Get to Know Destruction Effects in Unreal Engine | Get to Know

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  • Опубликовано: 20 дек 2024

Комментарии • 121

  • @zaclam8698
    @zaclam8698 4 года назад +23

    I can already imagine a Godzilla type game where you fight in cities and the destruction of buildings are like this.

    • @MxT333
      @MxT333 4 года назад

      you mean like the game war of the monsters? classic game!

    • @Desh681
      @Desh681 3 года назад

      EDF! EDF!
      If you don't get the reference, then, well, you need to play Earth Defence Force 5

  • @Hellohallo
    @Hellohallo 4 года назад +9

    1:38 level 5, is when its a demolition, i mean a plane hits the building

  • @alialavib
    @alialavib 4 года назад +54

    When will the chaos be a part of the official release of UE rather than compiling it manually?

    • @ibrews
      @ibrews 4 года назад +5

      Honestly, I would guess not till Unreal Engine V

    • @Seb851s
      @Seb851s 4 года назад

      False, if plane for one next version of UE4

    • @1_Man_Media
      @1_Man_Media 4 года назад +5

      this is my exact question as well. I really want to play around with chaos instead of apex destruction but I dont want to get source built ue4. Hopefully we see this become core sooner than later.

    • @LOL1423derp92
      @LOL1423derp92 4 года назад +2

      @@1_Man_Media source build takes like 2 seconds

    • @nilox4037
      @nilox4037 4 года назад

      ​@@LOL1423derp92 I
      have no idea how i do that

  • @VandergriftMoefies
    @VandergriftMoefies 4 года назад +36

    People always say that games now look the best they can and that any innovation is small. Well, that's far from the truth, but games really have a long way to go when it comes to destruction and dynamic environments, better AI, physics, weight and other simulated FX like water and smoke for example. Some people call things like ''destructible environments'' a gimmick, but I think it should be the new standard. How many games have you shot an RPG directly to a wall only for it to leave a burn mark?!

    • @sadman.saqib.zahin01
      @sadman.saqib.zahin01 4 года назад +4

      The particle simulation necessary for a realistic looking game is too much for the current gen GPUs. The performance cost is just not worth it. That's why we don't see that much improvement on the destruction side of games. Even the destruction simulation here isn't realistic, it feels chunky

    • @kwmcgreal
      @kwmcgreal 4 года назад +3

      Also most games have very specific level design. Building a level with destruction of layout in mind makes things a lot more complicated when planning. It usually would end up detracting from the narrative and visual path they aim to take players on.
      Also in open multiplayer (shooters) it seriously effects the Lane design that brings balance to maps. If players can destroy buildings or cover it could change the map in a way that would make it unfair for one side or another or make it so players have to use certain classes/gear to utilize that advantage.
      It is certainly possible but takes A LOT more QA which = more time and $$$.
      So, that on top of performance hit... not worth the investment as we see most developers conclude
      That said I am all for completely destructible environments... even if the layout and map detail is simpler I love blowing things up and seeing buildings crumble. Bring it on next gen!
      Chaos can be very fun

    • @zinetx
      @zinetx 4 года назад +1

      @@kwmcgreal EA says otherwise with Battlefield, especially BFV.

    • @nickpinkowski
      @nickpinkowski 3 года назад

      @@zinetx yeah, but the other point about the order of magnitude higher design complexity is very true. Every piece of geometry not only needs to have defined its connections strengths, materials but also meshes need to be closed, separated, have geometry between its layers with proper uvs and textures as the player will be able to see them after he destroys i.e. a wall. Basically, you need 10x more time to create, test, and design such a map that can be freely destructible, not to mention unstable performance with such amount of dynamic fragments...
      it's not optimal to create such environments as many more things in games are more important

    • @zinetx
      @zinetx 3 года назад

      @@nickpinkowski Nah, Epic sorted this out with its new CHAOS system. You can add up to 3 materials for the inside IIRC. Just search YT for CHAOS tutorials and you'll see how it works.

