It is surprising to me how averse some people are to the experience of defeat. I have a friend who has the most shallow of interests in fighting games (the kind that will buy a sagat shirt but has never played sagat) and every time a game has released and i've told him "this is your chance to jump in, this is as even as we'll ever get" he strongly refuses. It happened with Strive, Melty, SF6 now. I guess some aren't built for the 1v1 life. On the contrary, i abhor team based games where the process of analysis and evolution is strongly hindered by the fact you have a team and it's so much more mentally easy to blame a teammate than to look at what you could have improved upon. Worst part about this, sometimes teammates do fuck up and you do lose directly because of that and that alone, further muddying the water.
My dad once said: "it's not you who lost. It's me, who won" It certainly doesn't apply always, but in rare occasions where it does - my 'Good Game' from loss is sincere.
That’s why having someone close to skill is important. It doesn’t matter if they’re just a little better or a little worse, but having an opponent close in skill allows you to focus in on one thing at a time. If the other person is too much better than you then you will have lost due to a variety of things and not really know why. If you and someone else are trading rounds in a set or something, you can easily see you lost because of one thing at a time because they won’t punish all your mistakes at once. Then you can go in stages. Learning not to always mash DP on wake-up will get you to one level. And then learning not to always press buttons will get you to another and so on. People need to be patient too. Only in video games do people really expect to be pro-level in a short time. They compare themselves to content creators or kids with a lot of free time who literally play 10+ hours a day for years. People don’t pick up a basketball and expect to be Michael Jordan in a month, or they don’t start chess thinking they’ll be Bobby Fisher in a short time, so why should video games be any different
Total agree. So much that it irritates me when some people insist that you should be playing against WAY BETTER OPPONENTS, ALL THE TIME. All you learn from that is that they're way better than you. It's like telling a week-1 boxing student to get in the ring with Tyson, but Tyson is not gonna go easy. It's stupid.
I agree but I disagree to because I've ran countless matches with ppl out of my league and I pick up from them, usually I'll figure them out then they'll change their game up then I'll figure that out and then they'll start mixing it all together and whooping me but all in all I still learn. I find it hard to learn against ppl who don't know what they're doing because they just shit that your not even supposed to do
@@antonsimmons8519 Thats how I went from unranked to to Deity/legend in DnF Duel my first FG where I've actually played other people and not the lab. Nobody played the game so I've ended up against a Deity Berserker in my lobby being stomped hours straight on the first session, then I started to win a bit more. Now we are overall at the same skill level although I think he is still above me, on a good day I can win 80% of the matches or the seat are reversed on a good day for him. Idk if the fact not many people play the game anymore makes my rank less deserving but I'm still proud of actually going ranked and reach the highest rank possible.
I used to play in the days when arcades were a thing & Gamefaqs wasn't a thing. I can't count the number of times me & my friends bodied each other in Super Turbo when we were younger, especially when older crowds showed up. But each experience we had taught us different things about the games like the fundamentals & how to perform special moves, even paid each other in quarters to teach each other what we learned. To put it simply, losing & learning how to take losses are requirements in order to get better something, especially fighting games, because there's always something new to be learned & you must adapt to.
what a funny timing, just yesterday i was on a roll of losing streak (Sf6), i even de-rank from plat to gold and even in my new low rank i keep losing matches, that same after noon after hitting the training room an doing a shiet ton of adjustment to my pressure, block strings and even gameplan and mentality, i get back to plat with a 15 winning streak and some 50/50 win-lose trades
The only thing that frustrates me about losing in SF6 is when I walk away unsure of what I could have done better or should have done. Like it just feels really bad to know it's your own fault that you lost but not know how to counter a move or combo or not understand why you're having trouble pushing but your opponent isn't.
Here's the thing for me. I DO indeed blame myself for losing. And that's the thing that prevents from playing fighting games. I feel like shit every time I lose, and I know that it's my fault that I suck. I get upset at myself incredibly easily, and I do take breaks if it's too much. But I don't wanna be in this perpetual cycle where I play ranked, get tilted, take a break, repeat. It's just not enjoyable.
While a loss is a loss, you shouldn't exactly BLAME yourself every time, you're just punishing yourself for being human, and that can be super demoralizing when you do fight a highly skilled player. I remove rank play entirely unless it's the only way to get matches, the less you worry about titles, the more you can focus on the match and not the results. Once again, don't punish yourself too much. That could potentially prevent you from having fun learning because your self-blaming sets the bar so high. The next time a seasoned vet with a top tier rolls in, the LAST thing you should do is blame yourself. Such is the way of fighting games. Lol
Thanks a lot, it's just demoralizing knowing that "you just suck" is reason why you're losing especially when that seasoned vet sandbags you. I don't want to experience that again
This is good advice to crafts that you want to dedicate your life into. You're playing a musical instrument? Good. Doing Art? Good advice. Developing a game? Excellent advice. Playing a sport? Good. Etc. Mainly worthwhile skills that you will hone your entire life because its your calling/career choice. But playing a fighting game just to have fun? It's debatable. Are you willing to spend hundreds or even thousands of hours on a game? Imagine if you actually put that time into the skillset you should be learning to improve your real craft? Its one thing to spend 50 hours on a game, it will happen because WE ALL need a break from the grind we are doing irl. But let's face it, 50 hours is not enough for a fighting game. I remember back in Strive that it took me 100 hours just to get to Celestial the first time and that's just where the real stuff begins. Just imagine all those brain power and time you used to lab one MU, one combo just to win a few games. Imagine if you used that to something more important for your life. Just imagine. I'm not dissing people playing FG's, because I've spent 1350 hrs on Guilty Gear strive myself and when I see the time I spent there, this question comes to my mind. I'm sure I won't be doing that same shite on SF6 though. Never again.
I love fighting games but I am definitely casual. I don’t have time to no life a game. Spending 10 hours in a day playing a game is a waste of time unless you are making money from such activities.
There’s an old saying. What doesn’t kill you, simply makes you stronger. Same can be said for fighting games, when you lose, you try again. Maybe you go into practice mode to practice that move, maybe you try to figure out what went wrong, maybe you discovered something that’s able to counter said move. But the important thing is that you get back up.
I just ended a session of SF6 where I saw a cabinet which everyone just avoided fighting. I thought he must be some super pro, but then I checked the player list and it was a guy who has less than 8% win rate in 300+ games. I respect the fact that the guy is still playing the game, but I think I also have the same pity that everyone else has to not fight him.
That's the thing, as a new player, other lightly experienced players to very experienced players just avoid me after they realize I'm a beginner fg player. Im trying to learn, I do my combo trials 10 mins a day. But after a week since buying the game, I've played probably over 40-50 games and have never won. People start to avoid me and that just makes me feel like shit. I can't even return the game cause i went over 2 hours. The FGC is super weird against actually new people I have found.
@@habsnyc I recommend that you go into ranked instead of cabinets, that way you can get matched with players around your level so that you can actually improve. Usually people at the cabinets are platinum and above, when you fight someone who's far better than you end up not learning as much because they'd just steam roll you. Unless the person just likes to pick on lower level players, most people just don't feel good or have fun just stomping on people and making them feel bad.
@@habsnycI agree with what the above poster said. I didn't start going into the cabinets again until I was platinum. That said, I don't think combo trials are where it's at. You're better off going to training mode for 10-15 minutes and doing combos that you remember yourself. Then play the CPU level you feel comfortable with in versus mode for another 10 minutes. This will reinforce your execution and force you to remember things because in a real match the game will not be telling you what moves to do. Also, when I realize I'm playing someone new. I try to hold back to give them a chance. After some time, you can quickly realize when someone else is new by analyzing their movement and input. I try to punish simple things such as anti airing their jump-ins, consistently low hitting, or punishing drive impact spam. Some learn. Some don't. At the very least, I try not to steamroll them the whole time.
