I've been thinking about the ESO classes, and any future classes they might add, and I had a cool idea (an unrealistic one) of adding a paladin-like class, that depending on what god you choose to be your patron during character creation, you would get different skill trees based on their attributes (Mara=healing and buffs, or Stendarr=tank abilities and damage shields). Like, if I were to choose Akatosh, the Dragon God of Time as my patron deity, I would have access to some sort of dragon breath ability similar to dragon knight, or an ultimate that acts as a time slow ability, which slows my enemies in a confined AOE, and maybe adds some type of debuff lasting after the time slow wears off, like -30% attack speed. I think it would be a really fun class, with TONS of different possible builds.
ive been thinking about ESO as a whole and i have a cool idea too: they should fire all the lazy devs and get people that are hungry and look at all aspects of the game including pvp.
I really like that idea of having a completely different skill tree dependent on who you worship, similar to the Oblivion game, though it wasn't as big of a difference. I've always wanted to see some new weapon trees on the magic side of DPS, since you only have the one Destro line and use the same exact skills if you want to have the best DPS
@@VENOMSURGE iv been wanting 1h wands and o/h tomes for yrs as i really enjoyed that playstyle on my witch in path of exile and as u mention we only have 2 magicka weapons skill lines whereas theres 4 stamina weapons skill lines, when hack did a video last yr about potential new weapons i commented about wands and tomes which i thought would greatly open up build diversity, more dmg? dual wands, balance of dmg and support? wand/tome, magick tank? wand/shield etc
lots of good and interesting info here, been a fan of leeching for a long time and i use it on my dk and warden tanks as it plays into their builds quite a bit, dont use it on my necro tank as he is an ulti gen buff/debuff tank and as hes a necro doesnt really need leeching lol, my templar is an aoe tank using tormentor/rushing agony for aoe taunt and pull or tormentor/azureblight if i just wanna help kill everything for funsies, dont think i would use drakes rush with this setup as i tend to favour a more aggressive form of tanking as i like killing stuff lol but the build looks very solid with some versatility wiggle room to tailer to playstyle/situation/preferences etc, cheers for the vid its much appreciated the time and effort u put in
I totally agree, in optimized groups you would have different sets. The only reason I used one selfish set (leaching) was just to help me survive as normally you woudn't be going in on Kyne's Aegis solo running through a few add groups, so I needed it just for a bit of extra healing. The other two sets do help the group (mainly in dungeons), but with the buffs that the arcanist provides it opens up more sets that we don't have to run anymore (like Yolo's)
the first arcanist skill you unlock does have a built-in taunt, however it is not a group taunt. What's special about it is that you can spam it without causing over-aggro. All other taunts in the game have a function where if you reapply the taunt to the same enemy multiple times within about 10 seconds, they will ignore your taunt and attack randomly. This skill is special and lets you spam it without causing this function.
Yet another person trying to get the class nerfed before we have 2 seconds to use. Player base blames zos but its the content creators getting everything good nerfed as soon as it comes out so we all waste time and resources.
I've been thinking about the ESO classes, and any future classes they might add, and I had a cool idea (an unrealistic one) of adding a paladin-like class, that depending on what god you choose to be your patron during character creation, you would get different skill trees based on their attributes (Mara=healing and buffs, or Stendarr=tank abilities and damage shields). Like, if I were to choose Akatosh, the Dragon God of Time as my patron deity, I would have access to some sort of dragon breath ability similar to dragon knight, or an ultimate that acts as a time slow ability, which slows my enemies in a confined AOE, and maybe adds some type of debuff lasting after the time slow wears off, like -30% attack speed. I think it would be a really fun class, with TONS of different possible builds.
ive been thinking about ESO as a whole and i have a cool idea too: they should fire all the lazy devs and get people that are hungry and look at all aspects of the game including pvp.
@@dogearmybrian7070 LOL 100%
@@dogearmybrian7070 Nothing new for PVP for YEARS
I really like that idea of having a completely different skill tree dependent on who you worship, similar to the Oblivion game, though it wasn't as big of a difference. I've always wanted to see some new weapon trees on the magic side of DPS, since you only have the one Destro line and use the same exact skills if you want to have the best DPS
@@VENOMSURGE iv been wanting 1h wands and o/h tomes for yrs as i really enjoyed that playstyle on my witch in path of exile and as u mention we only have 2 magicka weapons skill lines whereas theres 4 stamina weapons skill lines, when hack did a video last yr about potential new weapons i commented about wands and tomes which i thought would greatly open up build diversity, more dmg? dual wands, balance of dmg and support? wand/tome, magick tank? wand/shield etc
lots of good and interesting info here, been a fan of leeching for a long time and i use it on my dk and warden tanks as it plays into their builds quite a bit, dont use it on my necro tank as he is an ulti gen buff/debuff tank and as hes a necro doesnt really need leeching lol, my templar is an aoe tank using tormentor/rushing agony for aoe taunt and pull or tormentor/azureblight if i just wanna help kill everything for funsies, dont think i would use drakes rush with this setup as i tend to favour a more aggressive form of tanking as i like killing stuff lol but the build looks very solid with some versatility wiggle room to tailer to playstyle/situation/preferences etc, cheers for the vid its much appreciated the time and effort u put in
Glad you enjoyed! :)
with that setup u bearly need to try on any class. But u need to be running less selfish sets and more buff sets to help ur dd do.more damage
I totally agree, in optimized groups you would have different sets. The only reason I used one selfish set (leaching) was just to help me survive as normally you woudn't be going in on Kyne's Aegis solo running through a few add groups, so I needed it just for a bit of extra healing. The other two sets do help the group (mainly in dungeons), but with the buffs that the arcanist provides it opens up more sets that we don't have to run anymore (like Yolo's)
what is mundus stone, please?
If you're under cap resists then the lady, otherwise I'd just do the lord for max health :)
Is that a bult in, group taunt?
the first arcanist skill you unlock does have a built-in taunt, however it is not a group taunt. What's special about it is that you can spam it without causing over-aggro. All other taunts in the game have a function where if you reapply the taunt to the same enemy multiple times within about 10 seconds, they will ignore your taunt and attack randomly. This skill is special and lets you spam it without causing this function.
Yet another person trying to get the class nerfed before we have 2 seconds to use. Player base blames zos but its the content creators getting everything good nerfed as soon as it comes out so we all waste time and resources.