I personally missed Jill's line "you want STARS I'll give you STARS" my first playthrough because Nemesis punched me immediately. Absolutely ridiculous, it was such a trash place to put an iconic line like that
@@thedeergod435 That depends. One could argue that Chris cleared the way for Jill and him to display their strength in public, with the boulder acting as a symbolic final barrier from doing so. Chronologically, it would be a prequel, but in terms of Valenfield pulling blatantly impossible action-movie-level feats of strength, it's a sequel.
@@jaded9234 Weird thing is, Jill is more of leg person. Like, all of her physical atacks not including marvel vs capcom involve her feet, legs, or knees. Why she never uses her arms if she can carry that? Like, wtf
Not really, Capcom got lazy and greedy again. Arguably than how they handled RE3 1999's development. It is inexcusable that a game from 1999 for the PS1 has way more content and replay value than a new game released in 2020 using its name no less.
@Insight Hazard That's what I've recommended to a few friends. Might be worth $30, but as a lot of people have said it feels like a glorified DLC expansion so I wouldn't pay any more than that.
Pretty sure it's because he by then knew or at least suspected that "Project N" was in play and after Jill. There's a note you can find of him theorising what it might be that's chasing her.
Above all, Nikolai tells Jill to go back to the station, but he refers to the carriage with the civilians that Mikhail refers to in your first visit with Carlos, so he questions her about what she is doing with the rest of the U.B.C.S. squadron; also to question her in front of the rest of the team, just as he questioned her professionally in their first meeting. Here Nikolai is Carlos' counterpart, trying to manipulate everyone around him, to hide his intentions, to use them as bait for a paycheck.
I was so friggin hyped when i heard that they would remake this game but after playing it through once i just asked myself is this it? The clock tower would have atleast somewhat made the experience more impactful...
It's a funny thing with Brad's death, while it does pull at the heart strings more. It kina makes Nemesis less threatening knowing that he didn't even kill a single STARS member. Which I'm gonna be honest, kinda blows
They could of had Nemesis kill Brad and have him come back as a zombie that way then do the Marvin scene I don't know why they didn't we see zombie Brad in OG RE2 so I see no reason why they didn't
Imagine that final scene with Jill literally force-feeding Nemesis the railgun... but with the CORRECT placement of "If you want stars, I'll give you stars." We all know THAT is where that line should have been. EDIT: Ha, apparently you did too. Impatience is the devil.
That part in the game where she says the line could be cut in half, for the chase part she'll say " Come On You Creepy Ass Stalker" and the last battle with Nemesis she'll make Nemesis deepthroat the rail gun and say that iconic line
When I lived in Tokyo 10+ years ago, Capcom was one of our studio's regular clients. They outsourced a lot of cut scene animation - we did a few for the Sengoku Basara and the Mega Man games for PSP and the late PS2 era... ohhh boy the deadlines... a lot of the time we worked Mondays to Satrudays, left work at like 2 AM. They were a bit infamous for squeezing so much in so little time; creative changes were made at the top levels, but deadlines dont get adjusted, and everyone is just expected to bite their lip and make it work. Nobody dared to speak up out of fear of being fired. Sigh, I'm not surprised that whatever this game lacked in content is pretty much evidence that their values as an employer/client have not changed much. "Capcom please hire me" - be careful what you wish for. I pretty much felt the same before I actually experienced working and living in Japan in this industry specifically. But I wont lie, the quality of their work is (muwah ~ Italian kiss) top notch. Thanks to the tools available for modding, their game assets are open for inspection and study - and damn, the modeling quality, the character setup, are benchmarks for the character setups use in my current job as an Animation rigger. Jill's reaction to when Nicolai shoots Murphy, and the performances in general is giving the Final Fantasy 7 remake a run for its money. As for your modding idea... Putting nemesis in the sewer, making him show up more frequently and earlier... it's quite possible. I'm even thinking, it might be possible to make him spawn with a Rocket launcher. There's also a mod called "further investigation" which removes obstacles, effectively opening up the map to more areas non - sequence breaking exploration. Dialogue placement can be modded too. It'll take some RnD time tho.
Whoa, thanks Gogo for the insight! It's interesting and kinda depressing. I hope you're onto bigger and better things and out of Crunch's grasp. Cheers!
Got to agree with the FF7 comment. I wish Square would go a little more realistic dialogue and performance wise rather than anime. It's almost there. Almost.
I love RE3R but NO WAY does it come close to the presentation ofFF7R!!! FF7R feels like one of the most stunning and expensive games of all time from a presentation and production standpoint while RE3R feels like a great game that wasn't given enough time and money to reach it's full potential. And I'm a fan of both games but that's just the truth.
Fun fact: when the camera goes over Nemesis' shoulder to chase you, that's a rare look at what a 2nd person point of view would be in a video game. Another example is the first boss in Battletoads where the camera is in the boss' perspective.
@@TheSphereHunter I wouldn't think so, since the camera is still focused on Snake. But once you beat him and He's giving you that "You are different" speech, the perspective is from Psycho Mantis pov for a few seconds. The best example of 2nd person pov in a game is probably in Forbidden Siren for the ps2!
@@guts2657 Metal Gear 3 does that too but it's usually a short sequence and will mostlikey mean you're about to get shot. It's during the bossfight with The End. But it's entirely avoidable if you sneak around.
@@guts2657 Suzi is referring to the fact that if you press the First Person View button during the Mantis fight, the camera shifts into Mantis' perspective instead of Snake's as usual. It's a handy trick for telegraphing where Mantis is going to attack from, and I think that totally counts as 2nd person POV.
