The market as it is now in the US at least can't handle this many TCGs. There simply isn't enough time in shops for these games to all get dedicated time in the space. We would need an expansion equal to that of Japan where we start seeinf dedicated card shops popping up.
The issue with that would just be like malls currently in the U.S., there is just so much more convenience online that local card shops designated specifically for certain card games would just flop because they are not seeing enough sales, so it's a lose-lose situation no matter how you look at it. Not to mention card shops notoriously have to inflate their prices just to sustain their business, so it's not good practice. It's hard to say the best efficient method to solve this issue, other than to be a prophet & know what cards games to sell & which ones to throw away (lol) but we wouldn't be in a conundrum if we already knew the solution :)
Theres already dedicated card shops popping up and they are doing fine from what ive seen, i think dedicated card shops would be a good fit it would allow a lot more options for areas of play, a lot of card shops around me are dedicated to yugioh and magic so its hard to get games in for other tcgs and the dtores fill up on event days for those players and theres like no room for the other events so its a thing
That is the thing right, something has to fail or be discontinued to create space for the new economy because having local events , product on shelves, and a staff excited to sell the product are all important. Of all the new ones listed here I think One Piece has a chance because a lot of younger people spent a lot of time watching the anime, kind of like people 28-32 right now spent watching pokemon and playing pokemon videogames. We'll see.
Idk if I can afford to play all these games. Vanguard is getting more expensive, friends play pokemon and magic. Can the average player juggle 4-5 card games at once?
I'm glad I stopped buying Vanguard cards during the G Era. Already got 24 decks completed, all with their G Zone, and Bushi wants me to dish out another $1k+ just to keep them up to date with Premium? Yuck. They'll only get powercrept each passing year. Ironically much cheaper to build Yugioh decks now than it is to buy Vanguard lol. Let's not talk about the monstrosity that is Dear Days. $80 for the full game vs Link Evolution, $40 on release. THAT WAS IN 2019
@@nonoaheart5594 1K update with premium???? Why the hell would u put D format cards in your premium deck? Those are overpriced shit that's not even see use outside of D format
I hope all of y'all appreciate this different type of video. I would love to cover card games outside of yugioh at some point! Let me know if there's any games you'd love to see the channel cover in the future.
I'm all for extra coverage of different card games. My group has been expanding outside of Overdress and I got myself a 40k Commander deck, been enjoying the Nids and been having more fun with Magic than Vanguard.
I don’t play lorcana but boy were you wrong lol. I’m definitely not a fan of anything Disney related, but as someone who does play TCG’s I obviously heard and seen lorcana. I haven’t really dived into that game and probably never will but I heard it’s pretty fun. It has a lot of major events so I think it’s here to stay honestly, people are liking it a lot.
Yeah. It took them a while to get their act together, but now the game is doing very well. They just need to keep going and keep pushing after that rough launch. I'm glad people are having fun with it.
Shadowverse evolve is actually pretty fun to play. I started playing when it released and have really come to enjoy it. Currently using a Havencraft and Spellcraft deck. I've recently made a completely neutral deck that I have yet to try against others.
Kinda sad about wizards mismanaging both DnD and Magic. They are both such great games. I think magic is actually in a really good place. The limited formats have been good, standard despite not being in stores feels really good to me, pioneer and modern feel pretty stable. The game is great and if they don’t treat them as money printing machines because of hasbro or whatever I think they’d actually be in a better place.
@@elyea5928 what do you play? What don't you like? Asking legitimately. I feel like most standards it is a boring mono-red deck, a boring control deck, and something else and I would see just those 3 or 4 decks on the ladder. There's some interesting variety happening, and the cards in standard are pretty powerful. Mono blue, mono white control, mono red, some portal to phyrexia stuff, enchantments...use more words to describe what your issues with standard at the moment are.
At first I didnt think much of BattleSpiritsSaga, because of, well, the monetization, but after seeing so many others hardcore fans of the franchise, I think it's worth taking the risk buying the cards. I just want every bandai product to do well, and battle spirits has the potential for it 🙂.
I'kl be yet another hardcore fan of the franchise recommending it XD. This game is amazing, and Saga is not simply bringing it back to a more fun and accessible level of power and complexity of teh cards (Current game is pretty insane), but it is starting from Set 1 with the best mechanics that make BattleSpirits the best TCG I ever played. Soul Cores and Bursts, and each Color is bringing their classic Keywords from the beginning. And after playing it online with frineds... It feels REALLY good. ...Though, it's a bit silly in how they change the effects of some of the cards from the OG version to the current version XD. They gave Cursedragon the same exact effect and stats as Desperado XD. It doesn't worsen the game, but I find it pretty funny as a player of the OG version XD.
Well I hope it does I've just invested in the demo deck all 4 colour starter decks a core deck and 20 alpha packets.about 140 bucks..time will tell I suppose
Unfortunately not many LGS carry product most that I have talk to said they not gonna carry until set 2 release so set 2 is really the do or die point for the game and Bandai handling of promo isn't helping ether it reminds me of Pokemon when they were giving out promo disregarding the impact it has on the game Not to mention the secondary market isn't looking very good right now opening boxes are guaranteed lost on x rares unless it a full art I really wish BSS can survive with Bandai course correct and stop mishandling it
I really hope Grand Archive succeeds would be fun for a kickstarter to do well. Also why is it that Bandai seems to be not as crappy as other media companies when it comes to releases, its like other companies try some gimmicky garbage that they sell to you where bandais like "you like the flashing lights of dbz and wargreymon, heres 50 some costing $10"
Considering Bandai has been around for a while appealing to anime fans & toy industry, that's probably a huge factor to why they don't flop as hard as some other companies, thank god o.o
My biggest frustration with the One Piece TCG is the scarcitiy of products. I suppose it means it's incredibly popular, but new players can't get into the game if they can't get starter decks & packs.
I honestly think the art style is really good. It gives me a vintage Pokémon or Digimon vibe. But the gameplay is absolutely terrible. It’s going to be a collectors market once the game dies.
The issue is the speculation bubble that has been growing since 2018.the moment a card in fab is 400 and every other card in the set is under 0.30 $ means the prices a inflated. Nothing against investors but you print cards to be played. Hoarding a product at the start of the run for a new tcg hurts the market and warps the prices
I'm really glad I'm not the only one who sees through Metazoo. I live in a big city and not one of our game stores hosts events. Product just sits and rots on the shelves.
@@golem001px think people are just over getting beaten down by Hasbro and corporate WOTC who sold out years ago and don't care about anything but the bottom line of money over humans. FaB founders show they care and listen to their communities. It's really a nicer more loving community I find.
Imho, i have no idea why Bandai is pushing so much product onto the TCG market. The market is saturated and unsustainable for all card games. The big 3 will survive, but games with poor community support will die out within the next 2 years. My predictions: - BSS will become Bandai's main focus, since it is their own IP. The fact theyre willing to push money tourneys shows you how bad they want it to last. - OP and Digi's fate will be dictated by the strength of their community. OP has a lot of fans but ive heard some fans are disgruntled over how the game is developed in relations to the source material, i.e. minor characters having major importance in the TCG and strange card design decisions regarding major characters. Also, product is an issue. Digi, while fun, is finally obtaining balance changes in areas that should have been immediate. It may be too little too late. - DBS feels like its at its deathbed for IRL play. Ive heard its popular in the east coast but relatively dead in the west. That said, the digital game might breathe new life into it and turn IRL cards into collector's items. - FAB seems to be doing well but ive heard it has a huge balancing problem. Where i live, its not a main game but there is a dedicated group that plays. - Lorcana will fail as a tcg but will having staying power as a collector's item. After hearing its gameplay mechanics, it just sounds like a reskin of Keyforge. - Idk what to think of Grand Archive TCG and Sorcery. Both are good games. Theyre both fun with interesting and unique mechanics. Idk if they're strong enough to establish staying power against the current market. - Sol Forge. Good attempt but i dont know anyone around who plays it. Overall, its a great time to be a fan of TCGs. There is a huge variety and accessible ways to play. However, the market is saturated and the economy is weak. Consumer will need to be convinced that a game is worth it based on gameplay, community, and resellability. If those three traits arent strong for a game, that game is guaranteed to be DoA and gone within 1-2 years.
I quit Yu-Gi-Oh because it was unsustainable and unfun. The playerbase is toxic as hell, the game is damn near unplayable, and was never rewarded for playing the game competitively for that long.
There is one problem the one piece card game has right now in the English market. It is incredibly hard to find and overly expensive all because it has the one piece name on it. Bandai though is going to release a second wave of the starter deck and hopefully the first booster set too
That was the same issue when Digimon TCG got imported to English. It's gonna take several months before the prices "die down", or luckily people can find them in Walmarts/their local stores. No telling if Bandai will release One Piece in local stores tho like they do with Digimon.
Thanks for the content. Besides of Rudy there is nobody covering strategic industry questions on this plattform, but he is focused to much on MTG for my taste. I like your broader approach much more. Also I would be very interested in more in deep economic and market analysis, but I guess it's hard to collect reliable global data.
I'm guessing to have that data the games need to be out for 5-10 years. Anyone know the % of newly release TCG's that go out of business within 2 years? Has to be like 80% or more.
Well said 👏 You can see MTG struggling adding all these crazy multiverse cards. Warhammer, stranger things. Jumping the shark. And other games are too niche or not good "pretty" enough for 2023.
