@@Wierie_ This is the game series that actually listened when everyone wonders why games have these super realistic graphics if they play exactly the same. Why not cram more enemies on screen. The game has a ton of depth. If you play wing diver, you have to manage your power for the jetpack AND your weapons and each weapon (there are around 1000 different weapons to get) pulls from your power a different amount. Finding the perfect loadout for the mission is the depth.
If I recall correctly, one of the dialogue lines alluded to some powerful people who saw ancient descriptions of the aliens and thought it enough to be a threat and created the EDF. The aliens noticed that the native species(humans) were prepping so started their invasion early.
They actually found Primer tech, not just ancient descriptions The line was something like "I was doing some digging and this isn't the first time the Primers have been to Earth. A wreckage was discovered 17 years ago, and world leaders responded by creating the EDF" That also explains why Wing Divers are here before the first invasion when previous games in the series justified the Wing Divers being based off of the Invader/Ravager tech after the first war.
i think a decent compromise for the loss of items would be that you lose weapon drops, but not armor drops when you lose. that way you can still make gains in hp when playing inferno (arguably the most important aspect when picking things up). as far as the dlc packs, they were free on release for a while, which was nice, but also, the missions were meant almost exclusively for the "chaos" junkies.
I've played through EDF 5 and both DLCs with 2 friends and it just became the thing we do together for like 2 years and damn was it worth it for us. These games just don't stop being fun even after playing them for the 12th time. I think in May we then finally did it, played through all missions with all classes on all difficulty levels including the DLCs. It was such an awesome moment. A couple weeks later, EDF 6 finally arrived and OH MY GOD it is even better. We've spend about 750 hours completing EDF 5, now that 6 is out and it's even longer, we just love it and will definitely go for 100% again, cheers for another 3 years having an awesome time. I totally see where you are coming from with the challenges of some levels being a bit too insane, but with good tactics and good teamwork it can all be done, even if you don't have a full party. As I said, we played it through with a party of 3 and the 4th class sometimes really was missing, but most classes are so diverse in playstyle, you can actually do it. Most fun for us was doing cave levels with triple Air Raiders which was just utter insanity, it was glorious :D Some levels, especially in DLC2 were really hard and it took us many sessions to complete them (12 times mind you, 4x for hard, hardest and inferno each) but the moment we finally did it was just the best. Scorched Earth (107 of the main game) was another one we just had to try over and over again
@@Dorkaxe it is really really hard, but when you've finally done it, it's just an awesome feeling. The game seems to scale a little bit with player number, but sadly not very well, so with 2 Players it might be even harder, but I'm sure it can be done :D
I just ended up moving the rangers sprint input to Y which made the whole ability much nicer to use. Also you can press the dodge button while mid sprint to lunge forward and negate the deceleration animation.
For me, I just use the keyboard, so that's always bound to shift, which works perfectly for me. I also, rather hilariously, found out about the dodge roll to break out of the printing animation by accident, and that's far more of an accidental hindrance to me than accidentally letting go of shift, cause I tend to be a bit twitchy, and end up pushing space by accident.
EDF 5 is truly something special, not only from an endlessly varied gameplay standpoint, but its narrative is decievingly deep, almost to a hilarious extent. Where they take the story in EDF 6 is kind of amazing, tbh. EDF 5 caused me to fall in love, all over again, with this series, and it's a dang crime this terminaly sincere yet forever toungue-in-cheek nasterpiece isnt more well known. Special shout-out to our incredibly reassuring new-hire orientation leader. May his confidence carry his soul all the way to heaven.
It is kinda funny hearing him talk about the Primers' respect for the EDF before they've even faced an invasion before, knowing how things play out during EDF 6.
Very nice video, glad to see more ppl out there enjoying the edf series, as to the story part you mentioned about the primers targeting the base and why, this is answered in EDF6 which is by far the most story heavy and largest of the game series.
Want to praise humanoid aliens' AI specifically - it's surprisingly smart. Of course insect cannon fodder just rush head-on, but humanoid aliens are quite good at covering, suppressing and flanking. Was positively shocked first time when I was hiding behind the building on low hp and two cosmonauts has split to flank me from both sides simultaneously, so I could meet only one of them.
EDF6 knocks 5 out of the park: A noticeable trend with mainline edf os that each new one is better than the last. 6 also has an absurd amount of missions, if you include both of 6’s dlc it is over 200 missions of content. Dlc 1 is more story focused dlc, whereas dlc 2 is RIDICULOUSLY tough stuff, minimal story
It also has many moments of top-tier power fantasy, like the time travel version of the EDF 5 Tutorial missions, where you can take on ALL the anchors that formerly ended the mission, and INSPIRE THE EDF TROOPS by doing so, after bringing Barga up from downstairs. There's so many moments in the late game where, after over a decade of in-universe struggle, you can finally turn things around and the game leans into the power fantasy with all the cheesy over-the-top gusto the series is known for. SUCH a good installment for EDF.
I enjoyed seeing more content of in-game stuff. I think that's what it's all about really, honest critiques in the moment, silly shenanigans. Playing the game! I look forward to the 6th one coming out and starting the grind at the same time as you and Scorne.
I've been made aware of the Fencer dash+booster mechanic, and now see that it's a pretty important little trick for the guy. Not sure how I never saw anyone use that when online, but yeah, it's really good and makes him incredibly fast on the battlefield. It would have been nice to include it in the video. also a quick kind-of correction: 2:06:08 it appears, as I'm seeing on screen, that the mothership bits are dropping items, maybe? Not sure if only certain cannons drop them, but either way my main point remains the same, every time we died we never had anything to show for it, I suppose the reason being they don't drop much and are so spread across the giant map you can't collect all of it very easily. Join my discord if you want to chat with fellow dorks and the Dorkaxe himself: discord.gg/rnmSP9FQQg Support me on patreon: www.patreon.com/dorkaxe Support me on ko-fi: ko-fi.com/dorkaxe Follow me on twitter for updates on the channel: twitter.com/darkaxe54
It's nice to have a review on this game, giving it more visibility. But keep in mind playing on inferno and on normal are almost different games, you don't pick the same loadout and approach fights the same way. If you fail or struggle at a mission in edf5, it's either a loadout issue or mission knowledge issue, rarely hp or skill issue. For the mission defend base 236 you explained it as poor executed, but this mission ushes you to play with long range terminating methods, for wing diver this usually means big core/big bang core + plasma great cannon spam to obliterate packs at spawn. About the dlc missions, they are usually more difficult below inferno level because they were designed with ennemies and mechanics inferno level weapon can handle, so doing it in hard can be actually more difficult sometime because you have bad weapons (bad range/damage/rate of fire).