Fun Fact: The reason the learning curve, especially in things that require practice, seems to never be linear but wavy is because of how we go about learning it. You will improve to a certain point and then plateau, because you have gotten to a point where your current knowledge can no longer take you further. Seeing this most people will then seek out new information, try new things, and it is in this process that you will see the apparent dip in progress. You are trying something completely foreign and new, so naturally you are usually going to suck at it, and while you focus so hard on trying to get that to work some of your other knowledge might falter as it is given less focus making you more likely to make mistakes. This is all a natural part of the process and at some point you will find that it all can finally come together again leading you to that rise in skill that you were searching for. I myself play guitar and I always thought of it like this, I can play notes pretty fine, but as I pick up the speed I tend to make more mistakes. This does not mean that I am no longer capable of playing said notes, it only means that I have yet to get to the point where I can play as consistently as normal with that higher speed. It is all about the mindset and understanding that one making mistakes is not necessarily one who is failing, but someone who is learning
i always think of jwong in terms of opponent health leads. he says he has another chance after a mistake that wasn't punished/punished correctly, which is exactly right. theres always another opportunity for you if youre willing to take it
The problem is that the main form of play for majority of players is ranked or casual ft2 with a random and I honestly think it’s far easier to plateau in your learning. Most people that are eager to learn don’t get the privilege of running a ft10+ with a person of comparable skill. The best they get is the salty custom room runback.
I completely agree, when I lose I know it was my fault. My biggest issues with fighting games is my execution. In my head I can see a perfect punish but then I mess up the command and I end up getting punished and end up losing the match. Looking back at my match I know the moment I messed up. Although for the most part I like to play fighting games just to have fun.
losing helps clean up any bad habits that you do. example: if you are using a certain blockstring or cheesy move that normally would work in lower ranks but all of a sudden starts getting blown up against better opponents, then that will help you use it less or stop doing it depending on matchup or opponent.
The greatest part of fighters is that losing isn’t only tied to losing the round or the match or the set. It’s also tied to losing an exchange, such as getting punished on a whiff or guarding wrong or getting frame trapped. Luckily most fighters now don’t have a 100-0 combo so you can take the time when you’re getting your ass beat and the footsie based gameplay to learn overcome and survive the next time they try do it again
Pro anti-tilt tip: whenever you lose online, just remember that one video where the kid goes "me when I lose a videogame online" and pours dr pepper into his computer and just say the whole thing out loud or in your head.
When it comes to complete beginners, the problem isn't just losing, the problem is that 90% of the matches are simply unbalanced. There is no fun in playing chess against masters over and over. As a personal anecdote, GGST was my very first fighting game, I spent an hour or so in the tutorial and then tried to play, over the course of 2 days, I played 10ish hours with ZERO wins. At that point, I already have other games I can play, why would I keep playing when I'm MASSIEVLY outskilled in every match? I already invested 10 hours and didn't get to see the fun of the mechanics cuz all I have been doing is roleplaying as a punching bag. The small population (fuck pay to play in competitive games) just makes the game worse for new-comers year after year. However, with SF6 I knew I can find players that are in the same boat as me so I did. It is just INSANE how different the experience is, in my first 10hrs I was already gold and it made me realize that I learnt almost NOTHING with my 10hrs in GGST.
Im very new to fighting games, I started with strive about 2 months ago. I started playing against my freinds (one of them being a ramlethal main), needless to say i got my ass whooped for a week straight. Though I started learning and learning and by taking all these L's I've become better than any of my friends and I whoop their ass now as Faust. Stay strong kings, mistakes = learning oportunity.
Thing is, losing in other side fighting games feels less tilting than losing in your main fighting game. Cause you can just be like "oh well that's fine. I'm not as good in this game anyways I'm still learning". Whereas if you lose in your main game it feels like shit. Like, demoralising and self-depricating. Idk if it's just me but that's how I feel. I main Type Lumina and I get easily tilted when I take L's in that game. But when I play something like Alpha 2 or Thrid Strike on Fightcade and I lose it's not so bad...
10:56 This is true as long as you have things to do that make you feel good or fulfilled outside of fighting games, if you don’t then welcome to the club lol take a seat
Playing in the battle hub really keeps me in check since I see my strategies that are getting me through the Gold ranks get absolutely stuffed by Diamond players. Although that is definitely partly because people are becoming increasingly better at punishing Sumo Headbutt.
@@megaherky3294 yeah once I got into battle hub I was actually recording my loses, so I could see what I could of done in that similar situation, I keep forgetting some combos as well, so recording yourself helps too
If you thought that was bad, Rashid is out and is broken. Actually broken, had level 2 tornado 🌪️ him walking with it so it doesnts disappear. Huge chip damage. Another is if your burnt out he slams a jab and the same special move and I'm stun locked can't move or do anything.not fun
Its crazy how many peeps have experienced similar things. Alotta people are saying perfect timing on this vid cause they've recently had bad sessions and honestly same. I played ggst and i just couldn't win a game on floor 8 to the point where i fell all the way to f5 i was so tilted. Good vid i needed it 👍
I really feel this because I went to a local this weekend and spent like, 60 bucks entering into like 3 different games where I lost horribly in every game. I cant even be too upset because I feel like I understand a lot of what I really need to improve at and hopefully I can put those ideas into motion at a later date. Its okay to lose, esp if you can figure out a way to get better. I think what gets me tilted the most is losing or getting destroyed by a specific move or character(s) and not knowing what I need to do or whats wrong. Absolutely devasting. 😢
This isn't a fighting game thing, or even a competitive multiplayer game, but I recently started playing Clone Hero having NEVER touched Guitar Hero in my life. I downloaded a custom chart of one of my favorite songs in any game, Throw Away Your Mask from Persona 5 Royal. It's not all that fast of a song, I've listened to it for probably dozens of hours, and it was listed as being a "warm-up" song based on notes per second, so I went in optimistic. I was absolutely awful the first time. I had no clue what strumming was or how to do it successfully, I had no clue what each of the notes meant so I just mashed the whole time, and I did TERRIBLY. But it gave me a goal. I downloaded more custom songs, messed with the modifiers, namely auto-strum to learn fret patterns, and used practice mode to figure out faster sections, and while I'm still not all that good, I have officially gotten 77% on Throw Away Your Mask and 3 stars out of 7, which is infinitely better than I was to start. As odd as it may be since I'm playing this single-player and that means every mistake is exclusively my fault, it actually does help knowing that *I'm* doing X wrong and it isn't just because matchmaking put me up against a player who is simply better. Though I do prefer single-player games in all fairness so it makes sense that single player Guitar Hero is more tolerable than multiplayer fighting games.
One thing I like to do in fighting games I'm getting pissed off at and starting to get burnt out on is learn a new character. Not necessarily switch mains, but just get a feeling of improvement back which motivates me to maybe see what I can improve on with my main.
I never get tilted playing offline. I play games to have fun, not to develop a new skill set. I don’t care about improving how good I am at pushing buttons that do nothing but put someone else in a shitty position and I don’t gain anything from that. Having to “train” to have fun sounds like a job telling you to work harder for your performance review and get a pizza party.
So I historically have struggled with tilt for years, that “that’s fine” thing sounds honestly like a pretty good idea and ima try it, though a lot my frustrations are from more than just DP, I think I’ll try to apply this phrase to multiple personal demons e.g: Sol 5K anti-air hitting me in the most wack ways possible
I met a guy on sf6, with it being my first fighting game since skylanders, who was really good, and he knew it, but was still humble about it. I was in a custom room with the guy and he was teaching me the ways. One of the things that happened was I’d get curbstomped repeatedly. Each time, he’d tell me where i slipped and where he punished me for it. Thus, because of his lessons, each time i’d get shitstomped, it took a bit longer, and i’d land one or two more hits. He also said go play ranked to see how good i am, but that’s beside the point. Each time you get whooped, and you know why, it’ll take a little longer to stomp you the same way. It hurts, but if you try to have the golden retriever admiration eyes, it’s easier.
