Kitchen Table Magic - Building a deck to teach new players how to play
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- Опубликовано: 8 фев 2025
- Hi. My name is Jake and I love teaching new players how to play Magic the Gathering. Today, I walk through a deck that I believe has all of the necessary components to teach somebody how to play and get them thinking about what they want to play next. If that sounds fun, pull up a chair, have a seat at the table, and let's talk games.
If you want to check out the decklists:
Simple Green:
www.moxfield.c...
Simple Blue:
www.moxfield.c...
Simple Red:
www.moxfield.c...
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I don't know why award winning actor Tom Hardy is teaching me how to play magic but I'm here for it.
Genuinely a phenomenal video though, as somebody only a few years into to playing Magic and trying to introduce it to interested friends, this is invaluable.
Thank you so much! Genuinely laughing.
Good old fashioned flying decks are a solid way to go. Outside decks tho, I’m showing my hand during my turn, explaining why I’m casting what I’m casting and why I’m holding other spells. During their turn I encourage them to try to figure out their own strategy based on the info I give them on my turn, if not I will explain their best play based on their hand. Having a third person who’s willing to sit “on their team” and advise is good too
Absolutely agree about having a third person there, but with the caution of not having the third person drive. You can also reverse it and have the person just "sit in" on the game if they don't want to be the active player. Lots of people feel more confident backseat gaming.
This is exactly the video i've always been looking for, great vid!
That’s awesome! Thanks a lot.
My intro deck of choice:
Take any basic deck, take out everything but lands and creatures and play without any creature abilities. Even with this setup it takes quite a few games to get the flow of the game if somebody didnt have any tcg experience before.
my overall strat to building decks for new ppl is to simply build them a deck that would have worked in 1997 and expand on it from there.....aka when the text boxes had 1 keyword that was mostly self-explanatory. I do try to tailor it with themes that appeal to the end user(I like angels etc..) then I start introducing the most important concepts first then allow them to pick out other things and incorporate them into their decks. My success rate is near perfect and if they have the interest they will be equipped to move forward without me after a final introduction to either a couple online tools and/or cell phone apps.
That sounds great! I like how you walk them through the evolution of the game itself in a way.
"That's my jam" 🤣
It's wild!
I'm thinking the curve is very high if I was new and playing this deck with all the high cost things stuck in my hand I'd be frustrated in all honesty right colour and style for new players but the curve just tad lower would be more fun to play
That’s a fair point. To some extent though i think having big clunky spells in the deck can be nice because it starts the deckbuilding wheels turning early. If you hand them a fully tuned optimized list, anything they build is going to seem mediocre at best.
When I was learning to play, my friends introduced me to Evolve, Monstrosity and Level-up creatures that I could play early and grow later with more mana which really helped me feel a sense of progress in the game. Even if someone murdered a monstrous creature after my mana investment, at least I could cast it sooner than a 7 drop that would likely suffer the same fate.
But what do you do if you are introducing to game to three other players at the same time, and its commander?
I’d start with a game like Dominion to introduce some of the core mechanics in a board game style. Commander is a lot to take in all at once. That said, mono colored component light decks is the answer.
I've heard that some people have had success introducing new players to Magic using either a Dandan deck, or a Battle Box. Is that something you have ever tried?
I've not tried with a Dandan deck, but that does sound like a fun idea. My only hesitation would be that it introduces some weird gameplay aspects that aren't typical in every game of magic. I HAVE however taught people to play using a battle box deck and it's great. Just remember that too many choices can be intimidating and some mechanics are unnecessarily complicated.