I think it would be helpful if the footage matched what is being said a little more, especially if lack of footage isn't the problem, the throw section has very little footage of throws and no footage of teching a throw. The footage of both does appear in the command throw section as well as the other sections of the video. That's just one example, the video footage overall feels very separate from what's being said.
I think it boils down to the creator being absolutely lazy to not do this shit. He will not read this constructive criticism. Also thanks for this comment I will not continue watching this vid and move on from other more better videos than this. I will not forget to leave a dislike.
For those wondering a fuzzy is 1. Fuzzy guard. A technique where you change your blocking in a specific way to beat multiple options with different timings, most commonly low then high to beat a quick low or slower overhead 2. An unfortunate way some people refer to fuzzy guard break, a kind of counterplay to fuzzy guards. You make your opponent block a jump normal which forces them to stay standing for a moment, even if they start blocking low, allowing you to hit them with a rising jump normal for a fast overhead
I want to throw this in, but there are a few games where traditional fuzzy guard break doesn't work because rising jump normals are programmed in as mids. I know DBFZ and MB:TL do this if you try something like Bardock j.H>rising j.L or Hisui j.B>rising j.A. I think they still have 'fuzzy guard breaks', but idk what they refer to because the meaning I'm used to doesn't exist in those games lol.
quick clarification: there are more definition to fuzzy than just fuzzy guard some game specific, some not. So if someone is using the term fuzzy in a way you're not familiar with, they might be refering to something other than a fuzzy guard so feel free to ask them, and if they refuse to answer bark at them about how they're using a term you don't understand and you're trying to understand so if they don't want to explain the term then don't use it! ... imma be honest some usages of fuzzy are THAT niche that it's quicker for me to just explain it as this.
in some parts of spanish speaking countries quarter circles are called "quarters of a moon" al half circles are "half moons" idk people are often confused when i say it that way but it is what i 'm used to
This was a very needed video as for most people this is a mystical language that they can't even begin to decipher with ancient hieroglyphics. After i show this video to my friends they might finally understand what i'm saying now.
Mr FGC: Brainie, what game is Exodia a secret fighter for?! "Okay, *WHY* are you asking me THAT?" My cousin shouted that to me after I Ultra Raging Demon'd him last night. "Comeback?" Magic Pixel! "Here, watch this video." [Afterwards] Yeah, I guess it feels equally awesome "Not for the VICTIM..." It's just a game "Go call your cousin." What did-- "I'm NOT translating the other thing she said. CALL HER."
All that means is they stepped back after walking up and threw an attack while the opponent was just getting off the ground in the middle of the stage.
It gets even more confusing when you talk about 3D fighters. In addition to having lots of game specific terminology like Orbitals, Hellsweeps, Electrics, Nose Bleed Stun, While Standing, Butterflies, Strings and more when you're talking about Tekken, there's also the fact that some terms used in 2D fighters might mean something slightly different in a 3D fighter.
@@Ramsey276one It's what happens when you get hit by poison attack from Nina, Yoshimitsu and Armor King, however, it's also present on some character's While rising 1 on counter hit.
I remember in sf4 I didn't know what an fadc was till some drunk russian explained it to me at a chukee cheese on my cousin's birthday. It was a wild time. All I will say is this, that was the first time I was in all out brawl with a bunch of people.
I’ve noticed an issue with this video that you might have not noticed. Even when explaining all of these terms, you still use some terms that to a complete beginner to a fighting game wouldn’t really make much sense. For example, you mention “long buttons” at a bit before the 4 minute mark. When I started playing, I was confused as to what this referred to. I thought “pushing buttons” simply referred to people mashing while blocking and getting punished for it. Another pair of them that’re especially difficult to understand are “gameplan” and “win condition”. Sure, on paper they might seem self explanatory. Gameplan is what you plan to do, win condition is a situation where you’ve got what you need to win unless you make a big mistake or the opponent reads you. But these both have some very important context when mentioned in fighting games. When I was new, I didn’t really understand what these terms encompassed because I knew the general meaning of them, but I had no idea what a gameplay actually looks like or what a win condition is, since that one just sounds like guaranteed win on its own. Just wanted to point out that these could have also been explained better.
well, I can explain "long buttons" First, "buttons" usually refer to what is also known as "normals" - the, uh, normal attacks that you make just by pressing buttons. Sometimes it also encompasses so-called "command normals", which are normal attacks that are done by pressing a button while also pressing a directional input (but just a single direction). "Long buttons" are a term for normal attacks that reach the furthest horizontally from attacks that the given character has. Those attacks are often kicks in games focused on unarmed combat. btw "pushing buttons" is not really a term, and it doesn't refer to button-mashing.
