To those who haven't tried this one, their review is quite fair. I wouldn't discount it because it has removed certain elements, but at the same time, it doesn't make the old one obsolete because of those removed elements -- in the end, giving an experience that is far more accessible and different enough as it's own title (i.e. it's not just a "new edition"). Dune (2019) - which I've only played with advanced rules - really needs 6 to be at its best (4 or 5 are playable). The game is undeniably crunchy with a ton of intricacies to keep track of -- with a gamer group, turns move well, but even still it can take a long time to finish -- or sometimes just end abruptly; this extreme variance in length makes planning it difficult. The alliance system only being allowed during Shai-Hulud feels a bit awkward, the lack of mobility built into the game makes things feel a bit slow, tons of special cases result in rulebook checks... It's understandable why Shelfside was hard on Dune 2019. I enjoy the game, and would play it again, but at that time length, TI4 (with or without PoK) is preferred. Dune (GCD) while it has been distilled, certainly hasn't been stripped of its soul. True - the "diplomacy" isn't really there like in 2019 (where you can share powers, go for fortresses together -- again, I think the Shai-Hulud triggering alliances is awkward and doesn't even make sense thematically). But your forces feel more mobile, the interesting battle system is still there, and other clunky aspects (which can be extremely punishing for new players) have been pulled out. Personally, I prefer artwork over movie images, but Dune:GCD does it in a stylized way where it doesn't look like movie screen-caps (while still saving money by reusing those assets and being able to sell to a more casual audience at Target -- always good to get new people into the hobby). So to summarize: Dune2019 is still good as a heavy game for your gamer friends -- true, it's got some oddities that certain other games improve upon, but it successfully offers a new experience every time I've tried it -- although, you should plan for a long session. Dune2019 also has cool stuff like Bene Gesserit win predictions, even though GCD's factions still retain that "everyone has their own unique style" feel. Dune:GCD retains most of what makes 2019 great, and removes a lot of the fiddliness. While this overlap may put them in direct competition, GCD plays way faster with the slower parts of the game removed. You'll still get all the drama of combat reveals, the better strategist will usually win, fun tactics are present every turn, and the game works at lower player counts now. As such, if you're a Dune and boardgame fan, you could own both: the difference between them is like comparing an artisan hamburger with sweet potato fries vs a prime cut of steak with steamed potato.
super well said! Have hearted your comment so more people can read the comparisons. Also totally agree that we would much rather play TI4 (yes, with or without PoK) over the original Dune! Man love myself some Ti4 for that epic sci-fi crunch! Cheers! -Ashton
I'm with you, but the problem I have with Dune "Conquest" is that it seems like the soul of the Dune game has been stripped out of it. I'm such an original Dune butthurt.
I really appreciate that you go through the good and the bad of the games and how in depth you guys are. I hate when board game reviewers only review games that they personally like or are paid to do and it turns into them recommending everything, even a crappy game that they were just paid to review. I also like how you guys give an objective score and a subjective score. Never change. Keep up the great work.
This channel is amazing for real. And I love that the two hosts have such different energies. It brings some "spice" to the reviews. The honesty brings me back time and time again
@@angeloa9041Oh funny. I’m glad you found the Etsy page. Funny you connected me with it just based on the name and the profile picture. Hopefully you found something you like.
Thanks so much for doing this review. Was really interested in seeing how it compared to the original dune game. You guys are steadily becoming my go to reviewers for all things board game. Great work as always!
Cheers man! Yeah this has an entirely different soul than the original, but still has the dropshipping and some of the combat fundamentals at the end of it. See ya around :) -Ashton
My only major schism with this channel is that Dune 2019 is one of the best games ever made once one picks up the community aggregated rules. Truly masterful.
The Gale Force 9 is better for me, the old one can be rough around the edges but what you gain is worth it. I appreciate smooth modern design but we often lose a lot of personality from games in pursuing that smoothness. When they happen the highs you can get in old Dune are unbeatable.
Was really looking forward to your take on this one! Not going to lie, despite your dislike of the original/FF reprint, I'm a big fan of it and have been looking at this streamlined version as a possible gateway for my friends. Of course, that wouldn't matter at all if Conquest wasn't any fun to begin with. Definitely appreciate your more in-depth reviews over the 10-15 mins or so from other channels. Please keep up the good work!
In the original Dune, positioning mattered a ton. The board was constantly changing. There was no "late game" because the pace of the game is completely dependent on the players. The asymmetry was more striking and impactful. And believe it or not, the original Dune is a fairly simple game. There isn't a ton of complex interactions unless you dive into the advanced game. The new Dune is a good game. It isn't great by any means, but it isn't trying to be. It's clearly a mass market game that values accessibility over depth. That's fine. Non-hobbyists will pick this up and they will enjoy it. Some of them may even have their eyes opened to the hobby because of it. I'm glad it exists. It has its purpose and it has its place. That place just isn't on my shelves. If you're really looking for an area control game that clocks in under an hour, then I recommend "The King is Dead". It's 30 minutes and it is perfectly designed and balanced. For the best 1-2 hour area control game, go with Kemet.
When we were playing the gf9 Dune, we actually found positioning to barely matter in comparison to acquiring spice since you could just airdrop dudes almost anywhere. And while the game was pretty simple to play, there was a ton of complexity from way too many niche and esoteric rules. It's a far cry from how contemporary games are simple to play but offer complexity in decision making rather than navigating complex rules. And while basic rules tone it back, it also takes away a lot of what makes the factions so unique in the first place. Also, I hella like Kemet too, but it's been a while since we've played ever since most people in our group got into Root lol -Daniel
I love this game and the 2019 original. There is a place in my collection for both of them. I still will break out the original once or twice a year for that epic game of 6 player dune. This edition will hit the table much more frequently
awesome! There is definitely a place for both of them for dune fans out there. This dune really shouldn't be something that you schedule much around, but heck is it accessible and gets non-board gamers engaged fast -Ashton
Loving the idea of this simplified version - having played the original Dune online (treachery io), it's tough to get a good group of 6 who both are interested in the IP to get over the rules and also can commit the time needed to play. However, one of the things holding me back is the design and art... I know it's entirely subjective and almost immaterial, but I really can't stand the look of the game with those movie stills. E.g., seeing the Baron on the back of all the traitor cards is just weird.. I know that's what the Harkonnens are about, but still I can't stand it especially because any house can hold a traitor card. The picture makes it look like a Harkonnen exclusive... If this had the art design of Dune: Imperium, I think it'd be an instant purchase for me. The illustration and card art in that game is just gorgeous (again subjective as many others think it bland and muted).
I would recommend playing Dune in person actually, a lot more engaging looking at people with the battle wheels, and also for the diplomacy that the original highly encourages. Yeah... the movie stills aren't the best for me, and actually makes me lose a bit of immersion when I see the actors. If it had the art of Dune: Imperium I would be all over it, I agree. That game has perfect art for me, and never understood why people complained about its board -Ashton
I found this review valuable as a resource for learning about the game and getting a sense of what to expect. However, our group played it for the first time last night and we all had an absolute blast. I enjoyed it immensely from the perspective of a book and movie Dune fan. Another in our had neither read nor seen the movie though and even he loved the experience. If you are a moderately experienced board gamer, I do not think that the board state is that difficult to track. The battle system mechanics are truly something special here. So much can happen, and the stakes are so high even in small skirmishes. There was tension at the table and a lot of cheering every time the outcome of a battle was decided (especially when a big Traitor card got revealed for a surprise outcome.) It’s a refreshing break from the randomness of dice rolling that I feel so many other games rely on. The rules around making deals that are required to be honored make for some really intriguing and dynamic gameplay that I suspect will greatly enhance replayability for future sessions. This was easily a 9/10 experience for us. Don’t pass up a chance at Dune with your group if you love flavorful wargames. There’s a reason this game has had a cult classic following since the 1970’s.
