Great to see all of this new stuff! I have some catching up to do because haven't messed with SMBX2 in years due to a glitch I ran into. Can anyone tell me if this glitch has been fixed, or if you know a way around it? Basically, I was creating a section of the game inspired by Zelda, so I was remaking some of OoT's dungeons. I ran into a problem with the Water Temple because changing the water level didn't work as planned. The level starts with the water at the highest level, and you use a warp at the right side of the screen to go to another section where you can set the water level to the middle. I thought that physically changing the height of the water wouldn't work properly since the water level is supposed to change in multiple sections at the same time, so instead I created 3 seperate layers of water and made it so only one was active at a time. Unfortunately, once I lowered the water level, the floating platforms didn't react as expected; They started acting as an elevator between the current water level and the previous one! I couldn't even report this bug because, ironically, the bug report button wasn't working! Anyways, I would love to get back to SMBX2, but I can't unless this bug has been fixed or unless somebody knows a solution to my problem.
Widescreen script (in luna.lua file): Graphics.setMainFramebufferSize(width,height) function onCameraUpdate() camera.width,camera.height = Graphics.getMainFramebufferSize() end
Help ! Is it normal that overnight when I want to create a new event it does not work? Is there a limit to the number of events? (simple right-left event). I specify that those create before this "bug" always walk. It is the very first time that I have encountered this problem and Perosne is talking about it. So I downloaded this new Beta 5 version and ... Same thing. Please, if someone ever has a solution.
This is Crazy Cool, One Small Question, how do i make the cannons rotate (or face the player in a certain distance)? cause when I try that they just stay in one still spot :/
Как у тебя выглядит главное меню? Я просто скачал и у меня синее меню и слева снизу кнопки главное меню, эпизоды и поменять управление (работает только кнопка с эпизодами). Я просто хотел скачать и обнаружил 3 сайта, которые одинаковые, но у них разные ссылки. Скачал с твоего, и что то боюсь на вирусы.
This game was my youth omggf, one thing tho, can we not have it to be turned to tiny from getting hit when having the second power up? That is a feature i did not like personally
I'm pretty sure the original super mario bros game had something like that happen but yeah having that be a toggleable option in a beta 6 (or if not a beta 6 maybe a later version) would be pretty noice
If only there was a campaign that utilized nearly all of the added content and features in SMBX2, such as how The Invasion 2 pretty much showcased nearly everything in the original SMBX.
It's absolutely amazing how much new content was added. These new features will leave more room for creative levels than ever before.
especially the flagpole and semisolid slopes
We are so back
They're so back
So widescreen IS possible. Can't wait to see and make so many widescreen episodes
And they thought I was crazy.
Thank you for making a level that showcases all the individual features.
3:47 send the yoshi through priority mail
People gonna go crazy with these features, I hope your prepared.
SMBX just keeps getting better and better! This is truly the ultimate Mario fan game.
This is such a cool way to show off all the features. I'm new to SMBX2 and this is an amazing way to showcase this stuff
I think there's more, they made a cutscene when you arrive at the exit of Super Mario World, which is now much more elaborate.
Finally, it’s here… I can’t wait to make Sonic 1’s Green Hill Boss Fight
esta perfecto para continuar con mi proyecto de la saga que estoy haciendo en mis episodios de smbx.
I'm glad they released a new update. I love this game! 💪🏻
Great way to show off all the features
This update is amazing!
Great to see all of this new stuff! I have some catching up to do because haven't messed with SMBX2 in years due to a glitch I ran into. Can anyone tell me if this glitch has been fixed, or if you know a way around it?
Basically, I was creating a section of the game inspired by Zelda, so I was remaking some of OoT's dungeons. I ran into a problem with the Water Temple because changing the water level didn't work as planned. The level starts with the water at the highest level, and you use a warp at the right side of the screen to go to another section where you can set the water level to the middle. I thought that physically changing the height of the water wouldn't work properly since the water level is supposed to change in multiple sections at the same time, so instead I created 3 seperate layers of water and made it so only one was active at a time. Unfortunately, once I lowered the water level, the floating platforms didn't react as expected; They started acting as an elevator between the current water level and the previous one! I couldn't even report this bug because, ironically, the bug report button wasn't working!
Anyways, I would love to get back to SMBX2, but I can't unless this bug has been fixed or unless somebody knows a solution to my problem.
Widescreen script (in luna.lua file):
Graphics.setMainFramebufferSize(width,height)
function onCameraUpdate()
camera.width,camera.height = Graphics.getMainFramebufferSize()
end
Although a lot of these new additions are from user-made packs, I’m just glad I nonlonger have to bother with fixing the ID orders.
