GA's are BACK, Sandbox is Gone | HCS Report 8.10.24
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- Опубликовано: 11 сен 2024
- Drama, Rosetermania (team changes), Scrim results, tournament placings and more. shout out to: HCS intel, hcs headlines, forerunner.gg, noobcombo.com and halo data hive. (links down below)
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The unique weapons and equipment are the whole reason Halo is cool.
True to casuals players like us, but I’d rather this to see the true skill gaps
@@katha6266
Does apex legends not a have a skill gap? Would it be better if pro play only had wingman?
@@RobertSmith-ow5kf halo 5 they played with mostly magnums and it was competitive and entertaining
@@katha6266
They did have the rail gun and scattershot. I’m sure other weapons too but it’s been a while since I’ve played it.
@@katha6266then have them turn off sun magnetism in every pro match haha
Pros were complaining because the meta was just bandit because it was too powerful. Now they have other weapons that are more powerful and they GA'em so that the meta stays just bandit. Please someone explain that to me :c.
The funny thing is that some of the weapons they are complaining about are not even close to outclassing the Bandit. Like when I heard one of them say the Disruptor is OP, because it can get a kill from the grave, I laughed so hard. The thing about the Needler and Disruptor having the ability to kill from the grave is not OP, because when you use those weapons, you are basically agreeing to trade the same way two people do when they are both low and melee each other rather than seeing who can land the first killing headshot. Most of the guns would just flat out kill you and your opponent lives rather than let you live a bit longer before dying after you opponent dies. So with melee lunging, I don’t want to hear anything about the Disruptor trading. There is nothing OP about a weapon that is at best a trading gun. I’m happy they gave the Disruptor it’s DoT back, because it gives it a purpose and made it slightly better, but it still has the lowest TTK in the game, and your opponent can still do a lot with the time he has before getting killed by tick damage.
Incredibly moronic for pros to decide on this. They just put another nail in their coffin. Halo is already hanging on by a thread, and to decide to do this now?! How stupid can you be? To make the viewing experience even worse for fans is a terrible decision. I think theyre forgetting why they even have jobs
@@bryanmcatee2229 those weapons are pure cheese and games shouldn’t be decided by cheese weapons, no one is stopping you from using them on your own time.
Bot comment
Dudes gunna be making 10k a year again. Ruined it for the next players.
@@deankruse2891 Cry harder. If you think these are "cheese" weapons, then you don't have any skill worth bragging about.
@@megaman37456 I destroy lobbies with the heatwave and stalker, I know how cheese they are
I don’t think this is enough. How about bandits only no sprint no melee no jumping no crouching no equipment no grenades?
At this point, play cod
You are totally right, let's go ahead and also set one touch flag return and one melee ball kill.
I remember Lucid saying not long ago that he'd like for more weapons to be the protagonists in the game. Even if it didn't have full balance it'd be something to adapt to and modify the individual and team playstyle accordingly. Now we have this GAs sh*t slaughtering any variety?
Gas are horrible. It’s like the NFL being like “we have a GA not to throw touchdowns to Tyreek Hill, because he’s too fast”
not the same thing 😂
no its more like "GA nfl boys, we are not supporitng the LGHDTV group no more, and any of you that do, are blackballed."
@b3to653 Definitely not the same thing lmaoo. If he would of said tyreek hill spawns a clone every 30 seconds that you can throw to, then ya
They basically just GAed the onside kick haha
@@huskiek1693 they GAed deflating the football and wearing resin on receivers cloves.
Il be using the shotgun till i die
Lets take all the fun out of the game.
No heatwave is actually insane
They pop up too often. The red rack wasn’t enough
@@benjaminkingsley3902 it’s a power weapon and should replace the ovi
@@meurumtrain4747 I completely disagree, having weapons like these on the map forces the players to prioritize them, incentivising gunfights over them. GAing such a weapon is annoying and just waters down the game
@@deankruse2891 I disagree, for the same reasons as the other reply, also its nothing compared to rockets and sniper and so isn't a try power weapon like shotguns of old
@@benjaminkingsley3902 the weapons pop up too frequently and have too much impact on the map.