This isnt Jill. She never was a swearing tough chick. She was a optimistic, cute but capable woman who care alot about others. This Jill is a joke. Shes a totaly different person in this. They ruined one of the most awesome female leads in videogames and reduced her to a bland and one dimensional tough chick that swears all the time and that is so out of character :(
The hospital being the best part of the game was also what I thought about the original RE3, so I was looking forward to it in the remake. That's one part of the game that didn't disappoint; we even got to walk through it with Jill.
I felt the same way about the hospital. Great section..... until they fucked it up by including that siege scene. Talk about screwing up the slow tension and atmosphere of the whole area. It was a shame since everything before that in the hospital was top notch.
My take on what made Nemesis work is his vulnerability, ironically enough. The remake does a poor job of conveying Nemesis's determination, since any significant injury he suffers gives him beneficial mutations that boost his combat ability. At that point Nemesis has every reason to maintain his confidence and keep attacking Jill, he has the power to back it up. Nemesis in the original was scary because he took damage over time, and you could see him start to gradually decay from the terrible injuries he accumulated. Nemesis had a resolve that ran deeper than pain or fear, and no amount of getting shot or blown up caused him to despair -- he would continue pursuing Jill until he knew for certain she was dead. Nemesis was like an organic terminator, who would continue attacking his target regardless of the cost to himself, and it was that single minded determination -- even when he was backed into a corner -- that made him scary in my mind. Also, the mutations in the original seemed more grounded to me. As if Nemesis's mutations were trying to enhance his combat ability, but the damage was too sudden and too extensive for the recovery to work correctly. As if a broken arm recovered at high speed and the arm came together at an awkward angle, requiring it to be broken again so it can be set back properly. Nemesis's tentacle form looked grotesque and beaten up, conveying that he was breaking down. Hell, if you want any further confirmation of this theme, look at how the final time you see his tentacle form Jill melts his head off with acid, and that doesn't deter Nemesis from continuing his attack. Nemesis's final mutation in particular is this horrific blob monster with broken, misshapen legs that hobbles around after Jill. By comparison the xenomorph Nemesis and the skyscraper tentacle monster Nemesis are too overblown and imply a beneficial mutation, rather than the gradual decay the original Nemesis went through.
I get the idea of the new nemesis mutation, he is a T-Virus being and his mutation follows a simular pattern as the zombies evolution to Lickers. But yeah i would of like to have seen a nemesis similar to his second form, not random tentacles popping out but chunks of flesh missing revealing the parasites tentacles from within.
RustledEntity Wow, you write very well! I completely understood what you meant and I agree with your points. The original had this dirtier and darker vibe to it, which I understood you and The Sphere Hunter defend, especially when she expresses her missing of the rustier parts of the laboratory locations. The original, while adding more action to the franchise, was able to balance it quite well with its drama.
*"With a cake like that I'm surprised Jill isn't leaping over the R.P.D. in a single bound."* -The Sphere Hunter 2020 Quote Verdict: 10/10 *Would Valentap that cake.* Edit: Wow. Thanks for the likes. ^-^
Welcome to modern game development where devs don't care about the actual fans or making a good game and just try to complete a generic check list to bank off of certain audience's.
@@JackMorgan06 re2 didnt get slack for its lack of content because the 2nd run mechanic if it didn't have the 2nd run mechanic it would be flamed because of its lack of content and the ghost survivors was only 10 mins each
@@postaldude8027 I was responding to the comment that said that game developers don't care about making a good game which isn't fair as RE2R was great regardless of the amount of content
Jill saying "You want STARS? I'll give you STARS." LONG before the final boss in the remake was just... the VA's execution of the line is amazing, but it really should've been used at the final Nemesis fight, like in the original, instead of during one part of the early-ish game where it can get cut off by Nemesis's right hook.
I always envisioned them doing the clock tower like this: Jill crosses the bridge to get to the clock tower and sees Nemesis fall into the river. Jill goes Into the clocktower and radios for Carlos and a helicopter to go to the clocktower by completing puzzles. Jill goes outside, sees the helicopter, and thinks "were finally saved..." then boom! Nemesis pops out of the river and crashes into the helicopter, into the clocktower and hanging from the clocktower, looks down and sees Jill and falls in front of her and we see the new Type 2 in all its glory and that's when the boss fight begins and ends the same way
The clocktower should be before the bridge scene. the bridge scene reesemble a scene in the original RE3 where Jill has to push Nemesis off the bridge or Jill jump off the bridge to avoid Nemesis.
@@capscaps04 that's fine too, I'm just envisioning a way they could have given it to us, but just a bit different just to make it unique for this vision of the game
Your edit of killing Nemesis with Jill saying the one liner literally gave me CHILLS!! It's amazing! It sucks how they didn't do that...such a missed opportunity.
That is because china was responsible for starting the spread of the virus for causing to start the pandemic and all employees at are at home and they are in quarantine and some are unemployed and plan DLCs for re3 where dropped and move on to re8 village
@@vegetablack3953they have retcon his story where he decides to relocate his family to canada and then somehow. Moira accidentally shoot her sister and that is how barry is disappointed at moira and they are both hated each other and barry got angry over moira shot polly on purpose
Yeah, I also noticed that all of the npc characters who died in their original games. hey don´t die in these remakes. In fact all the npc characters who died in the original RE2, they don´t die in the remake. It is something that I really hate about these remakes. In the originals games, even the npc characters who were just designed to die on the screen have a small back story to them wich made the world of the games have more deep. In the remake, all of that is just gonne, not only all these npcs ended up living, but the actual npcs who dies in the remake are nobodies without even a backstory. Even the fucking trucker from the beggining of the RE2 who ended up crashing against Leon´s police car ends up alive at the end of the RE2R.
