Full transparency: I cleared this fight before releasing this guide, but I do not intend to make clearing a pre-requisite for releasing future savage guides. My guide was fully complete before I got my kill, and there was nothing I thought needed changing from getting the kill. I publish my guides when I feel confident I fully understand all aspects of the fight. On a casual raid schedule, this is usually well before I clear. Rather than arbitrarily hold my guides back, I'm releasing them when they're ready and you can decide if you still want to watch them. I'm doing this for the benefit of those raiding early who find my guides useful, but also for the benefit of my mental health. Pushing myself and my group to clear quickly so that I can say "I've killed" isn't healthy, and goes against why I raid casually in the first place. I hope you understand, but if you find this a dealbreaker, I have no doubt there will be plenty of other excellent guides to watch. Much love, Hec
It is sad to see how much hate you get and how you feel it is necessary to put up so many of these disclaimers on your vid. However, you help a lot of people that struggle to learn anything from other guides that do not have your animations and diagrams. I hope the hate does not discourage you from making guides, just cause people dont have the common sense and cant think for themselves, that of course there are gonna be better strats than day 1/2 guides have. You even keep making update guides and vids.
Appreciate your guides. I had to learn 3 versions of Levin for PF, lol. I feel like people will be on the same wave link now when trying to prog thanks to your guide
People be wild out here hating for the dumbest reasons. The hate I saw your strats get for voidcast dais honestly got to the point of being funny since your boss relative strat is just superior. Really appreciate the guides.
Keep doing what you do man. Just know that anytime you hear anything negative, it's ALWAYS the vocal minority. And they're mostly just Karens. The rest of us who watch your guides will always be here supporting the great work that you do for the community.
You are the first and so far only guide I’ve seen that mentions the darkened cracks with no fire running through them being the safe zones for that mechanic. Great find, means that my brain doesn’t have to wrinkle as much before Levinstrike
Yes, I was waiting desperately for this visual. For whatever reason my brain just couldn't conceptualize how to pick the safe spot and I was only surviving about 50% of the time (not helpful as a Healer to the following mechanics).
@@vKireina Well gosh, why is pf such a nightmare for you if you're so perfect at doing this mechanic? Surely you offer to safety dorito to help your party easily get through the mechanic so you can prog?
Thank you so much for these guides. The way you explain how every mechanic works in detail allows me to learn different strats easily. I feel confident enough to hop into the fight and ask specific questions to clarify, rather than needing someone to re-explain mechanics to me. And the animation helps a lot too!
Fun fact: for 14:44 Limit Cut 2, the 1 to 4 marked players are not random. They target the furthest away players, so you could very easily plan for specific roles to get the numbers to make things more consistent. Edit: Baiting the melees to get the markers allows for full uptime and makes your casters very happy
This is my preferred channel for guides. Not because the strats are standard or because of some arbitrary sense of the creator's skill level, but because this channel does such a good job of *explaining* mechanics. Back when I first started Savage, I tried using other guides and I would always understand the core ideas but ultimately still die when I first saw the mechanic because I didn't fully understand how it worked, just the strat to clear it. With these guides, I come away feeling like I understand how the mechanic works on a fundamental level, so regardless of the strategy given to me, I can resolve the mechanic with intent, which is incredibly useful when progging on the rare occasion where my ability to adapt is the difference between 1 dead party member and 8 dead party members.
100% agree, I progged p12s before hector's guides were released so had to follow other guides. They were fine, but nobody else seems to explain the mechanics opting instead to only explain the strats to solve them. I understand this works for many people (and I'm used to this style from wow raid guides) but I find it really hard to internalise a mechanic when I *only* know the solution and haven't yet understood "why" we solve it this way; which Hector generally does explain. When I know why I'm doing something it's easier to memorise, and to adjust on the fly if things go wrong
@@Drakni late to the party, but this kind of mentality is exactly why i hate getting in voice chats to hear call outs or give other people call outs. Like everyone here, I'd much rather the individual understand the fundamental reasoning for problem solving rather than the result itself, thus causing the player to not understand what they might've done wrong
@@naruto99124 pretty damn sure it has to do with pf sticking with garbage week 1 strats. The toxicity comes when people wanna do better stats and casuals refuse to change strats
Important note for anyone mitigating this fight. Mitigations do not snapshot to the ravening cast, they snapshot about 3 seconds after that cast finishes. Late reprisal on the opening raidwide will NOT mitigate the ravening cast afterwards, both tanks need to mitigate consistently throughout this fight. Mitigations for ravening should be applied soon before the cast finishes or you will not get the mitigation in the actual snapshot window. We found this out the painful way. Also, BRD, MCH and DNC, your healers will WORSHIP the ground you walk on if you use shield samba, troubadour or tactician RIGHT after the knockback into partners during the archaic rockbreaker phase. If its done correctly, this will put your mitigation onto the partner stack damage, and onto the light party damage that happens after this phase finishes, which makes it significantly easier to heal for the raidwide after this phase.
Great work as always Hector. Noting your comment, please make sure you are watching out for yourself and your mental health. We all understand and support you.
hey , i've been playing since jan of '19 with my right-hand mmo mouse doing savages of 5.0 third tier and 6.0 first tier, and recently since jan of 23' i've been training myself to use my left-hand mmo mouse on my alt character. i've always been using your guides they are very helpful! i'm at heavensward on my left-hand training character, the muscle memory's going slow but surely. hopefully in a couple months I'll be caught up to the current tier on my current tier with my muscle memory trained on my left hand to try out this raid with your guide! your content is a blessing, thanks again. peace and love, hope you're having fun playing xiv in the meantime!
Thank you so much for the guide. It has honestly helped me clear up a few inconsistencies I was having going into the first LC. Your guide are always extremely useful. Thank you for the hard effort you put into these. Keep going strong.
