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AMD Fluid Motion Frames - RX 7900 XTX - Cyberpunk 2077 | 4K
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- Опубликовано: 15 авг 2024
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Full PC build & timestamps:
🖥️ PC Spec:
GPU: RX 7900 XTX - bit.ly/3Xosp4b
CPU: i9 13900K - bit.ly/3NjkGjP
CPU Cooler: Corsair Hydro Series iCUE H150i Elite - bit.ly/3NlVwRG
RAM: G.SKILL Trident Z5 RGB Series 64GB DDR5 6000 - bit.ly/3frm6fK
PSU: Gigabyte 1000W ATX 3.0 Power Supply - bit.ly/3sJ8dfX
Motherboard: MSI PRO Z690-A DDR5 ATX Motherboard - bit.ly/3Nu7kRZ
WD Black SN850X 2TB SSD M.2 - bit.ly/3tWk1vD
PC Case: Lian-Li O11 Dynamic Mid Tower Case - Black
LG 27" 27GN950-B 4K 144hz Monitor - bit.ly/3nqoFj0
Alienware 25" AW2521HFA 1080p 240hz Monitor - dell.to/3A0oyje
Dell UltraSharp 32 8K Monitor UP3218K
- Recorded with nvidia shadowplay
- Overlay: MSI Afterburner, Rivatuner, HWiNFO
Welcome to a gaming spectacle like no other! In this video, we're diving deep into the mesmerizing world of Cyberpunk 2077. We'll be benchmarking the formidable RX 7900 XTX, paired with the powerful i9 13900k, as we explore Night City in glorious 4K resolution with ultra settings. But that's not all - we've got FidelityFX Super Resolution (FSR) and the cutting-edge AMD Fluid Motion Frames technology in action!
Cyberpunk 2077 is a masterpiece known for its immersive and detailed open-world experience. With the RX 7900 XTX and i9 13900k combo, we're taking it to the next level. The game's visuals are about to get a major upgrade with FSR, which not only boosts performance but also maintains image quality. And AMD Fluid Motion Frames will provide you with ultra-smooth gameplay.
Join us in this benchmarking journey as we navigate the bustling streets and dark alleys of Night City. We're pushing the hardware to its limits and dissecting the performance at 4K resolution with ultra settings, FSR, and AMD Fluid Motion Frames. Expect in-depth analysis, frame rate comparisons, and everything you need to optimize your gaming setup.
If you find this video informative and entertaining, consider giving it a thumbs up, subscribing to our channel, and hitting the notification bell. Stay tuned for more gaming benchmarks, tech insights, and reviews. Share this video with fellow Cyberpunk 2077 enthusiasts and tech aficionados eager to enhance their gaming experience.
Don't miss the thrilling benchmarking of the RX 7900 XTX with the i9 13900k on Cyberpunk 2077 at 4K resolution with ultra settings, FSR, and AMD Fluid Motion Frames. The future of gaming visuals is here, and we're exploring it together.
Timestamps:
00:00 - 4k, FSR:Qual, RTX:Off, AMD Fluid Motion Frames:Off
03:07 - 4k, FSR:Qual, RTX:Off, AMD Fluid Motion Frames:On
05:15 - 4k, FSR:Perf, RTX Overdrive:On, AMD Fluid Motion Frames:Off
06:55 - 4k, FSR:Perf, RTX Overdrive:On, AMD Fluid Motion Frames:On
08:30 - 4k, FSR:Perf, RTX:On, AMD Fluid Motion Frames:Off
09:25 - 4k, FSR:Perf, RTX:On, AMD Fluid Motion Frames:On
#rx7900xtx #7900xtx #cyberpunk2077 #amdfluidmotionframes
This guy showing his ultra super high graphic settings
My internet: 480p
i used to only watch at 1440 minimum, it was what look acceptable on my led
laptop here struggling to even play 1080
I really like that you talk throughout your vids sort of giving explanations and your opinion, very refreshing
There are two things I can get from this, firstly, Fluid Motion Frames is great, AMD has really improved in software support for their GPUs. Secondly, Ray Tracing is not worth it, such a minimal impact in graphics fidelity for a tremendous hit in performance, smoothness is way more important than the minimal gains in lighting, reflection, and shadows fidelity. It really makes a huge difference in very old games that get Ray tracing as a gimmick like Quake 2 or Minecraft because the technology at the time didn't allow for them to have good lighting, but in newer games it doesn't.
This game in particular looks incredible fully maxed with rt which make a huge impact on improving the visuals. I wouldn't play it any other way now that I've experienced it fully maxed settings with path tracing. Also performance feels great and extremely smooth on my 4090
Ray Tracing makes a difference, Path Tracing on the other hand ... it literally transforms the game. It's like a completely remade lightning system that emulates reality, I've never seen such beautiful and realistic lightning! It is absolutely worth it if you are able to run it with decent fps (don't forget it's just a tech demo for now)
Same man!@@ViperT0ngue
ray traced reflections make a big difference, had to go back to reflections that make no sense after seeing ones that do especially in this game..
Hey, look, I'm a 6950 XT and 6600 owner, and as much as I do agree that ray tracing shouldn't be pushed as hard and as fast as it currently is, the argument that it doesn't make a significant difference in graphical fidelity wasn't true day-one, and still isn't true to this day. Path tracing in CP77 with my 6950 XT looks absolutely atrocious, but on a 4070 Ti that I got to play with earlier this year, there is a night and day difference in terms of how good it looks, how REAL it looks, how it performs, and - now with Ray Reconstruction - how accurate it is.
It does make a big difference.