Halo pros dont want this game to be fun to watch
Maybe 343 should give us more precision weapons
@@meurumtrain4747we already have the bandit (both versions), Commando, BR, Pistol, stalker rifle, shock rifle, sniper rifle, skewer, and even the heatwave can be considered precision since its pretty tough to land shots at mid range.
@@GlitchMan1011 not enough. Give me the carbine back.
@@meurumtrain4747 so… one more gun? Lol
@@GlitchMan1011 bring railgun back, grenade launcher,
Broward covered this too and I commented on his video saying that GA's make the game boring. As a viewer, watching nothing but Bandit, Sniper and Rocket is going to get stale fast. One of Halo's unique qualities is that it is a competitive game that relies on map control through teamwork and strategy. Getting control of certain weapons is a part of that map control, which in turn gives the team who wins those fights the advantage. Trippy getting hold of the Heatwave and then flanking Faze last season shows how rewarding that can be, and it is normally earned. If he did that with just a Bandit he would get cooked immediately. I understand that the AR is a beast right now but taking the Heatwave or Bulldog out too is sad to see. The weapons are already normally put equal distance away from both starting spawns and teams make strategies to get control of them, which is a part of the game. If anything, keep them with lower ammo counts and put them on weapon pads instead.
I don't understand how they're ga-ing the bulldog/heatwave but nobody even questions rockets. Are they really implying that rockets are more skillful than those weapons, or are they just selectively applying when they consider controlling the powerful weapons on the map important? Why are close range weapons dominating at close range such a deal breaker? Why were the shotguns never a problem before Infinite? This just seems dumb and pointless
@@TheGawd100 They are being selectively biased. There is no consistency in their prejudice against most of the sandbox. They are just hiding behind the facade of ‘skill’, when really they are just trying to only use weapons that only require them to build one form of muscle memory and strafe cadence. Now the BR and Bandit have almost the same RoF, and the weapons they want to play with are almost completely precision hitscan. There are plenty of high skill projectile weapons in the sandbox, like the Skewer, Cindershot, Ravager, and Mangler, yet all of them have been removed. The only projectile weapon left is the easiest one to get kills with in the Rocket launcher. They do have the plasma pistol, but they barely even touch it, and that’s because it’s really only worth picking up if you have a sidekick, but both are map pick-ups, so its hard to get both of them in your hands.
Then I almost forgot about the Sentinel Beam. It’s a hitscan laser that is purely tracking, which is a skill. Why is that gun not in ranked/HCS. There is nothing cheap or broken about that weapon.
I don’t even think the pros have played with the AR or the Disruptor since the new patch. The Disruptor is better, but only slightly, as it still is one of the least lethal guns in the game. The AR was actually nerfed, because 343 didn’t put in their patch notes that full bloom with be achieved in 4 bullets rather than 8, so the AR’s medium range burst precision was stripped from it to make it marginally better in close quarters, which even that is debatable whether it got better in close quarters. It’s basically an SMG without the high RoF now. Now, I think some of the weapons the Pros requested to be out of the sandbox have nothing to do with them being strong, but with them being weak. Like the Pulse Carbine is not good at all, and I believe that is why it got removed from ranked/HCS, not because it has tracking.
Might as well just take everything out and do Bandit EVO only, absolutely ridiculous
Then they'll bitch and moan about how bad the sandbox is, as I've heard pros cry about in the past
The purpose of the sandbox is to make it more of a team game. Need a team to fight over the power weapons like the heatwave. If the enemy player has the heatwave and you dont like it, sounds like a skill issue.
I think these GAs are going too far...
Halo pros when there is an option to express your skills, ga it.