6:57 regular Shadowverse player here:Shadowverse is not insanely pay to win at all. And in fact, it is one of the most free to play friendly online card games i've ever played. Giving you 5 of each pack in rotation and a lot of rupies upon starting and giving players a new temporary deck every set, there are always 3 options and the cards from the option chosen will be added to your collection until the next set releases, the trick is that all 3 (or at least some decks in the 3) are nearly complete rotation meta decks, allowing a new player to enter ladder with that deck and have a fair shot right out of the gate, with only a few upgrades being needed for it to be a fully optimized list, many of these trial decks also include cards usefull in other archetypes too. And you always get to pick a new one every set so you already can start off each new set's by having a bunch of free cards to aide in your deck building journey, sure, they're temporary but you always get a new one as soon as the other phases out. Plus, the vial system, temporary gems and the sheer value of card packs lead to getting the cards needed to complete this deck relatively easy and also build other decks. I have never spend a single dime in shadowverse at all and still have many fully complete meta decks at my disposal and the ability to make new ones without scrapping cards other than the usual chaff cards while still having a full playset of those around. Realy, shadowverse isn't a pay to win game... but in all fairness, it is a pay too look swag game.
Lorcana is going nuts. I actually enjoy playing the game. I even won the final First Chapter League 4 week round at my LGS. I have over 1,000 first chapters cards and not enough Legendaries. I plan to pick up my Rise of the Floodborn pre-orders in 10-12 hours. I recommend Lorcana if you love Magic and Disney.
The secondary market for new TCG release should also play as a factor for the games longevity. Both the comments and player experiences will tell you that the One Piece TCG, much like Digimon, was a booming success on release. However the scarcity of product upon initial release and failure to replenish stock raises the barrier to entry for players just getting started because of low supply and high demand, leading to a lot of product being scalped. I do think it's a local game store's duty to limit product sales to customers to capture a wider audience that are truly wanting to play the game, rather than capitalize on early product hype.
I agree but a lot of local stores have to prioritize any sales to keep afloat. Stores that can should limit sales but not all of them have the leisure. 100% bandai's fault tbh
Kryptik is my new main game it has MTG vibes and being a new game with two sets feels like even playing fields. No massive collectors running pack rat decks.
Just want to bring in some context about Disney Villainous from the perspective of a board gamer. It's published by Ravensburger but its mechanics were designed and developed by Prospero Hall/Funko Games, that generally pump out garbage IP-based games with a few decent titles here and there. It's also not meant to be anything like a CCG anyway; it's a multiplayer family game. The team working on Disney Lorcana will almost certainly be different from the team that worked on Villainous (outside of probably graphic design and production, which doesn't hurt the game here), including Ryan Miller, the designer of Duel Masters and Digimon CG. At the very least, it'll be a mid game, which is several steps above Villainous.
Lorcana isn’t designed by the Villainous team, there’s a totally separate CCG division within Ravensburger responsible for development, spearheaded by Ryan Miller (duel masters, MTG, Digimon)
Villainous is a great game, what are you talking about…yah some characters are better than others but the game has a great amount of strategy and if your better at the game than the other player, you can get some good wins out of the game even if your playing as a more difficult character.
If ANYONE OUT THERE has not tried Digimon TCG yet I implore you to give it a shot. Non meta decks are 40 bucks if you buy single, meta decks around 100. Yes, you can spend more and get alternate art cards etc etc but I've got FOUR DIFFERENT DECKS and they can all easily win locals and top regionals. You don't even have to copy paste, you can add your own flare and tech. I urge you all to try it. I own 4 complete decks for the same price as my one Yu-Gi-Oh deck, it's so cheap, give it a shot!
Hey there! Thanks for including Force of Will in your timeline! One note though is that FoW has never stopped production, it has just changed company hands. However earlier in 2022 the original creator of the game has returned to work with the current company, Eye Spy Productions, and they are doing some great work in rebalancing/connecting with the community more and continuing to work on making events more accessible and supported.
I think you might be the only youtube channel that somehow represents a FoW community in a way. The game was always producing new stuff, yes. But with how little international resonance every thing they are doing is causing, I can’t really see this game growing significantly bigger at this point. They simply missed the timing for that. A game that has been available for many years now and with so little to show for is a big big turn off for any potential player to invest into long-term. That’s why I don’t think FoW will make a big reinsurgence ever.
@@DeathMan2082 Okai. But I always get the feeling that after 10 years, their global representation is almost barely palpable. In Europe f.ex. every Gamestop or LGS was carrying their products for the 5 years after release. Nowadays, you can barely find any product. I travel a lot across europe and i visit a lot of bigger LGS. I have never seen a person playing the game. Over the last 2 years, I have encountered 2 stores that were selling FoW. The other owners confirmed that they were sitting on old product. I dont want to diss the game; but you have to be honest. For a game that comes close to 10 years of existence, the statistics are not looking good for FoW. Absolutely not.
Unfortunately, if I’m all in on one game, I really only try out these other games, no matter how good they are. From 2002-2012 I was a yugioh and magic player. I heavily got into the dbz card game and everything else I just bought starter decks with my friends and played a few matches. Inuyasha and yuyu hakusho were two games that I actually entered some tournaments for. But really, throughout all that, yugioh and magic is where my money and time went
Have you by chance tried out Flesh and Blood? I got into it recently and find it super fun and unique. All the characters play differently, you can get pretty creative with your builds, and I really like how you start the game at your strongest with equipment and combo with it rather than having to hope for lucky draws
I want to like Battle Spirit Saga, some of the revealed card art looks really cool but the card layout and the playfield with 30 required cores looks really clunky and messy to me
It's definitely a big move. But personally I feel like they're not putting in the same effort on a local and casual level where the game needs to succeed to stick around long term.
@@MonkeyFightTCG thats facts, there is movement only for the prize money but locally, I haven't heard a word about it. There's way too many TCG's for a game that failed to come back.
@@MonkeyFightTCG what about the EA program? LGS were given thousands of dollars of promotional items to be given out to players. For free. Including demo decks, lore books, sleeves and more. Stores also have tons of local events to run for may and june, including store championships which are a great way to motivate people to go to locals.
For me a modern cardgame needs to have an online platform to play it, it just is not feasible for me to travel just to play due to real life reasons. Speaking of, if there are any good with official, or unofficial, ways to play online I'm open for suggestions.
Shadowverse (the digital card game) is one of the best card games in terms of economy, the game is insanely f2p considering how easy is to get packs and cosmetics related to them..
1 year later, Meta Zoo is dead, the recreational cardgame bubble inflated by covid has finally popped and we see a wasteland of new aborted card games. You almost had it, but forgot your first premise. The more card games that enter the market the less market share they each can possess. Big 3 remain and YGO is looking to fall off anyway too because they can't attract new blood and konami are likely to shift to speed duels (abandoning the OCG and TCG altogether). Its too niche and with less free time people are less willing to engage if they have the money or don't want to spend the money if they have the time. Magic and Pokemon will probably still survive because of IP recognition and speculative purchasing, but the road is paved with the bodies of the fallen.
I think people don't spend money on these games because they don't want to fall into anther money pit, but it's no different than the current ttrpg or board game scene. Lots of games coming out that people don't have any time to play. Some game designers go in with the expectation that their game isn't going to get as much play as DnD. Even games that do well on KS do not see game play, people just wanted to add something cool looking to their collection.
06:57 wait what Shadowverse is P2W? I've been playing it for 4 years and idk where's the pay to win part tbh. Wish I could pay more money to win when everyone can build a meta deck and most play better than me.
@MonkeyFight TCG while the old times were terrible, calling shadowverse in its current state p2w is just wrong, your statement in the video is misleading since it doesn't reflect the game from 2018 onwards which is very different from how it started, massive QoL changes, the addition of portalcraft, the enormous amount of free pulls every new player can get extremely easily alongside 1 free trial deck to pick every new set make the game extremely different in terms of player experience.
God I hope BSS really does better than your prediction, I've waited for 10 years for it to come back, I don't want it to die before it's born. It's marketing is shitty and most of the sponsors don't care enough to actually talk about anything other than the flashy and cheap million dollar, but the mechanics are everything you(I) cuold ever want from a tcg. What do you think they should do to better their chances of success?
Market more on a local game store level. Focus on going in depth with the game during sponsorships. Speaking of which maybe give out some more product to influencers that don't just want the money.
There are so many it's hard to keep track of them. Hell after this video I got several offers from small Kickstarter tcgs ive never heard of asking me to promote their games.
Set 1 of Lorecana is gunna sell like gangbusters, there won't be events but adults and scalpers coming into the stores to buy the boxes. Which is good traffic since they might bring kids or buy other stuff like Funko pops. I think it will fall off but will end up sorta like those sports booster boxes, no events but they sell.
They keep promising robust organized play, so I have to believe there will be events. However I agree that scalpers gunna scalp the heck out of this product so 🤷🏼♂️
@@citizensoflorcana131 maybe for the first few months there might be events and kids will come but it will fall off. Scalpers can scalp I ain't buying that shit. I don't need Goofy LSRs
I've been adoring One Piece! For me it's One Piece, Digimon, and Metazoo! But One Piece has had my full attention! Been at 3 tournaments since starting and I want more!🤣
3:54 “It even caused companies like Wizards of the Coast to start progressing along the anti-consumer path” x2 Lol I’m loving Shadowverse Evolve, but I have my doubts on how well it’s going to do. The advertising for this game is non-existent, and I’ve heard nothing about it outside of what I already see from following the digital Shadowverse game. It’s sad to see that overseas, when the game is apparently doing really well in JP. Calling the digital Shadowverse “pay 2 win” is… kinda weird to hear. The game is infamously known as being one of the most f2p friendly CCGs, to the point where spending money on card packs is known to be a waste of money. The game dumps so much free resources on you that it shouldn’t be difficult to craft whatever deck you want. Of course, since everyone can craft whatever they want, you pretty much only ever see meta decks. And if the current meta balance is unfun, you are going to feel it for a whole 3 months or more.
Besides the top three mega giant card games out there: Yu-Gi-Oh, Pokemon, and Magic it's really hard to find a great card game out there. And unless you have a shot load of money to make a card game, it's gonna be difficult for the game to get the ground unless there is a strong support audience to stand behind the card game.
You're correct. Key forge was the great tcg to come in the last decade (I say that based on the fact that it innovated a lot while most new tcg were more of the same, just recycling borrowed mechanics) and yet it failed miserable.