We got stuck on Levinstrike so hard. Your guide helped me understand the pieces I just couldn't clearly sort out. Your clear visuals and explanations have helped me understand things for a while now. It really helps me to see what's happening like this, so thank you very much for the guide and your effort. ❤
honestly. i never watch your guides to just copy your strats. i only watch them for understanding the fight! while other guides just tell u what to do and waht komes next, u take your time and explain what the heck is going on! that should always be the main reason of a guide! after u undersstand what is going on u still can decide if u want to just copy what others do or tailor that mechanic to your party. i dont get it why ppl think they are smart if the attack others just because the 1 strat showen is not 100% perfect for PF and Uptime and parseruns. SMH just keep doing what u do. u are doing it great
Man your guides are lifesaving for people like me who get visually overwhelmed by mechs showed in the game, I can do them easily once understood, but the understanding part is always a mess. You helped me a lot with your guides, and I finally understood wth the boss does during Levinstrike 😂 Thanks a lot, and good luck with the tier!
My static lives and breathes your guides, and I love that you also release mini-series / updates down the line on certain things. Don't let the haters get under your skin - thank you for what you do. Looking forward to the next guides when they come out!
You're doing great stuff. Don't let the haters get you down. That said the PSA at the start is a good call regardless just so people are aware, even though it will never satisfy the people who are already hating. But nothing would calm them down anyway at this point.
levinstrike is brutal, my static and i did it last night, we kept getting to levin but even reading what people had come up with on day 1, it was still so confusing. you are an absolute beast getting this out so quickly, i was waiting for a hector guide, thank you so much!
Regardless if the strats you use or tell in your guides are the "best/common" ones, the way and visuals you use to explain them always help me understand the fight and i always watch them even if I cleared already to better understand everything. Don't let the dumb people saying "you ruined PF" stop you from making these a lot of people like myself very much appreciate your guides and your effort. Keep up the good work and thank you!
fwiw, if you have a number one way to think of it is you just need to identify your first mechanic. Just need to do your first mechanic, join the group for the next mechanic, and then do the opposite after that. Have 8? You soak the second tower, join the group for the 3rd, and run out for fire for the 4th. 2? You do fire first, join the group for the second, soak a tower for the third. 6? Grab that first tower, join the group, run out for fire for the 3rd.... etc...
@@SonictheNinja It's not exactly complicate it's alternating between doing something and doing nothing. It's exactly how I thought about it because it reminded me a bit of towers and tethers in TOP P1, same sort of pattern. I even initially halved the number I got in my head because 1-4 made it much more like TOP mentally. If we use T for towers, g for group, and B for bait we get our four patterns as (B-g-T-g), (g-B-g-T), (T-g-B-g), and (g-T-g-B) for 2-8 respectively. It's always sandwiching grouping back up between the two things you are responsible for.
thank you for explanation on rear firesrike I got blamed multiple time as MT for not turning the boss now i know that it actually put temporary aggro on targeted stack person
Imagine complaining about a guy helping you clear a fight with his guides. They may not be optimal strats, but you're here watching it because you are too bad to figure it out for yourself and need people to tell you exactly what to do for every mechanic. Great work as always Hector.
As far as I can tell, front/rear firestrikes is not baited on the furthest player, but rather goes on a random non-numbered player. As such it's basically pasts forgotten/futures numbered from God Kafka, but with a stack and it going on a random player instead of a tank.
I play both JP/EU and I do not mind how people do levinstrike, I do it my own way, it do not matter how someone stand/solve, so long as the orders are correct and placed the same, which, I do not believe it can be done any other way (the blue/dice gimmick) so I think people need to find their own comfort way, and do it how they feel comfortable. There should be no clipping ice/fire if done as it should be, thank you for the guides, and always appreciate many strategy, I look forward to optimal more dice 2 strategy, but it may be difficult to solve.
Oof. This is going to be my first ever Savage prog tier. Getting off to an interesting start. Then again, my experience with this game has told me that things sound a lot more complicated than they wind up being in practice, so maybe it won't be too bad..
Glad you have named the strats. We almost got past Levinstrike using Krile last night but JP seems way easier. Hope we get a kill tonight. Good work as always Hector
Great Guide and it showed me yet again why I do not touch savage content xD It's just way too much for me xD I love the way you visualize and explaine the mechanics tho
Great guide Hect as always! I'd recommend anyone reading comments to try JP strat for Levinstrike (LC1) as its actually easier once you learn it (be open minded) and theres a W/E strat for LC2 with max melee N/S ( need to be outside of the 2nd inner circle ) as it gives more uptime and less movement as well. Also I believe the tank faces the current aggro'd boss for LC2 so its best for this tank without 1-4 to voke and face the boss respective to the mech (similar to E9s) - the current issue with the strat in the video is that some people might not be close enough to mit the boss as it requires at least 30% to survive
I would disagree and say JP strat is only useful once you've already grasped how the entire mechanic works as a whole. For progging it is not a good candidate. It involves semi-static positions for flare and defamation which i feel is confusing if you already are struggling with the concept and timing of levinstrike. I personally think that Oppo strat is so much cleaner for those learning and even for those who have already cleared. There's no reason to focus on minimizing movement so much since you cannot target the boss anyways for dmg upkeep.
Tank Tip and Trick. MT can Invuln 75% into first Ascendant FIst and a tank swap will not be required. WIll have to swap on the second tho. Unless you run PLD where you can just cover MT
@@oziesaf Cover the hit, then move out of range so you break cover tether and don't take autos. Avoids having to tank swap, but it's just about as much effort
Small recommendation for tank aggro identification. Perhaps MT and OT, could have an additional circle for "Tank Aggro" or "Boss Aggro" attached. Just a thought, love your videos
Bro, I've been in some cases where the TB targets me because OT forgets stance sometimes, and I survive the first hit before OT handles it from thereon. It scares the living shit out of me every time I see it happen, but know you can survive one wave of wind if mitigated x.x
Great guide. Quick question: @ 3:42, is there a telltale sign that indicates whether the ice walls will be at the cardinals or inter-cardinals positions? Or is it just random?
So I learned something interesting about Levinstrike. If you are soaking the fireball, GET AS FAR AWAY AS YOU CAN. It's damage is proximity based. I died to it by not moving far enough but being away from everyone. Make sure they're hugging the wall. I died because the log showed I took the attack, but 2 seconds later, I died to the damage. It was over 115k damage (26k mitigated).