It’s all too easy to use. 343 needs to make those weapons skill based by dumping aim assist down by 30%. Remove aim assist on shotgun and heatwave, no aim assist for stalker or shock when firing from the hip
@@deankruse2891 these new age gamers wanna ruin everything. Kids born after 1989 are a real piece of work. Just soft. 🤦🏾♂️
@@XxGhostDOGxX420 halo is currently just too easy
@@deankruse2891 🥱😴💤
@@deankruse2891The funny thing is that almost all the weapons they took out of the competitive sandbox require skills. Some do not, but some weapons are just trash regardless if they take skills or not, so I think pros are hiding behind this ‘skill’ facade in order to only use weapons they are comfortable with so some new up-comer doesn’t snag their job. The Pro scene has basically become strafe hit-scan simulator, and Halo is much more than that. I think the Halo scene is afraid to lose their staple players, and just fold to their wishes, even though it hurts viewership. There are very good players waiting in the wings to play modern Halo, not Halo 2/3.
I play on PC, so I’m all for console players getting their aim assist lowered. Matter fact, I only benefit from aim assist when using the Bandit, sidekick, BR, and AR. Aim assist actually screws me with hip fire when using shotguns and shock rifle. Feels like there is a slight repulsion when I flick aim that stops my crosshair just short of landing on them. I have less issue hip firing with the sniper, because it basically has no aim assists, and the Stalker doesn’t have as much either. So I find it funny that these pros want to talk about skill, because I think it’s easier to kill people with the sidekick than both the shotguns, and that’s because the shotgun’s rate of fires are just slow enough that you have to guess a strafe pattern, or you can just whiff half of your pellets with a shot.
no shotties but green gun still allowed?
Right? This is like when they GA’d the sword originally because it takes no skill but they didn’t GA rockets which takes even less skill and can kill from a distance. They GA’d the mangler because of the 1 shot beat down but they left green gun and shotty which both are 1 shot beat down and just as EZ to get on the map SMH
@@michaelvaughn-walker5783rockets can be avoided there’s outplay potential. The outplay of the sword was back away.
@@michaelvaughn-walker5783and unlike rockets we didn’t see matches where multiple rockets were in play. We saw that with sword.
@@meurumtrain4747 only way you can outplay someone with rockets is if they miss or do something stupid. Also you can kill an entire team with one shot with rockets and you can’t do that with the sword. Also that has nothing to do with my point that they are cherry picking certain weapons to ban and the reason they give for it is shared by other weapons they are choosing not to ban which logically makes no sense. If a 1 shot beat down was the problem with the mangler then green gun and shotty should also be banned but they weren’t initially
@@michaelvaughn-walker5783 and people do that all the time with rockets. It’s very rare to see a triple kill with rockets since most of the time pros are spread out. Green gun hasn’t been oppressive or op in infinite due to the fact it doesn’t really track like it did in h5 or h2.
Yawn 🥱 Shotguns should always been a part of halo. These GAs only make the esport less exciting. I only play very casually and float between 15-1700 onyx but I’ll be picking up what I like.
cool nobody said you cant this is just for pros not casuals
I realise that only continuing the conversation made in the video as to whether these GA would trickle down to the more casual ranked community as experienced when the mangler was broken.
Thank you for telling me what a GA is. As a middle aged 30 year old i couldnt figure this out.
Feels like the pro don't want to have to worry about surprises during matches. They want it to be a constant known/predictable variable that's waiting around the corners. Kinda of cheesy and boring, in my opinion
If the weapons are OP- why don’t they prioritize the weapons and make it a battle to get them similar to fighting for over shield ?
No one has ever prioritised non power weapons in halo history. They’re simply something that gets grabbed and but people do go for the shot gun and the shotgun is so power depressing
At this point, why not just stop playing Halo if you're not using the sandbox? Literally sucks.
