You could argue that it's an automated program with those burns. Since you aren't in direct control, it would make sense that you send up the program while in communications range so it will fore while put of comms.
TL0/1 antennas are considered to be transmitter-only, with no ability to receive instructions from the ground, which is another reason for it not mattering
I love the series and if it makes a difference I wouldn’t mind an episode split in half to maintain the weekly schedule- plus it’s not like half of an episode like this would be skimping on content
Q trigger is the dynamic pressure below which PVG will activate. IE, if your rocket is overlofted(PVG activates before the end of the gravity turn) but you can't have a faster gravity turn, say because your thrust is too high, you can lower this number and have the gravity turn continue below the 10Kp threshold.
Some added notes on how lunar impactors are different in FAK vs. PLC: The residuals update for realfuels, coming before PLC but after FAK, adds some variation to the performance of rocket engines, making hitting the moon harder In PLC, weight doesn't matter as much as it did in legacy. A LC that can support a heavier rocket is only slightly spendier than one for a lighter rocket, while in legacy, newer and more capable launchpads were extremely spendy Finally, it does seem to still be possible to do reliable impactors without guidance, but it's very much a #rp1-speedrunners thing
As always this was a great video… but … I got major déjà vu watching it… I could’ve sworn I watched this yesterday XD Truly great work carnasa, I’m always so happy to see a new video come out.
@@Carnasa well, I'm not sure where you're actually at in your playthrough, haven't seen you much on the discord; but I'm currently multitasking through Crewed Orbit, Early Earth Observation, and Early Lunar (1959, I only have to orbit a satellite around the moon and that program is finished.)
@@9bang88 I'm all the way in 1965 prepping for crewed lunar :D thats pretty good going though! I *almost* was able to complete early lunar in this episode but yeah not quite, my orbiter was well, not sufficient :P But yeah I've not touched this save for months, just editing the backlog of footage I recorded mostly in November, just 7 more episodes to edit after this one before I can start playing again D:
@@Carnasa I'm shooting for preparing lunar expeditions around 65 as well! Ive picked up the LEO pods research node early so hopefully I can get that unlocked on time, the crewed LEO contracts will be easy as pie.
I just want to say that I was introduced to your channel because of For All Kerbalkind and because of the latest video I went back to start watching these as well, it's good stuff!
Never in my history of youtube watching have I checked 100 times if a new video has been released. My Rp-1 career was going so well using Carnasa’s path and crafts. Recently, things have gone very badly lol.
Sorry 😅 2024 has been a bit hectic my end and these videos are taking longer and longer, next one has the same amount of flights as this one, it’s been started but still a ways off finishing probably still need a good 20ish hours to edit it all so won’t be out til next weekend at the earliest D:
Sorry 😅 2024 has been a bit hectic my end and these videos are taking longer and longer, next one has the same amount of flights as this one, it’s been started but still a ways off finishing probably still need a good 20ish hours to edit it all so won’t be out til next weekend at the earliest D:
Just some tips that you might be able to use in future plane designs: I think you should've made the wings on the asp much smaller, and the tail slightly larger. I suggest you look at the x-15 as a reference for why. In short, the rules for going high and slow are very different from high and fast. your thrust to weight ratio is so close to 1 and keeps getting better, and that airplane probably doesn't weigh all that much. look at the angle of attack when you are flying level in it. I bet it is tiny. what that basically means is your wings are a bit big. they produce a lot of drag and not all that much lift at their normal operating speed. ideally you want an angle of attack of 4-5 deg cause that's when your wings are at their most efficient. At the same time I suggest a larger horizontal tail plane cause you are going to want that pitch authority at low altitude. This should also help with your heating problems a decent bit. your cockpit gets pretty spicy on reentry regardless, but you were fine there not very close just yet there. And finally wing sweep. would don't really need to sweep your wings for this unless you go full delta wing. but a delta wing at this sort of altitude is very draggy (that's why the space shuttle used it). the point of wing sweep irl is so that you can delay when you go effectively supersonic on your airfoil. by delaying that you can get much better flight characteristics at supersonic speeds. but once you go hypersonic it all kinda goes out the window. you're not going to want to use the same kind of airfoil at that point. for hypersonic flight the name of the game is to reduce surface area. as small as you can go while still being able to land. I can share my craft files on your discord if you'd like to look at what I'm pointing out. it uses the xlr-99 tho. it flies like an absolute beaut. super stable can go super high (165km iirc) never had heat death. Keep up the good work. It's awesome to see you grow as a craft designer and content creator.
It was yes 😂 I swear I set the time properly before but alas I obviously didn’t, it was uploaded without a title thumbnail description etc, but that’s now been changed
when you design launch vehicles, are you just putting together what feels about right and measure its cargo capacity after, or do you design around a specific weight to LEO?
