I do want to 2 accessories to this list that may be a really good option for you! 1. Warrior's Emblem +15% Attack Stack 4x +30% Counterattack Damage (120% in total) 2. Impact Ring +80% Penetration / -80% Resistance Smack Down (Increase chance to knock enemy down) Stack 3x Down Damage (after breaking enemies armor, they're considered down) / Stack 3x +120 Penetration (this instead if you'd want to knock enemies down a lot faster) ruclips.net/video/ho_n17T0nFI/видео.html
Coup de Grace only gives a 15% damage buff to the Arte that drains your last bit of AG to 0. It doesn't give you a timed damage buff to any subsequent arte used after your AG is drained.
I also put Increased Aggro L on Kisara and Decreased aggro L on Rinwell & Shionne...helps out dramatically. What's great about these perks is you only really need to use one slot for them. Instead of stacking 3 or 4. You should be just fine with having one on each of them.
For rinwell, I went with 3x cast time reduction and reduce aggro L. It seem to help her not getting interrupted as much while sacrificing only 5% cast time
I prefer counterattack +30%. More consistent than glutton for battle in my opinion. I originally thought counterattack mean when you perfect evade then attack. But it actually mean you deal more damage when the enemy is in the animation of attacking, which should happen almost constantly, where glutton for battle not very useful for boss unless they call for backup. So for the stamina ring for alphen, I did what you did except adding counterattack x 2 instead of coup de grace and glutton for battle. Alphen almost never run out of AG while consistently deal 60% more damage
Does it increase counteredge damage as well? Or only if the enemy is in the middle of an attack? Counteredge already does like 3 or 4 times as much damage as a regular attack for me so for difficult bosses I basically don't even try to hit them, I just go for perfect evades and counteredges.
@@veemon9009 After playing with Incineration wave and fire damage +15%. That is definitively the way to go. Ease of use is better than spamming reigning slash, which you can still do, and the damage is absolutely ridiculous. Only annoying thing is sometimes having to wait for the wave to travel through the entire battle map before activating the synch kill on larger mobs. Bullet time makes it feel like it takes forever.
Something to keep in mind. Do you want cast time or CP? If Shionne can cast spells faster, she can heal you faster. That's are pretty big deal. She isn't really using more CP besides the 20% you give to use Cast Time reduction. Penetration has bad value but on someone like Kisara it can be nice because she deals a lot of break damage. But you have to consider if you want to use the effect that reduces her Resistance by 80%. Aggro effects are not very good. In boss fights, they will still go for the player controller character even if Kisara has 4 Increase Aggro Large effects and the Player controlled character has Decrease Aggro Large effects. It can be of some use during minor battles and, on rare occasion, the bosses CAN become distracted very momentarily. I do not think this is worth such a heavy investment though. Shionne's best accessory is a -20% cast time with -40% CP use or a -20% CP use and another -40% CP use. I like the cast time but both are good. Flat stat boosts are bad. Like +60 defense or +120 penetration. Also, penetration is a bad stat. While it does help break enemies more easily, that only counts for regular enemies and it does not boost critical hit rate after a certain point. And that point seems to be a pretty low stat amount so stacking penetration isn't needed or recommended. If you are using Dohalim as a healer, then a setup similar to Shionne's will work. If you are controlling him, boosting his wind damage or earth damage is good because his best artes have those elements attached. If you have him set to ai, a -20% casting rate with 4 +15% dark damage is really nice. -5% cast time is a very bad return for investing in an accessory slot. I don't recommend it. If you are controlling Alphen, +15% elemental attack or +50% movement/escape speed (a really nice buff) will work. The other 4 slots should be +15% Fire Damage, really setting off his Flaming Edge artes. If he is set to ai, the best set up is +15% elemental attack (buffing his Boost arte damage. Not the best. If you have something else here you might prefer, go for it.) and x4 +8% BG Charge Rate. He ideally shouldn't be in the party for this. This set up is really broken and you can keep bosses downed for nearly the whole fight like this. Rinwell's best is a bit complicated. Ideally she would have an accessory determined by the bosses weakness. So 3 accessories, all with base -20% cast speed. 1. x4 +15% Wind Damage 2. x4 +15% Water Damage and 3. x4 +15% Light Damage. Now, something to keep in mind is that her strongest spell doesn't have an element so, if you want, you could make a Mystic Symbol with x4 -5% Casting Time. It would allow her to build her combos faster for faster casting. This would be a decent setup. This is at your discretion. However, I forgot the best setup! Half AG Cost! Get at least 90% and the last slot can be whatever. This is way better than the other setups because you can cast longer. Law's best artes are elemental, like everyone else. I control Law so I like to use +50 Movement/Escape Speed. It just feels really nice. Counterattack and Smackdown are good effects for Law. Ai or otherwise. If you use the Boost Gauge setup with Alphen above, Smackdown is very, very nice. Kisara can be setup to break enemies (you really only need one character like this). So an Impact ring with x4 +120 Penetration can be good for her. You can set her up to build BG as well. Having her boost always available to stop charges (that can happen at any time) and boost the parties physical and elemental defense can be very nice. Plus, her BG does decent damage too. Lastly, she can be setup for damage. Choose +15% attack or +15 elemental attack and, if you are using the BG Alphen setup, using Smackdown. If you are not using that Alphen setup, use the Counterattack setup with her. Keep in mind this is all my opinion but hopefully you have at least seen the throughline in my thought process.
I agree for the most part. For me I never needed the cast time for Shionne (I tried it) and I just preferred using a fully stacked CP accessory. I 100% agree on Penetration. Unfortunately I didn't test it as much as I should've when I posted this video. But after testing it pretty thoroughly with different setups, I just couldn't make penetration worth running other than for mobs..and even then it's still pretty meh at that point. I actually started using the +50% movement on Kisara due to her not having any good maneuver skills/capabilities. It doesn't only increase her movement speed, but also her block speed, making it really easy to counter enemies. So I basically just stacked movement speed on her (110% I believe) and it was really fun to use. The aggro is also pretty underwhelming. On paper sounds great just like penetration, but it's really not all that great unfortunately, unless you plan on controlling the character with the increase in aggro, this will make it so enemies rarely actually attack your party due to them already being easily aggro'd to the player.
@@Alldayanyday1OnThePS4 I did not know about the increased Block speed. I'll try that out. Sounds fun! Did you see the update that is coming along with the DLC on Thursday? I'm looking forward to it.
@@bongchoof Increased Move Speed is great on Rinwell, too. With all of her Move Speed while casting upgrades and a maxed Move Speed accessory, you can move faster than most charging enemies and faster than any normal mob or staggered magic attack while casting. It's also pretty funny to use it against the Mantid Gigant in calaglia, you can basically kite him around the area while pinging him with magic until he spawns his mobs and he can't do anything about it. Lol.
It's because the AI characters are just garbage at dealing damage. It's only useful for if you only play one character and get that character downed and you don't want your healers targeted. The aggro one. I also think the accessory skills don't stack, I could be wrong. So Aggro L doesn't stack for example. Same with Coup de grace.
