Two or more Tone Hair Xenoverse 2 | Xenoverse 2 Modding

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  • Опубликовано: 1 окт 2024

Комментарии • 50

  • @bananahusbando3182
    @bananahusbando3182 6 лет назад +2

    What to do if model doesn't appear in xenoviewer?

  • @c8kbatter829
    @c8kbatter829 7 месяцев назад

    Do you have any tutorials how to make the hair from scratch?

  • @c8kbatter829
    @c8kbatter829 6 месяцев назад

    CAN YOU DO A VIDEO ON HOW TO MAKE CUSTOM HAIRSTYLE?

  • @ZeeEyeOh
    @ZeeEyeOh 4 месяца назад

    what colors do i put in the emb to make it normal?

  • @MonstrMash123458943
    @MonstrMash123458943 5 лет назад +1

    everytime I export the fbx and repack it to a emd the new 3d model is never scaled right and its never in the right position please help me

  • @camytheofficial
    @camytheofficial 6 лет назад +1

    I’m not getting any hair color change, Any one else?

  • @vastolordez8457
    @vastolordez8457 7 лет назад +2

    can you make a tutorial about outfit edit like i add tail tail to it or removes a peice of it plz

  • @LeuhanArb
    @LeuhanArb 5 лет назад +1

    Thank you! great tutorial although it took me a whole day to try to accommodate it since it always ruined the design or had some errors

  • @aayushkumar3699
    @aayushkumar3699 5 лет назад +1

    R these hair for our CaC

  • @RDOHC
    @RDOHC 6 лет назад +1

    I'm have certain problems I need help with.
    My hair does sit right on top of my character well and the dyt files work on it but there is no do detail on it, it is yellow but it's not detailed like normal hair in the game and I'm using ssj3 hair and when I boost it goes through my character's back do you know solution to what I've missed in your video?

    • @swagmeister9501
      @swagmeister9501  6 лет назад

      There is nothing we can do about the hair going through the character's back. That is normal, in the game. It is like that with Goku SSJ3. With the detailed part, have you unpacked the other .emb which is not the .dyt file. You have to flip the textures vertically, then save and repack.

    • @RDOHC
      @RDOHC 6 лет назад

      Thanks problem solved

  • @ZeeEyeOh
    @ZeeEyeOh 4 года назад

    i fixed it by changing the matescale value but the hair is really dark and all the other colors are dark as well but when i turn the color brightness up the black is grey if its not one things it another >:(

  • @gastank5729
    @gastank5729 3 года назад

    When I got to the part of using emmxml it wouldn't work at all and I had all the right files

  • @Choppy_Z
    @Choppy_Z 3 года назад

    when i open it in xenoviewer thwy are giant and flipped

  • @ZeeEyeOh
    @ZeeEyeOh 4 года назад

    hey im not doing a 2 tone but the hair i model swapped has this flicker to im pretty sure its the texture and i was wondering if you knew how to fix with or what file i need to play with to fix it

  • @ZeeEyeOh
    @ZeeEyeOh 4 года назад

    i messed with the dyt and it will stop it but my hair brightness is really low and i mess with the emm values and some of it stops but idk what else to do

  • @ZeeEyeOh
    @ZeeEyeOh 4 года назад

    what do all the data boxes represent and theyre lines inside? i can find this info anywhere

  • @kobarariatna6129
    @kobarariatna6129 6 лет назад

    hi mate,nice tutorial,but i have one issue,while the game is running with the mod, everything seems being blurry

  • @Valdifer90
    @Valdifer90 2 года назад

    THX, love you man

  • @chrislaw2760
    @chrislaw2760 6 лет назад

    Can you make my character hair style

  • @Kevin-fx5yn
    @Kevin-fx5yn 7 лет назад

    Can I get a link to the GOK folder please?

  • @kobarariatna6129
    @kobarariatna6129 6 лет назад

    so,i just need to import the hair?,or the .esk must be imported too?

  • @tremeofficialchannel
    @tremeofficialchannel 6 лет назад

    @Swag Meister
    Do you know how to create a dyt.emb file from Blender with the colors I chose in the project?

  • @Flashdog97
    @Flashdog97 7 лет назад

    nice tut but i have 3 issues:
    1. my hair model is ingame waaaaayyy to big (like 100 times the character
    2. the hair doesnt move 100% accurate like the head when idling. looks a bit off.
    3. hair has no texture (ugly white) because i just have an emd file and no emb.
    i combined merged zamasu's hair and ssj4 vegeta's.

    • @swagmeister9501
      @swagmeister9501  7 лет назад

      1. If you watch the tutorial at 5:04, it show you how to fix the massive hair. When you export the hair, you have to make sure the scale pin is on.
      2. That issue is to do with the BCS file, or you forgot the drag the .esk file along with the .emd file into 'emdfbx' (0:26)
      3. From 5:49 till the end, you can see how to change the colour of the hair

    • @Flashdog97
      @Flashdog97 7 лет назад

      ok, but what esk du i use? the esk of my cac this hair is for, or the esk of the the chareacter i took it from?
      so an emb or dyt.emb file is not even needed?

    • @swagmeister9501
      @swagmeister9501  7 лет назад

      You use the .esk of the hair.
      The emb and dyt.emb are needed:
      The emb is for the black lines on the air
      The dyt.emb is the colour of the hair

    • @Flashdog97
      @Flashdog97 7 лет назад

      ok i'll try later. does it matter which esk i take? vegeta ss4 or zamasu?

    • @swagmeister9501
      @swagmeister9501  7 лет назад

      I'm not sure if it does. Just to be safe, I use the same .esk with the same names as the hair files.

  • @hasslehassle2650
    @hasslehassle2650 6 лет назад

    Please reply.

  • @lam1336
    @lam1336 6 лет назад

    how to change the dyt hair

    • @swagmeister9501
      @swagmeister9501  6 лет назад

      unpack it by dragging it into embpack. Edit DATA000, by changing the colour of the lines, then drag that folder back into embpack

    • @lam1336
      @lam1336 6 лет назад

      Edit DATA000 with what? and dragging the scd right?

    • @swagmeister9501
      @swagmeister9501  6 лет назад

      All you do is drag the .dyt file, and only that file, into embpack. Then, you open DATA000 with any picture/image editing program.You edit the colours, save it, then drag the entire .dyt folder back into embpack

  • @anissabbir8376
    @anissabbir8376 6 лет назад

    how to merge two different hairstyles in one

  • @danielarana7185
    @danielarana7185 5 лет назад

    Hey, thanks for your tutorial! I have a weird problem with the emb lines. I successfully ported Gohan's Freezer resurrection movie hairstyle for cac, I did everything in Blender, except for the emb line flipping after the port, so obviously the result was all the lines appeared as a mess ingame. Then I find your tutorial and flippled the lines vertically, checked in Xenoviewer and it worked fine, the lines appeared the way they should, I renamed the file and dragged to the HUM folder, but then, the lines kept appearing totally messed ingame. I did all the process again, checked all the file names twice, checked two times in Xenoviewer inside the working folder and the HUM folder and everything was correct, but there's no way I can make the lines appear ingame the same way that they appear in Xenoviewer... Did I missed something? Maybe you have an idea of what can be wrong?
    EDIT: Never mind, I fixed it, I realized that hairstyles change depending of the slot you choose to put them in.