Devour Braindead/Luka Strat - P5S Mini-guide
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- Опубликовано: 5 сен 2024
- All credit to Luka Oxenstierna, who I've heard is the mastermind behind this strat.
This is a guide to the mechanic devour in the fight P5S in Final Fantasy XIV.
Since making my original guide, I've now seen a new strat for dealing with devour that is significantly simpler. This should hopefully limit how many groups get walled by this mechanic in PF.
Amazing, that simplifies things A LOT
And the only hard mechanic in P5 just got stupid easy. You are doing godswork here Hector, thank you so much! And thank you Luka too!
This is so much better than the day 0 movement. Thanks for re-uploading for this! It’s probably the trickiest PF trap of the fight
Oh no, now nobody will adjust to this new strat...
@@feykro222 i mean they dont have to? ;;
It's the only pf trap rest ppl got well
How else can u play this?
@@feykro222 it's not like you can hit the boss for this mech so brain dead take
Hi Hector!
Thanks for featuring this strat.
Luka is my static co-tank, and they figured this dodging method yesterday after a few pulls - drawing comparison to DSR's P7 Giga flare.
The diagrams & video calling this Luka's Braindead was mine, and I'm sure someone else has also done this instinctively, but I'm just giving credit where credit is due before I share to my friends, since I can't figure this dodge out 😅
It's an excellent way to make the dodge easy for Zigzag pattern! Thanks for sharing it with the community!
ayla untj untj
I appreciate so so much that you post updates to your guides like this, it really does help a ton
Hector, you have the BEST guides. Looking forward to P6S
Have to give a like for the BLR logo.
@@PubstarHero oh, I see you're a man (or woman) of culture!
my smooth brain was having such a hard time figuring this out last night. my life just became so much easier. thank you so much
thank you for this. i kept getting confused at the circle one but im pretty sure i can pass this now!
wow this will be so much easier in PF strats for us gamers without a static!! Thanks for this updates!
Believe me, this is also way easier for statics as well :D
Another helpful tip: explosions take about half the room. As long as you are on the opposite side of the room you canbe very close to the middle for this movement until going to the corner, minimizing movement and ensuring you don't get clipped if you know the pattern here
Got stuck on Devour for a long time
Watched this guide
Get it every time
Thank you SO MUCH for this guide
2-4-2 pattern: 1 movement, counterclockwise 180 degrees
4-4 pattern: 2 movements, clockwise 180 degrees, then counterclockwise 180 degrees
as soon as you notice its 4 -4 pattern, you can preposition right next to starting point, move onto the first explosion, then wait for the 4th explosion, then do the counterclockwise movement
@@Swifter2001 This is what we do with my group. Works out with less movement
My group picked up on this and it's 100% recommended, it saves so much effort
My static has been struggling with this mechanic, so this is really helpful, thanks!
That's a great tweak as I was also having trouble with this in a semi-static run yesterday. Thanks for taking the time to re-illustrate it!
if you're slow as I am - great to have Scholar with "Expedient". helped me on devour
The gold standard for strat videos.
Zigzag is an improvement, but circle seems genuinely harder for no reason. On circle just start 2 pizza slices CCW of it, go CW to where it started when it jumps, wait for the explosion to land next to you, and then just run ccw and don’t stop
I've been doing braindead for the zigzag pattern and the original strategy for circle pattern, it seems to work out well for me in PF
@@mattle10048 that’s what my static plans on doing as well
I believe the point is that both movements start from the same position
I don't see how just turning around is that much harder
thanks, when i made p5s first time i watched that before and i dont had problems with that mechanic ever. after 2nd try i had it in
Glad this got updated! Was hoping to see this strat gain more traction.
hengtor thank you for existing...
Awesome. Yea doing that mechanic I felt like there was an easier way to resolve just couldn't figure out what.
Thanks for the update. the zig zag was absolutely destroying me.
What a great video as always!
Thank you so much for this Hector! MVP
Me and my group were doing this blind, and this movement is almost exactly what we came up with, just we had extra movements in the Clockwise/Counter-Clockwise that I now see we can completely cut out
Even though it seems bit risky you can actually wait
at the start point of the Loop For "clockwise" Circle Pattern. Then cut thru the middle to get to the safe spot even quicker and it's bit tricky at first but i actually prefer it the only thing is you need to make sure you're on the right side of the pizza slice.
Thank you for this. I'm much too dumb to process this mechanic!
This is what my group came up with for dodging these first time around... But we switched to doing pretty much what you said in the first video and we found it was actually more reliable and easier than it looked.
The big advantage of dodging on the inside is you end up in the middle and it's easier to get to your soak tower. If you end up in the corner it can be a bit tight getting to your puddle.