  • @Benbenbenbenbenbenbenbenben
    @Benbenbenbenbenbenbenbenben 4 года назад +15

    It requires more dust clouds. Destroying stone buildings will cause a fog of dust. Also the dust wasn't affected by the gravitational pull of the falling debris. Something to think about. This is a step in the right direction and will give players unique approaches on handling certain situations

    • @danielschaller7878
      @danielschaller7878 4 года назад +9

      Thats the beauty of Niagara, you can set it up as you like

    • @HaykAmirbekyanTKD
      @HaykAmirbekyanTKD 2 года назад +1

      gravitational pull of debris should be almost negligible. Objects on earth are too small to noticeably affect each other. Dust does not get pulled toward large objects on earth, like tanks or buildings. What you may be thinking of is the vacuum effect, where the movement of an object creates a temporary void and surrounding dust and air moves in to fill it. This is best exemplified by flipping a single page of a book and watching as the second page follow it, or by standing in a train station and feeling the gust of wind which follows the train. But yes, that would be cool. Keep in mind it would not depend on the mass of the falling debris. only its volume, shape, and speed.

  • @Mr_Battlefield
    @Mr_Battlefield 4 года назад +11

    Unreal Engine: We have dynamic destruction
    Frostbite Engine: Hold my destruction
    Me: I want to see destruction in every game!

  • @Cloroqx
    @Cloroqx 4 года назад +3

    Doing tips and tricks on a feature that has 0 documentation, is not production-ready and needs a full engine recompile with special flags to activate. Nice to see you have your priorities straight, Epic!

    • @ibrews
      @ibrews 4 года назад

      docs.unrealengine.com/en-US/Engine/Chaos/ChaosDestruction/index.html

    • @rongarlnield417
      @rongarlnield417 4 года назад

      @@ibrews stop spamming it

  • @realPandarama
    @realPandarama 4 года назад +3

    its unreal! :) also cool music in the background!

  • @bboyjmc
    @bboyjmc 4 года назад +1

    Unreal engine is becoming very real. I like 😎

  • @MrChuxel
    @MrChuxel 4 года назад +76

    >Get to Know Destruction Effects
    >Chaos is not a part of the official UE version
    WTF Epic?

    • @MelbourneArchviz
      @MelbourneArchviz 4 года назад +8

      your post needs more likes, and this video needs less likes.

    • @alexandreabashia
      @alexandreabashia 4 года назад +1

      when will they release it ?

    • @AaronMcKeehan
      @AaronMcKeehan 4 года назад +2

      @Alexandre it looks like they already have it, you just need to compile it.

    • @olliveraira6122
      @olliveraira6122 4 года назад +1

      Yep, you need a github version as its still not considered production ready

    • @petaverse6626
      @petaverse6626 4 года назад

      @@olliveraira6122 and how many gigabytes?

  • @finbar7170
    @finbar7170 4 года назад +1

    It would be cool if someone edited this to make a high detail gore system

  • @avtpro
    @avtpro 3 года назад

    What robot destruction game is that right in the beginning of the video? :18 Looks good.

  • @kuchukboromdebbarma2117
    @kuchukboromdebbarma2117 2 года назад

    Did you find a way to disable collision on those fractured pieces so that it doesn’t collide with the player?
    And how do you despawn them after a while
    I can’t access each chunk separately

  • @1ake1
    @1ake1 4 года назад +1

    I like. Good job 👍 Epic

  • @AleRender
    @AleRender 3 года назад

    and where is it available?

  • @bryanalilvguitars
    @bryanalilvguitars 4 года назад +1

    I want this implemented in the grand theft auto series, ultra realism with fully destructible environments INCLUDING npcs. That's the next step in the open world genre.

    • @РэйЧехов
      @РэйЧехов 2 года назад

      There is no way gta will have physics differ from V

  • @juanmilanese
    @juanmilanese 4 года назад +1

    I don't get it... this chaos destruction thing... works on a new physics module? or is just the geometry cache and fracturing thingie?
    If the physics of the engine were revamped... why there is zero info about it?

    • @manafon5398
      @manafon5398 4 года назад

      Unlike Niagara it's still not production ready, I assume as when it's officially released it will come with documentation.

    • @mrtegs
      @mrtegs 4 года назад

      docs.unrealengine.com/en-US/Engine/Chaos/ChaosDestruction/index.html

    • @juanmilanese
      @juanmilanese 4 года назад

      What I don't get is why this is marketed as a destruction system, that clearly need a physics simulation to back it up and yet, we don't know how to bounce a sphere in this new physics simulation system... (we know how to destroy said sphere, that part I get it)

    • @awesom4ik
      @awesom4ik 4 года назад

      @@juanmilanese It actually is a new physics system and most of Chaos problems at current implementation stage come from that fact

  • @528hrtz
    @528hrtz 4 года назад +2

    Give us a destruction demo that we can play
    It’s easily to talk.. walk the walk

  • @trucker2b
    @trucker2b 4 года назад

    guys its time to get cracking on that superman game... I got a super long game idea.. your software is key

  • @ukmonk
    @ukmonk 3 года назад

    this is great!