Woah, I got chills when you inserted the "I'll give you STARS" line at the end there. Also I'm with you on the whole "Capcom really should consider patching in the Clock Tower segment" idea. They should take some notes on what Square Enix did with Final Fantasy 15 post-release.
They'd have to Re-remake the game. It's a fundamental issue. It's a rush to get to the next objective. All they had to was(follow the damn train CJ) add more nemesis stalking encounters and, open up the exploration a bit so it wouldn't feel as on rails. It doesn't feel like a good RE game in the classic or modern sense. Maybe an above-average 3rd person shooter.
The hospital shoot out was added to get the best store items quickly by farming kills. you can aquire all the best items by reloading this section over and over for an hour and half
@@JB2FROSTY A lot of the best items in the point shop require lots of CP. Some of the highest CP rewarding challenges are the ones to get lots of kills. So if you farm 1000 kills in the siege section you'll have enough points to get the infinite rocket launcher, which is what i did.
What I find so disappointing about the “S.T.A.R.S line” is that it would’ve fit so perfectly in the end when you shove the rail cannon in nemesis mouth. Like wwwwhhhyyyyy Edit: 30:05 yea, like that!
When she said that I instantly thought about the final battle where Jill used the FINGer cannon to blast Nemie too! Great minds think alike i suppose lmao
I was relatively a noob to the RE franchise prior to the RE2R. Had only played about less than 10 minutes really of the OG RE3 small portion of CV. Thoroughly enjoyed the 2 remake & was stoked for the RE3R since I really didn’t get a chance to play that all the way through in about 01-02 give or take. Was very disappointed in the 3 remake. I thought Mr X/Tyrant was done so much better than Nemesis & felt Nemesis should’ve been what Mr X was in 2. He was very underutilized from what I hear he was like in the OG 3 from fans on various platforms like Reddit, Twitter or RUclips. Doesn’t help that you could very well finish this game in 6 to 8 hours depending on how good of a gamer you are. Totally not worth the $60 price tag & felt that Capcom gave it’s RE fans the shaft honestly even with the Resistance add on. 2 had 4 different runs (2 for Leon & 2 for Claire), Ghost Survivors etc
@@Kelz91 let's put it this way for the original, everytime you dropped him you also got a briefcase with items. I believe there were about 10 briefcases, so that's about 10 nemesis encounters plus the 3 mandatory boss fights. And when he showed up he would follow you basically everywhere until you dropped him.
Kelvin Reaves it’s so heartbreaking because Re3 original is the most nostalgic for me and after seeing the love and attention to deatail they put into remaking re2 I couldn’t wait to see Raccoon City given the same treatment as the rpd. This “reimagining” is such a let down. To be fair the nemesis fights in the original were nothing to write home about but the atmosphere of the original as a whole was soooo gooooood. All of that was lost in this remake, but the worst of all is that was our one shot to see a Capcom remake of 3 and they failed so bad
When RE3 Remake was announced, i immediatly imagined two possibilites: 1 Do a more linear game with expanded roads and clever and various set pieces but make it so the choices are still there and have more impact (like discovering entirely new places) to ensure maximum replayabiliy. 2 Make it so racoon city is structured like a Dead rising game, more open albeit not too overly large, but filled with things to discover, secret path, weapons etc. Having a huge number of zombies could ensure great tense moment, and also allow action while keeping you character vulnerable in the midst of a crowd. This kind of setting would make you afraid while encountering nemesis, until you learned to navigate the map swiftly. But what we got was a linear, shortened game that even deprived us of the different path it offered before. Seriously...WTF
I haven't even played the og RE3 and seeing that line put there angers me still. Also (I'm 25 so I'm not old or anything) the constant swearing Jill does throughout the game and constant "Hey Nemesis you're a _____" felt a bitttttt much. I played REmake before playing R3make and I never got the impression Jill was this hardass who swears constantly. She seemed like the quiet professional who cares about her teamates. So going straight into badass Jill seems like we missed a couple steps.
So I just noticed that you actually see Nemesis's pod on the street in the beginning when you meet up with Brad by the theater. You can tell that it crashed through a building, hit the street and he busted out of it. Brad obviously bumped into Nemi before Jill did, so I think it would be cool to change the intro with Jill and Brad hanging out on a better day. Cut to the night of the outbreak and you play as brad when he encounters Nemi. It would end with him getting to a phone safely and calling Jill. -More development for Brad, making him a more respectable character. -Potentially better intro for Nemi (And more of his covered face action). -More use of form 1 Nemi chasing you.
What I painfully miss: The clock tower (come on!), The gravedigger (come on!) Nemmy original shirtless form (he looks soo badass like that), Jill pulling off a Solid Snake and gunning down chopper Nicholai, The Paracelsus sword (instead we got the much inferior linear launcher), The US soldiers fighting off against a bunch of MrX (aka the dead factory). Also Barry, where's Barry?
Rastrisfrustreslos Gomez I’ve been an RE fan for upwards of 20 years, have played virtually every game and have even watched that 4 part like 12 hour timeline anthology for all of resident evil but when I read “Demon Sword of Paracelsus” I was like.... huh? No idea that was the name of the rail cannon
Seeing a massive hole that shredded through the shower wall in RE2R, I thought “wow, what a clever hint to Nemesis chasing Jill when she comes to the RPD shortly before Leon and Claire!” But no, it was Carlos setting some C4.
