Why Modern Games Take FOREVER To Make

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  • Опубликовано: 31 дек 2024

Комментарии • 2,5 тыс.

  • @GoingIndie
    @GoingIndie  Год назад +273

    Do you think it's worth waiting 10 years for a game to come out?
    🟥 Grow your indie studio and help fund indie games!
    www.patreon.com/GoingIndie

    • @exalted_space9224
      @exalted_space9224 Год назад +22

      Not really cause that's just less games.
      Sides *personally* I don't care for ultra polished stuff. Weather it is due 2 lead changes, throwing out the entire game in the final hour (looking at y bungie), or just poor management sometimes the damn game needs to be released and move on on.
      The concept of forever games disgust me tbh.
      My backlog is mostly these "forever" games masked as fps, rpgs, etc, etc and I'm sick of it. Am I going to go through them... yeah eventually but it's mostly just gonna be 1 playthrough and then forget about it.

    • @mohammadaskari6996
      @mohammadaskari6996 Год назад +1

      Well, We Have A Toxic Community Believe It Or Not. Imagine That U Have A Triple A Company And You Are Selling The Same Game Over Years And U Don't Have To Change Anything In The Product, Would You Change Your Game Or Not? Obviously No. Because You Have Tons Of Employee That Needs Salary And You Don't Want Them To Work Hard And Pay Them More, Just Make Them Copy And Paste Game Assets Over The Year (Imagine Assassins Creed Franchise ). I Am An Indie Developer And I'm Not Happy For The Game Industries At The Moment But We Can Not Do Anything About It And We Should Hope That The Indie Studios Keep The Gaming World Alive

    • @xhingpengh5740
      @xhingpengh5740 Год назад +21

      ​@@mohammadaskari6996 Whats with the capital letters

    • @Celis.C
      @Celis.C Год назад +8

      It took Blizzard 12 years to release Diablo 3 after Diablo 2. Then another 10 years to release Diablo 4. We've seen how well that worked out.

    • @DKY730
      @DKY730 Год назад +1

      No. Just move on

  • @living_phantom7327
    @living_phantom7327 Год назад +6131

    Back then, game companies were made by gamers, for gamers. Most game CEO’s today are from the company marketing team, and most haven’t even played a video game. There isn’t a passion for the craft anymore, games are just products to them.

    • @Dracossaint
      @Dracossaint Год назад +295

      Or have played games, but never was into the actual genre that they are working on.

    • @mate1_dev
      @mate1_dev Год назад +178

      I think the real reason why games take so long to make is because modt game companies don't use commercial engines and go with inhouse engines EA forced all of their studios to go with frostbite probably to lower development costs. Bethesda's creation engine is so hard to understand I think thats why their games take so long to make.

    • @ilkeryoldas
      @ilkeryoldas Год назад +48

      Play more indies

    • @triplebb9809
      @triplebb9809 Год назад +43

      ​@@mate1_dev I think Valve is about the only studio that is benefiting from their inhouse engine.

    • @treeaboo
      @treeaboo Год назад +87

      @@mate1_dev The Creation Engine is actually pretty intuitive to understand, more so than even major engines like Unreal or Unity, that's part of what makes modding it so approachable. It's the scope of the games that makes Bethesda's titles take so long.

  • @thrashkwan
    @thrashkwan Год назад +1149

    If a game takes that long to develop and release, it better be a spectacle.

    • @TheMinipasila
      @TheMinipasila Год назад +41

      the chances are that the game is in development hell as it has been the case quite a few times.

    • @thelastpersononearth9765
      @thelastpersononearth9765 Год назад +42

      Rdr2 and Elden ring took over 5 years and feels like the work done well.

    • @MrSpartan993
      @MrSpartan993 Год назад +35

      Starfield sure fucking isn’t.

    • @Chuked
      @Chuked Год назад +3

      Starfield isn’t a spectacle and it took 5 years to make

    • @se2018
      @se2018 Год назад +18

      ​@@thelastpersononearth9765Rockstar and fromsoft games are the only games that are worth waiting lots of years

  • @PaulRezaei
    @PaulRezaei Год назад +945

    This reminds me of a time around the span of N64 when pretty much all game developers were making only 3D games. It didn’t matter if the game was actually good or fun. What mattered was that it was 3D. Just being 3D was perceived value vs delivering actual value.

    • @Cyberfan2167
      @Cyberfan2167 Год назад +35

      So we're evolving just backwards

    • @ibrews
      @ibrews Год назад +15

      also see: Toy Story then 3D animated movies

    • @im_cart8656
      @im_cart8656 Год назад +19

      its nothing close to as bad as that issue.. those were devs having issues adapting to a new format.. adaptation was the issue. the issue today is the goal to begin with.. perfect the game shop.. base the game around the shop and patch the actual game over 2-3 years post release (as long as people are buying from the game shop)

    • @cooltwittertag
      @cooltwittertag Год назад +9

      and all snes game shad to look like dkc because graphics was all that mattered. And every game in the 2000s and early 2010s had to look like a movie so everything was grey or had a piss filter. People pretend games are suddenly not fun anymore because they got a burnout. Old games were the same, you just werent.

    • @cooltwittertag
      @cooltwittertag 10 месяцев назад +5

      @@roachybill yeah you're definetly just miserable and burnt out if you think every game is releasing broken. The best games ever made all came out in the last 10 years

  • @dallas5832
    @dallas5832 Год назад +202

    Nostalgia is what everyone wants to believe is the reason games don't feel the same, but it's not, the games are just getting worse because AAA companies have quickly realized the average gamer just wants what's "new" not what's good.

    • @vult5853
      @vult5853 10 месяцев назад +6

      It's not what gamers "wanted" or asked for, it's simply what they accepted with their wallet, so these corporations realised they didn't need to put in the effort, because it was still profitable to churn out dog doo, and turn a buck twice as fast, with half the effort

    • @Carewolf
      @Carewolf 10 месяцев назад +3

      Nah. the companies are also spending more money on making games. It is the same reason films are shit now. We have too much many rich people who thinks they are rich because they are the best, and they start micromanaging their properties into the trash...

    • @hellowill
      @hellowill 10 месяцев назад +1

      yeah I thought it was nostalgia too. But objectively looking at it, things have gotten worse, just happens to coincide when a lot of us grew up.
      It's not just gaming. Many forms of entertainment are like this. Like Harry Potter and Star Wars are still massively popular. What new things are children getting today?

    • @idakev
      @idakev 9 месяцев назад +2

      As graphics get better, games cost more to make. It naturally requires more man hours to go from flat basic textures to something properly detailed.
      The aversion to indie and AA games is very telling for what people say versus what they do. Games like Metal Hellsinger or Rollerdrome or Furi should be way bigger. Hi-Fi Rush is on the smaller side budget wise but its budget is more than enough to deliver the main bells and whistles... it's great but it did abysmally.
      AAA games that actually take risks like Alan Wake 2 or Death Stranding are scorned rather than people just saying "Not for me but it's cool that this exists."
      Just kind of bored of gamers moaning but not supporting the things they ask for.
      This isn't just the fault of CEOs. Gamers need to be honest. Most core gamers still have 1000+ hours on multiple live service games, purchasing micro transactions on them ... that's time and money they spent previously on the types of games they're asking for. *It's incentivising bad behaviour and practices.*

    • @TheParagonIsDead
      @TheParagonIsDead 7 месяцев назад

      No, games are still Good.

  • @LightTrack-
    @LightTrack- Год назад +504

    Skyrim is also in a medieval style high fantasy world.
    That's like...the perfect setting for a game designed around going on adventures and taking in the wilds and the snowy atmosphere.

    • @CapiSocialist
      @CapiSocialist Год назад +26

      Depends on how you look at it, Starfield as a concept was a sprawling universe with infinite potential for planets, creatures and plots 🤷‍♂️

    • @klemenskof
      @klemenskof Год назад +55

      @@CapiSocialist yep, and they delivered on NONE of that lmao. only space travel inside planet orbits, most planets are just copy paste. and 99.99% of characters and plots in the game are more boring than skyrim's bleak falls barrow. don't even get me started on "main quest" *shivers*. Starfield still has potential tho... due to modders

    • @willthevill5500
      @willthevill5500 Год назад +16

      Most elder scrolls games are like that though, Skyrim just cut back on the complexities of older elder scrolls, and polished up combat and character models. And it reached a larger audience. People tend to forget skyrim isn't the only game in that same universe, older elder scrolls titles used to have systems like Spellcrafting, which skyrim no longer kept.
      Elder scrolls games already had the formula, skyrim was just the one that managed to get all the attention

    • @LightTrack-
      @LightTrack- Год назад +7

      @@CapiSocialist Well yes but Starfield is a space game. Not everyone is into futuristic stuff.
      I don't know a single person who doesn't enjoy medieval high fantasy in some form. Baldur's Gate 3 anyone?

    • @noobguy9973
      @noobguy9973 Год назад +1

      @@willthevill5500 spellcrafting was absolutely f*cken busted though but having mechanics that you know players are gonna exploit mgiht still be fun just look at the indie game Kenshi and how much you can broke that game yet its a really good sandbox game.

  • @MrMrfishy55
    @MrMrfishy55 Год назад +1031

    I’d take a good 8-30hour game per year than a 150 hour game every 5

    • @Golemoid
      @Golemoid Год назад +98

      That's still a low standard, we used to get several games like that every year.

    • @lukmanalghdamsi3189
      @lukmanalghdamsi3189 Год назад +67

      ​@@Golemoidwell, you said it. if gamers stop accepting this shit the makers will have to change. but good luck with that now that games are mainstream and the average gamer doesn't know what is a good game, music, movie, book, etc.

    • @RabidDisposition
      @RabidDisposition Год назад +29

      I'd rather wait longer for something really good than get something that is just ok.

    • @johnnyboygaming7060
      @johnnyboygaming7060 Год назад

      @@lukmanalghdamsi3189gamers made this happen when everyone stopped wanting paid dlc cause splits the community. Then they switch to free dlc and season passes. Now you have our current gaming culture

    • @kobked-x
      @kobked-x Год назад +8

      @@RabidDisposition exactly, so Hard pass on this fake copy of Star Citizen then...

