Please do more videos showing how to fix topology on actual models. There are so many videos on RUclips about tris, quads and ngons. And it's easy to understand why it matters. But these are always simple examples. When I try to model something more complex, I know when I have bad topology, but I'm missing a strategy to solve it. This is the first video that has really helped. I think more examples like this would be very valuable.
This intermediate level for modeling is a rare gem. The vast majority of videos are for beginners and then there’s plenty of videos for advanced modeling but those videos don’t address mistakes, they only talk about how to make something look cool and assume you already know best practices. It’s just like life, where you learn the best from actually falling and making mistakes and having someone there to help pick you up and show you what you did wrong. There needs to be more blender videos on how to fix mistakes in general.
This is wild to me, after taking 3d classes in college. Making a car for an assignment. And being taught to do the whole thing all as one model. I ended up with so many weird dents and things in my car and couldn't find the vertices making them! Also like, as long as it LOOKED rectangular, I would've considered it a quad, not an ngon. Honestly I'm like 5 minutes into the video and have learned so much and feel so inspired to get back into an art I really enjoyed, but found very frustrating. Not to mention my second 3d class, where my professor stopped showing up halfway through. AAA. All your videos are so helpful and they're nice short snippets of information, not overwhelming or anything at all :) So glad I found these!
I too was not taught to make a huge list of separate meshes until ZBrush courseware did, and it was really confusing to me. How did you UV map them? How did they work together? Blasphemy. Or so I thought. It actually helps a lot for normal baking for game assets because of the reduction of artifacting separately. Not for nothing, but what college was that, and/or what exactly was the name of the program? I have found everything I learned undergrad was completely useless for real world applications, I actually only started to learn something for real, in grad school. But the real lesson I learned from grad school, and the only one I value was this: You realize you no longer need a teacher. As long as you have access to the information, you can teach yourself. That's why most useful information is hard to find, btw. Or Silicon Valley censors for gov'ts... Ah, that's why? Yup. Good teachers can expedite the process, but in the final analysis, consider YOU are your best teacher. YOU control YOU. Unlike what we have been socialized to believe that we are just cogs in a wheel for others.
3:34 No, that is 213 vertices removed instead of the original 157. Every time you change the parameters in the redo box, the operation is undone and redone.
This kind of analytical "how to fix this" approach is super valuable, Grant. Great video. In familiar with this level of topology but for beginners and intermediate users this is brilliant. Would be interested to see you take deeper dives into this subject. How to tackle different topology challenges etc.
Very helpful these kind of vids where a pro reviews the modelling of a student. Especially for me to see mistakes cause God knows I'm making a lot of em modelling.
One thing I really like about your videos is that you explain Blender topics better than many other Blender users do. Plus, I really appreciate the work you put into your exercise playlists. Doing the exercises helps people learn quite a lot, because it's sometimes difficult to figure out something to model that's simple enough to grasp but complex enough to learn from. You do a great job of picking objects like that.
Excellent tutorial, Grant! I can relate to his model because I know the first time, I tried to make a car model, I did the exact same thing that he did with my topology. This is a great lesson and one that I grasped a lot easier after having made the same mistakes on my models in the past.
This video provided me more insights on the value of proper topology and furthered my understanding of the relationships between triangles, quads and Ngons. I appreciate your examples and demonstrations to help the learner understand the “whys”. Excellent work, Grant.
I am grateful to the person, who sent his model to you in order to get it evaluated! Takes balls!! Thank you, Mr/s Unknown! And thank you Grant for being such a constructively and therefore motivating teacher!
These lessons are very helpful they're answering questions I've always had when trying to model. I usually only make models passable for the vfx shot they need to be in, but I wanted to start making more quality models in 3d. So thank you as I've constantly done a lot of mistakes (or less efficient/effective) ways you've advised avoiding
You are an amazing teacher. A lot of this stuff is pretty complicated but you are able to break it down and help us understand it. I have always been a bit confused in regards to edge flow. but the way you showed us that when you create a cut it shows us the edge flowed just cleared a lot of it up for me. I still do not understand it fully but you brought me one step closer to my goals of making amazing 3D artwork. Thanks Grant! You are the best Blender teacher!