Your video has me really hyped for this game. This could be a bad thing. I haven't opened my copy yet, but it's sitting on the floor staring at me. I was disappointed when I found out they were using movie stills for the card art. I never want to see Hollywood art in my games. It just doesn't age as well as original artist interpretations. That was probably the only thing holding me back. Also that it never scored on anyone's top ten games of 2021 lists. But the short duration, heavy on action, streamlined rules won me over.
Awesome to hear! It certainly doesn't have that -crunch- that a lot of people used to the original Dune would prefer for sure. But the playtime with action is such a crazy sell, especially with newcomers to board games during the holidays! Best of luck with the game, and may you not get traitored! -Ashton
Interesting Review. I still prefer the old version. This seems too simplistic compared to the previous release, and it seems too much to be just part of the new movie’s marketing campaign. They could have waited at least for the second movie before this was released to use more story-related named characters, because somehow I don’t feel as much interesting or fun in sending my warriors into battle under the command of the “Trooper” or “Herlad of Change” as if I were using Feyd-Rautha or Hasimir Fenring. The three most interesting factions of the old version have been merged here, bringing together the special abilities of each, which I think could easily lead to game balance problems. The lack of alliances and different victory goals, I think, takes a lot out of enjoyment. Shortening playing time in this version may be positive for some, but if you find the old release boring, in my opinion you’ve done something wrong, or strategy games like this aren’t really for you. Or maybe I'm just old. :)
I do find using "sarduakar" vs "Sarduakar captain" as leaders REALLY weird myself too ahaha. Using Feyd-Rautha in the original was certainly more satisfying. But a bit odd on the timing, because I believe this game was released well after the movie release? Perhaps they messed up on the dates there, or they got delayed by the shipping stuff. We tend to lean heavily towards TI4 and civilization for our bigger, negotiation strategy games, and this preference may just us being younger and all that too ahaha. Cheers! -Ashton
I love the original 1970s Dune game so I was big time skeptical about whether I could ever like this new one. And then I played it. And then I immediately bought a copy. :)
Dune 2019 definitely needed this streamlining. Personally since I already have that version I'll just mod it to use these new streamlined rules. Most of it seems easy enough to incorporate, probably won't be balanced though
You might wanna be careful for the market card balance though, since those are completely new in this system. And perhaps you'll have to just combine areas on the map to make the movement balanced. Best of luck! -Ashton
Thanks for the great review. My group loves Dune(2018) but getting six players together on the regular has been a nightmare since it came out, we've played it maybe ten-fifteen times since it was released and even have a trophy for the winner of the last game of the year(two trophies actually, one says "Best at Dune." and one says "Also Best at Dune."). Your problems with the original game are pretty understandable even if I disagree with them, it can be a hard game to get into and has some pacing flaws. I can't wait until we get a chance to play with this one because it looks really fast and the arguments about rules aren't as present, which is nice.
Cheers man! The original dune is inaccessible as all heck compared to this Dune conquest, and this streamlining makes me so happy for all dune fans out there. I've wanted to do a similar thing for TI4, where you write your name in the box lid when you win ahaha. Hope you get around to playing this, it does feel extraordinarily quick in comparison to the original -Ashton
Thanks, a really interesting review. As a fan of the old version, I think maybe you guys should ask yourselves why it has endured as such a popular game? Despite people saying it has to be 6 players and is too long, we always play it with four players and rarely go past 5-6 rounds. The level of strategy, negotiation and asymmetric advantage makes it (for us) a blast every time it's played.
Very interesting! We've heard and analyzed ourselves that it should really be played at 6 players for the alliances to make the most sense, and haven't played at 4. The lesser time length seems like a big boon for us. But yeah, as mentioned in our previous review, some of the main gripes are that traitors as a mechanic is too swingy/punishing, the rules are too confusing, and there's a huge variance in time length. Granted, with you playing at 4, that time length is likely a lot more gentle, and with that gentleness, the tail-end of being severely traitor'd isn't as bad. To this day, there is no other board game that has all of super awesome thematic elements of Dune 2019, like the Bene Gesserit win condition, Shield wall blowing up, truth trance, spacing guild literally being paid by factions throughout the game, etc. etc. That is a definitive huge reason why dune fans stick with this game! It's just that from a recommendation point of view, if you're indifferent about the dune universe, you may want to go for a more streamlined, modern take on area control, like TI4. Looking back, from a personal point of view, I don't believe games of attrition should be dragged out to the 'epic' time length that Dune 2019 is. Hope this helped! -Ashton
I've been looking to track down a copy of eclipse a second dawn for the galaxy since some folks compare it a lot with TI, I really like your style and I would like to know if you plan to review it at some point
sure thing! We have a friend that owns it, and we have yet to try it out (I've tried 1st edition a long long time ago, like TI more). We are interested in reviewing it some day, but not sure when because it would take a while, and TI4 w/ PoK keeps taking up that epic sci-fi slot. Cheers! -Ashton
Nice review, it has a lot of nice stuff like ornithopter items, poison tooth, ability to shuffle traitors and spice being vp that makes it interesting. I hope leasons learned form a classic dune and gcd hybrid, that leans more towards the old game(which isnt as difficult to learn or scary to npcs as everyone pretends.)
I would love to see a happy medium myself too- one that is about 2-3 hours consistently but has a lot more crunch with the mechanics, and with the same diplomacy as original (joint victories is mad cool). Perhaps when the 2nd or 3rd movie comes out honestly ahaha -Ashton
Great review! Have you tried A War of Whispers (AWOW)? Like Dune, AWOW is area control on a round map. There's no combat wheel so combat is a bit more straightforward but there are 5 decks of cards that can combine to create strategic advantages. The coolest part is that you and your opponents share control of all 5 empires on the map, you each just will secretly support different empires.
Hey guys, fantastic review and great overview of the game basics too. I wondered if you might be able to help me understand a few aspects of the rules not clear to me in the manual. (Maybe I’ve missed the answers if they are in there) 1) Can you deploy more than one set of troops during the ‘shipping and movement’ phase of a turn provided you have the spice to afford it? For example put 5 forces down in one territory and 8 in another OR ae you limited to just one deployment only per turn? 2) Do you know what the circular spice logos on the planet map in only some territories mean? How do they alter the game? I really am baffled by this and can’t see any explanation for them! 3) Can you discard and replace unwanted market cards for a spice cost during the ‘gain cards’ phase or are you stuck with the 3 you draw unless you use them? Help answering these questions from your superior knowledge and experience would be much appreciated. Thanks, you guys are awesome!