Nice, I think AMD has come a long way in improving its graphic gimmicks, shame you have to have decent frame rate before activating Fluid to avoid the input lag
Im definitely excited to see proper fsr 3 added to this game. I think having to have a decent frame rate to avoid input lag it just a consequence of any frame generation tool right now. Maybe there is a solution once it develops more
same with nvidia frame gen, they recommend 60+ fps before frame gen enabled. so its to get 100+fps, not 60+
@@mirage8753 people all think frame gen is magical enough to bring any games to 60+. Meanwhile the input lag is always there, and it is more noticable the lower your base fps is.
@@mirage8753 it works great in singleplayer games if you are able to hit like 45 honestly, 60 is great for maximum responsiveness but even 40-45 is quite responsive and the visual smoothness increase is worth the small input delay
In alan wake, I hit mostly 60fps with dlss + fg + rt using 4060. Barely notice the difference in input lag while playing it
I've tried amd afmf only in shadow of the tomb raider and cod warzone. The results are amazing. In Tomb Raider I go from 180 fps to 360 fps, no stutters, didn't notice the change in graphics quality. Same thing on cod, from 160 fps to 340 (270 in most intensive zone). Will test more games in the future but as of rn it's the best technology they released. Pairing a rx 6900 xt with ryzen 9 5900x
if you're talkin about the Frame Gen that is added in by the AMD Driver and not the in game frame generation, the main reason it's not rlly working is it turns itself off automatically during scenes with a decent amount of movement. Which is why when u were sitting still ur fps was 40+, but when you started driving it went back down to 20.
Jesus... I Wanted to get a 7900XTX but when spending like £900, I absolutely want to be able to use Ray Tracing and enjoy the likes of Alan Wake 2 and Cyberpunk in all their glory.... dropping nearly thousand and not being able to use RT seems utterly insane. Honestly it looks like my 3070 handled Path Tracing better than the 7900xtx lol....that said, the raster performance of the XTX is pretty incredible. Goes toe to toe with the 4080 which costs way more!
In the end, ray tracing is not a technology that can be fully supported by GPUs as of yet. It's still only used in partial lighting, such as reflections, and not fully. Even with NVIDIA's rtx 4090 you need all the possible upscaling and frame generation technologies you can have to make it work at an acceptable level on a game like cyberpunk.
To get the advantages of fluid motion frames- you need to have at least 70 fps native.
It doesn't work well either way. Even if you have more than 70 fps native as soon as there's any movement your frames still drop
@@BenchmarkBoy Test on 1080p
I'd honestly love to see a comparison between the 4070, 4080, 7900 XTX, and 7800 XT at 1440p, since I'm deciding between those GPUs (4080/7900 XTX when I can afford it, 4070/7800 XT for now since as of right now I'm targeting between $1500 and $2000 for a PC)
For 1440p you will do well with the 4070 or the 7800 XT. I personally would go for the 4070 unless the 7800XT price is low enough as to give up the following advantages:
- DLSS looks better than FSR
- There are many more games with DLSS "Frame Gen" option than there are with the just released FSR 3 Frame Gen
- You can also get away with a 500W-600W PSU if you don't go crazy with the CPU given that the 4070 consumes less than 200W
The main disadvantage is the 12 GB VRAM vs 16 GB VRAM which is irrelevant at this resolution and by that I mean if you plan to use DLSS at least on Quality all the time, it renders at 960p (below 1080p) and VRAM consumption is way below 12 GB. Another disadvantage is that the 4070 is slightly slower on average than the 7800 XT, some games favor one and some the other but overall the 7800 XT is ~7% faster at 1440p native.
i just build one and i would go with 4070ti and ryzen 7 7800 x3D as my recommendation. Id love to usw amd but if u plan on playing things like cyberpunk the ai frames come in clutch, i hope amd gets to that asap.
Wait until the new RTX 4070 Super, 4070 Ti Super and 4080 Super release. Maybe the new cards will push down the prices or these refreshes will replace the old cards and you will get more performance for the same price. The biggest jump will be with the RTX 4070 Ti to 4070 Ti Super, 192 bit to 256 bit memory controller, 12GB to 16GB GDDR6X and 800+ Cuda cores.
ruclips.net/video/6m21fInXsnU/видео.html
Why are people watching this and then complaining about how shit their computers are? I hope you get a better PC, but if you’re just gonna complain about how bad your current PC is then it’s unlikely that you will get a new PC from the looks of it.
Guess you have to think, with framegen, it's simulating what SLI/Crossfire would feel like with two cards working at 100% of the time haha
If you take and put fsr from quality to balanced with every setting on high, it still looks insanely good and plays much better. I get 90 fps on average with 8-14 ms frame time.
I preferred playing with FSR OFF on 1440p with a 5700xt and still got 42fps at ultra, which was playable and to me looked so much better than having near 60fps with FSR quality that I'd literally rather just leave it off. But then I also leave shit like HairWorks off regardless if I've got the graphics power to power it, I simply don't like hairworks or upscaling the way it looks.
AMD's overlay can cause stuttering. I think the sweet spot for AFMF is 80 - 90 real frames then adding the fake ones takes it "upto" 150 - 170 and the gameplay is quite smooth also is your GPU the reference design? That GPU clock speed is so low :P I have the Nitro+ that runs at almost 2.9Ghz after UV + OC
MY NITRO RUNS 2800-2900 STOCK
yeah, its a reference model. Id rather see stock settings first so its a good base level for people to see what they will likely get with no overclocks
I managed to squeeze 3.1Ghz out of my ASUS TUF with a UV + OC
@@TheEpxMaster Nice, what voltage are you using? My one runs at 1090mV and set to 3000Mhz on the core and 2700Mhz on memory
I genuinely don’t understand how my 3070 is hitting 80fps at balanced dlss all the other videos they get way less it makes me hesitant to upgrade
It would have been awesome to see how it performs at Ultra Quality with no FSR.