Yeah, that's why the common strats resolve them the way that they do. You have the first baits go opposite 1 and 3 so the boss jumps as far as possible before reaching the player. This is the problem with people learning strats instead of mechanics.
After watching prog content since yesterday the only thing that stood out to me is that it's probably slightly better to have pairs on intercards for dualspell for positionals
I have a question: during prog I got the situation where I got "1" marker above my head while also being MT. What should I do in that situation? How do I put boss on north, properly setup for defamation and then orient the boss for kick in this very short time while not clipping or being clipped by anyone?
1. Pull the boss north 2. Move to your defamation spot as soon as the boss starts casting firestrike. 3. Don’t worry about orienting the boss after. For front/rear, the boss faces towards the players he jumped on, not main tank.
I swear when I become a senile old man, one day in my retirement home I'm just gonna hear "FLAMES TAKE YOU!" in my head and then die of a heart attack.
heya, thank you so much! i've finally decided to try out savage for this tier because i really want the axolotl but the levinstrike was giving me a really hard time
Observe your opponents. Don't call Chi and Pon, unless you are sure it won't prevent your Ron. Try to get Yakuman for fun brownie points. This is bad advice but I'll stick to it.
Very excited for this fight. Will likely be my first Savage fight so just trying to understand the mechanics. Just wondering how can you tell which cracks are first and 2nd. Is it just spotting them out as fast as possible or is there a pattern?
could you make a diagram of just levinstrike positions? It's nice and all that you broke it down for us but it'd be even nicer just to see a quick overview of the mechanic to see what everyone's doing without making certain roles disappear.
Got a question for 15:50. Is it so true that the boss will face towards the players that he just jumped on? or is it just facing a random one of the four who shares the stack.
for lc2 is it important to drag the boss forward as MT? bc im noticing not everyone does it, but they still clear when not doing that. cuz it kinda throws MT in danger of getting clipped by a defam if theyre not fast enough
Hello first time viewer here and still knew to watch guides for FFXIV endgame content. Whats the visual resource youre using to demonstrate the mechanics and movements ive seen it once somewhere else but never had a change to find out what it was. Would love to use this type of tool to help my static complete Ifrit EX MINE and other future headaches
Its a very nice guide, very clear with the info but.. 10:26-10:27, is that an error in the animation, or why would you swap the positions of H2 and R2?
Nice detail for uptime in Chimeric Succession (limit cut 2) the numbers can be baited! It seems like the furthest players are marked by numbers, so ideally, melees and tanks should stay out of the hitbox while the others stay in. Maybe adjust for better mitigation by leaving a tank without number to help in the group stack.
This is my first Savage fight and, as expected, I'm having a lot of trouble with Levinstrike. There are a few things that aren't clear to me after viewing the video. I was wondering if Hector or someone who has cleared could clarify a couple of things. 1) When you are "going out" to bait the dashes, is the placement always in relation to the group's direction of travel? So if the group is travelling counter-clockwise (or anti-clockwise for people outside the US), then the dashes should be baited to the left of the group. Is that correct? It wasn't mentioned in the video, so I assume it's supposed to be intuitive or obvious, but I want to make sure. 2) I have noticed that the timing is very tight indeed, and that if you aren't moving constantly, or stop at any point when you aren't supposed to, then you risk not getting to your tower in time when you have a number (or not getting to your wall in time for Defamations). This has happened to me a few times. Is using Sprint therefore essential? I am not sure if it's even possible to resolve the mechanic without using Sprint. 3) When doing Oppo, it looks like if you have a defamation marker, you are supposed to move opposite the group after it explodes. I guess this is why it's called "Oppo". So if the group is going counter-clockwise, you have to move clockwise. Is this the case for all 4 Defamations? I just find moving opposite to the group kind of adds to the confusion.
I'll see if I can help 1) The dashes do damage based on how far away you are from the boss, with less damage the further you are. It doesn't matter which way you go out, as long as you aren't on top of any other players. I find it easier to rotate past the group (if group is going clockwise, I go even more clockwise) but either works. 2) Totally possible without using sprint. I only find I use sprint when 'going out' as it helps me get far enough from the group in time. The mechanic is more about the rhythm of it all. Defamations rotate when the next marker appears; numbers rotate when the next tower is soaked. 3) Oppo just means opposite. At the start of the mechanic, all of the numbers players stand by the '5' orb, while the non-numbered players go opposite to the '1' orb. For oppo strat, defamations wait for the first marker to appear. If it's above their head, they stay. If it's not above their head, they rotate to the next cardinal. My mini-guide on Levinstrike PF strats clarifies this a bit better than my main guide. Most importantly, Levinstrike is easily one of the hardest mechanics to appear in a first-floor savage fight, so don't stress if you're having a tough time with it; I assure you LOTS of people are. Just keep practicing and eventually it will click. Good luck going for your kill!
@@HectorHectorson Hector I just got my first P9S clear literally 5 minutes ago! Having a good group made all the difference. I am looking forward to starting P10S very soon with your guide.
Everyone strugglign with limit cut and i cant event get the cracks down Thank you for explaining that you should look for the crack not lit up, i think it will help a lot
Both are fine, but the group defaults to the one behind the boss because the boss is casting 'front combination' and will cleave in front. Look at 4:59 to see the cleave that will go off immediately after the first explosion in this case.
@@ChaosEdgeshot The safespot is near the end of the cracks. When dodging 'in', you're looking for a non-glowing short crack. When dodging 'out', you're looking for a non-glowing long crack.
Does Front/Rear Firestrike ignore invuln? Is it possible to just have OT/MT go far and invuln, then be in charge of turning the boss on their own? Just wondering because I'd rather avoid a 'too many cooks in the kitchen' scenario in PF.
Always appreciate your videos! There's a lot of pressure to get them out as fast as possible but I think it's okay to take your time with them and take care of yourself ^^
Can somebody explain to me why people die in a 4 man stack they do in LC #2? No matter how hard you try people just die to it. You either have to tank LB or healer LB afterwards.
The damage is proximity-based and the attack hits hard. It benefits from a few mitigations and the group needs to be disengaged from the boss to minimise damage. That’s why I show MT pulling the boss north, to try and minimise how much damage the group takes.