If you know what the terms mean now then why don't you explain them better for the beginners to see? You just said how now you know what they mean when you didn't used to, without sharing the new info you learned.
As another has pointed out, this is a great video but the footage is very disconnected from the subject. I know a lot of terms already, but I imagine someone struggling trying to understand all these terms being rapid-fired at them, while the footage has no visual indication to help them at all. Showing actual footage of how baiting a throw tech would look like, when you talk about those for instance, would be really helpful. Like imagine you don't know any of this and you try to understand 11:50 without any footage...
You forgot to mention the stance fighter. Gen from alpha 2 and 3 is a perfect example of this. He has 2 styles, crane and I forget the name of the other stance. Basically it's a character that has multiple fighting styles generally the most complicated characters in any roster. But when mastered holy shit.
I was once explaining moves to my brother and using terms such as "quarter circle" and "dp", and he accused me of explaining in a purposefully complicated manner to make me look smart. I proceeded to bust out the numbered notations to show him otherwise.
I didn't even have to look at my PC numpad to know that 1632143 is just that "writing kanji" input that so many Hazama players have trouble with (as just an example) lol
Thank God, I've been thinking about all the terms I don't know but have been too lazy to look it up, thanks for giving me an excuse! Edit: nvm I already knew what all this meant, the terms I want to learn are OD (before sf6) and, well, it was fuzzy but you said you weren't gonna do that one :/
OD is more of a New York slang than any technical term - it basically means "too much" or "very powerful" "Fuzzy" is one of the least well-defined terms... as a rule of thumb, it can be used to describe a situation, where a player is trying to effective attack, or block, low and high at the same time (or rather, alternate between low and high using specific techniques to defend against a mixup, or to circumvent the defense)
Honestly… I already know most of the language. It’s not so much of an issue of knowing what the words mean, and more of a problem with what they have to do with one another, and when they’re being said rapid-fire in conversation. Like… I know what meaty, footsies, wake-up, shimmy, QCF, DP, advantage, initiative, jump-in, read, empty jump, fireball, mix-up all mean. But when you put them in a sentence like: “So I QCF to put my fireball out to cover my jump-in, he responds with a DP, but I read him with an empty jump, so I have the advantage and combo him, then, on wake-up I hit him with a meaty punch to keep the initiative, then pull out a throw mix-up. Did you get all that?” I mean… I understand it reading it word for word, but like hell if I know what I’m supposed to get out of it. It’s like comprehending a foreign language after you learn to read it.
@@itsaUSBline mate, I’ve played at least a dozen of these games lol. I dunno, maybe it’s just a me thing, but given that I see the same thing arise when I’m trying to teach people the rules to more modern board games, I’m tempted to say you guys are just quicker on the uptake than a stark majority of people. Could be my sample is skewed, but teaching people how to strategize using the rules under the hood of fighting games is an exercise in futility that ends in blank stares and bewildered people. Put that on top of the fact that the games can be resolved in less than a minute and- well… I think you guys drastically understate how fast and intelligent you have to be to get anything out of this kinda stuff, lol.
Pretzel motion players finally getting their damn pretzel snacks: Edit: for a next vid, I suggest you use more footage for what is being talked about... And otg, which is kinda universal as long as the game lets you hit grounded opponents.
The hardest part about tekken for meis getting used to blocking high as a panic option rather than low (for me who has been into 2d fighters for 5 years and is still bad) In tekken, low block only blocks special mids and low attacks. But most* quick moves are highs and mids which can only be blocked by high.
I didn't get far in to the video but ad a person who wanted to learn these terms awhile ago. You have to tell the newbies what happy birthday is. A lot of people play Tag games. You dont have to explain a Merry christmas tho. Most people don't see it in tag games
Kinda funny. When you showed that clip of Asuka whilst saying how you hate characters like that, i could really relate as there's nothing i hate more than fighting Testament in strive.