  • @ShawnTheRazor
    @ShawnTheRazor 4 года назад

    I've been wanting to use this, but do I really need to compile myself and use version 4.23? Is this not possible to use in 4.25?

    • @THEAETIK
      @THEAETIK 4 года назад

      It's always available with all versions since UE 4.23, but you need to build from source still.

  • @rolanddawson117
    @rolanddawson117 4 года назад

    Is anthem being rebuilt on the unreal engine? 3:56 🤨😱

    • @eyeman0154
      @eyeman0154 4 года назад

      That may not be anthem

  • @SlayerDUDE1993
    @SlayerDUDE1993 4 года назад

    Unreal team! I love you!

  • @Tokamak_9
    @Tokamak_9 4 года назад +14

    Please fix the EpicGames Launcher. The worst and most unresponsive launcher I ever used!

  • @dantearmstrong2792
    @dantearmstrong2792 4 года назад

    I have always wanted to learn more about Chaos Destruction; however, due to having to go through Visual Studios to run it, I haven't really been able to utilize except in the classroom. Here's to hoping that it'll be officially a part of Unreal Engine V so I can move on from APEX Destruction.

    • @JamesMarks
      @JamesMarks 4 года назад +1

      Visual Studio Community Edition should do what you need. No additional cost.

  • @Jsfilmz
    @Jsfilmz 4 года назад +1

    release engine 5 pleaseeee lol

  • @dpscloud3324
    @dpscloud3324 4 года назад +1

    Can it model Godzilla?

    • @dpscloud3324
      @dpscloud3324 4 года назад

      @@renat_CIA AHAHAHAHA REALLY FUNNY

  • @oli43ssen
    @oli43ssen 4 года назад

    I NEED THIS

  • @keanur6541
    @keanur6541 4 года назад

    Wait is this tom from moores law is dead

  • @codedesigns9284
    @codedesigns9284 4 года назад

    Great job UE Teams!! :)

  • @TheLordDino
    @TheLordDino 4 года назад

    Water, I need to know how to simulate a simple bottle with water to pick up with VR, have been around for 1 week to try that and still , I have no idea :(

    • @klaptone9012
      @klaptone9012 4 года назад

      You do that with shaders

    • @phynx1756
      @phynx1756 4 года назад

      @@klaptone9012 valve does that with shaders*

    • @Cloroqx
      @Cloroqx 4 года назад

      There are tutorials for it on Twitter. I think Asher Zhu retweeted one recently.

  • @itsWorm
    @itsWorm 4 года назад +1

    I have a solid game idea, that I think gamers of all types could enjoy for years. I've been trying to teach myself to use UE, but I can never get my project to look the way I invision it. Can someone help get me in the right direction?

    • @tallmonkeyfist7193
      @tallmonkeyfist7193 4 года назад +1

      Start by focusing on your gameplay before you even worry about how the game looks. It's ok to use placeholders for models until you implement the logic of the game. Start by making a couple small projects to learn how to use the game engine before you make your first big project.

  • @rcadenow7543
    @rcadenow7543 3 года назад

    Any aaa game use this?

  • @ibrews
    @ibrews 4 года назад

    Solid guide by Frostic to get this working here: forums.unrealengine.com/unreal-engine/announcements-and-releases/1641765-how-to-enable-chaos/page32

  • @kennedygeraldo3137
    @kennedygeraldo3137 4 года назад

    Mad !

  • @malcolm341
    @malcolm341 4 года назад +1

    This looks really cool, it's unfortunate you can't run this at any type of acceptable frame rate in an actual shipping game.

  • @Z0MBUSTER
    @Z0MBUSTER 4 года назад

    Pourquoi vous utilisez/montrez des images des Présidentielles Française 2017 ???