Cheers man, glad to answer the questions! 1) You can only deploy one set of troops. You can put as many as you want down on ONE space, as long as you can afford it. Likewise, you can only move one set of troops (doesn't have to be the one you just deployed!). That's what makes Fremen movement extra good, they can move 2 sets of troops. 2) The circular spice logos are actually just areas that spice spawn! ahaha, I suppose that really should have been brought up in the rulebook, in at least a symbol reference. 3) You cannot discard/replace market cards in your hand. You are certainly stuck with the 3, but IIRC most of them are fairly easy to play anyways. If you got any more questions, shoot away! -Ashton
It seems unfair to compare this game to the old Dune. It caters to a whole different type of experience (and player type?). But I guess it is worth emphasising that they are different games so that the uninformed don't think they are the same product. It almost seems like a marketing mistake to not better distinguish the titles from each other. I am usually a 3 hour game person, but if I were a 1 hour game person, maybe "Dune Conquest" would be worth a look. Good job on the review (as always... so far).
it is kind of odd from a 'board gamer' perspective, but I think they really wanted to market towards those non-board gamers or more casual minded board gamers who could walk into a store and see this! This definitely sounds on the short end for ya, but hey, at least we always have the old dune to play, cheers! -Ashton
Nice review, as usual (although the game is too luck dependent for me). If you ever decide to do some live-play in the future this would be a perfect game to start. (or unfathomable) Regarding games with hidden informations, I highly recommend Game of Thrones: The Iron Throne (but only with the expansion) which for me is the improved version (more cohesive, less random, more thematic) of cosmic encounter, and deception murder in hong kong (a better and less group-dependent, the resistance)
ahaha yep, this game has a good amount of luck for sure with all of the cards and the storm die rolling x) This sounds like the perfect length for a playthrough, it might actually be a shelfside plays actually with how short it is. Unfathomable will be a little more unwieldy but a lot sillier ahaha. I've heard of that GoT game actually! Would love to try one day -Ashton
I prefer to think of the traitor system as, the leaders have a traitor lieutenant or something, rather than they the themselves being the traitor. Makes more sense. Otherwise, why would they die? They won the fight, and they're back with the people to whom they were loyal
I'd like to see a straight comparison between this and the original. Because I seem to recall when you reviewed the original, you panned some of the things that you seem to really like in this version.
heyo! Likely not gonna make a comparison video, but overall this new Dune is a lot more casual and lighthearted with the random drawing, ability to blitz with any faction, and storm die roll. It's a lot more consistently paced, but with way more diplomacy, likely taking out that 'epic' feeling of the original. If ya have any specific questions, ask away! -Ashton
From my point of view, it looks like they dropped every aspect of DUNE board game that makes it unique and fun and made it casual. There's no information or money circulating, the storm is random so you can't calculate around it or sell that information and Atreides are just dudes cheating in combat. Meh. I will try the game if I have the chance, but I don't think I will like this.
I'm actually thinking of buying this game as a bit of an onboarding tool, get people familiar with some of the mechanics and maybe commit the bigger game down the line.
Hey guys, just a couple more questions I can’t find answers to in the manual. Would be super grateful for your opinion. 1) Market cards - are these single use? I can’t seem to actually find this written anywhere but it sure seems like they should be given how overpowered some are. Some cards if able to be played every turn would totally negate some of the key game mechanics and basically ruin the game (Eg the one that blocks an opponents faction power every battle or the one where you can control the storm and so use it every turn to keep it over a strong hold, constantly protecting you) Surely these are discarded after a use? 2) Shipping and movement - you can’t combine forces when moving, but can you move two of your armies into a stronghold next to each other? I know you can’t have 3 players in a stronghold, but can you have two stacks of your troops in there to reinforce you, basically committing your opponent to having to battle you twice? I think you can ship troops in to reinforce a group of forces (ie add troops to make a bigger stack of total troops) and I think you can move another seperate stack in to be a second battalion. This would mean there are 3 stacks of troops in a strong hold. They would need to be battled by your opponent one after the other to resolve the issue of territory control. Is this correct? Your help much appreciated! Thanks 👍
heyo! Happy to help again on these, I'm sure others have similar questions. 1) These market cards are one time use. The rulebook never specifically mentions that you make a discard pile for them after using, but it doesn't specify if you put them back in your hand either ahaha- so discard for sure. The game would certainly be crazy if you could reuse some of those abilities :) 2) You can reinforce your current troops attacking or under attack in strongholds. That new quantity would just get added to the current one for one new, bigger army. So then you would still only fight once against that one player who is contesting you there. Hope this helped ya! Play on! -Ashton
@@Shelfside thanks so much Ashton, your a legend. Glad I wasn’t the only one that couldn’t find a reference to how one plays market cards in the rule book. I think it’s made all the more confusing given there are instructions on some battle cards to ‘discard this card after use’. This to me implies you therefore don’t discard in the absence of it being written on the card to do so. Guess it’s kind of obvious though given how overpowered the market cards would be as you say. Thanks for clarifying. Good to know re the troop reinforcement as well. Your answers are really appreciated so thank you.
Great video as always! One thing that I wish though you guys did though was maybe some alternate recommendations at the end? Stuff like "if you were interested in x part of this game but not the rest see y, or if you want something a bit lighter/heavier check out such-and-such game." Idk, what do you think?
Thanks for the input! Sometimes we do something a bit similar in our personal scores: like here Daniel brings up Root and TI4. We just have so many games we could recommend, that putting them into the recommender score could be a slippery slope into a really long video ahaha. But will keep this in mind for maybe an entirely new type of vid! -Ashton
Damn. Dune 2019s been sitting on my shelf for a while now as I can never get a group together for it. I'm a pretty big fan of the books and I don't really like the art style of the new movie. But the game does look a lot easier to get to the table. I don't think I'm ready to sell dune 2019. And I don't know if I'll have room for this version next to it and dune imperium. I also hear they're making a NEW dune themed war game. Really weird time to be a dune fan.
TLDR: I don't like it. It seems the game they wanted to make would have been better if they looked to inis or kemet for inspiration, but I would have preferred an entirely different direction. Honestly, less interested in this than the original. Frankly, it looks like they removed the soul of an existing game to make a fairly bland one. What they kept, dudes on a map and battle boards, are far more outdated elements then the ones they removed. A majority of the map exists solely for random spice distribution, and the strongholds and sandstorm don't really offer anything interesting to plan around. Undaunted, gloomhaven, and several other games have shown more interesting ways to do handle combat than the battle boards do. Plus, a war of whispers, lord of the rings, and the game of thrones board game handle the planning and plotting far better as well. I think this game falls short on all fronts. I think a game like barrage or brass captures the scarcity of spice far better than the recent Dune games do. And as far as feudalism goes the king is dead, root, and oath have far better takes. Basically with all that it could have been I'm rather disappointed.
It certainly does feel like a completely different soul, with the same traitor/battle wheel interactions, albeit a lot less in depth. For the Dune movie fans though, this may be an excellent foray to board gaming ahaha. Thanks for sharing! -Ashton
@@Shelfside I was just shouting my disappointment into the ether. I haven’t even played the game. So my opinion likely doesn’t hold water compared to the above review. I do wonder how many people will refer to this particular Dune as their gateway into board gaming in a few years.
