The awful way I ran D&D 5E survival!

Поделиться
HTML-код
  • Опубликовано: 4 окт 2024

Комментарии • 1,2 тыс.

  • @wyattdupre2721
    @wyattdupre2721 Год назад +5098

    With a few changes you could make a new boardgame with how complex that was

    • @DannyboyO1
      @DannyboyO1 Год назад +220

      I'm pretty sure one exists that's not very different. I recall one... either you escape from the troll or you fight it. >_< Unfortunately, "vague memory from half a year ago" isn't easily googled.

    • @MegaOttaviano
      @MegaOttaviano Год назад +28

      My thoughts exactly hahaha

    • @eriekaiser2121
      @eriekaiser2121 Год назад +41

      Yeah wtf he should spend time on that, I know I would buy it, very interesting concept

    • @la8ball
      @la8ball Год назад +17

      What I'll change is instead of disadvantage rolls use a point system. Go a day without food or water -3 to whatever you roll and -5 for no sleep. Not just rolls for exhaustion but any encounters. Go 3 days with no food & water is -18 and need 19 or 20 to succeed.

    • @thaynelybbert3197
      @thaynelybbert3197 Год назад +25

      Almost a darkest dungeon vibe for a board game.

  • @ton1
    @ton1 Год назад +3427

    Imagine you prep everything and the party decides to make an ambush for the pursuers instead.

    • @adamloga3788
      @adamloga3788 Год назад +450

      Judging by how he was talking, I'm guessing that they'd only make that mistake once.

    • @Candlemancer
      @Candlemancer Год назад +198

      @@adamloga3788 yeah, it sounds like the point of this is when it's obvious that you can't possibly win against the pursuers. The best you can hope for is to escape the encounter alive

    • @tobylegion6913
      @tobylegion6913 Год назад +87

      Perfect location for that: near the mimic house.

    • @dodhethompson4841
      @dodhethompson4841 Год назад +120

      ​@@CandlemancerThat sounds like something someone that doesn't know how to set up an ambush would say

    • @naomihatfield3015
      @naomihatfield3015 Год назад +16

      It’s almost like you know my players…..

  • @chandlerf3131
    @chandlerf3131 Год назад +2050

    The next cold road?!? Do my ears deceive me?!

    • @imasspeons
      @imasspeons Год назад +65

      I am as excited as you - nay, more!

    • @kacpadestro8086
      @kacpadestro8086 Год назад +102

      Cold Road? On this time of a year ? In this place ?

    • @Ink_Wielder
      @Ink_Wielder Год назад +74

      ​@@kacpadestro8086 Localized entirely on this channel??

    • @pdomo415
      @pdomo415 Год назад +42

      May I see it?!

    • @imasspeons
      @imasspeons Год назад +33

      @@pdomo415 ... No.

  • @Zedrinbot
    @Zedrinbot Год назад +880

    you call this awful but, maybe with a few small adjustments to scale it back a touch, this actually seems like a great option for a table that wants more trackable progress on survival elements that normally get handwaved or glossed over.
    I'd definitely prefer this over 5e's default nonexistent "chase" and tracking rules.

    • @Sheeprwer
      @Sheeprwer Год назад +16

      It's a little strange unless the party has means of tracking their pursuers though. The players know how far away the enemies are because of the tokens

    • @asitallfallsdown5914
      @asitallfallsdown5914 Год назад +71

      Scale it back?
      Scale it UP
      DOT MAPPING. NODE TO NODE TRAVEL, BRANCHING PATHS, RETURN BY DEATH RESET LOOP FOR PARTY WIPE.
      New D&D game mode, "A Travel-Node Campaign".

    • @zachhaas1075
      @zachhaas1075 Год назад +5

      @@Sheeprwer yeah thats most abstracted chase systems its really not a problem.

    • @DanielLCarrier
      @DanielLCarrier Год назад +12

      Chase rules are important. Without them, you can kill a Tarrasque with a repeating crossbow infusion and a horse.

    • @Zedrinbot
      @Zedrinbot Год назад +25

      @@DanielLCarrier That sounds like a problem with mounted combat rules in 5e, which are equally terrible.
      But 5e's chase rules are just "hey what's your con score? okay that's how long your can run, basically."
      It is one of the driest and least interactive things you can run in 5e.