One Piece isnt just borrowing mechanics from bandai games, its borrowing from a bunch of card games, especially since bandai usually isnt the first to make certain mechanics. Also I dont know how you didnt mention that the One Piece tcg is absolutely popping off rn, boxes are going for double msrp and starter decks are going for quadruple, and the next 2 sets are basically already sold out.
On the comment about Shadowverse's online counterpart being P2W: it really isn't. It's easy to get multiple meta decks without paying a dime. And like some other online card games like Duel Masters, they are making money by selling cosmetics, so allowing people to play at a competitive level for just a little time investment is completely feasible. What is a potential problem however, is that a lot of these F2P mechanics won't be present in the real life TCG, so having a deck that needs half it's cards being super-rare just to be competitive will be a huge problem, and would really make it P2W.
Can you elabprate on as to why Battle Spirits Saga is doomed to fail?,i get the impression that Bandai heaviily tries to invest into the game, consodering all the influencers and cadh prices intended so far. I dont know how they intend to reach players better or more but I would love to know your 2 cents
I'm not the OP, but to me it's really reminiscent of Duel Masters and its reboot: Kaijudo. The game launched and failed. A few years later, a reboot of the game was attempted and also failed. Killing any future release plans despite being one of the top games in Japan. I hope BSS doesn't suffer this fate. And considering how much they're putting emphasis on the competitive nature of the TCG and cash prizing, I think BSS has a good chance at success.
I can say that almost all the Pokemon I sell is to people who don't and won't play the game. Certainly Lorcana will have a large collector and speculation aspect, but this can only last if the art and layout is as good as Pokemon, and that's not what I am seeing.
Am an indie dev currently making a TCG ( i'm sick of the current ones ) , its designed from the start to not have any power creep ( 0 ), its truly a shame that these companies are just using us to buy there bad products
I think your being a bit unfair to metazoo. Your comparing metazoo to all these established brands and multi billion dollar companies that have the money and power to make their games a success. Metazoos turnover was only $50 million last year, which is really a drop in a the water... ye the gameplay is not as advanced as magic or yugioh they don't have hundreds of people working on the mechanics, when yugioh came out it was a good game but still very basic.
As a lover of all card games, I play like anything and everything as both casual level and almost as high as you can play some TCGs. The last few years have been great been kinda spoiled for choice. Digimon is a cute game wish they play on the memory mechanic some more as its the best part of the game. One piece seems solid. I find Dragonball Super tcg away from the IP to be the best mechanical card game I've ever played it's soo smooth and simplistic with a wealth of depth. Bandai running of these 3 games always seems questionable. Sometimes it feels like they don't even know what they have made with the DBS game. Yugioh, magic and pokemon will always remain strong but I could see pokemon and yugioh really push Magic a bit more going forward. I'm a huge disney fan and I'm hyped for Locarna really hoping it's just a good game more then anything.
What do you mean you wish they played on the memory mechanic more? The first few metas were literally memory stalling, blitzing when the memory overflows to the opponent's turn, & making memory boost to accomadate for people memory denying o.0 The memory interaction has been great & the players are aware of how they should abuse that memory system, as oppose to having the same stale strategies that ruin a card game. You say they don't know what they made with the DBS game, they literally used that AND the Digimon TCG to improve on their recent card game, One Piece which is flourishing so idk what you on about o.o
As someone who has been playing TCG’s for 20 years now…the big 3 are going to be fine. -Lorcana is surprisingly balanced and (also surprisingly) very fun. They have created the game in such a way that it can be recycled into infinity like Pokemon and will both make sense and maintain profitability due to brand recognition. -Meta Zoo is done-zo. -Digimon is still riding a nostalgia wave, but will eventually crash like most anime-based games. -Force of Will is in the best position it has been since 2017 when so many players abandoned it due to bad R&D choices. The game is highly interactive and rewards skilled players with 3-4 decks consistently being meta-viable with wildly different strategies. Overall, good video, but don’t lose faith in some of the little guys just yet.
Oh, and Flesh and Blood is still a fantastic game that is slowly gaining more exposure in smaller areas. But the competitive events (from what I’ve seen) are POPPING.
Just wanted to point out that Force of Will never stopped releasing since 2014, where it had its only reboot since 2012. Since they kicked out FoWCo in 2019 from the game production the game play and artwork dropped abysmally since 2021.
Honestly I'm not all that worried about the Japanese games that are being imported here. the games are succesful in Japan and the only reason we get them in the west is because there is enough demand and their market study were positive. Also there is a lot of tcg players who are only playing MTG because theres is a lack of events around them for other card games. and since everyone is doing mtg, the customer base is spread through multiple store and theres just too much competition for the stores. That's why I see more and more store pushing a second game and sometime it works and the events are succesful. My LGS wasn't able to keep alive DBZ or Digimon for exemple, but there is community elsewhere and because of that even if the events are dead, they still do a lot of sale online. They took the risk for BSS and they're taking it for Shadowverse.
I feel like new tcgs need a different monetization method since most people wont want to dump a lot of money in to a game that could be dead in one year along with people don't want to dump 60$ in to a card game just to find out its horrible
I mean that's usually the sentiment behind most card games though.....back when it first started I don't know if I ever would have picked up a starter deck for Yu-Gi-Oh! I was just lucky my classmates were all into it so I basically got my deck from them...but luckily these days a lot of card games can find themselves having simulators that while nowhere near compare to the experience of sitting around a table with your buds playing 10 deck games can still give new players a sense of what its like before they dump all the money into it....that said I know a lot of these wouldn't have that but for any that would it's a great place to start
I'm curious to know what people would describe as success for a card game like this. Does it have to last 5 years? 10 years? Forever? How much money does it need to make? Do people actually need to play it or is it okay to get by with just investors trying to make money down the line?
Should last 5+ years, sustainable economy & secondary market, flourishing with mature & newer players alike, able to host tournaments on a regular basis and genuinely have a good card pool with balanced effects.
Battle Spirits Saga is getting huge support from Bandai. You can argue Bandai has too many card games already, but BSS is definitely looking like one that they’re trying to push hard. Add in the fact that they have a great track record with Digimon and One Piece, BSS being the NA successor of a 25 year old game and the excellent mechanics seen in it, I can see BSS succeeding. Yeah, it failed once, but I can see it doing better this time. I’m going to personally do everything I can to see it succeed on a local level because it’s just that good.
Part of the reason bandai is supporting it is cause it's not really new, it's spent it's 14years of life in Japan in the 4th to 1st place spot in popularity. BSS is actually the second time it's been released, but bandai have a lot more refined product that they know works and likely don't need to fear it's failure.
Regardless of the economic status, when people are drawn to engage in fun games, there is no stopping them. There are new card games in the market that can match mtg.
Things like this are why I don't see any point in finishing my homemade TCG. It's just such a massively crowded industry in both the AAA and indie level.
Please do not give up on your game. Keep in mind that many popular franchises once started as passion projects by indie developers with low expectations. For example, the Pokemon videogames were never supposed to have sequels, let alone a long-running animated series, movies, card games, etc. The Yugioh TCG was initially an MTG knock-off used as a one-time gimmick in a japanese comic with a "villain of the week" format. Its creator never imagined his readers would like it so much he would have to turn it into a real game and even change the entire plot of the series. Just try to make a game that you can have fun playing first and don't attempt to monetize it right away. Do it only as a hobby, but care for it and build a small community around it. If the game's popularity blows up, good. If not, at least you had fun with like-minded people and hopefully learned a lot about game design. Lastly, I'd like to suggest that you follow a few homemade TCG channels here on RUclips, if only to catch a little bit of their enthusiasm.
I actually believe that Shadowverse is a great addition to the western TCG market, especially given its success in Japan. I actually quite like the gameplay, and might be a draw for disgruntled Magic players with the direction Magic seems to be going recently because of WOTC.Cygames is handling planning and development, whereas Bushiroad will be in charge of manufacturing, sales, and operations, so there is room to be concerned. I’m more confident in Cygames handling this release, and I have full confidence they won’t let Bushiroad screw up the transition, since Cygames has handled their games extremely well. I understand the concern of Bushiroad’s involvement, but personally speaking, I can’t wait to have this game in English.
Im in the same boat, cant wait for this release, my only fear is that it will get dwarfed by lorecana since they are competeing for the same release period and never take off.
I loved the LCG Android Netrunner. Loved the theme, the a-synchronous gameplay. Loved that you built off of the starter box and how much content it had. Love how LCG is no gambling each box you know what you are buying. It was a lot a lot a lot of fun. I'm sad it ended
box set card games are cool. Usually they end up having financial problems as the model is less profitable and it ends up killing the game. I wish it was a bigger thing but it is what it is.
I'm working on developing an LCG style game. I just think ultimately the TCG model is too unethical for me to want to make. The real challenge is finding a publisher who doesn't want infinite growth. Like the game to turn over a respectable profit but not to ever be a sensation sweeping the nation where people will be cases of product for an extra shiny.
@@SapphicSarawish you the best of luck with your game. Hopefully LCGs become mainstream one day. If my favourite TCG was an LCG, I would have spent way more money on it, and I suspect the same would be true for most casual players. The majority of the people I've tried introducing to that game with struture decks ended up quitting after realizing the scam of randomized products. They didn't sign up for a children's version of gambling, and honestly, I can't object to that.
Once Chaotic comes back, all these cardgames are gonna suffer soooo harddd. On a more gentle note, what the player base really is in need for is a better game that runs with management built by it's own fans, true ones.. a game to make all others into side-games.
As much as I don't want to support Bandai, I think most of their releases will be fine, as long as they advertise them correctly and balance them well (salt moment). They really can handle cardgames right if they do give them a proper chance and support, and im sure they probably have one that would be a hit if they brought it back from the grave, especially with alt arts, but thats just me. Bushiroad handling shadowverse is...interesting and could lead down a few paths, but I hope it does go well.