Is there a particular mod you're using for the Communications Satellite? Mine doesn't look anything like that and probably weighs a lot more as it's almost 675kg and I'm having trouble getting up to an 850km periapsis so I can setup to raise it to 2.5k
Not that I'm aware of, I do have some additional parts mods like some Near Future parts that might add that style in? (I know they add additional Solar Panels for RO solar so it wouldn't surprise me if at adds more comm sat models too) So that's the only thing I can think of that might have it!
had a mac that ran principia like a charm, i really don't know how to be honest. i was getting about 40 fps which was my stable frames with or without principia. only had bugs when using rescale
Kinda, there are now NSW engines, and some fission fragment engines configured with the modpack, however very very few people get that far, for the most part people get to landing crew on the moon, which is a big enough achievement. I’m just about getting to the episodes of landing crew on the moon, and hopefully should be going further, but how feasible that is remains to be seen!
Sorry to keep pestering you Carnasa, but is there an optimum time for discussion of ideas? If you’re completely tied up, please just say so, I will feel so unimaginably guilty for pestering you if you’re very busy. On a lighter note, I recently acquired a cool book called “A vertical empire” chocked full of British space ideas that were tossed about in the 60s, mostly centering on Blue Streak.
Claims to be British
Can't navigate due to cloudy weather....
I'm on to you
I was halfway through watching the original when it went private
Same here.
same lol
same
What happened?
@@justafellow797 Carnasa uploaded the video and briefly forgot to set it to private, giving a handful people the chance to see it early.
You could argue that it's an automated program with those burns. Since you aren't in direct control, it would make sense that you send up the program while in communications range so it will fore while put of comms.
TL0/1 antennas are considered to be transmitter-only, with no ability to receive instructions from the ground, which is another reason for it not mattering
Such a Tease, Carnasa!
Oop 😅
Back and forth between "Altitude Science Plane" and "Altitude Surveillence Plane" lol
yup, its the latter, I just am a very forgetful person haha
@@Carnasa I found it funny every time it came up as something different. Good laughs. Great content.
I love the series and if it makes a difference I wouldn’t mind an episode split in half to maintain the weekly schedule- plus it’s not like half of an episode like this would be skimping on content
Q trigger is the dynamic pressure below which PVG will activate. IE, if your rocket is overlofted(PVG activates before the end of the gravity turn) but you can't have a faster gravity turn, say because your thrust is too high, you can lower this number and have the gravity turn continue below the 10Kp threshold.
Some added notes on how lunar impactors are different in FAK vs. PLC:
The residuals update for realfuels, coming before PLC but after FAK, adds some variation to the performance of rocket engines, making hitting the moon harder
In PLC, weight doesn't matter as much as it did in legacy. A LC that can support a heavier rocket is only slightly spendier than one for a lighter rocket, while in legacy, newer and more capable launchpads were extremely spendy
Finally, it does seem to still be possible to do reliable impactors without guidance, but it's very much a #rp1-speedrunners thing
As always this was a great video… but … I got major déjà vu watching it… I could’ve sworn I watched this yesterday XD
Truly great work carnasa, I’m always so happy to see a new video come out.
Nav 1 would absolutely become known as Navi if it was irl
Hey…
Listen!
Yooo cant wait for this one to come out, my first P+LC playthrough is going along with your series! (althrough we are doing different programs)
How’s your play through going? :D
@@Carnasa well, I'm not sure where you're actually at in your playthrough, haven't seen you much on the discord; but I'm currently multitasking through Crewed Orbit, Early Earth Observation, and Early Lunar (1959, I only have to orbit a satellite around the moon and that program is finished.)
@@9bang88 I'm all the way in 1965 prepping for crewed lunar :D thats pretty good going though! I *almost* was able to complete early lunar in this episode but yeah not quite, my orbiter was well, not sufficient :P
But yeah I've not touched this save for months, just editing the backlog of footage I recorded mostly in November, just 7 more episodes to edit after this one before I can start playing again D:
@@Carnasa I'm shooting for preparing lunar expeditions around 65 as well! Ive picked up the LEO pods research node early so hopefully I can get that unlocked on time, the crewed LEO contracts will be easy as pie.
I just want to say that I was introduced to your channel because of For All Kerbalkind and because of the latest video I went back to start watching these as well, it's good stuff!
Oh boy that Gamma-2 is so underrated, it's going to replace my overusage of the unfriendly AJ-10 in early game.
Never in my history of youtube watching have I checked 100 times if a new video has been released. My Rp-1 career was going so well using Carnasa’s path and crafts. Recently, things have gone very badly lol.
Sorry 😅 2024 has been a bit hectic my end and these videos are taking longer and longer, next one has the same amount of flights as this one, it’s been started but still a ways off finishing probably still need a good 20ish hours to edit it all so won’t be out til next weekend at the earliest D:
Sorry 😅 2024 has been a bit hectic my end and these videos are taking longer and longer, next one has the same amount of flights as this one, it’s been started but still a ways off finishing probably still need a good 20ish hours to edit it all so won’t be out til next weekend at the earliest D:
Nice what a year 1957 was. Really looking forward to 1958.