  • @BartixShieldsmen
    @BartixShieldsmen Год назад +402

    With big studios now focusing on live service games it really is now the era of AA and indie games. They might not be the wide spread legacies of Half Life, Skyrim or Minecraft but the smaller more concise indie games really have something for everyone.

    • @keeganmcfarland7507
      @keeganmcfarland7507 Год назад +23

      Speaking of which, not every indie or AA game needs a sequel, or prequel, or spin-off.

    • @paulszki
      @paulszki Год назад

      I think it's also worth mentioning that a lot of games that are considered "small scope" today would have been considered "massive" or at least adequate 10-20 years ago.
      Shen Mue for Sega Dreamcast was the most expensive game ever made in its time. Do a google search for "shen mue map" and be ready for a chuckle. It's like a couple of streets and a tiny part of a harbor district.
      Same with game length. Indie games are coming out these days that will easily take away 50+ hours of your life-time with excellent gameplay.

    • @77wolfblade
      @77wolfblade Год назад +6

      @@keeganmcfarland7507 True since plenty of indies didn't have sequels their developers just moved on to other games.

    • @sillyninja65
      @sillyninja65 Год назад +12

      I mean minecraft is an indie game, or was an indie game at least

    • @keeganmcfarland7507
      @keeganmcfarland7507 Год назад +7

      @sillyninja65 Minecraft used to be a indie game until Microsoft bought Minecraft/Mojang, and slowly ruined everything.

  • @scizorzzz
    @scizorzzz Год назад +720

    "I spent my money on cool horse armor in Oblivion"
    That right there is the answer.
    Once microtransactions and the F2P model took over in the 2010's, the amount and quality well crafted and finished games took a nose dive. Players showed they were willing to pay up for skins, battlepasses, lootboxes, 5 different currencies. Even worse, they showed they were willing to pay for unfinished games too. Gaming has become more mainstream too where the medium is reaching way more than the small percentage of gaming veterans.
    Gone are the day where dedicated players seek after the most well-crafted and best designed masterpieces. We are living in the worst timeline, where companies can simply forget about us and seek after the cosmetic glugging whales, and the gambling and FOMO addicts who are convinced to play from a single deceptive trailer. Its far easier and more profitable for them to pump out surface level garbage for the uninformed masses.

    • @matheuspimentel5828
      @matheuspimentel5828 Год назад +56

      Exactly, today is acceptable to a game to have a lot of things only obtainable by real money.
      The standards are so low that I don't mind if the game has microtransactions as long they are cosmetic only.

    • @TheFlyingFish692
      @TheFlyingFish692 Год назад +16

      @@matheuspimentel5828Bethesda has never been that, they made big games but eventually caved to that with ESO and F76 because kids nowadays would rather play online with their friends.

    • @cookdislander4372
      @cookdislander4372 Год назад +6

      The uninformed masses lmao 😂😂😂

    • @blackknight216
      @blackknight216 Год назад +26

      @@cookdislander4372 Peak zoomer trash comment here.

    • @kyleharry6758
      @kyleharry6758 Год назад +18

      ​@@TheFlyingFish692that's because in the golden Era, video games complimented lives rather then the focus. You'd go do shit and then come back and play all night.

  • @TrialzGTAS
    @TrialzGTAS Год назад +154

    Game devs were gamers back them. Felt like 360/ps3 was the pinnacle of playing. It’s mind boggling what was released in 2007/08. Imagine if we had that now. I wouldn’t stop using my console.

    • @bahshas
      @bahshas Год назад +13

      the further back in time you go the more impressive games were. people did not have a clear cut boxed out idea of what games are and they just dare to dare and dream of what they could be. look up tes 2 daggerfall

    • @lawyerlawyer1215
      @lawyerlawyer1215 10 месяцев назад

      Do you think game devs aren’t gamers now?
      You people speak shit you don’t know shit about

    • @Samuri5hit84
      @Samuri5hit84 10 месяцев назад +3

      Nobody becomes a game developer if they're not a gamer. The schooling cost more than any commercial related programs like computer science, business, media design, etc. While the pay is sometimes not even half of their related professions.
      People who design and make games do love them. The reason games are less enjoyable is more convoluted than that and it's not the same reason for everyone.

    • @NexusKin
      @NexusKin 7 месяцев назад

      The 7th generation, from 2005-2013, really did feel like the absolute peak of gaming overall. The graphics looked so mindblowing, the new types of gameplay mechanics and story presentation that were introduced were revolutionary compared to before, and there was generally a boatload of different on-disc content that was very simple to access and play.

    • @chocov1233
      @chocov1233 6 месяцев назад

      To be honest, I feel like even the 7th generation of consoles wasn't the peak, it was the 6th generation. It's just the decline was nearly as severe until the mid 8th generation. Everything after that is not nearly as good as the peak or even the pre-6th generation games and consoles. Only ones who are at least somewhat like how they used to be are Nintendo and other Asian and also Eastern European developers (except Sony and Konami), an Indie/AA studios obviously.

  • @ozymandias3329
    @ozymandias3329 Год назад +51

    This is actually pretty common in the entertainment industry. A couple fantastic movies or shows, the industry explodes, the market becomes saturated, the quality plummets. The markets nosedives, and then the cycle continues.
    It's happened thrice with Hollywood, twice with videogames, and once with music. Don't worry about it now. The market is about to crash, and we'll see new gaming Titans emerge.

  • @TZoomed
    @TZoomed Год назад +678

    I think fallout 76 is a perfect case study for exactly what not to do in game development. Saying that there are quite a lot

    • @Monsuco
      @Monsuco Год назад +41

      That said, Fallout 76 actually IS functional now. I'd say Fallout 76, No Man's Sky, Halo MCC, Halo Infinite, et al are all just examples of why you should never buy a game at launch. Instead of paying $70 for a broken, unfinished mess at launch, play some other game today and play that AAA game you've been eyeballing 2 years from now when it's on sale in Steam for $20 and the developer has actually finished it.

    • @dioniscaraus6124
      @dioniscaraus6124 Год назад +17

      ​@@MonsucoFallout 76 ain't worth 20$

    • @TheEvilBoar
      @TheEvilBoar Год назад +7

      Ain't even worth a single penny

    • @Squnchmo
      @Squnchmo Год назад +16

      @@dioniscaraus6124I’m terms of playability and content added, it’s on par w NMS atm. Not even a fan of 76. I spent maybe 3 hours playing it and it is completely different from launch.

    • @georgeousthegorgeous
      @georgeousthegorgeous Год назад +5

      @@dioniscaraus6124 trust me, it is. It's a bad adventure game but a great MMO RPG.

  • @Eternity909
    @Eternity909 Год назад +189

    Games have developed the same issues that movies have. Big studios don’t want to risk a loss by experimenting and falling flat, small studios aren’t spending as much and are often pure passion projects so therefore are much more willing to take riskes.

    • @sindanonegongo1199
      @sindanonegongo1199 Год назад +1

      It’s on mobile platforms that games are being developed everyday and released

    • @jensenraylight8011
      @jensenraylight8011 10 месяцев назад +7

      there are a lot of people talking as if they could model and sculpt a random NPC from Witcher 3 or Starfield with their own hand.
      nah, modern game character was insanely detailed, and it's normal for main character to took 1-3 months to create, and this is
      still without the Body & face rig and Animation
      even in the industry, there are only a handful of people that could create a Hyperrealistic character, just because the sheer requirement of knowledge.
      do you think that all they do is just scan in 1 minute and done?
      how about you try to recreate one random Gun from Starfield, i bet you can't,
      and even if you can, the quality is just sad.
      and in modern game, there were insane amount of Assets, that took a crazy amount of time to create.
      because people ask for more, they can't settle with outdated looking character & Environment, they want it as realistics as possible.

    • @Eternity909
      @Eternity909 10 месяцев назад +2

      @@jensenraylight8011 ? I’m sorry but what’s your point, it’s difficult to model stuff okay yeah but that stuff that’s being made is still cool and passionless. No I don’t think I could make an M16 out of CoD but why aren’t more companies creating stuff that’s more interesting

    • @jensenraylight8011
      @jensenraylight8011 10 месяцев назад +3

      @@Eternity909 i doubt that, to reach AAA quality of game assets, it really took years of training,
      and for Hyperrealistic AAA Character, it's normal to take 5-10 years of intensive training, or else it'll look like a fake human.
      you might be proud of your M16, but for Game or Movie Standard, it's just sad,
      even for an Ancient game like Counter strike.
      there are a lot more to the real Production workflow, and you don't know what you don't know, unless you work directly in the industry.
      i think Bethesda did take a huge risk with Starfield, but you can't win against people expectation, they want every Planet to be Handcrafted, which is crazy.
      and also indie and small studios can get away with using a bad assets, broken animation or just bad character.
      that's why they could focus on the gameplay and other aspect of the game.
      while AAA game, even one bad random NPC could turn your game into a laughingstock
      but one that i agree is that, those Investors and Executive should just shut up and let people do their work.

    • @woodsie315
      @woodsie315 10 месяцев назад

      100% correct.
      Some of my favorite games were born of small initial teams willing to pursue a vision rather than a sure thing. Doom, Minecraft, PUBG, Max Payne. Some of the greatest games of all time.

  • @MrNewVegas101
    @MrNewVegas101 Год назад +186

    2005-2011 was amazing 6 years for games

    • @BlobBlobkins
      @BlobBlobkins Год назад +19

      97-2011 for me, Age of empires, Warcraft 3, Gothic series, Fallout 1-2 etc

    • @t.k7five084
      @t.k7five084 Год назад +1

      ​@BlobBlobkins The second , or third golden age of rts

    • @lalotime
      @lalotime 10 месяцев назад +6

      ​@@BlobBlobkinslate 90s to 2013 for me. 2013 is really the year when gaming became what it is now

    • @BlobBlobkins
      @BlobBlobkins 10 месяцев назад +7

      @@lalotime yeah after 2013 we were done :(

    • @husky3g
      @husky3g 10 месяцев назад

      2000-2011 or so was the renaissance of games. Games were still being made by smaller studios that didn't need to pay exorbitant fees to be published on consoles. Nowadays, most smaller dev teams can't even get their hands on devkits to develop for consoles, let alone the cash it costs to publish on them.