I'm just trying to figure out if I'm MT during LC2 and get a 3 or 4 orb, how am I supposed to handle positioning the boss for Front or Rear Firestrikes or am I supposed to just Shirk to my OT and pray? Because if I'm looking at this mechanic right, I won't have enough time to face the boss the correct way while being off in Brazil to bait the Defamation. I was only lucky enough this time to have gotten a 1 or 2 on my first clear but I'm worried about how best to deal with this on reclears. If anyone can offer some advice on a good way to handle this for my future reclears, I would greatly appreciate it.
Hector, if I have a strat that has been working fairly consistently across my PFs where can I tell you? Any mention of it in the comments seems to keep getting erased
I got past LC1 a few times and it was a stack instead of a spread immediately after. How do we differentiate for that? I dont wanna be the trap, does anyone know?
as you can probably imagine. If you crack one of the 2 full ones, it's gonna target the one you didn't crack leaving no safe zones and thus a wipe. If you crack both of them its gonna target a random one but its still gonna be a wipe. Either way, the only way to survive the mechanic is if both of the full ones are still standing at the end.
Tbh the hardest part for me is the archaic rock breaker(the first one) can never do it clean To me it is 1 out of 3 successes. While lc1 is 4 out 5 success. Still have not found a good guide on this mech . I don't know how to follow 8 squiggly lines in 5 seconds.
Don’t try to follow 8 lines. You only need to look at the 2 glowing short cracks. If you need to dodge in, go in between the glowing short cracks. If you need to dodge out, the safespots are in line with the short glowing cracks. ie if short glowing cracks are at 1 and 3, the safespots are outside at 1 and 3 or inside at 2 and 4.
@@HectorHectorson thank u for narrowing it down further after a lot of training, I got to understand them more I first use sprint then look front or back then cracks also, move through mid-regardless while figuring out the safe spot My DPS during this phase plummets to just ranged attacks and out-of-sequence attacks I will use ur advice during proging
Great guide! I like how you presented the multiple Levinstrike strats to give people a more complete idea of the mechanic. Now if only PF could agree on one strat.. I've even seen multiple JP strats. Glad I already cleared so I don't have to worry about that disorganized nightmare until next week ;3 As a side note, can't wait for a certain VFX artist who rhymes with "goodjob" to steal all of these strats and pretend they're his own. Should only take him about 2 or 3 months before he finally clears, considering he couldn't even release a Golbez guide before Savages already dropped.
can we not disparage other guide makers like this... joonbob has already said he just makes guides for fun, not to scramble to get stuff out asap. also, joonbob doesn't go out of his way to steal mechs either, it's other people slapping his name on them.
I appreciate the support, but no need to criticise Joonbob. He makes some outstanding guides that no doubt take a long time to make, given the high-quality of the animations. He is truly an asset to the community.
Full transparency: I cleared this fight before releasing this guide, but I do not intend to make clearing a pre-requisite for releasing future savage guides. My guide was fully complete before I got my kill, and there was nothing I thought needed changing from getting the kill.
I publish my guides when I feel confident I fully understand all aspects of the fight. On a casual raid schedule, this is usually well before I clear. Rather than arbitrarily hold my guides back, I'm releasing them when they're ready and you can decide if you still want to watch them.
I'm doing this for the benefit of those raiding early who find my guides useful, but also for the benefit of my mental health. Pushing myself and my group to clear quickly so that I can say "I've killed" isn't healthy, and goes against why I raid casually in the first place. I hope you understand, but if you find this a dealbreaker, I have no doubt there will be plenty of other excellent guides to watch.
Much love,
Hec
It is sad to see how much hate you get and how you feel it is necessary to put up so many of these disclaimers on your vid. However, you help a lot of people that struggle to learn anything from other guides that do not have your animations and diagrams. I hope the hate does not discourage you from making guides, just cause people dont have the common sense and cant think for themselves, that of course there are gonna be better strats than day 1/2 guides have. You even keep making update guides and vids.
Appreciate your guides. I had to learn 3 versions of Levin for PF, lol. I feel like people will be on the same wave link now when trying to prog thanks to your guide
You're a king man, don't forget to wear your crown when you wake up 🙏
People be wild out here hating for the dumbest reasons. The hate I saw your strats get for voidcast dais honestly got to the point of being funny since your boss relative strat is just superior. Really appreciate the guides.
Keep doing what you do man. Just know that anytime you hear anything negative, it's ALWAYS the vocal minority. And they're mostly just Karens. The rest of us who watch your guides will always be here supporting the great work that you do for the community.
You are the first and so far only guide I’ve seen that mentions the darkened cracks with no fire running through them being the safe zones for that mechanic. Great find, means that my brain doesn’t have to wrinkle as much before Levinstrike
Yes, I was waiting desperately for this visual. For whatever reason my brain just couldn't conceptualize how to pick the safe spot and I was only surviving about 50% of the time (not helpful as a Healer to the following mechanics).
I had thought they traveled all long or all short but hadn't noticed a non-traversed crack before, either. This helps a lot, thank you.
This comment right here is why pf is a nightmare lmao, I learned that from the normal version the first time I saw the mechanic by just using my eyes
@@vKireina “i beat this when I was 7 with my eyes closed” bro it’s a savage raid
@@vKireina Well gosh, why is pf such a nightmare for you if you're so perfect at doing this mechanic? Surely you offer to safety dorito to help your party easily get through the mechanic so you can prog?
Thank you so much for these guides. The way you explain how every mechanic works in detail allows me to learn different strats easily. I feel confident enough to hop into the fight and ask specific questions to clarify, rather than needing someone to re-explain mechanics to me. And the animation helps a lot too!
Very great guide, especially from 17:47 - 17:57 for showing Maverick
Fun fact: for 14:44 Limit Cut 2, the 1 to 4 marked players are not random. They target the furthest away players, so you could very easily plan for specific roles to get the numbers to make things more consistent.
Edit: Baiting the melees to get the markers allows for full uptime and makes your casters very happy
Thank you for this. Actually helps a lot. Deserves a pin.
Do we know if the jump afterwards is baited towards the furthest unmarked player or a random unmarked player?