TALK ABOUT SMASH GEKKO I HEARD YOU DUMPING ON IT WAY TOO MUCH ALREADY I'm an extremist playing competitive smash and getting into fgc nowadays, and your channel made me buy Strive, thank you Gekko ❤
I'm not gonna lie, I was kind of hoping you would reference when a Tekken player accidentally tweeted at writer Myke Cole, who called said tweet "so tantalizingly like English".
>Zoners are the thinking man`s character Me, who just fucks around with the funny British man in Strive because his joy is way too infectious and also Axl Bomber is just a fun move (when i remember to use it): 😁 Then again im also like, floor 4 skill level lol. I`ve had better luck with Sol.
As a guide this video unfortunately sucks. Please reupload this with footage matching the tech you’re talking about because I tried to show my friend this as a guide and had to pull up separate videos showing them what you’re actually talking about
... and GekkoSquirrel's wish was granted by the Game Devs, who heard his Johnny prayer and were moved. A-Hadouken. - From the Book of ArcSys. Ch8 V. 24
we call footsies footsies for the same reason we call 623hs a dp. cuz thats pretty much how u play ryu or ken in street fighter 2, kicking the shit out of them in Neutral. i dont understand why ppl hate footsies
I think it would be helpful if the footage matched what is being said a little more, especially if lack of footage isn't the problem, the throw section has very little footage of throws and no footage of teching a throw. The footage of both does appear in the command throw section as well as the other sections of the video. That's just one example, the video footage overall feels very separate from what's being said.
Agreed. Would definitely help to have more visuals like the Ken and Ryu footsie example
For sure
Constructive criticism, love it
Yeah, video is very lacking
I think it boils down to the creator being absolutely lazy to not do this shit. He will not read this constructive criticism. Also thanks for this comment I will not continue watching this vid and move on from other more better videos than this. I will not forget to leave a dislike.
As a grappler main. We are not a cult we are a brotherhood and life-style. Also maybe a cult
As a grappler main I do agree , now come here and give me a hug !
@@olakpasa6486 I know this one hugging technically that'll send us to heaven. All you need do is jump
cracking open some cold glues for the bois, take some
I cant believe I sat here listening to you explain terminology I already knew that I knew.
For those wondering a fuzzy is
1. Fuzzy guard. A technique where you change your blocking in a specific way to beat multiple options with different timings, most commonly low then high to beat a quick low or slower overhead
2. An unfortunate way some people refer to fuzzy guard break, a kind of counterplay to fuzzy guards. You make your opponent block a jump normal which forces them to stay standing for a moment, even if they start blocking low, allowing you to hit them with a rising jump normal for a fast overhead
I want to throw this in, but there are a few games where traditional fuzzy guard break doesn't work because rising jump normals are programmed in as mids. I know DBFZ and MB:TL do this if you try something like Bardock j.H>rising j.L or Hisui j.B>rising j.A. I think they still have 'fuzzy guard breaks', but idk what they refer to because the meaning I'm used to doesn't exist in those games lol.
quick clarification: there are more definition to fuzzy than just fuzzy guard some game specific, some not. So if someone is using the term fuzzy in a way you're not familiar with, they might be refering to something other than a fuzzy guard so feel free to ask them, and if they refuse to answer bark at them about how they're using a term you don't understand and you're trying to understand so if they don't want to explain the term then don't use it!
... imma be honest some usages of fuzzy are THAT niche that it's quicker for me to just explain it as this.
That thumbnail was his breaking point
6:16 "some command throws lead to combos when they connect, dealing more damage than a regular throw"
Misses the combo
"Strange. Interesting. Tantalizing." - award winning author stephen king when reading tekken jargon
in some parts of spanish speaking countries quarter circles are called "quarters of a moon" al half circles are "half moons" idk people are often confused when i say it that way but it is what i 'm used to
This was a very needed video as for most people this is a mystical language that they can't even begin to decipher with ancient hieroglyphics. After i show this video to my friends they might finally understand what i'm saying now.
This was extremely well-edited and quite informative. I don't appreciate randomly shitting on Smash Bros though.
I love the fighting game glossary. I wish my other hobbies (wrestling and yugioh) had their own.
those are fire hobbies
Mr FGC: Brainie, what game is Exodia a secret fighter for?!
"Okay, *WHY* are you asking me THAT?"
My cousin shouted that to me after I Ultra Raging Demon'd him last night.
"Comeback?"
Magic Pixel!
"Here, watch this video."