  • @alfarrarjr
    @alfarrarjr Год назад +1516

    This is a perfect follow-up to Zee's video on the worst spell in survival games - Goodberry.

    • @Ike_of_pyke
      @Ike_of_pyke Год назад +77

      Yep , a good berry user would sap like 1/3rd of the difficulty of the situation away

    • @yuvalgabay1023
      @yuvalgabay1023 Год назад +88

      Add the ranger class ans tiny hut and you can pretty much ignore survival

    • @jettlucashayes8508
      @jettlucashayes8508 Год назад +10

      ​@Ike_of_pyke or just beating the shit out of your pursuer since its probably easier then running from them

    • @aa-tx7th
      @aa-tx7th Год назад +22

      all survival hand wave spells are banned from my games
      like goodberry, create water, that dimensional mansion one, ect.

    • @Ike_of_pyke
      @Ike_of_pyke Год назад +15

      @@jettlucashayes8508 depend on the encounter make up and level of group, if it's suppose to be a notable challenge or like a literal miliary platoon(18 to 50 people) who's been sent to hunt the group , then a Goodberry (a lv1 spell ) is a good trade off

  • @mckenzewolford9813
    @mckenzewolford9813 Год назад +265

    This actually makes the Ranger’s new tireless ability very good, as they can effectively skip sleep and gain lead tokens with no consequences, as long as they can take at least an hour break every day

    • @RoninCatholic
      @RoninCatholic Год назад +60

      And Rangers are the class that _should_ do best in a situation like this, followed by Druids and Barbarians.

    • @theactorsdungeon3898
      @theactorsdungeon3898 Год назад +5

      I find a lot of the time the Ranger's unique survival abilities don't always have a use.

    • @RoninCatholic
      @RoninCatholic Год назад +23

      @@theactorsdungeon3898 Exactly why a campaign like this is the perfect place for them to shine.
      Just like how a monk will shine extra bright in a campaign that routinely features being captured and separated from your equipment, or where fights break out when you're at parties like high society balls or whatever where it's inappropriate to wear armor and carry weapons.

    • @theactorsdungeon3898
      @theactorsdungeon3898 Год назад +4

      @@RoninCatholic oooh, that's clever!

    • @o98z
      @o98z Год назад +7

      @@RoninCatholic and dont forget that monks are generally applied wrong, they are not a bruiser class like fighter paladin or barbarian, treat them more like rouges/your dedicated anti spellcaster measure

  • @TheYaMeZ
    @TheYaMeZ Год назад +331

    "D&D Combat doesn't take that long" _Monkey Side Eye Meme_

    • @blacknight6147
      @blacknight6147 Год назад +39

      Well, in-universe time wise it doesn't, players exist outside their flow of time and experience it much differently

    • @Vatis93
      @Vatis93 Год назад +30

      Hours can pass in seconds, and seconds can take hours.

    • @restlessfrager
      @restlessfrager Год назад +19

      Dude a 20 turn combat is 2 in-game minutes.

    • @Alex-cq1zr
      @Alex-cq1zr Год назад +9

      To be fair, dnd combat shouldn't be all that slow if players act fast. Like, implement 1 minute turns and a round is 5-10 minutes?

    • @Candlemancer
      @Candlemancer Год назад +8

      In-universe D&D combat is extremely fast and brutal. Almost all fights are over in less than 2 minutes

  • @dalepalmitier7114
    @dalepalmitier7114 Год назад +498

    Between this and the Animated Keg, we can see Zee's love of visually representing aspects of D&D, which I fully support.

  • @TheFlash1218
    @TheFlash1218 Год назад +96

    YOU HAD ME AT NEXT COLD ROAD

  • @johncollins7631
    @johncollins7631 Год назад +266

    More Cold Road? YAY! always good to see more content from you my man.

  • @nay-knee7779
    @nay-knee7779 Год назад +14

    I like it because the players are aware and complicit in the random encounters instead of just not knowing what happens. More tensions built that way. Also, very glad to hear the cold Road is not dead!