Let's GA Shockrifle, Sniper, Rockets, and melee too
Just another way to kill halo competitive scene
GAs in all professional games are stupid. Player shouldn't have the ability to change how the game plays. GAs always benefit 2 to 3 teams don't actually benefit the game in the long run. If something is so bad to the point that it needs a GA it should just be fixed by the developers or just banned outright and be held accountable at tournaments rather than the players. Every other sport runs this way where players can bring something to a committee and then the committee makes an ultimate decision not the players themselves controlling how the game works. GAs are just dump.
Baseball also has weird unspoken rules, but not bat flipping or celebrating too hard after hitting a home run or, more affecting of the game, not trying your hardest to score when you’re ahead by a lot in late innings.
Either way, silly stuff that actually makes the game worse. This is only going to cost viewers at tournaments.
@@totalbro Kind of. That stuff is different. Thats falls more into sportsmanship (homerun one is stupid I'm yelling if your allowed to Sword me LOL). The stuff I'm talking about is more like everyone agreeing to use a wood bat when every single type of bat is legal AKA Metal in professional baseball. Or pitchers being allowed to use sticky material on their hand and ball but they agree to not use several types or brands. This isn't something that the players should be able to control on how it affects the game there are outright rules that stop you from doing this in General. I saw a tweet from some pro player who said if it spawns on the map I'm using it. If it's that bad the developers need to go in and change the Spons of weapons rather than saying the players just can't use it.
@@itissoldier7837 I’ll take your analogy further: it’s like the top teams deciding to implement a rule that only certain brands should be used and then the smaller market teams are essentially pressured into agreeing, even though it doesn’t go against MLB rules.
@@totalbro except none of that is even comparable to GAs. It's not like the players are controlling the rule set of the game. Going off on a random tangent like this doesn't help your argument. All I said is that the players themselves should not be able to control how the game plays and the rules that set that is used. There's a reason why there's a third-party officials in every single sporting event. Why are players able to make changes to every single aspect of the game usually to benefit themselves.
Seems pretty lame to me. The sandbox is part of the reason I love Halo, and watching halo.
Nice to see this done in competitive halo
I'll be using all those weapons in ranked though.
Give them less ammo. Make them spawn in once or twice a round. Use your Ai scanner keep tabs on weapons if opponent gets it teamshot them. It's not hard to counter with teamwork no sense in completely omitting them.
GAs are boring and frankly if you don't know how to counter every weapon in the sandbox you aint got no right calling yourself a pro IMO. And honestly the ONLY reason they want to GA everything is to keep Bandit as meta.. they don't want to actually adjust their game play to whats actually supposed to be the game
They're throwing another fit.
What's been going on with the heatwave ? Last I heard it was good but not so good it's GA worthy, I remember them tweaking it recently but did it really get that nasty..?
Shotguns have no outplay potential. Once they’re in close range it’s over for you.
@@meurumtrain4747 I was noticing that the other night when I was playing quick play but I thought it was maybe because I just hadn't played PvP in a while. But the wave did seem like you're pretty much dead in CQC or you trade out
@@lllXanderlll then you were up against a shitter. In pro lobby’s no one misses with the shotgun.
@@meurumtrain4747The outplay is in your positioning to begin with... Don't get in a close range fight with someone using the heatwave lol
@@meurumtrain4747ssssoooooo…don’t get in close range vs a shotgun??? Don’t make stupid decisions and you won’t have stupid deaths? Or is this too basic for pros to understand?
Heat wave got nerfed actually took skill to use long range and if you had a thruster you could shit on him
I have never liked GA's
I did at first, and I still get it. But it definitely takes some of the fun out and makes the game more clinical
Edit: spelling
The sword being ga'd I get that some and mangler too I suppose but it's just too much
If the GAs stand I'll be not watching HCS again. The mangler was one thing that was way to strong with the drop. But the AR isn't that bad shotgun doesn't have alot of ammo. They will kill the viewing I'm sure of it
AR and shotgun have no outplay potential once within their respective ranges
@@meurumtrain4747the outplay is to not be in range? Done
@@PsychicBeetle yeahhhhh that doesn’t slide with halo pros, nor is it good enough.