Glad you've been made aware, it's what elevates Fencer over even Wing Divers mobility. A good Fencer can just drive-by resurrect teammates in MP with incredible speed. It was necessary for me to solo clear the game as fencer.
@@Meta_Mage Yea I can totally see that. It's pretty nuts. I'm not sure I would have unambiguously loved it, however, given that it makes a certain type of build that much more optimal, pushing aside some of the other fun-but-not-as-helpful equipment.
I think a good way to get as close to that "new profile smell" experience you talked about is to start in Hard from level 0 weapons, since 5's hard mode starts at level 0 as well, but is double Normal's level by the end. And then you only use equipment and weapons up to the highest level you get dropped in a mission on that playthrough. Also, I always change the Ranger's sprint to the R1 button because R3 was a HORRIBLE choice for default.
This was a lot of fun. I think the funny clips of you and your buddy playing the game kept the pacing up, and really, listening to you talk about a game you love makes for a much better critique in my opinion, even if hating on something is where the big money is. 😁
As always an amazing job diving into so much for every game you review! (You're good!) xD I liked the additions to your "live session" clips you put in of you and your friends playing. It felt like you were letting us behind the curtain vs more "sterile" finished clips :) My death scream: "UGHaahhhahahHAHAAAHHHhhuhhhhghhhhh... gurgle.... lol So cool that you continue to do this series and looking forward to the next addition! :)
This was my first EDF and EASILY one of my favorite games of all time! I fell in love with it so much I went back and bought all the EDF games I could, but sadly I only liked this one because I enjoy dodging as a wingdiver and EDF 4 lacked that so I felt the gameplay was too slow for my liking. Anyways looking forward to EDF 6 tomorrow as I already pre-ordered the deluxe edition. EDF! EDF! 😂✊
Im an air raider main. And yeah, the weapon variety is overwhelming. Especially when you have two weapons you use in every mission that isnt a cave (i use a spritefall and an autocannon every outdoor mission) The spritefall lady is my favorite character
Its impossible to main Air Raider and not bring Spritefall for every mission you can. The weapon is just so versatile(quick reload, near instant effect, shoots though objects like the mothership, really long range at higher upgrades, and powerful enough to wipe out or at the very least maim frogs and kill tele-anchors in one salvo.) and the announcer has, bar none, the BEST lines in the game.
@@gunmunz Nope, wrong. On Inferno Spritefall seldom works, as its power is not enough. Also is a chance weapon,, like most AR's weapons no guaranteed results. It has some good uses though, particularly against enemies being dropped from transports (on pylons it's more difficult to work reliably)
1:40:32. I have only ever played EDF offline and as of now I have cleared every mission at every difficulty for every class except air raider. I also got all the achievements for completing up to 75% of the story. Maybe I am misinterpreting your point since englisch isnt my first language, but you can DEFINITELY get all the story achievemts during offline play. Watching this video reminded my why I loved EDF 5 so much and I cant wait to play EDF 6, thank you for covering this beatiful mess of a game
Yea someone else had a similar story. My main annoyance still remains: you'd have to essentially redo everything you've already done if you want to unlock more achievements than you currently have when in the other mode. If you have 30% completion in online but want to do stuff in offline, you'd have to play enough to go from 0% all the way to 35%, which is so silly.
Love the review you gave, and looking forward for the EDF 6 one. though one thing though as a Fencer main that you did it dirty on it as you didn't tell about the dash-jump technique that had us boosting thru the battlefield. Made me love the class more from just the dash cancel of 4.1 and also made me the medic of my group lmao.
I think the dlc missions are fine, they are meant to be stupidly hard and if you want something easier you have 100+ story missions. Ranger and Fencer can be mobile enough and it is only really the Air Raider that is screwed without teammates (keeping ai alive or using certain mechs are an option on some maps). For the cave mission you had trouble with you could simply shoot around the corner with lightning weapons (those stupid special weapons that blasst of in all directions would work too) it may take a while but you can kill them while outside of sight.
air raiders and wing divers are straight up busted in caves. air raiders can literally control entire tunnel networks with turret setups, and the depth crawlers summons being instant means you can stack them like nobody's business. Meanwhile the wing divers' lighting weapons are literally the strongest usable weapons in caves period, with their plasma weapons can clear whole tunnels when you need more crowd control. sadly they nerfed the lightning bow capacities this game, but it's still insane in tunnels..
@@vla1ne Weapons charge before using was a way to lower playing with WD to brain dead levels. This way everyone can use super powerful weapons and never be in trouble. In 4.1 that wasn't possible. All you could do was find a safe place or time to recharge weapons while not using the last shot or bit of charge. That was why using something like Gungnir was almost always out of the question, and even Monster-S needed some care. Stupid decision from Sandlot.
@@cris3f imo, the 4.1 formula is better by far, having to charge it up before every use makes the weapon feel so much worse. In top of that, I haven't used the class as much in 5, but from what I can tell, it gets weaker the lower the charge, and that just disgusts me on a personal level.
11:18 the way I dealt with it as AR was using the 105mm or Lapis to take down buildings that obstruct my line of sight to enemies, so I can hit them with a marker or a laser lock on.
1:31:32 This will make sense in 6. 1:33:18 same as before but the Intel lady does explain it in one of the later missions, basically all of this started when a Primer scout ship crash-landed several years before the start of 5 and it led to the creation of the EDF and subsequent reverse engineering of what was Primer technology.
Something I hope you talk about in the inevitable EDF6 video is how the fortress is used. It's been changed significantly. I remember being unable to see from all of the lasers if you just ran underneath it. It's a lot more manageable now.
EDF 6 around the corner. i do hope they condense weapons by name. the "level up" mechanic actually get you you the higher tier weapon once maxed out allowing weapons to be just one name and one combat style and shows how it gets better.