Hoping one piece becomes easier to obtain, that's the only problem round me, tons of people want it and it's hard to get. Also tons of people cannot afford to go into 2 card games. Well I only really know my vanguard community but I know we can barely enter fully into a second tcg because of how expensive vanguard is getting Also we have other tcg players maybe looking into vanguard but lose interest because of its pricing. One piece seems to be getting tons of attention so I'm not worried much about it dying unless they produce more quickly
How the mighty have fallen, back when it was way cheaper to make Vanguard decks as opposed to Yugioh. And that's why I still play G-Era format with my friends, with the occasional new cards from Premium collection to spice up the format :)
Interesting video, but hearing that Shadowverse is "insanely pay to win" made me laugh ngl. Shows you didn't even bother researching it on a basic level. Everyone knows it's pretty much the most free to play friendly digital card game out there. Devs are incredibly generous, rates are good, money are easy to farm. As for Shadowverse Evolve... The game will fail miserably sadly. The DCG was never big in the west even as a far more generous anime Hearthstone, so I really cannot see people playing it if they even need to spend money on physical cards.
@@MonkeyFightTCG depends on which beginning you mean. The steam release happened during the 2nd expansion cycle, which is where i started playing it. I had two full meta deck on day 2 (storm haven and elana haven), there is just that much resources in pve stuff. Progression did slow down from there but I never felt the need to spend a dollar to stay competitive. Around expansion 5 I was already able to keep up with being able to play every deck in the game without needing to chose one. Of course now I have a full collection and 300k spare vials to craft cards. I'd have much more but I waste a lot of them to animate cards (like making them golden in hearthstone). As an example of their generosity they just gave away 100 free packs for Christmas and 10 for the new year. They do that twice per year (christmas and anniversary), together with more events where you can farm money. The Grand Prix happens almost daily with a free entry per day and you can earn up to four packs daily there if you are good. Legendaries are 1/8.5 packs which is very generous too. The game has some serious issues at times but being pay to win is definitely not one of them. I really did not mean to be disrespectful btw, it just bothers me that a game I love because of its generosity is labelled as "insanely pay to win"
Sales data comes from India & china? Can I get the source for it please. Since the past decade there have been 0 hobby stores in India. Most of the card products are sold in toy stores. There have been a really few card releases and product support in this country. Even duplicate are widely sold here. There are people who love card games here, but most of them get their products shipped from outside. Although I am sure Pokemon is selling really well here and I assume accounts to about 80% of card products sold here.
@@MonkeyFightTCG just saw it and I can tell you that it's simply because of population density. The only trading card game being sold here is Pokemon and it's doing well simply because it appeals to children also due to the popularity of it there are many duplicate products in circulation. There is barely any growth for trading card games here, no hobby shops, no product releases , no tournaments or events whatsoever.
A lot of these games are like really really appealing to me (other than metazoo. Eh), and wow Digimon and One Piece are fun as hell. But like… wow I wish I could sit down and draft or have casual play, or have more local casual events. I feel outpaced if I’m not intensely engaged
Holy crap thank you for saying that (in relation to villainous) The game is so damn boring because its an unbalanced mess that turns into "Hey that one person is winning too fast, everyone else stop what you are doing and fate the ever living crap out of him to slow him down". Thats why I refuse to touch Lorcana with a ten foot pole, because they are going to balance it around the casual kids into Disney rather than actual tcg players (which means it wont be balanced at all).
Essentially, yes. Paper is incredibly hard to get new people to play because not only do the stores have to pay to bring that stock in, they have to promote it to get a foothold in their city or wherever their shop is and if your game is new there's a good chance its not only unbalanced, but also in the same breath underwhelming. Too many card games try to be original by spinning x mechanic from other game with some card interface changes. People have to have a very good and clear selling point to want to invest in a new card game. This is why online CCG's seemingly thrive regardless of being new or not. You can play Hearthstone, Shadowverse, Marvel Snap all online and on mobile without paying a singular cent to download and start playing. Paper you need to buy a starter, probably some packs or singles or a box of packs and that's only getting started probably putting people back ~$100 for a game that might never ever see a local scene where you're playing. TCG's are a dying breed, not overall but if your city doesn't have a locals it's almost completely pointless to invest and even if you do decide to invest when there isn't a locals you'll end up travelling- just funneling more money into a game without a scene. Card games can be fun, but people are more frugal with their money (i'd like to think) so there's just a lot to think about before investing in the 17th new card game released within a single year.
Wow, Its been a year out and he called out everything that was going to happen besides digimon being the preferred tcg for bandai. I think that one piece is the preferred card for bandai because of the sales it has both in the west and japan. but he was right for most of what was going to happen
I love this video, refreshing to see someone with knowledge about the space speaking at length. I will say if Weiss Schwarz had an online game it would quickly become one of the biggest games in the world. Issue being the IP licensing to put sets online… which I don’t need to explain. My hope is they use their own IPs to launch an online game at some point. Would change Bushiroads world.
It's funny there is Alot of more TCG cards games. Back in the day your either choose Magic:The Gathering TCG, Yu-Gi-Oh! TCG, and/or Pokemon TCG which are the top 3 legendary known tcg brands and the most popular.
Back then you still had a lot of niche card games, like Naruto, Kingdom Hearts, etc. while the top 3 were still popping off Now 2023, there is still new card games coming out & those are still the 3 Dark Horses. Nothing has changed so I don't know what you mean by "back in the day" lol.
I wonder if a card game does better if there is other things attached to it like a mobile version and collectibles. As you mention in the video, some of the card games are tied to brands that been around for a long time and those may survive only due to being tied to something already established. It is the brand new ones which will have the highest chance to struggle. I also wonder what people look for more in the card game, great graphics\designs or great mechanics. For a collector I can see the quality of the card and design instead of game play while the more hard core player cares more about mechanics. As a fan of Digimon, I was excited to hear about the TCG version but could never find it anywhere. I have a feeling the whole COVID mess didn't do much good for any of the games which started coming out right before or during it. There still seems to be a bit of back log of goods which may still take into 2024 to finally get resolved if lucky.
Well, poor words on Lorcana….the game mechanics are simple yet nuanced. It’s quite fun to play, and I’m not a big Disney fan. They’ve hit on all the pillars: gameplay, collectibility and story. Once they jump into the tournament scene the game will impact other competitive card games. The ip is just too far reaching across multiple generations.
The market as it is now in the US at least can't handle this many TCGs. There simply isn't enough time in shops for these games to all get dedicated time in the space.
We would need an expansion equal to that of Japan where we start seeinf dedicated card shops popping up.
The issue with that would just be like malls currently in the U.S., there is just so much more convenience online that local card shops designated specifically for certain card games would just flop because they are not seeing enough sales, so it's a lose-lose situation no matter how you look at it. Not to mention card shops notoriously have to inflate their prices just to sustain their business, so it's not good practice.
It's hard to say the best efficient method to solve this issue, other than to be a prophet & know what cards games to sell & which ones to throw away (lol) but we wouldn't be in a conundrum if we already knew the solution :)
Theres already dedicated card shops popping up and they are doing fine from what ive seen, i think dedicated card shops would be a good fit it would allow a lot more options for areas of play, a lot of card shops around me are dedicated to yugioh and magic so its hard to get games in for other tcgs and the dtores fill up on event days for those players and theres like no room for the other events so its a thing
That is the thing right, something has to fail or be discontinued to create space for the new economy because having local events , product on shelves, and a staff excited to sell the product are all important. Of all the new ones listed here I think One Piece has a chance because a lot of younger people spent a lot of time watching the anime, kind of like people 28-32 right now spent watching pokemon and playing pokemon videogames. We'll see.
@@riddlermangaming3533 Or digimon. That has a loyal fanbase too. Maybe not as big as pokemon and yugioh, but it could grow.
I dont understand how people have the money to keep spending on new meta decks unless its cheap like pokemon
Idk if I can afford to play all these games. Vanguard is getting more expensive, friends play pokemon and magic. Can the average player juggle 4-5 card games at once?
I'm glad I stopped buying Vanguard cards during the G Era. Already got 24 decks completed, all with their G Zone, and Bushi wants me to dish out another $1k+ just to keep them up to date with Premium? Yuck. They'll only get powercrept each passing year.
Ironically much cheaper to build Yugioh decks now than it is to buy Vanguard lol. Let's not talk about the monstrosity that is Dear Days. $80 for the full game vs Link Evolution, $40 on release. THAT WAS IN 2019
yes, yes they can
no
@@nonoaheart5594 1K update with premium???? Why the hell would u put D format cards in your premium deck? Those are overpriced shit that's not even see use outside of D format
Legit cheaper to make ygo decks these days
I hope all of y'all appreciate this different type of video. I would love to cover card games outside of yugioh at some point! Let me know if there's any games you'd love to see the channel cover in the future.
1v1 me in overdress
Do digimon
I'd love to see a vid on any of digimon, flesh and blood or weiss swarts since those are the ones that interest me outside of magic or yugioh.
Please continue with cardfight, do let this nice game die.
I'm all for extra coverage of different card games. My group has been expanding outside of Overdress and I got myself a 40k Commander deck, been enjoying the Nids and been having more fun with Magic than Vanguard.
I don’t play lorcana but boy were you wrong lol. I’m definitely not a fan of anything Disney related, but as someone who does play TCG’s I obviously heard and seen lorcana. I haven’t really dived into that game and probably never will but I heard it’s pretty fun. It has a lot of major events so I think it’s here to stay honestly, people are liking it a lot.
Yeah. It took them a while to get their act together, but now the game is doing very well. They just need to keep going and keep pushing after that rough launch.
I'm glad people are having fun with it.
Shadowverse evolve is actually pretty fun to play. I started playing when it released and have really come to enjoy it. Currently using a Havencraft and Spellcraft deck. I've recently made a completely neutral deck that I have yet to try against others.