[Afterwards]
Yeah, I guess it feels equally awesome
"Not for the VICTIM..."
It's just a game
"Go call your cousin."
What did--
"I'm NOT translating the other thing she said. CALL HER."
As a Magic player, I would appreciate a glossary as well.
Both of those have plenty of terms though
@@redhood2594 yes, that’s why I’d like a glossary for them.
Looks like we've got a pretty meaty looking shimmy in neutral
All that means is they stepped back after walking up and threw an attack while the opponent was just getting off the ground in the middle of the stage.
It gets even more confusing when you talk about 3D fighters. In addition to having lots of game specific terminology like Orbitals, Hellsweeps, Electrics, Nose Bleed Stun, While Standing, Butterflies, Strings and more when you're talking about Tekken, there's also the fact that some terms used in 2D fighters might mean something slightly different in a 3D fighter.
Platform fighters (basically just Smash Ultimate) also tend to have some random fucking phrases. 2-frames, shield pokes, JV 4 stock, and so on
Nose Bleed Stun
WAT
@@Ramsey276one It's what happens when you get hit by poison attack from Nina, Yoshimitsu and Armor King, however, it's also present on some character's While rising 1 on counter hit.
@@ShinAkuma OH
I see
Ok
XD
@denmark1226 what's a JV 4 stock?
That thumbnail change from happy cammy to.. i dunno scaredarc neco arc?
I remember in sf4 I didn't know what an fadc was till some drunk russian explained it to me at a chukee cheese on my cousin's birthday. It was a wild time. All I will say is this, that was the first time I was in all out brawl with a bunch of people.
I’ve noticed an issue with this video that you might have not noticed. Even when explaining all of these terms, you still use some terms that to a complete beginner to a fighting game wouldn’t really make much sense.
For example, you mention “long buttons” at a bit before the 4 minute mark. When I started playing, I was confused as to what this referred to. I thought “pushing buttons” simply referred to people mashing while blocking and getting punished for it.
Another pair of them that’re especially difficult to understand are “gameplan” and “win condition”. Sure, on paper they might seem self explanatory. Gameplan is what you plan to do, win condition is a situation where you’ve got what you need to win unless you make a big mistake or the opponent reads you. But these both have some very important context when mentioned in fighting games. When I was new, I didn’t really understand what these terms encompassed because I knew the general meaning of them, but I had no idea what a gameplay actually looks like or what a win condition is, since that one just sounds like guaranteed win on its own.
Just wanted to point out that these could have also been explained better.
well, I can explain "long buttons"
First, "buttons" usually refer to what is also known as "normals" - the, uh, normal attacks that you make just by pressing buttons. Sometimes it also encompasses so-called "command normals", which are normal attacks that are done by pressing a button while also pressing a directional input (but just a single direction).
"Long buttons" are a term for normal attacks that reach the furthest horizontally from attacks that the given character has. Those attacks are often kicks in games focused on unarmed combat.
btw "pushing buttons" is not really a term, and it doesn't refer to button-mashing.
If you know what the terms mean now then why don't you explain them better for the beginners to see? You just said how now you know what they mean when you didn't used to, without sharing the new info you learned.
@@JohnDoeWasntTaken fair point. Didn’t think about it when I wrote the comment.
As another has pointed out, this is a great video but the footage is very disconnected from the subject. I know a lot of terms already, but I imagine someone struggling trying to understand all these terms being rapid-fired at them, while the footage has no visual indication to help them at all. Showing actual footage of how baiting a throw tech would look like, when you talk about those for instance, would be really helpful. Like imagine you don't know any of this and you try to understand 11:50 without any footage...
I find it funny that around half the people I see who call something charge partitioning, don’t actually know what charge partitioning is
Dude, this is one of the best intro informational videos for fighting games in general. You’re brilliant. Thanks.
pot bros, he's onto our glue eater cult oh no
24:32 aaaaand Johnny got announced
that anime convention joke took me like 16 frames to figure out
You forgot to mention the stance fighter. Gen from alpha 2 and 3 is a perfect example of this. He has 2 styles, crane and I forget the name of the other stance. Basically it's a character that has multiple fighting styles generally the most complicated characters in any roster. But when mastered holy shit.
This was a great video and needed been playing fighting games for years didn't know all these terms
I was once explaining moves to my brother and using terms such as "quarter circle" and "dp", and he accused me of explaining in a purposefully complicated manner to make me look smart. I proceeded to bust out the numbered notations to show him otherwise.