I would love for the underground missions to be pitch black again, but they should also include support equipment solely for illumination such as a flare.
This game is really awesome, probably my top5 ,and i can't wait to play the EDF6 but my laptop barely staying alive while I'm playing EDF5 and I'm worried AF that EDF6 is going to finish it off.
For me, my laptop can't play edf 5, but my desktop could. Making it so painful when my desktop broke after having it for only a few months, as it was put together using older parts.
Ive always wondered about this game series but never saw any content about it, thank you so much i downloaded this on my ps5 and holy hell have i missed this kinda video game, a game desgined for just fun
As someone who has done solo 100% of the content, including the DLC packs with all classes (offline of course) through all difficulties, I totally feel your pain with last stand 2. That mission is evil and required days of armour grinding to have the needlessly high amounts to survive. Air raider could grind out the drop ships for multiple bargas so that was relatively painless compared to the rest. Ranger however... was the worst. The silver spider mission is the best weapon grind spot by far imo.
Thanks for the vid. I got into the series with this one but remember playing the one on the ps2 at a friend's house as a kid. I will see you all online when 6 drops in 1 month!
Yeah I saw that from another commenter. Wild, but I guess it makes sense, just seems incredibly odd to structure it that way. At least with 4.1, you could do all of one difficulty on offline, but here, you'd have to do MORE than what you did online to start getting the achievements you don't have, so it's like...? Weird AF imo.
Yooooooooooooo still didn't watch the vid but I already know it's gonna be good, also I hope you cover 6 because it's highly connected to 5 in terms of story
I am sure that you are wrong about the completion percentage. I only play offline solo and I have these achievements. They are seperate for online and offline, but offline works perfectly find to unlock achievements.
If that's true, that's fucking wild. The fact that they put the percentage on the lobby page of online but not for offline is nuts. Either way, they should definitely sync up.
@@Dorkaxe fully agree. And what is infuriating for me, is that I had 70% offline, with achievements and everything, but that didn't unlock the option ro remove the online limits. =_=
The only changes i need is having off and online count as unlocking the same mission so I dont have to replay missions solo and that completing a mission on hardest or inferno completes all lower difficultys.
currently at 1:14:41 and its unfortunate you haven't found out you can side dash then immediately side boost to inherit the dash speed into the boost horizontal speed and travel a very long distance (about 6x a regular boost). if you do mention it later i will reply to this comment apologizing for commenting before finishing the video. but otherwise i will be very smug
Yeah that, and me not explaining the completion %/online/offline problems well are my only two big gripes with this video. Super bummed about the fencer strat specifically, though. If I ever did a combo video like I did with L4D, where I mash all the EDF videos into 1, I'd add something in about that for sure.
bit of a gamble to ask on a 3 month old vid, but do you plan on giving Iron Rain a try?, I really like its take on EDF gameplay would be eager to see how you feel about its changes and additions, I personally am curious how you will feel about the Exosuits
The one part of 4.1 I really liked and missed in 5 was when those tiles slowly came down and just blocked out the sky. If you had long range weapons you could shoot parts of them off or destroy them.
I've always liked EDF ever since I played EDF 2 on the vita (you should check it out). I picked EDF 5 back up recently and finally beat the game on hardest (the games pretty sadistic). I dunno, it feels like I finally "get it" now. It's just a great shooter. Thanks for making this series.
playing this for the first time i thought the greys were robots cause of the armor. got jumped by a few at once, emptied my shotgun and got jumpscared cause a corpse without helmet fell in such a way that my entire screen was covered by that face for a sec
Just got this entry on Steam yesterday since I enjoyed this entry on PS4, and can't wait to play it. And I have EDF6 on Steam wishlisted and will put it on preorder when I can put it on pre-order. And my most favorite class thanks to 4.1 is the Wing Diver.
The humanoid dialogue: those voice actors did not have a clue what they were describing 😂 I noticed it in an earlier game, the way all of the bugs are just referred to as 'GIANT INSECTS' gave me that realisation. For me it all lends itself to the surreal experience that this game series provides.
45:13 It was a 100.000% predictable metric. If somebody was hacking, they had a Chinese name. If you joined a Chinese lobby, _everyone_ was hacking. I very quickly learned to avoid them. Given that Sandlot clearly doesn't care one way or the other, it's for the best that the phenomenon seems to be entirely cultural.
I believe the frog mission was supposed to have the humanoid aliens we see later on in the game. But perhaps due to time constraints, already recorded dialogue, changes to make the aliens to be armored mid development, or some combination of those, caused the aliens to be replaced with frogs. But they didn't update the dialogue.... so it ends up being silly instead. 😂 Frogs also have commentary later of being enslaved by the aliens as clone soldiers. Its unfortunate because this probably would be less of a meme if the alien human models and frogs were swapped. Even the rain joke makes more sense since it refers to the alien movie, Signs, where water is toxic to humananoid aliens.
True, but it's too perfect as it is now, though lmao. I wouldn't want it any other way. Plus the "they have mouths, too! It looks like they're talking" line makes more sense with the unarmored frogs than armored aliens, and the very first time we see the grey aliens the strategic command lady says the armor isn't armor, but a spacesuit, as oxygen is toxic to them or something, so I'd be VERY surprised if the aliens were to be naked initially. Also, wait, I just realized. The English version came out a year later. Do they near one-to-one translate from Japanese or do the English dub people take their own liberties? If the latter, then surely it wasn't a mistake.
I totally get that. Especially if you start on Hard, the weapon RPG stats can really feel like they make your character weaker at the start. My friend said it took forever to kill red ants with his lesser leveled up gear.
@@Dorkaxe update. I've finished 5 and dlc as wing diver on PS5 replaying as ranger with my brother in law on PC and I love it. I think I have to say I like because of all the quality of life improvements
Funnily, the commentary about the 'human like frogs' was the mission I like the least by far in 5, cause it goes from 'B movie taking itself very seriously' into 'too cheesy to still be immersive' if that makes sense. Then the cherry on the cake is the completely overacted 'BBBBBAYYSTURRRHDS' later in the same mission.
