Could Rising Save Granblue Fantasy Versus?
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- Опубликовано: 26 авг 2024
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#FGC #GBFVR #FGContent
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Fighting Game Glossary: glossary.infil...
This game is quite content rich compared to other fighting games currently. Combining all the elements together it will have: for fighting game: campaign mode, probably arcade/survival mode, rollback AND crossplay, a big roaster of 28 characters at launch, it will have fall guys like game and a place to shitpost for full price and it will have free to play part where you can try out 4 characters, a little bit of single player campaign and you get full fall guys like game mode. It's crazy to think about that you get a fighting game to try out and a fall guys like game FOR FREE. I hope this game gets some success that I think it deserves.
The community book thread is really the* funniest thing. 😂
I also hipe this game survive more than 2 seasons
@@JuIianRockEvery remastered fighting game is hopefully good when there’s a R in it. Whether it’s Jojo’s Bizarre Adventure All Star Battle R, KOF Maximum Impact: Regulation “A”, the letter R is what makes or breaks a remake fighting game. If there’s a Blazblue Cross Tag Battle R/Blazblue Cross Tag Battle Regulation “C”/Blazblue Cross Tag Battle Rising, pray God makes it good. If there’s a Marvel vs. Capcom Infinite R/Marvel vs. Capcom Regulation “4”/Marvel vs Capcom 4: Rising, pray Disney or Capcom don’t get greedy and drive Mahvel all the way to hell. If there’s a Baki: Fighting FuRy game, pray God helps it survive.
@@serenity3157 read the thread like 2 hours of random people's shitpost in fighting game instead in discord or reddit is so fking funny
What exactly is rollback?
Fall guys alone will save GranPeak
I don't understand
@@Grux_ASGhe’s referring to the side mode in gbfvr that’s basically anime fall guys
Honestly I still love and play Granblue Fantasy Versus (Original) to this day and I'm not only looking forward to Granblue Fantasy Versus Rising and Granblue Fantasy Relink, also I'm really grateful for Granblue Fantasy Versus for introducing me to this world and characters in general.
It has everything that a fighting game needs to do well. It has fall guys mode too. Mario guys mode was dope.
5:00 You can opt out of dash normals by simply letting go of forward before pressing the button.
yeah its just like in Under night. So gekko should keep that noted for the under night beta too. Specially if he plays Akatsuki that commonly does microdashes
dash button also allows you to do them without triggering dash attack
I have dash bound to a button. No need to hold forward unless you want to.
I think more fighting games need to introduce their version of a miiverse, this is what the FGC has been missing.
I don't think it's gonna be a breakout hit but I do think it'll hold a decent audience for awhile. GBVS was kept afloat despite releasing into COVID without rollback through a very dedicated playerbase, and most of those people I play/talk with are very happy. Factoring in new blood, especially with a free version, it should do just fine.
If I remember correctly, the technical input now does 10% more damage but only if you hit the enemy from neutral.
supers (even raw) and easy inputs from combos do the same amount of damage, but yeah raw inputs do 10% more damage usually
Yep, I just tested this in training mode and you are correct.
this game is super sick, i really hope it has regional pricing and doesn't cost a whole kidney to buy unlike a certain other arcsys game i won't name
Yeah i hope the game is affordable, im really enjoying the beta
When the first game came out, i bought it and really wanted to play.... But it runned like shit on my pc.... Testing the rising beta. IT. RUNS. PERFECTLY, THEY FINALLY OPTIMIZED IT FOR POTATO PC'S BEST FUCKING GAME EVER
PD: still, i hope someone makes a Potato Pc mod (shoutouts to FGC Draft, thanks to him i could play GG Strive for 2 years with no performance issues), then even more ppl can play it.
I only got the original game to play the funi catboys
And when the new one comes out I’ll be playing the sniper catboy
Or the knife catboy
I think you can tell there’s a bit of a preference
The gun catboy is actually a dogboy lol (He doesn't really like cats)
@@Tea-K.cute ears are cute ears
never gonna miss a GekkoSquirrel upload
I cannot believe the Siegfried (Soul Calibur) lookalike described as "suffering builds character" is actually also named Siegfried. It turned my brain into sludge for a second before I realized it was a funny coincidence.
Guts is like that too no? Maybe they are based on the same person.
@@Xenozillex GFB siegfried is based on Sigurd(sometimes called Siegfried) from germanic folklore. Looking some stuff up,SC Siegfried also seems to be loosely based on Sigurd.
@@zecendia Yeah, I kinda recognized they both came from the same cloth once I realized I wasn't being punked.