Wouldnt 3 and 4 still lose uptime as the boss has already jumped away at that point?
@@Ninheldinthat’s what I was thinking
@@Sakkiuh i think if you manage it right, you get a burst phase after that mechanic, so you can push dps a bit up
Thanks!
This is my preferred channel for guides. Not because the strats are standard or because of some arbitrary sense of the creator's skill level, but because this channel does such a good job of *explaining* mechanics. Back when I first started Savage, I tried using other guides and I would always understand the core ideas but ultimately still die when I first saw the mechanic because I didn't fully understand how it worked, just the strat to clear it. With these guides, I come away feeling like I understand how the mechanic works on a fundamental level, so regardless of the strategy given to me, I can resolve the mechanic with intent, which is incredibly useful when progging on the rare occasion where my ability to adapt is the difference between 1 dead party member and 8 dead party members.
Same. Half of my group is very much "just go here" for mechanics but I'm always like "okay but WHY?!"
@@frbny88 Yup 100% same for me. I can't confidently execute a mechanic unless I know how exactly it works
100% agree, I progged p12s before hector's guides were released so had to follow other guides. They were fine, but nobody else seems to explain the mechanics opting instead to only explain the strats to solve them. I understand this works for many people (and I'm used to this style from wow raid guides) but I find it really hard to internalise a mechanic when I *only* know the solution and haven't yet understood "why" we solve it this way; which Hector generally does explain. When I know why I'm doing something it's easier to memorise, and to adjust on the fly if things go wrong
@@Drakni
late to the party, but this kind of mentality is exactly why i hate getting in voice chats to hear call outs or give other people call outs. Like everyone here, I'd much rather the individual understand the fundamental reasoning for problem solving rather than the result itself, thus causing the player to not understand what they might've done wrong
Thank you for not recommending a limit cut strat. Honestly smartest move you could of made.
I think I will make this my approach from now on for the most complicated mechanics. Thanks for the feedback!
Probably didn't because of how toxic this community can be
@@naruto99124 sad but true, dattebayo
@@naruto99124 pretty damn sure it has to do with pf sticking with garbage week 1 strats. The toxicity comes when people wanna do better stats and casuals refuse to change strats
@@HectorHectorson smart man
Important note for anyone mitigating this fight. Mitigations do not snapshot to the ravening cast, they snapshot about 3 seconds after that cast finishes. Late reprisal on the opening raidwide will NOT mitigate the ravening cast afterwards, both tanks need to mitigate consistently throughout this fight. Mitigations for ravening should be applied soon before the cast finishes or you will not get the mitigation in the actual snapshot window. We found this out the painful way.
Also, BRD, MCH and DNC, your healers will WORSHIP the ground you walk on if you use shield samba, troubadour or tactician RIGHT after the knockback into partners during the
archaic rockbreaker phase. If its done correctly, this will put your mitigation onto the partner stack damage, and onto the light party damage that happens after this phase finishes, which makes it significantly easier to heal for the raidwide after this phase.
Great work as always Hector. Noting your comment, please make sure you are watching out for yourself and your mental health. We all understand and support you.
Thanks! This was my first savage fight, and I was refreshing 'hector p9s guide' 5 times a day in anticipation :)
Good luck brother. Just remember mistakes happen, and don't get discouraged!
good luck :)
15:40 "it hits hard" is quite an understatement
Love your guides bro. gg EASY!
Great guide as always. I use this to prepare my text only guide/macros. Thank you for all your hard work!
hey , i've been playing since jan of '19 with my right-hand mmo mouse doing savages of 5.0 third tier and 6.0 first tier, and recently since jan of 23' i've been training myself to use my left-hand mmo mouse on my alt character. i've always been using your guides they are very helpful! i'm at heavensward on my left-hand training character, the muscle memory's going slow but surely. hopefully in a couple months I'll be caught up to the current tier on my current tier with my muscle memory trained on my left hand to try out this raid with your guide! your content is a blessing, thanks again. peace and love, hope you're having fun playing xiv in the meantime!
Thank you so much for the guide. It has honestly helped me clear up a few inconsistencies I was having going into the first LC. Your guide are always extremely useful. Thank you for the hard effort you put into these. Keep going strong.
We got stuck on Levinstrike so hard. Your guide helped me understand the pieces I just couldn't clearly sort out.
Your clear visuals and explanations have helped me understand things for a while now. It really helps me to see what's happening like this, so thank you very much for the guide and your effort. ❤
honestly. i never watch your guides to just copy your strats. i only watch them for understanding the fight!
while other guides just tell u what to do and waht komes next, u take your time and explain what the heck is going on!
that should always be the main reason of a guide! after u undersstand what is going on u still can decide if u want to just copy what others do or tailor that mechanic to your party.
i dont get it why ppl think they are smart if the attack others just because the 1 strat showen is not 100% perfect for PF and Uptime and parseruns. SMH
just keep doing what u do. u are doing it great
I could not wrap my head around how to consistently find the safe spot during Archaic Rockbreaker. Thank you so much for this!
Man your guides are lifesaving for people like me who get visually overwhelmed by mechs showed in the game, I can do them easily once understood, but the understanding part is always a mess. You helped me a lot with your guides, and I finally understood wth the boss does during Levinstrike 😂 Thanks a lot, and good luck with the tier!
our group is doing week 1 for the first time and we're delighted to have this as a reference. thank you for your continued hard work!
My static lives and breathes your guides, and I love that you also release mini-series / updates down the line on certain things. Don't let the haters get under your skin - thank you for what you do. Looking forward to the next guides when they come out!
Hector the 🐐
The goatiest goat of all goats.
The literal Lightning McQueen. You busted this guide out just in time for my static raid time ♥ Appreciate all that you do!
You're doing great stuff. Don't let the haters get you down. That said the PSA at the start is a good call regardless just so people are aware, even though it will never satisfy the people who are already hating. But nothing would calm them down anyway at this point.
levinstrike is brutal, my static and i did it last night, we kept getting to levin but even reading what people had come up with on day 1, it was still so confusing. you are an absolute beast getting this out so quickly, i was waiting for a hector guide, thank you so much!