Excellent video, and speaks to a similar vibe I get in Mobas, rn it's Dota 2. It's kinda the opposite end of the spectrum from a traditional fighter, 10 players, lots of luck and hidden info, but in a way the macro focus sometimes helps me focus on my own play as well. Because the whole experience is much more protracted there's many more opportunities for me to lose and fail, so coming out ahead is about optimizing and making sure that I'm doing the right thing more than not on average. If I lose, yeah, maybe mid fed, maybe there were bad team calls, but at the same time there's a good chance that if I had truly played perfectly we would have done much better.
8:46-9:07 and 10:45 THANK YOU!!!! Im the only one in my friend group that doesn’t do ranked that much. All of my friends stay in ranked 24/7 thinking its gonna magically make them pros. Take a break guys holy shit.
I've played a lot of fighting games, and it's still hard for me to describe the appeal of them to someone outside of the genre. I think this video is part of that answer - the training arc, whatever you want to call it, getting better and having fun while you do it. Just remember to take breaks..
the fighting game community is, so far, the only community i know of where people usually aren't made fun of when they lose or make a mistake. everywhere else, people are holding stuff over other's heads and sneering at them. here? so many people are helpful and insightful. there's so much sportsmanship.
The overall attitude that you're sharing is a positive mindset that can be applied to many aspects in life. If I could add my two cents, online matches can make it easier for players to point at lag and or developers for their own shortcomings when losing a match. Rollback, to my awareness, has been an overall positive for the FGC, but I have a friend that I play Strive with and they have frustrations with our online matches due to our characters landing/whiffing attacks on their screen only to rollback a split second later to how the actual events were processed in our games, essentially gaslighting their experience. My friend also has an 8 year old controller with input issues and has poor internet connection on top of that... Understanding your own capabilities as well as being aware of external factors that you are capable of changing can drastically improve any individual's attitude and success in life, which is why I have such a deep passion for fighting games.
10:59 Also, one thing of note is that the length of the break can often be relative to the length of the tilt. If you, as a player, get better at recognizing situations that DO contribute to you going on tilt, then it might not be a bad idea to just take a very short breather after games or ranked sets that have those situations, even if you aren't on tilt yet. For example, a big one for me is execution errors. One dropped combo doesn't put me on tilt, but if I jump into more games right away and notice a dropped combo there too, then I might start to assume it's a "pattern" and think that "I must be playing poorly today" and once you THINK you're playing poorly, well... The thing is if you take preemptive breaks they literally don't even need to be long. For me, a break can be refilling my glass of water, or even just chugging my glass of water. Maybe my hands are a bit sweaty in the summer heat and I want to wash em. Maybe I need to take a leak or even just standing up and stretching for 2 seconds. These can all be breaks if you're aware enough of how you're feeling.
I don't play them, but I watch fighting game videos once in a while. I play a lot of trading card games, and I find a lot of fighting game advice can be applied to TCGs as well. This one's a bit different, though. I'm really good at laughing off my losses, which I've always felt has been a strong advantage for me when I'm going back to the lab and examining my previous matches. So, it's really interesting hearing someone else's thoughts on something I already have a firm grasp on in my games, from their perspective on fighting games. Good video!
Losing doesn't bother me that much but I do feel like I'm at a plateau with Street Fighter 6 at the moment since I'm pretty much stuck at Plat 1 for a good few week now. Though I do think I found my problem is that I leave myself too open after big attacks and fall for mix ups all the time.
I'm like 99% sure the pink Manon at the beginning is me. I remember your Ken destroying me while trying to power grind ranked. I stopped forcing it so much and I'm now diamond with three characters. Sometimes, you gotta just take a step back.
2 points that was said in this video and I absolutely agree with my personnal experience : - when my opponent (EX) dp me saying the "that's fine" or even "well done" to my opponent, even if i'm just playing ranked, helped me chill a lot in matchs. I think I got it mostly from watching Sajam's streams, he is very calm when playing, talking with chat. And when he takes an ex dp, "okay no problem". This mentality helped me to grind to platinum on sf6, a level I wouldn't even *dream* to reach one day on this game - tournaments, yes, yes, yes. Those are the best things for moral. Online are fine, but you can still get tilted (I recommand being in vc with friends that watch your stream). But my prefered tournaments are irl one. I was ready to sell my stick and uninstall ggst after 2-3 months of trying hard. I decided to give a shot to my monthly runned local. And I was completely destroyed, as expected, but I get to connect with people, get some recommandation. And now I keep going, I keep loosing but it's okay, and sometimes I win. Very good video Gekko, thanks for the tips
i watch my replays, and the amount of times i automatically heavy slash on asuka somewhere go crazy, equally as much as my spellcasting fumbling as i hven’t done it enough yet
wish Strive had a better matchmaking system, Tower kind of ruined my already pretty damaged mental, even though i'm well aware you can move to floors above you and this kinda matchmaking is only there so you don't bully players below your skill level. but it seems like the game only calculates your win-loss ratio and just seeing my recommended floor drop so low after getting farmed by one person kinda sucks. It's dumb to gauge myself like this, but it still hurts sometimes. i've questioned many times if FGs are really for me, because all I really want is to have fun, but competition between two individuals may not be for me. I just wanna be playing a game that is fun enough to not want me chasing that seemingly unattainable goal of Celestial or whatever I didn't grow up in fighting game culture but playing just a handful of characters can get stale after a bit, and seeing seemingly no improvement and still not knowing matchups cuz of how infrequently people play certain characters feels daunting every time cuz of this unrealistic goal the only game that i had genuine fun with the past couple of months was tf2, funnily enough lol i just wanted to get out of my comfort zone more with more genres i really like the learning a character aspect of strive and the artistic aspects like the character designs and music, but that's kind of it
I blame my losses on spotty internet but I always get called out on it. "Felman, you can't blame your ISP!" And why not? "Because we're playing couch-coop."
i have a bad habit of beating myself up at the end of every game, win or lose (losing is obvious but i always feel like my wins are extremely sloppy). i try to pick up new tech or work on fundamentals but i make a single mistake and suddenly it feels like i've accomplished nothing. i've been looking for ways to work on my mindset to get around this problem and after watching this i think i'm just going to start saying positive things when i make mistakes instead of talking shit about myself nonstop and see how that goes
I remeber a Sol mirror i had recently. The other Sol was better than mine in more ways than one but my better neutral was the only thing keeping me afloat. Eventually tho, he wins RPS and pulls off this amazing combo that wall broke and ended the match. I was kinda pissed since it was a kinda long match and we were just poking each other to a slow death but after seeing that combo- the biggest thing in my head is: "wow that was sick as shit, now I wanna learn how to do that". I think losing only really burns when it feels "dumb" or cheap but if the oppnatie kills me in an amazing way, I cant help but respect it and immediately wanna rematch so I can learn from it. Honestly, I learn more from losing than winning and when I do finally win (even if I lost like every other match), nothing beats that high
I respect this video but what about the aspects of the opponent continuing to belittle and even purposely humiliate the said loser? I've met *and unfortunately this includes myself* people where the opponent went out of their way to humiliate them to make them feel well like crap. I've had a friend that after winning one match against a pro player, the pro player went out of his way to start a stream, message him for a "friendly" set, and continued to ruthlessly beat him down to where he even started to get hate messages by the pro players fan base *and these werent just lol you suck, but we are talking the real vile shit* . He actively started to hate Fighting games due to this experience and now he has stopped completely and actively avoids all of them regardless of quality. How should the loser and winner handle situations like that?