  • @JurorNumber24
    @JurorNumber24 Год назад +220

    A few years ago there was talk of AAA studios creating a small crew internally that would make smaller games based on concepts or experimental mechanics. The small team would have access to greater resources and their innovations could be built upon by the studio for larger projects. Guess that never really took off but it seems like it should be the way forward to me.

    • @quillion3rdoption
      @quillion3rdoption 10 месяцев назад +7

      AFAIK, Nintendo has been doing that for years at least. They have a few small teams who focus on more experimental stuff.

    • @Coxick
      @Coxick 10 месяцев назад +10

      Sounds like Valve, but they usually scrap the games even when long in development

    • @nickgotvyak5890
      @nickgotvyak5890 10 месяцев назад

      I've seen it with games like Unraveled, (and few other examples from Ubisoft).problem is - those indie-like offshoots are not experimental. At all. They are just shinier standard platformers (even tho Unraveled 2 was pretty fun)

    • @TheMilhouseExperience
      @TheMilhouseExperience 10 месяцев назад +6

      @@Coxickdude, no. Valve isn’t a game maker. They’re just a platform provider with steam. 1 game every 10 years isn’t a game making company, that’s a hobby. Just no.

    • @Coxick
      @Coxick 10 месяцев назад +7

      @@TheMilhouseExperience Well, they are making games, they just don't finish them/don't release them. Look into that if you don't believe me

  • @iltenahmet
    @iltenahmet Год назад +402

    A lot of people miss that the reason studios like Rockstar are releasing less frequently is that the standards for making AAA game has become incredibly complex. Any of the titles released in the early 2000's by Rockstar wouldn't even be considered AA by today's standards, and I'd even argue that making a game like RDR2 is probably more complex than all of their games combined prior to 2010's. And that's the standard expected of them now.

    • @shift7808
      @shift7808 Год назад +47

      Yup. 2000s games wouldnt be shit now, regardless of how good the stories might be. People wouldnt be able to get over the oldschool works, potato graphics, and unrewarding gameplay (relative to modern standards).

    • @seminoleboy96
      @seminoleboy96 Год назад +120

      @@shift7808ah yes rewarding gameplay mechanics like loot boxes, battle passes, Ubisoft tier fetch quest checklist rpgs, and graphics>gameplay

    • @shift7808
      @shift7808 Год назад +25

      @@seminoleboy96 youre focused on a painfully small minority of games but even then, the average ubisoft game is def more rewarding than a 2000s title by design

    • @Bdavis2475
      @Bdavis2475 Год назад +39

      That doesn't explain why halo infinite has less features than halo 3. Even though it's a very similar game engine with similar mechanics and graphics

    • @shift7808
      @shift7808 Год назад +40

      @@Bdavis2475 lol. This is the perception of the average joe who plays games. If you think that Halo infinite and Halo 3 required a similar amount of work... Man I dont even know what to tell you. Infinite is infinitely more complex/detailed than halo 3 and would've required 4 times the work or more. This is coming from a professional 3D artist with over 10 years experience. --- The engines and graphics are no where near the same and it pains me to even read that. Not even a fan of Halo.

  • @DaWhisper
    @DaWhisper Год назад +567

    I'm personally looking forward to Space Marine 2.
    Its one of the only games coming out that isnt trying to be a forever game.

    • @LCDqBqA
      @LCDqBqA Год назад +16

      >Its one of the only games coming out that isnt trying to be a forever game.
      40k Space marine game out over 13 years ago...

    • @howdoichangemyprofilepictu9839
      @howdoichangemyprofilepictu9839 Год назад +48

      ​@LCDqBqA he means the type of game halo infinite tried to be. As in a liveservice game.

    • @Bratzernnjr
      @Bratzernnjr Год назад +6

      ​@@LCDqBqAwhat's your point?

    • @ianbelletti6241
      @ianbelletti6241 Год назад +16

      To me a forever game is one that doesn't require online services to play down the road. It often is single player and offers split screen and LAN play for multiplayer so that when the multiplayer servers go down you can still play with friends.

    • @gamerguy6990
      @gamerguy6990 Год назад +13

      @@ianbelletti6241I think the context here is Space Marine 2 is a game you can pick up that won’t require a significant amount of time sink to fully enjoy.

  • @ionseven
    @ionseven Год назад +174

    Jobless MBAs from the giant finance crash in 2008 came to the only industry booming during that time: gaming. A rough enonomy like right now meant more home entertainment. They brought all their banking, nickel and diming, fee model scheming like microtransactions and other monetizing which was a perfect storm intersecting iPhone's new in-app purchase models, which included games. By the end of Gen 7 microtransactions were everywhere and uninformed customers bought them up by the billions. Now they can drip feed content with some monetizing or when a game isn't monetized it's a rare release to keep gamers placated. They don't want to look too greedy. And one thing is for sure: industry darlings of its rise are long gone, eaten up by corporate interests. The pivot is measurable.

    • @ninjaswordtothehead
      @ninjaswordtothehead Год назад +14

      Excellent comment.

    • @noticiasinmundicias
      @noticiasinmundicias Год назад +13

      This man here speaks the truth. Hear ye!

    • @wokethelast8498
      @wokethelast8498 Год назад +7

      Yup it feels like this with every industry now a days, low quality high price products. The consumer gets fucked over everywhere now

    • @Splarkszter
      @Splarkszter Год назад +12

      Yup, a big fault of the current economy is that corpos only care about investors. Short term growth.

    • @MALICEM12
      @MALICEM12 Год назад

      Much like how the Japanese changed entirely after the economic crash in the 90's

  • @wowomah6194
    @wowomah6194 Год назад +154

    Was it because there was more competition in part? I feel like since the early 2000s big game companies have been buying up all their competitors

    • @Justforvisit
      @Justforvisit Год назад +22

      Or straight up dEAstroyed them....

    • @negative6442
      @negative6442 10 месяцев назад +9

      The 2008 financial crisis wiped out a lot of smaller studios, and the industry has been slow to recover

    • @TheSense13
      @TheSense13 10 месяцев назад +6

      I think budgets were much smaller which naturally forced development times to be shorter, smaller contained experiences. 7-10 hour single player and maybe multiplayer. Regardless of the studios size they all were trying to put out a new game every 1.5 - 2 years AND DEMOS no expensive silly commercials and previews. Just a demo for people to try.

    • @howardlam6181
      @howardlam6181 10 месяцев назад +1

      complexity in coding low level dx12/vulcan graphics code, high poly modelling, integrating animations, shooting captured animations, arranging for voice acting

  • @xgrandchampx8916
    @xgrandchampx8916 11 месяцев назад +29

    I have been thinking about this.
    The amount of absolutely banger games that released from 2007-2011 is mindblowing. They were so fresh and inovative I still go back and play them from time to time.

  • @suspiciouscheese4518
    @suspiciouscheese4518 Год назад +83

    A couple years ago I played through CoD:WaW, Black Ops 1-3 and Infinite Warfare as my first CoD games. I cannot express how refreshing it was to play through a complete story over the course of a single weekend.

    • @willem9450
      @willem9450 10 месяцев назад +4

      Try MW 1, 2, 3 next. Youll enjoy it.

    • @willem9450
      @willem9450 10 месяцев назад +4

      The OG ones from back in the day. Not the remaster garbage that just came out from 2019 until now.

    • @suspiciouscheese4518
      @suspiciouscheese4518 10 месяцев назад

      @@willem9450 Been looking at trying that, just haven’t had the time for it. Doesn’t help that they still cost full price lol.

    • @RaffieFaffie
      @RaffieFaffie 9 месяцев назад +2

      If you played WaW on veteran you wouldn't have felt refreshed as it took you like 3 weeks to complete. I still did it anyway for some reason

  • @graye2799
    @graye2799 Год назад +11

    The forever game trend, at least the live service kind cant last. The simple fact is that time is limited for players and they cant spend their time in all of these games. This means most will fail in the long run.

  • @BarManFesteiro
    @BarManFesteiro Год назад +87

    i dont think it has to do as much with the idea of forever games but actually its about the engines, technologies and production pipelines not being accomodated to the scale studios are going for today together with the community actually demanding games to be produced fast just so the same people complain when they are undercooked. Also i love the idea of these forever games, i love skyrim with all the mod support and i would love to see many other open world games like it that you can just keep coming back to.

    • @amazinghorizon8270
      @amazinghorizon8270 Год назад +19

      „with the community actually demanding games to be produced fast just so the same people complain when they are undercooked.“
      Yeah, but if you noticed, back then games released far quicker and where still much more stable and less buggy than basically all games released today.

    • @BlueSunStudios1
      @BlueSunStudios1 Год назад +9

      @@amazinghorizon8270 Gaming technology was primitive and very limited back then compared to today and were also far more repetitive in and of themselves than how there can be a lot more going on in modern games. Gaming has been realized to not be a niche market anymore as well and games can reach people who are not hardcore gamers. Thus, the variety of games themselves has substantially increased with a much broader market of people willing to play games instead of just the hardcore gamers. Technology has quickly improved since when games were first made, and the more you can do, the harder it is to decide on what you want to do.

    • @amazinghorizon8270
      @amazinghorizon8270 Год назад +7

      @@BlueSunStudios1 What exactly are you trying to tell me?
      Because all I took from your comment is that there is much more choice now in what game to make.
      But I don‘t understand how this has anything to do with the comment I made.

    • @colbyboucher6391
      @colbyboucher6391 Год назад +8

      ​@@amazinghorizon8270What he's trying to say isn't just that tech is better.
      People expect games to be bigger, significantly less repetitive and to look way better. The thing is, no matter what "tech" you're using you still need a human being to actually make shit, and they're making more shit than ever, particularly art assets. So, so, so many assets.

    • @amazinghorizon8270
      @amazinghorizon8270 Год назад

      @@colbyboucher6391 Yeah, I know.
      I still don't understand what this has to do with my comment.
      But thank you for better explaining his point.

