Great video. Thanks for putting that out so fast! I’ve been debating running dps 2 piece and 6 set tank since I can’t get a damn neck or cloak to drop that has hit so I’m hit capped. And I’m normally tanking adds so the cats don’t faerie fire adds so no free hit for me. But that’s my plan heading into BWL.
Your talents are wrong, balance should get 0, should be 38/13 feral resto. I never have issues with threat, even on aoe I never drop threat. The biggest challenge with bear is rage at the beginning of the fight, and the improved enrage side effect (-16% armor is mostly countered by the +10% talent) and then insect swarm is a great boss opener that is ranged and provides a great debuff. Improved motw is huge, definitely get it as a tank. And gore and improved bark skin should be conditional, for big hitting single targets take the bark skin and gore for multiple targets where aoe threat is needed
i would go for nature reach instead of imp enrage. Cause you always having rage as tank Druid. The regular enrage is enough. Nature reach gives you 36yard with feari fire instead of 30, making it lot easier to do pulls
@@DavidArshiaI have been in plenty of raids without it, of course if you are in a guild where you always have a resto Druid that makes sense. If you are running ZG that especially may not always be true. As a Druid tank I see my primary role as being a meat shield, but generally as a shield. MOTW is an effective shielding buff at all times. If my damage goes up by 10% that may help me keep aggro to a limited extent, though I don’t use the 10% damage buff and don’t lose aggro even on groups. So while it may boost some number, it’s not the number I care most about. Now let’s say you are in some super pumping guild, you are all just top at dps and healing and everything, then my damage mitigation and Raid shielding doesn’t matter as much, and my damage and aggro scaling matters more. I would consider this applicable to 5-10% of the community, I think for most players the mechanics of the fights and trying to complete raids with far below optimal gear is the norm. In that case a little window of a hit debuff on big hitting bosses as we move them into position, a little more rage to start a fight, and an improved MOTW are a fair trade off for ultimately a damage buff on a single tank. But this also allows for you to mitigate some more damage as well in the armor or ferocious bite talents, so you can also see that benefit as well.
Great video. Thanks for putting that out so fast! I’ve been debating running dps 2 piece and 6 set tank since I can’t get a damn neck or cloak to drop that has hit so I’m hit capped. And I’m normally tanking adds so the cats don’t faerie fire adds so no free hit for me. But that’s my plan heading into BWL.
PLEASE DO SHAMAN TANK GUIDE! and please do dps guides!! much love!
why not take savage fury?
does Demoralizing Roar not stack with Demoralizing Shout from wars?
Nope
San warrior or druid for You?
I'll do warrior first this phase but I am working on my bear too, I'll see what I like most
Your talents are wrong, balance should get 0, should be 38/13 feral resto. I never have issues with threat, even on aoe I never drop threat. The biggest challenge with bear is rage at the beginning of the fight, and the improved enrage side effect (-16% armor is mostly countered by the +10% talent) and then insect swarm is a great boss opener that is ranged and provides a great debuff. Improved motw is huge, definitely get it as a tank. And gore and improved bark skin should be conditional, for big hitting single targets take the bark skin and gore for multiple targets where aoe threat is needed
theres no world where insect swarm is worth losing 10% damage from natural weapons in balance
Why put 5 p into imo motw?? There is always reato Druids in raid
14/31/6 is the bis spec for tanking
i would go for nature reach instead of imp enrage. Cause you always having rage as tank Druid. The regular enrage is enough. Nature reach gives you 36yard with feari fire instead of 30, making it lot easier to do pulls
@@DavidArshiaI have been in plenty of raids without it, of course if you are in a guild where you always have a resto Druid that makes sense. If you are running ZG that especially may not always be true. As a Druid tank I see my primary role as being a meat shield, but generally as a shield. MOTW is an effective shielding buff at all times. If my damage goes up by 10% that may help me keep aggro to a limited extent, though I don’t use the 10% damage buff and don’t lose aggro even on groups. So while it may boost some number, it’s not the number I care most about. Now let’s say you are in some super pumping guild, you are all just top at dps and healing and everything, then my damage mitigation and Raid shielding doesn’t matter as much, and my damage and aggro scaling matters more. I would consider this applicable to 5-10% of the community, I think for most players the mechanics of the fights and trying to complete raids with far below optimal gear is the norm. In that case a little window of a hit debuff on big hitting bosses as we move them into position, a little more rage to start a fight, and an improved MOTW are a fair trade off for ultimately a damage buff on a single tank. But this also allows for you to mitigate some more damage as well in the armor or ferocious bite talents, so you can also see that benefit as well.
How the fuck are people actually still playing sod
yeah guys, stop having fun !!!!!
@@Ludydobry you’re definitely a 4th gen player that just started playing this phase
Raidlogging doesnt take that much time and the drop of a new phase is always hype, sod gave me a much healthier relationship with the game tbh
@@sanmedina just proves people will play anything blizzard gives them imo
@@shamantank whatever I am, Im having fun, but it seems youre having a problem there buddy , breathe