Supposedly edf 6 is coming in 2024. Spring i think maybe? But yeah cant wait for that. Watching these two reviews for edf 4.1and 5 even after literally playing them right now just makes me want to play more and maybe get my friend involved to play too as ive never done the online game yet
I loved the EDF 5 QoL Quality of Life improvements like weapons upgrading cause half of the weapons are useless cause of accuracy etc stats, and upgrading the other class and rewards on defeat, and ofcourse you dont have to play on Easy anymore to grind for 100% its automatically completed like Payday 2 or other games that do that, item pickup, air raider vehicles are more responsive and not sluggish And ofcourse Wing Divers can sing now
didn't devs felt that the players don't need weapon and armor limits mechanic in offline because players can manually increase/decrease their armors and equip any low level weapons with their choice that felt balance?
What I specifically say in the video is "how on earth would I know what missions are balanced around without checking online mode or referencing Google" and "I'd imagine medals in offline don't matter because of the lack of weapons and armor limits, but I want weapon and armor limits". Nothing you said negates my points. Changing my own armor or weapons to be worse is not what I'm talking about. That's expected.
As somone that has never plaid these games before when I sow adds for earth defense force 6 I got aoo hiped soo I bot 5 just now on psn sins it was on sail for 15$ I got it soo I can see if this kind of game is werth getting and if I like it I will 100% bie the new one ps thanks a lot for this video
I’m not sure why people would complain about weapon upgrades. If the argument is “the base sucks and RNG may mean you never get a good one0 then one can say “yes but in the old games, RNG could prevent you ever getting one” Personally I got screwed by RNG in 6 as an air raider, first playthrough with my brother. Got no upgraded spider tank the whole game making cave levels a meme. I wouldn’t have even reached the first chamber before my brother had ended the mission. I didn’t really understand how the loot worked, and so the one spider tank I had for free was basically useless and we never went and grinded for more loot However in 4 we both got slapped with multiple weapons literally never showing up, ever. We don’t even know if we are missing something. At least with 5 the fact you have a base version lets you know you’re missing upgrades. In 4 unless you look it up you’d have no idea.
Having played through the Asian release of EDF6 in the last few days, I'll say that I can't wait for you to make a video on that game (as well as its two DLC's once they release) because EDF5 doesn't even compare to 6.
The only thing I don't like about this game is the level scaling with weapon drops, that you have to play harder and harder modes to get better weapons is fun on paper but I don't think so many of them should have been locked behind that system Just let me randomly get utterly bonkers weapons so I can be overpowered as shit sometimes I've only played this one and the one before it and that one felt a lot more like you just kind of got whatever Obviously you shouldn't be able to get the best weapon in the game on the first mission or anything but considering how insane the higher difficulties can get the weapons you get from them just...kinda don't feel worth it? And if you've been playing on that mode then going back to an easier one is just not the same, plus you won't unlock anything new so there's basically no point besides trophy hunting But, y'know, that is genuinely my ONLY complaint, this game is so fucking good and it's never not fun to punch Kaiju's in a big mecha, why the hell don't we have more games based around that
I swear, whoever came up with the idea of the humanoid enemies and how they work deserves a huge raise because they are so fun to fight.
Glad to see more EDF 5 content. I hope EDF 6 isn't too far off. I wish my friends would appreciate the greatness of this series.
Spring 2024 baby
Looks pretty boring to me, ps2 era game with no depth just shoot things.
@@Wierie_ looks can be deceiving my friend
@@Wierie_ This is the game series that actually listened when everyone wonders why games have these super realistic graphics if they play exactly the same. Why not cram more enemies on screen. The game has a ton of depth. If you play wing diver, you have to manage your power for the jetpack AND your weapons and each weapon (there are around 1000 different weapons to get) pulls from your power a different amount. Finding the perfect loadout for the mission is the depth.
@@uberculex maybe i was too quick to judge
In the words of Ssethzeentach, "This series is in a constant battle to upstage itself, and somehow, it's still working"
If I recall correctly, one of the dialogue lines alluded to some powerful people who saw ancient descriptions of the aliens and thought it enough to be a threat and created the EDF. The aliens noticed that the native species(humans) were prepping so started their invasion early.
They actually found Primer tech, not just ancient descriptions
The line was something like "I was doing some digging and this isn't the first time the Primers have been to Earth. A wreckage was discovered 17 years ago, and world leaders responded by creating the EDF"
That also explains why Wing Divers are here before the first invasion when previous games in the series justified the Wing Divers being based off of the Invader/Ravager tech after the first war.
@@NamekianG Ah yes, it explains why the primers targetted edf anyway.
i think a decent compromise for the loss of items would be that you lose weapon drops, but not armor drops when you lose. that way you can still make gains in hp when playing inferno (arguably the most important aspect when picking things up).
as far as the dlc packs, they were free on release for a while, which was nice, but also, the missions were meant almost exclusively for the "chaos" junkies.
I've played through EDF 5 and both DLCs with 2 friends and it just became the thing we do together for like 2 years and damn was it worth it for us. These games just don't stop being fun even after playing them for the 12th time. I think in May we then finally did it, played through all missions with all classes on all difficulty levels including the DLCs. It was such an awesome moment. A couple weeks later, EDF 6 finally arrived and OH MY GOD it is even better. We've spend about 750 hours completing EDF 5, now that 6 is out and it's even longer, we just love it and will definitely go for 100% again, cheers for another 3 years having an awesome time.
I totally see where you are coming from with the challenges of some levels being a bit too insane, but with good tactics and good teamwork it can all be done, even if you don't have a full party. As I said, we played it through with a party of 3 and the 4th class sometimes really was missing, but most classes are so diverse in playstyle, you can actually do it. Most fun for us was doing cave levels with triple Air Raiders which was just utter insanity, it was glorious :D Some levels, especially in DLC2 were really hard and it took us many sessions to complete them (12 times mind you, 4x for hard, hardest and inferno each) but the moment we finally did it was just the best. Scorched Earth (107 of the main game) was another one we just had to try over and over again
Funny enough, my friend and I talk about doing the DLC again lmao, maybe I was too harsh on it.