This is one of the most honest/heartfelt reviews of this game that I've seen. I feel like too many are focusing very hard on the negative aspect, while you let the good parts shine as much as the bad parts. Yet another great review--I love your content! I couldn't wait to hear your thoughts after the spoiler free review & after playing the game for myself. Capcom ABSOLUTELY needs to hire you! Or at least watch this video and take notes... Your ideas are sooo good!
Dominic dominic Being able to critique objectively and analyze is a creative skill set. Just like your ability to overlook spell check. Why come here to jab at Sphere Hunter? Looking to uplift that shoddy self esteem?
@@tonypeppermint5329 It does fit so damn well. Seriously man. I'm actually really bummed about it. And they still used a one-liner anyway. Just use the orginal line.
Wow, how is this not getting millions of views is beyond me. A well structured and edited review, by someone who actually cares and knows Resident Evil. Not to mention your very charming voice, take it from a voice actor :) Thank you for this half hour well spent.
@@ca8427 I think you take this way too seriously, man, relax. Videogames are a business and sadly, i don't think that making RE3 Remake longer would have helped it ship more copies. It just does not have the mass appeal of something like Call of Duty. But sucked? Hell no. I realize that teenagers tend to be extreme sometimes, i was like that too, it'll pass, bro.
@James Ervin She can enjoy it all she wants but if she cannot see the flaws in the game and be objective her reporting is so nostalgia fueled it lacks all sense of critical thought. I just do not think she is that smart. She can enjoy this shitty game all she wants. If you cannot see that I think you are the real loser here.
Nah, you’re not the only one upset about the S.T.A.R.S. line. I missed it on my first playthrough I think, so when I didn’t hear it at the end I was kinda mad tbh. That’s easily one of the best Resident Evil moments in the history of the series. So when you shared that dubbed clip of the ending, I felt the same frustration 100%.
If there would be a dlc, it should be Carlos going through the clocktower trying to get to Jill, solving Puzzles to get through a door on the outside or something. A big explorable area like this would help the game to an extreme level and it wouldn't change anything about the structure of the game, just a little background to how Carlos got to Jill. Edit: or have Jill go through the Park in the original to get to the lab bellow, again wouldn't change the story at all, just move all of Jill's explorable items in the hospital into the park so the hospital is more special to Carlo's campaign and we get an extra area. But I'm fine with everything about the hospital level so I wouldn't mind if this idea didn't come to life.
I have always thought that a layout of environments and bosses like this below could be a better compromise than what we got, between the original and remake: 1.) Allow players to backtrack to early uptown areas, including Dario’s safehouse. More of the original’s puzzles and key items could reward this wide range of exploration and create more opportunities for traditional Nemesis to show up. 2.) When Jill meets Mikhail, there can be an extra bit of exposition, where the train specifically needs to stop by near a clocktower, so it can pick up another group of civilians and U.B.C.S. taking shelter in it. Perhaps there can be one branching path, without a live-selection, that you can open based on how you program the train’s route to the clocktower. 3.) When Jill is fighting the Gamma Hunters in the sewer area, the White Gravedigger makes a cameo. It snaps up a Hunter Gamma, like the “bigger fish” in The Phantom Menace, and can possibly trigger another brief interactive cutscene as a nod to Jill avoiding it in original. 4.) Flamethrower Nemesis is pushed back until later. 5.) Jill’s segment in between the RPD and Spencer Memorial Hospital should have been expanded. At least you could have been allowed to see the cemetery in the park, pick up a key item there, and use it to get inside the clocktower. 6.) At the cemetery area, Jill could run into a muddy Gravedigger nest to fight some sliding worms and even infected crows, while the clocktower has a few giant spiders. Including more of the park and/or clocktower could have also created more opportunities for zombie dogs, Lickers, the redesigned Drain Deimos, and Nemesis. 7.) When Jill enters the clocktower to find everyone dead and reaches the top, that is when the Flamethrower Nemesis appears. Jill is infected by Nemesis immediately after the fight. 8.) The hospital has its own chapel room, where Jill is laid unconscious, as a nod to the original. 9.) Because the hospital now has a passage leading to the Umbrella factory, instead of the park, the brown Gravedigger could tunnel into there and trigger a boss fight with Jill. 10.) Traditional tentacled Nemesis is fought in the waste disposal room, with Carlos similarly helping you out. 11.) After Nemesis crawls out of the acid vat and eats a dead Tyrant, he looks exactly like the remake’s second quadrupedal form with the tentacle arm. Maybe that should have also been the point, where Nemesis can say “S.T.A.R.S.” in a more guttural and unclear manner, while his voice prior sounds more like classic Nemesis. 12.) Jill fights the quadrupedal Nemesis in a similar manner as in the remake, later discovering the rail cannon. You can wound Nemesis enough times to stun him and force him to eat more, so you have time to reactivate it, aim the cannon, and shoot. The blast decapitates Nemesis and opens his torso, making him look like the original’s final form. You need to finish off the now fully exposed parasite with a few more bullets, leading to “I’ll give you S.T.A.R.S.”.
Didn’t like the direction they took nemesis in this game. You start to notice a lot more flaws when playing on the higher difficulties. I’m positive they didn’t properly test the final boss without the coin power ups.