Honestly to me making the games MORE personal helps, online tournaments to some degree but especially ranked are so faceless that losing to some dumb shit is mind bendingly tilting to me, I've gotten angry to some degrees I'm very ashamed of. That shit never happens fighting someone I know or anyone at a local (I also have had a similar experience with yugioh where I hate master duel for tilt but locals is super chill literally mystic mine is the only card thats ever got a more frustrated reaction from me than "ah happens" at a local) because its not faceless, the other person is right there so it feels way more relaxed and like a shared experience.
I have been playing fighting games for decades now but never online. Sf6 came in and I managed to get a new pair of balls and play online. Did a few placements and got to iron. I didn't take it badly. Played against a modern Cammy yesterday using another character and got bodied 0-7. I learned bit by bjt every round till I beat em clean on the 8th set. The other guy logged out. Checked his profile and he was 3 ranks above me. I my 7 losses and 1 win felt way better than the 7 wins and 1 log off he got for sure.
One thing to bear in mind, your opponent in a match, that guy who beat you and got you all angry and pissed off, they are also just trying to play a game and have fun. Sure, some people get a bit zesty during the match or right after, but you are both there for the same thing. People don't play fighting games to piss other people off by winning, they play them to improve and experience good competition. They want to win, of course, but most people want to win a fair fight against a competent opponent. Point is, everyone is just trying to have fun and improve and if you focus on that rather than vilifying your opponent, it's easier to take a loss in good temper.
I just start playing Street Fighter 5 and I'm love with it. Since childhood I don't play FG, and although I suck playing SF, that is amazing anyway. I'm looking to buy SF6 too after that.
When an opponent punishes you for your mistakes: "It's ok, that's fine." Might I add any time you make a mistake and you still unintentionally punish the opponent you yell out... I'LL TAKE IT!!
I've never watched Brian F. and recently I've started saying "That's fine" when I get hit with a big move or something. idk why I started but it's usually to convince myself I have a chance to bring the game back despite the life advantage I had to fight against now.
@@vlassispolitis-a nah, I absolutely BLUFFED my way through placements, so my Deejay is currently sitting pretty in platinum 5, whilst EVERYONE else I have is in gold at the highest lol
That all sounds quite nice on the paper but people forget to aknowledge that it is VASTLY different fuckin ONE or TWO things up on something and be able to learn from it. Than doing so in 40 times and being punished by ALL OF THEM then trying to learn. Which is the biggest problem of fighting games and other hard genres alike. There's way too much shit happening at the same time and by the time you figure out that in your 17th match you lost for XYZ, you would have lost another 17.... hundred matches. And that accumulates frustration, resentment, a feel that youre not progressing and that never gets better, on the contrary. You get to higher levels cause youre now able to defeat the kind of enemy you lost against on your 17th match but yet another randomite can defeat you by those same XYZ reasons. However youre now on a level that can get you defeated for half an alphabet of reasons, so it gets to a point where you just cant stand that shit anymore, quit, and maybe months later you come back without even remember how you do a shoriuken. It never gets better cause that's the thing. It is nice when you screw up and can learn from your mistake, but fighters and other complex games like that extremely rarely are good at showing you what you did wrong. Another thing is that it is very easy to see the mistakes as an expectator but when you're ingame situations change a lot. Losing is good for you, sure, if you are able to see what you did wrong and all the mistakes you ACTUALLY did, cause you can also see the things you did right. And as you pointed out, you might be doing a lot of mistakes and still win. Just like there's scenarios that you're doomed to mistake yes or yes cause you never faced that. So would that count as a mistake if I face a specific enemy or technique Ive never seen and thus never got the chance to adapt to then get defeated by something I never saw and thus cant counter and cant even properly recreate in the lab cause I dont even know what the enemy just did or even how? You cant, but fighters and games like that "expect you" to do so. And it gets to a point that you just lost the motivation and drop it. Cause always losing for not being able to adapt to something you don't know how is even happening is the stupidest thing to wast your time on.
I haven't watched this but I'm gonna say that losing is good esp against the same person because to me it makes me want the runback and when it happens it feels delicious best feeling in the world
As someone who’s been playing modern fighting games for a while and wanting to try the prequel games, losing is what you’ll first encounter when you’re in matchmaking. Since we live in a world where we battle opponents online because of the pandemic, people want to test each other’s skill with the same level as their opponent, that’s why they head first to ranked matches. Playing older games just to search an opponent who has the same skill level as you can be difficult to find regardless of connection. So you have to create a lobby on your own or find someone to battle with when searching for a casual match even if they’re more stronger than you. If you manage to beat a stronger opponent for the first time after you get bodied multiple times, that feeling can be satisfying and rewarding.
I recently watched a replay of myself, it was not a pleasant experience, on the match I see myself doing everything right and good decisions ( like, "I lost because of a counter poke, he was lucky"), but the replay shows me it is the other way around.
The game I'm trying to play is FighterZ. I know I'm not good at the game, and I'm not good at any fighting games because I don't play fighting games. I also know that you have to have some skill to enjoy these games to a certain extent. My problem is, I don't really know how to get better. I don't know what I should practice even if I watch videos. Whenever I win, it's mostly feels like luck and sort of feels good getting a combo I practiced for a while. But that's really it. I really want to enjoy FighterZ because my itch to play a Dragon Ball fighting game is there, but i just have no idea on how to progress.
There was a time that I played Melty Blood Actress with a friend, and managed to lose 50 times in a row and kept playing :), destroyed him one and went to sleep.
“There’s a benefit to losing. You get to learn from your mistakes.”
We should all learn from Megamind and take this quote to heart.
It's not just a game lesson
It's a life lesson
And one that people no longer teach kids
It is surprising to me how averse some people are to the experience of defeat. I have a friend who has the most shallow of interests in fighting games (the kind that will buy a sagat shirt but has never played sagat) and every time a game has released and i've told him "this is your chance to jump in, this is as even as we'll ever get" he strongly refuses. It happened with Strive, Melty, SF6 now.
I guess some aren't built for the 1v1 life.
On the contrary, i abhor team based games where the process of analysis and evolution is strongly hindered by the fact you have a team and it's so much more mentally easy to blame a teammate than to look at what you could have improved upon. Worst part about this, sometimes teammates do fuck up and you do lose directly because of that and that alone, further muddying the water.
"thats fine" and "this is okay" are my go to phrases when I'm actually playing. When I actually know the house is on fire.
My dad once said: "it's not you who lost. It's me, who won"
It certainly doesn't apply always, but in rare occasions where it does - my 'Good Game' from loss is sincere.
That’s why having someone close to skill is important. It doesn’t matter if they’re just a little better or a little worse, but having an opponent close in skill allows you to focus in on one thing at a time. If the other person is too much better than you then you will have lost due to a variety of things and not really know why. If you and someone else are trading rounds in a set or something, you can easily see you lost because of one thing at a time because they won’t punish all your mistakes at once. Then you can go in stages. Learning not to always mash DP on wake-up will get you to one level. And then learning not to always press buttons will get you to another and so on.
People need to be patient too. Only in video games do people really expect to be pro-level in a short time. They compare themselves to content creators or kids with a lot of free time who literally play 10+ hours a day for years. People don’t pick up a basketball and expect to be Michael Jordan in a month, or they don’t start chess thinking they’ll be Bobby Fisher in a short time, so why should video games be any different
Total agree. So much that it irritates me when some people insist that you should be playing against WAY BETTER OPPONENTS, ALL THE TIME. All you learn from that is that they're way better than you. It's like telling a week-1 boxing student to get in the ring with Tyson, but Tyson is not gonna go easy. It's stupid.