@@meurumtrain4747 sounds like they themselves aren’t good enough
@@PsychicBeetle that’s your opinion. They don’t want to play with weapons that have no skill gap.
I thought the Halo pros were better than the CoD pros when it comes to removing large aspects of the game, but pros are apparently all the same no matter the game, they complain about everything, and the viewers pay the price. There is so much more to Halo and CoD than just precision weapons like the Bandit EVO and BR in Halo, and one AR and one SMG with no Snipers in CoD. If that is all they want to use, then they should have someone make those games, instead of forcing this nonsense on Halo and CoD.
GA's = Not skilled enough to use the sandbox to it's fullest potential.
Most NBA players did not want a three point line when it was introduced. They believed it was a cheap gimmick to get views. Coaches felt it would cost jobs and didn’t want it because it would lead to upsets. Just saying.
Sounds like the pros don't know what's best for the sport in both cases lol.
@@iTzKneecap
Yup. It probably is true that the three point line and a more Open sandbox will lead to more upsets. But is that a bad thing?
@@RobertSmith-ow5kf Upsets are the best part of any competition, man! From a 200m dash to soccer to beer pong. Reducing the likelihood of upsets reduces the likelihood of legendary moments, which reduces the numbers of passionate fans.
@@iTzKneecap
Exactly! Why watch if you know the outcome? I do think some things don’t belong in the sandbox. But it becomes so boring to watch if everything is taken out. I remember a long time ago T2 saying ideally the base game out of the box and the competitive game are one in the same. The closer the two things are the more relatable it is to fans.
@@tetrafy3029 That's what I was getting at ;)
I think these GAs are silly, shotgun is a power weapon and is an important part of the sandbox. If you wanna argue AR and disrupter should be gone ok fine I see how they aren’t power weapons and are just annoying low skill guns to keep track of that give you too much of an advantage
Should just call it snowflake agreement…..
gas are trash in infinite- the sandbox is boring to begin w/ now even more boring to watch- wack
In general, I've always been against GAs for weapons and abilities. Like 'em or hate 'em, each Halo release contained familiar weapons and abilities, along with the introduction of unique weapons and abilities. I was always for buffing and nerfing the sandbox, but never from removal.
I was against Ground Pound being removed from H5.
I understand there are many that disagree with me. Im just a very old guy that loves Halo.
I just don't get it power weapons are supposed to be powerful hence the name. It's on maps where both teams have an equal opportunity to get them so I don't really get the GA for heatwave and bulldog. I can understand the disruptor and AR as they were made a little too op for non power weapons after the patch, but the heatwave and bulldog is just them being big babies. They apparently want to make it dull to watch and kill the viewership even more by only including the snipe, rocket, and shock rifle. WIth how much they cry I wouldn't be surprised if they GA more things in the future basically making it bandit only.
Bro Halo without a diversified sandbox isn’t Halo you should have to be able to adapt to unique and varied gameplay situations! With no Sword Shotgun A.R. the rule-makers really dropped the ball way back when they took two Rockies away led to the absolute deletion of key elements like the sword. In my eyes social slayer is more Halo than H.C.S. by far!!! Bruh why play halo if you really want to play C.S. Go why not go play that and stop ruining the great things about Halo that make it unique before Microsoft just cancels it for literally being boring with nothing that sets it apart and keeps people interested!!! It’s literally at the point where people get upset if you use a pistol not a DMR of some kind… you know the main weapon of almost every Halo and the weapon that started it all 😢
WALSHY T-BAGGING WITH DOUBLE NEEDLERS IS PEEK HALO!!!… Just saying 🤦♂️
I’d be that pro to say nah I ain’t agreeing to that. I’m picking up what I want. Idgaf.