You make these look so clear-able! :P Keep up the good work, and maybe I'll conquer my anxiety and get it done before Dawntrail
thanks for always putting in the effort. u help make the hell that is pf bearable.
Regardless if the strats you use or tell in your guides are the "best/common" ones, the way and visuals you use to explain them always help me understand the fight and i always watch them even if I cleared already to better understand everything. Don't let the dumb people saying "you ruined PF" stop you from making these a lot of people like myself very much appreciate your guides and your effort. Keep up the good work and thank you!
fwiw, if you have a number one way to think of it is you just need to identify your first mechanic. Just need to do your first mechanic, join the group for the next mechanic, and then do the opposite after that. Have 8? You soak the second tower, join the group for the 3rd, and run out for fire for the 4th. 2? You do fire first, join the group for the second, soak a tower for the third. 6? Grab that first tower, join the group, run out for fire for the 3rd.... etc...
Idk how your brain works but this is the most complex explanation 😂
@@SonictheNinja It's not you just figure your first start, skip a turn, and do the next.
That's exactly the way I thought of it as well. Someone even posted a nice little cheat sheet in my discord and it helps so much.
@@SonictheNinja It's not exactly complicate it's alternating between doing something and doing nothing. It's exactly how I thought about it because it reminded me a bit of towers and tethers in TOP P1, same sort of pattern. I even initially halved the number I got in my head because 1-4 made it much more like TOP mentally. If we use T for towers, g for group, and B for bait we get our four patterns as (B-g-T-g), (g-B-g-T), (T-g-B-g), and (g-T-g-B) for 2-8 respectively. It's always sandwiching grouping back up between the two things you are responsible for.
Thank you for all the hard work Hector!
1 is northwest again! For the longest time,k our difference in beliefs made us incompatible, but now I might finally love you.
wake up honey new hector vids just dropped
i am now educated and unstoppable
Thanks Hector, this guide was a huge help.
thank you for explanation on rear firesrike
I got blamed multiple time as MT for not turning the boss now i know that it actually put temporary aggro on targeted stack person
Imagine complaining about a guy helping you clear a fight with his guides. They may not be optimal strats, but you're here watching it because you are too bad to figure it out for yourself and need people to tell you exactly what to do for every mechanic. Great work as always Hector.
As far as I can tell, front/rear firestrikes is not baited on the furthest player, but rather goes on a random non-numbered player. As such it's basically pasts forgotten/futures numbered from God Kafka, but with a stack and it going on a random player instead of a tank.
Hello Hector, thank you for spending so much time in making these guides! I just want to let you know it's very much appreciated!
Guide helped out so much for my clear yesterday! Tysm!
I play both JP/EU and I do not mind how people do levinstrike, I do it my own way, it do not matter how someone stand/solve, so long as the orders are correct and placed the same, which, I do not believe it can be done any other way (the blue/dice gimmick) so I think people need to find their own comfort way, and do it how they feel comfortable. There should be no clipping ice/fire if done as it should be, thank you for the guides, and always appreciate many strategy, I look forward to optimal more dice 2 strategy, but it may be difficult to solve.
When PF needed him most, he answered th call.
Great guide! Wish it had mentioned that a good amount of mit is absolutely required for the dual spell + gluttony's augurs combos at the end.
mits are always needed, no reason not to use them
Oof. This is going to be my first ever Savage prog tier. Getting off to an interesting start. Then again, my experience with this game has told me that things sound a lot more complicated than they wind up being in practice, so maybe it won't be too bad..
Glad you have named the strats. We almost got past Levinstrike using Krile last night but JP seems way easier. Hope we get a kill tonight. Good work as always Hector
Great Guide and it showed me yet again why I do not touch savage content xD It's just way too much for me xD I love the way you visualize and explaine the mechanics tho
Great work, it helped me visualise a lot of the stuff! Thank you!!
Hector your guides always help me understand mechanics, thank you so much.
Great guide Hect as always! I'd recommend anyone reading comments to try JP strat for Levinstrike (LC1) as its actually easier once you learn it (be open minded) and theres a W/E strat for LC2 with max melee N/S ( need to be outside of the 2nd inner circle ) as it gives more uptime and less movement as well. Also I believe the tank faces the current aggro'd boss for LC2 so its best for this tank without 1-4 to voke and face the boss respective to the mech (similar to E9s) - the current issue with the strat in the video is that some people might not be close enough to mit the boss as it requires at least 30% to survive
100%
I would disagree and say JP strat is only useful once you've already grasped how the entire mechanic works as a whole. For progging it is not a good candidate. It involves semi-static positions for flare and defamation which i feel is confusing if you already are struggling with the concept and timing of levinstrike. I personally think that Oppo strat is so much cleaner for those learning and even for those who have already cleared. There's no reason to focus on minimizing movement so much since you cannot target the boss anyways for dmg upkeep.
Nah, Mario kart is easier, the possebility for defamation markers to clip the party is too high.
Mario Kart and someone randomly clips a ball instead
Thank you Hector, great as usual for explaining the mechanics :)
many pf's have been saved by your chimera levinstrike explanation
Tank Tip and Trick. MT can Invuln 75% into first Ascendant FIst and a tank swap will not be required. WIll have to swap on the second tho. Unless you run PLD where you can just cover MT
Tried cover, our pal was insta killed by the next auto ^^
@@oziesaf Cover the hit, then move out of range so you break cover tether and don't take autos. Avoids having to tank swap, but it's just about as much effort
Small recommendation for tank aggro identification. Perhaps MT and OT, could have an additional circle for "Tank Aggro" or "Boss Aggro" attached. Just a thought, love your videos
Bro, I've been in some cases where the TB targets me because OT forgets stance sometimes, and I survive the first hit before OT handles it from thereon.
It scares the living shit out of me every time I see it happen, but know you can survive one wave of wind if mitigated x.x
Great guide. Quick question: @ 3:42, is there a telltale sign that indicates whether the ice walls will be at the cardinals or inter-cardinals positions? Or is it just random?
Random, but red aoe markers telegraph where the ice will appear well in advance.
Was getting tired of scouring JP twitterposts for strats. We love you Hector.
So I learned something interesting about Levinstrike.
