In PSP we introduced 3/4 spinner in Geo Lab 11, and the 1/2 one was first introdcued in Astro Lab 4, but this one...Different lab, different spinner color. I wonder if Atom Lab's Control Platform introduced in Geo Lab 11 PSP it might be easier to finish the level without missing an Automatic Platform
@@inactive9908 definitely, you literally have the finish pad next to you at spawn and the cyan paintshop is very close, this would end in like 10 seconds As for collecting bonuses, definitely it would be easier because you wouldn't be in a rush
This is also known as Aero Lab 15. This level is honestly not that hard, I personally think it should’ve been played in an earlier lab. I guess Atom Lab 2 is fitting?
@@soursimon3488 yeah It would have been lower if they didn't make some changes at the level... But the strange part is that in Revolution they reverted the blue colours (and with that the mega shortcut is reintroduced) but they decided to move it up a lab anyway 🤔
In PSP we introduced 3/4 spinner in Geo Lab 11, and the 1/2 one was first introdcued in Astro Lab 4, but this one...Different lab, different spinner color.
I wonder if Atom Lab's Control Platform introduced in Geo Lab 11 PSP it might be easier to finish the level without missing an Automatic Platform
@@inactive9908 definitely, you literally have the finish pad next to you at spawn and the cyan paintshop is very close, this would end in like 10 seconds
As for collecting bonuses, definitely it would be easier because you wouldn't be in a rush
This is also known as Aero Lab 15. This level is honestly not that hard, I personally think it should’ve been played in an earlier lab. I guess Atom Lab 2 is fitting?
@@soursimon3488 yeah It would have been lower if they didn't make some changes at the level... But the strange part is that in Revolution they reverted the blue colours (and with that the mega shortcut is reintroduced) but they decided to move it up a lab anyway 🤔