Hi I purchased this and sent you an email. I am new to unity and trying to do something a bit too advanced for me right now. I am generating a spriteshape shape at runtime. It is a procedurally generated terrain for an artillery duel game I am making. I would like to know how I can add the scripts necessary to have a detachable destructible random spriteshape so I need to add these scripts and optimize it as well as also change the location of the fixture at runtime after the shape is generated. Right now I am only ok at using Playmaker and not actual scripting. Can you help me with this by chance?
Hi, this looks like it will be very useful and considering buying in the spring unity sale. Are there any other tutorial videos or documentation and will you be updating this to ensure it will work with the upcoming unity release which is currently in Beta?
thank you sooo much! i have a question, How can I spoil a sequence by holding the mouse button instead of once? like game where is my water if you've seen
Oh my god thank you! This is exactly what I've been trying to figure out for months! I have a question though: how can you bind explosions to bombs instead of a simple mouse click?
Thanks! Yes, you can add the D2dImpactSpawner component to your bomb, and put the explosion prefab in the "Prefab" setting. If you want, you can have the "On Impact" event destroy your bomb by having it enable the D2dDestroyer component.
hey just have a quick question how do i damage an object in script?
Hello can the destruction be added to a character movement? like if you were to dig or something like that....
How do I make disappear fragments when they are smaller than a predefined size?
Can't this be done on 3d meshes as well? It'd be very interesting for digging mechanics and other things, perhaps used on your planet asset?
Hi I purchased this and sent you an email. I am new to unity and trying to do something a bit too advanced for me right now. I am generating a spriteshape shape at runtime. It is a procedurally generated terrain for an artillery duel game I am making. I would like to know how I can add the scripts necessary to have a detachable destructible random spriteshape so I need to add these scripts and optimize it as well as also change the location of the fixture at runtime after the shape is generated. Right now I am only ok at using Playmaker and not actual scripting. Can you help me with this by chance?
Hi, does destruction 2D support sprite shape ?
hello sir i have a question can i use this for digging system?
Hi, this looks like it will be very useful and considering buying in the spring unity sale. Are there any other tutorial videos or documentation and will you be updating this to ensure it will work with the upcoming unity release which is currently in Beta?
thank you sooo much!
i have a question, How can I spoil a sequence by holding the mouse button instead of once?
like game where is my water if you've seen
Oh my god thank you! This is exactly what I've been trying to figure out for months! I have a question though: how can you bind explosions to bombs instead of a simple mouse click?
Thanks! Yes, you can add the D2dImpactSpawner component to your bomb, and put the explosion prefab in the "Prefab" setting. If you want, you can have the "On Impact" event destroy your bomb by having it enable the D2dDestroyer component.
@@CarlosWilkes Dude, thank you so much! I can finally wrap this up!
is it just me or do I hear his voice being whispered on my right ear aswell? :S
Sorry for giving you nightmares :D This will be fixed in the future!
@@CarlosWilkes Its ok! :P thanks for the tutorial though