The problem is the teams that want to remove weapons refuse to scrim teams that don't go along with the GA. It really doesn't even make sense to call it a "gentleman's agreement" when you're strong arming other teams like that.
Lame. Let’s just watch the Bandit rifle 99% of the time.
As a hcs fan, this is trash. This is gonna be so lame to watch
Taking away skill expression and fun just so it's easier to get kills and prevent yourself from getting outplayed. Hmmmmm...
Back in the Bungie days they just wouldn't be on the Team Hardcore maps in the first place.
It was definitely much better when pros would come together and create maps and game settings that would become the standard. Nowadays they are just stuck with whatever 343 decides HCS will use.
Ex pros were involved in the development of Infinite and as a result no HCS PLAYLIST is required in Infinite as ranked is virtually the same. The pros dictate what maps the rest of us get stuck with and how weapons are balanced and that is why there are no casual players left playing this game only sweats, boosters, smurfers and Pro’s
Just because you are a sweat, try hard, or pro doesn’t mean you don’t like to experience a full sandbox.
Im in high plat lobbies and I swear if I'm getting crap for not following GA's imma trip
Done playing until I can play on the same settings as a pro. 343 sucks so hard man. I just wish MCC had a queue time estimator, and multiple ranked mode selection, maybe hardcore wouldn't be a dead playlist if so...
edit: I was already cutting 95% of my hours simply due to 343 being disgustingly manipulative, and just outright a bad dev company, but this just added the 5% to make me quit. I truly only played so I could stay in touch with the pro gameplay I love watching, perhaps atlanta was the first, and only halo event I'll ever go to.
To me, if pros are having to resort to GA’s, it’s a symptom of a greater issue: that 343 and hcs are asleep at the wheel. I would love for there to be a pro players’ union that worked closely with hcs to enact fixes and changes to the competitive settings, as well as adding or banning maps, on a much more frequent basis to not only keep the game fresh for viewers, but competitive for pro players in a way the majority agree is correct. It’s too late for infinite, but there’s always hope for whatever’s next.
It’s not 343 being asleep at the wheel, but a differing opinion of what is competitive. With the way pros avoid the sandbox, they might as well just have loadouts and no weapon pick ups, because it seems to me like the pros do not want to play a sandbox shooter. Most of the weapons are competitive, and they still get removed from the HCS sandbox. I don’t want to hear the pros bitch about skill issue when they are afraid to use the Skewer, which is the epitome of skill risk and reward; projectile that requires predicting movement and projectile drop, land your 1 shot or else, but they will use the S7 sniper, which gives you 4 chances, and if you land a body shot, you can always just swap weapons to deliver a head shot with a weapon that benefits from a ton of aim assist. The greater issue is the pros, not 343. We all have our gripes about 343, but the HCS’s downfalls are due to some of the pros prejudice against anything that isn’t a precision hitscan, when in most shooters that have both projectiles and hitscans, hitscans are the easier to use of the two. Some of the pros are just being babies, and probably just mad they died to one of these weapons in some match, and made up their mind the weapon is stupid.
@@Eastra3another excellent point.
I’ve been supportive of the pros throughout infinite, but this is a massive L for viewers.
If the game isn’t interesting to watch, and views drop, pros dont have a job, no?
I don’t blame the pros it’s 343s fault for not having a competitively balanced sandbox. 343 should’ve made 2 different sandboxes: one for comp and another for casual / fun.
They have a point the current shotguns require no skill to use, they should’ve created a skill based short range weapon that was good for comp. Same as AR the current GAd weapons are braindead no skill guns to use
This started in Halo 3. These idiots want players to stop using anything other than just the BR
I don't like it
Yes let’s all watch bandit fights for an entire weekend. Most boring gunfights to watch. From a viewership perspective this is a L.
Why don’t they just reduce the shotgun and repulse ammo. Might as well ban the Sniper.