You could alternatively describe Belial as "Dude that has half a dozen Twitlongers written about him"
Honestly, theres huge props to Cygames. They know their brands really well. Im excited for rising and who else they may hadd in the future, and it makes the wait for Relink much more bearable
Most of all, I'm really happy they're experimenting with the F2P entry point. I fully expected DNF to do that, and it's been a long time coming since KI.
As a Grand main I'm absolutely hyped
5:45
literally the same but you also press the U button. Same applies to Skybound art and Super skybound art.
Also, on the dashing normals, you can actually avoid doing them if you use the dash macro to dash, and if you hold forward while using it, you can then use the dashing normals
Doing technical input instead of simple may not lower CD anymore but the same move will do more dmg, I saw the values in training mode
Out of jokes this actually feels like something that will make the game more successful, the rotating characters like in Killer Instinct 2013 (But there you don't get Jago all the time wtf), the Casual modes like Story Mode and Fall Guys mode, and a social Media function, and simple specials, It all looks promising from a marketing point of view.
i play narmaya not to make johnny jokes, but to blast BURY THE LIGHT DEEP WITHIN when i get the ball rolling.
-To do Ultimate Skills with easy specials, it's just the easy special button, plus Unique, and the direction. Just like doing a hard uses medium and an EX uses hard attack plus Unique and the direction.
-Metered abilities that were added later in the original but removed from this were an invincible backdash for 50% meter, a combo linking (or safe on block from neutral) dash attack for 50% meter (which is now the animation for the follow up to the guard break), and the Overdrive mode that gave you a bunch of effects like extra damage, chip on everything, chip immunity, and no cooldown penalty for easy specials.
-Technical commands, only when not used in combos, gives 10% bonus damage.
-Charlotta is Honda, not Blanka, with a Gouki flip.
-The guestbook isn't new to this version.
-DoA5 and DoA6 did free versions with rotating characters that you could buy ala carte.
There were 3 full lobbies yesterday, and 4th was a 76/100. Even if a fraction of current test players will remain for full release - it'll be great.
So far this game getting a very good feedbacks from their players. If they want to made this game as a staple granblue fighting game, i can see that happen because this game still have a lot missing fan favorite characters.
@@renhardhalim Jeanne and Sandhalpone is the great contender as fan favorite character since long ago.... if they release next DLC that's big chance gonna be them
@@nicoary3677 i can see that happens in season one. We also still doesn't have lucillus (i guess he will be the final boss and day 1 dlc like beelzebub?). I just hope one day freyr or shiiva will be added into this game too
@@nicoary3677 definitely. Both of those characters including seofon, lucillius, and beatrix have a very high chance to take a spot in season one. I can bet from the characters that i list atleast one of them would made it into season one dlc
My biggest problem is that the dash macro only works forward, so my Strive muscle memory has gotten me killed too many times when I tried to backdash and just ran forward instead.
dude SAME. the number of times I've been clipped trying to backdash is TOO high
I'm too dumb to discover and build combos myself so i'll wait till some guides are available. Game feel good tho
i want it on record that i would have said in time "give it a few years, buy its first, and its good code like mvc-" black man said it first.
That message board mode is the true sequel to Miiverse we've all been longing for since the Wii U days
idk, im new to fighting games and trying to get into them, of the ones ive tried (SF6, GG Strive, Skullgirls and Granblue Versus) this one is the most fun one
8:40 it’s good to know shitposts are now canon to granblue
the simple inputs do 10% less damage for those wondering
More specifically technical inputs do 10% bonus damage in neutral; Canceling into them won't give you the bonus, but links work
4:03 heavy fucking sword go brrrrr
Regarding the dash-attacks.
Iirc, using the dash button and a normal made the normal come out. But manual dash would always get the dash-attack out due to holding forward.
3:34 I am so glad to be a Vaseraga player man, he is so much fun to play in this beta... 8:31 at the same time I also sometime want to forget I'm a Yuel main at heart...
I think Rising might be the game that Cygames had envisioned when first making versus to begin with, the new mechanics seemingly fit well and smooth, but the game is still easy to pick up and play. I don't see this game toppling the big three, Street Fighter/tekken/MK, but I can see this game being like Undernight where the fanbase stays loyal to the game, and at the end of the day I think thats the most important thing, a loyal but steady fanbase.
it isnt that deep of a game to have that commitment.
idk how the video's gonna go, but i like cagliostro and yuel, im going to buy it.
If you wanna dash in but don't use the dash attack, you can let go of the forward input before pressing the normal.
The dash attack input is actually forward + L/M/H during the dash, so if you let go the dash attack won't come out.
Technical/motion input gives you 10% extra dmg (however, only if you do them in neutral. No dmg bonus if the special is cancelled into)
3:33 Why do people keeps saying smile?
