FK and IK Explained - Which One to Use and When?

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  • Опубликовано: 26 ноя 2024

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  • @varudulc
    @varudulc 4 года назад +68

    7 mins ago i had no effin clue what FK and IK meant, uve just made all my tears meaningless now thank yOU

  • @freelance3dartist979
    @freelance3dartist979 4 года назад +38

    You were a big help, I finally had the light bulb moment from your explanation! Thank you for taking the time to help everyone.

  •  6 лет назад +26

    i love that you make us realize the greatness of cat

    • @mazenezou
      @mazenezou 5 лет назад +2

      While Autodesk doing the opposite

  • @Madlion
    @Madlion 2 года назад +1

    your videos are amazing, I'm an Unreal developer but is now learning rigging and animation to understand the whole pipeline better and your videos are great for me who only knows 3dsmax

  • @haticeleylaa
    @haticeleylaa 2 года назад +1

    I was taking classes about six months on Maya, but never understood what exactly IK/FK is. After watching your video, finally I got it. Thank you so much, it was so helpful and illustrative!

  • @To-mos
    @To-mos 6 лет назад +8

    A 2 bone IK solver most of the time uses the law of cosines to complete the triangle, however anything more than that has to utilize a jacobian matrix inverse to get closer and closer to the target position. The latter is what most robots use as a closed loop control system for feedback adjustments. The more you know :D

    • @joshthebrawler
      @joshthebrawler 6 лет назад

      Sorry to reply, but that's really cool! This helps me understand how the arms try to move so I can adjust and work accordingly, so thank you!

  • @gabrieldomingues6322
    @gabrieldomingues6322 2 года назад +1

    one of the best tutorial focused youtube channels i ever found, well done, great and simple presentation and examples, you won a sub on patreon, totally deserved

  • @krisluz5510
    @krisluz5510 3 года назад

    Searched up for IK vs FK. This is by far the most concise video, insta subbed

  • @RenzoFlame
    @RenzoFlame 3 года назад +22

    This was very helpful, thank you. I was worried that there was a "correct answer" about using one or the other; or that once you start animating, you were just stuck with the one you started it with.
    It was good to see in action that you can easily change between them at will. Just a matter of find out how to do it with each program

  • @Dangermouse3435
    @Dangermouse3435 2 года назад

    Never seen a better explanation.
    Thank you very much

  • @melissaobrien8139
    @melissaobrien8139 6 лет назад +2

    Omg THANK YOU. Finding anything related to this in 3ds Max is unusually hard but this was very helpful!

  • @rahuldeshpande9997
    @rahuldeshpande9997 Год назад

    IK is super awesome, Thanks for providing the above explanation and demonstration

  • @KITATUS
    @KITATUS 6 лет назад +9

    Fantastic video - Great style, simply taught and entertaining! Really nice stuff. Can't wait to see what you come up with in the future!

  • @randomguy4738
    @randomguy4738 4 года назад +37

    "i guess you're not here because of the math." YES I AM -_-

  • @diomiziofattorelli6609
    @diomiziofattorelli6609 2 года назад

    You are the best teacher in animation. Very talented and very clear explanations. Wish you the best!

  • @junimeme5626
    @junimeme5626 4 года назад

    You can't get a better tutorial than this. Amazing

  • @DreamSyndromee
    @DreamSyndromee 4 года назад

    I just got here from my animation class in uni and I understood better in these 7 minutes than in those other 40 lmao. Thanks a bunch!!

  • @soundfxlab2837
    @soundfxlab2837 6 лет назад +15

    Thanks a lot, i agree with Paulo. If you create a full CAT Animation with all the principles that you know, you will create THE BIBLE OF CAT RIGGING in youtube, because there isn't many good tutorials or info about rigging, skinning and animating in Max.

  • @ninny65
    @ninny65 Год назад

    Fantastic video mate, understood everything with that accent of yours

  • @candyrobot
    @candyrobot 4 месяца назад

    This was very helpful. Thank you!

  • @alaahesham250
    @alaahesham250 2 года назад

    Very helpful and clear tutorial

  • @Chechuuu2oo4
    @Chechuuu2oo4 3 года назад

    Excellent all the tutorials, very useful, greetings.

  • @sandeepadikkumbura
    @sandeepadikkumbura 3 года назад

    Very well explained. Thanks for the tutorial

  • @Jiry_XD
    @Jiry_XD 3 года назад

    Thanks a lot 😁, you deserve a lot more subscribers

  • @andreshernandezperez8762
    @andreshernandezperez8762 3 года назад

    This video is the answer that i have been looking for, thank you

  • @ZeeshanAcademy
    @ZeeshanAcademy 3 года назад

    Wonderfull explanation and great presentation video.. very usefull .. thanks

  • @polygraphliedetector
    @polygraphliedetector 2 года назад

    Thank you for sharing, this information was very useful when making decisions about animating.