@@Dorkaxe it is really really hard, but when you've finally done it, it's just an awesome feeling. The game seems to scale a little bit with player number, but sadly not very well, so with 2 Players it might be even harder, but I'm sure it can be done :D
I just ended up moving the rangers sprint input to Y which made the whole ability much nicer to use. Also you can press the dodge button while mid sprint to lunge forward and negate the deceleration animation.
Ah very nice! Thanks for the info, I might take your advice when I'm ranger.
For me, I just use the keyboard, so that's always bound to shift, which works perfectly for me.
I also, rather hilariously, found out about the dodge roll to break out of the printing animation by accident, and that's far more of an accidental hindrance to me than accidentally letting go of shift, cause I tend to be a bit twitchy, and end up pushing space by accident.
EDF 5 is truly something special, not only from an endlessly varied gameplay standpoint, but its narrative is decievingly deep, almost to a hilarious extent. Where they take the story in EDF 6 is kind of amazing, tbh.
EDF 5 caused me to fall in love, all over again, with this series, and it's a dang crime this terminaly sincere yet forever toungue-in-cheek nasterpiece isnt more well known.
Special shout-out to our incredibly reassuring new-hire orientation leader. May his confidence carry his soul all the way to heaven.
The new-hire orientation leader is a special soul that we should have protected at all costs tbh
It is kinda funny hearing him talk about the Primers' respect for the EDF before they've even faced an invasion before, knowing how things play out during EDF 6.
Very nice video, glad to see more ppl out there enjoying the edf series, as to the story part you mentioned about the primers targeting the base and why, this is answered in EDF6 which is by far the most story heavy and largest of the game series.
There is no EDF 6 yet...is there
Fun fact, World Brothers implies that the EDF 5 Air Raider you play in that game is the son of the wacko Spritefall lady.
Now that's wild.
Want to praise humanoid aliens' AI specifically - it's surprisingly smart. Of course insect cannon fodder just rush head-on, but humanoid aliens are quite good at covering, suppressing and flanking. Was positively shocked first time when I was hiding behind the building on low hp and two cosmonauts has split to flank me from both sides simultaneously, so I could meet only one of them.
EDF6 knocks 5 out of the park: A noticeable trend with mainline edf os that each new one is better than the last. 6 also has an absurd amount of missions, if you include both of 6’s dlc it is over 200 missions of content. Dlc 1 is more story focused dlc, whereas dlc 2 is RIDICULOUSLY tough stuff, minimal story
It also has many moments of top-tier power fantasy, like the time travel version of the EDF 5 Tutorial missions, where you can take on ALL the anchors that formerly ended the mission, and INSPIRE THE EDF TROOPS by doing so, after bringing Barga up from downstairs. There's so many moments in the late game where, after over a decade of in-universe struggle, you can finally turn things around and the game leans into the power fantasy with all the cheesy over-the-top gusto the series is known for. SUCH a good installment for EDF.
I swear I'm so glad EDF 6 has closed captions. You miss so much great stuff in these games.
I enjoyed seeing more content of in-game stuff.
I think that's what it's all about really, honest critiques in the moment, silly shenanigans. Playing the game! I look forward to the 6th one coming out and starting the grind at the same time as you and Scorne.
Not trying to rush you here bud but i am still waiting for that Iron Rain video
Me too
I've been made aware of the Fencer dash+booster mechanic, and now see that it's a pretty important little trick for the guy. Not sure how I never saw anyone use that when online, but yeah, it's really good and makes him incredibly fast on the battlefield. It would have been nice to include it in the video.
also a quick kind-of correction: 2:06:08 it appears, as I'm seeing on screen, that the mothership bits are dropping items, maybe? Not sure if only certain cannons drop them, but either way my main point remains the same, every time we died we never had anything to show for it, I suppose the reason being they don't drop much and are so spread across the giant map you can't collect all of it very easily.
Join my discord if you want to chat with fellow dorks and the Dorkaxe himself: discord.gg/rnmSP9FQQg
Support me on patreon: www.patreon.com/dorkaxe
Support me on ko-fi: ko-fi.com/dorkaxe
Follow me on twitter for updates on the channel: twitter.com/darkaxe54
It's nice to have a review on this game, giving it more visibility.
But keep in mind playing on inferno and on normal are almost different games, you don't pick the same loadout and approach fights the same way.
If you fail or struggle at a mission in edf5, it's either a loadout issue or mission knowledge issue, rarely hp or skill issue.
For the mission defend base 236 you explained it as poor executed, but this mission ushes you to play with long range terminating methods, for wing diver this usually means big core/big bang core + plasma great cannon spam to obliterate packs at spawn.
About the dlc missions, they are usually more difficult below inferno level because they were designed with ennemies and mechanics inferno level weapon can handle, so doing it in hard can be actually more difficult sometime because you have bad weapons (bad range/damage/rate of fire).
Glad you've been made aware, it's what elevates Fencer over even Wing Divers mobility. A good Fencer can just drive-by resurrect teammates in MP with incredible speed. It was necessary for me to solo clear the game as fencer.
@@Meta_Mage Yea I can totally see that. It's pretty nuts. I'm not sure I would have unambiguously loved it, however, given that it makes a certain type of build that much more optimal, pushing aside some of the other fun-but-not-as-helpful equipment.
I'm glad you found out about the Dash+Boost, fencer gameplay gets really exciting when you can zoom around the battlefield.
@@gungancrab I'm like doom guy on skates, and with friends I can easily just skate across and pick them up or be as bait and draw attention
I think a good way to get as close to that "new profile smell" experience you talked about is to start in Hard from level 0 weapons, since 5's hard mode starts at level 0 as well, but is double Normal's level by the end. And then you only use equipment and weapons up to the highest level you get dropped in a mission on that playthrough.
Also, I always change the Ranger's sprint to the R1 button because R3 was a HORRIBLE choice for default.
Don't worry, in 6 you only have to press it once and never gotta hold it the whole time.
This was a lot of fun. I think the funny clips of you and your buddy playing the game kept the pacing up, and really, listening to you talk about a game you love makes for a much better critique in my opinion, even if hating on something is where the big money is. 😁
Thanks for this entertaining review. I'm in EDF6 pre-release mode, tiptoeing around spoilers by re-acquainting myself with what I've already played.