It is poor design choices on top of other poor design choices. To beat the game on nightmare, you have to basically cheese through the game rather than really have great skills. That is when you realise this game was rushed way more than we initially thought. Remake 2 was better thought, but still was rushed. I recently played Re 4 again, and to me, Remake 3 tried to be like Re 4, but fails on it, and becomes Re 6 leon's campaign, and probably even worse in terms of BS.
I remember playing this game as a teenager on my ps1....I remember myself filled with anxiety when Brad says "it's after stars members there's no escape" and wondering what was he talking about? And when nemesis showed up I literally pissed my pants...going back to the police station...and realizing that everything was connected....but this "remake" did nothing for me....
8:32 I totally agree. It feels so out of place compared to the original and they really should have used the first half of that line as she’s walking up to Nemesis, about to plug the railgun into his mouth, and the last part of it when she’s charging it up before he blows the fuck up. But, it wasn’t and it was kinda sad.
Carlos could of had a boss fight on his way to Jill at the clocktower too, he could cut through the graveyard to get to the clocktower quicker but runs into the gravedigger and we'd have a gravedigger boss fight
@@Shatter149 yea its unfortunate, theres certain things that will have to be scripted but there was ALOT of parts that didnt need to be scripted but they went ahead and did it anyway and that's what hurt it, plus cutting ALOT of stuff that didnt need cutting
A perfect idea that could include the clock tower as DLC is showing Tyrell's journey from the RPD to meeting Csrlos and Jill at the hospital. He looked like he had one hell of a journey when he came into the hospital anyways. The developers can give him a reason to visit the Clock Tower and give him several puzzles to solve while in it. they could even include the raccoon Park from the original re3 as well as the worm creature that you'll have to fight. They could make it a boss fight for Tyrell.
The fact that you pointed out how they remade the f$&king outdo music and just glossed over the clock tower had me absolutely dying. I did not notice that. The devs were just like, “ayo let’s polish up that track and call it a night… are we forgetting something?? nah”
"Wait, it's coming out just a year later? Well, I guess most of the work is done... the engine, assets... they can reuse a lot of stuff... Hey yeah maybe I'm just worrying over nothing!" "Oh no more split paths? Well.. Maybe that's not the end of the world." "Oh they removed parts.. Oh no it's being bundled with that Multiplayer RE game. ...ohhhhhhh.....: Me in the lead up to RE3R. I still loved the shit out of it, but.........
It actually really disappointed me to see "You want stars. I'll give you stars" basically being used as a throw away line early in the game. I think the devs probably thought it to be too cheesy in that ending moment which I feel was a mistake.. Compared to the" finishing shot" last lines by Leon and Claire for the original RE2; Jill's last words to Nemesis actually was the least cheesy and was perfect for that moment given the enemy and her journey leading up to it. I think the devs really didn't wanna commit to using it in the end but knew the fans wanted to hear it, so they tossed it in elsewhere.
I feel like they really missed out on a cool scene where Nemesis eats the tyrants in the labs. Would have made his final transformation a little bit more badass.
Dude you're my spirit animal. This game has unequivocally some of the best moments in Resident Evil history and yet it falls short sadly on many other areas. Mixed feelings galore
Please, don't say such a blasphemy. There's no decision making in this game, the scripted encounters with Nemesis are boring, and his quadruped version looks like a generic Dark Souls boss. Plus, the exploration is pretty much linear.
@@ChristianProtossDragoon But he loses his stalker appearance rather quickly. It would've been better if his transformation was a bit more gradually rather than immediately transforming.
@@ChristianProtossDragoon I don't think it's necessarily fair to compare that though. Nemesis *is* an assassin, but he's still a bio-weapon. We should see him grow from being an intense stalker to an nearly unkillable monster. He adapts, but loses something in the process.
One of the few things I appreciated from the original RE games (as well as RE1 remake) was the idea that transformations between tyrants or monsters were gradual, slowly progressing over a period of time through increased damage. RE2's (original) William Birkin was the best example of that. It builds a sense of dread and anticipation to degree, and also adds to the suspension of disbelief. In RE3R Nemesis goes from a humanoid beast to a quadrupedal monster within 5 secs, his skin somehow able to easily adjust to the instant 10x grown in size when it was barley able to hold together in its original form. Alot of players overlooked this aspect of the game, and I feel like it speaks to the rushed (and honestly lazy) approach to this remake. Even back in the 90's the RE development team understood the concept of maintaining a suspension of disbelief. Concepts that can seem believable in the real world, and that adding to the horror aspect of the games.
Carlos Nieves I guess I have a bias but I think in RE3R you have that feeling of the mutations getting increasingly insane through the game, thanks to the design of the boss fights, each one is fun and is an improvement over RE2R in which boss fights weren't that interesting, in the case of the design I guess that comes to preference
They messed up sooo much, what a wasted potential, it’s a good game I mean but not as a REMAKE, they forgot about the basics of the saga. I’m sad no one in CAPCOM thought about delaying and developing correctly instead of rushing it and changing pretty much everything, it would be nice they took this one as a Reimagination of the original but that we also got the accurate REMAKE but that’s not happening :(
@@lunahaack7002 I agree.. I have a love/hate relationship with this remake. Its a rushed, incomplete product, there's no doubt about this. But it was still a fun experience. Minus the ridiculous 15 min intro sequence with fake game play that completely wastes your time just to get to the start of the game, and the Carlos hospital fighting off hordes of zombies sequence which I hated... When its all said and done for the things its does right, there's plently it does wrong as a successor to a pretty good RE2R. Its a step down in comparison and that shouldn't have happened.