@@bongchoof damm now i really wanna make all your setup sounds right on my alley, i just finish the 5 lords so is time to research how to do all u said cause right know im clueless and just unlock the charms lvls 5
Praise the Sun for bringing up the skill detail panel, I made it to the final stage and about to fight the Final Boss without fully understanding the skills’ names, it has been like a thorn in my eye for months now. Tks a lot man
I tried for Rinwell, instead of Elemental Atk +60, going for 1 magic emblem of each element with 4x +15% (light atk, wind atk, etc.) and changing rings taking into account the enemy element. That's sometimes useful, even more so with bosses. But Casting time is the best anyways I think
If anyone is trying to utilize Dohalim and unlock his true potential, please consider stacking Earth damage+15%. He has access to 4 AMAZING earth skills and his Burst does earth damage aswell and has crazy multipliers. You can build him differently depending on how much CP cost reduction you need. If you main him, you can build elemental attack% and 4x earth damage +15% since you will not be providing much support outside of Regenerate for you and your team, and will otherwise be attacking so your kit should have more damaging abilities rather than supportive ones. He can also utilize the Warrior ring, but I wouldn't go for it since you can get more value out of elemental attack %, even when considering the high crit dmg multiplier on Rotating Piledriver. If you want him to deal damage but be more supportive you can use the -CP cost ring (Faerie), add another 2 CP cost % for a total of 40% CP cost reduction and 2x earth damage +15%. Personally I always went elemental attack% for the better scalling, 2x CP cost for a total of 20% and x2 earth damage +15%. Later on in the game, you will have a bigger CP pool, so you will be fine with higher CP cost abilities, leaving room for Dohalim to grow as a damage dealer.
@@helloneighbour2408 Sorry my mistake. After experimenting, the game adds the percentages first then multiplies it, unlike most systems that applies it altogether which then makes it multiplicative. Another thing to note is that it's always rounded down no matter what.
Yeah hmmm no. It's French and absolutely NO AMERICAN EVER pronounced it correctly xD. Grâce sounds a bit like "grass", type it on Google Trad if you want to hear the right pronunciation !
@@XhorMovie I'm not saying you're wrong, that's the way I've heard it from multiple places, but you sound like a douche. Maybe you're not like that all the time, but you were in that comment.
@@helloneighbour2408 please explain your reasoning. He began his response to a stranger with "Yeah hmmm no" and then insulted America in all caps and an "xD." He sounded like a douche. I conceded that I can't know someone from a single comment and he may not always be that way, but came off as a douche. How is that defensive? Also, what's wrong with being defensive? You're a douche.
20% cast time and 40% cp cost isn’t a bad option for Shione. The base cp cost being only 20% but the stackable being 10% means it’s only double effective base. The cast time being 20% and the stackable only 5% means the stackable is far less value.
Nice video help others the edge on hows late game accessories be like. Bout the ore actually it unlock based on your story progress and after that all the ore gather point will have percentage of dropping all kind of ore just use those ore boost meal or the lucky peddle ... After my 100+ hours in the game, finish most of the achievement except for the lv100( too lazy :v) get at least full 4 set of all kind of elementals reduction for bosses and the rest for normal encounter since elemental damage in this game is kinda hash (from moderate difficulty up you will notice the gap) also learn to set custom strategies as well or your ai will end up eat all your gel. Take it slow with the combo don't spam since the game is kinda action lock also change artes in middle of the fight also help cause tales game not just all bout fast pace but more like strategies in using all you have ( you can even change accessories in middle of the fight so have some spare one never hurt). Hope you guys all truly enjoy what the game has to offer cheers.
I wish there was a way to get shionne to stay off the front lines, lol shes always right there in the enemy's range and casting right there. best ive done is disable all her arts except healing, and switch to her and move her away but still. that girl loves to fight
Thanks for this! I decided to go with this as my final setup (changed rinwell/law a little) as it seems most balanced to me and make it a bit more enjoyable as Rinwell. Kisara (Support) *Resist Ring* All Elemental Damage -20% Elemental Defense +60 Elemental Defense +60 Elemental Defense +60 Increased Aggro L Rinwell (Leader) *Mystic Crest* Casting Time -20% Casting Time -5% Casting Time -5% Casting Time -5% Decreased Aggro L Shionne (Support) *Faerie Ring* Arte CP Cost -20% CP Cost -10% CP Cost -10% CP Cost -10% CP Cost -10% (Have an additional -20% from the dlc artifact so with a total of -80% CP Cost it's really nice) Dohalim (Support) *Impact Ring* Penetration +80%, Resistance -80% BG Charge Rate +8% BG Charge Rate +8% BG Charge Rate +8% BG Charge Rate +8% Alphen (Benched) *Impact Ring* Penetration +80%, Resistance -80% BG Charge Rate +8% BG Charge Rate +8% BG Charge Rate +8% BG Charge Rate +8% Law (Benched) *Impact Ring* Penetration +80%, Resistance -80% Penetration +120 Penetration +120 Penetration +120 Smack Down
Hello, just want to ask, i just play this game today, why stacking a lot penetration for law? Penetration in here is like other game? I mean pen = ignore def? Thx man
Penetration = Increase crit chance (not necessarily important since crit chance seems to cap to 20%)..but high penetration = faster in breaking enemies armor to down them
Hey man, I was watching your best weapons vid yesterday and was wondering if you would make a best accessories vid and here it is! Thanks a lot! Would you mind making a "best artes" video? There are just so many and I understand it's down to element weakness and play style, but I'm wondering if I'm sleeping on some good ones.
@@Alldayanyday1OnThePS4 thanks dude, ever since the outriders vids I've been watching your content and you really know your stuff, I appreciate you sharing these tips.
Hello, thank you very much for those builds. Isn't it a good idea to build Shionne (as healer) like this : - Casting time -20% - CP cost -10% - CP cost -10% -CP cost -10% - CP cost -10% I think it is better, what do you think about it please ? Thank you
I thought about using cast time for her as well, but honestly she really didnt need it all too much..thw cast time will just make your cp drain a lot faster even with the little bit of cp reduction you get, having revitalize be cut down by 60% is a much greater value tham the 40% with a 20% cut on cast time because the 20% cut on the cast time wont make a huge difference. Having her have the a fully maxed cast time reduction accessory is still nice though, but you'd have to be very careful with her cp consumption though where as max cp reduction accessory you can basically just spam with no thoughts..I had her spam revitalize like 10x in a row and she only used about 200 cp, now if you didnt. Use revitalize and just used first aid or healing circle..with 200 cp usage you can basically use both of them like 20-30 times, you know what i mean?
Loving your vids my guy especially your devil arms video gonna try these accessories though I got increased item drop rate on all my characters rn but don't need those anymore
For Rinwell I'm using Warrior Emblem with 4x 30% Counterattack Damage Up Factor. Since Meteor is Non-Elem and cover the whole area it's definitely hit Mobs and Boss while they're attacking and triggers the Factor.
Could you do a guide on setting up strategy and best artes for everyone too? Incredible accessories guide, exactly what I was looking for. Great video and keep up the good work!