I agree but I disagree to because I've ran countless matches with ppl out of my league and I pick up from them, usually I'll figure them out then they'll change their game up then I'll figure that out and then they'll start mixing it all together and whooping me but all in all I still learn. I find it hard to learn against ppl who don't know what they're doing because they just shit that your not even supposed to do
@@antonsimmons8519 Thats how I went from unranked to to Deity/legend in DnF Duel my first FG where I've actually played other people and not the lab. Nobody played the game so I've ended up against a Deity Berserker in my lobby being stomped hours straight on the first session, then I started to win a bit more. Now we are overall at the same skill level although I think he is still above me, on a good day I can win 80% of the matches or the seat are reversed on a good day for him.
Idk if the fact not many people play the game anymore makes my rank less deserving but I'm still proud of actually going ranked and reach the highest rank possible.
Can I get a twenty word summary?
Just realized this in the battle hub in SF6,they actually made an icon that shows you who is close to you in skill level,thats INSANE O.O
I used to play in the days when arcades were a thing & Gamefaqs wasn't a thing. I can't count the number of times me & my friends bodied each other in Super Turbo when we were younger, especially when older crowds showed up. But each experience we had taught us different things about the games like the fundamentals & how to perform special moves, even paid each other in quarters to teach each other what we learned.
To put it simply, losing & learning how to take losses are requirements in order to get better something, especially fighting games, because there's always something new to be learned & you must adapt to.
3:25 Let me introduce you to the world of Chess where over 60% of professional matches end in a draw.
i thought of that too
2 hours later, and they still got a stalemate? My head!!!! XD
What?! Damn they need to patch chess that isn't hype at all
And 100% of non professional ones
what a funny timing, just yesterday i was on a roll of losing streak (Sf6), i even de-rank from plat to gold and even in my new low rank i keep losing matches, that same after noon after hitting the training room an doing a shiet ton of adjustment to my pressure, block strings and even gameplan and mentality, i get back to plat with a 15 winning streak and some 50/50 win-lose trades
The only thing that frustrates me about losing in SF6 is when I walk away unsure of what I could have done better or should have done. Like it just feels really bad to know it's your own fault that you lost but not know how to counter a move or combo or not understand why you're having trouble pushing but your opponent isn't.
watching the replay helps a lot, specially bc it shows the frame data of each and every hit or block
Here's the thing for me. I DO indeed blame myself for losing. And that's the thing that prevents from playing fighting games. I feel like shit every time I lose, and I know that it's my fault that I suck. I get upset at myself incredibly easily, and I do take breaks if it's too much. But I don't wanna be in this perpetual cycle where I play ranked, get tilted, take a break, repeat. It's just not enjoyable.
While a loss is a loss, you shouldn't exactly BLAME yourself every time, you're just punishing yourself for being human, and that can be super demoralizing when you do fight a highly skilled player.
I remove rank play entirely unless it's the only way to get matches, the less you worry about titles, the more you can focus on the match and not the results.
Once again, don't punish yourself too much. That could potentially prevent you from having fun learning because your self-blaming sets the bar so high. The next time a seasoned vet with a top tier rolls in, the LAST thing you should do is blame yourself.
Such is the way of fighting games. Lol
Thanks a lot, it's just demoralizing knowing that "you just suck" is reason why you're losing especially when that seasoned vet sandbags you. I don't want to experience that again
This is good advice to crafts that you want to dedicate your life into. You're playing a musical instrument? Good. Doing Art? Good advice. Developing a game? Excellent advice. Playing a sport? Good. Etc. Mainly worthwhile skills that you will hone your entire life because its your calling/career choice.
But playing a fighting game just to have fun? It's debatable. Are you willing to spend hundreds or even thousands of hours on a game? Imagine if you actually put that time into the skillset you should be learning to improve your real craft? Its one thing to spend 50 hours on a game, it will happen because WE ALL need a break from the grind we are doing irl. But let's face it, 50 hours is not enough for a fighting game. I remember back in Strive that it took me 100 hours just to get to Celestial the first time and that's just where the real stuff begins.
Just imagine all those brain power and time you used to lab one MU, one combo just to win a few games. Imagine if you used that to something more important for your life. Just imagine. I'm not dissing people playing FG's, because I've spent 1350 hrs on Guilty Gear strive myself and when I see the time I spent there, this question comes to my mind. I'm sure I won't be doing that same shite on SF6 though. Never again.
I love fighting games but I am definitely casual. I don’t have time to no life a game. Spending 10 hours in a day playing a game is a waste of time unless you are making money from such activities.
As someone who just got back from a 10+ losing streak in SF6 i needed this video
There’s an old saying. What doesn’t kill you, simply makes you stronger.
Same can be said for fighting games, when you lose, you try again. Maybe you go into practice mode to practice that move, maybe you try to figure out what went wrong, maybe you discovered something that’s able to counter said move.
But the important thing is that you get back up.
I just ended a session of SF6 where I saw a cabinet which everyone just avoided fighting. I thought he must be some super pro, but then I checked the player list and it was a guy who has less than 8% win rate in 300+ games. I respect the fact that the guy is still playing the game, but I think I also have the same pity that everyone else has to not fight him.
That's the thing, as a new player, other lightly experienced players to very experienced players just avoid me after they realize I'm a beginner fg player. Im trying to learn, I do my combo trials 10 mins a day. But after a week since buying the game, I've played probably over 40-50 games and have never won. People start to avoid me and that just makes me feel like shit. I can't even return the game cause i went over 2 hours. The FGC is super weird against actually new people I have found.
@@habsnyc I recommend that you go into ranked instead of cabinets, that way you can get matched with players around your level so that you can actually improve.
Usually people at the cabinets are platinum and above, when you fight someone who's far better than you end up not learning as much because they'd just steam roll you.
Unless the person just likes to pick on lower level players, most people just don't feel good or have fun just stomping on people and making them feel bad.
@@habsnycI agree with what the above poster said. I didn't start going into the cabinets again until I was platinum. That said, I don't think combo trials are where it's at. You're better off going to training mode for 10-15 minutes and doing combos that you remember yourself. Then play the CPU level you feel comfortable with in versus mode for another 10 minutes. This will reinforce your execution and force you to remember things because in a real match the game will not be telling you what moves to do.
Also, when I realize I'm playing someone new. I try to hold back to give them a chance. After some time, you can quickly realize when someone else is new by analyzing their movement and input. I try to punish simple things such as anti airing their jump-ins, consistently low hitting, or punishing drive impact spam. Some learn. Some don't. At the very least, I try not to steamroll them the whole time.
Fun Fact: The reason the learning curve, especially in things that require practice, seems to never be linear but wavy is because of how we go about learning it. You will improve to a certain point and then plateau, because you have gotten to a point where your current knowledge can no longer take you further. Seeing this most people will then seek out new information, try new things, and it is in this process that you will see the apparent dip in progress. You are trying something completely foreign and new, so naturally you are usually going to suck at it, and while you focus so hard on trying to get that to work some of your other knowledge might falter as it is given less focus making you more likely to make mistakes. This is all a natural part of the process and at some point you will find that it all can finally come together again leading you to that rise in skill that you were searching for.
I myself play guitar and I always thought of it like this, I can play notes pretty fine, but as I pick up the speed I tend to make more mistakes. This does not mean that I am no longer capable of playing said notes, it only means that I have yet to get to the point where I can play as consistently as normal with that higher speed. It is all about the mindset and understanding that one making mistakes is not necessarily one who is failing, but someone who is learning
i always think of jwong in terms of opponent health leads. he says he has another chance after a mistake that wasn't punished/punished correctly, which is exactly right. theres always another opportunity for you if youre willing to take it
The problem is that the main form of play for majority of players is ranked or casual ft2 with a random and I honestly think it’s far easier to plateau in your learning. Most people that are eager to learn don’t get the privilege of running a ft10+ with a person of comparable skill. The best they get is the salty custom room runback.