  • @Gregasaurus
    @Gregasaurus 3 года назад

    killer video yet again.

  • @nijatIbrahimli
    @nijatIbrahimli 6 лет назад +4

    Thank your amazing tutorial :)

  • @supersangwoo3342
    @supersangwoo3342 6 лет назад +3

    Very nice tutorial for 3DS MAX CAT !!!. Thank you~

  • @Seuthra
    @Seuthra 2 года назад

    Great explanation!

  • @ajeet1994
    @ajeet1994 4 года назад

    this video cleared my confusions and also taught me very useful things.

  • @jakubkotwica4034
    @jakubkotwica4034 6 лет назад +1

    Milos I just love your narration :)

  • @QuyenNguyen-xm3xr
    @QuyenNguyen-xm3xr 3 года назад

    so good video tutorial, thanks so much

  • @matyasiszlay5532
    @matyasiszlay5532 Год назад

    perfect explanation!

  • @prof_werneck
    @prof_werneck 4 года назад

    Excellent demonstration! Thank you!

  • @nounonarabara5702
    @nounonarabara5702 4 года назад

    07 mnits = 7 months or years good tutorial and thank for the subtitles

  • @mustafashamsi6426
    @mustafashamsi6426 2 года назад

    this animation taught me more than my Kinematics of Machines class

  • @theanimatedflame
    @theanimatedflame 6 лет назад +3

    Really informative video! Thanks for this.

  • @inkastoyanova7826
    @inkastoyanova7826 6 лет назад +2

    very well explained

  • @riky070483
    @riky070483 3 года назад

    I'm Brazilian and I learned with you

  • @rahuldeshpande9997
    @rahuldeshpande9997 Год назад

    Some definitions:
    Effector: which is the part of the skeleton that interacts with the environment, such as a hand or a foot

  • @AlexUdilov
    @AlexUdilov 4 года назад

    briliant tutorial man!!!

  • @AbbasKhan-dk5sb
    @AbbasKhan-dk5sb 4 года назад

    Amazing explaination !! You rock man 🤘🏻

  • @jomoswagos
    @jomoswagos 2 года назад

    thx, nice and short!

  • @jabbarnendra563
    @jabbarnendra563 3 года назад

    thank you for the explanation!

  • @rkgamesstudio6977
    @rkgamesstudio6977 3 года назад +1

    This helped me a lot

  • @dremovremen1764
    @dremovremen1764 2 года назад +1

    Thanks for the clarification. Btw, what's the music is playing in the video?

  • @VlogrBlogr
    @VlogrBlogr 3 года назад

    oh WOW. Thank you for this.

  • @MultiBRETTER
    @MultiBRETTER 3 года назад

    still great explanation. I forgot about FK&IK within 3 years ;D

  • @citrusblast4372
    @citrusblast4372 4 года назад

    That was a realllly good video

  • @faktorial2
    @faktorial2 5 лет назад

    Great video!

  • @jakubszubka
    @jakubszubka 4 года назад +1

    Great set of tutorials! Although I have to say, the music you chose to put in the background literally put me to sleep yesterday evening, soooo maybe next time go for something more energetic?

  •  4 года назад +1

    hi Milos, is it a way to create a ik target for the head bone? i need to make a dinosaur bite something and his teeth atacched to the surface, for now i havent come with a good solution, i have tried of doing an ik target or a link constraint to the head but it doesnt work, i can only do link constraints for the leg plataforms so far

    •  4 года назад +1

      i found the solution, just using link constraint, the problem was that when aplied the bone would fly to some part of the scene, all i have to do is bring it back

  • @maiax3i
    @maiax3i 9 месяцев назад

    nice you saved my ass, pretty well done explained

  • @Samuraicbl
    @Samuraicbl 6 лет назад +23

    Fantastic! You should do a full CAT animation tutorial from scratch!!!

  • @radenzito
    @radenzito 5 лет назад

    I can't believe this high quality content exist, it's hard to find nice CAT tutorials like this, well I they are unique, nothing comparable with that!!!! keep going, i'm going to support you on patreon, you deserve it

  • @felipemaximo5021
    @felipemaximo5021 3 года назад

    Gracias excelente video !

  • @g-tech3113
    @g-tech3113 5 лет назад

    great video, thanks so much!

  • @youchannel8454
    @youchannel8454 4 года назад

    Good way to explain

  • @p-o2100
    @p-o2100 5 лет назад

    Excellent! Thank you!

  • @montasserfaidi1966
    @montasserfaidi1966 3 года назад

    Good job 😍

  • @MrJonh95
    @MrJonh95 4 года назад

    nice video! subbed!

  • @OnixSnipz
    @OnixSnipz 4 года назад

    In Maya, when you switch FK to IK, the controllers are at the same place, you don't have to click the Move IK Target

  • @haryigit
    @haryigit 2 года назад

    How can I stretch bones using CAT? I want my character's arms and torso to get longer when needed.