  • @Verchiel_
    @Verchiel_ Год назад +99

    I think it's a bit disingenuous to chock all of bethesda's success with skyrim to "accidental" luck.
    Ever since Arena the goal of their games has been to provide an expansive world with loads of characters and freedom to build your character however you want, doing what content you wish.
    And over time they allowed the fans to mess with their games more and more.
    Morrowind led to the first release of creation kit for people to really mod the hell out of the game.
    Creation kit for skyrim soon came out after release as they've already seen how much longevity mods bring.
    The release of Special Edition included major engine updates that improved the optimization, stability and modding capabilities of the game even further.
    Skyrim's longevity, without a doubt, is due to the absurd amounts of mods AND memes that came out of it. And it's because bethesda endorses it. They promote modding more than almost any other company. Todd, the charming devil he is, recognizes their mistakes and doesn't shy away from bringing them up.
    Yes, games without a doubt take longer and longer to release. And you may justify it with the basic "forever game" reasoning, as that's factual for many games out there.
    However i don't think bethesda is a stand out example in this, as games with long longevity and replay value and huge amounts of content have always been their thing.
    And with each generation the standards rise, games take more money and resources to develop. It's exponential growth across the industry.

    • @addman45
      @addman45 Год назад +23

      I agree, I felt like attributing their success to accident was a big stretch. This is a well thought out post.

    • @equalizer-pw2uz
      @equalizer-pw2uz Год назад +3

      without mods bethesda would not exist
      its unpaid labor that carries them, other than that their games are pretty bland and mediocre
      they got extremely lucky people would stay and start making mods

    • @cattysplat
      @cattysplat Год назад +18

      @@equalizer-pw2uz They still sell very heavily on console which has no/limited mods.

    • @TheFlyingFish692
      @TheFlyingFish692 Год назад +4

      Yup, Bethesda has always took this path until kids started demanding multiplayer online games. Bethesda caved and went that route which took years but I’d say they’re “back” with starfield and hope they stay the course

    • @TheFlyingFish692
      @TheFlyingFish692 Год назад +1

      @@equalizer-pw2uzBethesda games have never been the prettiest or flashiest looking, if you want that then play TLOU or even assassins creed. Bethesda games, before ESO and FO76 have always been about doing as much as possible in the world. Thats it

  • @nationalsocialist6590
    @nationalsocialist6590 Год назад +112

    Yakuza is the best example of as deep as an ocean, wide as puddle. I'll take that game design over any other game other than crafting games like Minecraft or Space Engineers that say they're forever games.

    • @bahshas
      @bahshas Год назад +1

      👏👏👏👏

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 10 месяцев назад +9

      yakuza is NOT 'deep as an ocean', what are you talking about?
      they're just massive games. Their design philosophy is almost entirely the opposite of what you're saying.

    • @VividFlash
      @VividFlash 10 месяцев назад +4

      ​@@DanielFerreira-ez8qdhe means wide as an ocean, deep as a puddle

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 10 месяцев назад

      @@VividFlash I hope so, that would make more sense but I have my doubts.

    • @JeSt4m
      @JeSt4m 10 месяцев назад

      @@DanielFerreira-ez8qd Yakuza is not "massive", they're relatively small game. Also the OP talking about the map size to content density. The map size in Yakuza is significantly smaller than most open world games but every few meters you'll find extremely memorable event that live rent free in your head. From the random bartering quest to meeting bunch of adult in adult diapers to sneaking yourself to a cult. All of that is packed in a small map that everyone who actually play it remember like the back of their hand.
      Stark opposite to most "open world games" quest that basically just fetch quest.. go there look for x, etc.

  • @mrpyrostorm3165
    @mrpyrostorm3165 Год назад +22

    Take me back man. I miss how frequent and how different games were.

  • @puregsr
    @puregsr 10 месяцев назад +5

    Now that I'm older (40's), I just play silly nintendo kiddy games.

  • @richardalex4516
    @richardalex4516 Год назад +19

    We're getting old. I feel nostalgia for the 16 Bit era and the PS2 era because even though the graphics weren't great, there was so many ideas coming out that blew my mind. Square was at their golden age, Sega was carving out their own legacy, Sony was throwing out tons of money at unique developers all over the world, Nintendo was all quality with AAA development and Blizzard was at their infancy ready to dominate PC gaming for years to come.

    • @VITAS874
      @VITAS874 10 месяцев назад

      Blizzard is first reason for start this... mmo idea is cursed itself.

    • @VITAS874
      @VITAS874 10 месяцев назад

      Also last good game they made is warcraft 3.

    • @dathip
      @dathip 8 месяцев назад

      Aint got nothing to do with age. Gen Z here, and games were indeed better back then. I am jealous on what experienced since the NES.

    • @richardalex4516
      @richardalex4516 8 месяцев назад

      @@VITAS874 I liked the first Overwatch. With that exception for myself, I agree.

    • @VITAS874
      @VITAS874 8 месяцев назад

      @@richardalex4516 i liked them until 2009

  • @pray7056
    @pray7056 Год назад +80

    This reminds me of Cry of Fear, despite the game engine being 24 years old the game was still terrifying and it scared me so many times on repeat playthroughs, it was better than alot of Triple A horror games, it also told the story better, handled the topic of depression maturely, where the best ending doesn't have your life fixed entirely and all your demons killed, your character is still depressed by the end.

    • @MyAccount217
      @MyAccount217 Год назад +2

      try silent hill 2!!

    • @graphite7898
      @graphite7898 Год назад +1

      Most Triple A studio's aren't even making horror games to be fair, and the ones they do make as of recently in the last 6 or so years have been either been amazing or at least pretty fun. Back in 2012 when Cry of Fear came out the only horror games even really around that weren't the horror-lacking Resident Evil games of the time were all indies or at most second rate studios anyway.

    • @weplo1597
      @weplo1597 Год назад

      First Chainsaw boss fight made me crawl under desk and try to quit the game when i was a kid lmao.

    • @MyAccount217
      @MyAccount217 Год назад

      @@weplo1597 it makes top 5 scariest moments in gaming for sure and he shows up multiple times when you least expect it.
      finishing that game was torture fr

    • @weplo1597
      @weplo1597 Год назад

      @@MyAccount217 Fr. Actually I was talking about big chainsaw guy but that sawrunner just makes you remind you that you have a heart and its beating

  • @NoCluYT
    @NoCluYT Год назад +24

    Realistically games just aren't as easy to make as they used to be. One level in a modern game probably takes more time and effort to make than a whole game in the past. We had lower standards at the time which is why we're so nostalgic for those games. If half of those old games released today with a completely different name, people would hate on it hard. Standards rise and so does the time needed to reach those standards.

    • @marcellfejes5124
      @marcellfejes5124 Год назад +1

      You are exactly right, but the average consumer is completely unaware of this.
      AAA games take at least 3-5 years to make now, with budgets of up to $200 million, which is equivalent to any blockbuster movie out there, therefore making publishers more risk-averse.
      Games have become exponentially more expensive to make throughout the generations, due to the more content & graphical fidelity DEMANDED by the CONSUMERS, to justify buying a new console.
      Game development has also become more easier to access than ever before, that is why the Indie market is booming as it is.

    • @bahshas
      @bahshas Год назад +2

      yeah games were so much easier to make when you had to code your engines and tools from scratch. nowadays when we have unreal 5 and unity game development is much harder

    • @someguyfromanotherplanet5284
      @someguyfromanotherplanet5284 10 месяцев назад

      Wrong. I played Brothers in Arms: European Assault. The game is still nice

    • @Adeyum64
      @Adeyum64 6 месяцев назад

      Yes, but I feel like many of those games have things they don't... need? Like the massive open world.
      Look at Yakuza, it does perfectly fine in a smaller crowded space. No need for biggest open-world whatever. And because of that, they can whip out more games, even with engine changes.

  • @sourkoyote
    @sourkoyote 10 месяцев назад +2

    Gaming Studio Executives are getting way too comfortable. They're going to do with the gaming industry, the same they did with the movie industry.

  • @PyroMancer2k
    @PyroMancer2k Год назад +85

    Actually the biggest problem is a complete and utter lack of talent. Back in college during my programing classes I often saw the difference in talent. There were people who wrote programs with features far beyond what was required for the course in hours while others took the full week or longer on some of the projects. Programing Languages are like any of Language some people can craft epic master pieces while others write nonsensical garbage, like most of hollywood writers these days. And you can see this clear lack of talent in the various stories were community releases day one patches that in some cases the developers take months to fix if they even do.
    The reason for the lack of talent is the same mindset that nearly killed the gaming industry back when Atari stood atop the reigns. That mind set is that Developers are like factory line workers where you can just swap someone out and replace them with anyone else to do the job. Thus they pushed long hours for low pay and little to no compensation for games that did well. The result was their best developers left and formed Activision. The rest as they say is history.
    Because the studios threat it as a factory line there is often little room for those with talent to make a meaningful impact. And people get burned out or see the status of the working environment and decided to go their own way. Basically we are seeing the same thing that happen all those years ago repeat itself. The main difference now is that Distribution is a lot easier so small developers don't need to form a big publishing company of their own like the Developers did with Activision. Thus we see the rise of a lot of indie developers.
    BG3 I think is a great example of what happens in a talented group of developers gets together to make a game. Sure it did take 6 years to make but when you compare that to Starfield and other AAA games that take 6+ years to make it's clear the lack of talent in AAA. BG3 is packed full of content that makes many other AAA games look bare in comparison. It's the difference between going "Yeah I can see why this could take 6 years." instead of the "WTF is this? They had 6+ years and this is all they got." followed by developers saying, "Making games is hard."

    • @MALICEM12
      @MALICEM12 Год назад +17

      Unfortunately it seems now that when talented creators do get fed up and leave to form their own company or something they too produce shit. So there are no renegade companies here to liberate us. The disgruntled devs that leave just make more shit.

    • @mitchjames9350
      @mitchjames9350 Год назад

      Wokeness has played a part in hiring useless people.

    • @Delt4_Cr4wfish
      @Delt4_Cr4wfish Год назад +9

      I think it's sad. Because starfield to me looks like what i would expect from an amateur indie developer. Vs indie devs put out what i expect from an Aaa studio. I wanted starfield as big as it was with the depth of baulders gate 3. But its befesda we are talking about here. Bound to mess up.