I will try and take a look next time. It will be about 50 fps without motion frames and without ray tracing and then about 100 with motion frames
I have a RTX 4080 and only get around 30 FPS in busy areas with PathTracing and DLSS Quality and outside around 45 FPS.
I dislike Frame Generation, because of all the graphical glitches but then I get around 40 FPS inside busy areas and guess around 50 FPS outside.
It's more consistent with Frame Generation, but the graphical glitches makes it unplayable for me.
In 1440p it's a smooth 60 FPS with PathTracing and DLSS Quality, without it's still unplayable.
PT is a 4090 thing
@@mihairomulus2488 In 1440p it's completly usable with RTX 4080. Just DLSS Quality and Ray Reconstruction with Path Tracing and 60 - 80 FPS are there.
For 4K, well...
Let's say, if everything is turned on, you can reach around 45 - 70 FPS, which is playable but not perfect.
@@Lost_Souls_Gaming idk for 4k there's only the 4090 that's worth it in my eyes, otherwise the 4080S/XTX are 1440p 165hz GPUs
@@mihairomulus2488 I bought on release and then it was fine. Cyberpunk 2077 was with RT and DLSS 60 FPS, which is okay. Even all the other RT-Titles or high gpu intensive games ran butter smooth. But that changed with the announcement of PT. I think because of the terrible RT performance now, the AMD cards are much better value, you pay less and RT is better ignored right now anyway. I somehow regret buying the RTX 4080. Because rendered graphics are better with AMD and RT is not really usable with 4K anyway. Even the 4090 struggles in games like Alan Wake 2.
Good work. How did you record AFMF ? I am using amd software for recording when i enabled AFMF i cant record the overlay metric
probably OBS if i had to guess. the description says its recorded with nvidia shadowplay but, iirc, that doesn't work with amd cards
OOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooooooooooooooooooo
🙂
how do you adjust the size of the amd overlay? mine keeps layering the text over the number for a few settings.
There is a slider in there somewhere where you can make it bigger. Cant remember the exact location. I will try and look next time i have an amd card in.
what are you using MSI afterburner & Rivatuner statistics server, you need to move Text to bottom
3090 gives same FPS on 4K ultra RT Psycho DLSS Quality as 7900XTX on 4K perfomance FSR
Thats crazy! Nvidia cards have much better performance when it comes to ray tracing and path tracing
Yeah my 3090 OC I get 100 to 120fps with dlss then do a reshade mod to get nice reflections that are rt like.
just not true. ruclips.net/video/_fdcejuujFY/видео.html
not even the 4090 can run it
Cyberpunk being an nvidia title I doubt we will ever see great AMD performance.
true. Im excited to see in-game implementation of fsr 3 though
this generation won't make it, they only work in titles with little RT effects
on this card i expect something like medium rt on 4k with fsr quality, so you' can enable afmf
yeah, theres still this issue with high movement though with afmf
tested @ 2k, getting 90 generated frames for 11 ms. riva tuner set to 45 fps. cp2077, fsr quality
7900 XT/7800x3D.
though, i can also say that it doesn't feel like real 90 but its far better than not using it.......really it's playable and enjoyable 😊
i try it with AFMF but it was like the video i have also 7900XTX nitro+ so i just install the mod tha replace Fsr 2.1 to 3 and the option open for frame genaration an im playing 70-101 depends the location on 4k ultra FSR quality FG on Ray on also shadows lighting and reflection and it works great until now
Maybe the RX 10900 XTX SUPER Ti run this "ok" + OVERDRIVE + Path Tracing + Ray Reconstruction
they might have been testing it on a 7800x3d cpu rather than an intel i9
sorry, whats this in reference to?
@@BenchmarkBoy amd
I would love to se the same in 1440p ULTRAWIDE, also does RT kill the AMD GPU at that ultrawide res. (What 7900XTX do you have?) Im running the Asrock 7900XTX OC
I had a gigabyte 7900 xtx running on the new Samsung g9 OLED and it’s amazing.
1440p is the best you can do on 7900XTX with Raytracing turned on. Not strong enough for 4K.
ray tracing kills amd gpu's overall really. Its playable if you lower res, decrease ray tracing settings or use a lower fsr preset. Any one combination of those things you could make it playable at 1440p
@@BenchmarkBoy Queue AMD fanboys saying ray tracing doesn't matter and you can't tell a difference, which you so. fucking. can. Especially path tracing holy crap path tracing and frame generation in phantom liberty make me hug my RTX 4080.
@@bobdolespen Yeah, people still recommend to me buying the 7900 XTX, even though Cyberpunk exists, with path tracing... Just because most games don't fully implement ray tracing or don't care about it because they're not photorealistic enthusiasts doesn't mean there aren't exceptions like Cyberpunk, which also supports DLSS 3.5 which is a big step and which you can't access on an AMD card. NVIDIA is the king right now for Cyberpunk.
Should have tried quality with Ray tracing on at the end.
I know exactly what they do with fluid motion frames. They just calculate more frames in the buffer before exposing them on the screen. This creates the input lag, because instead of directly showing the frame, it walks through an additional buffer. This means the car would be already for example like 1 meter more far than the graphics card has processed on frames. Which means the position calculation for the car is already done, but the frame lacks still visually an older position behind. Very clever trick to hide that the graphics card is not that good, because this is a software rendering trick.
@@NoSkillsBro I am mainly a software developer and without creating clever tricks to enhance performance via buffering technics you cannot achieve performance in games at all. Today the best framework of rendering frames wins. AMD has a Driver Framework which injects itself in the rendering engine of the game and the same counts for Nvidia. I am just saying here that the injection technic of AMD is to have a big buffer and put the frames later onto the screen than the game logic, which creates the input lag.
well that's why these type of stuff is recommended native framerate at 60fps+ although even with 60fps + interpolation (frame gen) will feel like youre playing at 30fps because it has to compute the vectors of the previous frame then adds the current finished rendered within 2-4ms (depending on the scene) iirc.