My soul yearns for restful shelter in
this peace and quiet
HU HU HU HU HU HU HU HU HU HU HU HU HU HU HU HU
Yeah man like, I'm terrible at these games but I got the original GBFV on sale and had so many small but annoying weird problems like screen-tearing and weird visual effects and couldn't get online matches. During the open beta for GBFVR I was able to get matches pretty quick in Casual Match queue AND was able to hop into Grand Bruise when I got tired of a losing streak and managed to get some wins over there. I don't know if I'd GRIND on this, but I can definitely see myself booting it up on a restless weekend when I wanna toss some sheep then turn into an owl and steal gold.
Like just, I've had zero problems with just installing the open beta, running it, and hopping into whatever mode seemed neat.
iirc they said that simple inputs do 10% less damage than motion inputs.
i like Granblue Fantasy Versus i hope rising saves it
I see someone's a fan of something witty entertainment :o 9:55
I found the original grand blue so bad that didn't even care about rising but I tried the beta on a whim and changed my mind completely they did a complete 180 and the game feels good now and it's actually fun not to mention I can actually play online
A nice thing to add about the Bravery system. You can gain it back and deplete from your opponent with skybound artes. Making them still worth using meter on.
The Fall Guys game shows many stages as a "?" that are not available. This is a clear sign that the full release will have more than just 3 stages and there will be a roulette animation to show players which ones they'll get. Then, over time, I expect them to add more stages.
motion inputs deal 10% damage in neutral, not if canceled into, and the posts without profanity filter were here in base game
Actually suprised i enjoyed this. Only played 1.5hr of the beta and im super shit but i might get it if its not hella expensive
probably someone already mentioned it but here it is anyway
the only difference that we know between simple and technical inpts in rising is:
techinical = 10% more damage
simple = :D
and im here for it
ultimates in Simple inputs are just Skill + Direction(if appliable) + Unique
also
50% WIN RATE IN FALL GUYS MODE BABY LETS GOOO
also
in case u dont know since u mentioned
Killer instinct and DOA6 both have a free version
idk if they are the same as GBVSR tho
Zoey looks cool as heck
Thanks for the heads up about the play test, been wanting to try this out.
You can use the dash macro to run and do a normal instead of dash attack
Omg yes. I haven't been keeping up with rising news, so you mentioning free ver. gets rotating chara is so hype yes I am broke asf
I really want to play this and many other fighting games, i especially want to main narmaya here particularly. But i dont feel like spending 500 on another console that can technically do the same shit my current one can. I also hate where PS puts their analog sticks and the d-pad makes it feel weird to do any motion inputs.
☝🤓3:01 air dashing in this game is character specific, so you could be.
Technical inputs do 10% more damage than simple and that's it, cooldowns are unaffected. Putting it inside a combo has no disadvantage.
WAR main, hell yeah
Also, FALL GUYS! FALL GUYS IN GRANBLUE!
The technical inputs should do more damage, but for grand bruise bomb minigame I actually prefer to get hit by the bombs to get launched into the air to more safely land back rather than risk getting knocked down by other players :3
BROFAM FOREVER LOWAIN
GRANBLUE IS HYPE YA'LL !! 💙
Thumbnail Girl: BUSTAH WOOOL!!!
XD
I'm not gonna lie. at first I wasn't gonna pick it up but it actually looks pretty decent I've never heard of grand blue game before
all they have to do to make it a success is pricing it right! 25 dollar max and they are golden. they will make much more profit than pricing at was too high and never givibg it a real chance
10:24 like it was with the first GBV??
PLEASE don't let it happen again...
Im really hoping this game takes off. Considering the poor place strive is in right now I feel it has a decent chance.
I really loved the first one
Anila is so ungodly cute
Does anybody know what move is siegfried doing in 5:39 ? I have not seen that move anywhere.
It's the Raging Chain follow-up to Raging Strike; Raging Strike being a universal guard break that costs one of those blue diamonds above the health bar, and Raging Chain being a 25 meter follow-up that allows you to combo off it
Fall guys with mario cart mechanic 😂
I kinda feel the other first 3 free chars are Boxtato, Zeta and Kat. Since potato and Zeta are the first SSR you can rolll at the first on og game and Kat as free SR.
It's gonna be rotating characters like Killer Instinct.
Yes Killer Instinct did free to play, high quality training mode, amazing audio-visual presentation and rollback netcode 10 years before these new games but you'll never hear clout chasing talking heads give its just praise.
@@Stroggoii I know. I'm just predicting who's gonna be the first 3 char on the list.