Wow! I learn many things here, even maybe I considered myself intermediate now (watching your series just for my review, if I may lack something, because I got a hard time modeling quick and easy with humanoid, especially the hair part). When I model, I intent to model it whole than necessary. Also I'm afraid of triangles as I read it some where in internet that it is bad. Now, I know it's OK to have triangles in flat surface and for low poly modeling (especially for mobiles), and found them useful to stop edge flow that I never thought before. This enlightens me... thank you!
Loved this one mate, exactly on point for edge flow and how to fix up meshes. The hard part is visualising where you can use the knife tool to create quads (without accidentally ruining the geometry)
thank you, I hadn't thought of separating the polygons to create new meshes and correcting some topology problems. Being a beginner in modeling what I find difficult and an obstacle for creativity, it is to have to anticipate future problems during modeling. This tutorial was excellent, very good methodology, the simple examples given during the explanation help to understand the logic. English is not my language, I understood more things than with tutorials in my original language. Thank you
Thanks for this video! I was really feeling the need for a bit more theory on topology after flow was mentioned as often as it was in the last couple videos, I WAS getting a nice idea of the concept, but it's best to get it straight from the source and clear any possible misconceptions. Amazing work!
Came here after trying out and struggling your Level 8 of the get good at blender hard surface modeling series lol. This is some helpful stuff. Much appreciated!
Wow - thank you so much for this video. I learned a lot from this type of video - excellent idea. The explanation of edge flow and proximity loops was especially helpful (around 12:00).
Cool tutorial 👍 But just as alternative i think on 6:32 instead of separate parts of car to different objects could be used "split" function by pressing Y button. It will solve shading issues two.
I believe cars a a great way to get really good at topology. Just doesn't allow any mistakes. Also looking at the mesh topology of CAD models is really helpful. Just let it flow 😀
I have saved that in my default file a long time ago. A collection called environment with the cameras and a basic light setup, and a 2nd collection which i named "On work" and which is active by default. Saving it as the startup file gives me that with every new file.
Grant, great video. I've watched a lot of your videos and don't know how I missed this one but this one has been the most helpful to my current level of modeling. Do you have a car modeling tutorial because I would love to see how you would approach modeling a car from start to finish with all the topology hurdles that arise.
Very nice pace and flow! Question for you around the 11min mark example. You added edge loops in to control the tight corner. Since blender has edge and vertex weighting on the crease amount what would be a reason to use one method over the other? On the surface it would seem a since edge with applied weight would be easier to control and less cumbersome. But maybe mathematically there is an issue. Thanks!
What topography would be best if one wanted to construct a 1/4 half pipe jump ramp for a car. Keeping the asset low poly for BeamNG. If you have a video that will teach me how to answer my own question.... please link if you get an opportunity, Thanks !
Thank you for this tutorial, would you make tutorial about combined geometrical shapes topologies? Like human body. Some part connect with sphare but some part connect square. How can we combined with perfect topology?
I love that car modelling translates to jets as well. If you want a challenge, try to get an F/A-18F to flow nicely, there are some weird shapes in that.
@@lilialilia5075 It is called AutoMirror. I don't know in which video he talked about it, but it is part of the 'All exercises full playlist' linked in the video description.
I've been watching and learning a lot about edge flow and topology from your channel and I'm learning a lot. On most of your videos that I've seen you say something like "now this isn't great topology, but its better than it was." Do you have any videos or examples of great topology so I can know what I'll be aiming for as I learn? Thank you!
have a search for great topology as examples. People go really detailed and intricate but most of the time with game models its not necessary and more important is that it works
Hey there... very nice videos :) Thanks but, i have big problem with topology on shapes which going from square to round. maybe a flat bar with a half circled end. is there a video where you explaining this?
Just a question here Why are you using control loop cuts instead of edge crease? Is there some major difference? I mean by loop cuts your are increasing poly count. Thanks for answer! Great video btw.