This dog thinks amd is the king😂😂 theyre both great bro@@NoSkillsBro
fun to see that cyberpunk is still a buggy mess, cars and other objects changing entirely or disappearing while still in view
Awesome stuff
thanks!
Unfortunately when I turn on Fluid Motion Frames my games feel actually worse when moving the camera no matter the fps (high or low). It's actually smoother without it.
yeah, its been similar for me. It can vary a lot from game to game. Hopefully the full release of the drivers next year will be a lot better
It only works well with vsync
The screen is spending more time displaying the fake frame than it is the real fames your gpu is rendering. This is present in all games, there is no variation. The only difference is the more real frames your producing the less impact this tends to have. You are also forced to turn off vsync so if the fake frames push you beyond your monitors refresh rate your going to experience tearing on top of the blurring and input lag. If FSR3 is available use that over fluid frames because motion vector data is available and will produce a higher quality, less blurry result.
how do you enable amd fluid motion frames ? there is no fsr 3.0 in cyberpunk
fluid motion frames is enabled from the driver level. It can only be done from amd adrenalin software
This gsme looks soo much better on pc compared to console, and I occasionally get vehicle ghosting on xbox to
That's a shame for console. Ive never seen it on console
I have a question about Ray Tracing or Ray Tracing X? because using RTX instead of Rt is just ridiculous, Nvidia didn't invent anything, they just use what has been around for over 60 years (AMD has also integrated RT software into Radeons pro W9000 I remind).
We must stop issuing false information linked to idiotic brands or people who say anything (writing RTX instead of Rt is as stupid as saying 2K for QHD 1440p because 2k is in reality FHD but at 16/10th format).
whats the question?
Nobody is issuing false information. Nvidea's GPUs were originally called GTX (Giga Texel shader eXtreme). Once their GPUs could handle hardware raytracing, the branding changed to RTX (Raytracing Texel eXtreme). I have not seen anyone call raytracing "raytracing x", except you today.
@@Nightflash28 We agree, it's heresy. Finally a serious person in this world of lobotomized fanboys.
People who say this kind of thing are ridiculous and actually show that they just don't know anything about it.
It's like who says 2K and not QHD and when I ask them (half of 3840 is 2560?) strangely they insult me because FHD is not 2k but FHD and yes, they say FHD because on PC we are in 16/9 and not in 16/10 like in the cinema, that's why we are in 1920 and not 2048 for FHD lol and it's the same thing for 4K (UHD exactly).
@@BenchmarkBoyCe n'était pas une vrai question, c'est juste pour vous dire que les termes que vous employé sont tous faux !!!
is it possiblee to cap youer frame ratewhen using fsr
im here after version 2 release !!! please make a new video !
version 2 is in the beta driver on website
my xtx broke so i had to send it back
@@BenchmarkBoy from overclocking it broke? or how
@@KianFloppa nope, i never overclocked it. It just became unusable. Black screens constantly, time outs, green artifacts. I tried everything to fix it but nothing worked and it became really annoying so they advised me to send it back
@@BenchmarkBoy i never had problems like that with my rx 7600 and i always used beta drivers which should be more unstable
Do you have FMF on the latest AMD driver?
I have the same GPU but no FMF or hags option in windows 😢
It was on the beta drivers when i tested here. Its getting official release Jan 24th so it will be in official drivers then. You enable it from the amd adrenalin software
Why do you put FSR in the title if you play on native 4K 🤔 knowing Cyberpunk 2077 doesn't support 3.0/1 (except with mod)
I do use FSR throughout the whole video (not sure what you mean by im playing on 4k native - im using FSR 2.1, you can see it in the settings.) I think you're confused by some of the naming conventions. This game has always supported FSR upscaling. FSR refers to the upscaling , you're referring to FSR 3 which is amd frame generation. The game doesnt have that but im not using that here. Im only using FSR upscaling and amd fluid motion frames
Hopefully upon full release next year they iron out the problems when enabling ray tracing.
Lets hope so!
Well missing some rt hardware, for better performance dont think without the hardware bump it will get better
I get an average 60fps with FSR quality in 4k, and ray tracing on medium using a 7900xtx and 7600x with 32gb
sounds about right
Interesting results...I do wonder though...if you were using a Ryzen 7 or Ryzen 9 in the 5000.and 7000 series if it would help a bit...especially considering the Adrenaline feature AND that those CPU's are actually APU's...plenty of settings in the CPU profile to tweak the output...anti-lag, v-sync, sharpen percentages, boost, and more...might reduce or eliminate lag and ghosting along with response times etc....tryin' to find videos of someone running CP2077 through something like a Ryzen 9 7900X3D and Raedon RX7900XTX at the same time in both 2K and 4K...to see if using the same CPU and GPU brand in this particular case may have some sort of minor symbiosis compared to Ryzen or Intel CPUs with Raedon Graphics or Nvidia Graphics...dunno something in My gut tells Me there may be some sort of variable to be found.
Don't know if you still want to see that if you haven't but I am getting the TUF OC 7900 xtx today and I have the 7800X3d I will let you see my results.
@@alkine3011 sign me up i wanna see too
4:41 why did that car disappear? I hope that was not FSR XD
game bug 😁
How do you turn on fluid frames with Cyberpunk? It’s always greyed out as an option for me
I turn it on from the amd adrenaline software. Which gpu have you got?
@@BenchmarkBoy Asus TUF 7900xtx. I’ll try it again but on Adrenaline it seems to be greyed out, I can’t figure out why
@@sargonsblackgrandfather2072 have you got the latest drivers? Try ddu the drivers and reinstall the latest ones
@@BenchmarkBoyit was a setting on adrenaline. It’s working now. With the latest drivers I can do ultra res at ultra everything fsr set to quality and RT on psycho and framegen and I get 90fps. It’s very nice. With PT too only 40fps which isn’t good enough. Nice feature they added was decoupling framegen from upscaling so you can use it in native too which is nice.
