your videos are amazing, I'm an Unreal developer but is now learning rigging and animation to understand the whole pipeline better and your videos are great for me who only knows 3dsmax
I was taking classes about six months on Maya, but never understood what exactly IK/FK is. After watching your video, finally I got it. Thank you so much, it was so helpful and illustrative!
one of the best tutorial focused youtube channels i ever found, well done, great and simple presentation and examples, you won a sub on patreon, totally deserved
This was very helpful, thank you. I was worried that there was a "correct answer" about using one or the other; or that once you start animating, you were just stuck with the one you started it with. It was good to see in action that you can easily change between them at will. Just a matter of find out how to do it with each program
A 2 bone IK solver most of the time uses the law of cosines to complete the triangle, however anything more than that has to utilize a jacobian matrix inverse to get closer and closer to the target position. The latter is what most robots use as a closed loop control system for feedback adjustments. The more you know :D
Thanks a lot, i agree with Paulo. If you create a full CAT Animation with all the principles that you know, you will create THE BIBLE OF CAT RIGGING in youtube, because there isn't many good tutorials or info about rigging, skinning and animating in Max.
I can't believe this high quality content exist, it's hard to find nice CAT tutorials like this, well I they are unique, nothing comparable with that!!!! keep going, i'm going to support you on patreon, you deserve it
Great set of tutorials! Although I have to say, the music you chose to put in the background literally put me to sleep yesterday evening, soooo maybe next time go for something more energetic?
So could you do a mix of both ik for the shoulder and elbow and fk for the fingers...fully asking questions before a video finishes explaining things but this has all got me excited haha !
Thank you for those great tutorials,It's very useful! I have a question about Foot Ik platform, I hope it's flatten but IK/Fk switch will change it's pose especilly digit (toe).Thank you~
One thing that was not clear to me, is the relationship between IK/FK and animation layers. I thought you could set one layer to FK only and another to IK only, but it seems not so...
Lol! we are not here for the maths! Love your approach
4 года назад+1
hi Milos, is it a way to create a ik target for the head bone? i need to make a dinosaur bite something and his teeth atacched to the surface, for now i havent come with a good solution, i have tried of doing an ik target or a link constraint to the head but it doesnt work, i can only do link constraints for the leg plataforms so far
4 года назад+1
i found the solution, just using link constraint, the problem was that when aplied the bone would fly to some part of the scene, all i have to do is bring it back
Great tutorials! Any chance you can make a tutorial on how to use cat in Unreal 4 or cryengine. CAT looks amazing but i'm worried about using it for my game animations because of the issues with rootmotion.
6 лет назад+1
Thank You. I will get to that eventually. What issues are you referring to by the way?
You were a big help, I finally had the light bulb moment from your explanation! Thank you for taking the time to help everyone.
7 mins ago i had no effin clue what FK and IK meant, uve just made all my tears meaningless now thank yOU
noiceu!
🤣
i love that you make us realize the greatness of cat
While Autodesk doing the opposite
your videos are amazing, I'm an Unreal developer but is now learning rigging and animation to understand the whole pipeline better and your videos are great for me who only knows 3dsmax
I was taking classes about six months on Maya, but never understood what exactly IK/FK is. After watching your video, finally I got it. Thank you so much, it was so helpful and illustrative!
Searched up for IK vs FK. This is by far the most concise video, insta subbed
one of the best tutorial focused youtube channels i ever found, well done, great and simple presentation and examples, you won a sub on patreon, totally deserved
This was very helpful, thank you. I was worried that there was a "correct answer" about using one or the other; or that once you start animating, you were just stuck with the one you started it with.
It was good to see in action that you can easily change between them at will. Just a matter of find out how to do it with each program
the correct answer is whichever one you need
Omg THANK YOU. Finding anything related to this in 3ds Max is unusually hard but this was very helpful!
IK is super awesome, Thanks for providing the above explanation and demonstration
Never seen a better explanation.
Thank you very much
A 2 bone IK solver most of the time uses the law of cosines to complete the triangle, however anything more than that has to utilize a jacobian matrix inverse to get closer and closer to the target position. The latter is what most robots use as a closed loop control system for feedback adjustments. The more you know :D
Sorry to reply, but that's really cool! This helps me understand how the arms try to move so I can adjust and work accordingly, so thank you!
Fantastic video - Great style, simply taught and entertaining! Really nice stuff. Can't wait to see what you come up with in the future!
Thanks a lot, i agree with Paulo. If you create a full CAT Animation with all the principles that you know, you will create THE BIBLE OF CAT RIGGING in youtube, because there isn't many good tutorials or info about rigging, skinning and animating in Max.
"i guess you're not here because of the math." YES I AM -_-
me too 😂😂😂😂i love maths too
Fantastic video mate, understood everything with that accent of yours
You can't get a better tutorial than this. Amazing
You are the best teacher in animation. Very talented and very clear explanations. Wish you the best!
