What a cute spider! Man, clear, concise, and very fast tutorial. I usually use bipeds for my characters, but I just find the generic Max biped so clumsy. This method has so many more advantages. Here's hoping this exports to Unity without a problem. Thanks again!
I enjoyed the video man thank's I just built a spider model and was looking for a way to do this. Question for you if you're making a weapon with a wobble in it could you use bones??? if you do a search for Atlatl and watch how the spear moves it has a slight wobble I am trying to mimic that motion.
What a cute spider! Man, clear, concise, and very fast tutorial. I usually use bipeds for my characters, but I just find the generic Max biped so clumsy. This method has so many more advantages. Here's hoping this exports to Unity without a problem. Thanks again!
The video was pretty awesome! Thanks so much! A lot of the other videos that i watched werent as good as yours!
the man did not realise he was 4 years ahead of the next popular meme, 400iq play.
Child follows the parent. Took me 3 years to finally understand how the fkn child and parent relationship work lol..
thanks a ton for this!!
I enjoyed the video man thank's I just built a spider model and was looking for a way to do this. Question for you if you're making a weapon with a wobble in it could you use bones??? if you do a search for Atlatl and watch how the spear moves it has a slight wobble I am trying to mimic that motion.
Thank you very much!!
It's really nice!
bro helped me a lot tnx
what if we want one bone as child to parent with two bones. Like i want sword handle by two hands how to do it?
How can I Export this bone structure in Unreal?
i have a question. if i first make ik solvers and then link the bones to the parrent, is it gonna affect the swivel angle?