From what I remember, you can't ship directly in, but since you can move after shipping, you just ship right next to strongholds, then move in. -Ashton
When I saw this get announced and released I immediately was angry and hated it because I thought it was just the 70s game but with less factions and such And now seeing this video I think I'd love this new dune if it just had an expansion of the other factions, only having 4 sucks other than that yeah it seems Hella cool
It would be interesting to know how different the games I, I own the 2019 and would like this but don't like paying twice. Could you retrofit the old one if you can get a pdf of the new rules for example or are the cards and stuff that different. I would love them to do an upgrade kit with pieces for the original, I am never a huge fan of movie art especially.
They are really really different in overall feel ahaha. While some parts of the board look similar, the map is in fact different, which would mess with movement. The market cards are wildly different which leads to the more 'casualness' of this newer version. Not a fan of the movie art too :) Cheers, and the price will probably come down at some point too! -Ashton
I still prefer imperium just cause it has a solo mode! I don't think my friends are big dune fans so I can't really play this. I mean, can I somehow play this solo?
This has no official solo variant, and would be hard to implement due to how political and mind-gamey the movement and combat is. If you like IMperium's deckbuilding and worker placement, maybe Lost Ruins of Arnak is a good solo game to try! -Ashton
totally different games, only thing relating them is the dune theme! This one is ALL about attacking with area control ideas. More conflict heavy, much shorter run time! Will have to check with your group on how they feel about traitors too! -Ashton
from the Dune (GCD/2021) play throughs that i have seen, 1) the Market cards made the game VERY swingly, 2) to win, let the others fight while you gather spice. quality of the cards & tokens doesnt look good. the sides are already looked worn
The market cards are good, and can lead to swings- definitely ties into how much more casual it is, but none of the market cards were broken from our playthroughs. Letting others fight while you gather spice is good, but you really have to be careful for someone blitzing for stronghold win, about half of our games have been stronghold victories. Cheers! -Ashton
The cards are definitely on the thin side. The battle wheel does stick out for sure, but haven't had any problems closing the box, so we didn't really dock it there. We also found the battle wheels to be higher quality than the 2019 ones, but that's purely from memory -Ashton
haven't gotten to play 2p, but heard some positive things about 2p on BGG. From a glance, I just don't really expect it to be that balanced, but hey, it'll be super short anyways, so maybe not a big deal -Ashton
@@Shelfside Just had my first play. This game is really good. Short, intense, amazingly captures the politics of dune, awesome asymetry (Fremen ca go for a spice near storm, but can't get into direct battle and has to sabotage others so they will not carry too much spice. Harkonens have sooo much spice at the beginning and that greatly captures their invasion, Atreides do not have to worry that much about traitors, because they have so many leaders). Just awesome.
I like the streamlined version bc it satisfies my dune fix but still love classic dune. I call this "baby dune" for new comers. Once you master "baby dune" need to graduate to grown up dune where there is actual diplomacy and strategy and how each faction in classic dune has there own winning condition which keeps you on your toes.
I really like the gameplay but the component quality is terrible and the map is borderline illegible, the cities in the dark part of the map are way too hard to see.
Yeah I was never the biggest fan of how the maps in the games are the same as the one in the books, makes it really hard to see what's going on. -Daniel
Lol. You gave 3/10 to the original Dune which is masterpiece of board games and you gave 8/10 for this cheap souless imitation which is more merch product than a good game. Ok. Disslike and go away from my recomendations
Naw this game hits its design goals way more effectively while the OG version is literally dysfunctional without the tournament house rules lmao -Daniel
@@Shelfside If you speaks about pure mechanicks you are maye right. But if you play for mechanicks you maybe should play TI4 or some sort of euro. Dune is all about pure emotions from diving in a world of Dune when you really feel the fraction that you play. Yes. they made dune conquest faster, but it lacks a lot of personalily of the original. And design is really really bad. To be honest I was not so pleased about the design of 2019 version, but when I played Conquest I was shoked how design could look better but be much more unuseful. Now I apreciate 2019 design more)) Played Conquest once and will never play it again. I gree that that old Dune is really old in some ascects, we also made some rule mods, but it have magic in it. Only few games gave me this feeling. For me this is like Alien and Alien Covenant. Which one has better FX and which one is better movie? For me answer is clear
If you consider this game is an 8 while war for arrakis is a 7, you see where that abominable review of 1979 dune comes from. I don't understand how you can consider yourselves "dune fans".
To those who haven't tried this one, their review is quite fair. I wouldn't discount it because it has removed certain elements, but at the same time, it doesn't make the old one obsolete because of those removed elements -- in the end, giving an experience that is far more accessible and different enough as it's own title (i.e. it's not just a "new edition").
Dune (2019) - which I've only played with advanced rules - really needs 6 to be at its best (4 or 5 are playable). The game is undeniably crunchy with a ton of intricacies to keep track of -- with a gamer group, turns move well, but even still it can take a long time to finish -- or sometimes just end abruptly; this extreme variance in length makes planning it difficult. The alliance system only being allowed during Shai-Hulud feels a bit awkward, the lack of mobility built into the game makes things feel a bit slow, tons of special cases result in rulebook checks... It's understandable why Shelfside was hard on Dune 2019. I enjoy the game, and would play it again, but at that time length, TI4 (with or without PoK) is preferred.
Dune (GCD) while it has been distilled, certainly hasn't been stripped of its soul. True - the "diplomacy" isn't really there like in 2019 (where you can share powers, go for fortresses together -- again, I think the Shai-Hulud triggering alliances is awkward and doesn't even make sense thematically). But your forces feel more mobile, the interesting battle system is still there, and other clunky aspects (which can be extremely punishing for new players) have been pulled out.
Personally, I prefer artwork over movie images, but Dune:GCD does it in a stylized way where it doesn't look like movie screen-caps (while still saving money by reusing those assets and being able to sell to a more casual audience at Target -- always good to get new people into the hobby).
So to summarize: Dune2019 is still good as a heavy game for your gamer friends -- true, it's got some oddities that certain other games improve upon, but it successfully offers a new experience every time I've tried it -- although, you should plan for a long session. Dune2019 also has cool stuff like Bene Gesserit win predictions, even though GCD's factions still retain that "everyone has their own unique style" feel.
Dune:GCD retains most of what makes 2019 great, and removes a lot of the fiddliness. While this overlap may put them in direct competition, GCD plays way faster with the slower parts of the game removed. You'll still get all the drama of combat reveals, the better strategist will usually win, fun tactics are present every turn, and the game works at lower player counts now.
As such, if you're a Dune and boardgame fan, you could own both: the difference between them is like comparing an artisan hamburger with sweet potato fries vs a prime cut of steak with steamed potato.
super well said! Have hearted your comment so more people can read the comparisons. Also totally agree that we would much rather play TI4 (yes, with or without PoK) over the original Dune! Man love myself some Ti4 for that epic sci-fi crunch! Cheers! -Ashton
Dune Conquest is fantastic. I'm a big fan. Also, I personally think the original Dune is the greatest game ever made.
I'm with you, but the problem I have with Dune "Conquest" is that it seems like the soul of the Dune game has been stripped out of it. I'm such an original Dune butthurt.
I really appreciate that you go through the good and the bad of the games and how in depth you guys are. I hate when board game reviewers only review games that they personally like or are paid to do and it turns into them recommending everything, even a crappy game that they were just paid to review. I also like how you guys give an objective score and a subjective score. Never change. Keep up the great work.