You americans are something else. It's a french expression, why would you take a foreign expression an pronounce it this weirdly ? Pronounced "Coo duh grass" in French. It means finishing strike, like the strike of mercy you do to relief an ennemy frop his pain.
you get the material for the speed accessory from trasilda highway below the bridge near the water and entrance to waterfall depths there is also a chest behind the waterfall
Interesting, I'm still in the "early" game after 70 hrs lol and I'm just stacking HP, atk and e atk lol, just my habit from playing trails game. U have a video on strategy? I hate how u can no longer set AI to attack same enemy or have just the healer be passive instead of the whole party...
You have to set the target manually, but you can in fact make the AI all attack the same target. You can also just make them all attack different targets to apply pressure if you don't want to get interrupted by something you're not attacking in fights with lots of enemies. It's pretty useful. As for making the healer passive, shionne is the primary healer and her AI tries pretty hard to stay as far away from the action as it is since she's ranged. Frankly I thought she was off healing a bit too often when she she had the amount of damage output that she does
Make a 90% damage reduction for every element. Give the currect element for the battle to shionne. Keeping the healer alive to do the healing is a good thing.
Fleetfoot Ring with additional movement speed is hilarious on Rinwell. You can move faster than enemies can, even while casting. You can actually kite the bigger enemies around the edge of the battle area while constantly pinging them with magic. It's great.
I'd use Cast Speed for her if you're planning on using her. She's still somewhat of a caster like Rinwell, unless you're not going with her casting artes, then yeah I'd go stamina ring then since her quick cast artes will eat up AG
It's worth noting that Alphen, Rinwell and Law all have talents you can unlock that restore AG on critical hits, so they don't really need AG reduction/restoration. I'm only just starting the final dungeon now (and side note: Why the F was the 1st half of the game so damn hard but the backend is a breeze ? WTF ?!) but I feel like I have a good sense of what to build for. What I'm really curious about before I spend a bunch of time and resources crafting, is which talents stack and how do they stack. For example are you positive that AG reduction is additive ? Personal experience would lead me to believe that those extra 20% mods would proc independently rather than stacking. Also, movement speed up is actually pretty damned nice if you plan to main Shionne. But what about Aggro Up or Item Drop Rate? Do those stack? And does item rate up only work if the person using it is in the active party? I really, REALLY hate how often enemies tend to just blindside me while I'm trying to juggle one in the air as Alphen so I'm sorely tempted to just put as much Aggro up as possible on Kisara but I imagine there's likely a cap to that effect.
I'll be making a video later on it but anything that offers 50% resistance to X/Y elements I highly recommend as well as the +15% attack and +15% magic rings. Early game you can't transfer stats on accessories, so really you want to go with main stats first since you can't really be so picky
You can do it literally in 1h with the pancake food and just doing a farming ore lmao, you just need to find some lvl 5 ores, cuz every lvl 5 ore have a chance to have it
Its pronounced "Coo de Gra"....just wanted to let you know. Also this vid helped me out a ton. Switched my builds to basically the same as yours...with a few altercations but it definitely boosted my survivability and efficiency with battles at least 3x that of what I was prior. Especially noticed the difference with Shionne. Its insane, my life rarely drops in the red because of how efficient she is with healing.
So what's the difference between Arte CP Cost and just the CP cost? You can put multiple Arte CP Cost on accessories and that's always -20% Wouldn't it be better to stack that instead of the normal CP Cost -10% ? Thanks for the video :)
Hello. Just want to ask to whom do you use your herbs? I thought they were for cooking but I just found out that they increase stats. Just wondering to whom should I inverst the herbs?
@@pynkstrawberry3549 it all depends on the buff you want. If you plan on farming for ores, then you want something that'll give you increased rarity or increased amount gained..if you feel like you just want more damage then you want to go with one that gives magic or attack..if you feel you need more defensive stats, then you want one that gives you defensive
@@pynkstrawberry3549 You should stack them on the character you mostly play as. The AI is garbage so giving them defensive buffs is fine but since the player character is the one targeted 90% of the time I would just stack all of the herbs on one character until they are maxed.
OK, I'm confused. I was trying to create a magic emblem with high earth damage. So, I created a magic to start, then added items, nearly all contained earth damage to bring the accessory to level five. In the end, earth element wasn't included in the list of skills. Does the skill of interest need to be in the "starter emblem"?
I'm not sure what you're asking? Are you asking if the skills/perks you want (Earth damage) need to already be on the accessory? If that's the question, then no it doesn't. You just have to find other accessory pieces with Earth damage on it already (typically the first substat slot will be a 7.5% and the next substat slots will be 15%, you can take the 15% instead of the 7.5%)
@@Alldayanyday1OnThePS4 Thanks for responding. As I said, nearly every accessory piece I used to bring the emblem to level 5 had earth damage 7.5 or 15% in it, yet earth damage wasn't included in the final list of skills. I thought this was the case as the starting magic element didn't contain earth damage skill. So, you answered my question, I guess, but I still don't understand something about the process in how to get what I want.
@@mikeconcino4022 you'd just have to keep collecting around to try and find the substat you're wanting to transfer. I made a video showcasing all the ore locations as well, so you could use that as an Ore Farm Route or something. Make sure you use "Increased Ore Gain" or something like that so you have better chances of getting the substats you want. You really only need to go through like 3 regions before they reset the ores. This would be the fastest way of getting the substats you want.
In theory yes, but realistically the enemy AI tends to go to whoever the player is playing..but if you're playing as Kisara with the increased aggro L, you'll be able to hold aggro way better. But this also doesn't mean it doesn't work for ally AI but it just feels not as needed as it should be
Incorrect for Shionne, mystic crest with all cp -10 for the 4 slots. You want faster cast time on healing while reducing healing cost. Atleast you got rinwell and alphen correct , rinwell with max reduced cast time for high tier Astral arte spam Even on chaos difficulty you want mystic crest and all cp cost reduce for shionne, bc for instances where you might die from so much incoming damage with reckless abandon relic active...faster cast time means less death scenarios Also buying gels is an issue for you? Just farm gald
@@Alldayanyday1OnThePS4 Thanks! Although I was referring to the design of the ring. It turns out that I don't have it yet and I can't make it, do you know which chest you took it from to be able to make it?
@@Alldayanyday1OnThePS4 As I understand it (maybe I'm wrong) when you take an accessory from a chest you can already make it with materials. I have looked at the list of accessories that I can make and it does not come out. I still have to finish the story, maybe in the last dungeon is the object.
I did use 15% fire for a bit, but not everything I used for him was fire (only his charged attacks and boost), so I just replaced it with coup de grace
where you get the stuff to make each one tho i was hoping you would cover that as well beside showing off what the best things to get but how do you make each and where to find the parts?
I was planning on posting a video on where the ore locations are actually, I just need to have all the ore locations 100%, I have most of them, the ones that's in the video I know where they're at also.