When you are modeling this asset (fixing the student's attempt), are you considering it for games, or making an asset for VFX? I'm confused at the approach because I don't know the ending. I come from subdiv, but have been ruined by hardops, and making game assets, so I'm trying to understand both methods. More importantly when to do what and when not to... The Loop Tools relax, space and the circle are considered intermediate techniques? That wheel well's asymmetry is freakin' me out! I would have chosen to merge different vertices (i.e., if there are verts that defined the circle once, I'd only merge to those verts, given as you did it, the curvature was broken and so was my heart) to create a more round and symmetric appearance. But I'm not teaching Blender, I'm trying to use Blender, so Idk what works best for beginners.
@@grabbitt, tyvm. Coming from C4D to Blender has been a horror show. It's getting better, but I tried to model The Armorer helmet yesterday, and whoa, it's not a box... (So I started with a sphere). I'm wondering if it is best modeled in a CAD program or something with nurbs (and I'm playing with an addon today, "Bezier Mesh Shaper"), because I looked online and they are dae or other CAD files... but I want to make my own. So a tutorial like that would be cool too...
I remember making a simple desk model with bad topology. It looks fine without texture and I feel I can get away with it. But UV unwrapping is impossible to do afterwards...
Hey bro any idea why blender crashes whenever I try to render? I have it set to gpu compute using both cpu and gpu (ryzen 3950x and nvidia 2080 super).... this has never happened before. I'm using the add on for optimizing the tile size, so maybe it's trying to use too big of tiles? Any help would be greatly appreciated
Grant Abbitt I get cuda error when I try to render in experimental mode when trying to use micro displacement I wasn’t getting any errors or anything, I’d be in the render screen and before it started tiling blender would literally just close on its own lol
Please do more videos showing how to fix topology on actual models. There are so many videos on RUclips about tris, quads and ngons. And it's easy to understand why it matters. But these are always simple examples. When I try to model something more complex, I know when I have bad topology, but I'm missing a strategy to solve it. This is the first video that has really helped. I think more examples like this would be very valuable.
Hey did you find any more actually "useful" tutorials like this one?
@@magma5267 I'm looking forward to that too
Fully agree, seeing how to fix common mistakes beginners make is extremely useful.
This intermediate level for modeling is a rare gem. The vast majority of videos are for beginners and then there’s plenty of videos for advanced modeling but those videos don’t address mistakes, they only talk about how to make something look cool and assume you already know best practices. It’s just like life, where you learn the best from actually falling and making mistakes and having someone there to help pick you up and show you what you did wrong. There needs to be more blender videos on how to fix mistakes in general.
This is wild to me, after taking 3d classes in college. Making a car for an assignment. And being taught to do the whole thing all as one model. I ended up with so many weird dents and things in my car and couldn't find the vertices making them! Also like, as long as it LOOKED rectangular, I would've considered it a quad, not an ngon. Honestly I'm like 5 minutes into the video and have learned so much and feel so inspired to get back into an art I really enjoyed, but found very frustrating.
Not to mention my second 3d class, where my professor stopped showing up halfway through. AAA. All your videos are so helpful and they're nice short snippets of information, not overwhelming or anything at all :) So glad I found these!
Thanks
I too was not taught to make a huge list of separate meshes until ZBrush courseware did, and it was really confusing to me. How did you UV map them? How did they work together? Blasphemy. Or so I thought. It actually helps a lot for normal baking for game assets because of the reduction of artifacting separately.
Not for nothing, but what college was that, and/or what exactly was the name of the program? I have found everything I learned undergrad was completely useless for real world applications, I actually only started to learn something for real, in grad school.
But the real lesson I learned from grad school, and the only one I value was this: You realize you no longer need a teacher. As long as you have access to the information, you can teach yourself. That's why most useful information is hard to find, btw. Or Silicon Valley censors for gov'ts... Ah, that's why? Yup.
Good teachers can expedite the process, but in the final analysis, consider YOU are your best teacher. YOU control YOU. Unlike what we have been socialized to believe that we are just cogs in a wheel for others.
3:34 No, that is 213 vertices removed instead of the original 157. Every time you change the parameters in the redo box, the operation is undone and redone.