0:52 I'm so very sorry but it 100% did sound like you said something else lol.
Also: NEW EPISODE LET'S GOOOOO
Just a thought but can you hide actual airbrakes in the "fake" airbrakes so they work
Just some tips that you might be able to use in future plane designs:
I think you should've made the wings on the asp much smaller, and the tail slightly larger. I suggest you look at the x-15 as a reference for why.
In short, the rules for going high and slow are very different from high and fast. your thrust to weight ratio is so close to 1 and keeps getting better, and that airplane probably doesn't weigh all that much. look at the angle of attack when you are flying level in it. I bet it is tiny. what that basically means is your wings are a bit big. they produce a lot of drag and not all that much lift at their normal operating speed. ideally you want an angle of attack of 4-5 deg cause that's when your wings are at their most efficient.
At the same time I suggest a larger horizontal tail plane cause you are going to want that pitch authority at low altitude.
This should also help with your heating problems a decent bit. your cockpit gets pretty spicy on reentry regardless, but you were fine there not very close just yet there.
And finally wing sweep. would don't really need to sweep your wings for this unless you go full delta wing. but a delta wing at this sort of altitude is very draggy (that's why the space shuttle used it). the point of wing sweep irl is so that you can delay when you go effectively supersonic on your airfoil. by delaying that you can get much better flight characteristics at supersonic speeds. but once you go hypersonic it all kinda goes out the window. you're not going to want to use the same kind of airfoil at that point. for hypersonic flight the name of the game is to reduce surface area. as small as you can go while still being able to land. I can share my craft files on your discord if you'd like to look at what I'm pointing out. it uses the xlr-99 tho. it flies like an absolute beaut. super stable can go super high (165km iirc) never had heat death.
Keep up the good work. It's awesome to see you grow as a craft designer and content creator.
Waypoint manager comes loaded with rp1 installs and it lets you see where the runway is through clouds.
Hmm, was this accidentally uploaded early?
It was yes 😂 I swear I set the time properly before but alas I obviously didn’t, it was uploaded without a title thumbnail description etc, but that’s now been changed
@@Carnasa I was shocked that A Carnasa video didn't come out in the middle of the night my time. I guess some things are just to good to be true :(
Petal deployed payload fairings absolutely work as air brakes and heat shields, but it's buggy.
an hour of KGRR? yes please
ASP looks amazing
ITS FINALLY HERE
Sweet 60 mins of KGRR :)))
i used three procedural nose cones and a
x15 cockpit and some isogrid HP tanks to build a mercury-ish capsule for Rp1 first crewed orbit😂😂😂😂😂
when you design launch vehicles, are you just putting together what feels about right and measure its cargo capacity after, or do you design around a specific weight to LEO?
Best of the best!
I was almost finishing the video 😢
Which mod always you to have text on the side of your rockets/planes?
Conformal decals :)
theres a uh spaceplane company or whatever called polaris
Space!
Is there a particular mod you're using for the Communications Satellite? Mine doesn't look anything like that and probably weighs a lot more as it's almost 675kg and I'm having trouble getting up to an 850km periapsis so I can setup to raise it to 2.5k
Not that I'm aware of, I do have some additional parts mods like some Near Future parts that might add that style in? (I know they add additional Solar Panels for RO solar so it wouldn't surprise me if at adds more comm sat models too) So that's the only thing I can think of that might have it!
@@CarnasaI figured it out, had a moment where I forgot just about everything in RP-1 is procedural and can be resized
Which mod gives those nice clouds?
Could you make a file including all mods so I don’t have to search each one in curse forge? Love the series btw❤
I thought George identified as they/them (?$
Maybe I should play with principia... So guys how much of a performance hog is it?
It unfortunately does have quite a big performance hit :/ not recommended for long saves either but dammit it’s fun :p
had a mac that ran principia like a charm, i really don't know how to be honest. i was getting about 40 fps which was my stable frames with or without principia. only had bugs when using rescale
hello! what mod makes changes to funding and reputation system? and why isn't it the same in for all kerbalkind series?
It’s new rp-1 :) isn’t the same in FaK because that started in the old system and would have broken our saved if we updated to it!
@@Carnasa Thank you!
what viasualmods used i want to ask
cool
Very unfamiliar with the mod, does it go into future technologies?
Kinda, there are now NSW engines, and some fission fragment engines configured with the modpack, however very very few people get that far, for the most part people get to landing crew on the moon, which is a big enough achievement. I’m just about getting to the episodes of landing crew on the moon, and hopefully should be going further, but how feasible that is remains to be seen!
Sorry to keep pestering you Carnasa, but is there an optimum time for discussion of ideas?
If you’re completely tied up, please just say so, I will feel so unimaginably guilty for pestering you if you’re very busy.
On a lighter note, I recently acquired a cool book called “A vertical empire” chocked full of British space ideas that were tossed about in the 60s, mostly centering on Blue Streak.
do you have a google drive for your mods because i would love to use them i just cant be bothered to go through the list ty