4:40 what happened to that car? haha that's supposed to be CP2077 redeeming itself?
i had the exact same problem while using my 144hz 1440p screen the afmf does not look like x amount of frames that it displays.
had the same problem, of course it feel better then native FPS for sure but it does not feel like Real Double FPS.
Same count for FSR and DLSS, each of them has ther own problems this is why i better use AFMF then FSR.
But in most games i am already over 50-60 fps but this little boost helps a lil bit because it is not feeling like it is 50-60 fps (it feel better) but not as good as 100 FPS but atleast it is something.
@@allxtend4005 im not talking about it not being double. Im talking about it not looking like the amount it says it is. For instance it says 80 fps interlace of a base framerate of 50, however the framerate LOOKS like 60~65 ish. Im not talking about the feel since you will have the input lagg etc. I also dont get why you bring the upscaling into the convo while its about frame generation techniques?
Cyberpunk really looks good with path tracing imho. It’s a shame that Ngreedia locks the newest features only for the latest cards otherwise I would have upgraded my 3060 to a Nvidia GPU but I’m perfectly happy with my 7900 GRE for the performance it delivers specially at that price. At least AMD does not lock down the features for the older cards which are perfectly capable.
Yeah i think path tracing looks great too. Its not really the case that they "locked" frame generation for only 40 series cards. 40 series are the only cards that have the hardware where frame generation works. It wouldn't work on older gpu's even if they wanted it to
@@BenchmarkBoy no FG is not locked to the 40 series only. It’s a way of getting people to upgrade to the latest gen. Look at AMD. You can enable AFMF through the drivers for the 6000 & 7000 series in every game that you like.
@@devjitdutta5670 If you think its only locked behind 40 series to make you buy the new cards then i dont think you understand the gpu architecture. Its only available on the 40 series because of the optical flow accelerators. Those are simply not good enough on older gpu architecture for it to work. AMD fsr is software based so yes it will work on anything. Dlss is hardware based so it only works on nvidia cards because amd cards dont have the hardware to run it.
@@BenchmarkBoy I’m not talking about FSR. I know what DLSS is. What I’m saying is that Nvidia could have enabled FG through the drivers for the older cards just like AMD did.
@@devjitdutta5670 I know you're not talking about fsr but its important for you to understand how the technologies are different. Because fsr and afmf are software based they dont require specific gpu hardware so they can be "switched" on via driver level. AMD dont use frame generation they use frame interpolation. Nvidia's technology is hardware based (not like amd). It cant be switched on in the same way driver level because the hardware doesn't exist on those gpus. They cant enable it for older cards. The older cards don't have the optical flow hardware for frame generation to work. It would be like trying to switch on tesla electic vehicle technology "driver level" in a petrol car - it wont work
I like how you cut the video at 2:35 to not show us that accident.
Got to keep my 100% driving record 😋
Ray tracing off 4k looked so much better than with Path tracing on and fsr performance
Of course. You're comparing quality to performance preset. FSR performance has a lot worse image quality compared to FSR quality
@@BenchmarkBoy yeah, but why does it look even worse than 1080p? Whats the point of 4k then?
@@divinehatred6021 Because at fsr performance you're rendering at lower than 1080p and upscaling back to 4k. fsr doesn't upscale well with image quality when you're using ray tracing or path tracing
@@divinehatred6021 however, 4k DLSS performance still looks much better than 1080p native, sometimes gets very close to 1440p as well.
what if he switch to 1080p gaming will FPS upped to 300-400fps or 600fps
which settings?
With my 3090 I get 50fps+ with 4k dlss quality, Ultra settings and RTX enabled. RTX Medium lighting I get 60fps+. W/Frame-Gen and RTX Max-settings I get 90-100fps.
Because 7900xtx is on par to 3080 when it comes to RT performance. In AW2 it's even worse.
@Ragssssss This was before CP2077 got that big update that enhanced RT performance even more. I haven't tried it yet, but I'm willing to bet with my same rig and settings it could do 60fps+ with all settings enabled and dlss quality. My cpu is the only thing holding me back.
@@jeekobukuiyeran8156 as you should because 30 series RT performance is still vastly superior than anything AMD has done with their latest gpu line-up.
Y'all don't understand what gaming on a bad pc is... I play this game at 720p, fsr ultra performance, every graphics at the lowest and with all of that I get 19fps in average. All of that on a 4000 MacBook running Bootcamp (and no I didn't choose the computer I got unfortunately)
Why are you gaming on a macbook?
@@BenchmarkBoy because it's the only computer I have
Bro, just hold on😢
@@Nobll I'm trying
bruh stop buying games and just save money for pc instead. Also try to collect better epic games free games so u have cool games then u get pc like gta 5, borderlands 3, SOTTR etc for free
How do you get fluid motion frames? I dont see the option anywhere.
its driver level so you can only enable it from amd adrenalin software
Yeah that frame pacing is pretty bunk even with FMF turned on. Then again i'm sensitive to stutter and it drives me nuts.
Hopefully its better when they add FSR 3 properly to the game
the stutter is a bug its not actually like that confirmed by AMD
How can i open with my 5700 xt? Have modded drivers or game mods for fsr or afmf?
I dont believe it works on 5000 series yet. Only 6 & 7 series
Check aut tha citi with these setteengs
I’m running this game with a 7900xtx and 13700k, yet am getting 80% gpu usage at 4k with no ray tracing? Any idea why that is ?
cpu bottleneck it sounds like
5800x3d here and same. Do not care, it is stupid writen game. Thats why they recomends 7800x3d.