Can't get enough of these blender exercises, keep it up!
This kind of analytical "how to fix this" approach is super valuable, Grant. Great video. In familiar with this level of topology but for beginners and intermediate users this is brilliant. Would be interested to see you take deeper dives into this subject. How to tackle different topology challenges etc.
i probably will in the future :)
@@grabbitt :O Please do! this tutorial is really helpful, topology flow is really hard to get the hang of !
Loving this video :)
Is very inspiring to keep one going!
this kind of format is much more comprehensive for me personally, thank you
actually really like watching you sort through someone's mesh.
I learn a lot on this video.
This problem solving method of demonstration is very easy to follow. This is very rare to find on RUclips. Thank you.
Very helpful these kind of vids where a pro reviews the modelling of a student. Especially for me to see mistakes cause God knows I'm making a lot of em modelling.
One thing I really like about your videos is that you explain Blender topics better than many other Blender users do. Plus, I really appreciate the work you put into your exercise playlists. Doing the exercises helps people learn quite a lot, because it's sometimes difficult to figure out something to model that's simple enough to grasp but complex enough to learn from. You do a great job of picking objects like that.
Excellent tutorial, Grant! I can relate to his model because I know the first time, I tried to make a car model, I did the exact same thing that he did with my topology. This is a great lesson and one that I grasped a lot easier after having made the same mistakes on my models in the past.
This video provided me more insights on the value of proper topology and furthered my understanding of the relationships between triangles, quads and Ngons. I appreciate your examples and demonstrations to help the learner understand the “whys”. Excellent work, Grant.
Thanks :)
I am grateful to the person, who sent his model to you in order to get it evaluated! Takes balls!! Thank you, Mr/s Unknown! And thank you Grant for being such a constructively and therefore motivating teacher!
Thanks :)
This was a very clear one to understand potential problems with messy meshes. Thank you.
These lessons are very helpful they're answering questions I've always had when trying to model. I usually only make models passable for the vfx shot they need to be in, but I wanted to start making more quality models in 3d. So thank you as I've constantly done a lot of mistakes (or less efficient/effective) ways you've advised avoiding
You are an amazing teacher. A lot of this stuff is pretty complicated but you are able to break it down and help us understand it. I have always been a bit confused in regards to edge flow. but the way you showed us that when you create a cut it shows us the edge flowed just cleared a lot of it up for me. I still do not understand it fully but you brought me one step closer to my goals of making amazing 3D artwork. Thanks Grant! You are the best Blender teacher!
Wow! I learn many things here, even maybe I considered myself intermediate now (watching your series just for my review, if I may lack something, because I got a hard time modeling quick and easy with humanoid, especially the hair part). When I model, I intent to model it whole than necessary. Also I'm afraid of triangles as I read it some where in internet that it is bad. Now, I know it's OK to have triangles in flat surface and for low poly modeling (especially for mobiles), and found them useful to stop edge flow that I never thought before. This enlightens me... thank you!
Loved this one mate, exactly on point for edge flow and how to fix up meshes. The hard part is visualising where you can use the knife tool to create quads (without accidentally ruining the geometry)
indeed
thank you,
I hadn't thought of separating the polygons to create new meshes and correcting some topology problems.
Being a beginner in modeling what I find difficult and an obstacle for creativity, it is to have to anticipate future problems during modeling.
This tutorial was excellent, very good methodology, the simple examples given during the explanation help to understand the logic.
English is not my language, I understood more things than with tutorials in my original language.
Thank you
Thanks :)
Love the tutorials. Been using Blender for a while now, but still learning useful tips and tricks from these. Keep up the good work!
Thanks :)
Thanks for this video! I was really feeling the need for a bit more theory on topology after flow was mentioned as often as it was in the last couple videos, I WAS getting a nice idea of the concept, but it's best to get it straight from the source and clear any possible misconceptions. Amazing work!
need more of these videos in my life.
thanks for pointing out the Merge by Distance which previously is removed double, a very useful function.
This is exactly what I was looking for in a blender video, mesh fixing tricks
One thing I learned as a beginner is to model simple things first until you have a clear understanding on topology.