If you are soaking the fireball, GET AS FAR AWAY AS YOU CAN.
It's damage is proximity based. I died to it by not moving far enough but being away from everyone.
Make sure they're hugging the wall. I died because the log showed I took the attack, but 2 seconds later, I died to the damage. It was over 115k damage (26k mitigated).
Yeah, that's why the common strats resolve them the way that they do. You have the first baits go opposite 1 and 3 so the boss jumps as far as possible before reaching the player.
This is the problem with people learning strats instead of mechanics.
After watching prog content since yesterday the only thing that stood out to me is that it's probably slightly better to have pairs on intercards for dualspell for positionals
I have a question: during prog I got the situation where I got "1" marker above my head while also being MT. What should I do in that situation? How do I put boss on north, properly setup for defamation and then orient the boss for kick in this very short time while not clipping or being clipped by anyone?
1. Pull the boss north
2. Move to your defamation spot as soon as the boss starts casting firestrike.
3. Don’t worry about orienting the boss after. For front/rear, the boss faces towards the players he jumped on, not main tank.
@@HectorHectorson thanks for the answer! Didn't know that about boss orientation. That makes way things less complicated
Thank you for this Hector it's a big help.
I swear when I become a senile old man, one day in my retirement home I'm just gonna hear "FLAMES TAKE YOU!" in my head and then die of a heart attack.
I have seen in the last 2 Days of Progging to many who don't know what to do during Levinstrike
it's a clusterfuck alright.
@@crowdemon_archives yeah, but not an hard one or as hard as Light Rampart in E8s or Basic Relativity in E12s as they released
I think there is a mistake in the guide, at 3:09 you switched H2 and R2 clockspots
but thank you for the guide !
again with the same mechanic later. i think it is a mistake yes. or at least i cant see what it would change
Thank you Hector! I love your videos ❤
heya, thank you so much! i've finally decided to try out savage for this tier because i really want the axolotl but the levinstrike was giving me a really hard time
... I don't suppose you could do a guide for Doman Majong.
Observe your opponents. Don't call Chi and Pon, unless you are sure it won't prevent your Ron. Try to get Yakuman for fun brownie points. This is bad advice but I'll stick to it.
Very excited for this fight. Will likely be my first Savage fight so just trying to understand the mechanics. Just wondering how can you tell which cracks are first and 2nd. Is it just spotting them out as fast as possible or is there a pattern?
Thanks Hector!
could you make a diagram of just levinstrike positions? It's nice and all that you broke it down for us but it'd be even nicer just to see a quick overview of the mechanic to see what everyone's doing without making certain roles disappear.
Got a question for 15:50. Is it so true that the boss will face towards the players that he just jumped on? or is it just facing a random one of the four who shares the stack.
for lc2 is it important to drag the boss forward as MT? bc im noticing not everyone does it, but they still clear when not doing that. cuz it kinda throws MT in danger of getting clipped by a defam if theyre not fast enough
the jump is proximity damage it will hurt really bad (probably kill) if you don't
@@kylamorris4571 weirdly, I’ve seen a few groups survive it, without being pulled forward, so that’s why I was unsure how important it would be tbh
@@jacobtridef48 To survive it, one way is to use Tank LB3 I suppose, or the healers throw out a tonne of shields, for instance.
Thank you for these!! You are awesome.
Thank you 🙏🏻 and as always best and easy guide to understand ✌🏻
Hello first time viewer here and still knew to watch guides for FFXIV endgame content. Whats the visual resource youre using to demonstrate the mechanics and movements ive seen it once somewhere else but never had a change to find out what it was.
Would love to use this type of tool to help my static complete Ifrit EX MINE and other future headaches
Its a very nice guide, very clear with the info but.. 10:26-10:27, is that an error in the animation, or why would you swap the positions of H2 and R2?
Ah good catch! Just an animation error! No reason to swap them. Sorry for the mistake!
@@HectorHectorson Ah happens, was just confused haha :D But very nice guide!
It happens at 16:25 aswell, guessing its the same animation :D
You're an absolute chad for having this up so quickly
Nice detail for uptime in Chimeric Succession (limit cut 2) the numbers can be baited! It seems like the furthest players are marked by numbers, so ideally, melees and tanks should stay out of the hitbox while the others stay in. Maybe adjust for better mitigation by leaving a tank without number to help in the group stack.
This is my first Savage fight and, as expected, I'm having a lot of trouble with Levinstrike. There are a few things that aren't clear to me after viewing the video. I was wondering if Hector or someone who has cleared could clarify a couple of things.
1) When you are "going out" to bait the dashes, is the placement always in relation to the group's direction of travel? So if the group is travelling counter-clockwise (or anti-clockwise for people outside the US), then the dashes should be baited to the left of the group. Is that correct? It wasn't mentioned in the video, so I assume it's supposed to be intuitive or obvious, but I want to make sure.
2) I have noticed that the timing is very tight indeed, and that if you aren't moving constantly, or stop at any point when you aren't supposed to, then you risk not getting to your tower in time when you have a number (or not getting to your wall in time for Defamations). This has happened to me a few times. Is using Sprint therefore essential? I am not sure if it's even possible to resolve the mechanic without using Sprint.
3) When doing Oppo, it looks like if you have a defamation marker, you are supposed to move opposite the group after it explodes. I guess this is why it's called "Oppo". So if the group is going counter-clockwise, you have to move clockwise. Is this the case for all 4 Defamations? I just find moving opposite to the group kind of adds to the confusion.
I'll see if I can help
1) The dashes do damage based on how far away you are from the boss, with less damage the further you are. It doesn't matter which way you go out, as long as you aren't on top of any other players. I find it easier to rotate past the group (if group is going clockwise, I go even more clockwise) but either works.
2) Totally possible without using sprint. I only find I use sprint when 'going out' as it helps me get far enough from the group in time. The mechanic is more about the rhythm of it all. Defamations rotate when the next marker appears; numbers rotate when the next tower is soaked.
3) Oppo just means opposite. At the start of the mechanic, all of the numbers players stand by the '5' orb, while the non-numbered players go opposite to the '1' orb. For oppo strat, defamations wait for the first marker to appear. If it's above their head, they stay. If it's not above their head, they rotate to the next cardinal. My mini-guide on Levinstrike PF strats clarifies this a bit better than my main guide.