Kinda sad about wizards mismanaging both DnD and Magic. They are both such great games. I think magic is actually in a really good place. The limited formats have been good, standard despite not being in stores feels really good to me, pioneer and modern feel pretty stable. The game is great and if they don’t treat them as money printing machines because of hasbro or whatever I think they’d actually be in a better place.
MTG doesn't need to be in big box retailers. Go to your local comic book store or card shop and support them they are the ones that really need it.
Standard feels good rn?
Bro what? 😂
@@elyea5928 what do you play? What don't you like? Asking legitimately. I feel like most standards it is a boring mono-red deck, a boring control deck, and something else and I would see just those 3 or 4 decks on the ladder. There's some interesting variety happening, and the cards in standard are pretty powerful. Mono blue, mono white control, mono red, some portal to phyrexia stuff, enchantments...use more words to describe what your issues with standard at the moment are.
Hasbro is the source of the majority of Magic's problems. Mainly with overprinting, too many reprints, and product fatigue.
I'm here 1/29/2024. I came back to say you were right about MetaZoo. It's dead.
At first I didnt think much of BattleSpiritsSaga, because of, well, the monetization, but after seeing so many others hardcore fans of the franchise, I think it's worth taking the risk buying the cards. I just want every bandai product to do well, and battle spirits has the potential for it 🙂.
I'kl be yet another hardcore fan of the franchise recommending it XD.
This game is amazing, and Saga is not simply bringing it back to a more fun and accessible level of power and complexity of teh cards (Current game is pretty insane), but it is starting from Set 1 with the best mechanics that make BattleSpirits the best TCG I ever played.
Soul Cores and Bursts, and each Color is bringing their classic Keywords from the beginning.
And after playing it online with frineds... It feels REALLY good.
...Though, it's a bit silly in how they change the effects of some of the cards from the OG version to the current version XD.
They gave Cursedragon the same exact effect and stats as Desperado XD.
It doesn't worsen the game, but I find it pretty funny as a player of the OG version XD.
Well I hope it does I've just invested in the demo deck all 4 colour starter decks a core deck and 20 alpha packets.about 140 bucks..time will tell I suppose
@@senilestix that's some madlad moment right there lmao, currently I see bandai is sponsoring the game, so yeah, only time will tell
@@senilestix140 isn’t much im at 1400 lol. It’s not if it’ll succeed but how much you hype the local areas to keep it going
Unfortunately not many LGS carry product most that I have talk to said they not gonna carry until set 2 release so set 2 is really the do or die point for the game and Bandai handling of promo isn't helping ether it reminds me of Pokemon when they were giving out promo disregarding the impact it has on the game
Not to mention the secondary market isn't looking very good right now opening boxes are guaranteed lost on x rares unless it a full art I really wish BSS can survive with Bandai course correct and stop mishandling it
I really hope Grand Archive succeeds would be fun for a kickstarter to do well. Also why is it that Bandai seems to be not as crappy as other media companies when it comes to releases, its like other companies try some gimmicky garbage that they sell to you where bandais like "you like the flashing lights of dbz and wargreymon, heres 50 some costing $10"
Maybe not all companies understand the balance of what the community wants and what sells?
It won’t
Considering Bandai has been around for a while appealing to anime fans & toy industry, that's probably a huge factor to why they don't flop as hard as some other companies, thank god o.o
My biggest frustration with the One Piece TCG is the scarcitiy of products. I suppose it means it's incredibly popular, but new players can't get into the game if they can't get starter decks & packs.
fr, but just like the digimon tcg that had the same issue, bandai will eventually print more and try to meet the demand.
Also, entering tournaments above a local level is damn near impossible.
@@level3xfactor where are you located? And how so?
@@ravenologies The registrations for Treasure Cups and online regionals fill up in ten seconds.
They're imited to around 150 people. Last one in my area filled up in under 5 minutes and had 200 people on a waiting list.
yeah sadly metazoo does NOT look fun or have cool enough art imo
Metazoo art is so bad it’s good I’d argue lol.
@@jurtyt4514 id say that too but its clearly trying to be SOMETHING its just not really achieving it
u rite
I honestly think the art style is really good. It gives me a vintage Pokémon or Digimon vibe. But the gameplay is absolutely terrible. It’s going to be a collectors market once the game dies.
@@MikeSiegert while out of the box, the gimmick does look too gimmicky
The issue is the speculation bubble that has been growing since 2018.the moment a card in fab is 400 and every other card in the set is under 0.30 $ means the prices a inflated. Nothing against investors but you print cards to be played. Hoarding a product at the start of the run for a new tcg hurts the market and warps the prices
I'm really glad I'm not the only one who sees through Metazoo. I live in a big city and not one of our game stores hosts events. Product just sits and rots on the shelves.
Flesh and Blood has been by far the best TCG I've played in decades.
Hell yeah!
so sad is so full of hatred driven players against magic
@@golem001px think people are just over getting beaten down by Hasbro and corporate WOTC who sold out years ago and don't care about anything but the bottom line of money over humans. FaB founders show they care and listen to their communities. It's really a nicer more loving community I find.
@@WayOfHaQodesh is funny because your literally what i'm talking about, a comment full of hatred by a fan base full of hatred, very cringe
Imho, i have no idea why Bandai is pushing so much product onto the TCG market. The market is saturated and unsustainable for all card games. The big 3 will survive, but games with poor community support will die out within the next 2 years.
My predictions:
- BSS will become Bandai's main focus, since it is their own IP. The fact theyre willing to push money tourneys shows you how bad they want it to last.
- OP and Digi's fate will be dictated by the strength of their community. OP has a lot of fans but ive heard some fans are disgruntled over how the game is developed in relations to the source material, i.e. minor characters having major importance in the TCG and strange card design decisions regarding major characters. Also, product is an issue. Digi, while fun, is finally obtaining balance changes in areas that should have been immediate. It may be too little too late.
- DBS feels like its at its deathbed for IRL play. Ive heard its popular in the east coast but relatively dead in the west. That said, the digital game might breathe new life into it and turn IRL cards into collector's items.
- FAB seems to be doing well but ive heard it has a huge balancing problem. Where i live, its not a main game but there is a dedicated group that plays.
- Lorcana will fail as a tcg but will having staying power as a collector's item. After hearing its gameplay mechanics, it just sounds like a reskin of Keyforge.
- Idk what to think of Grand Archive TCG and Sorcery. Both are good games. Theyre both fun with interesting and unique mechanics. Idk if they're strong enough to establish staying power against the current market.
- Sol Forge. Good attempt but i dont know anyone around who plays it.
Overall, its a great time to be a fan of TCGs. There is a huge variety and accessible ways to play. However, the market is saturated and the economy is weak. Consumer will need to be convinced that a game is worth it based on gameplay, community, and resellability. If those three traits arent strong for a game, that game is guaranteed to be DoA and gone within 1-2 years.
This video aged like fine wine especially about lorcana
Must be living in your own world
I quit Yu-Gi-Oh because it was unsustainable and unfun. The playerbase is toxic as hell, the game is damn near unplayable, and was never rewarded for playing the game competitively for that long.
There is one problem the one piece card game has right now in the English market. It is incredibly hard to find and overly expensive all because it has the one piece name on it. Bandai though is going to release a second wave of the starter deck and hopefully the first booster set too
I love one piece anime and I try to open a booster box but is too hard to find and tooo expensive for me
Reprint (or wave 2) coming of romance dawn in 8ish months. It’s bad now but will be easier soon.
@@AlexHodgesYT it better includevthe starter decks
@@KesslerVTuber I would assume it does. Not the "super" pre-release but the standard decks aren't off limits.
That was the same issue when Digimon TCG got imported to English. It's gonna take several months before the prices "die down", or luckily people can find them in Walmarts/their local stores. No telling if Bandai will release One Piece in local stores tho like they do with Digimon.
Thanks for the content. Besides of Rudy there is nobody covering strategic industry questions on this plattform, but he is focused to much on MTG for my taste. I like your broader approach much more. Also I would be very interested in more in deep economic and market analysis, but I guess it's hard to collect reliable global data.
I'm guessing to have that data the games need to be out for 5-10 years. Anyone know the % of newly release TCG's that go out of business within 2 years? Has to be like 80% or more.
Well said 👏
You can see MTG struggling adding all these crazy multiverse cards. Warhammer, stranger things. Jumping the shark.
And other games are too niche or not good "pretty" enough for 2023.
Seeing the pile of L5R boxes triggered my nostalgia. Miss that game
I wish Weiss Swartz was more popular, it's a really fun card game
The LGS store here gets flooded since they host weiss schwarz national tourneys or something. You would love it here lol
It's evolving and by making sets like chainsaw man and spy family which are not harem shows helps along with pixar
WS puts too much focus on attacking each turn to my taste. Ditto Vanguard that seems to have been drinking from the same well.
6:57 regular Shadowverse player here:Shadowverse is not insanely pay to win at all. And in fact, it is one of the most free to play friendly online card games i've ever played. Giving you 5 of each pack in rotation and a lot of rupies upon starting and giving players a new temporary deck every set, there are always 3 options and the cards from the option chosen will be added to your collection until the next set releases, the trick is that all 3 (or at least some decks in the 3) are nearly complete rotation meta decks, allowing a new player to enter ladder with that deck and have a fair shot right out of the gate, with only a few upgrades being needed for it to be a fully optimized list, many of these trial decks also include cards usefull in other archetypes too. And you always get to pick a new one every set so you already can start off each new set's by having a bunch of free cards to aide in your deck building journey, sure, they're temporary but you always get a new one as soon as the other phases out. Plus, the vial system, temporary gems and the sheer value of card packs lead to getting the cards needed to complete this deck relatively easy and also build other decks. I have never spend a single dime in shadowverse at all and still have many fully complete meta decks at my disposal and the ability to make new ones without scrapping cards other than the usual chaff cards while still having a full playset of those around. Realy, shadowverse isn't a pay to win game... but in all fairness, it is a pay too look swag game.