Came here after trying out and struggling your Level 8 of the get good at blender hard surface modeling series lol. This is some helpful stuff. Much appreciated!
There is no way to watch any of your videos without clicking the like button. Thank You.
you are the best on youtube. God bless you.
Wow - thank you so much for this video. I learned a lot from this type of video - excellent idea. The explanation of edge flow and proximity loops was especially helpful (around 12:00).
Topology is such a deep concept.
Wow !! Great Video Grant !
Cool tutorial 👍 But just as alternative i think on 6:32 instead of separate parts of car to different objects could be used "split" function by pressing Y button. It will solve shading issues two.
Rich tutorial, well explained, thank you very much! 🙏
I feel like this video really crystalized what edge flow is. It was a bit hard to understand initally as it's quite an abstract concept. Cheers :)
Crackin' video mate, nice one!
I believe cars a a great way to get really good at topology. Just doesn't allow any mistakes. Also looking at the mesh topology of CAD models is really helpful.
Just let it flow 😀
Really a good teacher
1:15 Moving lights and camera to a separate collection? I’ve started doing that in my scenes too!
I have saved that in my default file a long time ago. A collection called environment with the cameras and a basic light setup, and a 2nd collection which i named "On work" and which is active by default. Saving it as the startup file gives me that with every new file.
Ah.. Sweet ngons and wrong topology.. This reminds me my own first modeled cars. So nostalgic!:'D
I immediately wanted to suicide when I saw this
Thanks for the video! This is very instructive!
how uncanny im working on my Van and you do a nice TUT like this, Thanks Grant
Grant, great video. I've watched a lot of your videos and don't know how I missed this one but this one has been the most helpful to my current level of modeling. Do you have a car modeling tutorial because I would love to see how you would approach modeling a car from start to finish with all the topology hurdles that arise.
No yet
some great stuff man, thanks for the vid
Very nice pace and flow! Question for you around the 11min mark example. You added edge loops in to control the tight corner. Since blender has edge and vertex weighting on the crease amount what would be a reason to use one method over the other? On the surface it would seem a since edge with applied weight would be easier to control and less cumbersome. But maybe mathematically there is an issue.
Thanks!
Compatibility with other software and more control
What topography would be best if one wanted to construct a 1/4 half pipe jump ramp for a car. Keeping the asset low poly for BeamNG. If you have a video that will teach me how to answer my own question.... please link if you get an opportunity, Thanks !
Check out Boolean objects
Thanks Sensei :D
Very interesting and informative
Thank you for this tutorial, would you make tutorial about combined geometrical shapes topologies? Like human body. Some part connect with sphare but some part connect square. How can we combined with perfect topology?
this really helped me thanks
I love that car modelling translates to jets as well. If you want a challenge, try to get an F/A-18F to flow nicely, there are some weird shapes in that.
.
thank you!!
Amazing video very well explained will help a lot
To the creator, amazing work! Well done! @grant thank you:) Best teacher:)
1:50 Looks like a bit different in the latest version. I can't find how to cut objects in a half automatically. Please help.
Should still be the same
@@grabbitt there is no 'edit' menu in the right...
@@liliaellis4366 you may not have enabled the addon which i talk about in previous episodes
@@grabbitt ye, now it makes sense! can you please write the name of the addon or give a link to that episode? thanks!
@@lilialilia5075 It is called AutoMirror. I don't know in which video he talked about it, but it is part of the 'All exercises full playlist' linked in the video description.
wow. as always, helpful
Thank you sensei !
excellent material - I was having all those problems!
I've been watching and learning a lot about edge flow and topology from your channel and I'm learning a lot. On most of your videos that I've seen you say something like "now this isn't great topology, but its better than it was." Do you have any videos or examples of great topology so I can know what I'll be aiming for as I learn? Thank you!
have a search for great topology as examples. People go really detailed and intricate but most of the time with game models its not necessary and more important is that it works
Could you make a series on car modeling from beginning to advance level, please?
maybe in the future
There is a nice tutorial for beginners from CG Geek ruclips.net/video/Zkg7Ol2jEjs/видео.html
@@BlackCode7 T.hanks
I bet it would be easier to remake any bad topo model from start than repair his messy topo :D great tout man! :)
So good!