@@nicarlos73 Discounting the fighting off hordes of zombies, I think Carlos going through the hospital is the best part of the game. Despite you having a freaking assault rifle it's like the scariest part of the game. While I prefer the more mutated and tumory design of the Hunter Betas in the original, they did nail the idea of these being actual bioweapons designed to kill.
I agree completely. I also prefer when they don't obviously get stronger every time they mutate. It should either feel like they're degrading (like Terminator) or they're mutating (more of a side-grade than an upgrade). They should *NOT* feel like Pokemon evolving to the next stage.
My biggest grievance was the omission of the clock tower, but they also blew their load early with Nemi. He became a lot less threatening to me once he went beast-mode; lost that human/stalker element. As you said, we needed way more of that gameplay. My take: Instead of making it a dream sequence, a classic stage-2 (tentacle boi) should've chased Jill into the clock tower... his quadruped mutation saved for the penultimate acid-pit fight .
Two years later, but just found this review and wanted to say how well done it was and that I truly enjoyed watching it and hearing your views and opinions. Could not agree more on the final boss fight on nightmare especially - the mode was so fun up until then, but the ramp up in difficulty that leaves you getting stun locked to death is just...not fun. Overall it's an entertaining gaming experience, but definitely has several flaws.
I just finished completing this 3 years later and i’ve never screamed so loud at a game on Inferno fighting Final Nemesis. It’s absolute bullshit, giving no chance to learn besides restarting all the cutscenes again.
This game made me pretty sad after completing it. Great game, you want to play it again but then you're reminded of everything cut, how small of a role nemesis plays in terms of gameplay, missed opportunities and its just sorta sad.
CV is an RE I never got a chance to play so I was really hoping they would give it the remake treatment, OR do Outbreak justice now that online gaming is a more accepted and normal part of our lives.
"Missed opportunity" perfectly sums up this game. It definitely could have used an extra year or two in the oven- simultaneously developing both REmake 2 and 3 was a mistake.
I really like this remake, but I 100% agree that the idea of having a semi open world raccoon city with nemesis relentlessly pursuing you, would be the best resident evil game to exist.
The starting scene was perfect utill you realise that Nemesis could easily kill Jill, like he just break the wall to get her and then she run and close the door, wtf?
Nemesis grabs her by the head or neck multiple times throughout the game and yet never fucking snaps her. If this game had any balls at all this would be a one-hit kill scenario that you need to avoid like the chainsaw men in RE4. This is where we're at now, folks, some dickheads with chainsaws are more intimidating to go up against than the Nemesis.
@@BIadelores haha You're so right, this Nemesis was humiliated throughout the entire game for Jill's forced badass insults and personality, ridiculing and removing the tension that a monster like him should cause (he's even humillated by a bookshelf at the start of the game), and he's so poorly scripted, and just chooses not to kill you at many critical moments
I thought it was trying to imply that the Nemesis was almost unprofessional and hunting Jill for sport. Compared to Mr. X who was calm and businesslike, Nemesis had the parasite which gave him a lot more intelligence. I think it was smart enough to realize that it viewed Jill as its own nemesis and only wanted to kill her when she was aware and fighting back.
I was really hoping they would revamp the lore with the remakes but they kind of wasted that potential. At this point I dont even know if re remake and zero even count
At least Jill has the "Stars" line. Leon never speaking "It's up to us to take out umbrella" followed by 90s rock is one of my big letdowns with RE2make. Especially since it would have made the awkward ending much more badass.
Rewatching this and it would have been cool to adapt the different pathways choices that the original gave into two slightly different campaigns, which i think would have encouraged replayability and also made you changed how you approached gameplay depending on what options Jill chose
GQ Design Studio When that iconic line got interrupted in my first play through, I had the gut feeling that this game would not meet my expectations. And I was right :(
@@JohnRyder- It's supposed to be cheesy. Resident Evil has always been cheesy. It transitioned from Cheesy B-Movie to cheesy action movie but the aroma of cheddar is something it's never tried to hide. Yeah, the lines are corny, but they're iconic as fuck. Literally everything Wesker says is delivered with a that over the top tone but we love him anyway.
I just wish we got more moments like how in hardcore/inferno brad is stalking carlos outside the rpd windows and attacks when you are in the storage room. More stuff like that would have been great.
BRUH When I replayed the game and saw that yellow vest pass the window I was like "WHAT THE FUCK" And then BOOM he fucking bursts into the storage room! That was fucking great
I really did miss the sections that was "cut" as they were my favorite. The gravedigger area/fight,later clock tower areas. The branching engagement decisions with nemesis. I wanted desperately to love the remake as much as the original but i unfortunately don't.
@@metalc.s3170 "I'll be back" "Yipikayey" "You are the sickness and I am the cure" "Your move, creep" "I don't listen to psychos, I put them away" "May the force be with you" "Say hello to my little friend" "I will have my revenge!" "You killed my father, prepare to die" Yes, just a line...
I just LOVE how you do justice to Nicole's job as an actor in this game. She's such an amazing human and I replay this game a lot just to hear her voice.