As always an amazing job diving into so much for every game you review! (You're good!) xD
I liked the additions to your "live session" clips you put in of you and your friends playing. It felt like you were letting us behind the curtain vs more "sterile" finished clips :)
My death scream: "UGHaahhhahahHAHAAAHHHhhuhhhhghhhhh... gurgle.... lol
So cool that you continue to do this series and looking forward to the next addition! :)
This was my first EDF and EASILY one of my favorite games of all time! I fell in love with it so much I went back and bought all the EDF games I could, but sadly I only liked this one because I enjoy dodging as a wingdiver and EDF 4 lacked that so I felt the gameplay was too slow for my liking. Anyways looking forward to EDF 6 tomorrow as I already pre-ordered the deluxe edition. EDF! EDF! 😂✊
Looking forward to the EDF6 review, I appreciate how thorough this is
Great video, and fully agree with your conclusions. I am also really looking forward to the western release of EDF 6!
What a healthy friendship. Great videos. I'm enjoying EDF5 at the moment, and I'm looking forward to EDF6.
The music in EDF 5 is just so damn awesome
He chose not to include any of the many instances of me singing along to the menu music
@@Scorne9000 can we get the singalong cut?
Im an air raider main. And yeah, the weapon variety is overwhelming. Especially when you have two weapons you use in every mission that isnt a cave (i use a spritefall and an autocannon every outdoor mission)
The spritefall lady is my favorite character
Its impossible to main Air Raider and not bring Spritefall for every mission you can. The weapon is just so versatile(quick reload, near instant effect, shoots though objects like the mothership, really long range at higher upgrades, and powerful enough to wipe out or at the very least maim frogs and kill tele-anchors in one salvo.) and the announcer has, bar none, the BEST lines in the game.
@@gunmunz Nope, wrong. On Inferno Spritefall seldom works, as its power is not enough. Also is a chance weapon,, like most AR's weapons no guaranteed results. It has some good uses though, particularly against enemies being dropped from transports (on pylons it's more difficult to work reliably)
1:40:32. I have only ever played EDF offline and as of now I have cleared every mission at every difficulty for every class except air raider. I also got all the achievements for completing up to 75% of the story. Maybe I am misinterpreting your point since englisch isnt my first language, but you can DEFINITELY get all the story achievemts during offline play. Watching this video reminded my why I loved EDF 5 so much and I cant wait to play EDF 6, thank you for covering this beatiful mess of a game
Yea someone else had a similar story. My main annoyance still remains: you'd have to essentially redo everything you've already done if you want to unlock more achievements than you currently have when in the other mode. If you have 30% completion in online but want to do stuff in offline, you'd have to play enough to go from 0% all the way to 35%, which is so silly.
Love the review you gave, and looking forward for the EDF 6 one. though one thing though as a Fencer main that you did it dirty on it as you didn't tell about the dash-jump technique that had us boosting thru the battlefield. Made me love the class more from just the dash cancel of 4.1 and also made me the medic of my group lmao.
6:08
The Humanoid landing ships approaching..
A city leveled to the ground..
Me the Air Raider responsible..
There’s no cover..
Humanoid alien ship opening up to drop
Me, an air raider, and my orbital laser waifu: Cowabunga time it is
I think the dlc missions are fine, they are meant to be stupidly hard and if you want something easier you have 100+ story missions. Ranger and Fencer can be mobile enough and it is only really the Air Raider that is screwed without teammates (keeping ai alive or using certain mechs are an option on some maps). For the cave mission you had trouble with you could simply shoot around the corner with lightning weapons (those stupid special weapons that blasst of in all directions would work too) it may take a while but you can kill them while outside of sight.
air raiders and wing divers are straight up busted in caves. air raiders can literally control entire tunnel networks with turret setups, and the depth crawlers summons being instant means you can stack them like nobody's business. Meanwhile the wing divers' lighting weapons are literally the strongest usable weapons in caves period, with their plasma weapons can clear whole tunnels when you need more crowd control. sadly they nerfed the lightning bow capacities this game, but it's still insane in tunnels..
@@vla1ne Thunder Bows work very well in 5 and 6 on tunnels, as they did on 4.1, just Idunn was better at the time.
@@cris3f I know they're still good, but they feel less powerful overall in 5 due to the way they reworked bow charge.
@@vla1ne Weapons charge before using was a way to lower playing with WD to brain dead levels. This way everyone can use super powerful weapons and never be in trouble. In 4.1 that wasn't possible. All you could do was find a safe place or time to recharge weapons while not using the last shot or bit of charge. That was why using something like Gungnir was almost always out of the question, and even Monster-S needed some care.
Stupid decision from Sandlot.
@@cris3f imo, the 4.1 formula is better by far, having to charge it up before every use makes the weapon feel so much worse. In top of that, I haven't used the class as much in 5, but from what I can tell, it gets weaker the lower the charge, and that just disgusts me on a personal level.
Liked the video after hearing Anakin joke. Thak you sir for having human humor!
11:18 the way I dealt with it as AR was using the 105mm or Lapis to take down buildings that obstruct my line of sight to enemies, so I can hit them with a marker or a laser lock on.
1:31:32 This will make sense in 6. 1:33:18 same as before but the Intel lady does explain it in one of the later missions, basically all of this started when a Primer scout ship crash-landed several years before the start of 5 and it led to the creation of the EDF and subsequent reverse engineering of what was Primer technology.
My brother and I gave up on The Last Stand 2. The sudden appearance of the Kings and Queens broke us.
Cant wait for July 25th and to see your review of EDF6!
Something I hope you talk about in the inevitable EDF6 video is how the fortress is used. It's been changed significantly. I remember being unable to see from all of the lasers if you just ran underneath it. It's a lot more manageable now.
I noticed that being underneath it in 6 wasn't as ridiculous, but I wasn't sure if it was because I'm on normal still. Thanks for the heads up!
EDF 6 around the corner. i do hope they condense weapons by name. the "level up" mechanic actually get you you the higher tier weapon once maxed out allowing weapons to be just one name and one combat style and shows how it gets better.
I would love for the underground missions to be pitch black again, but they should also include support equipment solely for illumination such as a flare.
In regards to instructor Doofus.