@@dex4sure361 No way a 13700K would bottleneck any GPU especially on 4K. Even a 5600x would not bottleneck this GPU on 4K.
@@hircine92h Wrong, its about frame rate. Without ray tracing you can get high enough FPS on 4K that it will bottleneck 7900XTX. But again why not just cap the FPS to monitor's refresh rate. People always whine about bottlenecks and never learned how you can manage them.
i found that my game stutters when using AMD overlay..
I personally never use the amd overlay. I only used it for this because its the only overlay where you can demonstrate fluid motion frames
I have zero clue as to what this is good for. You "fiktive" almost dobble your fps, (but not really) but you also dubblo your latency , what is the point?
It's good when you go from 60-70 to 120-130. You get a smoother fluid picture with okay input lag. Great for single player games.
I don't think it adds that much input lag. It's a bit of input lag, if you start at 60 fps without FG, with FG it player like 50 fps input lag. It might be annoying on mouse and keyboard for first person shooter games, but it's gonna work great with controllers because the input lag is a lot less noticeable. Plus it works better in third person games without much camera movement. So if you used it with a controller on something like God Of War it would be great. It also helps if you are cpu bound, cough Starfield cough, and it helps eliminate stutters caused by cpu bottlenecking.
the input lag is fine for a single player game. Just make sure you have 30-40 fps at least before you switch it on and it will be fine. AMD recommends 60 fps before you switch it on
Is this gameplay better than a ps5 ?like the visuals and the fps? I have a ps5 and want to build a pc with either a 4080s or the 7900 xtx with the 7800x3d.
Yeah this is better. Ps5 doesn't have path tracing and is usually an easier to run version of ray tracing on console as well. At least on pc you're able to change the settings to suit your needs which you can't on console. If you want to use ray tracing/path tracing in games then definitely go for the 4080 super
@BenchmarkBoy so this is definitely better than a ps5? I have a ps5 and want to build a gaming pc this summer
@@BenchmarkBoy thanks got the reply too
HAHAHAHAHAHAHHAHAHAHAHAHAHAHA
@@hircine92h what’s so funny
I cant play with fsr or dlls. It looks mudy and bad. Both RT and PT are just a gimmicks to me. They dont look that much of diffirence and make problems on graphics too.
try out dlss 3.5 if you can. Makes the image a lot more sharp
@@BenchmarkBoy It seems like it but i got amd right now. Still both techs has a long way to go.
We need fsr 2.2 in cyberpunk like RN... Also we need a new update on fsr something like fsr 2.5
we need FSR 3!
@@BenchmarkBoy Fsr 3 is out, and is a matter of time before we get a really good implementation of it in lots of games, But a better scaling solution is different than frame generation, and thats what we need now.
Yikes. The 7900XTX gets compared to the 4090 sometimes .. which should never happen. Mostly it gets compared to the 4080 which is more reasonable but the 4080 absolutely crushes these stats. I have an AM4 PC with a 5900X and an 4080.. numbers are similar in the first test and much higher everywhere else. Especially the Path Tracing tests. 4K Ultra w/ Path Tracing, Ray Reconstruction on I'm seeing 45-60 fps even in the nicer Phantom Liberty content. Upto 80ish in less demanding areas.
Literally nobody compares the 7900XTX to the 4090, plus this game heavily favors Nvidia gpu's, most other games the 7900XTX is faster than the 4080.
I heard you cant feel the difference whit the fps is it true?
Its very weird. When it says i get 100 fps with fluid motion frames it doesn't feel like 100 fps to me. Could be because the frame time is so up and down
Why is your core clock so low ??? 2400Mhz thats the literal low end for the 7900xtx my hellhound for e.g is hitting 3000mhz, also your power draw is 345 are you undervolting your card ?
its a stock settings sapphire reference model. Thats a normal clock for those. 3000mhz is massively overclocked. Max tdp on these models is 355
@@BenchmarkBoy My hellhound boosts to 3000mhz with an undervolt of -15mv, i think this card is 380w out the box and can do 415 if you push it.
Also your hot spot is getting up there a bit do you not run your fans at a constant rate to reduce that a bit ?? i know 85-90c is well within spec but does it not give you the fear hahaha ?
@@furiousscotsman2916 you probably have a 3 power connector card. Those are overclocked out of the box so thats how it can go up to 3000mhz and go over the tdp. Im not worried about the temps because thats just how these models run.
@@BenchmarkBoy No only two i have the Powercolor Radeon RX 7900 XTX HellHound Spectral White version.
On AMD Adreniline i set mem to 2714mhz, low clock to 2400 high to 3000 undervolt by -15 mv and it will happily sit 2950mhz + with a hotspot never seen above 74c, granted i do run my fans quite high when gaming because i wear a headset and can hear anything from the pc anyway.
Regarding the fluid motion tech its still a tech demo driver atm correct ? How have you found the gaming stability is it worth giving the driver a shot ?
@@furiousscotsman2916 Theres no point getting the drivers in my opinion. Just wait until the official ones come out
It seems amd fluid motion skews the holy grail of graphics cards comparisons - fps. Wonder if this also happens with dlss at higher resolutions and with all rt features on
do you mean how the movement drops the fps? No, that doesn't happen with dlss. dlss 3.5 also improves image quality massively with ray tracing on
I mean the latency when playing wit fps being just a number as a result and not a real metric anymore. Good to hear nvidia is better in this regards as you say@@BenchmarkBoy
I need help to figure out how to get afterburner looking similar to this
import the stats from hwinfo
i think i need your help not even sure what to do @@BenchmarkBoy
AMD needs to Stop producing code that will work for all devices. Writing good drivers for your hardware is enough of a challenge but when you try to make it for other hardware it becomes a nightmare. Hire more MIT programmers and code writers. Now for CD project Red. They need to seriously work on optimizations for AMD and find a way to increase FPS with path tracing and reduce input lag and ghosting for all cards.
