hey man i really love all your videos. literally the most comprehensive guides i've found for boneworks. no fluff and good quality. keep up the awesome work dude!
Oh so _that's_ where that last museum bullet went. I've been stuck on 1189 ammo for museum since I started collecting ammo a few days ago, really scratching my head at where they would hide a single bullet. The pistol table at the museum firing range in my game has 2 glocks with a magazine each, and a 1911 with 2 magazines, yours has 3 glocks instead. 15 in the mag for that 3rd glock, 14 across 2 mags for the 1911. Somebody forgot to update the totals, thanks SL0.
@@GreasedScotsman Oh my god. Why isn't there a sound, or graphic or something? I had to watch you do it to believe it would work. Ahahaha... Thanks. Like, "A thousand bullets, on THIS level? Maybe If I could pick up the ammo on the tables.. but.. I can't.. it just disappears onto my belt.." Now I get it. It doesn't make sense, and you're meant to figure it out anyway. Asinine.
One question for streets. After opening boneworks box for yellow key you’re at 1850/450. You get the 2 pistol ammos out of drawers and the box behind ceiling panel just before this way sign and are at 2080/450. Something missed or a between takes edit?
It's been a while so I don't remember for sure, but usually each guide is a mix of multiple runs, so it probably isn't a guarantee that my ammo belt will be consistent.
Question once you collect all ammo you need for dev guns do you loose all that ammo you spend so you have to go through the game again to collect it all?
No, once you've collected enough ammo for the dev guns, you merely need to run Time Tower, reclaim a weapon, beat the level. Jump back into Time Tower. Reclaim another weapon, beat it. Rinse repeat for each developer weapon. You always start a level with the sum of your best ammo runs from previous levels. That is, ammo functions a bit like a high score. It may be useful to watch my How Ammo Works / Getting Developer Weapons in Story Mode guide if you'd like more details: ruclips.net/video/pzt7ifrddac/видео.html
Today I'm going to try a melee-only campaign playthrough. My goal is to get the nimbus gun and I have a feeling that your videos will help me get it :) ty
Yup, you should be all set. Keep in mind that you can get over 1k ammo beyond what you need for the Nimbus Gun, so if you want to skip a few of the harder to get boxes, you should still be fine.
So I’m now only missing 80. I know one of the crates bugged and need to figure out where the other is. Do I have to collect everything when I’m doing another play through or can I just go for the missing one?
If you want all Ammo, this is true. However, if you just want enough to afford everything, you can fire or fail to collect over 1000 ammo and still be able to buy the Nimbus Gun.
@@GreasedScotsman Thank you for taking the time to respond. That is a huge relief that I can use weaponry to at least get things like boxes down from inaccessible heights. I love your videos, and you have been a huge help to me! Have a good day sir!
@@GreasedScotsman thx, i got it through dragging the playground things in the room befor that and building a ladder and trowing my axe. just need to be creative xD
im pretty sure once you get the ammo, you can complete the level, and go back into it and shoot it. I think it saves your ammo from the previous run, but dont quote me
If you're watching this video to get enough ammo for the physics weapons on the time tower level, there is a much easier way to do it. On the tower level in the room with the green key, at the top will be the hover junkers level module. Reclaim that and finish the level. Go to the hover junkers level, and on the table next to the ammo dispenser should be the utility gun. Finish the hover junkers level and reclaim the utility gun for free. Next, make sure you have at least one rifle reclaimed for this step, go to any level before the time tower and and do the ammo duplication glitch. ruclips.net/video/F94GD_HGFH4/видео.html then once you have around 25k rifle ammo, finish the level and the starting ammo for all future levels should be set to that ammount
The enemy guns go down pretty fast if you just run up and hit em in the head, even just a single punch to the head can insta kill them, you can also use a trash can lid as a shield to get in close easier
Timestamps
0:05 - Breakroom
0:33 - Museum
1:54 - Streets
The only boneworks content creator worth watching
Totoryl content
have you not heard of sychke
hey man i really love all your videos. literally the most comprehensive guides i've found for boneworks. no fluff and good quality. keep up the awesome work dude!
Glad they're useful to you.
exactly what im sayin
no where else can i find guides like his
@@GreasedScotsman thanks so much 2 years later still enjoying them
Followed the video, super concise with no fluff so my process was really streamlined. Looking forward to finishing the remaining levels
Glad to help.
Thank you for this. You're like the only one making guides for boneworks so all the more lucky that your guides are so quality
Oh so _that's_ where that last museum bullet went.
I've been stuck on 1189 ammo for museum since I started collecting ammo a few days ago, really scratching my head at where they would hide a single bullet. The pistol table at the museum firing range in my game has 2 glocks with a magazine each, and a 1911 with 2 magazines, yours has 3 glocks instead. 15 in the mag for that 3rd glock, 14 across 2 mags for the 1911. Somebody forgot to update the totals, thanks SL0.
I thought the max for museum was 1189
@@valware6796 they may have patched it since I left that comment, it was 1190 then.
got all the way to the end only to realize 1 bullet disappeared for no reason
If you shoot bullets, do you lose the ammo for the Time Tower or do they all save and sum up for that point?