@@tytyh it's a deliberately created inconvenience that they allow you to buy out of. An absolutely crap way of developing and monetising a game. It's a stain on an otherwise great game
Farm Brightstone in Fogwharl Limestone Caverns, need to progress very further in the story, part of the sidequest you receive from a guy in Thistlym, try to eat Dohalim Pancake to increase the possibility of getting lvl 5 Brightstone, use the lvl 5 Brightstone to craft lvl 5 Stamina Ring
For Rinwell I used a stamina ring 50% chance to halve AG cost 4x Casting Time -5% I found this to be pretty balanced since once you start getting off combos with Rinwell the casting time reduces anyway and you can spam the higher tier Artes that cost 4 AG. Great video though!
This seems cool...except the unreliability of the half AG cost. What if you do consume the full AG? Combo cut short and your cast times aren't that heavily reduced. If you're theory crafting accessories, you first should realize the core accessory is the strongest effect. Rinwell doesn't really need halved AG to dish out heavy combos. Defeated enemies, critical hits, etc help restore them as should come as you dish out the right spells. Also you have ally boost strikes to restore some AG to continue combo strings longer. Properly played, you shouldn't be running out of AG late game without enemies dying before the bar is drained, or the enemy has forced you to dodge anyways.
You're not dont worry lol, I've had people actually message me through my email about how much of an idiot I am and should go back to grade school for this mistake lol but oh well ya know
@@Alldayanyday1OnThePS4 Thank bro. But seeing ur recommended accs for characters. I'm guessing there aren't that interesting outside the ones u showed in the video?
@@aristateles1549 these are just for those that are pretty much much further in the game..like close to the end, around lv40+ I'll also be making a Beginner's accessory guide as well for early game
I do want to 2 accessories to this list that may be a really good option for you!
1. Warrior's Emblem
+15% Attack
Stack 4x +30% Counterattack Damage (120% in total)
2. Impact Ring
+80% Penetration / -80% Resistance
Smack Down (Increase chance to knock enemy down)
Stack 3x Down Damage (after breaking enemies armor, they're considered down) / Stack 3x +120 Penetration (this instead if you'd want to knock enemies down a lot faster)
ruclips.net/video/ho_n17T0nFI/видео.html
The counter x4 is broken on reigning slash
Pronounced "Coo de gra"
@@mohammadwaheed9848 bruh, try using reigning slah and counter damage x4. And get back to us
@@mohammadwaheed9848 getting 9k bro is endgame or grinding non stop at arena but for new players counter x 4 still the way to go
@@lostpanda1598 they are both good. And the fire damage is great for incineration wave. Does even more massive damage
Coup de Grace only gives a 15% damage buff to the Arte that drains your last bit of AG to 0. It doesn't give you a timed damage buff to any subsequent arte used after your AG is drained.
ya lmao
Increasing aggro on Kisara is VERY helpful. and lowering aggro on Rinwell and Shionne is what I use. also a tip for anyone who struggles alot
I also put Increased Aggro L on Kisara and Decreased aggro L on Rinwell & Shionne...helps out dramatically. What's great about these perks is you only really need to use one slot for them. Instead of stacking 3 or 4. You should be just fine with having one on each of them.
@@nareh1113 doesnt really help at all vs all these bosses who just spam tons of AoE all over the screen constantly.
For rinwell, I went with 3x cast time reduction and reduce aggro L. It seem to help her not getting interrupted as much while sacrificing only 5% cast time
Not sure why you need aggro down if you aren't playing her. Rinwell is rarely targeted if i control another character especially bosses
I prefer counterattack +30%. More consistent than glutton for battle in my opinion. I originally thought counterattack mean when you perfect evade then attack. But it actually mean you deal more damage when the enemy is in the animation of attacking, which should happen almost constantly, where glutton for battle not very useful for boss unless they call for backup. So for the stamina ring for alphen, I did what you did except adding counterattack x 2 instead of coup de grace and glutton for battle. Alphen almost never run out of AG while consistently deal 60% more damage
Oh I was thinking the same! That's why I didn't want to try it because I do not perfect-evade very often. But now you said that it's a game changer
Does it increase counteredge damage as well? Or only if the enemy is in the middle of an attack? Counteredge already does like 3 or 4 times as much damage as a regular attack for me so for difficult bosses I basically don't even try to hit them, I just go for perfect evades and counteredges.
@@ruukinen counterattack damage only procs when the enemy in question is aggroed on you
@@veemon9009 After playing with Incineration wave and fire damage +15%. That is definitively the way to go. Ease of use is better than spamming reigning slash, which you can still do, and the damage is absolutely ridiculous. Only annoying thing is sometimes having to wait for the wave to travel through the entire battle map before activating the synch kill on larger mobs. Bullet time makes it feel like it takes forever.
@@ruukinen Reigning slash is braindead and boring.
Something to keep in mind. Do you want cast time or CP? If Shionne can cast spells faster, she can heal you faster. That's are pretty big deal. She isn't really using more CP besides the 20% you give to use Cast Time reduction. Penetration has bad value but on someone like Kisara it can be nice because she deals a lot of break damage. But you have to consider if you want to use the effect that reduces her Resistance by 80%. Aggro effects are not very good. In boss fights, they will still go for the player controller character even if Kisara has 4 Increase Aggro Large effects and the Player controlled character has Decrease Aggro Large effects. It can be of some use during minor battles and, on rare occasion, the bosses CAN become distracted very momentarily. I do not think this is worth such a heavy investment though.
Shionne's best accessory is a -20% cast time with -40% CP use or a -20% CP use and another -40% CP use. I like the cast time but both are good. Flat stat boosts are bad. Like +60 defense or +120 penetration. Also, penetration is a bad stat. While it does help break enemies more easily, that only counts for regular enemies and it does not boost critical hit rate after a certain point. And that point seems to be a pretty low stat amount so stacking penetration isn't needed or recommended. If you are using Dohalim as a healer, then a setup similar to Shionne's will work. If you are controlling him, boosting his wind damage or earth damage is good because his best artes have those elements attached. If you have him set to ai, a -20% casting rate with 4 +15% dark damage is really nice. -5% cast time is a very bad return for investing in an accessory slot. I don't recommend it.
If you are controlling Alphen, +15% elemental attack or +50% movement/escape speed (a really nice buff) will work. The other 4 slots should be +15% Fire Damage, really setting off his Flaming Edge artes. If he is set to ai, the best set up is +15% elemental attack (buffing his Boost arte damage. Not the best. If you have something else here you might prefer, go for it.) and x4 +8% BG Charge Rate. He ideally shouldn't be in the party for this. This set up is really broken and you can keep bosses downed for nearly the whole fight like this. Rinwell's best is a bit complicated. Ideally she would have an accessory determined by the bosses weakness. So 3 accessories, all with base -20% cast speed. 1. x4 +15% Wind Damage 2. x4 +15% Water Damage and 3. x4 +15% Light Damage. Now, something to keep in mind is that her strongest spell doesn't have an element so, if you want, you could make a Mystic Symbol with x4 -5% Casting Time. It would allow her to build her combos faster for faster casting. This would be a decent setup. This is at your discretion. However, I forgot the best setup! Half AG Cost! Get at least 90% and the last slot can be whatever. This is way better than the other setups because you can cast longer.