This channel is amazing for real. And I love that the two hosts have such different energies. It brings some "spice" to the reviews.
The honesty brings me back time and time again
How fucking weird is it that as soon Im done looking at your Etsy page I see your comment under a randomly recommended 1 year old video lmao
@@angeloa9041Oh funny. I’m glad you found the Etsy page. Funny you connected me with it just based on the name and the profile picture. Hopefully you found something you like.
Thanks so much for doing this review. Was really interested in seeing how it compared to the original dune game. You guys are steadily becoming my go to reviewers for all things board game. Great work as always!
Cheers man! Yeah this has an entirely different soul than the original, but still has the dropshipping and some of the combat fundamentals at the end of it. See ya around :) -Ashton
Lol the 2019 dune is my favorite board game of all time. Sad to hear you don’t like it
It's crazy how much this channel is slept on, love all of your stuff!
thanks mate! More reviews coming out soon :D -Ashton
My only major schism with this channel is that Dune 2019 is one of the best games ever made once one picks up the community aggregated rules. Truly masterful.
The Gale Force 9 is better for me, the old one can be rough around the edges but what you gain is worth it. I appreciate smooth modern design but we often lose a lot of personality from games in pursuing that smoothness. When they happen the highs you can get in old Dune are unbeatable.
Was really looking forward to your take on this one! Not going to lie, despite your dislike of the original/FF reprint, I'm a big fan of it and have been looking at this streamlined version as a possible gateway for my friends. Of course, that wouldn't matter at all if Conquest wasn't any fun to begin with. Definitely appreciate your more in-depth reviews over the 10-15 mins or so from other channels. Please keep up the good work!
In the original Dune, positioning mattered a ton. The board was constantly changing. There was no "late game" because the pace of the game is completely dependent on the players. The asymmetry was more striking and impactful. And believe it or not, the original Dune is a fairly simple game. There isn't a ton of complex interactions unless you dive into the advanced game.
The new Dune is a good game. It isn't great by any means, but it isn't trying to be. It's clearly a mass market game that values accessibility over depth. That's fine. Non-hobbyists will pick this up and they will enjoy it. Some of them may even have their eyes opened to the hobby because of it. I'm glad it exists. It has its purpose and it has its place. That place just isn't on my shelves.
If you're really looking for an area control game that clocks in under an hour, then I recommend "The King is Dead". It's 30 minutes and it is perfectly designed and balanced.
For the best 1-2 hour area control game, go with Kemet.
When we were playing the gf9 Dune, we actually found positioning to barely matter in comparison to acquiring spice since you could just airdrop dudes almost anywhere. And while the game was pretty simple to play, there was a ton of complexity from way too many niche and esoteric rules. It's a far cry from how contemporary games are simple to play but offer complexity in decision making rather than navigating complex rules. And while basic rules tone it back, it also takes away a lot of what makes the factions so unique in the first place.
Also, I hella like Kemet too, but it's been a while since we've played ever since most people in our group got into Root lol
-Daniel
If your a Big Dune and Board Game fan you will probably enjoy Dune 2019 edition more.
LMAO hilarious review. Even as a classic Dune fanboy I can't stop appreciating you guys honesty and sense of humour. Keep it up!
thank you! Hopefully more dune stuff coming in the future -ashton
I love this game and the 2019 original. There is a place in my collection for both of them. I still will break out the original once or twice a year for that epic game of 6 player dune. This edition will hit the table much more frequently
awesome! There is definitely a place for both of them for dune fans out there. This dune really shouldn't be something that you schedule much around, but heck is it accessible and gets non-board gamers engaged fast -Ashton
The quality of your reviews are always insane 👌 when you used "the voice" I died 🤣 thanks for the quality content!
ahaha thanks mate! Appreciate it, was so fun putting that one in -Ashton
I love your 10/10 masterpiece graphic! Also, I love that you recommended it :)
cheers greg! Super glad we got to play this game -Ashton
Great review, I was tossing up between all the Dune boardgames and I think you sold me on Conquest.
Loving the idea of this simplified version - having played the original Dune online (treachery io), it's tough to get a good group of 6 who both are interested in the IP to get over the rules and also can commit the time needed to play.
However, one of the things holding me back is the design and art... I know it's entirely subjective and almost immaterial, but I really can't stand the look of the game with those movie stills. E.g., seeing the Baron on the back of all the traitor cards is just weird.. I know that's what the Harkonnens are about, but still I can't stand it especially because any house can hold a traitor card. The picture makes it look like a Harkonnen exclusive...
If this had the art design of Dune: Imperium, I think it'd be an instant purchase for me. The illustration and card art in that game is just gorgeous (again subjective as many others think it bland and muted).
I would recommend playing Dune in person actually, a lot more engaging looking at people with the battle wheels, and also for the diplomacy that the original highly encourages.
Yeah... the movie stills aren't the best for me, and actually makes me lose a bit of immersion when I see the actors. If it had the art of Dune: Imperium I would be all over it, I agree. That game has perfect art for me, and never understood why people complained about its board -Ashton
A Dune board game that can be finished faster than watching one of the movies!? Is that even legal?
it can finish faster than the pre-movie trailers in the theater!!! Kind of mind blowing -Ashton
I found this review valuable as a resource for learning about the game and getting a sense of what to expect. However, our group played it for the first time last night and we all had an absolute blast. I enjoyed it immensely from the perspective of a book and movie Dune fan. Another in our had neither read nor seen the movie though and even he loved the experience. If you are a moderately experienced board gamer, I do not think that the board state is that difficult to track. The battle system mechanics are truly something special here. So much can happen, and the stakes are so high even in small skirmishes. There was tension at the table and a lot of cheering every time the outcome of a battle was decided (especially when a big Traitor card got revealed for a surprise outcome.) It’s a refreshing break from the randomness of dice rolling that I feel so many other games rely on. The rules around making deals that are required to be honored make for some really intriguing and dynamic gameplay that I suspect will greatly enhance replayability for future sessions. This was easily a 9/10 experience for us. Don’t pass up a chance at Dune with your group if you love flavorful wargames. There’s a reason this game has had a cult classic following since the 1970’s.
Of course you liked this one more, mr. Casual Gamer.
Your video has me really hyped for this game. This could be a bad thing. I haven't opened my copy yet, but it's sitting on the floor staring at me. I was disappointed when I found out they were using movie stills for the card art. I never want to see Hollywood art in my games. It just doesn't age as well as original artist interpretations. That was probably the only thing holding me back. Also that it never scored on anyone's top ten games of 2021 lists. But the short duration, heavy on action, streamlined rules won me over.
Awesome to hear! It certainly doesn't have that -crunch- that a lot of people used to the original Dune would prefer for sure. But the playtime with action is such a crazy sell, especially with newcomers to board games during the holidays! Best of luck with the game, and may you not get traitored! -Ashton
Great review! This is the type of review I was looking for. Atreides!!
You're alive!!!
I've never seen your channel before this. I am about it. Almost like SU&SD, but different. Thanks!
Also realized this comment is like how a grandmother uses facebook.