So just picking up then dropping a clip is enough to get its ammo? That's good to know, thanks
Yup. Toss and drop mags with reckless abandon. The only way to lose ammo is to discharge your weapon or eject a round from the chamber.
@@GreasedScotsman Oh my god. Why isn't there a sound, or graphic or something? I had to watch you do it to believe it would work. Ahahaha... Thanks. Like, "A thousand bullets, on THIS level? Maybe If I could pick up the ammo on the tables.. but.. I can't.. it just disappears onto my belt.." Now I get it. It doesn't make sense, and you're meant to figure it out anyway. Asinine.
Your guides are amazing, thank you
This is an epic ammo guide, thanks that really helps :D
One question for streets. After opening boneworks box for yellow key you’re at 1850/450. You get the 2 pistol ammos out of drawers and the box behind ceiling panel just before this way sign and are at 2080/450. Something missed or a between takes edit?
It's been a while so I don't remember for sure, but usually each guide is a mix of multiple runs, so it probably isn't a guarantee that my ammo belt will be consistent.
same
HE IS THE MESSIAH
Question once you collect all ammo you need for dev guns do you loose all that ammo you spend so you have to go through the game again to collect it all?
No, once you've collected enough ammo for the dev guns, you merely need to run Time Tower, reclaim a weapon, beat the level. Jump back into Time Tower. Reclaim another weapon, beat it. Rinse repeat for each developer weapon. You always start a level with the sum of your best ammo runs from previous levels. That is, ammo functions a bit like a high score.
It may be useful to watch my How Ammo Works / Getting Developer Weapons in Story Mode guide if you'd like more details: ruclips.net/video/pzt7ifrddac/видео.html
@@GreasedScotsman I did but was still curious you definitely deserve more views I hope someday maybe you will get the renown you deserve
@@kean4218 Thank you for the kind words.
anyone else just one bullet away from perfection?
its the 1911 clip has 1 less bullet than the others. this vid doesnt show with 1911
Oh my god this is going to blow my mind
Today I'm going to try a melee-only campaign playthrough. My goal is to get the nimbus gun and I have a feeling that your videos will help me get it :) ty
Yup, you should be all set. Keep in mind that you can get over 1k ammo beyond what you need for the Nimbus Gun, so if you want to skip a few of the harder to get boxes, you should still be fine.
@@GreasedScotsman You got it! Thanks
do you have to complete the levels to actually get the ammo, or can you leave the level right after you get all the ammo
You must complete the level
@@GreasedScotsman igh thanks
Bro u are a life saver
Glad to help.
nice video, i’m the 200th like!
I only could find 859/330 in the museum
I got one less
me too
I swear I found everything and somehow still am missing 450 in streets
So I’m now only missing 80. I know one of the crates bugged and need to figure out where the other is. Do I have to collect everything when I’m doing another play through or can I just go for the missing one?
@@tatts4life838 as far as i know you need to collect all of them in one go
You cannot use any guns in a playthrough to obtain all possible ammo, yes?
If you want all Ammo, this is true. However, if you just want enough to afford everything, you can fire or fail to collect over 1000 ammo and still be able to buy the Nimbus Gun.
@@GreasedScotsman Thank you for taking the time to respond. That is a huge relief that I can use weaponry to at least get things like boxes down from inaccessible heights. I love your videos, and you have been a huge help to me! Have a good day sir!
I cant seem to get the boneworks box at 9:50 without any firearms, everytime i jump onto those wiggly platforms i fall off instantly
Try jumping to their exact center. As an alternative, their edges are grabbable.
@@GreasedScotsman thx, i got it through dragging the playground things in the room befor that and building a ladder and trowing my axe. just need to be creative xD
@@froschian8341 Excellent.
im pretty sure once you get the ammo, you can complete the level, and go back into it and shoot it. I think it saves your ammo from the previous run, but dont quote me
If you're watching this video to get enough ammo for the physics weapons on the time tower level, there is a much easier way to do it. On the tower level in the room with the green key, at the top will be the hover junkers level module. Reclaim that and finish the level. Go to the hover junkers level, and on the table next to the ammo dispenser should be the utility gun. Finish the hover junkers level and reclaim the utility gun for free. Next, make sure you have at least one rifle reclaimed for this step, go to any level before the time tower and and do the ammo duplication glitch. ruclips.net/video/F94GD_HGFH4/видео.html then once you have around 25k rifle ammo, finish the level and the starting ammo for all future levels should be set to that ammount
OOF, I didn't realize I should just be collecting that ammo instead of shooting it..
You can fire or fail to collect over 1k ammo and still have enough for everything
What do I do with enemy’s with guns
Rush through and kill them with a melee weapon
Or ignore them
The enemy guns go down pretty fast if you just run up and hit em in the head, even just a single punch to the head can insta kill them, you can also use a trash can lid as a shield to get in close easier
i missed one ):
im missing 41 ammo:(
Missing 41 after your own run or 41 after following the guide?
@@GreasedScotsman after the guide, but i think it may be an error on my part. I'll go through it again.
@@rattlingduck8454 Hmm... I had to redo a few maps, especially Central Station, due to ammo falling through the floor.
@@GreasedScotsman yea I think that's what happend to me
.