Lorcana is going nuts. I actually enjoy playing the game. I even won the final First Chapter League 4 week round at my LGS. I have over 1,000 first chapters cards and not enough Legendaries. I plan to pick up my Rise of the Floodborn pre-orders in 10-12 hours. I recommend Lorcana if you love Magic and Disney.
jeez, seeing this one year later, yeah, pretty much
Finally someone that calls out Metazoo for what it is. It's gonna get ugly when its bubble pops.
The secondary market for new TCG release should also play as a factor for the games longevity. Both the comments and player experiences will tell you that the One Piece TCG, much like Digimon, was a booming success on release. However the scarcity of product upon initial release and failure to replenish stock raises the barrier to entry for players just getting started because of low supply and high demand, leading to a lot of product being scalped. I do think it's a local game store's duty to limit product sales to customers to capture a wider audience that are truly wanting to play the game, rather than capitalize on early product hype.
I agree but a lot of local stores have to prioritize any sales to keep afloat. Stores that can should limit sales but not all of them have the leisure.
100% bandai's fault tbh
A lot of the card market is driven by people looking to make a buck. I’m avoiding all new games
Kryptik is my new main game it has MTG vibes and being a new game with two sets feels like even playing fields. No massive collectors running pack rat decks.
Just want to bring in some context about Disney Villainous from the perspective of a board gamer. It's published by Ravensburger but its mechanics were designed and developed by Prospero Hall/Funko Games, that generally pump out garbage IP-based games with a few decent titles here and there. It's also not meant to be anything like a CCG anyway; it's a multiplayer family game. The team working on Disney Lorcana will almost certainly be different from the team that worked on Villainous (outside of probably graphic design and production, which doesn't hurt the game here), including Ryan Miller, the designer of Duel Masters and Digimon CG. At the very least, it'll be a mid game, which is several steps above Villainous.
Lorcana isn’t designed by the Villainous team, there’s a totally separate CCG division within Ravensburger responsible for development, spearheaded by Ryan Miller (duel masters, MTG, Digimon)
Ryan Miller said in an interview that it was being developed at least partially by the villainous team.
Villainous is a great game, what are you talking about…yah some characters are better than others but the game has a great amount of strategy and if your better at the game than the other player, you can get some good wins out of the game even if your playing as a more difficult character.
If ANYONE OUT THERE has not tried Digimon TCG yet I implore you to give it a shot. Non meta decks are 40 bucks if you buy single, meta decks around 100. Yes, you can spend more and get alternate art cards etc etc but I've got FOUR DIFFERENT DECKS and they can all easily win locals and top regionals. You don't even have to copy paste, you can add your own flare and tech. I urge you all to try it. I own 4 complete decks for the same price as my one Yu-Gi-Oh deck, it's so cheap, give it a shot!
Hey there! Thanks for including Force of Will in your timeline! One note though is that FoW has never stopped production, it has just changed company hands. However earlier in 2022 the original creator of the game has returned to work with the current company, Eye Spy Productions, and they are doing some great work in rebalancing/connecting with the community more and continuing to work on making events more accessible and supported.
I was just bout to blast the same thing lol
I think you might be the only youtube channel that somehow represents a FoW community in a way.
The game was always producing new stuff, yes. But with how little international resonance every thing they are doing is causing, I can’t really see this game growing significantly bigger at this point. They simply missed the timing for that.
A game that has been available for many years now and with so little to show for is a big big turn off for any potential player to invest into long-term.
That’s why I don’t think FoW will make a big reinsurgence ever.
@@lifequality it is growing tho just got new official store in midwest unless by resurgence you mean a big surge of newer communities
@@DeathMan2082 Okai. But I always get the feeling that after 10 years, their global representation is almost barely palpable. In Europe f.ex. every Gamestop or LGS was carrying their products for the 5 years after release. Nowadays, you can barely find any product. I travel a lot across europe and i visit a lot of bigger LGS. I have never seen a person playing the game.
Over the last 2 years, I have encountered 2 stores that were selling FoW. The other owners confirmed that they were sitting on old product.
I dont want to diss the game; but you have to be honest. For a game that comes close to 10 years of existence, the statistics are not looking good for FoW. Absolutely not.
Unfortunately, if I’m all in on one game, I really only try out these other games, no matter how good they are. From 2002-2012 I was a yugioh and magic player. I heavily got into the dbz card game and everything else I just bought starter decks with my friends and played a few matches. Inuyasha and yuyu hakusho were two games that I actually entered some tournaments for. But really, throughout all that, yugioh and magic is where my money and time went
What can you tell me about playing in inuyasha tournaments. Please tell me you have deck lists.
Have you by chance tried out Flesh and Blood? I got into it recently and find it super fun and unique. All the characters play differently, you can get pretty creative with your builds, and I really like how you start the game at your strongest with equipment and combo with it rather than having to hope for lucky draws
I loved digital shadowverse early on. I hope the physical version picks up traction.
I want to like Battle Spirit Saga, some of the revealed card art looks really cool
but the card layout and the playfield with 30 required cores looks really clunky and messy to me
Hey, battle spirits player here. imo it's not much different from putting counters and dice in other tcgs, hope this perspective helps
Im shook with how hard Bandai is going with Battle Spirits. Right off the bat they're offering $1,000,000 in cash prizes for their tourneys.
It's definitely a big move. But personally I feel like they're not putting in the same effort on a local and casual level where the game needs to succeed to stick around long term.
@@MonkeyFightTCG thats facts, there is movement only for the prize money but locally, I haven't heard a word about it. There's way too many TCG's for a game that failed to come back.
@@MonkeyFightTCG what about the EA program? LGS were given thousands of dollars of promotional items to be given out to players. For free. Including demo decks, lore books, sleeves and more. Stores also have tons of local events to run for may and june, including store championships which are a great way to motivate people to go to locals.
For me a modern cardgame needs to have an online platform to play it, it just is not feasible for me to travel just to play due to real life reasons.
Speaking of, if there are any good with official, or unofficial, ways to play online I'm open for suggestions.
Shadowverse (the digital card game) is one of the best card games in terms of economy, the game is insanely f2p considering how easy is to get packs and cosmetics related to them..
This is how bandai launders their money.
The one piece tcg should be able to last at least 1 year if the patterns repeat itself. I love the game tho and its fun so well see
1 year later, Meta Zoo is dead, the recreational cardgame bubble inflated by covid has finally popped and we see a wasteland of new aborted card games. You almost had it, but forgot your first premise. The more card games that enter the market the less market share they each can possess. Big 3 remain and YGO is looking to fall off anyway too because they can't attract new blood and konami are likely to shift to speed duels (abandoning the OCG and TCG altogether).
Its too niche and with less free time people are less willing to engage if they have the money or don't want to spend the money if they have the time. Magic and Pokemon will probably still survive because of IP recognition and speculative purchasing, but the road is paved with the bodies of the fallen.
I seriously hope Konami loses the Yugioh license at this point. I say give to a company that DOESN'T have to much card game stuff on their plate.
More discussion vids like this please
I think people don't spend money on these games because they don't want to fall into anther money pit, but it's no different than the current ttrpg or board game scene. Lots of games coming out that people don't have any time to play. Some game designers go in with the expectation that their game isn't going to get as much play as DnD. Even games that do well on KS do not see game play, people just wanted to add something cool looking to their collection.
06:57 wait what Shadowverse is P2W?
I've been playing it for 4 years and idk where's the pay to win part tbh. Wish I could pay more money to win when everyone can build a meta deck and most play better than me.
Ah you didn't play during the old times. Before it was cleaned up and made decent.
@MonkeyFight TCG while the old times were terrible, calling shadowverse in its current state p2w is just wrong, your statement in the video is misleading since it doesn't reflect the game from 2018 onwards which is very different from how it started, massive QoL changes, the addition of portalcraft, the enormous amount of free pulls every new player can get extremely easily alongside 1 free trial deck to pick every new set make the game extremely different in terms of player experience.
God I hope BSS really does better than your prediction, I've waited for 10 years for it to come back, I don't want it to die before it's born. It's marketing is shitty and most of the sponsors don't care enough to actually talk about anything other than the flashy and cheap million dollar, but the mechanics are everything you(I) cuold ever want from a tcg.
What do you think they should do to better their chances of success?
Market more on a local game store level. Focus on going in depth with the game during sponsorships. Speaking of which maybe give out some more product to influencers that don't just want the money.
@@MonkeyFightTCG They're already doing that. They've got ambassadors going to stores to demo the game soon.
That's good.
There's 500 weeb card games and then there's Magic. Apparently the non-weeb market is very small
I am surprised you put Elestrals in the Major Release list, but not the biggest backed Kickstarter- Sorcery
There are so many it's hard to keep track of them. Hell after this video I got several offers from small Kickstarter tcgs ive never heard of asking me to promote their games.
Dragon Ball is about to blow up with the digital release, let's gooooo
Set 1 of Lorecana is gunna sell like gangbusters, there won't be events but adults and scalpers coming into the stores to buy the boxes. Which is good traffic since they might bring kids or buy other stuff like Funko pops. I think it will fall off but will end up sorta like those sports booster boxes, no events but they sell.
They keep promising robust organized play, so I have to believe there will be events.
However I agree that scalpers gunna scalp the heck out of this product so 🤷🏼♂️
@@citizensoflorcana131 maybe for the first few months there might be events and kids will come but it will fall off. Scalpers can scalp I ain't buying that shit. I don't need Goofy LSRs
I've been adoring One Piece! For me it's One Piece, Digimon, and Metazoo! But One Piece has had my full attention! Been at 3 tournaments since starting and I want more!🤣
3:54 “It even caused companies like Wizards of the Coast to start progressing along the anti-consumer path” x2
Lol
I’m loving Shadowverse Evolve, but I have my doubts on how well it’s going to do. The advertising for this game is non-existent, and I’ve heard nothing about it outside of what I already see from following the digital Shadowverse game. It’s sad to see that overseas, when the game is apparently doing really well in JP.