Your original Dune review introduced me to your channel
oh man, that's crazy, it's been a while ride from us! Glad to see ya around :) -Ashton
The original version has Bene Tleilaxu, Ixians, and soon, Choam and Richese factions. How can't we be appealed to this version as a fan :')
This was a super helpful review. Thanks for making it!
cheers! Glad it helped :D -Ashton
Interesting Review. I still prefer the old version. This seems too simplistic compared to the previous release, and it seems too much to be just part of the new movie’s marketing campaign. They could have waited at least for the second movie before this was released to use more story-related named characters, because somehow I don’t feel as much interesting or fun in sending my warriors into battle under the command of the “Trooper” or “Herlad of Change” as if I were using Feyd-Rautha or Hasimir Fenring. The three most interesting factions of the old version have been merged here, bringing together the special abilities of each, which I think could easily lead to game balance problems. The lack of alliances and different victory goals, I think, takes a lot out of enjoyment. Shortening playing time in this version may be positive for some, but if you find the old release boring, in my opinion you’ve done something wrong, or strategy games like this aren’t really for you. Or maybe I'm just old. :)
I do find using "sarduakar" vs "Sarduakar captain" as leaders REALLY weird myself too ahaha. Using Feyd-Rautha in the original was certainly more satisfying.
But a bit odd on the timing, because I believe this game was released well after the movie release? Perhaps they messed up on the dates there, or they got delayed by the shipping stuff.
We tend to lean heavily towards TI4 and civilization for our bigger, negotiation strategy games, and this preference may just us being younger and all that too ahaha. Cheers! -Ashton
I love the original 1970s Dune game so I was big time skeptical about whether I could ever like this new one. And then I played it. And then I immediately bought a copy. :)
whoa! Awesome to hear! It certainly is super easy to bring out, dune dune dune! -Ashton
Dune 2019 definitely needed this streamlining. Personally since I already have that version I'll just mod it to use these new streamlined rules. Most of it seems easy enough to incorporate, probably won't be balanced though
You might wanna be careful for the market card balance though, since those are completely new in this system. And perhaps you'll have to just combine areas on the map to make the movement balanced. Best of luck! -Ashton
Thanks for the great review. My group loves Dune(2018) but getting six players together on the regular has been a nightmare since it came out, we've played it maybe ten-fifteen times since it was released and even have a trophy for the winner of the last game of the year(two trophies actually, one says "Best at Dune." and one says "Also Best at Dune.").
Your problems with the original game are pretty understandable even if I disagree with them, it can be a hard game to get into and has some pacing flaws. I can't wait until we get a chance to play with this one because it looks really fast and the arguments about rules aren't as present, which is nice.
Cheers man! The original dune is inaccessible as all heck compared to this Dune conquest, and this streamlining makes me so happy for all dune fans out there. I've wanted to do a similar thing for TI4, where you write your name in the box lid when you win ahaha. Hope you get around to playing this, it does feel extraordinarily quick in comparison to the original -Ashton
Inis game 2016
This is a perfect area controll game under one hour :)
Thanks, a really interesting review. As a fan of the old version, I think maybe you guys should ask yourselves why it has endured as such a popular game? Despite people saying it has to be 6 players and is too long, we always play it with four players and rarely go past 5-6 rounds. The level of strategy, negotiation and asymmetric advantage makes it (for us) a blast every time it's played.
Very interesting! We've heard and analyzed ourselves that it should really be played at 6 players for the alliances to make the most sense, and haven't played at 4. The lesser time length seems like a big boon for us. But yeah, as mentioned in our previous review, some of the main gripes are that traitors as a mechanic is too swingy/punishing, the rules are too confusing, and there's a huge variance in time length. Granted, with you playing at 4, that time length is likely a lot more gentle, and with that gentleness, the tail-end of being severely traitor'd isn't as bad.
To this day, there is no other board game that has all of super awesome thematic elements of Dune 2019, like the Bene Gesserit win condition, Shield wall blowing up, truth trance, spacing guild literally being paid by factions throughout the game, etc. etc. That is a definitive huge reason why dune fans stick with this game! It's just that from a recommendation point of view, if you're indifferent about the dune universe, you may want to go for a more streamlined, modern take on area control, like TI4.
Looking back, from a personal point of view, I don't believe games of attrition should be dragged out to the 'epic' time length that Dune 2019 is. Hope this helped! -Ashton
I've been looking to track down a copy of eclipse a second dawn for the galaxy since some folks compare it a lot with TI, I really like your style and I would like to know if you plan to review it at some point
sure thing! We have a friend that owns it, and we have yet to try it out (I've tried 1st edition a long long time ago, like TI more). We are interested in reviewing it some day, but not sure when because it would take a while, and TI4 w/ PoK keeps taking up that epic sci-fi slot. Cheers! -Ashton
Nice review, it has a lot of nice stuff like ornithopter items, poison tooth, ability to shuffle traitors and spice being vp that makes it interesting. I hope leasons learned form a classic dune and gcd hybrid, that leans more towards the old game(which isnt as difficult to learn or scary to npcs as everyone pretends.)
I would love to see a happy medium myself too- one that is about 2-3 hours consistently but has a lot more crunch with the mechanics, and with the same diplomacy as original (joint victories is mad cool). Perhaps when the 2nd or 3rd movie comes out honestly ahaha -Ashton
Great review! Have you tried A War of Whispers (AWOW)? Like Dune, AWOW is area control on a round map. There's no combat wheel so combat is a bit more straightforward but there are 5 decks of cards that can combine to create strategic advantages. The coolest part is that you and your opponents share control of all 5 empires on the map, you each just will secretly support different empires.
I haven't tried it yet! But one of our friends really wants to play, will see if we can make it happen this year :) -Ashton
Hey guys, fantastic review and great overview of the game basics too.
I wondered if you might be able to help me understand a few aspects of the rules not clear to me in the manual. (Maybe I’ve missed the answers if they are in there)
1) Can you deploy more than one set of troops during the ‘shipping and movement’ phase of a turn provided you have the spice to afford it? For example put 5 forces down in one territory and 8 in another OR ae you limited to just one deployment only per turn?
2) Do you know what the circular spice logos on the planet map in only some territories mean? How do they alter the game?
I really am baffled by this and can’t see any explanation for them!
3) Can you discard and replace unwanted market cards for a spice cost during the ‘gain cards’ phase or are you stuck with the 3 you draw unless you use them?
Help answering these questions from your superior knowledge and experience would be much appreciated. Thanks, you guys are awesome!
Cheers man, glad to answer the questions!
1) You can only deploy one set of troops. You can put as many as you want down on ONE space, as long as you can afford it. Likewise, you can only move one set of troops (doesn't have to be the one you just deployed!). That's what makes Fremen movement extra good, they can move 2 sets of troops.
2) The circular spice logos are actually just areas that spice spawn! ahaha, I suppose that really should have been brought up in the rulebook, in at least a symbol reference.
3) You cannot discard/replace market cards in your hand. You are certainly stuck with the 3, but IIRC most of them are fairly easy to play anyways.
If you got any more questions, shoot away! -Ashton
@@Shelfside thank you dude, your the best!