Oh yeah 4 bucks for a costume and a haircut + like $6.00 for an optional unlock all unlockables is really expensive. (USD was used for this btw) I’ve seen other games have more expensive DLC and more DLC than that as well. Also this game wasn’t supposed to be DLC, it has different movement speeds for the characters and had a gameplay mechanic not present in RE2R. Plus according to an interview I read with a producer who worked on this game, it had a lot of development happening alongside RE2R. Which lines up better with how long it takes for a game to be developed. If this was developed in less time, it’d have way more bugs and glitches that would make the game unplayable. As evidenced by the initial state of Cyberpunk 2077. Plus there are games that add up to well over $100 when you factor in DLC.
RE3 Remake kinda felt like an obligation that they had to get out of the way in order to do other remakes. You look at RE2 Remake and it had so much love and care put into it with excellent level design and great character moments. RE3 feels watered down in comparison. Here’s hoping Jill gets another entry into the series that allows her some redemption.
Considering it was in develop at the same time re2 remake at the same time, it was not likely time constraints. This is also the why re2 remake didn’t have the proper a and b scenarios from the original.
Honestly,The entire game feels lacking. From Nemesis to clock tower to grave digger to live selection to mercenaries and weapons parts you get on hard mode for putting down nemesis like the Eagle 6 pistol and the lever action shotgun.. its quite sad actually,Still a great RE game but my god its a disappointing remake to its original source material.
Hey Suzi, Thanks for the good review. I agree that Nicole did a fantastic job as Jill. So my thoughts: 1. The iconic stars line should have been at the end where it belongs. 2. I was also very disappointed they had Jill lose her custom Samurai Edge and pick up a basic Glock instead. Given that the Baretta 93R is a thing, they could have kept the Barettas instead of Glocks. 3. They needed to allow more exploration of uptown and another Nemesis chase. Really Nemmy needed to be more like Mr. X, with slow stalking. 4. I don't miss the graveyard or clock tower that much. I know it is an unpopular opinion but I am not a fan of most RE puzzles. Stuff like finding a tape of Bard's voice to get past a voice recognition door is cool. Needing three Meso-American themed tiles to access a secret elevator in the Chief's office makes no sense. It immediately makes me wonder how the Chief ever uses the elevator and why even have this weird mechanism someone could find. I always thought traps make more sense than puzzles to unlock areas. So yea, the game needed more scary hunting by Nemmy most of all. I like how he could chase you, enter the one save room, jump out of nowhere, etc. That was awesome. There just needed to be more of it.
I feel you so much on the "you want stars? I'll give you stars" line that was the shit when I heard it, it's just sad to hear it being used like that :(
The clock tower scene should be after the Nemesis infection. Shes dreaming that shes going to the tower, then after the heli explodes she wakes up at the hospital.
No, This actually would be out of place of the game story line. The way she explained the nightmare situation was the best way to put in the game, cuz jill was about to go to the real thing after the train crashed, so if she was incontinent at that point she could have a bad dream of the future in clock tower, also about to have a missed opportunity to be saved by the helicopter that Nemesis shut down.
Meaningless dream sequences are terrible writing. Jill should have just been chased into the clock tower by the classic nemmy (still on two feet). His licker-looking transformation should have happened just before the fight in the acid room. They kinda ruined Nemesis in this game tbh, such a shame after the amazing opening. They turned him into a mindless monster too quick, he just wasn't scary anymore.
@bigevilworldwide1 I agree with you on the nostalgia clouding peoples view though I admit that it seems the clocktower was going to be playable but was then cut for some reason. It could have been a nice puzzle section since there is barely any here and that might please fans.
I agree with you! I thought RE2 Remake was a stronger game overall. RE3 for me was let down by too much reliance on 'on rails' set pieces, there wasn't enough Nemesis. Parts of it felt too linear. I was also unsure about the shop and the bonus items thing? Getting an S+ in RE2 was a decent challenge, but Inferno was too easy once you had the right setup. And yes, that final boss was horrible on Inferno. Weirdly the other bit that really got me was the rolling head on Inferno, it seemed effortless to dodge on Hardcore and almost impossible on Inferno! I DID like the dodge and body-check special moves for Jill and Carlos, they added a definite new gameplay element. And the presentation? It was a genuinely beautiful game. So much, was so well done, but there just a few bits that were lacking? I liked the intro, but after tons of playthroughs to empty the shop it was really starting to get old. I'm really interested to see how they handle the RE4 remake, but personally I'm not even sure it needs a remake!
"Where the hell is Barry?" GURRL...When you said that, I had to pause and comment. That is the same thing I said to a friend when critiquing the end of the game. Why is Carlos flying the helicopter out of RC, why not have Barry? Ugh...I swear, so many things you said in this video are SO ON POINT.
@@TheCyclicGamer Which I feel would allow him the opportunity to come back to get Jill. It certainly wouldn't be Brad, for reasons other than the obvious.
@@sablephoenix4rce Maybe, but it wouldn't have been been wise for Capcom to spend resources on developing a character who might not even have a minute of screentime in the game just to appease your nostalgia. Plus how would Barry even know where Jill is? What would he be doing while he's waiting for her? Would he step out of the chopper and cap Nikolai just as shit is about to go down?
I remember when the Jill trailer dropped and people in the comments thought Jill would be having a PTSD dream sequence set in the mansion where Jill would be wearing her Og outfit.
18:22 Or... After getting infected, she enters the clock tower, stumbling on her way, and having a trippie fever dream, slowly realizing she has been infected, making her nightmare on the begging a reality, and, no matter her efforts, may be her end and debating to herself if or how should she keep fighting. The clock tower could merge sometimes with memories of the mansion, maybe having quick segments escaping (do to her unfavorable state) from Yawn, Black Tiger, Neptune, Tyrant (aside other creatures) and finally getting trapped by Nem before falling unconscious. Just another idea that I just thoght have to be shout out. Implementing it now would require little change on the scene presented on the game. Also, it surprised me how her nightmare at the beggining never became relevant, from a character's perspective, regarding her actual infection later on. It was completely buildt and they didn't do anything.