Calling the digital Shadowverse “pay 2 win” is… kinda weird to hear. The game is infamously known as being one of the most f2p friendly CCGs, to the point where spending money on card packs is known to be a waste of money. The game dumps so much free resources on you that it shouldn’t be difficult to craft whatever deck you want.
Of course, since everyone can craft whatever they want, you pretty much only ever see meta decks. And if the current meta balance is unfun, you are going to feel it for a whole 3 months or more.
Besides the top three mega giant card games out there: Yu-Gi-Oh, Pokemon, and Magic it's really hard to find a great card game out there. And unless you have a shot load of money to make a card game, it's gonna be difficult for the game to get the ground unless there is a strong support audience to stand behind the card game.
You're correct. Key forge was the great tcg to come in the last decade (I say that based on the fact that it innovated a lot while most new tcg were more of the same, just recycling borrowed mechanics) and yet it failed miserable.
One Piece isnt just borrowing mechanics from bandai games, its borrowing from a bunch of card games, especially since bandai usually isnt the first to make certain mechanics. Also I dont know how you didnt mention that the One Piece tcg is absolutely popping off rn, boxes are going for double msrp and starter decks are going for quadruple, and the next 2 sets are basically already sold out.
On the comment about Shadowverse's online counterpart being P2W: it really isn't. It's easy to get multiple meta decks without paying a dime. And like some other online card games like Duel Masters, they are making money by selling cosmetics, so allowing people to play at a competitive level for just a little time investment is completely feasible.
What is a potential problem however, is that a lot of these F2P mechanics won't be present in the real life TCG, so having a deck that needs half it's cards being super-rare just to be competitive will be a huge problem, and would really make it P2W.
Can you elabprate on as to why Battle Spirits Saga is doomed to fail?,i get the impression that Bandai heaviily tries to invest into the game, consodering all the influencers and cadh prices intended so far. I dont know how they intend to reach players better or more but I would love to know your 2 cents
I'm not the OP, but to me it's really reminiscent of Duel Masters and its reboot: Kaijudo. The game launched and failed. A few years later, a reboot of the game was attempted and also failed. Killing any future release plans despite being one of the top games in Japan.
I hope BSS doesn't suffer this fate. And considering how much they're putting emphasis on the competitive nature of the TCG and cash prizing, I think BSS has a good chance at success.
Aaaand Union Arena to come in October of 2024
I can say that almost all the Pokemon I sell is to people who don't and won't play the game.
Certainly Lorcana will have a large collector and speculation aspect, but this can only last if the art and layout is as good as Pokemon, and that's not what I am seeing.
Am an indie dev currently making a TCG ( i'm sick of the current ones ) , its designed from the start to not have any power creep ( 0 ), its truly a shame that these companies are just using us to buy there bad products
I think your being a bit unfair to metazoo. Your comparing metazoo to all these established brands and multi billion dollar companies that have the money and power to make their games a success. Metazoos turnover was only $50 million last year, which is really a drop in a the water... ye the gameplay is not as advanced as magic or yugioh they don't have hundreds of people working on the mechanics, when yugioh came out it was a good game but still very basic.
One piece is amazing! My play group has been loving it. We’ve been a little burned out from mtg.
SHADOWVERSE SWEEP!!! For me personally: I’m always down for a new game as long as it has good art.
Honestly same. I don't even watch one piece but I'm down for the card game beacuse the art was so well handled
@@MonkeyFightTCG I actually played it last night at my locals and it was surprisingly fun too. Don’t care about the show but I’m buying a deck rn lol.
Sorcery: Contested Realm plays nice & Grand Archive looks great too! Cheers
As a lover of all card games, I play like anything and everything as both casual level and almost as high as you can play some TCGs. The last few years have been great been kinda spoiled for choice. Digimon is a cute game wish they play on the memory mechanic some more as its the best part of the game. One piece seems solid. I find Dragonball Super tcg away from the IP to be the best mechanical card game I've ever played it's soo smooth and simplistic with a wealth of depth. Bandai running of these 3 games always seems questionable. Sometimes it feels like they don't even know what they have made with the DBS game.
Yugioh, magic and pokemon will always remain strong but I could see pokemon and yugioh really push Magic a bit more going forward.
I'm a huge disney fan and I'm hyped for Locarna really hoping it's just a good game more then anything.
What do you mean you wish they played on the memory mechanic more? The first few metas were literally memory stalling, blitzing when the memory overflows to the opponent's turn, & making memory boost to accomadate for people memory denying o.0 The memory interaction has been great & the players are aware of how they should abuse that memory system, as oppose to having the same stale strategies that ruin a card game.
You say they don't know what they made with the DBS game, they literally used that AND the Digimon TCG to improve on their recent card game, One Piece which is flourishing so idk what you on about o.o
I wish we get a mobile digimon card game, Id like to try playing but I can settle for collecting the cards because the art is top tier imo
As someone who has been playing TCG’s for 20 years now…the big 3 are going to be fine.
-Lorcana is surprisingly balanced and (also surprisingly) very fun. They have created the game in such a way that it can be recycled into infinity like Pokemon and will both make sense and maintain profitability due to brand recognition.
-Meta Zoo is done-zo.
-Digimon is still riding a nostalgia wave, but will eventually crash like most anime-based games.
-Force of Will is in the best position it has been since 2017 when so many players abandoned it due to bad R&D choices. The game is highly interactive and rewards skilled players with 3-4 decks consistently being meta-viable with wildly different strategies.
Overall, good video, but don’t lose faith in some of the little guys just yet.
Oh, and Flesh and Blood is still a fantastic game that is slowly gaining more exposure in smaller areas. But the competitive events (from what I’ve seen) are POPPING.
Just wanted to point out that Force of Will never stopped releasing since 2014, where it had its only reboot since 2012. Since they kicked out FoWCo in 2019 from the game production the game play and artwork dropped abysmally since 2021.
God i hope my card game doesnt fail
Honestly I'm not all that worried about the Japanese games that are being imported here. the games are succesful in Japan and the only reason we get them in the west is because there is enough demand and their market study were positive. Also there is a lot of tcg players who are only playing MTG because theres is a lack of events around them for other card games. and since everyone is doing mtg, the customer base is spread through multiple store and theres just too much competition for the stores. That's why I see more and more store pushing a second game and sometime it works and the events are succesful. My LGS wasn't able to keep alive DBZ or Digimon for exemple, but there is community elsewhere and because of that even if the events are dead, they still do a lot of sale online. They took the risk for BSS and they're taking it for Shadowverse.
Hopefully battle spirits does well and one piece sticks around. Digimon I'm sure will be around for awhile too. Those are the only games I care about.
Thanks for the more serious video like this, I appreciate the research you put into it :)
I feel like new tcgs need a different monetization method since most people wont want to dump a lot of money in to a game that could be dead in one year along with people don't want to dump 60$ in to a card game just to find out its horrible
I mean that's usually the sentiment behind most card games though.....back when it first started I don't know if I ever would have picked up a starter deck for Yu-Gi-Oh! I was just lucky my classmates were all into it so I basically got my deck from them...but luckily these days a lot of card games can find themselves having simulators that while nowhere near compare to the experience of sitting around a table with your buds playing 10 deck games can still give new players a sense of what its like before they dump all the money into it....that said I know a lot of these wouldn't have that but for any that would it's a great place to start
I’m glad someone said this about MetaZoo. The only sales are held up by people trying to flip the cards for profit.
I'm curious to know what people would describe as success for a card game like this. Does it have to last 5 years? 10 years? Forever? How much money does it need to make? Do people actually need to play it or is it okay to get by with just investors trying to make money down the line?
Should last 5+ years, sustainable economy & secondary market, flourishing with mature & newer players alike, able to host tournaments on a regular basis and genuinely have a good card pool with balanced effects.
Battle Spirits Saga is getting huge support from Bandai.
You can argue Bandai has too many card games already, but BSS is definitely looking like one that they’re trying to push hard.
Add in the fact that they have a great track record with Digimon and One Piece, BSS being the NA successor of a 25 year old game and the excellent mechanics seen in it, I can see BSS succeeding. Yeah, it failed once, but I can see it doing better this time.
I’m going to personally do everything I can to see it succeed on a local level because it’s just that good.
Part of the reason bandai is supporting it is cause it's not really new, it's spent it's 14years of life in Japan in the 4th to 1st place spot in popularity. BSS is actually the second time it's been released, but bandai have a lot more refined product that they know works and likely don't need to fear it's failure.
What's wrong with BSS marketing?
Regardless of the economic status, when people are drawn to engage in fun games, there is no stopping them. There are new card games in the market that can match mtg.
Things like this are why I don't see any point in finishing my homemade TCG. It's just such a massively crowded industry in both the AAA and indie level.
Please do not give up on your game. Keep in mind that many popular franchises once started as passion projects by indie developers with low expectations. For example, the Pokemon videogames were never supposed to have sequels, let alone a long-running animated series, movies, card games, etc. The Yugioh TCG was initially an MTG knock-off used as a one-time gimmick in a japanese comic with a "villain of the week" format. Its creator never imagined his readers would like it so much he would have to turn it into a real game and even change the entire plot of the series.
Just try to make a game that you can have fun playing first and don't attempt to monetize it right away. Do it only as a hobby, but care for it and build a small community around it. If the game's popularity blows up, good. If not, at least you had fun with like-minded people and hopefully learned a lot about game design.
Lastly, I'd like to suggest that you follow a few homemade TCG channels here on RUclips, if only to catch a little bit of their enthusiasm.
Flesh and blood is definitely the one im putting my money in.