I just got here from my animation class in uni and I understood better in these 7 minutes than in those other 40 lmao. Thanks a bunch!!
This was very helpful. Thank you!
Wonderfull explanation and great presentation video.. very usefull .. thanks
Thank you for sharing, this information was very useful when making decisions about animating.
Very helpful and clear tutorial
This video is the answer that i have been looking for, thank you
this video cleared my confusions and also taught me very useful things.
Thanks a lot 😁, you deserve a lot more subscribers
Excellent all the tutorials, very useful, greetings.
Very well explained. Thanks for the tutorial
Very nice tutorial for 3DS MAX CAT !!!. Thank you~
killer video yet again.
this animation taught me more than my Kinematics of Machines class
Thanks for the clarification. Btw, what's the music is playing in the video?
still great explanation. I forgot about FK&IK within 3 years ;D
Thank your amazing tutorial :)
Milos I just love your narration :)
Excellent demonstration! Thank you!
perfect explanation!
07 mnits = 7 months or years good tutorial and thank for the subtitles
so good video tutorial, thanks so much
Really informative video! Thanks for this.
This helped me a lot
Great explanation!
I can't believe this high quality content exist, it's hard to find nice CAT tutorials like this, well I they are unique, nothing comparable with that!!!! keep going, i'm going to support you on patreon, you deserve it
I'm Brazilian and I learned with you
oh WOW. Thank you for this.
very well explained
briliant tutorial man!!!
Amazing explaination !! You rock man 🤘🏻
Some definitions:
Effector: which is the part of the skeleton that interacts with the environment, such as a hand or a foot
thx, nice and short!
Great set of tutorials! Although I have to say, the music you chose to put in the background literally put me to sleep yesterday evening, soooo maybe next time go for something more energetic?
thank you for the explanation!
great videos, thank you!
So could you do a mix of both ik for the shoulder and elbow and fk for the fingers...fully asking questions before a video finishes explaining things but this has all got me excited haha !
nice you saved my ass, pretty well done explained
Fantastic! You should do a full CAT animation tutorial from scratch!!!
I eat cats
Thank you for those great tutorials,It's very useful!
I have a question about Foot Ik platform, I hope it's flatten but IK/Fk switch will change it's pose especilly digit (toe).Thank you~
Good way to explain
Excellent! Thank you!
Great video!
I can't say anything but thank you so much for these 7 minutes that have a comprehensive course.awesome
That was a realllly good video
Gracias excelente video !
nice! just created my first IK platform yesterday and I was wondering what FK/IK means. Got no matches in Max docs somehow. Very helpful tut! THX
is the feature to swithc from FK to IK, vice versa available in Maya and Motionbuilder?
In Maya, when you switch FK to IK, the controllers are at the same place, you don't have to click the Move IK Target
Good job 😍
Thank you so much!
This information will come in handy when I play koikatsu.
Thanks
How can I stretch bones using CAT? I want my character's arms and torso to get longer when needed.
thanks buddy
May i use some short parts from the video for a presentation in my university?
One thing that was not clear to me, is the relationship between IK/FK
and animation layers. I thought you could set one layer to FK only and
another to IK only, but it seems not so...
Thanks!
Lol! we are not here for the maths! Love your approach
hi Milos, is it a way to create a ik target for the head bone? i need to make a dinosaur bite something and his teeth atacched to the surface, for now i havent come with a good solution, i have tried of doing an ik target or a link constraint to the head but it doesnt work, i can only do link constraints for the leg plataforms so far
i found the solution, just using link constraint, the problem was that when aplied the bone would fly to some part of the scene, all i have to do is bring it back
Useful and informative.
Thanks
👍😍😘💝❤️🔥😎
thank you ❤
Subscribed!
Thanks a lot...
nice video! subbed!
Great tutorials! Any chance you can make a tutorial on how to use cat in Unreal 4 or cryengine. CAT looks amazing but i'm worried about using it for my game animations because of the issues with rootmotion.
Thank You. I will get to that eventually.
What issues are you referring to by the way?
thanks man
You try to give the video more brightness it will be great if you do
how do i add an IK controller to a manual cat bone chain? (not a premade leg/arm/whatever)
Amazing channel!!!
Amazing
What is the music used in the background?
You created animation to make a video to teach future animators to make videos
can you teach how to do this in blender
You making cool videos fam
What software do u use to do the animation at 1:50?
1:24 Yes, that's why I'm here, haha
IK is more realistic than FK...That's why I like it! Would be useful in realistic games or animation so it won't look a bit faulty by the human eyes.
thanker yer
Haha, lifesaver
men you are pro!!!!!!!!!!
Thx
awesome