Loving the content! One thing I recommend is adding User parameters on the emitters for size, glow, starting location, end location and so on, for easy customization for people buying your packs
Propane is one of a group of liquefied petroleum gases (LP gases). The others include propylene, butane, butylene, butadiene, isobutylene, and mixtures thereof.
Your nuke explosion has a bright repeatedly flashing red light on it, that doesn't look right. The rapid flashing should be turned off, is that from your video editing for this RUclips video or is it in game as well?
It's okay, but I can see some areas of improvement, if you see a real nuclear explosion ruclips.net/video/-WsouJ4YzO4/видео.html or a big explosion, they always have a white dust-smoke ring on the ground, wich is constantly increasing in size as a chain reaction, but here you can only see a smooth black smoke that disappears in a second, there is no constant ring reaction; Second, nuclear explosions don't always have a single mushroom, sometimes they do, but it could have been great if there was also a second emiter with 3 mushrooms; and third, nuclear explosions, do not vanish that quick, but instead of modify your original big explosion, you could include extra versions and keep the original intact, hopfully the explosions are enough optimized to be used, but I belive these effect should have a guide on how to prevent UE4 from removing them as you look to the other side, because by nature, UE4 hides effects that are not in front of view, wich is nice with small explosions.... not good with large explosions because a large one should be seen even on the corners of the screen.
@@FXCatUA The other thing I just noticed, is that your smoke is black, while the real explosion has a light and almost white color, I guess black colors are more suitable for smaller explosions, while light dust is the ground pushed out..
Your feedback is relevant, but I doubt it will be cared for. To me these look like basic Houdini Pyro FX Shelf Tool. Feel like a quick cash grab. He only exporeted his Sim to Unreal. Not much work into that. Well the export part yes, but the technical or artistic part should be crediterd to SideFX team who came up with those Preset explosion. I like your reference btw, will probably use it to create my explosion for my reel thanls!
You need more resoluion for size And more frames for vector or spritesheet for slowdown You can use www.unrealengine.com/marketplace/en-US/product/allexplosions
Hi as someone looking to make movis via sequencer (not gaming at all). Can these be used for special fx in that way? Sorry im only learning the visual side of it, no nothing about game dev side or blueprints. cheers
Hi Sure. But you need to know how to handle niagara particles in sequencer And you can control explosions via lifetime of particle and turn on determinism to avoid random in particle size/velocity and so on
@@FXCatUA hey thanks. I will be looking into this.im not on my computer til mon.. I like your explosions etc. The dust explosion etc. Very nice my friend :). Will be buying. Thanks for link
1.Main effect set to the max limit of his lifetime / fps - if you set it to 1-10 seconds it would be perfect. 2. One main particle sprite is not optimised? Oh, well.
yup this is it, i'm buying this pack for my project, hehe, glad i found this one, nice work dude
Loving the content! One thing I recommend is adding User parameters on the emitters for size, glow, starting location, end location and so on, for easy customization for people buying your packs
Yeah, True. I added just size for now=)
@@FXCatUA Any updates on the other parameters?
@@bobbob1278 This pack is very cheap for those kinda effects, all other cool parapameters like glow, size and so on are in other packs.
Propane is one of a group of liquefied petroleum gases (LP gases). The others include propylene, butane, butylene, butadiene, isobutylene, and mixtures thereof.
Very nice bavovnas :)
Дякую=)
Sick! Im on that!
Hi, is there a way to make the explosion bigger?
Nice work!
Nevermind, im just stupid! :D
These are Houdini sim right ???
Yep
Your nuke explosion has a bright repeatedly flashing red light on it, that doesn't look right. The rapid flashing should be turned off, is that from your video editing for this RUclips video or is it in game as well?
sequence and keys
Any plans to bring this to Unity?
Nope =(
Going Large... ;-)
Ant less in the same way=)
how big (scale wise, in engine) can those nuke explosion get?
700-800 meters height
It's okay, but I can see some areas of improvement, if you see a real nuclear explosion ruclips.net/video/-WsouJ4YzO4/видео.html or a big explosion, they always have a white dust-smoke ring on the ground, wich is constantly increasing in size as a chain reaction, but here you can only see a smooth black smoke that disappears in a second, there is no constant ring reaction; Second, nuclear explosions don't always have a single mushroom, sometimes they do, but it could have been great if there was also a second emiter with 3 mushrooms; and third, nuclear explosions, do not vanish that quick, but instead of modify your original big explosion, you could include extra versions and keep the original intact, hopfully the explosions are enough optimized to be used, but I belive these effect should have a guide on how to prevent UE4 from removing them as you look to the other side, because by nature, UE4 hides effects that are not in front of view, wich is nice with small explosions.... not good with large explosions because a large one should be seen even on the corners of the screen.
Thanks for feeback.
Sure. And it can be improved more for cinematic version =)
@@FXCatUA The other thing I just noticed, is that your smoke is black, while the real explosion has a light and almost white color, I guess black colors are more suitable for smaller explosions, while light dust is the ground pushed out..
Your feedback is relevant, but I doubt it will be cared for. To me these look like basic Houdini Pyro FX Shelf Tool. Feel like a quick cash grab. He only exporeted his Sim to Unreal. Not much work into that. Well the export part yes, but the technical or artistic part should be crediterd to SideFX team who came up with those Preset explosion. I like your reference btw, will probably use it to create my explosion for my reel thanls!
Is it possible to slow down and increase the size of an explosion?
You need more resoluion for size
And more frames for vector or spritesheet for slowdown
You can use www.unrealengine.com/marketplace/en-US/product/allexplosions
Wait so this was made in houdini?
Yep
Hi as someone looking to make movis via sequencer (not gaming at all). Can these be used for special fx in that way?
Sorry im only learning the visual side of it, no nothing about game dev side or blueprints.
cheers
Hi
Sure. But you need to know how to handle niagara particles in sequencer
And you can control explosions via lifetime of particle and turn on determinism to avoid random in particle size/velocity and so on
@@FXCatUA could you upload a vid on this method. I would defo buy 100%... thanx
@@armondtanz ruclips.net/video/rIkpu358Hak/видео.html
@@FXCatUA hey thanks. I will be looking into this.im not on my computer til mon.. I like your explosions etc. The dust explosion etc. Very nice my friend :). Will be buying. Thanks for link
Nice :D
is Nagara?
Yes
It doesn´t look optimized.
1.Main effect set to the max limit of his lifetime / fps -
if you set it to 1-10 seconds it would be perfect.
2. One main particle sprite is not optimised? Oh, well.
looks like 5 fps
Main effect set to the max limit of his lifetime / fps
To increase quality of animations set lower lifetime (5-7 seconds) of main particle.