  • @johnleo1756
    @johnleo1756 3 года назад

    One thing that was not clear to me, is the relationship between IK/FK
    and animation layers. I thought you could set one layer to FK only and
    another to IK only, but it seems not so...

  • @gerritschwalbe9079
    @gerritschwalbe9079 3 года назад

    May i use some short parts from the video for a presentation in my university?

  • @chunld
    @chunld 4 года назад +2

    Thank you for those great tutorials,It's very useful!
    I have a question about Foot Ik platform, I hope it's flatten but IK/Fk switch will change it's pose especilly digit (toe).Thank you~

  • @lifesymbiont5769
    @lifesymbiont5769 2 года назад

    What is the music used in the background?

  • @LouiseChib
    @LouiseChib 2 года назад

    is the feature to swithc from FK to IK, vice versa available in Maya and Motionbuilder?

  • @i_am_a_real_cat1443
    @i_am_a_real_cat1443 6 лет назад

    Amazing channel!!!

  • @MohamedNopy
    @MohamedNopy 5 лет назад

    I can't say anything but thank you so much for these 7 minutes that have a comprehensive course.awesome

  • @loop5720
    @loop5720 4 года назад

    IK is more realistic than FK...That's why I like it! Would be useful in realistic games or animation so it won't look a bit faulty by the human eyes.

  • @armeniouz3D
    @armeniouz3D 4 года назад

    Subscribed!

  • @buyinggf50gp10
    @buyinggf50gp10 4 года назад

    This information will come in handy when I play koikatsu.

  • @manukureaboagye7405
    @manukureaboagye7405 6 лет назад

    Lol! we are not here for the maths! Love your approach

  • @nirwanaoryginal5956
    @nirwanaoryginal5956 2 года назад

    You try to give the video more brightness it will be great if you do

  • @digital_ferret7263
    @digital_ferret7263 3 года назад +1

    You created animation to make a video to teach future animators to make videos

  • @tobiaswinter5495
    @tobiaswinter5495 4 года назад +3

    1:24 Yes, that's why I'm here, haha

  • @user-bi3xn8dj7y
    @user-bi3xn8dj7y 4 года назад

    So could you do a mix of both ik for the shoulder and elbow and fk for the fingers...fully asking questions before a video finishes explaining things but this has all got me excited haha !

  • @gamedevmode
    @gamedevmode 5 лет назад

    Thank you so much!

  • @Ponlets
    @Ponlets 5 лет назад +1

    can you teach how to do this in blender

  • @jasoncatlyn7331
    @jasoncatlyn7331 4 года назад

    Thanks!

  • @jayjaygolden5123
    @jayjaygolden5123 3 года назад

    how do i add an IK controller to a manual cat bone chain? (not a premade leg/arm/whatever)

  • @armanchahal1
    @armanchahal1 4 года назад

    thanks buddy

  • @jaxsykeses2059
    @jaxsykeses2059 6 лет назад

    You making cool videos fam

  • @anonymoussloth6687
    @anonymoussloth6687 3 года назад

    What software do u use to do the animation at 1:50?

  • @BudLeiser
    @BudLeiser 4 года назад

    Thanks

  • @MultiBRETTER
    @MultiBRETTER 6 лет назад

    nice! just created my first IK platform yesterday and I was wondering what FK/IK means. Got no matches in Max docs somehow. Very helpful tut! THX

  • @FarmingWithAsifBashir
    @FarmingWithAsifBashir 5 лет назад

    Useful and informative.
    Thanks
    👍😍😘💝❤️🔥😎

  • @tuhinzahid7142
    @tuhinzahid7142 6 лет назад +1

    Thanks a lot...

  • @g-dev7336
    @g-dev7336 4 года назад

    thank you ❤

  • @crispincardoz8934
    @crispincardoz8934 5 лет назад

    thanks man

  • @davav2688
    @davav2688 6 лет назад

    Amazing

  • @harsh9558
    @harsh9558 3 года назад

    Thx

  • @LeonerDreierling
    @LeonerDreierling Год назад

    thanker yer

  • @deepelements
    @deepelements 6 лет назад +1

    Great tutorials! Any chance you can make a tutorial on how to use cat in Unreal 4 or cryengine. CAT looks amazing but i'm worried about using it for my game animations because of the issues with rootmotion.

    •  6 лет назад +1

      Thank You. I will get to that eventually.
      What issues are you referring to by the way?

  • @zubankesari7464
    @zubankesari7464 4 года назад +3

    Your accent sounds like Indian,Arabic and Mediterranean at the same time

  • @timomaessen
    @timomaessen 8 месяцев назад

    Haha, lifesaver

  • @unreal-forms
    @unreal-forms 6 лет назад

    is there an easy way to set the bones zero?
    if "freeze transformation" doesnt work! then what's the solution?
    it's the only thing i hate about CAT