    • @thomasnielsen5580
      @thomasnielsen5580 Год назад +5

      Correct, workers in big AAA companies are motivated by the same reasons employees work in Amazon warehouses - Wage. They are not there to create art.

    • @negative6442
      @negative6442 10 месяцев назад +1

      Yeah you get a lot of brain-drain in the industry because game companies don't pay well and work you to the bone. Why would someone wanna sweat bullets for months or years on end over a project when they can do a third of the work and make over twice the money in a different industry?

  • @CHADCONTEXT
    @CHADCONTEXT Год назад +12

    Team Fortress 2 took 9 years of development (worth the wait).

  • @yis8fire
    @yis8fire Год назад +73

    Meanwhile for inde game the wait is actually worth it most of the time

    • @CollidingCapsuleStudio
      @CollidingCapsuleStudio Год назад +3

      Well this seems like a perfect spot for some self-promotion.
      But in all seriousness, I do agree. I think it's partially due to how most many big companies make safe bets and try to chase trends, while the most indie titles create them, usually mixing up genres or themes in innovative ways that seems insane or risky.

    • @trader2137
      @trader2137 Год назад +24

      99.99999 indie games are trash not even worth downloading for free

    • @yis8fire
      @yis8fire Год назад +2

      @@trader2137 yea, but i wait for the passion protects and the ones that can be trusted, like how im waiting for crosworn rn

    • @blamcheese
      @blamcheese Год назад +20

      Indie games have a cesspool of garbage games, early access titles, and broken promises that kind of influence AAA devs to release crappy early access titles as well. while only a few couple shine, and others tend to be hidden and underrated. The Mods however, is where the games are at

    • @DieEineMieze
      @DieEineMieze Год назад

      ​@@trader2137that's not true now, is it? Most of indie games go unnoticed, but your number is pulled out straight out your ass.

  • @scpWyatt
    @scpWyatt Год назад +4

    I just don’t understand what these devs do at these companies all day that justify this time to product ratio. How can you have 1,000 people work on Assassin’s Creed Valhalla for SIX YEARS (20% of the average game dev’s life if they’re 30 y/o) and end up with… well, Assassin’s Creed Valhalla. Bungie gave us Halo 3 in 3 years. Blizzard gave us WoW in 4 years. With 40 people. In a cave, with a box of scraps.

    • @EnCounterCultureMedia
      @EnCounterCultureMedia Год назад

      Really? You cant conceive that the ridiculous and exponential growth in graohic fidelity, physics engines with stuff like ray tracing and all those other things. You cant possibly see how all the new things in modern games could justify more time than they used to... its almost like modern graphics and HD models take SO MUCH TIME TO MAKE 🤯 I seriously dont understand how gamers dont understand a modern game even if it was equal in scope and size than a game like halo 3. which by the way halo 3 and halo 2 developments were absolute messes and they were and still are super buggy and if you mod you know ITS PAPER CLIP AND STRING holding together those games engines. So its not like the games we used to get arent full of alot of the same problems.

    • @EnCounterCultureMedia
      @EnCounterCultureMedia Год назад

      Also like i said halo 3 isnt the developmental master piece you think it is. Its just a game that we are nostalgic for. The story was good yea and everything but the game engine and the graphics were way more simple than a game released YEARS after it on a diffetent genetation like AC valhalla. Like i seripusly dont get how you guys think.
      Halo 3 is janky as fuck. Thats why you can do so much of the shit you can do in sandtrap and all the other maps without modding. Its a glitchy as fuck game. You just dont remember cuz nostalgia

    • @EnCounterCultureMedia
      @EnCounterCultureMedia Год назад +1

      Lol i checked out ur channel and while im arguing about dev time i just wanna say that you make GOOOOD scp youtube content and as an scp fan Im lowkey glad i accidentally clicked ur pfp when tryna argue lol. Cuz now im gonna watch ur videos.
      Ik thats weird after the last two comments tone but i was mad but seeing the rarity that is preemo scp content I couldnt stay mad lol. Scp is def on of the easiest cash grab content machines on youtube look at the shitty scp animated and the subpar scp readers tryna capture half of maang or volguns bravado. So like ur awesome for actually putting effort into your videos.
      Fuck whatever we were arguing about lol idc, i lost or whatever. Just keep making your content please cuz i need scp content

    • @scpWyatt
      @scpWyatt Год назад +1

      @@EnCounterCultureMedia I remember every single glitch I have ever performed in Halo 3 in greater detail than the faces of my own loved ones, so you’re just wrong on that point. Also, no, I cannot conceive why the “exponential growth in graphic fidelity” and the increased workload for the art department is slowing all of development down just because they have more assets to make in greater detail. But I could be wrong, which is why the entire point of my comment is me saying I do not understand why this is the case.
      You just really looked at a man that said, “I don’t understand why this is the way it is.” And then tried to make him look like a fool for saying he doesn’t understand why the thing is the way it is.

    • @scpWyatt
      @scpWyatt Год назад +1

      @@EnCounterCultureMedia just read THIS comment after posting my previous comment to your last two comments lol. Thank you man, I love to hear it 🫡 I hope I can keep making better and better content that makes you proud

  • @Re-bl1li
    @Re-bl1li 10 месяцев назад +2

    And here Ive been playing Monster Hunter World, Red Dead Redemption 2, Hitman series, Yakuza series, Ghostrunner, Divinity 2, Hollow Knight, Final Fantasy 14, Power Wash Sim, DMC5, Risk of Rain 2, Elden Ring, Hades, Satisfactory, Vampire Survivor, CP77 Phantom Liberty, Remnant 2, Armored Core 6, V Rising, Baldurs Gate 3... struggling to find time to touch grass. But I can say that FPS games havent really been peak nowadays so I can sympathize a liiiiiiiiiittle bit

  • @maxwellbrittingham6816
    @maxwellbrittingham6816 Год назад +5

    3:44
    "Its more important to perceive value than to receive value"
    Great quote that summarizes the main point of the video in an easy to remember and rhyming mantra. Good stuff

  • @erra7552
    @erra7552 Год назад +65

    Back in the 2000s we were getting a feel for what games COULD BE. and how open, explorative, and driven they could be. And in the last decade from 2010-2023, for one thing, corporations got heavily involved. because they saw how much money successful games printed. But, also, gamers still crave the large scope, explorative, free-feeling games like Skyrim, GTA5, Zelda, etc.
    In the 2000s we were enamored with Mario 64. Ocarina of Time. These games that were, at the time, giving us large areas to explore. We were finally off of the 2d landscape. we had the freedom to look at a piece of landscape and go "I can finally go see that."
    And Skyrim really perfected that, at the time. It was a sandbox. It was a world we got to exist in, and carve out our own path. And the world reacted to what we did.
    But alllll during this, our tech was progressing like crazy. The new shiny graphics. the lines of code for the mechanics for the games. All of it exponentially increased development time. And unfortunately, even as big as these game corporations are, they still can't throw enough money at developers (or maybe they just choose not to), to speed up the development of these games.
    It might be something for AI to get involved in. Coding an AI to do all the pre-fab work. the monotonous stuff that takes forever. Design some procedural worlds. And let human developers work on the story, decide the mechanics, and put the finer touches on things.
    But. All you have to do is look at the average lines of code for games back in the 2000s. and then 2010s. and now... and... Our games are getting HUGE. Huge in resources. huge in coding. and that all quickly adds up the development time.
    Bethesda, no doubt, is trying to make a huge forever game with ES6. They're not making ES6. They're making Skyrim 2. The want another game that's going to last for another 10 years. But to do that, the development is going to be insane.

    • @kyleharry6758
      @kyleharry6758 Год назад +1

      And with that mindset you'll kill some of your creativity. Trying to hard

    • @paulhudalla9527
      @paulhudalla9527 Год назад +2

      The main problem is that studios are spending many years to make games that'll last forever, and there aren't as many short games that can be made in a shorter period of time, and present new, unique ideas. AI doesn't do that, it only learns from people, it can't be creative by itself.

    • @DefaultProphet
      @DefaultProphet Год назад +8

      “In the 2000s we were enamored with Mario 64. Ocarina of Time”
      My guy those games came out in 96 and 98. PS2 was released in 2000.

    • @BlueSunStudios1
      @BlueSunStudios1 Год назад

      @@paulhudalla9527 With ambition comes greater desire to do more and have more in your games. An influx of shorter games being the norm will only work if more and more people started moving on from games fast after beating them and couldn't be bothered to sit down and enjoy games for a lengthy time anymore. With society itself becoming more frantic and hectic, we may start seeing that when people have less to do and just want to focus on simpler things, but if things calm down more and people have more time on their hands, expect really big games being made more often again.

    • @MALICEM12
      @MALICEM12 Год назад +2

      ​@@DefaultProphetpeople didn't just stop playing those games in the 2000's, so he's not wrong

  • @Conv1cti0n
    @Conv1cti0n Год назад +65

    i think that now its harder cause everything has been made already in some sense. Everything has been tried, and companies are taking less risks so they just lean on old ip. The bigger the companies get, is the more money they have to make, which means they have to make games that cut corners to save money. I also think that the technology being used is causing them problems as they try to bring in next gen graphics. Also, social media has made it where ppl find out about a game way before they should, pre orders are more of a priority to get money in before hand, and companies are trying to follow trends rather than focusing on making a properly developed game.

    • @jonathanz.9675
      @jonathanz.9675 Год назад +16

      So many things have not been tried. I’ve dreamed of things that could be done in games but there’s often almost nothing for it

    • @ryanrong495
      @ryanrong495 Год назад +4

      Then why tf they still buy out competent studios

    • @vast634
      @vast634 Год назад +9

      Large AAA productions simply cost a lot more to make. Skyrim was made by about 100 people. Starfield around 500. And then a much larger marketing budget. The studios simply CANT take a risk, the game NEEDS to make a certain amount of revenue, so they will stick to well proven mass market compatible ideas, and not experiment too much.

    • @alexven92
      @alexven92 Год назад +5

      @@jonathanz.9675 You really think with this hypersaturated indie game market that your ideas would be original and sell well?