  • @amarith1392
    @amarith1392 Год назад +28

    Zee: "I've made a complex minigame as an abstraction for survival/pursuit in 5e, but I hate it"
    Me: "I don't even remember what half the weather does RAW, but I'm gonna add some wacky shit anyways like Wild Magic Storms"

  • @valdar27
    @valdar27 Год назад +6

    Watching this in the middle of my Stormlight Archives re-read and I spot "Stormfather" on a drawing?! Kudos for the easter egg

  • @michaelgrey1503
    @michaelgrey1503 Год назад +76

    I know it's a more complicated random encounter table, but it's probably the only random encounter table I'd be able to use while being able to keep track of everything, so good job!

  • @erictappan3906
    @erictappan3906 Год назад +69

    I honestly really like this! As long as most encounters are fast to resolve (they're short and self-contained, or handled via montage), I think you avoid most of the pacing issues you'd otherwise run into by getting into granular timekeeping. You still need to come up with about 8*days prompts, but you could probably crowd source a bunch of them. My one gripe is "D&D combat is pretty fast" , but if you aren't getting regular long rests maybe you can get tension from shorter combats.

    • @Manoplian
      @Manoplian Год назад +10

      He meant that dnd combat doesn't take much in-game time, so it doesn't matter to the chase.

    • @AFnord
      @AFnord Год назад +5

      @@Manoplian I was irked by the "fast" bit as well, but you're probably right about that being what he meant, that the time spent fighting is so small it's not really worth tracking, not that you get through combat encounters fast when they happen (because in my experience D&D has some of the longest combat encounters of any RPG that does not go full on simulationist)

  • @youremakingprogress144
    @youremakingprogress144 Год назад +35

    This is basically adding an entirely new game to a D&D campaign - and I would TOTALLY play it. It seems fun and exciting, and a great example of resource management and risk calculation in gameplay. Serious credit for innovative DMs.

  • @zacharyweaver276
    @zacharyweaver276 Год назад +33

    This seems really cool. Reminds me of those traveling movies where the heroes are trying to reach a location as the bad guys follow their trail. Like the Indiana Jones movies where people are trying to find an ancient temple as the bad guys pursue them or track them so they get lead to it

  • @BoastfulIvy
    @BoastfulIvy Год назад +6

    Honestly reminds me a lot of Band of Blades, which is a ttrpg built around the idea of the players leading a mercenary company across a kingdom in a panicked dash away from an army of the undead after the real party of adventures TPK'd against the big bad evil lich.

  • @tooldude1098
    @tooldude1098 Год назад +15

    Honestly even if it's not the best way to run survival mechanics it is always good to get more videos from you

  • @kucahill8085
    @kucahill8085 Год назад +3

    Can I just say that, Bashew your art has improved so much and it’s amazing to see the progress you’ve made over the years, I always rewatch your old episodes and I’m always overjoyed when you upload new ones, thank you so much for all you do

  • @BM03
    @BM03 Год назад +3

    He took "running down a hallway" and made an entire game out of it. I really like the sound of it.

  • @gdrad
    @gdrad Год назад +5

    It's got some fundamental differences with a random encounter chart. Previewing the rolls needed is one. Another is once they avoid an obstacle it's something already generated that was avoided vs having to roll on random encounter. If you dodge the tarrasque encounter and it was the only time it showed up that's different then having to dodge a 1/100 chance of that fight every failed roll.
    I think more asymmetry and assorted nature on the day to day would help. Don't have encounters listed every day. Have some rolls affect the odds and rate. "Took wrong path, add 2 encounters to next 2 tiles" for example would change the difficulty of next two days. Maybe have some encounters be "face up"; after all some things don't require dice roll. A face up encounter could be obvious signs of bear in the woods but can you avoid the bear successfully.
    Another key thing to add is more player choice and agency. If it's just down to die rolls of course it feels like a random encounter chart. Take a lesson from something like slay the spire. A random layout of paths where players can choose which path they're taking. In slay the spire, the first act 1 elite fight is random chance out of 3 options. However, the player knows its an elite and can learn what all 3 fights are. So they have a lot of information to work with when deciding to path into the elite fight.
    One other potential idea to handle the "random encounter chart" feel is pre-trip research. Have some ahead of time rolls that can reveal what exact encounters exist along the path. Going from City X to City Y in a desert? Wouldn't city X have information on the giant monster scorpions that are usually in groups of 2, bandit activity, and rumors of a caravan finding an artifact indicating a dungeon in the sands? So now players can know one of the encounters is a giant monster scorpions, and another is bandits but not when/where on the path.