Law's best artes are elemental, like everyone else. I control Law so I like to use +50 Movement/Escape Speed. It just feels really nice. Counterattack and Smackdown are good effects for Law. Ai or otherwise. If you use the Boost Gauge setup with Alphen above, Smackdown is very, very nice.
Kisara can be setup to break enemies (you really only need one character like this). So an Impact ring with x4 +120 Penetration can be good for her. You can set her up to build BG as well. Having her boost always available to stop charges (that can happen at any time) and boost the parties physical and elemental defense can be very nice. Plus, her BG does decent damage too. Lastly, she can be setup for damage. Choose +15% attack or +15 elemental attack and, if you are using the BG Alphen setup, using Smackdown. If you are not using that Alphen setup, use the Counterattack setup with her.
Keep in mind this is all my opinion but hopefully you have at least seen the throughline in my thought process.
I agree for the most part.
For me I never needed the cast time for Shionne (I tried it) and I just preferred using a fully stacked CP accessory.
I 100% agree on Penetration. Unfortunately I didn't test it as much as I should've when I posted this video. But after testing it pretty thoroughly with different setups, I just couldn't make penetration worth running other than for mobs..and even then it's still pretty meh at that point.
I actually started using the +50% movement on Kisara due to her not having any good maneuver skills/capabilities. It doesn't only increase her movement speed, but also her block speed, making it really easy to counter enemies. So I basically just stacked movement speed on her (110% I believe) and it was really fun to use.
The aggro is also pretty underwhelming. On paper sounds great just like penetration, but it's really not all that great unfortunately, unless you plan on controlling the character with the increase in aggro, this will make it so enemies rarely actually attack your party due to them already being easily aggro'd to the player.
@@Alldayanyday1OnThePS4 I did not know about the increased Block speed. I'll try that out. Sounds fun! Did you see the update that is coming along with the DLC on Thursday? I'm looking forward to it.
@@bongchoof Increased Move Speed is great on Rinwell, too. With all of her Move Speed while casting upgrades and a maxed Move Speed accessory, you can move faster than most charging enemies and faster than any normal mob or staggered magic attack while casting.
It's also pretty funny to use it against the Mantid Gigant in calaglia, you can basically kite him around the area while pinging him with magic until he spawns his mobs and he can't do anything about it. Lol.
It's because the AI characters are just garbage at dealing damage. It's only useful for if you only play one character and get that character downed and you don't want your healers targeted. The aggro one. I also think the accessory skills don't stack, I could be wrong. So Aggro L doesn't stack for example. Same with Coup de grace.
@@bongchoof damm now i really wanna make all your setup sounds right on my alley, i just finish the 5 lords so is time to research how to do all u said cause right know im clueless and just unlock the charms lvls 5
For those of you that need a material location guide for all the Ores, I'll post the link to the video here!
ruclips.net/video/5wiErx6gl5E/видео.html
Praise the Sun for bringing up the skill detail panel, I made it to the final stage and about to fight the Final Boss without fully understanding the skills’ names, it has been like a thorn in my eye for months now. Tks a lot man
I tried for Rinwell, instead of Elemental Atk +60, going for 1 magic emblem of each element with 4x +15% (light atk, wind atk, etc.) and changing rings taking into account the enemy element. That's sometimes useful, even more so with bosses. But Casting time is the best anyways I think
thank you for your ideas on dolahim! he's my favourite character and I wasn't too sure on how to utilise him :)
I am a huge fan of the ring that improves your speed for the character you are playing.
It's luxury at best. maybe good just to pop on when the bosses has a hard on for you and ignoring your whole team maybe, but other than that nah
For rinwell I did 4 elements and 20% casting time and whatever element she is using, use that book. Way more OG
If anyone is trying to utilize Dohalim and unlock his true potential, please consider stacking Earth damage+15%.
He has access to 4 AMAZING earth skills and his Burst does earth damage aswell and has crazy multipliers.
You can build him differently depending on how much CP cost reduction you need.
If you main him, you can build elemental attack% and 4x earth damage +15% since you will not be providing much support outside of Regenerate for you and your team, and will otherwise be attacking so your kit should have more damaging abilities rather than supportive ones.
He can also utilize the Warrior ring, but I wouldn't go for it since you can get more value out of elemental attack %, even when considering the high crit dmg multiplier on Rotating Piledriver.
If you want him to deal damage but be more supportive you can use the -CP cost ring (Faerie), add another 2 CP cost % for a total of 40% CP cost reduction and 2x earth damage +15%.
Personally I always went elemental attack% for the better scalling, 2x CP cost for a total of 20% and x2 earth damage +15%.
Later on in the game, you will have a bigger CP pool, so you will be fine with higher CP cost abilities, leaving room for Dohalim to grow as a damage dealer.
Just a reminder that percentages are not additive but multiplicative.
Wait... really? Even the reduced casting time?
@@helloneighbour2408 Sorry my mistake. After experimenting, the game adds the percentages first then multiplies it, unlike most systems that applies it altogether which then makes it multiplicative. Another thing to note is that it's always rounded down no matter what.
"Coo de graw" I actually only know that because a character on a different tales game says it all the time.
Yeah hmmm no. It's French and absolutely NO AMERICAN EVER pronounced it correctly xD. Grâce sounds a bit like "grass", type it on Google Trad if you want to hear the right pronunciation !
@@XhorMovie I'm not saying you're wrong, that's the way I've heard it from multiple places, but you sound like a douche. Maybe you're not like that all the time, but you were in that comment.
Coo de Grass :D hear it everytime i watch WWE,'cause its a finisher from Finn Balor. You can watch and hear it on youtube ^.^
@@johnnymetonymic He really didnt sound like a douche, but you came out very defensive
@@helloneighbour2408 please explain your reasoning. He began his response to a stranger with "Yeah hmmm no" and then insulted America in all caps and an "xD." He sounded like a douche. I conceded that I can't know someone from a single comment and he may not always be that way, but came off as a douche. How is that defensive? Also, what's wrong with being defensive? You're a douche.
20% cast time and 40% cp cost isn’t a bad option for Shione.
The base cp cost being only 20% but the stackable being 10% means it’s only double effective base. The cast time being 20% and the stackable only 5% means the stackable is far less value.
That's my plan 😁
Yup i thought the same thing when i saw that as well. Real OG located
Nice video help others the edge on hows late game accessories be like. Bout the ore actually it unlock based on your story progress and after that all the ore gather point will have percentage of dropping all kind of ore just use those ore boost meal or the lucky peddle ... After my 100+ hours in the game, finish most of the achievement except for the lv100( too lazy :v) get at least full 4 set of all kind of elementals reduction for bosses and the rest for normal encounter since elemental damage in this game is kinda hash (from moderate difficulty up you will notice the gap) also learn to set custom strategies as well or your ai will end up eat all your gel. Take it slow with the combo don't spam since the game is kinda action lock also change artes in middle of the fight also help cause tales game not just all bout fast pace but more like strategies in using all you have ( you can even change accessories in middle of the fight so have some spare one never hurt). Hope you guys all truly enjoy what the game has to offer cheers.