    • @jonathanz.9675
      @jonathanz.9675 Год назад +2

      @@alexven92 Absolutely, if I had the proper resources and expert support; that is the unrealistic part.
      People overestimate the saturation of original ideas. For thousands of years, even in the old testament Bible, people thought that nothing was original or new, but then came the enlightenment and advanced technology and the world changed. Also, the Greek philosophers had some pretty original ideas even back then as far as recorded history is concerned

  • @Ran_Dum
    @Ran_Dum Год назад +50

    This year alone we had/are getting:
    - Zelda TOTK
    - Star Wars Jedi
    - Starfield
    - Spider-Man 2
    - Baldur's Gate 3
    - RE 4 (Remake)
    - Dead Space (Remaster)
    - Street Fighter 6
    - Assassin's Creed Mirage
    - Alan Wake 2
    - Diablo IV
    - Counter Strike 2
    - Final Fantasy XVI
    - Pikmin 4
    - Hogwarts Legacy
    - Payday 3
    - Armored Core VI
    & more
    And you are telling me we are getting too little AAA games?

    • @ilarionispas5104
      @ilarionispas5104 Год назад +5

      I think is a decent year for games too.
      It will probably become a reference in the future, if the trend of making slow paced games will become a constant mindset for game developers

    • @Wishmaster787
      @Wishmaster787 Год назад +6

      I think 2023 is an outlier

    • @SL4PSH0CK
      @SL4PSH0CK Год назад +1

      jsut for me, damn im worried w/ the amount of new IP

    • @MaxIronsThird
      @MaxIronsThird Год назад +5

      Calls CS2 a new game but DS remake is just a remaster?

    • @kurxis1930
      @kurxis1930 Год назад

      AAA video games didn't stop at 2008 as how this "crique" proclaims it as so.
      How about
      Elden Ring (2022)
      Death stranding (2021)
      It Takes Two (2021)
      The Last of Us Part II (2020)
      Sekiro: Shadows Die Twice (2019)
      God of War (2018)
      Breath of the Wild (2017)
      The Witcher 3: Wild Hunt (2016)
      or just a quick Google of "GOTY (insert year)" will do. Not to mention Game of the Year awards have other nominations, are you then saying those independent "modern" vide game titles did not exist in the video creators eyes?
      Then you are doing a disservice to independent games (ironic being your channel is supposedly named Indie Games) lumping indie games released post 2008 as part of "modern games" as they are video games created by hardworking independent studios in the modern era.

  • @Averyski
    @Averyski Год назад +17

    This video is beyond accurate. I honestly haven't been able to put in words how I feel about the gaming industry until this video. Honestly felt like I was going crazy feeling like this age of gaming was different and this put in words how I've been feeling.

  • @mehe1158
    @mehe1158 Год назад +10

    I’ll take a 2010 graphic, Fidelity over anything we get nowadays

  • @DGGVerse25
    @DGGVerse25 Год назад +6

    Being a Final Fantasy fan is a unique form of torture😭

  • @TylerF
    @TylerF Год назад +10

    “Skyrim in space” really explains everything!

    • @unionpepe7864
      @unionpepe7864 Год назад +2

      ​@somethingdiabolical3894 not really its pretty accurate. I say that with 5000 hours in skyrim lol

    • @JohnFreedman0
      @JohnFreedman0 Год назад +2

      @@unionpepe7864 Well more like Fallout in space. Wow though I couldn't even finish the first expansion in Skyrim without being bored out of my mind, and quitting. I even play MMOs.

    • @unionpepe7864
      @unionpepe7864 Год назад +3

      @JohnFreedman0 you sound like you just don't enjoy single player RPGs which is fine

    • @JohnFreedman0
      @JohnFreedman0 Год назад

      @@unionpepe7864 Last ones I played and finished would be kingdom come deliverance, cyberpunk, jedi survivor, and dark souls 3.

    • @unionpepe7864
      @unionpepe7864 Год назад

      @JohnFreedman0 wouldn't call jedi survivor an RPG at all. But idk elder scrolls, fallout and starfield just take a lot more imagination to immerse yourself in the world. I really enjoy Bethesda games

  • @Thonato420
    @Thonato420 Год назад +2

    90% of the physical games on the left side of the thumbnail didn't even release in 2007 wtf, especially wolfenstein the new order

  • @peartreez
    @peartreez 10 месяцев назад +3

    This is why when I first bought my PS4, I sold it a few months later. The games mostly seemed to focus on visuals and cinematics.

  • @Timmy51m
    @Timmy51m Год назад +6

    You can still write and level design in the same amount of time as yesteryear, but 3d artists are well paid and swallow the budget now. They take ages to deliver hundreds of unique and complex assets that are used to overly clutter each level now, and they have to do this to separate themselves from every other mediocre developer out there or just get lost in the smog.

  • @royal_corn.1
    @royal_corn.1 Год назад +32

    It’s just so relaxing, getting in my bed and watching one of your videos. I’d rather watch your channel over Netflix any day now

  • @CorockDragneel
    @CorockDragneel Год назад +41

    Hearing the last few words reminded me when Armor Core 6 was announced, I had no idea what it was about and it released around a year later, and it took me back to the PS2 days of arcade-like fun, nothing was changed with its core gameplay (to my knowledge) but it felt fresh

    • @MALICEM12
      @MALICEM12 Год назад +3

      That also how I feel, it's a PS2 era mech game back when mechs were Still popular in Japan. But with modern technology, and it's great

    • @guidedexplosiveprojectileg9943
      @guidedexplosiveprojectileg9943 Год назад +1

      I would play Armor Core, but I dont got it.

    • @CreamTheEverythingFixer
      @CreamTheEverythingFixer Год назад +6

      The Stagger System is definitely a massive change in core gameplay from the older titles

    • @spiceforspice3461
      @spiceforspice3461 Год назад

      They added the stagger system and healing. There were definitely changes to the gameplay, but it still does feel like a classic ps2 era mech game.

    • @SL4PSH0CK
      @SL4PSH0CK Год назад

      true, that stagger and the direct hit@@CreamTheEverythingFixer

  • @REALmyenemy
    @REALmyenemy Год назад +8

    This video is inspiring me to actually keep trying despite how harsh the market is for indies...

  • @stephen2624
    @stephen2624 Год назад +2

    The PS2 era was significantly better because it was the last age when developers had creative freedom and the tech and dev were too long or expensive, compared to all the HD consoles since the Xbox 360. Now it's just AAA or indie, with the occasional Eurojank, but no arcade-style experience. Too many open worlds that are too long and demand too much space on your hard drive.

  • @chedpleb
    @chedpleb Год назад +108

    It doesn't take much longer to develop a game than it used to be. The present problem is that marketing found a solution to feed on a guaranteed hype that wasn't guaranteed back in the day. You had to risk with presenting a concept that could either destroy your project or flourish. Nowadays, we have tools like celebrities, mega collaborations between other industries that hype up the projects and fan cults of certain personas and studios.
    Another issue is that so many companies nowadays employ non-gamers and "creative" teams that actually don't have an art level of imagination. They may take something new, but borrow a lot of from older projects with mind to shoehorn fan service, but fan services get very stale when you have the same concept, but like repeated 15 times through different titles.
    And then there are projects announced way before they have an idea of what that game must/should become. Too many conflicting ideas that lead to simple compromises and simple/safe compromises to avoid internal conflicts lead to poor/mediocre games.

    • @SerBallister
      @SerBallister Год назад +7

      @DiamondGlow44" Too many conflicting ideas that lead to simple compromises and simple/safe compromises to avoid internal conflicts lead to poor/mediocre games."
      Yeah, I've seen this a LOT. Deadlines also play a role in this type of decision making.

    • @thepunisherxxx6804
      @thepunisherxxx6804 Год назад +19

      Love how you just flippantly claim something like "it doesn't take much longer". What an ignorant take. Your hunch isn't objective reality buddy. Level of complexity has exponentially went up with higher fidelity graphics, physics, larger worlds, optimizing for performance, building it to run across all types of consoles and hardware, game logic, server hosting and scaling to demand, matchmaking... Cross platform is still relatively new, exclusives used to be way more common focusing development. Cross play is now a thing too, and doing cross platform authentication is not plug and play like you think. The higher fidelity means a huge art team, tons of assets, maps, managing performance budgets. Instead of putting a single texture on a flat wall it has to be a blend of models, layered blended textures, separate collision... Gamers expect that, gamers expect good animations, mostly bug free games, good writing. Even using Unreal Engine 5 it takes a long time if you want quality, it takes hundreds or thousands of people.
      There is a place for smaller indie titles but even then, BattleBit Remastered - a very popular game made by 2 guys took 9 YEARS and that's with buying assets for models, sounds, and some other help. Its incredibly difficult, tedious, and laborious work that just keeps getting bigger as games evolve and expectations grow.

    • @graye2799
      @graye2799 Год назад +6

      ​@thepunisherxxx6804 Meanwhile, the tools to do all those things have been easier than ever. They aren't still using the same processes from 15 years ago.

    • @justiceforjoggers2897
      @justiceforjoggers2897 Год назад +6

      ​@@thepunisherxxx6804
      It should in fact take even less time now than it did before to make a functional and feature complete game. 2 years is good for paving the foundation and then polishing it, but imagine if the work force wasn't bogged down by HR and censors.

    • @thepunisherxxx6804
      @thepunisherxxx6804 Год назад +12

      @@graye2799 Tools make some* aspects easier, but the scope overall has outpaced them, and they still take a long time to implement and test. Visual scripting in UE5 still takes almost as long as just coding it out including debugging and testing for instance.

  • @PeterDanielBerg
    @PeterDanielBerg Год назад +78

    indie studios can't build a game like starfield, but bethesda can't build a game like starfield either

    • @XXXXD
      @XXXXD Год назад +9

      Whatare you even tryingto say ?

    • @certifiedbruhmomento5137
      @certifiedbruhmomento5137 Год назад +6

      Blud is not onto anything 💀

    • @jacquecortez5014
      @jacquecortez5014 Год назад +2

      Of course they can.

    • @iloveemiliaandrem9443
      @iloveemiliaandrem9443 Год назад +1

      Try No man's sky. Everything is free no dlc or micro transactions and they are still updating the game with new content for free.And it's physical and digital versions are super duper cheap.