I’m ok with removing the mindless Assault rifle
I'm picking up all of them.
Will this make the tournaments more competitive? Maybe, I'm not good enough to speculate. Will this make the tournaments more interesting to watch? Absolutely not. The pros pushing to limit the sandbox to this level obviously do not understand that they are paid entertainers.
Imagine pro basketball players GA'ing dunks because it's too easy, non-competitive, and cheap points. Get some perspective, pros. If anything, you should be talking together about how to bring in more viewers.
Where is dark matter? I miss his vids
Shotgun kinda makes sense because there’s not really any skill or nuance or aim to it at all. AR kinda makes sense to me because it’s just kinda dumb. The other ones don’t really make sense to me though.
Lame
I feel like it having one clip would do the trick. Maybe limit the clip itself to less bullets
Heatwave*
They literally have less than one clip in ranked haha
No shotguns is so stupid. What a boring game.
No longer planning to watch any pro halo. This is like NBA players deciding not to dunk because it’s “too easy”. Halo pros are so out of touch. If you don’t like the game don’t play it.
100% this. When some seven footer can dunk on his tippy toes, that’s not fair… but it is what it is. Get good.
This is dumb, you should be able to use shotguns, AR, and heatwave... I don't want to watch pro players to only shoot bandit rifles...smh
Just don’t participate in the GA as a pro. Go hard or go home. If you don’t use it you lose to efing bad. The sets my opinion
Bring Bak the carbine
Bro what are you saying? Better experience? Then you go on to say why it’s worse. What was the defining moment from Atlanta? Lucid with a sniper. Not a fuckin bandit or BR. This sucks and is soulless.
The more random bs thats on the map, the more its an unfair advantage for someone. Aside from powerups and power weapons, everyone should have the same gun, same movement. This, my friends, showcases skills and their gunny
Bulldog and heatwave are power weapons and Halo has always had powerful close range weapons. How is it an unfair advantage if everyone has the opportunity to get the weapon and it spawns in the same location on a consistent timer? This is literally a core aspect of Halo that's being scaled back for no good reason; controlling the map's resources is part of showcasing skill. It's not like we're playing COD and everybody can just spawn with a bulldog whenever.
@@TheGawd100 343 has its issues, but I actually feel sorry for them in circumstances like this, because you have your pro scene and some of your player base parroting your pros, and they don’t know what the hell they want. They begged Halo to go back to being mostly a sandbox game, and 343 gave them a sandbox shooter, only for the Pros to eliminate 70% of the sandbox, and we are forced to play under those shitty settings in ranked. The sad thing is that the pros definition of skill is shaky at best. When the pros are brave enough to use the Skewer again, then I’ll take their ‘skill gap’ comments seriously.
@@Eastra3 True that. I saw where they were coming from with the mangler and the old system for weapon spawns making it so overrepresented in game. But this shit with the shotguns is pure whining. I went back and watched the highlights from Atlanta and people with the bulldog got outplayed and killed multiple times in those highlight reels alone. Imagine if they kept the classic shotty and the pros were getting one tapped from full shields lol
@@TheGawd100 Yes, people want to act like the Bulldog and Heatwave can't lose to strafes, and because their dmg is based on how many pellets they land, not getting a clean shot is more than enough added time to get killed by a bandit.
Also, I understand where they were coming from with the Mangler as well, but the sandbox balance is different now than it was back then. Back then the BR was the starting weapon, and similar to how the Bandit has an advantage over the BR in being able to generate clean full dmg hits rather than potential partial bursts, the Mangler would also land clean shots in close to medium range and far more reliable set up kills. Now the Bandit is the starting weapon, not the BR, and the Bandit is better in close quarters compared to the BR. Plus, the Mangler is at it's best when you have the sidekick, but the sidekick is a map pick-up, so the mangler 2 tap swap to a sidekick is hard to acquire. The whole Mangler 1 hit melee thing is overblown, because players rarely get up in your grill, even with ARs. There are like 5 other weapons that can 1-shot then melee for the kill, most of them aren't power houses, because the situations when you get to do that are uncommon, especially against coordinated teams that are pinging your position.