I wish there was a way to get shionne to stay off the front lines, lol shes always right there in the enemy's range and casting right there. best ive done is disable all her arts except healing, and switch to her and move her away but still. that girl loves to fight
Thanks for this!
I decided to go with this as my final setup (changed rinwell/law a little) as it seems most balanced to me and make it a bit more enjoyable as Rinwell.
Kisara (Support)
*Resist Ring*
All Elemental Damage -20%
Elemental Defense +60
Elemental Defense +60
Elemental Defense +60
Increased Aggro L
Rinwell (Leader)
*Mystic Crest*
Casting Time -20%
Casting Time -5%
Casting Time -5%
Casting Time -5%
Decreased Aggro L
Shionne (Support)
*Faerie Ring*
Arte CP Cost -20%
CP Cost -10%
CP Cost -10%
CP Cost -10%
CP Cost -10%
(Have an additional -20% from the dlc artifact so with a total of -80% CP Cost it's really nice)
Dohalim (Support)
*Impact Ring*
Penetration +80%, Resistance -80%
BG Charge Rate +8%
BG Charge Rate +8%
BG Charge Rate +8%
BG Charge Rate +8%
Alphen (Benched)
*Impact Ring*
Penetration +80%, Resistance -80%
BG Charge Rate +8%
BG Charge Rate +8%
BG Charge Rate +8%
BG Charge Rate +8%
Law (Benched)
*Impact Ring*
Penetration +80%, Resistance -80%
Penetration +120
Penetration +120
Penetration +120
Smack Down
Hello, just want to ask, i just play this game today, why stacking a lot penetration for law? Penetration in here is like other game? I mean pen = ignore def? Thx man
Penetration = Increase crit chance (not necessarily important since crit chance seems to cap to 20%)..but high penetration = faster in breaking enemies armor to down them
@@Alldayanyday1OnThePS4 ah thx to answering... So pen in this game not for ignore enemies def but for crt rate and down chance? Lmao... Thx man
Yeah, it's pretty important for clearing quick but on major bosses not so much..but gigants and normal enemies it's really useful
You benched alphen?!?!?! How dare you 🤣
i saw a lot of ppl suggesting impact ring for law. but that one shot law in hard mode
Hey man, I was watching your best weapons vid yesterday and was wondering if you would make a best accessories vid and here it is! Thanks a lot! Would you mind making a "best artes" video? There are just so many and I understand it's down to element weakness and play style, but I'm wondering if I'm sleeping on some good ones.
I'll be making a few videos on each character, gameplay and their artes :)
@@Alldayanyday1OnThePS4 thanks dude, ever since the outriders vids I've been watching your content and you really know your stuff, I appreciate you sharing these tips.
woowowwww have you realllyyy HP over 9000 Sir you my Hero !
This helps a lot on my first playthrough, epic work, thank you so much 👍
near level 60 of my 3rd playthrough and just now I learned that accesories bonus STACK 😅
lol I know this was posted two years ago but just in case you see this and have to say it again, coup de grace is pronounced coo de grah. It’s French.
Hey! Nice video, just one question? If im playing as law most of the time, is that set up still good? Since the -80% res looks kinda risky.
Should be fine 90% of the time. Keep a Stamina Ring or a Pierce Emblem as a backup maybe, some enemies may interrupt you more than others
Hello, thank you very much for those builds.
Isn't it a good idea to build Shionne (as healer) like this :
- Casting time -20%
- CP cost -10%
- CP cost -10%
-CP cost -10%
- CP cost -10%
I think it is better, what do you think about it please ?
Thank you
I thought about using cast time for her as well, but honestly she really didnt need it all too much..thw cast time will just make your cp drain a lot faster even with the little bit of cp reduction you get, having revitalize be cut down by 60% is a much greater value tham the 40% with a 20% cut on cast time because the 20% cut on the cast time wont make a huge difference.
Having her have the a fully maxed cast time reduction accessory is still nice though, but you'd have to be very careful with her cp consumption though where as max cp reduction accessory you can basically just spam with no thoughts..I had her spam revitalize like 10x in a row and she only used about 200 cp, now if you didnt. Use revitalize and just used first aid or healing circle..with 200 cp usage you can basically use both of them like 20-30 times, you know what i mean?
@@Alldayanyday1OnThePS4 Ok, thank you very much, i don't have revitalize yet but i'll check it.
Your builds are really goods btw.
Thank you :)
Loving your vids my guy especially your devil arms video gonna try these accessories though I got increased item drop rate on all my characters rn but don't need those anymore
Thanks!
For Rinwell I'm using Warrior Emblem with 4x 30% Counterattack Damage Up Factor. Since Meteor is Non-Elem and cover the whole area it's definitely hit Mobs and Boss while they're attacking and triggers the Factor.
get good stop cheesing
Could you do a guide on setting up strategy and best artes for everyone too? Incredible accessories guide, exactly what I was looking for. Great video and keep up the good work!
Yes I do have one :)
not to be that guy but coup de grace is pronounced like "coo de grah"
He also doest need it since he using 90% to not use ag on ability
It doesnt prevent you from using it, it only reduces the cost to half
There's still been times where I would actually run out of AG fairly quickly
Not all heroes wear capes. Man am I sick to death of seeing this massively mispronounced by literally everyone on YT.
You americans are something else. It's a french expression, why would you take a foreign expression an pronounce it this weirdly ?
Pronounced "Coo duh grass" in French. It means finishing strike, like the strike of mercy you do to relief an ennemy frop his pain.
Best guides for ToA. Thank you buddy!
you get the material for the speed accessory from trasilda highway below the bridge near the water and entrance to waterfall depths there is also a chest behind the waterfall
Thanks! Yeah I posted a video on all the locations for materials yesterday or a couple days ago
Just started playing this game and it’s very confusing but thank u for this vid it helped a lot
I know I'm late but stacking 4 fire attack +15% for alphen is the best he can actually deal 6 digits damage
nice one homie! (coo day grah) is how u say that perk. also im curious as to the loadouts ur usin for each. or did u already make a vid on that?
Interesting, I'm still in the "early" game after 70 hrs lol and I'm just stacking HP, atk and e atk lol, just my habit from playing trails game. U have a video on strategy? I hate how u can no longer set AI to attack same enemy or have just the healer be passive instead of the whole party...
I will be making a video on my Strategy setup
You have to set the target manually, but you can in fact make the AI all attack the same target. You can also just make them all attack different targets to apply pressure if you don't want to get interrupted by something you're not attacking in fights with lots of enemies. It's pretty useful. As for making the healer passive, shionne is the primary healer and her AI tries pretty hard to stay as far away from the action as it is since she's ranged. Frankly I thought she was off healing a bit too often when she she had the amount of damage output that she does
How can I got this max out of the supplies? For example you have 99 apple gel, but I can only stock 15. How can I increase this amount?
hopefully you make a art setup video for each hero too
Make a 90% damage reduction for every element. Give the currect element for the battle to shionne. Keeping the healer alive to do the healing is a good thing.