I completely agree, when I lose I know it was my fault. My biggest issues with fighting games is my execution. In my head I can see a perfect punish but then I mess up the command and I end up getting punished and end up losing the match. Looking back at my match I know the moment I messed up. Although for the most part I like to play fighting games just to have fun.
losing helps clean up any bad habits that you do. example: if you are using a certain blockstring or cheesy move that normally would work in lower ranks but all of a sudden starts getting blown up against better opponents, then that will help you use it less or stop doing it depending on matchup or opponent.
The greatest part of fighters is that losing isn’t only tied to losing the round or the match or the set. It’s also tied to losing an exchange, such as getting punished on a whiff or guarding wrong or getting frame trapped. Luckily most fighters now don’t have a 100-0 combo so you can take the time when you’re getting your ass beat and the footsie based gameplay to learn overcome and survive the next time they try do it again
If I'm much better than my opponent then I start focusing on punishing there specific bad habits. They literally lose the game to themselves
It's not always about winning its about improving
Straight 📠's
Why improve if winning doesn't matter?
@@Sharkofspace not "always"
@@Sharkofspaceimprovement’s a trail going up a mountain, wins are mile markers. They matter but focusing on the wins distracts from the path.
Pro anti-tilt tip: whenever you lose online, just remember that one video where the kid goes "me when I lose a videogame online" and pours dr pepper into his computer and just say the whole thing out loud or in your head.
When it comes to complete beginners, the problem isn't just losing, the problem is that 90% of the matches are simply unbalanced. There is no fun in playing chess against masters over and over.
As a personal anecdote, GGST was my very first fighting game, I spent an hour or so in the tutorial and then tried to play, over the course of 2 days, I played 10ish hours with ZERO wins. At that point, I already have other games I can play, why would I keep playing when I'm MASSIEVLY outskilled in every match? I already invested 10 hours and didn't get to see the fun of the mechanics cuz all I have been doing is roleplaying as a punching bag. The small population (fuck pay to play in competitive games) just makes the game worse for new-comers year after year.
However, with SF6 I knew I can find players that are in the same boat as me so I did. It is just INSANE how different the experience is, in my first 10hrs I was already gold and it made me realize that I learnt almost NOTHING with my 10hrs in GGST.
Im very new to fighting games, I started with strive about 2 months ago. I started playing against my freinds (one of them being a ramlethal main), needless to say i got my ass whooped for a week straight. Though I started learning and learning and by taking all these L's I've become better than any of my friends and I whoop their ass now as Faust. Stay strong kings, mistakes = learning oportunity.
I will watch this video, understand, then go on to lose again and toss my stick at mach 1 into the nearest volcano.
Thing is, losing in other side fighting games feels less tilting than losing in your main fighting game. Cause you can just be like "oh well that's fine. I'm not as good in this game anyways I'm still learning". Whereas if you lose in your main game it feels like shit. Like, demoralising and self-depricating. Idk if it's just me but that's how I feel. I main Type Lumina and I get easily tilted when I take L's in that game. But when I play something like Alpha 2 or Thrid Strike on Fightcade and I lose it's not so bad...
I love losing so much I've even started doing it irl too.
10:56 This is true as long as you have things to do that make you feel good or fulfilled outside of fighting games, if you don’t then welcome to the club lol take a seat
You can sum this up in 2 words growing pains.
This video had perfect timing, I've had the worst day in sf6 today so far. Thank you
Me too bro I was on a 10 game losing streak but, came back and got a 5 win streak, I was so close to platinum but lost 🤦🏾♂️🤦🏾♂️
Playing in the battle hub really keeps me in check since I see my strategies that are getting me through the Gold ranks get absolutely stuffed by Diamond players. Although that is definitely partly because people are becoming increasingly better at punishing Sumo Headbutt.
@@megaherky3294 yeah once I got into battle hub I was actually recording my loses, so I could see what I could of done in that similar situation, I keep forgetting some combos as well, so recording yourself helps too
If you thought that was bad, Rashid is out and is broken. Actually broken, had level 2 tornado 🌪️ him walking with it so it doesnts disappear. Huge chip damage. Another is if your burnt out he slams a jab and the same special move and I'm stun locked can't move or do anything.not fun
Its crazy how many peeps have experienced similar things. Alotta people are saying perfect timing on this vid cause they've recently had bad sessions and honestly same. I played ggst and i just couldn't win a game on floor 8 to the point where i fell all the way to f5 i was so tilted. Good vid i needed it 👍
I really feel this because I went to a local this weekend and spent like, 60 bucks entering into like 3 different games where I lost horribly in every game. I cant even be too upset because I feel like I understand a lot of what I really need to improve at and hopefully I can put those ideas into motion at a later date. Its okay to lose, esp if you can figure out a way to get better. I think what gets me tilted the most is losing or getting destroyed by a specific move or character(s) and not knowing what I need to do or whats wrong. Absolutely devasting. 😢
This isn't a fighting game thing, or even a competitive multiplayer game, but I recently started playing Clone Hero having NEVER touched Guitar Hero in my life. I downloaded a custom chart of one of my favorite songs in any game, Throw Away Your Mask from Persona 5 Royal. It's not all that fast of a song, I've listened to it for probably dozens of hours, and it was listed as being a "warm-up" song based on notes per second, so I went in optimistic. I was absolutely awful the first time. I had no clue what strumming was or how to do it successfully, I had no clue what each of the notes meant so I just mashed the whole time, and I did TERRIBLY. But it gave me a goal. I downloaded more custom songs, messed with the modifiers, namely auto-strum to learn fret patterns, and used practice mode to figure out faster sections, and while I'm still not all that good, I have officially gotten 77% on Throw Away Your Mask and 3 stars out of 7, which is infinitely better than I was to start. As odd as it may be since I'm playing this single-player and that means every mistake is exclusively my fault, it actually does help knowing that *I'm* doing X wrong and it isn't just because matchmaking put me up against a player who is simply better. Though I do prefer single-player games in all fairness so it makes sense that single player Guitar Hero is more tolerable than multiplayer fighting games.
One thing I like to do in fighting games I'm getting pissed off at and starting to get burnt out on is learn a new character. Not necessarily switch mains, but just get a feeling of improvement back which motivates me to maybe see what I can improve on with my main.
"i bet theres never been a single competitive game where no one has made a mistake"
Let me introduce you to that one Micheal vs Bananas set
Losing is good because I can imagine Ino stepping on me when my health bar is drained
I never get tilted playing offline. I play games to have fun, not to develop a new skill set. I don’t care about improving how good I am at pushing buttons that do nothing but put someone else in a shitty position and I don’t gain anything from that. Having to “train” to have fun sounds like a job telling you to work harder for your performance review and get a pizza party.
So I historically have struggled with tilt for years, that “that’s fine” thing sounds honestly like a pretty good idea and ima try it, though a lot my frustrations are from more than just DP, I think I’ll try to apply this phrase to multiple personal demons e.g: Sol 5K anti-air hitting me in the most wack ways possible
I met a guy on sf6, with it being my first fighting game since skylanders, who was really good, and he knew it, but was still humble about it. I was in a custom room with the guy and he was teaching me the ways. One of the things that happened was I’d get curbstomped repeatedly. Each time, he’d tell me where i slipped and where he punished me for it. Thus, because of his lessons, each time i’d get shitstomped, it took a bit longer, and i’d land one or two more hits. He also said go play ranked to see how good i am, but that’s beside the point.
Each time you get whooped, and you know why, it’ll take a little longer to stomp you the same way. It hurts, but if you try to have the golden retriever admiration eyes, it’s easier.
Excellent video, and speaks to a similar vibe I get in Mobas, rn it's Dota 2. It's kinda the opposite end of the spectrum from a traditional fighter, 10 players, lots of luck and hidden info, but in a way the macro focus sometimes helps me focus on my own play as well. Because the whole experience is much more protracted there's many more opportunities for me to lose and fail, so coming out ahead is about optimizing and making sure that I'm doing the right thing more than not on average. If I lose, yeah, maybe mid fed, maybe there were bad team calls, but at the same time there's a good chance that if I had truly played perfectly we would have done much better.