I think talking about Pizza Slices and 5ccw this 2cw that actually made it sound more complicated than it is. The concept is so simple, you just stay opposite of the boss in the middle. If you know when/where to start and when/where to change directions it becomes pretty trivial because the boss only ever jumps around and never across diagonally.
It depends on the strat, lot of group using static placement which harder.
If you use adjustment, it is easier as for zigzag pattern, basically wait > go one way > wait > go back and fill the tower. For rotate wait > go one way > wait > go back and keep moving to fill tower.
@@eternalinsignia we do fixed tower positions and because we are in the middle when the dodging finishes we just have to take a couple of steps and we're in.
Either way I'm sure different people find different methods easier / harder but just wanted to add my 2c that I don't think this second version is objectively better that his original strat
@Avindr usually it is for average player. Lot of player need static point. If you change a bit, it will wipe the party.
But for decent group, they usually can wing it and let the last tower (the last on aoe) taken by tank which will invul it. The others will go to their tower during jump.
Ps: if you have scholar, it doesn't matter which one as expedient is easly make corner to tower really joke.
useful to us, you save us, my lord.
Holy shit that looks way better wtf. Amen.
Thank you Hector!
Thank you for this video. But is it just my audio settings or is this video a lot louder than the other ones?
Thankfully your personal movement doesn't need to coordinate with the party's so you can do whatever it is that makes sense to you.
I love you Hector
For the "circle" pattern, you can start in the quadrant next to his to immediately move into it once he leaps out. Then you wait for him to make his turn going the other direction and start your movement going back.
When doing this, I always orient myself so that the bite starting position is to my relative northwest, then preposition to the southwest or southeast depending on pattern. Then, for circle pattern, you go left 1, right 2. For zigzag patterns you go right 2. It kept it very simple in my head and is essentially what is shown here. You don't need to go fully into the corners, and it might be detrimental to do so as you still need to get to those puddle soaks quickly.
To those looking at this strat as a godsend: you'll still get clipped by the aoe until you know your limits. You probably won't get it right 100% of the time until you've put in the reps to know where those aoes stretch out to!
Thank you so much for this!!
oh this is so much nicer, thanks!
You're a godsend. Thanks!
I find this useful! Best guides
Bruhhh this is life changing
Thanks as always!
THANK GOD
Amazing. Party Finder just got a whole lot easier
I still can’t do it. I think I’m done for now. My brain just skips when I see this every time.
Luka the goat
MUCH easier, apreciated strat
Definitely simplifies this part a lot, but far from a braindead strat. Cheese strat, sure, as it works and helps clear this difficult part.
Yeah that's what we've been doing in pf as well, works really well
Zig Zag 121 - 0:11
Circle 123 - 0:40
Nice to see a strat that prog teams used to dodge be named after some rando
Better than what I was doing. Just react better bros, to braindead the way PF should be
or a 4 - 2 - 4 movement for both (according to your markers here)
the king
omg u made it really easy ty !!
Bless you
I was doing this last night as a Reaper using Hell's Ingress for a last bit of speed to get to the safe spot.
Dont even need sprint. Just walk closer to the center of hte ring.
P6S guide when? 😅 my static is there and we’re working on the fight now.
very usefull thanks
Hello what software do you use for your schemas ?
Looks like we have to DAB for the circle pattern c;
bruh. just move in the middle. whys everyone making such big movements. remember the first 3 jumps dodge in the middle while you remember the last set, can literally just sit in the middle for that entire mech just making barely an adjustment. this way you dont have to waste sprint or get clipped cause people are bad.
AMAZING, thanks so much :)
💚Zigzag= Nike sign
💚Circle= Sunrise, Sunset
A friend told me that, really helped me remember! Thanks George Sparkz!
So are the explosions always in the same places, or is this movement relative to the first jump?
Relative to the first jump, you'll have to start opposite of the boss.
@@Asmodelta gotcha, thx for the reply :)
At least I won't die hope prime doesn't change to a different start
Yes very useful!!
This could b silly question...;;; is it must with sprint or (Expedian) ?
WoW thank you so much !! =^.^=
You da best
Should you be popping sprint as soon as the mechanic starts?
Better to wait at 4 for the 2nd mechanic though instead of 3
Yes but you kind of miss the point of the strat. It's a simplified strat with the same start point regardless of pattern (opposite of boss) to avoid accidents with remembering where to go. It's braindead for a reason
Thanks
300% clear club, let’s get it boys
bots
@@leisuregaming1335 I meant boys 😭 but let’s be real, PF is just a bunch of bots anyway
Would it be easier for circle pattern to start adjacent to the boss spawn? That way you make sure everyone knows zigzag is zigzag and circle is circle before the jumps even start and you use one less move
I think this is trying to oversimply / keep both pattern thoughts to be the "same" by making you always start across. Illbe mentioning my strat in another comment, but yeah... I think that's the reasoning for why this one is as it is.