The consumables are so damn expensive. I'm almost completely out of all gel and life bottles.
Man of culture
Thanks for the ideas!
I use the Fleetfoot Ring with BG charge rate 8% X4 on Alphen. I just like moving fast
Fleetfoot Ring with additional movement speed is hilarious on Rinwell. You can move faster than enemies can, even while casting. You can actually kite the bigger enemies around the edge of the battle area while constantly pinging them with magic. It's great.
What would you use on Shionne if you play as her using her gun skills? Stamina ring im guessing?
I'd use Cast Speed for her if you're planning on using her. She's still somewhat of a caster like Rinwell, unless you're not going with her casting artes, then yeah I'd go stamina ring then since her quick cast artes will eat up AG
@@Alldayanyday1OnThePS4 Thanks!
really helpful video , I have one question do I have to put decrease aggro L on Shionne or it's enough to put Increase Aggro L on kisara
It's worth noting that Alphen, Rinwell and Law all have talents you can unlock that restore AG on critical hits, so they don't really need AG reduction/restoration.
I'm only just starting the final dungeon now (and side note: Why the F was the 1st half of the game so damn hard but the backend is a breeze ? WTF ?!) but I feel like I have a good sense of what to build for.
What I'm really curious about before I spend a bunch of time and resources crafting, is which talents stack and how do they stack.
For example are you positive that AG reduction is additive ? Personal experience would lead me to believe that those extra 20% mods would proc independently rather than stacking. Also, movement speed up is actually pretty damned nice if you plan to main Shionne.
But what about Aggro Up or Item Drop Rate? Do those stack? And does item rate up only work if the person using it is in the active party?
I really, REALLY hate how often enemies tend to just blindside me while I'm trying to juggle one in the air as Alphen so I'm sorely tempted to just put as much Aggro up as possible on Kisara but I imagine there's likely a cap to that effect.
Could you give me some tips on builds
Do you have any early game setups or recommendations for accessories? Didn't see you have any videos on it
I'll be making a video later on it but anything that offers 50% resistance to X/Y elements I highly recommend as well as the +15% attack and +15% magic rings.
Early game you can't transfer stats on accessories, so really you want to go with main stats first since you can't really be so picky
How can you have 99 of the Gels? Mine cap at 15 and I havent seen any artifact that increases the amount you can hold
dlc
thank you for this, you got sub :)
I believe Coup de grace is pronounced “ku-de-grah” the P in coup and the CE in grace is silent.
Nop, it' ku-de-grass :)
/ˌko͞o de ˈɡräs/
how were you able to collect enough casting time -5% on rinwell's accessories? did you farm ores 24/7?
You can do it literally in 1h with the pancake food and just doing a farming ore lmao, you just need to find some lvl 5 ores, cuz every lvl 5 ore have a chance to have it
How did you increase your max gels past 15???
DLC artifact
Its pronounced "Coo de Gra"....just wanted to let you know.
Also this vid helped me out a ton. Switched my builds to basically the same as yours...with a few altercations but it definitely boosted my survivability and efficiency with battles at least 3x that of what I was prior. Especially noticed the difference with Shionne. Its insane, my life rarely drops in the red because of how efficient she is with healing.
So what's the difference between Arte CP Cost and just the CP cost? You can put multiple Arte CP Cost on accessories and that's always -20% Wouldn't it be better to stack that instead of the normal CP Cost -10% ?
Thanks for the video :)
The first skill on each accessory is fixed and cannot be transferred.
So the best you can put on slots 2 - 5 is -10%.
@@ronaldwangdra9675 Great, thank you very much :)
"Coo duh graw" is how you pronounce it.
That’s a 90% AG non-use rate when using Artes bruh I NEED to create this ring but I’m gonna apply all AG
Hello. Just want to ask to whom do you use your herbs? I thought they were for cooking but I just found out that they increase stats. Just wondering to whom should I inverst the herbs?
I plan to mainly use Alphen, Shionne, Rinwell, and Kisara. Should I focus all my herbs for them?
@@pynkstrawberry3549 it all depends on the buff you want. If you plan on farming for ores, then you want something that'll give you increased rarity or increased amount gained..if you feel like you just want more damage then you want to go with one that gives magic or attack..if you feel you need more defensive stats, then you want one that gives you defensive
@@pynkstrawberry3549 You should stack them on the character you mostly play as. The AI is garbage so giving them defensive buffs is fine but since the player character is the one targeted 90% of the time I would just stack all of the herbs on one character until they are maxed.
Coup de grace is pronounced "coo de graw"
How do you get 3x magic defense skills in one accessory?
Its pronounced Coup De Graw. Just one of those weird spelled words.
Cou De Graw, the p in coup is silent
Coup de grace is pronounced "Coo day graw"
can anybody tell me, how do i get coup de grace, glutton for batlle skills??
Thank you i'll try this bulid out soon
OK, I'm confused. I was trying to create a magic emblem with high earth damage. So, I created a magic to start, then added items, nearly all contained earth damage to bring the accessory to level five. In the end, earth element wasn't included in the list of skills. Does the skill of interest need to be in the "starter emblem"?
I'm not sure what you're asking?
Are you asking if the skills/perks you want (Earth damage) need to already be on the accessory? If that's the question, then no it doesn't.
You just have to find other accessory pieces with Earth damage on it already (typically the first substat slot will be a 7.5% and the next substat slots will be 15%, you can take the 15% instead of the 7.5%)
@@Alldayanyday1OnThePS4 Thanks for responding. As I said, nearly every accessory piece I used to bring the emblem to level 5 had earth damage 7.5 or 15% in it, yet earth damage wasn't included in the final list of skills. I thought this was the case as the starting magic element didn't contain earth damage skill. So, you answered my question, I guess, but I still don't understand something about the process in how to get what I want.
@@mikeconcino4022 you'd just have to keep collecting around to try and find the substat you're wanting to transfer. I made a video showcasing all the ore locations as well, so you could use that as an Ore Farm Route or something. Make sure you use "Increased Ore Gain" or something like that so you have better chances of getting the substats you want. You really only need to go through like 3 regions before they reset the ores.
This would be the fastest way of getting the substats you want.
@@Alldayanyday1OnThePS4 Thanks. I think indirectly you answered my inquiry. I'll need to "transfer in" the skill.
So increased aggro L makes enemies attack Kisara more, right? Could you explain the strategy for this? Thanks in advance.
In theory yes, but realistically the enemy AI tends to go to whoever the player is playing..but if you're playing as Kisara with the increased aggro L, you'll be able to hold aggro way better. But this also doesn't mean it doesn't work for ally AI but it just feels not as needed as it should be
Using law as a main dps this fucked him over
Were do you get the accessories
Incorrect for Shionne, mystic crest with all cp -10 for the 4 slots. You want faster cast time on healing while reducing healing cost.
Atleast you got rinwell and alphen correct , rinwell with max reduced cast time for high tier Astral arte spam
Even on chaos difficulty you want mystic crest and all cp cost reduce for shionne, bc for instances where you might die from so much incoming damage with reckless abandon relic active...faster cast time means less death scenarios
Also buying gels is an issue for you? Just farm gald
Hello. Just want to ask what accessory did you use for Alphen and Law?
