Intro to the Multiply Combine Mode in VCarve and Aspire

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  • Опубликовано: 7 ноя 2024

Комментарии • 23

  • @timhalcomb4041
    @timhalcomb4041 4 года назад +2

    Thanks Mark for taking the time to share you have a blessed day . Be watching later today.

  • @AndyMcGeever
    @AndyMcGeever 3 года назад +1

    Everything about these videos is fantastic. Apart from the first two words.

    • @MarkLindsayCNC
      @MarkLindsayCNC  3 года назад

      Welp, I don't know what to tell ya. That's how I talk, so that's how I greet groups of folks. Thanks for checking out the videos!

  • @wallystoolshed7050
    @wallystoolshed7050 4 года назад +1

    Mark, i learn something every time i watch your videos. Thank you so much for sharing your knowledge and talents

  • @davematthews7686
    @davematthews7686 4 года назад +1

    Another great video. I am going to have to watch it again when I try to use multiply.

  • @tonywilliams1720
    @tonywilliams1720 4 года назад +1

    Thank you for making me aware of this feature. You have become a Sunday morning with my cup of coffee ritual before the wife wakes up.

  • @richardpoulin2947
    @richardpoulin2947 4 года назад +1

    very informative video again Mark. Thank you very much you give me tools to push my design farther in complexity

  • @me-qg2mt
    @me-qg2mt 10 месяцев назад

    This is a great video and very clearly stated. This video was a while back but I am confused by the statement at 26:08 of the video. Earlier in the video you said that every thing below the Multiply level will be multiplied by the Multiply level which means that the Bugle that is below the Multiply level will be multiplied by the Multiply level. However, at 26:08 you said that Dome_Dish in the Multiply level will multiplied by the Zero plane that is within the upper Dish level. At least those are the two items that you pointed to in the video.

  • @cacatitj
    @cacatitj 4 года назад +1

    excellent video the translation was very good nothing to worry about

    • @MarkLindsayCNC
      @MarkLindsayCNC  4 года назад +1

      ¡Gracias mi amigo! ¡Estoy aprendiendo!

  • @GregsGarage
    @GregsGarage 4 года назад +1

    Great stuff Mark!

  • @carlossimonovich8623
    @carlossimonovich8623 4 года назад +1

    Gracias friend , me llamo Carlos desde Argentina !!!!

  • @robsandstrom9854
    @robsandstrom9854 4 года назад +1

    Another excellent teaching video. I appreciate the time and effort you put into trying to foresee challenges some of us may have - such as the multiply concept of not being units. You may have covered this in another video, if so can yo point me to it. How did yo know your raster final tool path would start at the bottom - shallow end. i have had the experience of using raster and it dove into the deepest part of a trough I was carving. I saw this happening in the preview, but didn't know how to start the raster in the shallow end. Fortunately it was a 1/4nch ballnose and nothing happened. But, I sure got nervous. Thank you again.

    • @MarkLindsayCNC
      @MarkLindsayCNC  4 года назад +1

      Thank you, Rob. It has to do with where you set your X, Y, Z zero origin. When I design a project, I set it to the center of the material, for layout purposes. Before I calculated the toolpaths, I switched the origin to the bottom left corner. That makes the software start at the point that's closest to the origin, which happens to be the bottom center of the dish. If you keep your origin set for the center, it may or may not start cutting in the center, depending on the model, but the odds are it will. I'll address that in today's Live Q&A.

  • @IceCreams62
    @IceCreams62 4 года назад +1

    As usual great work Mark. But after the multiply combine mode use, the bugle mouthpiece seems to be very thin too.

    • @MarkLindsayCNC
      @MarkLindsayCNC  4 года назад +2

      Thank you! Yes, it did come out a little thin. I plan on addressing that in the Live Q&A today. I didn't really notice it until I got 3/4 of the way through editing the video.

  • @toledofeitocommadeira
    @toledofeitocommadeira 4 года назад +1

    saravá guru, obrigado

  • @jagoehring
    @jagoehring 3 года назад +1

    Is it just me or does this video seem fuzzy? I can't see what icons you are clicking on because the "desktop" looks so foggy. How can I clear up this view to watch the video? Help!!!

    • @MarkLindsayCNC
      @MarkLindsayCNC  3 года назад

      Click the gear icon on the bottom of the video panel and click Quality in the menu that opens. Choose the best quality your computer or device will stream without buffering.

  • @MarshaJ8800TU
    @MarshaJ8800TU 4 года назад +1

    Between 28:10 and 28:26 I think I see the whole bugle being adjusted by the multiply, not just the mouthpiece and horn. i.e. the loop and the tassel heights do change.

    • @MarkLindsayCNC
      @MarkLindsayCNC  4 года назад

      That is correct. It's easier to say than put into text, so I'll address that in today's Live Q&A.

  • @daviddeitrick27
    @daviddeitrick27 4 года назад +1

    Perhaps a way to get better detail without using rest machining - could be used in VCarve Desktop/Pro, I believe. It is based on a hint from Todd at Vectric given during one of his Tips sessions in April.
    1. Calculate a tool path as you did using a 1/8" Ball Nose bit. My copy of Aspire said this would take 2H 27min.
    2. Select the bugle only
    3. In the modeling tab, create a vector boundary around just the bugle
    4. Create an offset of this vector of say 1/8" OUTWARD
    5. Select the boundary vector and the offset vectors (there are 3, one around the bugle, one inside the center and one between the ribbons at the bottom)
    6. Calculate a finishing tool path between these vectors using a 1/16" tapered ball nose bit. There is a significant reduction in tool marks around the bugle model.
    7. This tool path had a calculated time in my program of about 17 minutes since it only cuts the small space between the selected vectors.
    Hope this is helpful

    • @MarkLindsayCNC
      @MarkLindsayCNC  4 года назад

      An excellent point, David! I'll mention it in the Live Q&A today! Thank you!