How'd that go
@@vanillamilkshakes7418 Basically his face turned into the human equivalent of a computer "ERROR" screen.
I didn't even have to look at my PC numpad to know that 1632143 is just that "writing kanji" input that so many Hazama players have trouble with (as just an example) lol
roa music used in the video, going in the platfighter thread
5d chess with multiverse time travel
Mentioned
this is why gekko links to the glossary in the description of every video
Thank God, I've been thinking about all the terms I don't know but have been too lazy to look it up, thanks for giving me an excuse!
Edit: nvm I already knew what all this meant, the terms I want to learn are OD (before sf6) and, well, it was fuzzy but you said you weren't gonna do that one :/
OD is more of a New York slang than any technical term - it basically means "too much" or "very powerful"
"Fuzzy" is one of the least well-defined terms... as a rule of thumb, it can be used to describe a situation, where a player is trying to effective attack, or block, low and high at the same time (or rather, alternate between low and high using specific techniques to defend against a mixup, or to circumvent the defense)
Johnny is here
Honestly… I already know most of the language. It’s not so much of an issue of knowing what the words mean, and more of a problem with what they have to do with one another, and when they’re being said rapid-fire in conversation.
Like… I know what meaty, footsies, wake-up, shimmy, QCF, DP, advantage, initiative, jump-in, read, empty jump, fireball, mix-up all mean.
But when you put them in a sentence like: “So I QCF to put my fireball out to cover my jump-in, he responds with a DP, but I read him with an empty jump, so I have the advantage and combo him, then, on wake-up I hit him with a meaty punch to keep the initiative, then pull out a throw mix-up. Did you get all that?”
I mean… I understand it reading it word for word, but like hell if I know what I’m supposed to get out of it. It’s like comprehending a foreign language after you learn to read it.
It helps if you play the games because it gives you context.
@@itsaUSBline mate, I’ve played at least a dozen of these games lol. I dunno, maybe it’s just a me thing, but given that I see the same thing arise when I’m trying to teach people the rules to more modern board games, I’m tempted to say you guys are just quicker on the uptake than a stark majority of people. Could be my sample is skewed, but teaching people how to strategize using the rules under the hood of fighting games is an exercise in futility that ends in blank stares and bewildered people.
Put that on top of the fact that the games can be resolved in less than a minute and- well… I think you guys drastically understate how fast and intelligent you have to be to get anything out of this kinda stuff, lol.
I see the funny cat, I click.
Neco Arc is everything, and I've never even played Mortal Kombat
Do i know all these terms? basically.. do i still enjoy hearing gekko talk about them?... of course xD.
Pretzel motion players finally getting their damn pretzel snacks:
Edit: for a next vid, I suggest you use more footage for what is being talked about... And otg, which is kinda universal as long as the game lets you hit grounded opponents.
Bro it doesnt have to do with the video
But Johnny is back
He did want Johnny to be the next dlc added to Strive at the end of the video.
gonna be linking this video to friends thats for sure
24:32 Well this is pretty funny to watch after seeing the new trailer first.
The hardest part about tekken for meis getting used to blocking high as a panic option rather than low (for me who has been into 2d fighters for 5 years and is still bad)
In tekken, low block only blocks special mids and low attacks. But most* quick moves are highs and mids which can only be blocked by high.
I'm supreised you didn't talk about rekkas (I probably miss spealed that), I struggled with that one for a while
Probably part 2. The video is already long enough.
I didn't get far in to the video but ad a person who wanted to learn these terms awhile ago. You have to tell the newbies what happy birthday is. A lot of people play Tag games. You dont have to explain a Merry christmas tho. Most people don't see it in tag games
I know what all of these mean but I still wanted to watch to see the new Gekko video
haven’t seen it but already a banger
why do i know every word in this video and still watch ? ur content is just too good even without the educational part
I thought the pretzel input notation was an actual code...
9:33 was gekko running for his goddamn soul. You are lucky that pot didn't gold burst my guy
Go ahead Gekko, tell me what a fuzzy is. Please I beg you
footsies changed to fussy in the captions hehe
1:45 Using the term R.C. for blazblue is actually correct, because it's called Rapid Cancel in that game, you right about P4U tho
I just know we are going to Memphis with Luke!