@@Eastra3 Wasn't the Mangler changed to a 2 shot melee anyway?
I hate the Bandit so much
all these GA's make Halo boring af. Also no Br starts and having bandit instead... Is also very boring... I want Br to be back as a starting weapon for comp an tournys. Heck id even say to turn Aim magnetism off. I wanna see true skill.
I'm ok with this on the whole. I think some people are forgetting this is competitive Halo. The pros just want it to be as skill-based as possible.
Using the Bulldog or Disruptor just doesn't reflect the user's skill as much as the Bandit, Stalker/Shock Rifle, Pistol, even the Commando. They're not saying take these weapons out of the game, just keep them out of comp.
Heatwave is kind of crazy though. I always felt like that required skill to use well, just like the Sentinel Beam.
I think the pros are forgetting that esports are entertainment, not just raw competition. Bandit 1v1s are cool and all but watching them for 8 hours 3 days in a row is like watching competitive pong for 24 hours. Not even twitch drops will be able to entice viewers anymore.
What!?!
look at all these pros in this comment section..lol
people dont look at the Ga's from a pro perspective who value best competitive game possible and dont find an assault rifle unskillful or a one shot beat down shotty... from a viewers perspective it's sad that we wont see these again at least for the time being. anyone whos says those weapons like shotty, AR, heatwave take skill idk what world you're living on that's just me...
I'd think that pros (and these guys are hella good) would be able to utilize the weapons and situations to their best advantage though. 50/50 based on skill and teamwork alone is understandable, but imo the better teams would be able to take advantage of the sandbox
The pro perspective is important, but viewership is what keeps the lights on, and most viewers don't want to see bandit 1v1s all tournament long.
Also, keep in mind that just because a weapon doesn't take skill to use, doesn't mean that there can't be skill expression surrounding it (controlling/countering it). Nobody complains that the SPNKR takes zero skill to use; they fight for it, track its location/spawn, they callout ammo count, they fight as a team to counter it, etc.
The pros had the Skewer removed from the ranked/HCS sandbox. Just let that sink in. The Skewer is the most unforgiving precision weapon in the game. There are other projectile weapons that take skill, but were also banned. They really just want to use hitscan precision weapons only, and hit scans with all the aim assist Halo has is a lot easier than leading and steering projectiles, which doesn’t benefit from aim assist nearly as much. Then what about the Sentinel Beam? That puts your tracking skills to the test to the extreme, and that too is banned. I don’t want to here anything about ‘skill gap’ from these ‘pros’, because they are shying away from some of the most difficult weapons to use. Sure, some of these GAs may not be the most mechanically skillful, but the past weapons the GA’d out of the game mostly were.
I agree with the GA... all that BS is dumb, the shotties, the disrupter, and the AR.
Imagine GAing all that and keeping the repulsor. Shit is abusive and chokes out parts of the map and all you gotta do is press the button once and you kill someone or just lock them out. it's too good for how often it spawns. probably one of the most OP things in the game. crazy to not GA it. You can use it as forward aggressive movement, as run away defensive movement, it stops nades, rockets, melee's. you can move vertically with it. There's nothing it doesn't do, too OP. That's why all the other stuff is going away and this item fits the bill perfectly for being a GA candidate. Playing VS a team farming the repulsor is toxic as hell and does not feel skillful at all.
You might be right about it being OP, but it is the most interesting equipment in the sandbox. I would say its entertainment value outweighs the cons.
@@j-bod5164 Yeah I agree it can create some wacky situations that are fun to watch. I'm not all for GAing everything or for having a bunch of noob stuff on the map. I would like to see a sweet spot of the most competitive while also being the most fun and that seems to be the hard part to figure out