  • @DunkmaterKyouko
    @DunkmaterKyouko Год назад +16

    If you now think this system is awful, I'd kind of like to see one of the un-animated discussion videos on what you see the issues with it being and how you'd improve it if you were running it now, because on the face of it, it doesn't seem inherently terrible. The biggest issue I see with it is more just that having a high CON save lets you not engage with the mechanic at all, which isn't a fatal flaw by itself.

    • @novacorponline
      @novacorponline Год назад +3

      I would assume it's a balance issue. Exhaustion is an extremely severe condition in DND, even just one level of it gives you disadvantage on skill checks. It can easily spiral into a viscous cycle where your exhaustion leads to failing to gather resources, which leads to you failing the exhaustion check again the next day.

    • @OzixiThrill
      @OzixiThrill Год назад

      I think Zee made it quite clear why it was a fairly awful system. It's basically just an over-complicated encounter table.

  • @Leto_0
    @Leto_0 Год назад +2

    Even if it's just a more complicated version of encounters, it seems more immersive and much more exciting

  • @safrprojects
    @safrprojects Год назад +35

    While yes, the end result is still random encounters, it's random encounters decided by how the party chooses to explore and spend resources, increasing agency and immersion. Not bad if it doesn't get too fiddly

  • @lookb4Uleep
    @lookb4Uleep Год назад +1

    "what do you mean I have to eat and drink?" - the one guy who wasn't paying attention during session zero
    You would not believe how many people cycled in and out of my pick up game of Dark Sun back on Mythweavers because they didn't read the GIGANTIC BOLD TEXT saying "SURVIVAL THEME".

  • @BenTheoRowe
    @BenTheoRowe Год назад +3

    As a DM who enjoys wilderness survival, resource management, and exploration, I actually liked all of this!

  • @Eddie42023
    @Eddie42023 Год назад +2

    you had me at 'the next Cold Road'.

  • @nathanwilson7929
    @nathanwilson7929 Год назад +8

    I don't know, I like it. I think this gives players A lot more information up front to make decisions and then they can't complain about it when they say they didn't know that that would happen. Having a board game like setup for this helps with keeping track of very specific rules

  • @Introbulus
    @Introbulus Год назад +2

    I'm all for anything that adds a fun mini-game into a DND session.

  • @dogishappy0
    @dogishappy0 Год назад +8

    Don't apologize, lol. This is great. It's DND Death Road to Canada.

  • @surrog
    @surrog Год назад +2

    Wait wait wait, a new cold road episode is coming ? That's the best news of the week \o/

  • @chandlerf3131
    @chandlerf3131 Год назад +3

    Nice Cosmere reference at 2:33
    Stormfather!

  • @monkibro
    @monkibro Год назад +1

    Honestly, this has the bones of a great minigame to shake things up a bit!

  • @BH_test
    @BH_test Год назад +5

    Love the updated version of the classic see Wizard design.

  • @benjaminoechsli1941
    @benjaminoechsli1941 Год назад +1

    Gonna have to rewatch Cold Road in prep for the new episode! Been waiting for this for a while! Looking forward to it!

  • @RangerLab
    @RangerLab Год назад +4

    I'm super excited for when Zee inevitably just makes his own RPG

  • @jgr7487
    @jgr7487 Год назад +1

    CoC chase system: "look what they need to mimic a fraction of our power"

  • @dysenteryking9034
    @dysenteryking9034 Год назад +97

    It honestly doesn't come off as that complicated, you really just wanted to incorporate resources into a long form chase in a digestible way. I guess we'll see the result in the next Cold Road, but I can seriously imagine running this with great success in my group. If anything it inspires more ways to gamify resource management, it reminds me of a very similar game I used when my players got hit with community service after being arrested for their shenanigans and it ended up being my favorite session in the whole campaign.

    • @mooncrime4998
      @mooncrime4998 Год назад +10

      For a second I thought you meant your players had to do community service and not player characters, which, look, I'm not going to judge anyone for needing to serve a sentence, but ALL of them??