Hi there. A question if it is not annoying, where did you get the Faerie Ring accessory that you have put on Shionne? Thank you!
ruclips.net/video/5wiErx6gl5E/видео.html
@@Alldayanyday1OnThePS4 Thanks! Although I was referring to the design of the ring. It turns out that I don't have it yet and I can't make it, do you know which chest you took it from to be able to make it?
@@FaZe-Ichiban it shouldn't require a blueprint to unlock it, I think it's based off your progression in the stort
@@Alldayanyday1OnThePS4 As I understand it (maybe I'm wrong) when you take an accessory from a chest you can already make it with materials. I have looked at the list of accessories that I can make and it does not come out. I still have to finish the story, maybe in the last dungeon is the object.
@@Alldayanyday1OnThePS4 Ok, I just got the ring in a chest, now I can make and improve the accessory. Obtained from Tarfhal Helgarahi - Lower Level P1
Dude, for alphen accesories. Why not replace coup de grace with Fire Atk +15%? Isnt hard to trigger coup de grace?
I did use 15% fire for a bit, but not everything I used for him was fire (only his charged attacks and boost), so I just replaced it with coup de grace
@@Alldayanyday1OnThePS4 can u explain how to trigger coup de grace?
@@jeviesinc9451 You use up all your AG then you temporarily have a 15% DMG buff
@@Alldayanyday1OnThePS4 Nah you only get that bonus on the attack that empties your AG bar. Very situational.
what's the name of law skill you mention in 16:49 ?
How can you carry more than 15 itens? LOL
Dlc
How are you holding 99 of each item. The game won't let me hold more that 15 of each. Is it because I play on console?
Its part of a dlc pack. Bought it myself
Where can I farm the material to craft the Stamina Ring?
Berg Volcano
where you get the stuff to make each one tho i was hoping you would cover that as well beside showing off what the best things to get but how do you make each and where to find the parts?
I was planning on posting a video on where the ore locations are actually, I just need to have all the ore locations 100%, I have most of them, the ones that's in the video I know where they're at also.
Does glutton for battle stack ?
Is the 99 gels thing a mod or dlc artifact? Or did i miss something huge lol
Dlc artifact i believe
@@Alldayanyday1OnThePS4 Thanks man. Thought I missed something lol Really sucks they paywalled shit you get for free in the last game.
@@tytyh it's a deliberately created inconvenience that they allow you to buy out of. An absolutely crap way of developing and monetising a game.
It's a stain on an otherwise great game
@@od1401 Couldn't agree more.
@@od1401 A full cost game as well. I'd prefer they make more content instead.
How i get Elemntal attck +60
How can you get 99 items on orange
DLC
"Coup De Grace" is pronounced "Coo Dee Graw"
Can you stack Increased L or smackdown stats? I also stacked down dmg x2 on Alphen and Law
Results are nice getting over 1M dmg easy on Hard difficulty on my first playthrough
How did you manage to get your attack to 2k with kisara? My kisara is at lvl 99 and still at 1.2k. Thanks in advance.
It was from the Demon's Arm weapons :)
@@Alldayanyday1OnThePS4 What do you mean? Where do I find that weapon? Your equipping Os Rex from what I can see.
ruclips.net/video/W9aqdPKfDYI/видео.html
@@Alldayanyday1OnThePS4 Does the devils arms has limit cap? I have those items I think I'm gonna grind. Thank you so much.
9999 is the cap
I know I’m late but it’s pronounced Coo de graw
Xinyan??
Where can I find stamina ring lvl 5 ?
Farm Brightstone in Fogwharl Limestone Caverns, need to progress very further in the story, part of the sidequest you receive from a guy in Thistlym, try to eat Dohalim Pancake to increase the possibility of getting lvl 5 Brightstone, use the lvl 5 Brightstone to craft lvl 5 Stamina Ring
WTFFFF!!!?!! How are you holding more than 15 GELSS!?!?
You can pay to hold 99
@@BruHEEZ how, where? This statement does not help me at all. I haven't seen anywhere to be able to.
Edit: oh, pay real money you mean. I see.
99 orange gels?
It's from one of the dlc packs that allows you to have up to 99 consumables. If not then you have 15
Most helpful video on this game so far... the rest of the guide videos are garbage
For Rinwell I used a stamina ring
50% chance to halve AG cost
4x Casting Time -5%
I found this to be pretty balanced since once you start getting off combos with Rinwell the casting time reduces anyway and you can spam the higher tier Artes that cost 4 AG. Great video though!
This seems cool...except the unreliability of the half AG cost. What if you do consume the full AG? Combo cut short and your cast times aren't that heavily reduced. If you're theory crafting accessories, you first should realize the core accessory is the strongest effect. Rinwell doesn't really need halved AG to dish out heavy combos. Defeated enemies, critical hits, etc help restore them as should come as you dish out the right spells. Also you have ally boost strikes to restore some AG to continue combo strings longer. Properly played, you shouldn't be running out of AG late game without enemies dying before the bar is drained, or the enemy has forced you to dodge anyways.
How i get Elemntar defense +60 lease telel me teh secret i ccan not fidn if idn +20%.
How did you get access to 99 itens?
It's from the dlc pack that allows you to have an increase from 15 to 99
@@Alldayanyday1OnThePS4 I have the dlc and I can’t increase my gels past 15???
You have to go into the 'unclaimed downloadable content' section 7n the pause menu and claim it
Koo-de-Grah its french lol
I cant the only one bothered by him saying coup de grace wrong
You're not dont worry lol, I've had people actually message me through my email about how much of an idiot I am and should go back to grade school for this mistake lol but oh well ya know
Kasara? Kasara?? I know of KIsara, not Kasara. Seriously americans...
LMAO ok
If you're really tryna be formal about it..it's actually pronounced KEE-SA-LA.
How many accs are there in the game? My game stats shows 19/26
26 but idk where to get the fleetfoot accessory
@@Alldayanyday1OnThePS4 Do you have the list and still remember where to get them?
@@aristateles1549 I'll be making a video on whete to get each ore..only one missing will be fleetfoot probably tho
@@Alldayanyday1OnThePS4 Thank bro. But seeing ur recommended accs for characters. I'm guessing there aren't that interesting outside the ones u showed in the video?
@@aristateles1549 these are just for those that are pretty much much further in the game..like close to the end, around lv40+
I'll also be making a Beginner's accessory guide as well for early game
how do you get 99 items?
Buy Dlc
@@realisation8098 i got the expensive edition, is there an additional dlc to buy?
@@BinaryNinjasPOV yes ^^
Thanks, I see it. So annoyed its not included on the ultimate edition
Where can i farm lv5 barbed crystals for law?
I Posted a video showing all locations for materials :)
Good video but dang your characters look so weird lol
For Alphen I would just use Magic Ring +15% magic with 4X 15% Fire damage. I can one shot most bosses with a fully charged Flame Art.
That's what I used for the first part of my playthrough