    • @MelbourneArchviz
      @MelbourneArchviz 4 года назад

      parce que ce demo a ete fait il'ya 3 ans.
      Still got it! A+++

  • @Saiunai
    @Saiunai 4 года назад

    This looks so cool but also so much work. No wonder why games, in general, takes years to develop even with a full team

  • @theishiopian68
    @theishiopian68 Год назад

    this reminds me of that one level in half life 2 but way more

  • @spiritualvirus6964
    @spiritualvirus6964 4 года назад

    Just imagine the next just cause using this!

  • @EscapeCondition
    @EscapeCondition 4 года назад +1

    Anyone have a demo of Chaos being integrated successfully into their game? I've seen a lot of tutorials and demos but not much created gameplay from the community.

    • @ibrews
      @ibrews 4 года назад

      Fortnite is using it: beforesandafters.com/2020/05/06/all-the-details-for-the-unreal-engine-4-25/

    • @ehmohteeoh
      @ehmohteeoh 4 года назад +1

      "not production ready" is a bit of an understatement. I compiled it about a month ago. It is simply not performant enough to use in anything real time. Yes, Epic is using it in Fortnite, but that's Epic. They have their own branch and they're not sharing...yet.

  • @mastrd
    @mastrd 4 года назад

    Greatness

  • @oneconcept7032
    @oneconcept7032 4 года назад +2

    What a masterpiece and still there is one dislike. Is this from UNITY? HAha

  • @zwabbah4841
    @zwabbah4841 3 года назад

    cool

  • @Hassen-aimen
    @Hassen-aimen 4 года назад

    Unreal and Frostbite Should make Battlefield 6

  • @mrtegs
    @mrtegs 4 года назад

    If you're looking for documentation, here it is
    docs.unrealengine.com/en-US/Engine/Chaos/ChaosDestruction/index.html

  • @User42O69
    @User42O69 3 года назад

    PLS tell Team17 to add this to HLL

  • @shichimenwolf9588
    @shichimenwolf9588 3 года назад +1

    Is it just me or are the buildings made of Sand?

  • @d.w.s.4320
    @d.w.s.4320 4 года назад

    It looks amazing, but the problem is even though it's been in beta form for three releases now it's tough to get it working at all, performance is bad, and its still a work in progress. I think these videos are giving a false presentation of where physics are in chaos. Due to all of the issues every game other than Fortnite is still using the old physics. Now in fairness it is still in beta. But we've been seeing videos like this for a year now.

    • @phynx1756
      @phynx1756 4 года назад

      In beta they dont care about the perfection of their direct X "port" they are building it for their simulations and you know they have private test builds.

  • @PaperBenni
    @PaperBenni 4 года назад +1

    Even the demo is laggy as hell...

  • @johnsteves9158
    @johnsteves9158 6 месяцев назад

    What ever happened to this technology? I can't think of a single game that uses this feature

  • @mitchiehawaii2703
    @mitchiehawaii2703 4 года назад

    This is so HOT!

  • @xxerbexx
    @xxerbexx 4 года назад +2

    AAAAAND?!?! is there detailed documentation?!?! some tutorials?!?!? easy for artist wth, like niagara. no proper example documentationa t all.
    showing those short "show offs" rather make some content showing how things work.

    • @mrtegs
      @mrtegs 4 года назад

      docs.unrealengine.com/en-US/Engine/Chaos/ChaosDestruction/index.html

    • @xxerbexx
      @xxerbexx 4 года назад +1

      @@mrtegs u have proven my point of missing documentation, thx

    • @mrtegs
      @mrtegs 4 года назад

      @@xxerbexx my point is, it's in beta

    • @rongarlnield417
      @rongarlnield417 4 года назад

      @@mrtegs And what's next? Niagara was in beta too but was in the editor as a plugin, so is Mesh Editor...

    • @mrtegs
      @mrtegs 4 года назад

      @@rongarlnield417 i dunno what you want me to say, i don't work for Epic games

  • @killercrashFR
    @killercrashFR 4 года назад

    Dragon ball Z Open World, right now.

  • @eiichiphone
    @eiichiphone 4 года назад

    わぉ!

  • @GamingXYT
    @GamingXYT 4 года назад

    .

  • @reginaldarmah2381
    @reginaldarmah2381 4 года назад

    unity users will dislike this video, Hail to UNREAL ENGINE

    • @phynx1756
      @phynx1756 4 года назад +5

      People who limit there learning from one source will dislike this comment, hail all knowledge!