    • @DB-ku7vu
      @DB-ku7vu Год назад +5

      @@mooncrime4998just a lil B&E with the boys never hurt anybody

    • @dysenteryking9034
      @dysenteryking9034 Год назад

      @@mooncrime4998 it's been a while but if I remember correctly they all broke into a guy's house and assaulted him, they had their sentence drastically lightened through the use of some favors and better call saul chicanery in the court. They were still surveiled after this because they were affiliated with a violent street gang but it wasn't provable

  • @PlushLordOfTheSeas
    @PlushLordOfTheSeas Год назад +2

    turn 1: "I'm not running. I spend my lead and resources preparing to ambush the pursuing force. Better than dying from an arrow in the back, exhausted from running for days."

  • @jungle_jimplayground5874
    @jungle_jimplayground5874 Год назад +6

    It's so complex, and yet I love it so much

  • @KaiserAfini
    @KaiserAfini Год назад +6

    HOLD UP, a new Cold Road episode is being released? I thought it had been shelved. Looking forward to it, that story had great ambiance.

  • @Godzilla763
    @Godzilla763 Год назад +300

    This honestly doesn't seem that bad, complicated yes but not awful by any means.

    • @uberculex
      @uberculex Год назад +55

      A little too punishing IMO. Feels like one of those board games where you only win 20% of the time. You don't get enough lead tokens to search basically anything and if you play a character with a middling-low CON just go ahead and kill them.

    • @aa-tx7th
      @aa-tx7th Год назад +9

      imo its horrendus
      the LAST thing most dnd games is;
      1. more freaking math
      2. more tokens
      3. more crap on the table
      4. more dice rolling
      5.. more distractions from the storytelling and improvisation
      if you want numbers and stats go play a final fantasy or world of warcraft.
      if you want dice and tokens go play a board game.
      if you want to improvise a story with your friends while playing a game, play dnd.
      dnd is not a video game and its moving away from being a board game. and its better for it.

    • @aa-tx7th
      @aa-tx7th Год назад

      complicated = bad
      ESPECIALLY for an already complicated game like dnd

    • @llewelynshingler2173
      @llewelynshingler2173 Год назад +26

      As he noted, this boiled down to a random encounter chart with extra parts

    • @supremeplatypus7192
      @supremeplatypus7192 Год назад +56

      @@aa-tx7th complicated = not your preference

  • @darylpowell401
    @darylpowell401 Год назад +1

    I heard "next cold road" and now I'm excited

  • @nerdaccount
    @nerdaccount Год назад +13

    someone needs to make and sell this. fully release this to the world.

    • @aa-tx7th
      @aa-tx7th Год назад +4

      be the change you want to be in the world my man
      my grandparents made board games
      all it takes is some scrap wood and paint

    • @ADayintheLifeoftheTw
      @ADayintheLifeoftheTw Год назад +1

      I mean, I thought when I clicked on this video it as a product he was selling. Seems like I will need to craft this on my for my party.
      I think anyone who likes resource management games like Dead of Winter will appreciate this. Especially because I made a homebrew of Golden Kamuy, I can rework this to match the more travel aspects.

  • @gmlabs2530
    @gmlabs2530 Год назад

    That sounds fun as hell dude. That makes travel time way more interactive then just rolling on a chart.

  • @youtubeuniversity3638
    @youtubeuniversity3638 Год назад +14

    I could see players enjoying this *specifically because* it's more complexificated than just a roll table.
    Same as how folks will play a TTRPG system instead of just doing freeform, just a variance of degree.
    Or how some wizard players would gladly, happily play a wizard who somehow is less powerful than the simpler barbarian they could play.
    More "Rules Toys" to play with.
    What you did was take a roll table and add *decisions* for the players.
    Built-in points of choice to play with.

    • @fizzlock
      @fizzlock Год назад +3

      Right? I thought this was cool. It adds decisions about how long you can afford to stick around in an area, and can force the party to move onwards.
      Downside is you may have prepped a dungeon for nothing if they don't have the spare lead tokens to explore it lol

    • @kane2742
      @kane2742 Год назад +2

      Yeah, it seems more interesting than a table to me.

    • @youtubeuniversity3638
      @youtubeuniversity3638 Год назад +3

      Reposition dungeon elsewhere.
      Maybe even save it for after hunt over.

  • @EndMaster0
    @EndMaster0 Год назад +1

    no wait. this all makes some semblance of sense. I WAS PROMISED ANGER

  • @SteveNeubauer
    @SteveNeubauer Год назад +11

    Awful? Or ingenious!
    This system is the core for an entire game

    • @thekenyonsquad5672
      @thekenyonsquad5672 Год назад +4

      I think that's part of the problem. it's stopping the D&D gameplay loop for a whole new game. that could work well for some groups, but for others it would be more fun and faster to just use random encounters.