There’s something nice in 6 for that.
Well this got me very excited, thank you!
This game is really awesome, probably my top5 ,and i can't wait to play the EDF6 but my laptop barely staying alive while I'm playing EDF5 and I'm worried AF that EDF6 is going to finish it off.
For me, my laptop can't play edf 5, but my desktop could.
Making it so painful when my desktop broke after having it for only a few months, as it was put together using older parts.
Ive always wondered about this game series but never saw any content about it, thank you so much i downloaded this on my ps5 and holy hell have i missed this kinda video game, a game desgined for just fun
This is fantastic to hear! Thanks for letting me know, it makes it all worth it!
I'm hyped for EDF 6 for the West. I've had my JP copy for the longest time just impatient to wait for the West version.
As someone who has done solo 100% of the content, including the DLC packs with all classes (offline of course) through all difficulties, I totally feel your pain with last stand 2. That mission is evil and required days of armour grinding to have the needlessly high amounts to survive. Air raider could grind out the drop ships for multiple bargas so that was relatively painless compared to the rest. Ranger however... was the worst.
The silver spider mission is the best weapon grind spot by far imo.
Liked, saved to playlist, downloaded and commenting. Always support EDF content!
Thanks for the vid. I got into the series with this one but remember playing the one on the ps2 at a friend's house as a kid. I will see you all online when 6 drops in 1 month!
The completion achievements can be earned offline but the online percentage seems to be more for the measure of experience
Yeah I saw that from another commenter. Wild, but I guess it makes sense, just seems incredibly odd to structure it that way. At least with 4.1, you could do all of one difficulty on offline, but here, you'd have to do MORE than what you did online to start getting the achievements you don't have, so it's like...? Weird AF imo.
Yooooooooooooo still didn't watch the vid but I already know it's gonna be good, also I hope you cover 6 because it's highly connected to 5 in terms of story
I am sure that you are wrong about the completion percentage. I only play offline solo and I have these achievements. They are seperate for online and offline, but offline works perfectly find to unlock achievements.
If that's true, that's fucking wild. The fact that they put the percentage on the lobby page of online but not for offline is nuts. Either way, they should definitely sync up.
@@Dorkaxe fully agree. And what is infuriating for me, is that I had 70% offline, with achievements and everything, but that didn't unlock the option ro remove the online limits. =_=
@@MrChocodemon dude of course, right? Ugh such a frustrating problem with these games.
This has been my most Anticipated vid these past 2 months!
Also I agree the aliens do look just like humans
The only changes i need is having off and online count as unlocking the same mission so I dont have to replay missions solo and that completing a mission on hardest or inferno completes all lower difficultys.
My EDF death scream: ITS ACID! ITS *BLOODY* ACID! ghaaaaah!
THE GOGGLES. THEY DO NOTHING!
currently at 1:14:41 and its unfortunate you haven't found out you can side dash then immediately side boost to inherit the dash speed into the boost horizontal speed and travel a very long distance (about 6x a regular boost). if you do mention it later i will reply to this comment apologizing for commenting before finishing the video. but otherwise i will be very smug
i see you have commented about this topic. however it was not mentioned in the video, so i can still save my ego
Yeah that, and me not explaining the completion %/online/offline problems well are my only two big gripes with this video. Super bummed about the fencer strat specifically, though. If I ever did a combo video like I did with L4D, where I mash all the EDF videos into 1, I'd add something in about that for sure.
If you kill humans and aliens in the head - they drop more loot. Dash and boost are there to reinforce one another together.
bit of a gamble to ask on a 3 month old vid, but do you plan on giving Iron Rain a try?, I really like its take on EDF gameplay would be eager to see how you feel about its changes and additions, I personally am curious how you will feel about the Exosuits
The one part of 4.1 I really liked and missed in 5 was when those tiles slowly came down and just blocked out the sky. If you had long range weapons you could shoot parts of them off or destroy them.
1:19:55 Give my fencer the ability to give someone a piggyback ride like a friendly Titan from Titanfall 2 and I’d go nuts.
I've always liked EDF ever since I played EDF 2 on the vita (you should check it out). I picked EDF 5 back up recently and finally beat the game on hardest (the games pretty sadistic). I dunno, it feels like I finally "get it" now. It's just a great shooter. Thanks for making this series.
Genuinely peak game, can’t wait to see what you have to say about it
it goes out tomorrow! so excited
playing this for the first time i thought the greys were robots cause of the armor. got jumped by a few at once, emptied my shotgun and got jumpscared cause a corpse without helmet fell in such a way that my entire screen was covered by that face for a sec
3:16 - Behold! The Man!
Just got this entry on Steam yesterday since I enjoyed this entry on PS4, and can't wait to play it. And I have EDF6 on Steam wishlisted and will put it on preorder when I can put it on pre-order. And my most favorite class thanks to 4.1 is the Wing Diver.
WING DIVER MAINS UNITE!!
@@Dorkaxe WING DIVER MAINS UNTIE!!!
Love your videos man keep up the great work I really hope you get some more people coming into your Chanel
Thanks, I appreciate the kind words!
The humanoid dialogue: those voice actors did not have a clue what they were describing 😂
I noticed it in an earlier game, the way all of the bugs are just referred to as 'GIANT INSECTS' gave me that realisation.
For me it all lends itself to the surreal experience that this game series provides.
45:13 It was a 100.000% predictable metric. If somebody was hacking, they had a Chinese name. If you joined a Chinese lobby, _everyone_ was hacking. I very quickly learned to avoid them. Given that Sandlot clearly doesn't care one way or the other, it's for the best that the phenomenon seems to be entirely cultural.
Sooner then I expected, looking forward to the next 2 hours (maybe tomorrow instead cause I am sleep deprived but we will see).
I wonder if the frog and grey voice lines got mixed up somehow.
It's definitely on purpose. They do it again in EDF 6.
It’s Friday and there is a new Dorkaxe video to watch?! Oh happy day! 🎉 lol
I discovered edf because they added hololive decoys so i am kinda curious
I believe the frog mission was supposed to have the humanoid aliens we see later on in the game. But perhaps due to time constraints, already recorded dialogue, changes to make the aliens to be armored mid development, or some combination of those, caused the aliens to be replaced with frogs. But they didn't update the dialogue.... so it ends up being silly instead. 😂
Frogs also have commentary later of being enslaved by the aliens as clone soldiers.