Man I love ya'll intros!
thanks man! Had a great time filming and editing that one -Ashton
It seems unfair to compare this game to the old Dune. It caters to a whole different type of experience (and player type?). But I guess it is worth emphasising that they are different games so that the uninformed don't think they are the same product. It almost seems like a marketing mistake to not better distinguish the titles from each other. I am usually a 3 hour game person, but if I were a 1 hour game person, maybe "Dune Conquest" would be worth a look. Good job on the review (as always... so far).
it is kind of odd from a 'board gamer' perspective, but I think they really wanted to market towards those non-board gamers or more casual minded board gamers who could walk into a store and see this! This definitely sounds on the short end for ya, but hey, at least we always have the old dune to play, cheers! -Ashton
Nice review, as usual (although the game is too luck dependent for me). If you ever decide to do some live-play in the future this would be a perfect game to start. (or unfathomable) Regarding games with hidden informations, I highly recommend Game of Thrones: The Iron Throne (but only with the expansion) which for me is the improved version (more cohesive, less random, more thematic) of cosmic encounter, and deception murder in hong kong (a better and less group-dependent, the resistance)
ahaha yep, this game has a good amount of luck for sure with all of the cards and the storm die rolling x)
This sounds like the perfect length for a playthrough, it might actually be a shelfside plays actually with how short it is. Unfathomable will be a little more unwieldy but a lot sillier ahaha.
I've heard of that GoT game actually! Would love to try one day -Ashton
11:30 is wrong, you may ship to strongholds
Best review on RUclips
wow, thanks for that! Appreciate it :) -Ashton
You can finish a game of Dune as fast as this vid is. Not sure if our groups will give up Alien Artifact for this, but will give try.
yeah, that's kind of crazy! Hasn't happened for us yet, but the blitzs are alweays scary -Ashton
I prefer to think of the traitor system as, the leaders have a traitor lieutenant or something, rather than they the themselves being the traitor. Makes more sense. Otherwise, why would they die? They won the fight, and they're back with the people to whom they were loyal
I'd like to see a straight comparison between this and the original. Because I seem to recall when you reviewed the original, you panned some of the things that you seem to really like in this version.
heyo! Likely not gonna make a comparison video, but overall this new Dune is a lot more casual and lighthearted with the random drawing, ability to blitz with any faction, and storm die roll. It's a lot more consistently paced, but with way more diplomacy, likely taking out that 'epic' feeling of the original. If ya have any specific questions, ask away! -Ashton
Seems like the “conquest” in “conquest and diplomacy” is really doing the heavy lifting
certainly so. But can't deny there is -some- diplomacy in some of those tight rounds! -Ashton
Yes yes yes! I was waiting for this!
cheers man :) Glad we could deliver, I had an inkling that Dune fans were curious -Ashton
From my point of view, it looks like they dropped every aspect of DUNE board game that makes it unique and fun and made it casual. There's no information or money circulating, the storm is random so you can't calculate around it or sell that information and Atreides are just dudes cheating in combat. Meh. I will try the game if I have the chance, but I don't think I will like this.
I'm actually thinking of buying this game as a bit of an onboarding tool, get people familiar with some of the mechanics and maybe commit the bigger game down the line.
Hey guys, just a couple more questions I can’t find answers to in the manual. Would be super grateful for your opinion.
1) Market cards - are these single use? I can’t seem to actually find this written anywhere but it sure seems like they should be given how overpowered some are. Some cards if able to be played every turn would totally negate some of the key game mechanics and basically ruin the game (Eg the one that blocks an opponents faction power every battle or the one where you can control the storm and so use it every turn to keep it over a strong hold, constantly protecting you) Surely these are discarded after a use?
2) Shipping and movement - you can’t combine forces when moving, but can you move two of your armies into a stronghold next to each other? I know you can’t have 3 players in a stronghold, but can you have two stacks of your troops in there to reinforce you, basically committing your opponent to having to battle you twice?
I think you can ship troops in to reinforce a group of forces (ie add troops to make a bigger stack of total troops) and I think you can move another seperate stack in to be a second battalion. This would mean there are 3 stacks of troops in a strong hold. They would need to be battled by your opponent one after the other to resolve the issue of territory control. Is this correct?
Your help much appreciated! Thanks 👍
heyo! Happy to help again on these, I'm sure others have similar questions.
1) These market cards are one time use. The rulebook never specifically mentions that you make a discard pile for them after using, but it doesn't specify if you put them back in your hand either ahaha- so discard for sure. The game would certainly be crazy if you could reuse some of those abilities :)
2) You can reinforce your current troops attacking or under attack in strongholds. That new quantity would just get added to the current one for one new, bigger army. So then you would still only fight once against that one player who is contesting you there.
Hope this helped ya! Play on! -Ashton
@@Shelfside thanks so much Ashton, your a legend. Glad I wasn’t the only one that couldn’t find a reference to how one plays market cards in the rule book. I think it’s made all the more confusing given there are instructions on some battle cards to ‘discard this card after use’. This to me implies you therefore don’t discard in the absence of it being written on the card to do so.
Guess it’s kind of obvious though given how overpowered the market cards would be as you say. Thanks for clarifying.
Good to know re the troop reinforcement as well. Your answers are really appreciated so thank you.
Suggestion:
hear to slay form the creators of unstable unicorns
noted! Cheers! -Ashton
Best review of this game, thx~!
Great video as always! One thing that I wish though you guys did though was maybe some alternate recommendations at the end? Stuff like "if you were interested in x part of this game but not the rest see y, or if you want something a bit lighter/heavier check out such-and-such game." Idk, what do you think?
Thanks for the input! Sometimes we do something a bit similar in our personal scores: like here Daniel brings up Root and TI4. We just have so many games we could recommend, that putting them into the recommender score could be a slippery slope into a really long video ahaha. But will keep this in mind for maybe an entirely new type of vid! -Ashton
Damn. Dune 2019s been sitting on my shelf for a while now as I can never get a group together for it. I'm a pretty big fan of the books and I don't really like the art style of the new movie. But the game does look a lot easier to get to the table. I don't think I'm ready to sell dune 2019. And I don't know if I'll have room for this version next to it and dune imperium. I also hear they're making a NEW dune themed war game. Really weird time to be a dune fan.
my goodness! there's also a dune rts coming out on the computer. dune dune dune! -Ashton
This looks like a pale shadow of the original.
TLDR: I don't like it. It seems the game they wanted to make would have been better if they looked to inis or kemet for inspiration, but I would have preferred an entirely different direction.
Honestly, less interested in this than the original. Frankly, it looks like they removed the soul of an existing game to make a fairly bland one. What they kept, dudes on a map and battle boards, are far more outdated elements then the ones they removed. A majority of the map exists solely for random spice distribution, and the strongholds and sandstorm don't really offer anything interesting to plan around. Undaunted, gloomhaven, and several other games have shown more interesting ways to do handle combat than the battle boards do. Plus, a war of whispers, lord of the rings, and the game of thrones board game handle the planning and plotting far better as well. I think this game falls short on all fronts. I think a game like barrage or brass captures the scarcity of spice far better than the recent Dune games do. And as far as feudalism goes the king is dead, root, and oath have far better takes. Basically with all that it could have been I'm rather disappointed.
It certainly does feel like a completely different soul, with the same traitor/battle wheel interactions, albeit a lot less in depth. For the Dune movie fans though, this may be an excellent foray to board gaming ahaha. Thanks for sharing! -Ashton
@@Shelfside I was just shouting my disappointment into the ether. I haven’t even played the game. So my opinion likely doesn’t hold water compared to the above review. I do wonder how many people will refer to this particular Dune as their gateway into board gaming in a few years.