Wait the free one just has gran wtf why not the base roster or a 25 dollar version for the base roster I just want to play kat and $50 is crazy
I have to disagree with the idea that you won't be airdashing, As a representative of Vira mains we have only three thing in mind: get install, many plus frames, and lots of crack
Simple inputs do less damage than manual input
Ahh anime street fighter
well... no midscreen combo. Seem pretty boring asf. I was hoping they would do that for Rising but nvm *shrug*
Honestly I’m really enjoying the beta and the game feels great. On the other hand, I’m afraid of the possibility that it might end up like DNF.
well, unlike nexon, Fukuhara/Cygames actually cares about their game.
where the puppygirls at?
FALLGUYS! -a granblue and ffxiv player
i played the beta,
there is only one way to play,
get one hit in, do your triple auto attack,
do a special,
maybe do a super,
repeat,
except for some characters which have counters,
there are no real combos, you cant link attacks together, recovery way too fast, most characters are just spamming the same attacks over and over because otherwise the other player is going to spam their optimal loop.
with games like strive existing in terms of anime fighters, this game has no chance.
Already thinking Rising will fail?
Game’s not gonna fail because one it has real single player content,a free edition. If you don’t like the simplicity fine but no one’s care
> tells us to join the steam
> to stream link in description
smh
the diffrence between the simple and technical input is that the technical one does more damage when landed raw twice as much to be exact
Honestly, I wish it was more than that. It feels very wishy washy at times and the damage difference rarely matters unless you are comboing someone. I wish some technical inputs were locked behind motions then be accessible with a two button shortcut.
@@spicyluvsyou all fg games are gonna be one big red fucking button
GranPeak Fantasy Kino: Rising
I genuinely don't think FGC players will ever give a game the credit it deserves, it has to be perfect on day 1 in a scene known for finding every little excuse to drop a game. It's tiring
There are a lot of fighting games and very little time. I have a family and a career but I love fighting games. If a game doesn’t peak my interest early I move on. The average age of a gamer is much older than when I first started gaming in the 80s. There are so many things trying to pull in our attention compared to when I was a kid in the 80s/90s. The launch is becoming very important as it should.
*Dont make a metal gear rising reference. Dont make a metal gear rising reference. Dont make a metal gear rising reference.*
Can granblue save my marriage
You know, if you don't know sh*t about a game, it's okay to NOT make a video
It can save GBFV but I feel like a sucker for buying the original
Not sure what this video will be on about. But i don't think GBVS needs any saving. And it's only gonna get better with Rising.
Edit : Oh it was just a clickbaity title AND you had Adachi's P4U theme on the outra. You're good in my book.
I played the hell out of zeta!
The message board section....
Gbf fanbase in a nutshell😂😂
Was paying close attention til.....7:20
WHY TF should I listen and take word to someone who DONT ACTIVELY PLAY WHAT THEY ARE COVERING!!!!!!!!!!
Like the whole technical/simple input dynamic is a huge make or brake for FG enjoyers, but this had the terrible timing of not answering that BECAUSE lack of the literal game experience of atleast an hour......
Like all else falls on deaf ears from 7:20 onwards.
Xbox never gets fighting games
WE CALL FOR JUSTICE
Discord fighter two months after launch
I was able to find people to play against just hopping into lobbies when I decided to pick the game up on sale like six months ago, and that was in the version with ass netcode. It's not the Street Fighter Killer but it doesn't have to be.
with the accessibility, improved netcode, huge base roster, crossplay, and a very decent f2p option, i just don't think so this time. they put all the right pieces of the jigsaw into the frame
Nope won't save it. They fucked people up with the first version of the game (bad netcode, slow and painful death of the community, tons of DLC), and now very few will cough up more money to play what is, mostly, the same game.
I know I won't. And won't every buy a game from that company again, honestly.
Same here
Let's not forget too that both Tekken 8 and Under Night 2 are releasing less than a month after GB Rising. Rising still has to compete against SF6 and MK1 as well.
this game has F2P aspects to compete with those. But I'd rather Unist get delayed than buried under tekken's shadow.
@YEDPG I don't think the fans of those games were going to buy Granblue anyways. Imo the biggest thing it has to worry about is Strive or Undernight.
Bad netcode requires the context of the fact that granblue was basically released JUST before rollback started becoming the standard,cant do much about the slow death of the community,thats not their fault,thats just how it went,covid fucked the game over big time in that regard.
and the dlc thing kinda feels par of the course for new fighting games on the block?Idk im not really in the scene.
no
4:50 I'm pretty sure that using the dash macro will never trigger a dash normal, the input 66 is actually required, and that pressing the dash normal after 66 cancels it (you will do a normal normal)
Edit: I just tested it for my peace of mind and @diesirae0_ is right, the input isn't necessarily 66 and isn't cancelled by dash macro; all it is is 6X while dashing, I made those assumption because I usually don't hold forward when using dash macro to dash.
iirc you only get a dash normal if you're still holding 6 when you attack
@@diesirae0_ you are right