I agree. Id prefer we just got FSR 3 natively implemented in games rather than driver level fluid motion frames for all dx11 and dx12 games. Its like the saying "a jack of all trades is a master of none"
They have become an Nvidia company basically. Anything Nvidia touches will run lke shit on AMD. Been that way since gimp works. I live having driver level features for games that dont have it. Especially for my min rig that only has a RX 6000M in it.
Weird that rtx 3080 can get 15 fps in cyberpunk at 1440p all maxed witu path tracing and no fsr and no dlss...and with dlss quality 30-40 fps...and for the 7900xtx at 4k with fsr performance which randers things at 720p it is just 22 fps....well, not realy aples to aples comparision but ya know...prety similar performance.
For me with a 3080 is playable with path tracing.
nvidia cards are much better with ray tracing and path tracing so it kind of makes sense
the perfect card if it had good software and ray tracing like nvidia...
🙁
@@BenchmarkBoy I would really like to take the 7900 xtx, but the ray tracing and software part holds me back
This is why people like to pay the premium to buy Nvidia. DLSS, FG, DLAA is miles ahead of AMD and will continue to be so till AMD actually develop a hardware solution.
💀okay buddy. If you think spending $1000 more is worth getting a bit more performance, sure thing man.
if you compare AFMF 2.0 with DLSS 3.5 you know that NVIDIA destroys AMD brutally . what a pity .
Bruh these ray tracing and path tracing options are literally just switches for cutting your fps in half (or more) with arguably non-existant visual improvements (depends on the game).
I disagree that there's non-existent visual improvements. There's quite a big difference with path tracing on in my opinion especially at 4k but yeah its a huge performance loss especially with amd cards
@@BenchmarkBoy my brother in Christ, path tracing at 4k? Do I need to sell my kidney to get a PC that can survive this? Sure it's cool technology but it's just not worth it.
How did u setup ur AMD overlay?
in the AMD Driver you can do it and you can do alot with it, even make it Transparent and much more, it is as good as MSI Afterburner in my mind (the overlay).
OverClocking and undervolting working fine with the AMD driver too.
what specifically? Just need to turn it on in Adrenalin software. allxtend, amd overlay is no where near as good as msi afterburner. You are limited to so few stats with the amd overlay. I can import all the stats from hwinfo into msi afterburner which gives you so many more options of stats to see. The customization is so much better with msi afterburner as well
@@BenchmarkBoy it's just that the text closes the indicators, even stretching does not help, it seems that it is a bug
fsr 3 on cyberpunk 2077 when?.....
we really need native AMD FG for the sake of all rtx/rx gpus.
yep, hopefully we get it soon but i have no idea what date unfortunately
Where do you enable Fluid Motion Frames on the 7900xtx in Cyberpunk 2077? I don't see that in the visuals menu.
Fluid motion frames is enabled from the driver level so it can only be enabled from amd adrenalin software
No matter what they do, they are always one step behind nvidia. Hope they catch up to 4090 at least in terms of ray tracing, I think they gonna lose on 5090.
Welp the 4090 is double or more... so this performance for 1000$ is superb..... the 4090 does not perform double not even half of yhis card, at most 35%, wo that to me is not justifiable for their price
The 4090 is more than double the performance. If i play native 4k with path tracing the xtx is less than 10 fps. My 4090 is 25 fps
the RTX 4090 cost in my country 2700$ the card cant play CP2077 2.1 patch with Pathtracing in native 1400p at Ultra graphic settings above 60 fps.
so do not think AMD has to get the RTX 4090 performance in raytracing, they have to get double that performance and Nvidia has to decrease ther GPU prices by like 60-70% this is crazy how less FPS and performance you get for your money at Nvidia nowdays.
the AVG. price of a 4080 is around 1400$ and if a 4090 cant deliver 60+ FPS in 1440p in CP2077 Max settings then a RTX 4080 will not do anything to that.
But yes of course you have to pay that much money for Hardware that cant deliver you the performance you except for the price right ?
So they add Software that cost them not that much as producing RT cores.
The best thign is i am 100% sure DLSS 4.0 will be locked for RTX 4000 cards, Nvidia has to stop this BS too and support older cards but they do everything to make people upgrade as fast as possible because 12gb on a RTX 4070/4070ti is a joke and we are in a time where Games get better and better graphics and eat more performance, and it has nothing to do with bat optimazion ... you can optimaze a game for 5 years and dont get from 40 to 60 fps if the hardware itself cant do that.
In other words we are in a time where the only one RT cards that can play at a smooth Frame rate in 1440p cost you more then a Gaming PC 4 years ago.
Just the GPU cost as much as a gaming PC from the year 2019 with a GPU that can handle 1440p games with 100+ fps.
We are in a time where i question why people think the future is Native Resolution because everyone crank ther Resolution up to 4k if possible or 1440p when they render the game in a lower Resolution and upscale it to 1440p or 2160p this is not looking as good as native so why going up in resolution when you decrease the graphic with a upscaler ?
4k is dead and with Raytracing it is unplayable nowdays and this even with Graphic cards that cost you around 1500 - 3000$ that is kinda stupid.
Agree that Nvidia is a lil OverHyped also way OverPriced!! because most i see is a 30% higher on the 4090 over the 7900XTX, the XTX u can get at 900$ the 4090 is around 2000! so dbl the price but not even close of double the performance, not even half! so... naaaaah! id say if the 4090 is in EVERYTHING 40% or plus Faster than the XTX then it would be a good deal! but for the small higher performance it gives you now! its just to crazy to pay 2k!!! id be comfortable to pay 1600 on the 4090, i think it shouldn't be more than that for what iot offers now "USA"@@allxtend4005
@@BenchmarkBoyno shit ur using RT of course it will be double performance 😂😂
Fluid Motion is great but it turns off when there is a lot of camera movement.
yeah i noticed this as well. Kind of odd
@@BenchmarkBoy I think its because during a lot of movement fluid motion cant predict the frame between frames and so it turn itself off.