Help ! Is it normal that overnight when I want to create a new event it does not work? Is there a limit to the number of events? (simple right-left event). I specify that those create before this "bug" always walk.
It is the very first time that I have encountered this problem and Perosne is talking about it. So I downloaded this new Beta 5 version and ... Same thing. Please, if someone ever has a solution.
whoa i played smbx a long time ago and it was great, but this look awesome
How to use Chain Chomp Post?? Tell Me please😭😭😭
How do the cannons attach to surfaces? Mine just awkwardly float
This is Crazy Cool, One Small Question, how do i make the cannons rotate (or face the player in a certain distance)? cause when I try that they just stay in one still spot :/
Lore of SMBX2 Beta 5 • All New Features (NPCs, Blocks, BGOs, etc.) Momentum 100
I rate this a yes out of ten
Where do I get all the levels you played in this video?
There is no point in putting a link to this level
I downloaded a npc pack but I can't use it how ?
how did you get it to even work?
Any of these new features include a timer?
timer was added in beta 4
how’s it in widescreen?!
I got a question. How did you make that background switch at the airship part 2:22
Through event
Thanks i didnt know that was possible.
how do you make widescreen where do i put the code in
Graphics.setMainFramebufferSize(width,height)
function onCameraUpdate()
camera.width,camera.height = Graphics.getMainFramebufferSize()
end
@@ProSMBXer Remember that the default screen size is 800x600
@@MB02018 as if i didnt know)
@@ProSMBXer That was for the other guy.
Hey uh I have a problem with the lakitu shop like when ever I buy something it just say’s debug
Question to developera
Ok
Как у тебя выглядит главное меню? Я просто скачал и у меня синее меню и слева снизу кнопки главное меню, эпизоды и поменять управление (работает только кнопка с эпизодами). Я просто хотел скачать и обнаружил 3 сайта, которые одинаковые, но у них разные ссылки. Скачал с твоего, и что то боюсь на вирусы.
в 38а-ветке есть вирус, но он "фейковый"
а в smbx2-ветке его нет, и там действительно кнопки, про которые ты говорил
Hey, where are the semisolid slopes? I cant seem to find them.
in smb2 and smw categories, they must be
how download this
This game was my youth omggf, one thing tho, can we not have it to be turned to tiny from getting hit when having the second power up? That is a feature i did not like personally
I'm pretty sure the original super mario bros game had something like that happen but yeah having that be a toggleable option in a beta 6 (or if not a beta 6 maybe a later version) would be pretty noice
How do i turn on wide-screen?
Graphics.setMainFramebufferSize(width,height)
function onCameraUpdate()
camera.width,camera.height = Graphics.getMainFramebufferSize()
end
If I port the SMBX2 beta 4 episode I am working on into beta 5, will it still work?
Yes, but you will have to fix some things
@@ProSMBXerlike what?
@@thenewguyinred misunderstandings, read the changelog
@@ProSMBXer K
I can’t wait to play this! (This isn’t a virus, right? Just making sure!)
No, it's safe, have fun with it, I recommend searching for community level packs
If only there was a campaign that utilized nearly all of the added content and features in SMBX2, such as how The Invasion 2 pretty much showcased nearly everything in the original SMBX.
The Invasion 3! Make it happen, SMBX team!
Did they make another episode or just a new update?
Just new update
Hello, how do you change aspect ratio?
Graphics.setMainFramebufferSize(width,height)
function onCameraUpdate()
camera.width,camera.height = Graphics.getMainFramebufferSize()
end
@@ProSMBXer Thank you, it works fine. 👍
@@ProSMBXer where do you put this code in
how did you do wide screen
Graphics.setMainFramebufferSize(width,height)
function onCameraUpdate()
camera.width,camera.height = Graphics.getMainFramebufferSize()
end
did you make this level?
Wow!
Have you updated the clunky mario move physics?? cuz thats what i found most annoying in the other game
it just didnt feel genuine
smbx2 is not by me
the screen being so big is uncanny
Maybe we can finally port all of super Mario world to smbx
If Nintendo sues this fan game I’m never buying another Nintendo game again.
True
:OOO
Это фанатское или официально?
Фанатское конечно
I made my level
q locooo
Ты русский? /you russian?
Да
@@ProSMBXer имба
Android?
hah, for android they are far away
TheXTech SMBX2 Beta 5 Android?
@@gustavoxluizx41 thextech yes, smbx2 no
@@ProSMBXer Thanks
The feature we always wanted:
*Capitalism*