    • @Anonymouthful
      @Anonymouthful Год назад

      I thought this sounded like nonsense, then I thought about a massive underground dungeon thats basicly just a straight line between two massive long forgotten underground civilizations.

  • @mr_wenzday
    @mr_wenzday Год назад +1

    You sir, have me excited for the next telling of Cold Road. I have sorely missed hearing the brutal campaign where a couple bad rolls turned the campaign for the worst.

  • @wynaught5321
    @wynaught5321 Год назад +8

    So…you made a new ttrpg?

  • @nealbutler3332
    @nealbutler3332 Год назад +1

    “The cold road” is amazing! I can’t wait to watch it over and over!

  • @Damama
    @Damama Год назад +3

    yooo new cold road announcement

  • @lazorgator9548
    @lazorgator9548 Год назад +2

    Hearing “next cold road” definitely woke me up.

  • @TheBmann10
    @TheBmann10 Год назад +3

    Tbh this to me feels a bit better than how the 5e regular rules would have you run survival. This feels like it could be fun and not just a painful slog where every few minutes people have to do really menial tasks without much excitement involved.

    • @louiesatterwhite3885
      @louiesatterwhite3885 Год назад

      True, 5e regular rules have survival being completely trivial. Although in order to still not trivialize this system, some spells would need to be banned. Goodberry, Create Food and Water, etc.

  • @falcius373
    @falcius373 Год назад

    Really appreciate the return to 2d with these recent vids.

  • @dadude455
    @dadude455 Год назад +3

    Omg!! New cold road!!!!!

  • @7ambris
    @7ambris Год назад

    Conceptually, I think this is REALLY COOL. It's a little overcomplicated, but some streamlining with the same vibe in play, I'd absolutely love to use this.

  • @DungeonSoup
    @DungeonSoup Год назад +3

    Oh god, you basically invented a board game. I used to do stuff like this too but stopped doing long wilderness journeys/encounters entirely at some point. I just describe the journey now so we actually get to play meaningful content every session.

    • @aa-tx7th
      @aa-tx7th Год назад

      yep. while i enjoy explorative microadventures like the first hour of final fantasy 12 and the first few hours of hyper detailed games like witcher 3, story will always trump immersion.
      story is the meat, world building and immerssion are the seasonings.
      the world building is supposed to bring out the flavors of the story and not the other way around.

  • @MacroAggressor
    @MacroAggressor Год назад

    Much more interesting and engaging than a random table though, and lots of incorporation of the players' skills and choices. I love it.

  • @Legov7
    @Legov7 Год назад +4

    That seems extremely fun as a one time high stakes chase. At least if the encounters and findable things are interesting. A lot of work for the dm, but should really pay off.

  • @the_doug_digital
    @the_doug_digital Год назад +1

    YOU HAD ME AT “NEXT COLD ROAD”

  • @nooneyouknow4312
    @nooneyouknow4312 Год назад +12

    One modification. Dont let the players know their "Lead/Time" token count. When being chased, unless they SEE how far the pursuers are behind, the players have no idea how much time/lead they have on the threat.

    • @izaakburningham3188
      @izaakburningham3188 Год назад +1

      Depending on the situation, there are ways to have an obvious indication they're being chased. If it's an orc hunting party or something going for them, maybe they see smoke in the distance, always on their trail

    • @nooneyouknow4312
      @nooneyouknow4312 Год назад

      change the word SEE to PERCEIVE and that is exactly what I said.

    • @TlalocTemporal
      @TlalocTemporal Год назад

      It might be a good idea to force lead tokens to be one pool for the group. Since this is a multi-day thing, one player having more lead than another insinuates splitting the party, and anyone overspending dooms everyone anyway.

    • @nooneyouknow4312
      @nooneyouknow4312 Год назад

      @@TlalocTemporal Assuming that the party stays together, a parties strength is as high as its weakest link, so only the minimum lead count of the group is considered when testing if the pursuers catch up because the week would be holding everyone back.

  • @daniellevitz5259
    @daniellevitz5259 Год назад

    I can only read "mimic house" as the dean yelling "ROBOT HOUSE!" from that episode of futurama.

