I searched "blood" in the sale and I was sold for like $10 after the first 10 seconds of the effects. By the tornado... lightning... smoke... explosions... I hope you clean up with this and do well because this is absolutely epic.
Do you regularly include new effects_ this looks great but I still wonder how optimized it is, and I did not see footsteps effects, like walking on water, still a great product to use as a base.
It's not fully gameready, all products must be tweaked for your project. Consider it it's more prototyping porpose. Yes, there is no footsteps. It will change in next pack =) And more gameready effects
@@FXCatUA Thanks, and yes, I believe effects have to be ultra optimized, because developers will be more tempted to buy assets if they are game ready, some Niagara particles with collisions for example, might drop the FPS, and PS/NSwitch games require a minimum of 60FPS and a max of 90FPS (clamped) wich means, If an effect causes the FPS to drop below these values, It will be impossible to be used in-game, as an example: small explosions can happen tons of times in a second when you play shooter games, so, optimization is key, players can easily give you a bad review if the milliseconds are too high and their GPU starts to boil... or their FPS drops overtime.
Very noob question but I can't figure out how to attach the effect to a skill being used... Do I attach the prefab or the particle? And do I have to add it to the animation or do I have to create one or does it come with one?
Send me email. I'll send you screenshot and copy/paste code for easy to use scale, but it works only 4.26 and so on version All newer pack have those easy to scale function
I would be more interested in a smoke tutorial than buying the finished product, is this something you would consider or can point me in the right direction for?
I have a question about waterfalls, can I increase their length? Is it hard or easy to do? I'm buying this pack, but please let me know :) Also if you have a discord community let me know :)
Very nice pack, will buy on the next sale :)
May I say it's a must in any project! Great work!
Definitely buying. Good work!
Looks great!
These are great! I may buy this one, though it's more $ than the other 2, but seems to have lots more
This is sick.
I searched "blood" in the sale and I was sold for like $10 after the first 10 seconds of the effects. By the tornado... lightning... smoke... explosions... I hope you clean up with this and do well because this is absolutely epic.
Just bought it last night. Idk when I'll use it but I cnat wait to dig in!
I'm guying it, thanks to waterfall that are looking great! :) Do you have discord server for your customers?
Sorry. I dont have one
Do you regularly include new effects_ this looks great but I still wonder how optimized it is, and I did not see footsteps effects, like walking on water, still a great product to use as a base.
It's not fully gameready, all products must be tweaked for your project. Consider it it's more prototyping porpose.
Yes, there is no footsteps. It will change in next pack =)
And more gameready effects
@@FXCatUA Thanks, and yes, I believe effects have to be ultra optimized, because developers will be more tempted to buy assets if they are game ready, some Niagara particles with collisions for example, might drop the FPS, and PS/NSwitch games require a minimum of 60FPS and a max of 90FPS (clamped) wich means, If an effect causes the FPS to drop below these values, It will be impossible to be used in-game, as an example: small explosions can happen tons of times in a second when you play shooter games, so, optimization is key, players can easily give you a bad review if the milliseconds are too high and their GPU starts to boil... or their FPS drops overtime.
@@ferwestern235 Working on it=)
Very noob question but I can't figure out how to attach the effect to a skill being used... Do I attach the prefab or the particle? And do I have to add it to the animation or do I have to create one or does it come with one?
It depends on needs:
1. Socket in bone for animations
2. Blueprint
how can i scale the paticles? FOr eg. the Explosion.i want a bigger explosion.
Send me email. I'll send you screenshot and copy/paste code for easy to use scale, but it works only 4.26 and so on version
All newer pack have those easy to scale function
@@FXCatUA oh yh for sure.ill be buying your other packs very soon.youre a genius
@@FXCatUA what's your email? Can't find it anywhere
@@adamrxxna www.unrealengine.com/marketplace/en-US/profile/FX+Cat+UA?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
commercial license included?
yep
I would be more interested in a smoke tutorial than buying the finished product, is this something you would consider or can point me in the right direction for?
There are plenty smoke tutorials on youtube
I have a question about waterfalls, can I increase their length? Is it hard or easy to do? I'm buying this pack, but please let me know :) Also if you have a discord community let me know :)
Simple: You can increase liftime of particle of emmiters Flow
@@FXCatUA Perfect, I've discovered I already own this package, now I will have to put it to use :)
Can i increase the size of some effects? (Or decrease)
Fire Burst looks so Nice but too small.
Set emitters to local space
Scale the the system to 2 (for example)
In emitters module Scale Sprite Size \ Scale Curve set it to 2