Most importantly, Levinstrike is easily one of the hardest mechanics to appear in a first-floor savage fight, so don't stress if you're having a tough time with it; I assure you LOTS of people are. Just keep practicing and eventually it will click.
Good luck going for your kill!
@@HectorHectorson Hector I just got my first P9S clear literally 5 minutes ago! Having a good group made all the difference. I am looking forward to starting P10S very soon with your guide.
dunno if this is worth mentioning, but for the two minds after lc1, you CAN get fire again. just a heads up.
THE CHAD OF CHADS STRIKES AGAIN
Finally NA can stop arguing of what to do during Soccer.
Edit: Nevermind NA is doomed to repeate Devour
It's happening over on OCE as well, seems everyone is calling it the new Devour/Snake prog
Everyone strugglign with limit cut and i cant event get the cracks down
Thank you for explaining that you should look for the crack not lit up, i think it will help a lot
@10:25 ish I have seen it be fire and ice or lightning and ice
5:16 2 lines are not glowing, how to know which is the right one? as i tried this in-game and found myself getting hit
Both are fine, but the group defaults to the one behind the boss because the boss is casting 'front combination' and will cleave in front. Look at 4:59 to see the cleave that will go off immediately after the first explosion in this case.
@@HectorHectorson yeah theres 2 behind, the one where the group went to and the other one on 2 intercard
@@ChaosEdgeshot The safespot is near the end of the cracks. When dodging 'in', you're looking for a non-glowing short crack. When dodging 'out', you're looking for a non-glowing long crack.
@@HectorHectorson thank you for that clarification, my apologies for the lengthy question
03:03 is there a reason why you changed r2 with h2? As a r2 main and pf player, after your golbez tutorial its just feels like you messing with r2 XD
Is the boss untargetable during Levinstrike Summoning?
Yes, so it’s just making sure to learn how the mechanic works and doing it.
Ko-Kai-Tus. Like the lake from Dante's inferno.
Does Front/Rear Firestrike ignore invuln? Is it possible to just have OT/MT go far and invuln, then be in charge of turning the boss on their own? Just wondering because I'd rather avoid a 'too many cooks in the kitchen' scenario in PF.
Always appreciate your videos! There's a lot of pressure to get them out as fast as possible but I think it's okay to take your time with them and take care of yourself ^^
I hope to see your other jp start
Can somebody explain to me why people die in a 4 man stack they do in LC #2? No matter how hard you try people just die to it. You either have to tank LB or healer LB afterwards.
The damage is proximity-based and the attack hits hard. It benefits from a few mitigations and the group needs to be disengaged from the boss to minimise damage. That’s why I show MT pulling the boss north, to try and minimise how much damage the group takes.
Does OT provoke on cast bar start or after first elemental hit lands?
OT provokes during the cast bar, MT can provoke back after the 2nd hit lands.
I'm just trying to figure out if I'm MT during LC2 and get a 3 or 4 orb, how am I supposed to handle positioning the boss for Front or Rear Firestrikes or am I supposed to just Shirk to my OT and pray?
Because if I'm looking at this mechanic right, I won't have enough time to face the boss the correct way while being off in Brazil to bait the Defamation. I was only lucky enough this time to have gotten a 1 or 2 on my first clear but I'm worried about how best to deal with this on reclears.
If anyone can offer some advice on a good way to handle this for my future reclears, I would greatly appreciate it.
Hector, if I have a strat that has been working fairly consistently across my PFs where can I tell you? Any mention of it in the comments seems to keep getting erased
how do i make macros for the marks on the ground?
Any way Chimaric Succession II has an uptime strat ?
I got past LC1 a few times and it was a stack instead of a spread immediately after. How do we differentiate for that? I dont wanna be the trap, does anyone know?
Two Minds is just dualspell but a tiny bit faster.
Ice + fire = stack with partner
Ice + Lightning = clock spots
Top guide, thank you
What happens if ecliptic meteor targets a broken comet?
as you can probably imagine. If you crack one of the 2 full ones, it's gonna target the one you didn't crack leaving no safe zones and thus a wipe. If you crack both of them its gonna target a random one but its still gonna be a wipe. Either way, the only way to survive the mechanic is if both of the full ones are still standing at the end.
why did you put h2 next to mt and and r2 where h2 is supposed to go for dualspell?? XD
Tbh the hardest part for me is the archaic rock breaker(the first one) can never do it clean To me it is 1 out of 3 successes.
While lc1 is 4 out 5 success.
Still have not found a good guide on this mech . I don't know how to follow 8 squiggly lines in 5 seconds.
Don’t try to follow 8 lines. You only need to look at the 2 glowing short cracks.
If you need to dodge in, go in between the glowing short cracks.
If you need to dodge out, the safespots are in line with the short glowing cracks.
ie if short glowing cracks are at 1 and 3, the safespots are outside at 1 and 3 or inside at 2 and 4.
@@HectorHectorson thank u for narrowing it down further
after a lot of training, I got to understand them more
I first use sprint then look front or back then cracks
also, move through mid-regardless while figuring out the safe spot
My DPS during this phase plummets to just ranged attacks and out-of-sequence attacks
I will use ur advice during proging
Great guide! I like how you presented the multiple Levinstrike strats to give people a more complete idea of the mechanic. Now if only PF could agree on one strat.. I've even seen multiple JP strats. Glad I already cleared so I don't have to worry about that disorganized nightmare until next week ;3
As a side note, can't wait for a certain VFX artist who rhymes with "goodjob" to steal all of these strats and pretend they're his own. Should only take him about 2 or 3 months before he finally clears, considering he couldn't even release a Golbez guide before Savages already dropped.
can we not disparage other guide makers like this... joonbob has already said he just makes guides for fun, not to scramble to get stuff out asap. also, joonbob doesn't go out of his way to steal mechs either, it's other people slapping his name on them.
I appreciate the support, but no need to criticise Joonbob. He makes some outstanding guides that no doubt take a long time to make, given the high-quality of the animations. He is truly an asset to the community.