@@Stoicgame Aaah, thanks for sharing! I am very curious as well on how well this grabs those non boardgamers, time will tell -Ashton
I have to finish reading the book.
its an interesting writing style for sure, but starts getting really interesting near-er the end! Cheers! -Ashton
Thank you for the exhaustive review. It is possible to ship directly into strongholds though, isn't it?
From what I remember, you can't ship directly in, but since you can move after shipping, you just ship right next to strongholds, then move in. -Ashton
When I saw this get announced and released I immediately was angry and hated it because I thought it was just the 70s game but with less factions and such
And now seeing this video I think I'd love this new dune if it just had an expansion of the other factions, only having 4 sucks other than that yeah it seems Hella cool
yeah fingers crossed this gets some more love, especially may be bumped by the 2nd half of the dune movie! -Ashton
Great channel!!!!
thank you! More stuff inbound :) -Ashton
It would be interesting to know how different the games I, I own the 2019 and would like this but don't like paying twice. Could you retrofit the old one if you can get a pdf of the new rules for example or are the cards and stuff that different.
I would love them to do an upgrade kit with pieces for the original, I am never a huge fan of movie art especially.
They are really really different in overall feel ahaha. While some parts of the board look similar, the map is in fact different, which would mess with movement. The market cards are wildly different which leads to the more 'casualness' of this newer version. Not a fan of the movie art too :)
Cheers, and the price will probably come down at some point too! -Ashton
@@Shelfside thanks for the info, shot down my cheap dream!
Keep up the great reviews!
@@andrewbrassington2856 ahaha no worries! Here's to more dune! -Ashton
amazing video, subbed
thanks mate! Got tons of stuff in the works for ya -Ashton
@@Shelfside nice! Looking forward to it man, a nicely edited dune playthrough would also be a great shout !
@@user-sl4sx6dp4c I'll add it to the Shelfside plays list! Have been getting some more requests on it lately for sure -Ashton
u dropped 1 spice off the table @ 5:54 hope u didnt lost it :)
ahaha thanks mate, I actually found it a couple days after shooting x) -Ashton
What if we have a traitor who is our general?
I still prefer imperium just cause it has a solo mode! I don't think my friends are big dune fans so I can't really play this. I mean, can I somehow play this solo?
This has no official solo variant, and would be hard to implement due to how political and mind-gamey the movement and combat is. If you like IMperium's deckbuilding and worker placement, maybe Lost Ruins of Arnak is a good solo game to try! -Ashton
@@Shelfside Got it. Appreciate the response. Love your content!
Thinking of getting this, but I already own Dune Imperium, which is awesome! Is it worth getting this one too?
totally different games, only thing relating them is the dune theme! This one is ALL about attacking with area control ideas. More conflict heavy, much shorter run time! Will have to check with your group on how they feel about traitors too! -Ashton
Jenga review when?
Uno review when?
@@flying0possum YES!
Early April? :)
from the Dune (GCD/2021) play throughs that i have seen, 1) the Market cards made the game VERY swingly, 2) to win, let the others fight while you gather spice.
quality of the cards & tokens doesnt look good. the sides are already looked worn
The market cards are good, and can lead to swings- definitely ties into how much more casual it is, but none of the market cards were broken from our playthroughs.
Letting others fight while you gather spice is good, but you really have to be careful for someone blitzing for stronghold win, about half of our games have been stronghold victories. Cheers! -Ashton
The cards are too thin and the plastic insert suck for the battle wheels...
The cards are definitely on the thin side. The battle wheel does stick out for sure, but haven't had any problems closing the box, so we didn't really dock it there. We also found the battle wheels to be higher quality than the 2019 ones, but that's purely from memory -Ashton
I wonder why they named it “A Game of Conquest and Diplomacy” if there is no diplomacy…
such a long name that doesn't roll off the tongue well, eh? -Ashton
@@Shelfside Yeah it makes no sense. Why not just "A Game of Conquest"?
Peter Olotka, the game designer, made comments in the review by Love 2 Hate. check it out
sure! Is this on BGG or a video? I've been looking at the review forums and can't find it -Ashton
@@Shelfside here u go...
ruclips.net/video/DJjSPoyZAfg/видео.html
@@ganjielong wow just read the comment! Super cool, glad I could align a bit with what he was saying -Ashton
Dont take this the wrong way but Daniel sounds a bit like Kermit the Frog.
Would you recommend the game for 2 players?
haven't gotten to play 2p, but heard some positive things about 2p on BGG. From a glance, I just don't really expect it to be that balanced, but hey, it'll be super short anyways, so maybe not a big deal -Ashton
Hey! What are those super sexy token trays and where can I get them?
ahahaha, they're from Wyrmwood, they're called tabletop Tiles, we have the black walnut. Cheers! -Ashton
Thank god for the bad reviews!!! Just managed to snatch it second hand for 30$ (not many people interested in it) :)
Oh wow, I'm honestly surprised it has so many bad reviews! We really like it :) -Ashton
@@Shelfside Just had my first play. This game is really good. Short, intense, amazingly captures the politics of dune, awesome asymetry (Fremen ca go for a spice near storm, but can't get into direct battle and has to sabotage others so they will not carry too much spice. Harkonens have sooo much spice at the beginning and that greatly captures their invasion, Atreides do not have to worry that much about traitors, because they have so many leaders). Just awesome.
You are often wearing a jacket in these videos. Although I like the brand ... IS IT COLD WHERE YOU LIVE? Somebody get him a heater.
I like the streamlined version bc it satisfies my dune fix but still love classic dune. I call this "baby dune" for new comers. Once you master "baby dune" need to graduate to grown up dune where there is actual diplomacy and strategy and how each faction in classic dune has there own winning condition which keeps you on your toes.
baby dune, pretty good! Dune lite is probably also a good name, thanks for sharing! -Ashton
I really like the gameplay but the component quality is terrible and the map is borderline illegible, the cities in the dark part of the map are way too hard to see.
Yeah I was never the biggest fan of how the maps in the games are the same as the one in the books, makes it really hard to see what's going on.
-Daniel
I want to play this but the movie art is way too cringy... WHY MUST GALE FORCE DO THIS
Lol. You gave 3/10 to the original Dune which is masterpiece of board games and you gave 8/10 for this cheap souless imitation which is more merch product than a good game. Ok. Disslike and go away from my recomendations
Naw this game hits its design goals way more effectively while the OG version is literally dysfunctional without the tournament house rules lmao
-Daniel
@@Shelfside If you speaks about pure mechanicks you are maye right. But if you play for mechanicks you maybe should play TI4 or some sort of euro. Dune is all about pure emotions from diving in a world of Dune when you really feel the fraction that you play. Yes. they made dune conquest faster, but it lacks a lot of personalily of the original. And design is really really bad. To be honest I was not so pleased about the design of 2019 version, but when I played Conquest I was shoked how design could look better but be much more unuseful. Now I apreciate 2019 design more)) Played Conquest once and will never play it again. I gree that that old Dune is really old in some ascects, we also made some rule mods, but it have magic in it. Only few games gave me this feeling. For me this is like Alien and Alien Covenant. Which one has better FX and which one is better movie? For me answer is clear
If you consider this game is an 8 while war for arrakis is a 7, you see where that abominable review of 1979 dune comes from. I don't understand how you can consider yourselves "dune fans".