    • @moldyshishkabob
      @moldyshishkabob Год назад +5

      ​@@XXXXD What was promised: "In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery."
      What is delivered: "Walk 'n Talk Simulator 2023: Space Edition"
      Bethesda is good at making Bethesda games (boring slogs that make people convince themselves that they're having fun), not games with "unparalleled freedom" where you live among the stars, exploring planets nobody has ever heard of and finding creatures nobody would have imagined could exist.

  • @123Den4ik123
    @123Den4ik123 Год назад +5

    Well, I agree, nowadays it feels more than ever that developers want to make a game that would be the only game for someone forever. With huge amounts of meaningless grind and/or replayability, which really contradicts basic desire to play the game, enjoy it, beat it and move on to another one.
    Other thing to consider is how development has changed. Because from my perspective, devs are having the best tools to ever exist, but artists have to make the most detailed work ever as well, so it’s kinda interesting to get a video regarding work split on game dev studios, if you’re into that kind of stuff.

  • @peckneck2439
    @peckneck2439 Год назад +4

    It is simply unreal how long we'll have to wait for Fallout 5 and the fact that 76 is pretty much the only thing we have to keep us busy until Fallout 5 releases is a terrifying thought. At least we still have NV and 4 and with mods being made for these games pretty much all the time at least we should be able to occupy ourselves until F5 releases in 2056. With a little bit of luck we'll still be alive at that point too.

  • @crazybaldman
    @crazybaldman Год назад +8

    This spectacle is also a huge hindrance to game developers and what they can do with games. The more of a spectacle games become, the less risk that they are often able to take because one or two bad games of this scope can do much more damage to a studios finances than the smaller games. This means they will take fewer risks, and innovate far less often in favor of playing it safe in order to make the more bloated games turn a profit.

    • @VITAS874
      @VITAS874 10 месяцев назад

      Well better take a risk and succeed, rather that be a forever zombie...

  • @BernardoPC117
    @BernardoPC117 Год назад +5

    The problem this days is that the internet is good at many things, including blowing things out of proportion.

  • @kay_sou
    @kay_sou Год назад +21

    This whole "perceived value" mindset that has taken over AAA games is why I only ever play Nintendo games now. Nintendo isn't marketing to the hardcore gaming crowd, they're marketing to families. Families don't care about massive worlds and cutting edge graphics, they care about fun. Sure, Nintendo has their faults too (the enshittening of the Pokemon series key among them), but overall, among the major developers, I feel like Nintendo is the only one that is willing to experiment and care more about having fun.

  • @t-wave3161
    @t-wave3161 Год назад +3

    Games are too big, the scope is so huge that it makes communication between the devs extremely difficult to manage. Mix that with crunch and tight deadlines and you get overworked and tired workers who don't care anymore, because the management will always have the final word on what the workers make.

  • @Mogojoegotube
    @Mogojoegotube 10 месяцев назад +1

    It's deffo not nostalgia, companies have been run by greed for several years now. It's all about money

  • @astrahcat1212
    @astrahcat1212 10 месяцев назад +1

    Best games for me were FF7, FF8 and FF9. You played them through once, got a great huge narrative with great music and gameplay, and that was it, never played them again, just one time through, not 'forever games'.

  • @dsheep9937
    @dsheep9937 Год назад +6

    I think biggest problem of these companies is administration, as some have had corruption scandals, harassment and internal problems. In recent years games have become something totally mainstream, and many companies that were relatively small have become gigantic monstrous, with more employees, more money and investment and influence And more investors to please.

    • @bahshas
      @bahshas Год назад +1

      "harassment" thats the crux of the issue but not for what you are thinking. they put on all these quotas and annoying wah man pr departments and suddenly people couldnt get any work done

  • @Salmagros
    @Salmagros Год назад +4

    It's totally depend on the kind of game they made. I know some of you really love linear game with linear character that focus more on fancy combat but there're games like that released every years. Bethesda games never perfect but they always try to experience new thing, increase character option, dialogue options, etc... Some of the new things they tried may not work but at least they're still one of the rare AAA devs that still willing to risk it in every sequel. If they truly just care about money they would just make TES 6 because people have been yearning for that game a very long time and would pay tons just to get a taste of it.

  • @bj0urne
    @bj0urne Год назад +41

    I wonder what would happen if AAA devs started experimenting with gameplay instead of graphics... A fully fledged Starfield or Cyberpunk with the graphics of something like Half-Life 2 would allow for soooo much more cool gameplay options

    • @bahshas
      @bahshas Год назад +6

      that would have been cool but unfortunately the gamedevs that work for AAA studios are beyond worthless

    • @redbaron5916
      @redbaron5916 Год назад +2

      That’s a good idea, but I wonder if people would still like the game. Graphics still matter to a point.

    • @thomasnielsen5580
      @thomasnielsen5580 Год назад +7

      Then you might as well just play half life 2 instead. Who would actually play a Cyberpunk 2077 with ps2 graphics? There is a reason why it was criticised during it's launch

    • @sahilkumar-zp7zv
      @sahilkumar-zp7zv 11 месяцев назад +2

      @@bahshas gamedevs don't have any say in the decision making they are just the people following orders from the management.

    • @thomasnielsen5580
      @thomasnielsen5580 10 месяцев назад +2

      @@roachybill Hmm, it might generate a profit, it might not. Loads of indie games exist, so it will compete in another arena, where there even more games to worry about (unless we assume that specifically CDPR have goodwill that will give them an edge in sales) . Also what should even be changed about the game from a gameplay perspective that couldn't be achieved already. Do you know it, does CD project Red know it or ant other company thinking about doing such a move? I get what both you and OP wants, less focus on graphics, but it is not that simple. You should also remember that they have employees that have specific skills and competences, and they have a certain size. Making an indie game would require far less working on it, and different types of employees. It's inefficient. They could produce more games instead, but if everyone did this, the market would have too many games, that most of it would not be bought. We are already in a market, where there is too many games.
      But yeah in theory it could be done, but I would say it is stupid, and that is not even considering the economics perspective.

  • @patrickholt8782
    @patrickholt8782 10 месяцев назад +1

    Another hiccup delaying games is feature creep. You’re half way done and the boss comes in and says “ya know what would be cool?”

  • @JustJack4268
    @JustJack4268 Год назад +3

    I was just thinking about this the other day. And 2023 has been awesome so far. Dead Space. RE4 Jedi Survivor, Armored Core 6, Starfield, spider man 2, mortal kombat 1.

  • @ZennZennster
    @ZennZennster Год назад +4

    The film industry is in a similar boat. There are more "blockbustet" movies then ever but they all do terrible.

  • @TheBusbyBabes
    @TheBusbyBabes Год назад +12

    i think youre leaving out a massive part, that players now just want more out of games than they did back then. when you look at games like god of war, uncharted, bioshock, dead space, etc that were beatable in 10 hours 20 max i think a lot of players would be upset spending so much money on a game that gives them so little content and people would hate those games for being too short.

    • @jestahjava4255
      @jestahjava4255 Год назад +10

      People’s definition of what content is isn’t always the same. A well crafted 10-12 hour campaign with replayability features is more content to me than these massive sandboxes full of fetch quests, walking and busy work. To each their own

    • @Moromom22
      @Moromom22 Год назад +2

      I may or may not be in the minority but I never care for extra content that amounts to padded gameplay for the sake of padding. A focused experience is just as good than many open world titles with very little to do.

    • @TheBusbyBabes
      @TheBusbyBabes Год назад

      @@Moromom22 the best example is the order 1886, a great game that at the time got heavily criticized for being a full price game with only an 8 hour long campaign, so nobody played it

    • @Samymaniac
      @Samymaniac Год назад

      Only RPGs should be longer than 25 hours. And i dont mean pseudo RPGs like Assassins Creed. Every other game should be 6 to 25 hours max. Im sick of meaningless open world. Thats why i dont play newer games that often any more. Currently Playing God of War 1. 1 Hour in you had so much action already...... in the newer god of war games this would take 5 hours to get going.

  • @CSSLN
    @CSSLN Год назад +19

    I mean this year was a year full of incredible games: Pikmin 4, Rollerdrome, Zelda ToTK, Baldurs Gate 3, AC6, FF16, Starfield, and Street Fighter 6, well and many others but this are the one I played and wow I believe this is a good sign that the AAA might do a comeback, specially with games like pikmin 4 and AC6 that were my favorite and gave me hope in the industry

    • @kastov74u
      @kastov74u Год назад

      Yeah and only three of the game in the stack came out in 2007

    • @Samymaniac
      @Samymaniac Год назад +2

      FF16, Starfield are bad games. like really bad games.

  • @TheWhiteSmokeProd
    @TheWhiteSmokeProd 10 месяцев назад +1

    Sometimes there are games created by small teams and these games are better than 10 years-production-game. It’s not about production time or huge budget, it’s about passion and desire to make a dream game.

  • @myatme
    @myatme 10 месяцев назад +1

    Games have moved away from what I loved. Finishing an amazing game in one weekend is one of the best experiences you can have on a screen.
    Uncharted 1-3, Bioshock 1-3, Heavy Rain, God of War 3, Portal 2, The Last of Us, Arkham Asylum, Red Dead 1. So many amazing compact games with amazing stories coming out in a span of a few years.
    Where are we now…

  • @danielmoore8786
    @danielmoore8786 Год назад +4

    I genuinely bought an Xbox 360 and its still a blast, i miss games that i could finish.... I have 7 games installed on my series X that i have yet to finish.

    • @viktorvondoom9119
      @viktorvondoom9119 10 месяцев назад +1

      Why not play those 360 games on your Series X? I am going through my backlog of 360 games on it, as most are backwards compatible. The loading times are a lot faster and the controller is way better.
      I am currently playing Deus Ex: Mankind Divided. The Witcher 2, Farcry 3, Alan Wake, Dead Space 2 and 3, and Metro Redux are up next!

  • @ideenlos9242
    @ideenlos9242 Год назад +4

    The only thing thats annoying in starfield is that in conversations its either "please help me pls pls pls" or you just have to convince them to do the morally right thing. Bitch my revolver can Kill you 15 times with 1 Bullet GIVE ME THAT DAMN ARTEFACT

  • @Krakenjackz
    @Krakenjackz Год назад +38

    Nintendo is the only one releasing games on a consistent schedule. They are focusing on the gameplay and fun factor first and foremost which helps them with that.