I actually believe that Shadowverse is a great addition to the western TCG market, especially given its success in Japan. I actually quite like the gameplay, and might be a draw for disgruntled Magic players with the direction Magic seems to be going recently because of WOTC.Cygames is handling planning and development, whereas Bushiroad will be in charge of manufacturing, sales, and operations, so there is room to be concerned. I’m more confident in Cygames handling this release, and I have full confidence they won’t let Bushiroad screw up the transition, since Cygames has handled their games extremely well. I understand the concern of Bushiroad’s involvement, but personally speaking, I can’t wait to have this game in English.
:-P well shadoverse is basically Heatstone with Anime characters but now in real tcg so it might be a success.
Im in the same boat, cant wait for this release, my only fear is that it will get dwarfed by lorecana since they are competeing for the same release period and never take off.
I loved the LCG Android Netrunner. Loved the theme, the a-synchronous gameplay. Loved that you built off of the starter box and how much content it had. Love how LCG is no gambling each box you know what you are buying. It was a lot a lot a lot of fun. I'm sad it ended
box set card games are cool. Usually they end up having financial problems as the model is less profitable and it ends up killing the game. I wish it was a bigger thing but it is what it is.
I'm working on developing an LCG style game. I just think ultimately the TCG model is too unethical for me to want to make. The real challenge is finding a publisher who doesn't want infinite growth. Like the game to turn over a respectable profit but not to ever be a sensation sweeping the nation where people will be cases of product for an extra shiny.
Check out VanquishersTCG
If you like net runner it’s a scifi tcg
@@SapphicSarawish you the best of luck with your game. Hopefully LCGs become mainstream one day.
If my favourite TCG was an LCG, I would have spent way more money on it, and I suspect the same would be true for most casual players. The majority of the people I've tried introducing to that game with struture decks ended up quitting after realizing the scam of randomized products. They didn't sign up for a children's version of gambling, and honestly, I can't object to that.
Once Chaotic comes back, all these cardgames are gonna suffer soooo harddd.
On a more gentle note, what the player base really is in need for is a better game that runs with management built by it's own fans, true ones.. a game to make all others into side-games.
As much as I don't want to support Bandai, I think most of their releases will be fine, as long as they advertise them correctly and balance them well (salt moment). They really can handle cardgames right if they do give them a proper chance and support, and im sure they probably have one that would be a hit if they brought it back from the grave, especially with alt arts, but thats just me. Bushiroad handling shadowverse is...interesting and could lead down a few paths, but I hope it does go well.
I love all of your videos.
Hoping one piece becomes easier to obtain, that's the only problem round me, tons of people want it and it's hard to get. Also tons of people cannot afford to go into 2 card games. Well I only really know my vanguard community but I know we can barely enter fully into a second tcg because of how expensive vanguard is getting
Also we have other tcg players maybe looking into vanguard but lose interest because of its pricing.
One piece seems to be getting tons of attention so I'm not worried much about it dying unless they produce more quickly
How the mighty have fallen, back when it was way cheaper to make Vanguard decks as opposed to Yugioh.
And that's why I still play G-Era format with my friends, with the occasional new cards from Premium collection to spice up the format :)
Interesting video, but hearing that Shadowverse is "insanely pay to win" made me laugh ngl. Shows you didn't even bother researching it on a basic level. Everyone knows it's pretty much the most free to play friendly digital card game out there. Devs are incredibly generous, rates are good, money are easy to farm.
As for Shadowverse Evolve... The game will fail miserably sadly. The DCG was never big in the west even as a far more generous anime Hearthstone, so I really cannot see people playing it if they even need to spend money on physical cards.
I played it near the beginning where it wasn't quite so generous. But go ahead pop off.
@@MonkeyFightTCG depends on which beginning you mean. The steam release happened during the 2nd expansion cycle, which is where i started playing it. I had two full meta deck on day 2 (storm haven and elana haven), there is just that much resources in pve stuff. Progression did slow down from there but I never felt the need to spend a dollar to stay competitive. Around expansion 5 I was already able to keep up with being able to play every deck in the game without needing to chose one. Of course now I have a full collection and 300k spare vials to craft cards. I'd have much more but I waste a lot of them to animate cards (like making them golden in hearthstone).
As an example of their generosity they just gave away 100 free packs for Christmas and 10 for the new year. They do that twice per year (christmas and anniversary), together with more events where you can farm money. The Grand Prix happens almost daily with a free entry per day and you can earn up to four packs daily there if you are good. Legendaries are 1/8.5 packs which is very generous too.
The game has some serious issues at times but being pay to win is definitely not one of them. I really did not mean to be disrespectful btw, it just bothers me that a game I love because of its generosity is labelled as "insanely pay to win"
Sales data comes from India & china? Can I get the source for it please. Since the past decade there have been 0 hobby stores in India. Most of the card products are sold in toy stores. There have been a really few card releases and product support in this country. Even duplicate are widely sold here. There are people who love card games here, but most of them get their products shipped from outside. Although I am sure Pokemon is selling really well here and I assume accounts to about 80% of card products sold here.
This was from statistica. India is just behind America in sales. It's probably a lot more spread out along Indias large population.
@@MonkeyFightTCG just saw it and I can tell you that it's simply because of population density. The only trading card game being sold here is Pokemon and it's doing well simply because it appeals to children also due to the popularity of it there are many duplicate products in circulation. There is barely any growth for trading card games here, no hobby shops, no product releases , no tournaments or events whatsoever.
Be cool to see some coverage of sorcery the contested realm.
A lot of these games are like really really appealing to me (other than metazoo. Eh), and wow Digimon and One Piece are fun as hell. But like… wow I wish I could sit down and draft or have casual play, or have more local casual events. I feel outpaced if I’m not intensely engaged
Holy crap thank you for saying that (in relation to villainous) The game is so damn boring because its an unbalanced mess that turns into "Hey that one person is winning too fast, everyone else stop what you are doing and fate the ever living crap out of him to slow him down". Thats why I refuse to touch Lorcana with a ten foot pole, because they are going to balance it around the casual kids into Disney rather than actual tcg players (which means it wont be balanced at all).
There isn't a single shop near me that does anything in any official capacity outside of magic.
Essentially, yes. Paper is incredibly hard to get new people to play because not only do the stores have to pay to bring that stock in, they have to promote it to get a foothold in their city or wherever their shop is and if your game is new there's a good chance its not only unbalanced, but also in the same breath underwhelming. Too many card games try to be original by spinning x mechanic from other game with some card interface changes. People have to have a very good and clear selling point to want to invest in a new card game. This is why online CCG's seemingly thrive regardless of being new or not. You can play Hearthstone, Shadowverse, Marvel Snap all online and on mobile without paying a singular cent to download and start playing. Paper you need to buy a starter, probably some packs or singles or a box of packs and that's only getting started probably putting people back ~$100 for a game that might never ever see a local scene where you're playing. TCG's are a dying breed, not overall but if your city doesn't have a locals it's almost completely pointless to invest and even if you do decide to invest when there isn't a locals you'll end up travelling- just funneling more money into a game without a scene. Card games can be fun, but people are more frugal with their money (i'd like to think) so there's just a lot to think about before investing in the 17th new card game released within a single year.
Wow, Its been a year out and he called out everything that was going to happen besides digimon being the preferred tcg for bandai. I think that one piece is the preferred card for bandai because of the sales it has both in the west and japan. but he was right for most of what was going to happen
Except Lorcana……so far off on that. FaB and Lorcana are the only ones who might stand a chance
Is digimon still going strong?
Digimon is still doing okay. It's not at its peak anymore and is definitely overshadowed by one piece. But it's not dead, just kinda niche.
@@MonkeyFightTCG Is one piece actually a better game, or is it just the new kid on the block?
Big fan of yours.
i think disneys lorcana and one piece have the biggest chance here.
I love this video, refreshing to see someone with knowledge about the space speaking at length. I will say if Weiss Schwarz had an online game it would quickly become one of the biggest games in the world. Issue being the IP licensing to put sets online… which I don’t need to explain. My hope is they use their own IPs to launch an online game at some point. Would change Bushiroads world.
Bold of you to expect Bushi to use their brains, look at how they did Vanguard online
@@StellaEFZ lol
I'm still salty about Zenonzard failing, especially the phone game it had.
Can you make a video on all the old ones you mentioned like inuyasha etc they seemed great!
it's something i've always wanted to do, but they're very hard to find enough information on
@@MonkeyFightTCGDuel Masters would be an interesting topic
It's funny there is Alot of more TCG cards games. Back in the day your either choose Magic:The Gathering TCG, Yu-Gi-Oh! TCG, and/or Pokemon TCG which are the top 3 legendary known tcg brands and the most popular.
Back then you still had a lot of niche card games, like Naruto, Kingdom Hearts, etc. while the top 3 were still popping off
Now 2023, there is still new card games coming out & those are still the 3 Dark Horses. Nothing has changed so I don't know what you mean by "back in the day" lol.
I wonder if a card game does better if there is other things attached to it like a mobile version and collectibles. As you mention in the video, some of the card games are tied to brands that been around for a long time and those may survive only due to being tied to something already established. It is the brand new ones which will have the highest chance to struggle. I also wonder what people look for more in the card game, great graphics\designs or great mechanics. For a collector I can see the quality of the card and design instead of game play while the more hard core player cares more about mechanics. As a fan of Digimon, I was excited to hear about the TCG version but could never find it anywhere. I have a feeling the whole COVID mess didn't do much good for any of the games which started coming out right before or during it. There still seems to be a bit of back log of goods which may still take into 2024 to finally get resolved if lucky.
Well, poor words on Lorcana….the game mechanics are simple yet nuanced. It’s quite fun to play, and I’m not a big Disney fan. They’ve hit on all the pillars: gameplay, collectibility and story. Once they jump into the tournament scene the game will impact other competitive card games. The ip is just too far reaching across multiple generations.