Please what is the intro music I was searching it for hours 😭
Yo the rivals of aether lobby music goes hard
Kinda funny. When you showed that clip of Asuka whilst saying how you hate characters like that, i could really relate as there's nothing i hate more than fighting Testament in strive.
The twitch notification to watch the new vid is so funny
What a prediction in the end lmao
My man does NOT like smash bros
searching up the code is a dojin of Elisabeth from 7ds
your welcome
The way Cammy looking at that meaty shimmy neutral 💀
How did he know I was looking for that
Incase y’all ain’t know Johnny is confirmed for ggst season 3
We Eatin good boys
Ngl, I clicked on this video expecting to hear translations for words like "Totsugeki", "tatsumaki senpyakku", and "areyouokayyy".
I nkw know what a DP is in a fighting game context and no longer take it to mean something rude. Thanks much!
TALK ABOUT SMASH GEKKO I HEARD YOU DUMPING ON IT WAY TOO MUCH ALREADY
I'm an extremist playing competitive smash and getting into fgc nowadays, and your channel made me buy Strive, thank you Gekko ❤
13:36 "His first... move is 'ha-doh-ken'. The 'ha-duu-ken' is..."
Man really swapped his pronunciation.
This video was released 3 hours after i was in the fighting game glossary trying to find out what RPS meant. Coincidence?
I'm not gonna lie, I was kind of hoping you would reference when a Tekken player accidentally tweeted at writer Myke Cole, who called said tweet "so tantalizingly like English".
Dude gekko you gotta start matching up the audio with the footage
>Zoners are the thinking man`s character
Me, who just fucks around with the funny British man in Strive because his joy is way too infectious and also Axl Bomber is just a fun move (when i remember to use it): 😁
Then again im also like, floor 4 skill level lol. I`ve had better luck with Sol.
man i really like dragon punches i should look up dp street fighter to see the combos!!!
I've been playing fighting games for 30 years why am i watching this 😂
Same
0:12 oh DEAR
XD
Wait these words mean anything I was just saying random stuff and no one questioned it.
Hopefully soon I'll be fluent fighting game language. Currently its just broken fight talk.
I think it’s funny imagining his grandma hearing him talk about some random shit that makes no sense.
As a guide this video unfortunately sucks. Please reupload this with footage matching the tech you’re talking about because I tried to show my friend this as a guide and had to pull up separate videos showing them what you’re actually talking about
I can’t figure out where this guy’s accent is from
Hope you're hyped, cuz it is in fact Johnny
Anyone know that intro song??? Pretty please??? 🙏
Under Night In-Birth character select theme "Gathers Under Night"
@@Copperhell144 Thank you brother. I hate when people don’t list the music they use, you a lifesaver bro.
I like how many "-ish", "usually", "most of the time", "with some exceptions", etc. there are in these explanations. xD
... and GekkoSquirrel's wish was granted by the Game Devs, who heard his Johnny prayer and were moved. A-Hadouken.
- From the Book of ArcSys. Ch8 V. 24
He did not just put a fucking pretzel input at 0:13
I've been in so many locals in my area since high school, and till this day, still don't know what the fuck a "Meaty" is
can some1 plz tell me the name of the game at 4:19 plz, i literaly cant remmember for the life of me
I unironically love confusing people with Fighting Game Language
Do I spy another Baiken main?
Remember, kids half the video footage is unrelated
There's even some scrub that's saying he's going to take us all down to Memphis.
Or are we talking about hobbyist/pro fight gamers?
I want to see your johhny react
Blazblue's RC is functionaly different from GG's RC system tho
It's the same as the older GG's like +R but yeah it's different now ever since Xrd onward.
I thought I would see MK11 in here but nope.
we call footsies footsies for the same reason we call 623hs a dp. cuz thats pretty much how u play ryu or ken in street fighter 2, kicking the shit out of them in Neutral. i dont understand why ppl hate footsies
10:14 🤣
Please, the only numbers getting swapped an an anime con is 9, 1, and 1 lol, ain't no one getting hookups they perma celibate
Kinda need some more Massey vibes
My dude could not spell "Neutral" for the thumbnail
If it's a gag, it sucked
Thumbnail says netural instead of neutral btw
netural thumbnail
Kworder circles
glizzy
Mario and Luigi in smash are shotos you can't change my mind