    • @n3rfdr4gon99
      @n3rfdr4gon99 Год назад +12

      Nintendo could stand to stagger its releases, if the Switch Pokemon titles are anything to go by here. I'd be hard pressed to call those "complete" by any measure. Plus, pretty much all of its classic IPs are basically shambling corpses held together with duct tape and super glue in a lazy attempt to nostalgia bait people into giving it more money. "Consistent" and "good" are not mutually exclusive.

    • @keeganmcfarland7507
      @keeganmcfarland7507 Год назад

      @n3rfdr4gon99 I know, Nintendo has a elephant in the room.
      While Nintendo has greedy similarities to Disney and the other triple AAA companies, thank God the games that Nintendo makes is nowhere near hot garbage as Disney and the other triple AAA.
      Other than that, stop buying remakes/remasters of retro triple AAA games (including the Nintendo ones) and instead, start buying indie games and AA games.

    • @DominatorLegend
      @DominatorLegend Год назад +6

      I mean, when you just copy-paste the same bing bing wahoo over and over... Then again, tendies like that.

    • @keeganmcfarland7507
      @keeganmcfarland7507 Год назад

      @DominatorLegend God, I hope Nintendo decides to bring those forgotten ips back from the dead or decides to make a new and original IP game for the next-gen Nintendo console.
      Also a couple of days ago, I saw a interview for the "Super Mario Bros Wonder", one of the developers of Nintendo said that they developed Super Mario Brothers Wonder without deadlines.

    • @7rimurug508
      @7rimurug508 Год назад

      mihoyo hello?

  • @NinjaVestos
    @NinjaVestos Год назад +2

    We did not realise back then but we when we were younger in the first decade of the millennium we were living through the golden age of triple a games

  • @leonarddement3432
    @leonarddement3432 3 месяца назад +1

    "this is why we don't have GTA VI yet" meanwhile at the game studio: This game is coming out in 2026

  • @denimchicken104
    @denimchicken104 Год назад +11

    I grew up when I could play an awesome game and then play multiple sequels within a few years. I was still a kid. Still in the same era of my life.
    Kids today play a game they like, they won’t get a sequel until they’re adults with responsibilities. It’s a shame.

    • @cattysplat
      @cattysplat Год назад +2

      Kids don't care about a past they never lived through. It is what it is.

    • @amazinghorizon8270
      @amazinghorizon8270 Год назад +5

      @@cattysplat What are you on about?
      I very much cared about and dreamed about growing up in medieval times to become a knight, an explorer in the 18 or 19 hundreds, growing up to become an astronaut to land on the moon, growing up as a Native American before the Europeans came, …
      And all my friends did too.
      Where did you get the idea from that kids don‘t care about pasts they never experienced?

    • @nickevans7116
      @nickevans7116 Год назад

      @@cattysplatyou are very wrong

    • @guidedexplosiveprojectileg9943
      @guidedexplosiveprojectileg9943 Год назад

      Now kids can play all the sequels that came out.

    • @amazinghorizon8270
      @amazinghorizon8270 Год назад +3

      @@guidedexplosiveprojectileg9943 Yeah, but they are often graphically so dated that they wont be able to get into them.
      And for current games sequels take forever.
      Imagine Kids who got into Elden Ring, GTA V, Red Dead Redemption 2, Fallout 4, Skyrim, …
      They will all be adults by the time their sequels release.

  • @RaNc0R
    @RaNc0R Год назад +6

    I played oblivion fifty times, still playing it.

  • @TheUnknownD
    @TheUnknownD Год назад +5

    Really great video!
    This is why I don't spend money on a lot of video games anymore unless I find a really cool indie game.
    I loved armored core 6 because, It gave me a sense of pride and happiness from the good old days of video games.

  • @danielmalinen6337
    @danielmalinen6337 9 месяцев назад +1

    The money that is needed for video games to exist and be made also cursed game companies. The reason is that when you take risks to create new games and innovations, you take the risk of losing money if the risk fails. And losing money is something that many companies fear in modern times when production and operations is now needed to be made more efficient and cost-effective due the modern requirements, and more risks and costs must be minimized in order to increase cash flows and profits.

  • @etherlords88
    @etherlords88 10 месяцев назад +1

    Back then, passion came first in terms of creativity, now it’s a job.

  • @alphagames8737
    @alphagames8737 Год назад +3

    Back then devs had passion now its just about money u can tell by the quality of the final product

  • @LuigiTheMetal64
    @LuigiTheMetal64 Год назад +3

    I will take anime graphical video games over photorealistic video games any day.

  • @CJ-111
    @CJ-111 Год назад +5

    I think I have bought skyrim 3 times and the most recent was only a few months ago. It really is a forever game. Trying to recreate that rarely works though

    • @theboy1625
      @theboy1625 Год назад

      Once in a lifetime game. I’ve never bought a game as many times as I have Skyrim

  • @wongtszhin
    @wongtszhin Год назад +2

    as a gamer, i dont need beautiful graphics, i just need a playful game, just like battlebit

  • @SoulfulLogic
    @SoulfulLogic 24 дня назад

    I think the same thing has happened with music and movies/shows- the bloated large companies that create our media just don't care about being creating original content that really captures you- they just care about pumping out inauthentic boring titles that's been the same for the past 10+ years now with hoping to impress by visuals. I realized this by starting to play indie games that weren't top notch graphically but had great stories that actually had an impact on me

  • @yoshikombat5217
    @yoshikombat5217 Год назад +5

    Interesting perspective but this year has been a great year for games imo with games like Armored Core 6, Baldur's Gate 3, Darkest Dungeon 2, Dead Island 2, Dead Space Remake, Final Fantasy 16, Hi-Fi Rush, Hogwarts Legacy, Legend of Zelda TotK, Remnant 2, Resident Evil 4 Remake, Sons of the Forest, Starfield, Street Fighter 6, System Schock Remake, and Star Wars Jedi Survivor.
    Some more are still on the way that will hopefully be great like Alan Wake 2, Cities Skylines 2, Lies of P, Lords of the Fallen, Mortal Kombat 1, and Spiderman 2. There are plenty more but I guess we'll see when it's all said and done.

    • @whitecloud_riv
      @whitecloud_riv Год назад +1

      mentioning actual good games would ruin thousands of peoples arguments about "triple a = bad", so people tend to literally bring up every game besides the good ones

  • @XSmile2008
    @XSmile2008 Год назад +6

    I agree. Studios are trying to sell huge maps and RTX badge, rather than develop detailed and interesting worlds. For example the map of Hogwarts Legacy is too big and empty. It would be better to make it 2x smaller. Leave only Hogwarts and Hogsmeade but instead add more quests, characters and you will have much better game.

    • @bahshas
      @bahshas Год назад +2

      it should have been the size of bully map. bully is basically hogwarts without the magic and with taste anyways. think about it, how many hours you play bully and it never occurred to anyone that the map is small and that it should be considerably bigger.

  • @9MileRoar
    @9MileRoar Год назад +3

    Quality gameplay over quality visuals, when you focus on the perfection of visuals everything else takes a backseat.

    • @yoda5484
      @yoda5484 10 месяцев назад

      That's why Nintendo is in the lead right now.

  • @fmalone03
    @fmalone03 10 месяцев назад +2

    Those of us who played games in the 80s and 90s thought the 2000s was a step down from the golden age. Now the next generation thinks the current gen is a step down from when they were kids. Its a cycle. 12 years from now some 30 year old is going to making a video essay about how amazing games were back in 2024 and how much they suck in 2036.

    • @EresirThe1st
      @EresirThe1st Месяц назад

      In no conceivable way were the 2000s a step down. Most 80s games were barebones garbage that acted more like rigged carnie rides than enjoyable cohesive experiences. The 2000s had the creativity and passion together with technology to make visions realised.

  • @ZeldagigafanMatthew
    @ZeldagigafanMatthew 6 месяцев назад +1

    AAA: spends six years getting the best graphics
    some other company: sends six years optimizing the physics and other interactions.

  • @therealsnaily
    @therealsnaily Год назад +8

    This just makes me much more hyped for Hytale, man!

  • @JahNuhThunDeeTheOneAndOnly
    @JahNuhThunDeeTheOneAndOnly 10 месяцев назад +3

    *Honestly microtransactions killed games but the disease truly began the moment DLC was introduced*

  • @Rainbowhawk1993
    @Rainbowhawk1993 Год назад +20

    Honestly, the long development times don’t bother me because all the indies and AAs fill the void while we wait.

  • @krayozmines
    @krayozmines 5 месяцев назад +1

    short linear games - yes. i want that. i dont need a big world. just an immersive one

  • @mjolnir_swe
    @mjolnir_swe Год назад +1

    "1000 planets to explore" should have alarm bells ringing. How could a human explore 1000 planets? How many people have even travelled to the Earths 6 continents? Let alone visited a few of the countries in these continents?
    Then imagine Bethesda being able to fill these 1000 planets with worthwhile content. Its just not happening.

  • @AnCoolUsername
    @AnCoolUsername Год назад +12

    My biggest issue with modern games is they are too bloated. They keep blowing more and more money making games more expensive all for an 8 hour game that takes 70 hours to finish.

  • @shift7808
    @shift7808 Год назад +3

    Is it worth the wait? Yes. Because the 2000-2010 games dont meet present-day standards. People who have been gaming 25+ years at this point arent entertained by shit devs can throw together in a year (usually), and games like Skyrim and RDR2 have kept more people entertained than all the 2000s game mentioned combined. Its an investment, and yeah, Starfield is already showing its longevity with insane mods popping up every single day. This one game is going to enable countless experiences.

  • @James-eq8cq
    @James-eq8cq Год назад +3

    The problem aside from cost is because of the younger Millenials and Gen Zs flooding AAA game studios. They have less experience than Boomers and Gen X developers in the late 2000s.

    • @austinreed7343
      @austinreed7343 4 месяца назад

      And thus they are more disposable to the top brass, too.

  • @tipsy634
    @tipsy634 5 месяцев назад +1

    to be fair having halo 3 on the thumbnail 3 times will bolster the 360's appearance