Someone should send this to LTG, but we all know he won’t learn from it😂
8:46-9:07 and 10:45
THANK YOU!!!! Im the only one in my friend group that doesn’t do ranked that much. All of my friends stay in ranked 24/7 thinking its gonna magically make them pros. Take a break guys holy shit.
I've played a lot of fighting games, and it's still hard for me to describe the appeal of them to someone outside of the genre. I think this video is part of that answer - the training arc, whatever you want to call it, getting better and having fun while you do it.
Just remember to take breaks..
It's the training arc that never ends
skullgirls main menu theme starts when he get's into tilt fueled me more than any could understand
the fighting game community is, so far, the only community i know of where people usually aren't made fun of when they lose or make a mistake. everywhere else, people are holding stuff over other's heads and sneering at them. here? so many people are helpful and insightful. there's so much sportsmanship.
The overall attitude that you're sharing is a positive mindset that can be applied to many aspects in life. If I could add my two cents, online matches can make it easier for players to point at lag and or developers for their own shortcomings when losing a match. Rollback, to my awareness, has been an overall positive for the FGC, but I have a friend that I play Strive with and they have frustrations with our online matches due to our characters landing/whiffing attacks on their screen only to rollback a split second later to how the actual events were processed in our games, essentially gaslighting their experience.
My friend also has an 8 year old controller with input issues and has poor internet connection on top of that... Understanding your own capabilities as well as being aware of external factors that you are capable of changing can drastically improve any individual's attitude and success in life, which is why I have such a deep passion for fighting games.
10:59 Also, one thing of note is that the length of the break can often be relative to the length of the tilt. If you, as a player, get better at recognizing situations that DO contribute to you going on tilt, then it might not be a bad idea to just take a very short breather after games or ranked sets that have those situations, even if you aren't on tilt yet.
For example, a big one for me is execution errors. One dropped combo doesn't put me on tilt, but if I jump into more games right away and notice a dropped combo there too, then I might start to assume it's a "pattern" and think that "I must be playing poorly today" and once you THINK you're playing poorly, well...
The thing is if you take preemptive breaks they literally don't even need to be long. For me, a break can be refilling my glass of water, or even just chugging my glass of water. Maybe my hands are a bit sweaty in the summer heat and I want to wash em. Maybe I need to take a leak or even just standing up and stretching for 2 seconds. These can all be breaks if you're aware enough of how you're feeling.
I don't play them, but I watch fighting game videos once in a while. I play a lot of trading card games, and I find a lot of fighting game advice can be applied to TCGs as well.
This one's a bit different, though. I'm really good at laughing off my losses, which I've always felt has been a strong advantage for me when I'm going back to the lab and examining my previous matches. So, it's really interesting hearing someone else's thoughts on something I already have a firm grasp on in my games, from their perspective on fighting games.
Good video!
Losing doesn't bother me that much but I do feel like I'm at a plateau with Street Fighter 6 at the moment since I'm pretty much stuck at Plat 1 for a good few week now. Though I do think I found my problem is that I leave myself too open after big attacks and fall for mix ups all the time.
my take away from this video is that we must unite against the top tiers and create a revolution
I just hate the "its just a game" people who were toxic asf then if you beat them they scream at you. either play non toxic or stfu
I'm like 99% sure the pink Manon at the beginning is me. I remember your Ken destroying me while trying to power grind ranked.
I stopped forcing it so much and I'm now diamond with three characters. Sometimes, you gotta just take a step back.
Did you use the "Ungrabbable Collar" title card?
@@LloydTheZephyrian I did. I've been using Judo Queen however since (as it's the next unlock for 1000 Manon wins)
@@SalemThaDawg Ah, gotcha. That must have been a pretty brutal fight, but that's fine.
2 points that was said in this video and I absolutely agree with my personnal experience :
- when my opponent (EX) dp me saying the "that's fine" or even "well done" to my opponent, even if i'm just playing ranked, helped me chill a lot in matchs. I think I got it mostly from watching Sajam's streams, he is very calm when playing, talking with chat. And when he takes an ex dp, "okay no problem". This mentality helped me to grind to platinum on sf6, a level I wouldn't even *dream* to reach one day on this game
- tournaments, yes, yes, yes. Those are the best things for moral. Online are fine, but you can still get tilted (I recommand being in vc with friends that watch your stream). But my prefered tournaments are irl one. I was ready to sell my stick and uninstall ggst after 2-3 months of trying hard. I decided to give a shot to my monthly runned local. And I was completely destroyed, as expected, but I get to connect with people, get some recommandation. And now I keep going, I keep loosing but it's okay, and sometimes I win.
Very good video Gekko, thanks for the tips
I had the same trajectory with GG ST. I'm finding SF6 to be a much nicer learning experience
i watch my replays, and the amount of times i automatically heavy slash on asuka somewhere go crazy, equally as much as my spellcasting fumbling as i hven’t done it enough yet
Losing is the most effective way to get better because it forces you to look at what you're doing wrong and how you can get better
wish Strive had a better matchmaking system, Tower kind of ruined my already pretty damaged mental, even though i'm well aware you can move to floors above you and this kinda matchmaking is only there so you don't bully players below your skill level.
but it seems like the game only calculates your win-loss ratio and just seeing my recommended floor drop so low after getting farmed by one person kinda sucks. It's dumb to gauge myself like this, but it still hurts sometimes.
i've questioned many times if FGs are really for me, because all I really want is to have fun, but competition between two individuals may not be for me.
I just wanna be playing a game that is fun enough to not want me chasing that seemingly unattainable goal of Celestial or whatever
I didn't grow up in fighting game culture but playing just a handful of characters can get stale after a bit, and seeing seemingly no improvement and still not knowing matchups cuz of how infrequently people play certain characters feels daunting every time cuz of this unrealistic goal
the only game that i had genuine fun with the past couple of months was tf2, funnily enough lol
i just wanted to get out of my comfort zone more with more genres
i really like the learning a character aspect of strive and the artistic aspects like the character designs and music, but that's kind of it
I blame my losses on spotty internet but I always get called out on it. "Felman, you can't blame your ISP!" And why not? "Because we're playing couch-coop."
As a guy that quit competitive Smash after 7 years cause of 12 year olds that have all the time in the world to play...
Im never going back
rip
Advice taken downloading necopara
i have a bad habit of beating myself up at the end of every game, win or lose (losing is obvious but i always feel like my wins are extremely sloppy). i try to pick up new tech or work on fundamentals but i make a single mistake and suddenly it feels like i've accomplished nothing. i've been looking for ways to work on my mindset to get around this problem and after watching this i think i'm just going to start saying positive things when i make mistakes instead of talking shit about myself nonstop and see how that goes
My "that's fine" is "unlucky" when I guess wrong on mix-ups. It helps.
As one intellectual said "fighting game is something so great"
The creative process is a reflective one so I also imagine that this video is also for YOU Gekko :] :] :]
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(Ty for this video Sir Gekko)
"But gekko what if have no locals to go to?"
Alright, I'll follow your guide and get Nekopara when I get tilted.
But seriously though, I think I needed this video recently. Thanks!
