I started making cards about a week ago! It's a dark, Fromsoft vibe game that's easy to pickup at like a Pokemon TCG level. The cards all have few lines of lore on the bottom so people can puzzle around a bit and figure the story out themselves, kinda like in DS/Elden Ring. Currently working on balancing the first few! All seems good for now. Absolutely in love with the artwork.
Hi all! Please let me know if you would like to see more videos like this. Also please leave comments on my vids to be in for a chance of a 25 dollar gift voucher for the game crafter website!!
Ive been working on a tcg for about 3 years now and theres about 250 ish cards. I have stats abilities and mechanics practically done but the cost is really hard because of the way the game is. Cards have tiers or in other words sizes. As you put out bigger cards they get stronger. The cards use both a mana type system and/or they also eat/sacrifice tier amounts worth for cost as well. Coming up with cost is becoming a headache trying to balance it so that the bigger ones dont come in to play too quickly. I appreciate content like this. Every bit of insight helps. Thanks alot. I think you should keep it up.
Very helpful. Been working on my card game for about 3-4 years and finally gonna play test it soon. I don’t have any energy system though might add one depending on how it turns out
Thanks for watching Alex :). Brilliant to hear about the play testing phase, I hope it goes well. No energy system sounds interesting too. What is your games mechanics?
@@AfroGeek You can have up to 6 monsters in play each of them having HP (represented with a ❤️) and Attack (represented with a 🗡). You place them in three column of two cards only being able to attack the opponents column directly in front of you. Each player has a deck of 50 cards (subject to change) and once your opponent can’t place any more monsters or runs out of cards to play you win. There are also “Place” cards you place in front of one of the columns (up to three can be in play) that can protect the monsters in that column and your opponent must take it down before dealing any damage to your monsters. There are also a variety of item cards as well some that can be used once then discarded, some that can be attached to monsters or places to give them additional affects, and some “permanent items” that stay in play till destroyed which you place on the side (one in play at a time). I also had the idea that monsters could directly attack other monsters only places and has to rely on items to do damage but not sure if I’ll be able to make that work so might drop it. Again these are just general rules I’ve put in place and are subject to change depending on how play testing goes.
I feel like early yugioh is a great example of NOT knowing your game. There's tons of non effect Monsters with wide ranges of Attack and Defense as if the designers expected you to be playing a tempo based game where you're fighting for board control. But the combat system they designed literally doesn't allow for that. Without persistent damage, it just devolves to a game where the biggest monster wins no matter what, so the dozens of monster cards they made have 0 purpose.
me and my friends started a tcg.. but a huge part of the game is that there isnt really any "trading". instead, you and your opponent either just take turns choosing the cards you want, or you and your opponent get a random card from each class. if there isnt any trading or collecting, what kind of game would i call this?
This is brilliant to read :). Cool idea too my friend. I would say it sounds closer to a LCG. Look into it if you haven’t already and hopefully that should give you even more guidance for your game 🙌. If you have anymore questions please do not hesitate to holla 👊
@@AfroGeek thanks for replying!! i'll look further into lcg's. this video helped a lot with making the game's card selection much more based on "which cards are strategically effective and match my play style?" instead of "which cards don't suck?"
I started making cards about a week ago! It's a dark, Fromsoft vibe game that's easy to pickup at like a Pokemon TCG level. The cards all have few lines of lore on the bottom so people can puzzle around a bit and figure the story out themselves, kinda like in DS/Elden Ring. Currently working on balancing the first few! All seems good for now. Absolutely in love with the artwork.
Love this 💪
Hi all! Please let me know if you would like to see more videos like this. Also please leave comments on my vids to be in for a chance of a 25 dollar gift voucher for the game crafter website!!
Ive been working on a tcg for about 3 years now and theres about 250 ish cards. I have stats abilities and mechanics practically done but the cost is really hard because of the way the game is. Cards have tiers or in other words sizes. As you put out bigger cards they get stronger. The cards use both a mana type system and/or they also eat/sacrifice tier amounts worth for cost as well. Coming up with cost is becoming a headache trying to balance it so that the bigger ones dont come in to play too quickly. I appreciate content like this. Every bit of insight helps. Thanks alot. I think you should keep it up.
Your game sounds very interesting! And thank you so much my friend. This is a lovely msg 🙏🙏🙏
@@AfroGeek thank you and of course. Your game also seems fun. Its nice to see im not the only one doing this on my own.
Nice video, yes play testing is important. I play test my game and come to find out too many cards are kinda weak haha
Haha damn you need buff some up G !!
Very helpful. Been working on my card game for about 3-4 years and finally gonna play test it soon. I don’t have any energy system though might add one depending on how it turns out
Thanks for watching Alex :). Brilliant to hear about the play testing phase, I hope it goes well. No energy system sounds interesting too. What is your games mechanics?
@@AfroGeek You can have up to 6 monsters in play each of them having HP (represented with a ❤️) and Attack (represented with a 🗡). You place them in three column of two cards only being able to attack the opponents column directly in front of you. Each player has a deck of 50 cards (subject to change) and once your opponent can’t place any more monsters or runs out of cards to play you win.
There are also “Place” cards you place in front of one of the columns (up to three can be in play) that can protect the monsters in that column and your opponent must take it down before dealing any damage to your monsters.
There are also a variety of item cards as well some that can be used once then discarded, some that can be attached to monsters or places to give them additional affects, and some “permanent items” that stay in play till destroyed which you place on the side (one in play at a time).
I also had the idea that monsters could directly attack other monsters only places and has to rely on items to do damage but not sure if I’ll be able to make that work so might drop it. Again these are just general rules I’ve put in place and are subject to change depending on how play testing goes.
I am the 600th subscriber
Btw i like the naruto op in the baground
Oh that’s amazing thank you! Ahhh I am glad you like it 🙏
Yes I really need this!
Thats great to hear. I wanted to help atleast one person so I am happy now :D
I feel like early yugioh is a great example of NOT knowing your game. There's tons of non effect Monsters with wide ranges of Attack and Defense as if the designers expected you to be playing a tempo based game where you're fighting for board control.
But the combat system they designed literally doesn't allow for that. Without persistent damage, it just devolves to a game where the biggest monster wins no matter what, so the dozens of monster cards they made have 0 purpose.
me and my friends started a tcg.. but a huge part of the game is that there isnt really any "trading". instead, you and your opponent either just take turns choosing the cards you want, or you and your opponent get a random card from each class. if there isnt any trading or collecting, what kind of game would i call this?
This is brilliant to read :). Cool idea too my friend. I would say it sounds closer to a LCG. Look into it if you haven’t already and hopefully that should give you even more guidance for your game 🙌. If you have anymore questions please do not hesitate to holla 👊
@@AfroGeek thanks for replying!! i'll look further into lcg's. this video helped a lot with making the game's card selection much more based on "which cards are strategically effective and match my play style?" instead of "which cards don't suck?"
Great advice x
All thanks to this dude❤️can’t stop recommending him💯got my stuffs two days ago✋
Man, I’ve thought about making several tcgs over the years and they always turn into mtg😅
Hahaha! Damn! Are you a big MTG player?