  • @benjaminvanduyne3787
    @benjaminvanduyne3787 Год назад +1

    Ah heck yeah. Loved the cold road series, excited to hear we get to learn more

  • @Carpalorbit
    @Carpalorbit Год назад

    Been watching (and lurking) for a few years and came to the realization I never subscribed! I'd always just seek out your videos manually or get them recommended to me due to my D&D related viewing history.
    A few years late, but subscribed! o7

  • @Coryn02
    @Coryn02 11 месяцев назад

    Considering I like intricate homebrew (especially with my monsters), this sounds like a blast. Thanks for giving me more of your stuff to steal, Zee!

  • @anonymusincognito7956
    @anonymusincognito7956 Год назад +1

    Cold road? COLD ROAD?!? What beautiful news, my day just improved significantly!

  • @AHersheyHere
    @AHersheyHere 9 месяцев назад

    This is an aspect of 'Forbidden Lands' that I really appreciate.

  • @gaberielpendragon
    @gaberielpendragon Год назад

    With refinement this could make for a pretty sweet boardgame, the world needs more cooperative boardgames.

  • @metalhatty104
    @metalhatty104 9 месяцев назад

    Honestly this sounds like a really fun set up for a short 3-5 session long mini campaign. I can see it being a cool break from a longer higher level campaign where the group makes some level 5 characters that are trying to get something to the main party within a time period with the mini campaign ending with the side party and main party teaming up to fight the bad guys chasing them

  • @Hesric
    @Hesric Год назад +1

    I actually love this. It may need some slight streamlining but I think it is a very good way of running an FTL-esq resource management game where stakes are dire.

  • @marshall104
    @marshall104 Год назад +1

    For a quick and easy setup i would use Settlers of Catan resource cards for food, water, shelter, monster encounter, and travel delay. Pull 4 from the deck face down (or behind the DM screen) and Roll 4d6 with each d6 representing the task (choose 6 skills to use in your specific scenario) to acquire the resource or avoid the obstacle/monster. I really like this and will definitely use it in my next campaign.

    • @ADayintheLifeoftheTw
      @ADayintheLifeoftheTw Год назад +1

      I did something like this for an adventure hex crawl.

    • @marshall104
      @marshall104 Год назад

      @@ADayintheLifeoftheTw How'd it go? Any hiccups or things you would change or tweak?

  • @josephstewart324
    @josephstewart324 Год назад

    Zee, I don't understand half your mechanics, nor have I played D&D since the days when I played it religiously back in the 2nd AD&D days.
    But your videos are my favorite things on RUclips
    It's literally the only videos I'll stop what I'm doing and watch several times.
    So Thank you man

  • @Average_Communist
    @Average_Communist Год назад +1

    Every time zee makes a video my day gets better.

  • @bbondsie2
    @bbondsie2 Год назад

    I cannot express how excited i am for a mew Cold Road. I LOVE that story.

  • @TheShadowwalker007
    @TheShadowwalker007 Год назад

    I think the beauty of this idea is that you can put it in front of your players and so the random stuff won’t feel as random to them, giving the a sense of ownership/Choice over things that happen to them. For my table I would probably say something to my players to prep them for the next experience (I have some players that worry about making the ‘correct’ choice; so I would say to them there are no correct choices, just different negatives; then I think they will have a great time)

  • @cew9662
    @cew9662 Год назад +1

    Wait… Did you say next Cold Road???!!? LETS GO!!!! Love those!

  • @pwnthemonkeys
    @pwnthemonkeys Год назад +1

    this sounds like you just made the darkest dunegon inventory mechanic for 5e.

  • @AdmiralTymothysLootChest
    @AdmiralTymothysLootChest Год назад

    "I need to make this video for the next Cold Road to make sense..." YES ANOTHER COLD ROAD!!!