I'm still gonna play Nekopara tho
"Projects Looming" I see what you did there
I remeber a Sol mirror i had recently. The other Sol was better than mine in more ways than one but my better neutral was the only thing keeping me afloat. Eventually tho, he wins RPS and pulls off this amazing combo that wall broke and ended the match. I was kinda pissed since it was a kinda long match and we were just poking each other to a slow death but after seeing that combo- the biggest thing in my head is: "wow that was sick as shit, now I wanna learn how to do that". I think losing only really burns when it feels "dumb" or cheap but if the oppnatie kills me in an amazing way, I cant help but respect it and immediately wanna rematch so I can learn from it. Honestly, I learn more from losing than winning and when I do finally win (even if I lost like every other match), nothing beats that high
I respect this video but what about the aspects of the opponent continuing to belittle and even purposely humiliate the said loser? I've met *and unfortunately this includes myself* people where the opponent went out of their way to humiliate them to make them feel well like crap. I've had a friend that after winning one match against a pro player, the pro player went out of his way to start a stream, message him for a "friendly" set, and continued to ruthlessly beat him down to where he even started to get hate messages by the pro players fan base *and these werent just lol you suck, but we are talking the real vile shit* . He actively started to hate Fighting games due to this experience and now he has stopped completely and actively avoids all of them regardless of quality. How should the loser and winner handle situations like that?
Indeed it is, its by losin you learn what problems you dont yet know how to solve
Honestly to me making the games MORE personal helps, online tournaments to some degree but especially ranked are so faceless that losing to some dumb shit is mind bendingly tilting to me, I've gotten angry to some degrees I'm very ashamed of. That shit never happens fighting someone I know or anyone at a local (I also have had a similar experience with yugioh where I hate master duel for tilt but locals is super chill literally mystic mine is the only card thats ever got a more frustrated reaction from me than "ah happens" at a local) because its not faceless, the other person is right there so it feels way more relaxed and like a shared experience.
bro i am on a 30 loosing streak and i dont learn anything
I have been playing fighting games for decades now but never online.
Sf6 came in and I managed to get a new pair of balls and play online.
Did a few placements and got to iron. I didn't take it badly.
Played against a modern Cammy yesterday using another character and got bodied 0-7.
I learned bit by bjt every round till I beat em clean on the 8th set.
The other guy logged out.
Checked his profile and he was 3 ranks above me.
I my 7 losses and 1 win felt way better than the 7 wins and 1 log off he got for sure.
yea, also i think he's just tired playing 8 matches lol, breaks are vital to anything, inluding games
One thing to bear in mind, your opponent in a match, that guy who beat you and got you all angry and pissed off, they are also just trying to play a game and have fun. Sure, some people get a bit zesty during the match or right after, but you are both there for the same thing. People don't play fighting games to piss other people off by winning, they play them to improve and experience good competition. They want to win, of course, but most people want to win a fair fight against a competent opponent. Point is, everyone is just trying to have fun and improve and if you focus on that rather than vilifying your opponent, it's easier to take a loss in good temper.
I just start playing Street Fighter 5 and I'm love with it. Since childhood I don't play FG, and although I suck playing SF, that is amazing anyway. I'm looking to buy SF6 too after that.
Sounds like a skill issue.
💀
Uh...
Y-yeah
Also known as a person who has nothing to add to a conversation
You can't have *skill* if you don't fail, learn, and practice. Otherwise the thing you have is *talent*
“No shit it’s a skill issue. My issue is that your moves took no skill!”
i always say this to myself whenever i lose.
"give Potemkin an invincible DP"
This video wad literally posted while I was in a losing streak
When an opponent punishes you for your mistakes: "It's ok, that's fine."
Might I add any time you make a mistake and you still unintentionally punish the opponent you yell out...
I'LL TAKE IT!!
I've never watched Brian F. and recently I've started saying "That's fine" when I get hit with a big move or something.
idk why I started but it's usually to convince myself I have a chance to bring the game back despite the life advantage I had to fight against now.
YES YES MORE DNF GAMEPLAY BRING IT BACK💪!!
Hey i was talking about something like this on my stream today, very topical.
I didn't know shimmy was a thing. I'm gonna start using it
When I lose to my existential thoughts
very good wake up call
Thank you for the wisdom
Thank you for the video, comrade
Kinda needed this after my ABYSMAL 35 game loss streak in SF6 lol
Great vid as usual Mr GeckoSquirrel
did you fight 35 jps or something Jesus
@@vlassispolitis-a nah, I absolutely BLUFFED my way through placements, so my Deejay is currently sitting pretty in platinum 5, whilst EVERYONE else I have is in gold at the highest lol
@@fezthedracky8468 oh it's dee jay, I get it now
(the joke is that dee jay is op and carried, I main jp this isn't biased at all)
Anti Tilt strategy: smile through it.
I think I needed to hear this
That all sounds quite nice on the paper but people forget to aknowledge that it is VASTLY different fuckin ONE or TWO things up on something and be able to learn from it. Than doing so in 40 times and being punished by ALL OF THEM then trying to learn. Which is the biggest problem of fighting games and other hard genres alike. There's way too much shit happening at the same time and by the time you figure out that in your 17th match you lost for XYZ, you would have lost another 17.... hundred matches. And that accumulates frustration, resentment, a feel that youre not progressing and that never gets better, on the contrary. You get to higher levels cause youre now able to defeat the kind of enemy you lost against on your 17th match but yet another randomite can defeat you by those same XYZ reasons. However youre now on a level that can get you defeated for half an alphabet of reasons, so it gets to a point where you just cant stand that shit anymore, quit, and maybe months later you come back without even remember how you do a shoriuken. It never gets better cause that's the thing. It is nice when you screw up and can learn from your mistake, but fighters and other complex games like that extremely rarely are good at showing you what you did wrong. Another thing is that it is very easy to see the mistakes as an expectator but when you're ingame situations change a lot.
Losing is good for you, sure, if you are able to see what you did wrong and all the mistakes you ACTUALLY did, cause you can also see the things you did right. And as you pointed out, you might be doing a lot of mistakes and still win. Just like there's scenarios that you're doomed to mistake yes or yes cause you never faced that. So would that count as a mistake if I face a specific enemy or technique Ive never seen and thus never got the chance to adapt to then get defeated by something I never saw and thus cant counter and cant even properly recreate in the lab cause I dont even know what the enemy just did or even how? You cant, but fighters and games like that "expect you" to do so. And it gets to a point that you just lost the motivation and drop it. Cause always losing for not being able to adapt to something you don't know how is even happening is the stupidest thing to wast your time on.
I haven't watched this but I'm gonna say that losing is good esp against the same person because to me it makes me want the runback and when it happens it feels delicious best feeling in the world
As someone who’s been playing modern fighting games for a while and wanting to try the prequel games, losing is what you’ll first encounter when you’re in matchmaking.
Since we live in a world where we battle opponents online because of the pandemic, people want to test each other’s skill with the same level as their opponent, that’s why they head first to ranked matches.
Playing older games just to search an opponent who has the same skill level as you can be difficult to find regardless of connection.
So you have to create a lobby on your own or find someone to battle with when searching for a casual match even if they’re more stronger than you.
If you manage to beat a stronger opponent for the first time after you get bodied multiple times, that feeling can be satisfying and rewarding.
I’m going to my first local tournament tomorrow. Smash ultimate. Looking forward to it 😃
Yeah, losing really is good for me. Now, I don't even play fighting games. I don't even play comp shootering games
I recently watched a replay of myself, it was not a pleasant experience, on the match I see myself doing everything right and good decisions ( like, "I lost because of a counter poke, he was lucky"), but the replay shows me it is the other way around.
The game I'm trying to play is FighterZ. I know I'm not good at the game, and I'm not good at any fighting games because I don't play fighting games. I also know that you have to have some skill to enjoy these games to a certain extent.
My problem is, I don't really know how to get better. I don't know what I should practice even if I watch videos. Whenever I win, it's mostly feels like luck and sort of feels good getting a combo I practiced for a while. But that's really it.
I really want to enjoy FighterZ because my itch to play a Dragon Ball fighting game is there, but i just have no idea on how to progress.
you can lose but you cant end on a loss 😈
There was a time that I played Melty Blood Actress with a friend, and managed to lose 50 times in a row and kept playing :), destroyed him one and went to sleep.
Great video much appreciated