Tetris-Mazing Tower Defense Roguelite! - Emberward [Demo]

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  • Опубликовано: 1 ноя 2024

Комментарии • 24

  • @Bretout
    @Bretout 11 месяцев назад +24

    Did Wander just say "It's fun to listen to them (Tower AFX)" @17:15? Wander who actively Turn off Effects Audio in games! This Developer did something incredible.

    • @wanderbots
      @wanderbots  11 месяцев назад +15

      Yeah, this game does it right.
      I might not make it 10+ hours with the sound effects on, but here they're great.

  • @brandongriest44
    @brandongriest44 11 месяцев назад +3

    What an absolutely sick looking game. Part of what makes it seem more interesting is the build freedom. Most TD games are pretty static in tower placement or build zones but this gives you immense freedom with a strategic constraint. Love it. I do feel like more deck building qualities would enhance that feeling. Stellar job on the demo!

  • @Bretout
    @Bretout 11 месяцев назад +13

    i love TD games that does Mazing right. This game seems to do exactly that. So it looks really interesting just from that.

  • @commanderfoxtrot
    @commanderfoxtrot 11 месяцев назад +15

    It would be great if the game told you you can build ANYWHERE on the grid, not just within the confines of the castle walls.

    • @Firsona
      @Firsona 11 месяцев назад

      A tip would be nice, but I admit I would have tried it the first time I noticed the grid around the walls. I noticed it on the first map and wondered if he'd try it.

  • @firedirewolf
    @firedirewolf 11 месяцев назад +2

    the maps are extremely bigger than I was expecting by such leaps and bounds, the fact you can create the paths miles out and then make them go through all those trees and stuff, this is a huge concept that honestly looks like it is going to get crazier and crazier when out of demo.
    Love it.

  • @spacewalrus9350
    @spacewalrus9350 11 месяцев назад +3

    I feel like it would help this game if instead of buying the towers, they were part of the tetris blocks. Makes you think way more about positioning and it would help distinguish the gameplay from other td games.

  • @THExPOPEXIX
    @THExPOPEXIX 11 месяцев назад +5

    when placing blocks it would be nice if the lines changed to give you a preview of the route

    • @THExPOPEXIX
      @THExPOPEXIX 11 месяцев назад +1

      perks for block types or individual block cards would be cool and def part of building a deck. perks could have auras like you said and combos could be cool or buff any towers built on them. or make them slide!! moving maze was always one of my tactics in games where you can build mid round, you can block a enemy right at the end and have it snake all the way back out to an alternate route and bounce them back and forth if you dont have enough damage just by building and deleting one tower, even became necessary after unlocking infinite waves. just gotta watch the flying types

  • @Terrakhaos
    @Terrakhaos 11 месяцев назад +1

    The art style is charming and pretty unique

  • @khavacado8406
    @khavacado8406 11 месяцев назад +8

    Super cool concept, excited for the game! It did look like towers could upgrade just not in the demo btw

  • @shannenmr
    @shannenmr 11 месяцев назад +2

    I agree with fully committing to deck building which could also allow you to buff certain cards during or in between rounds or at shops, so buff a block so it has slowing 1 tile around it or a turret has extra range / crit% / fire rate and maybe enemies could randomly even drop these buffs or other temporary buff cards.

  • @spearwy7240
    @spearwy7240 5 месяцев назад

    Wander needs to come back to this game. Especially once it launches. Right the demo has a couple of his suggestions already. Like the upgrading tetris blocks. And picking your towers & cards, but during the battle selection.
    Game is shaping up really good now.
    BTW Wander, just wanted to say your my favorite youtuber rn. Thanks for checking out so many different games - and being pretty good all round with good insight on the game.

  • @waterwolf98x53
    @waterwolf98x53 11 месяцев назад +1

    This looks aMAZEing.

  • @shiyon8947
    @shiyon8947 11 месяцев назад +3

    from the look of it, i think you can build outside of your fort
    edit: yup, that makes the flamethrower double better, because forest razing XD

  • @OGswagProductions
    @OGswagProductions 6 месяцев назад

    Good gameplay! Although watching you sit on the arcane storm at the end was so infuriating to watch.

  • @volynskaspeka9758
    @volynskaspeka9758 9 месяцев назад

    I just got idea to create game like this but i googled if it's not created already and got here. :D Good video tho))

  • @Chromodar
    @Chromodar 11 месяцев назад

    How would buff cards be for the run? The tower you buffed isn't going to be on the next map. And why would they be for the round, removing one of the variables that can be used to differentiate and balance them? Is the wish based exclusively on convenience with no thoughts for anything else?

  • @amateural
    @amateural 11 месяцев назад +1

    This is so great

  • @based7283
    @based7283 11 месяцев назад

    What a cool game

  • @Craaya
    @Craaya 11 месяцев назад

    There is no such thing as too much DAKA

  • @superswagturbo8183
    @superswagturbo8183 11 месяцев назад

    apricot

  • @FOG716
    @FOG716 11 месяцев назад +1

    1st??