  • @Mat23
    @Mat23 Год назад

    Fun idea.
    For me - I just let the Chef Fighter Outlander have his moment for being the parties only source of food in the wild when be rolls his high survival check and uses the spices he sidequested for while everyone was buying potions

  • @simonnading
    @simonnading Год назад

    Come back from the Northern wilds to a new episode. It's a good welcome back to civilization

  • @imperialwatch1966
    @imperialwatch1966 Год назад

    Honestly a cool idea for a scenario in which the party cannot outmaneuver, evade, or ambush their attackers in the short term, but I see a "death-spiral" scenario similar to that of GURPS or Cyberpunk's interlock system where one failure or bad roll makes success further out of reach in the long term. Even one level of exhaustion is brutal, putting disadvantage on the skill checks needed to acquire resources to prevent this condition, shifting the odds to where more exhaustion is expected. More so, even if all of the adventurers succeed on their rolls throughout the day, finding food, water, and shelter, they still have a chance to become exhausted regardless on top of potential exhaustion that they will acquire from trying to maintain a lead on their pursuers.

  • @fenec250
    @fenec250 Год назад

    I like the idea of having visible skill checks with DCs and limited attempts. It gives the DM much more control over what can happen and it gives the players some control over what actually happens.
    I find this much more interresting than a random encounters table.

  • @howlingarmadillo
    @howlingarmadillo Год назад +1

    This looks like a system I would run one time just to mix things up, and then subtly use as a threat to keep the party in line forever after.

  • @AviatorFox
    @AviatorFox Год назад

    That was amazing. My past 12yr-old self making Monopoly house rules just wept a single tear.

  • @ImFangzBro
    @ImFangzBro Год назад

    I'll be honest, I needed this. A means to track resources and time for travel. I think I'll try something similar (if a bit less complicated) next time I run a game.

  • @FaeQueenCory
    @FaeQueenCory Год назад +1

    Goodberry says hi.
    But also wont save you from dysentery.

    • @jgmweston
      @jgmweston Год назад

      Also the morale loss of just eating a single berry every day.

  • @SomeoneYouDontKnowOfficial
    @SomeoneYouDontKnowOfficial Год назад +1

    THE COLD ROAD IS COMING BACK OH MY GOSH

  • @genuinehawken
    @genuinehawken Год назад

    I think this is perfectly summed up by calling it Oregon Trail. So evil Zee, my applause indeed

  • @DramaticFlora
    @DramaticFlora Год назад

    the timing on this video was perfect. I just so happened to be building my own exploration set of rules and this sparked a few interesting ideas. I'll try to not make something worth complaining about though, we'll see if I succeed hahaha

  • @g0lddustt29
    @g0lddustt29 Год назад +1

    This would be awesome as a fully-realized setup for a one shot or something. Have everyone with their counters & just paint a yardstick in the middle of the table. Fun!

  • @silence_dais
    @silence_dais Год назад +1

    Yeah that was way more complicated than it needed to be, but I like the idea behind it. Probably could have streamlined it like this:
    Risky path
    Safe path
    Safe Path the group is less likely to run into encounters but they'll have to rely on managing their lead. They get access to good food, places to sleep, and maybe some NPCs that help both the group and the pursuers.
    Risky Path the group has a better chance at not only getting a solid lead but access to things like magic items, resources like mounts and NPCs that are more helpful to the group. The downside is that there's more encounters like monsters, treacherous terrain, or even close calls at getting caught.
    The group can alternate at different points so they can choose how they want to escape.
    Just my two coppers.

  • @MonkeyDGreed1854
    @MonkeyDGreed1854 Год назад

    Yeeeessss!!! That implies a new cold road is on its way!!!! After 2 long years hanging on a cliff I had nearly lost hope. But now the aching mental muscles worn ragged from waiting may soon know some measure of release

  • @skywolfbat
    @skywolfbat Год назад

    This is glorious; I can't wait to use this when my party has to run from the horrors I'm sending after them~

  • @flamingbull3438
    @flamingbull3438 Год назад

    **Create Food/Water has entered the chat**
    **Tiny Hut has entered the chat**
    **Goodberry has been granted Admin privileges**

  • @naldormight6420
    @naldormight6420 Год назад

    A neat little mini-game.
    „Out if the Abyss“ has the psrty gettubg hubted by Drow as major plot point - Might be a good place for implementation.

  • @JamesOrr81
    @JamesOrr81 Год назад

    If zelda has taught me anything, it's check behind the waterfall.

  • @Zanator1
    @Zanator1 Год назад

    That little sharp toothed goblin thing is very cute

  • @adreadangel420
    @adreadangel420 Год назад

    It might be over complicated, but I like the premise. I’m going to “borrow” it when my group starts their hex crawl.