Looking good Grant! Thanks for sharing :-)
Thanks Chipp :)
An ancient Blender Poem says:
...
Nice habit ,
to follow and watch, Grant Abbitt...
👍
Hey there... very nice videos :) Thanks
but, i have big problem with topology on shapes which going from square to round. maybe a flat bar with a half circled end.
is there a video where you explaining this?
Probably my how to get good at blender series
@@grabbitt thanks for your reply. i watched some of theme. very good. maybe i should do the whole series :)
Im your 20th like and i like your vedios. Very informative. I am waitingnfor car modlings.
Just a question here
Why are you using control loop cuts instead of edge crease? Is there some major difference? I mean by loop cuts your are increasing poly count. Thanks for answer! Great video btw.
edge crease has less control
Great video. Thanks
is the loop cut method to create sharp edges the same like edge crease ?
Yes
From blender 2.83 it is not ALT + M but only M to do vertex merging.
did 2.8 not have edge crease for subsurface?
It does but this method is good for all programmes
Is there any advantage to having the right click not undo the extrude? Or is it just bad on Blender's part?
Right click sets without moving
@@grabbitt Hmm but that just creates duplicate vertices does it not? Is there a reason you would want that? Sorry to be a pain
@@jacksos101 yes then you move them
This car topology is the stuff of nightmares
Why not use the crease tool instead of adding edge loops?
i'm trying to get people to understand about topology first
In automotive painting...there's a term 'panel painter'...it can be difficult to break a model down by panels...
yes model the overall shape first then break it into panel
When you are modeling this asset (fixing the student's attempt), are you considering it for games, or making an asset for VFX? I'm confused at the approach because I don't know the ending. I come from subdiv, but have been ruined by hardops, and making game assets, so I'm trying to understand both methods. More importantly when to do what and when not to...
The Loop Tools relax, space and the circle are considered intermediate techniques? That wheel well's asymmetry is freakin' me out! I would have chosen to merge different vertices (i.e., if there are verts that defined the circle once, I'd only merge to those verts, given as you did it, the curvature was broken and so was my heart) to create a more round and symmetric appearance. But I'm not teaching Blender, I'm trying to use Blender, so Idk what works best for beginners.
i will try and explain more in later videos
@@grabbitt, tyvm. Coming from C4D to Blender has been a horror show. It's getting better, but I tried to model The Armorer helmet yesterday, and whoa, it's not a box... (So I started with a sphere).
I'm wondering if it is best modeled in a CAD program or something with nurbs (and I'm playing with an addon today, "Bezier Mesh Shaper"), because I looked online and they are dae or other CAD files... but I want to make my own.
So a tutorial like that would be cool too...
I remember making a simple desk model with bad topology. It looks fine without texture and I feel I can get away with it. But UV unwrapping is impossible to do afterwards...
Hey nice video.
Hey bro any idea why blender crashes whenever I try to render? I have it set to gpu compute using both cpu and gpu (ryzen 3950x and nvidia 2080 super).... this has never happened before. I'm using the add on for optimizing the tile size, so maybe it's trying to use too big of tiles?
Any help would be greatly appreciated
yes do you get cuda error. I used to get crashes when i made my tile size to big
Grant Abbitt I get cuda error when I try to render in experimental mode when trying to use micro displacement
I wasn’t getting any errors or anything, I’d be in the render screen and before it started tiling blender would literally just close on its own lol
Nice video
great content!! go on :)
Hey where did you get Auto Mirror from is that an addon?
if you look at the earlier videos i go through that but it just needs to be turned on
I think most the shading issues could be fixed by auto smooth
in this case not in every case though
🤗
👍
Skipped the tutorial about Quads and Ngons, I should have watch it before.
That is one messed up car
I wanna see disco grant abbit
I swear, anytime I merge by distance I just end up with a mess 😅
U need to try game caled Dreams u can make your own games in it. Try it
3:32