Its unfortunate because this probably would be less of a meme if the alien human models and frogs were swapped.
Even the rain joke makes more sense since it refers to the alien movie, Signs, where water is toxic to humananoid aliens.
True, but it's too perfect as it is now, though lmao. I wouldn't want it any other way. Plus the "they have mouths, too! It looks like they're talking" line makes more sense with the unarmored frogs than armored aliens, and the very first time we see the grey aliens the strategic command lady says the armor isn't armor, but a spacesuit, as oxygen is toxic to them or something, so I'd be VERY surprised if the aliens were to be naked initially.
Also, wait, I just realized. The English version came out a year later. Do they near one-to-one translate from Japanese or do the English dub people take their own liberties? If the latter, then surely it wasn't a mistake.
if you dash then boost jump as fencer you go much further then normal
EDF 5 is so hard to me. 4.1 is my favorite followed by 2017 but I'm still grinding EDF 5 I just constantly feel underpowered
I totally get that. Especially if you start on Hard, the weapon RPG stats can really feel like they make your character weaker at the start. My friend said it took forever to kill red ants with his lesser leveled up gear.
@@Dorkaxe update. I've finished 5 and dlc as wing diver on PS5 replaying as ranger with my brother in law on PC and I love it. I think I have to say I like because of all the quality of life improvements
@@kaedeshirtoto very cool! Thanks so much for the update, I love hearing it.
Funnily, the commentary about the 'human like frogs' was the mission I like the least by far in 5, cause it goes from 'B movie taking itself very seriously' into 'too cheesy to still be immersive' if that makes sense. Then the cherry on the cake is the completely overacted 'BBBBBAYYSTURRRHDS' later in the same mission.
Good news for EDF6, on/offline progress is shared finally.
Supposedly edf 6 is coming in 2024. Spring i think maybe? But yeah cant wait for that. Watching these two reviews for edf 4.1and 5 even after literally playing them right now just makes me want to play more and maybe get my friend involved to play too as ive never done the online game yet
I loved the EDF 5 QoL Quality of Life improvements like weapons upgrading cause half of the weapons are useless cause of accuracy etc stats, and upgrading the other class and rewards on defeat, and ofcourse you dont have to play on Easy anymore to grind for 100% its automatically completed like Payday 2 or other games that do that, item pickup, air raider vehicles are more responsive and not sluggish
And ofcourse Wing Divers can sing now
I miss the Hectors. I NEVER NOTICED THAT DEROY HEADS ARE THOSE DRONE SHIPS!!
didn't devs felt that the players don't need weapon and armor limits mechanic in offline because players can manually increase/decrease their armors and equip any low level weapons with their choice that felt balance?
What I specifically say in the video is "how on earth would I know what missions are balanced around without checking online mode or referencing Google" and "I'd imagine medals in offline don't matter because of the lack of weapons and armor limits, but I want weapon and armor limits". Nothing you said negates my points. Changing my own armor or weapons to be worse is not what I'm talking about. That's expected.
i find it funny that the second drones being flying deroy torsos is quite literally a unversal thing
The Bulge Laser sounds like a “Hammer of Dawn” copy 48:00
As somone that has never plaid these games before when I sow adds for earth defense force 6 I got aoo hiped soo I bot 5 just now on psn sins it was on sail for 15$ I got it soo I can see if this kind of game is werth getting and if I like it I will 100% bie the new one ps thanks a lot for this video
I'm glad they brought back some robots for EDF 6 although they look just as ridiculous as the frogs and cosmonauts.
I think mine would be:
HURGGHHHHHAAAAAAAAAAAAAA
thanks for the big box of 'DANGER'
Um excuse me. you mentioned in the beginning of the video that we are fighting frog enemies.....sur they are HUMANS! Also Iron Rain review when?
I’m not sure why people would complain about weapon upgrades. If the argument is “the base sucks and RNG may mean you never get a good one0 then one can say “yes but in the old games, RNG could prevent you ever getting one”
Personally I got screwed by RNG in 6 as an air raider, first playthrough with my brother. Got no upgraded spider tank the whole game making cave levels a meme. I wouldn’t have even reached the first chamber before my brother had ended the mission. I didn’t really understand how the loot worked, and so the one spider tank I had for free was basically useless and we never went and grinded for more loot
However in 4 we both got slapped with multiple weapons literally never showing up, ever. We don’t even know if we are missing something. At least with 5 the fact you have a base version lets you know you’re missing upgrades. In 4 unless you look it up you’d have no idea.
Having played through the Asian release of EDF6 in the last few days, I'll say that I can't wait for you to make a video on that game (as well as its two DLC's once they release) because EDF5 doesn't even compare to 6.
I ♡ spritefall lady
1:36:40 and then the male commander replied with “Maybe you should keep your opinion to yourself” 😂😂😂
I started air raider on hard as my first classin single player i loved it so much i CANT STAND wing diver or fencers
I got this game on your recommendation. Love it so far perfect stoner game.
Love to hear it! Best thing to hear, glad you're digging it.
Man I am so fking excited for EDF6's global release.
This is an excellent review :D
wtf bro !? Been playing edf since IA, just found out now that you can actualy parry and send attacks back with the fencer shield
You're Good!
The only thing I don't like about this game is the level scaling with weapon drops, that you have to play harder and harder modes to get better weapons is fun on paper but I don't think so many of them should have been locked behind that system
Just let me randomly get utterly bonkers weapons so I can be overpowered as shit sometimes
I've only played this one and the one before it and that one felt a lot more like you just kind of got whatever
Obviously you shouldn't be able to get the best weapon in the game on the first mission or anything but considering how insane the higher difficulties can get the weapons you get from them just...kinda don't feel worth it? And if you've been playing on that mode then going back to an easier one is just not the same, plus you won't unlock anything new so there's basically no point besides trophy hunting
But, y'know, that is genuinely my ONLY complaint, this game is so fucking good and it's never not fun to punch Kaiju's in a big mecha, why the hell don't we have more games based around that
25:16 thats real life warfare now
You're good!