So here's a quick question. I saw in woops' prog video that he literally just stood in the middle and made baby steps to sidestep the aoes. How viable is that? It looks like he had mixed success.
If you can react quickly or know the pattern well it works well, but unless you really struggle with other methods, it wouldn’t be my go-to way of dealing with devour.
Do you need to use sprint ?
but what about the pattern where he goes foward then back then foward then back in both location
That’s not a pattern
and then put one foot forward?
I just griefed my reclears. This fight is the hardest in the entire tier by far.
Is this called the Luka strat because of Luka Tim? ;)
Wait, there's other ways to do this? This is what my random PF group ended up doing on day 1
NICEEEEEEEEE
My static went by this guide and they still can't do it lmao. It's a good guide but my static is trash. 2 days still on p5s
I guess my question is why does a strat need to be specified by name when it's an individual dodge mechanic with no interaction between players
giving credit to the person who came up with the idea. you think thats a bad thing to give someone credit?
@@LemManga i see it being listed in pf listings and im just kinda wondering whats the point. i never said it was bad to give someone credit. using it as a reference for teaching makes sense though
@@LemManga this isn't someone's original idea lmao, it's literally the most basic way to resolve the mechanic, and it was all over pf in the first few hours of day 1. it's crazy to think some random should be credited any time someone just... does the mechanic correctly?
Ah.. I did it accidently every time zigzag appear XD.
Thx
Is it always clockwise? or is it sometimes counterclockwise?
For zigzag, always do a counterclockwise dodge.
For circle, always dodge clockwise first, then counter.
Ngl I don’t get what makes it a zig zag, it just looks like it goes from NW to SW to NW again.
up then down then up the down, that is a zig zag.
Damn... That's how we progged it day 1. Were one of the first teams to get past it doing that strat blind... Unfortunate that we were progging and our mastermind who figured it out didn't get actually get the strat out. Sadge
We just rotated 1 for the 1 2 3 pattern then did the same movement as original pattern. Don't have to back and forward. Much easier.
this is what most everyone was doing day 1 lmao. if anyone actually tried to claim the most basic way to do the mechanic as their strat it would be laughable
thanks for the upload but this is a terrible strat. the distance needed for puddle stack afterward is too far for some. just stand in the intercardinal near the center (opposite to the starting fangs), wait for the 2nd & 4th puddles and move to the opposite spots. that way everyone is still near the puddle stacks
to be fair, I feel like, 2 clock 5 ccw, or 5ccw, 2 cw, is already so freaking easy o.O that trying to find other "easier" ways are just wasting time, since we cant damage the boss, jsut stick to what is safe
Yeah gl with that in pf. Ofc people want easier ways, easier is safer
@@emllik2155 yeah ofc, but since this is a mechanic you dont need to do in the same way as everyone else, is fine.
The issue lies with party finder honestly. This mechanic is easy with the original strats too yes, but so is edens flare (e1s), and youd be more than surprised how many wipes i saw to that. Players going into pf, especially on the first floor of any given tier, will find ways to fuck up that you wouldnt think possible, so any strat that enables braindead play is a possible way of less wipes to easy dodge patterns.
On another note, i (and probably a decent amount of other players) tend to hyperfocus and get high stress levels whenever i do savage, so its much preferred having to remember less movements even for a mechanic with an untargetable boss
Edit for clarification, yes, edens flare is literally just "get under the boss"
0:21 0:40
After it works hahaha 😆
How is this "braindead" exactly? To me, the braindead strat would be to sit in the middle facing the first jump point, then alternate between dodging left and right every two jumps.
for example, true braindead would be:
Jump 1: Left
Jump 2: Left
Jump 3: Right
Jump 4: Right
Jump 5: Left
Jump 6: Left
Jump 7: Right
Jump 8: Right
this works for either pattern and requires minimal movement
Upload a video or diagram with movements? I don't exactly understand what you're trying to say. At no point can you ever be in the center because... well, all of his jumps overlap with hitting the center.
Bro you're being excessive with the movements.
Youre turning a 2 Step move process thanks to this guidee into a 8 Step movement lol
- Like, Half the community cant even do certain mechanics.
@@thelazuritenetwork A) this works for both patterns B) it's 3 movements not 8 C) you wind up closer to center at the end which would be beneficial for puddles afterwards. That said i've not tried this strat yet but have seen the pf strat loop. you appear to alternate diagonal quads every 2 jumps.
again, if only people uploaded strats that are backed by evidence instead of just fancy pictures, that'd be great
brain dead strats lets goo!