'fact it's kinda rubbish, but it's Fun Rubbish, and Fun Rubbish deserves laudation in my book. apologies (i.e. "i'm sorry" & "i hope you forgive me") if my statements here seem petty; i affirm that the intents here were to use the pedestrian ""Epic Slam Dunk Get Ownalized I Dis-Agree With You LOTS"" flavor of comment as a springboard to share reflections of my own on a topic that was touched upon in the video. the intents here were NOTS to degrade the character of the person who crafted it. i'm sure they're 'prolly pretty cool.

  • @Nevermind0309
    @Nevermind0309 4 дня назад

    Just discovered your content, I am a big fan so far, but I have to ask, in the future, could you turn the music down when you edit your videos? It's hard to hear your voiceover in most of your videos, the music drowns it out. Really enjoying the stuff you're putting out!

  • @ASwitchDog
    @ASwitchDog 3 дня назад +1

    Really great video but never make suggestions about cult classic games and what new entries could be like because it just fuels the fires of fans hopes that will ultimately never be realized because lets be honest... Vib Ribbon is not coming back. I just don't see IP like this owned by big companies like Sony ever being truly explored again because capital gains trumps art any day of the week.

  • @pbjandahighfive
    @pbjandahighfive 2 дня назад

    Being a bit disingenuous with that little "the exhibit opened before the North American release", because okay I guess that is "technically" true, sort of, even though it's more of a re-released PS1 game on PS3 than it is anything like a game debut, but more importantly it initially came out in Japan more than a decade prior in 1999, Europe in 2000, it also doesn't really require any knowledge of any particular language to play considering it's a rhythm game, so anyone who imported it from either location could have played it and otherwise has been widely available to pretty much everyone everywhere for also more than a decade before the MOMA exhibit via PS1 emulation (of which the first PS1 emulator released even BEFORE the Japanese release of Vib-Ribbon way back in 1998 with PSEmu).

  • @Ozenfan-ug8do
    @Ozenfan-ug8do День назад

    me when i have to spoil a good game review with garbage linguistics bc i was bored

  • @soapycanthandle
    @soapycanthandle 3 дня назад +1

    I'm sorry, this sounds like an enormous skill issue. Holy crap.