@@BenchmarkBoy It is to prevent generating horrible frames.
@@Ilestun its pointless though if it disables every time theres movement
@@BenchmarkBoy indeed it totally pointless since you want extra fluidity (frames) when the action js fast.
Frame gen is just bad, less bad with Nvidia but still bad.
People are schizophrenic, they are willing to sacrifice 30 to 50% of their frames to very minor graphic improvement like Ray Tracing. But they are willing also to sacrifice lots of image quality and input lag to get more frames (DLSS3, FSR3).
I'll get a game without RT and without frame gen ANYDAY other RT+Frame gen, i'll have similar frame rate, less imput lag, better image quality overall (DLSS3 adds lots of blurr when action is fast).
2:50 lmao the voice crack😭😭
I like how the frame generation give the motion more jelly-like feeling, I actually prefer this over native generation
gpu at 100% isn't a bottleneck?
no, a bottleneck would be cpu at 100% and gpu at something like 90% or lower. You want the gpu to be at 100%
Ray tracing is gimmicki.
I'd take ultra quality 4k with good performance over RT any day. The minimal gain for extremely bad impact it gives. Ultra quality at 4K is more than good enough.
Fair enough. Ray tracing looks stunning in this game though in my opinion
AMD YES!!!
🙂
BOOOY!!! HELLOO!! please do test Alan Wake 2 on 4070ti my best benchmark boy!!! 😁
Hey! Yes i will test that
what is motion frames does it make the game ugly
Its the equivalent of frame generation with amd on the driver level. Its still in beta at the moment. There are sometimes some weird imaging issues but it doesn't degrade image quality for the most part. No where near as bad for quality as upscaling the image is with something like fsr
why are your gpu clock speeds so low though
7900 xtx reference model at stock
Even highest OC model would only add +3 to 5 fps.
I lose half of the fps with Fluid Motion Frames, also adds shit ton of input latency( Im on rx6700x/ryzen5 5600x)
yeah, doesn't seem like its quite fully working yet
do you have 1000w psu?
yeah
pathtracing is overkill for amd cards. rt is pretty heavy in cyberpunk in general
yeah, path tracing performs much better on nvidia cards.
Input Lag is too high with FMF!
The biggest issue for me is how the fps drops so much when there's high movement
Damn the crazy ghosting, fsr sucksss, even with dlss quality i got 35 fps with a 4080
generally FSR quality preset is ok but gets quite a bit worse when you start going below balanced. FSR also has a lot more ghosting when you use ray tracing. Hopefully it improves in the future 🤞
This is a total pipedream, but I hope GTA 6 includes RTX or even PTX. On PC of course, the PS5 could never handle it. But knowing that Rockstar don't collaborate with other companies much AND give PC players the short end of the stick, it's not likely.
Id imagine it will have some sort of ray tracing. Considering that the game will last for at least the next 10 years. Worst-case scenario it can just be modded
@@BenchmarkBoy Rockstar are pretty conservative when it comes to people modding their games, I don’t know if RTX could be modded in
From the recent Digital Foundry brake down of GTA VI trailer, it seems there are plenty of evidence that there will be either ray tracing or some very, very convincing alternative.
Why you say rtx, it is just RT. Rtx is a brand does not mean ray tracing.
Its not just a brand. RTX stands for "Ray Tracing Texel eXtreme". It just means the gpu is capable of ray tracing. amd cards are also capable of ray tracing
have 40 on pt and dlss q with 4090 and only fram gen makes it very smoth with 0 stutter. 80fps in benchmark. frame gen on amd is only bad now
I'm so confused. How do you enable AFMF in this game?
Its driver level so you can only enable it through amd adrenaline software
you have to play in FullWindow Mode (boardless works somehow too if you use the option) and no Vsync then it is working. AFMF is working in every game not just CP2077 ... i have in Some games that are older over 1400 fps ... yes somewhow stupid but it is what it is not that somebody will see any difference between 150 and 1400 fps but it is what it is.
Why do you have lower fps with your 7900XTX with FSR enabled as I do with mods and FSR off? Perhaps the reason your card stays under 400+W ;) I even use higher LOD and increased draw distance. And I will never get why people use FSR at all if turning down resoultion without FSR will result in better image quality with no ghosting. If you cant see the differences between 4k FSR on\off your eyesight isnt really good or your monitor too small then go on, I see a huge loss in texture details as soon as FSR is on. If I wanted fake frames with higher latency I would turn this feature on at my tv which costs 0 performace and works with all games and still its. But please stop saying you are playing anything 4k if you use FSR and you are not rendering at 4k at all. You are maxed at 66% of 4k with FSR. You can say playing at 4k if you render at least at 4k, downscaling if fine, upscaling is if you need the frames and dont care about image quality
god damn $1000 graphic card can't even smoothly play a Cyberpunk. I guess I gotta shop around for the 4090 instead...
Driving around in this game just looks hyper dull. The city just doesnt look great at all. It looks empty and lifeless. The colours they used just dont look good either. I think Cyberpunk was so unfinished they just hoped the RT reflections on the cars would be enough to make thecgame look good. They even managed to make a cyberpunk game look nothing like the cyberpunk aesthetic.
Fair enough
Use another overlay with bigger characters. This is unwatchable since I cant see anuthing if I watch on my phone.
you can only use amd overlay to demonstrate fluid motion frames. It doesn't work with any other overlays
@@BenchmarkBoy I dint know that, sorry. But anyway.... All data is too small to be watched from smart phone :/
Gg
Thanks!