You're definitely not alone on the "you want stars?" line. I audibly groaned when it was spoken in the remake. Yes the line has good delivery, but without the proper context of the original meaning, then it just falls apart.
Fayean It did work, I thought it would be cheesy. However, I do prefer the line in the remake. Perhaps they could have included that stars line in one of the first boss battles.
I love that Nemesis, whose only goal it is to kill all stars members with no hesitation, waits patiently at the mega man window while Jill is inside. A real hunter, he is. Or just grabs Jill by the head and throws her away to aim a flamethrower at her without pulling the trigger instead of just crushing her head like a grape. Or goes down in one grenade.
I mean he is a bioweapon, wit is not its strength. He has great stamina, endurance, brute force and speed (when it wants to), he's clever enough to know how to aim a gun. But not as clever as to know how to actually terminate a target. Ffs he can't even speak, he is not very intelligent.
13:01 Mikhail Victor is played by William Hope. He also played Lieutenant Gorman in Aliens where he and Vasquez sacrifice themselves by detonating a grenade. That also happens to be my favorite scene from Aliens.
"Look i know i am probably the only person that cares this much about a single line of dialogue" My lady,you have NO idea how many OG fans including myself cares about that single line and meant a lot to us and we all felt sad it gotten reduced to some taught.You're never alone on that part.
17:30 - I wasn't too bummed they omitted the Clocktower, but hearing your take was amazing. Logically speaking Carlos wouldn't leave her at the Clocktower, but rather take her to the hospital; however, at least an inclusion of one last dream-esque sequence, for Jill, before she encounters Nemmy's 2nd form would've been better too. On top of that, she could've been chased by Nemesis in her dream. The fans would've been pleased with that. Ahhh Capcom.. so frustrating when gamers think of better ideas than the actual developers. The Rocket Launcher Nemmy - even though I loved that intro and section, there wasn't much of it. Even the soundtrack too, I purposely stayed longer in areas when his music started playing and I wanted to record it for my channel. It was awesome. One thing you forgot to mention was the Gravedigger boss. That should not have been omitted. You could fight that boss before reaching the Clocktower. As in, once Jill finds a way out from the subway, she stumbles upon a nearby graveyard, instead of the Clocktower, but you can still see the Clocktower from a distance. EDIT - while she's cutting through the cemetery she has to fight against zombies, BOWs in pitch black since there is no illumination around her besides her flashlight. Could've also added a mini-puzzle of her finding a gate key so she could get out. The STARS' line - this line should've been at the end. No excuses for that debacle. However, as you mentioned, Nicole did great. I still love this game though as it reminds me why I love Jill Valentine. The cutscenes, narratives, actor's performances, environments, gameplay, soundtracks are all well done, but more of RC would've been better and definitely a Mercenaries mode. It's a shame Capcom has declared RE3R to be "finished" as no DLCs will be made. So many mixed feelings as I give this game a 7.5-8/10. Everything was well made, but when you remove stuff best to replace them with something new too. One thing is certain, the RE community wants to see more of Jill and Carlos. Great chemistry from those two.
Nemesis scares me. Also, no. The "I'll give you stars" moment in the original game was better at the end than when it was done not even midway through the game. So, yep.
All of us tried to give Capcom options to introduce the Clocktower and RC Park somehow, the park/cemetary was also an important location that broke a lot with what we'd seen untill then in a RE game, like the Clocktower Pamphlet you mentioned as if they were going to prepare you for the next location they went all out to create 2 gigantic Fox Park billboard downtown without making the actual park explorable, so it's pretty obvious that Capcom didn't care to give us back the most iconic locations of the game along with the good chunk of puzzles the OG offered, the city should've also got extended, it's unacceptable to see in 2020 RC reduced into those 2 streets already seen in the demo and not expanded, and Nest 2 was just an excuse to recycle RE2 assets. Lazy, very lazy devs, RE3R is basically a TPS on binaries in disguise vaguely based on RE3 99, such a missed opportunity, they really had more care for Resistance than RE3.
“YOU WANT STARS ILL GIVE YOU UUGGGHHHHH!!!” -Jill Valentine
I got that exact line delivery on my first playthrough, and I knew I wasn't gonna like the rest of the game.
Aaaaaaaaaahhhhhhh!
*Supercop dies
Still can't believe they did that. Jill's famous line reduced to a throwaway chase scene that can be missed easily by Nemesis charging your ass.
Elliot Felix 🤣 happened to me too, that botched line actually sums up this game.
Seth Trollins Lol I know capcom is still disrespecting Jill, I don’t understand why they did that.
fun fact: 70% of the budget was spent on carlos hair
a non descript bullet bruh
@Nathaniel Arndt what "cake?" Her "cake" is flat
@@banzaikampfmaschine_der_echte This "Cake!" 26:49
And have y'all seen his chest hair? Hoo-mama 👀
@@StylerGear damn she thiccer than a snicker
I personally missed Jill's line "you want STARS I'll give you STARS" my first playthrough because Nemesis punched me immediately. Absolutely ridiculous, it was such a trash place to put an iconic line like that
Dante Ravioli Hey dude. Nice to see you.
Holy fuck it’s that guy
Dante Ravioli omg this is so cute, my two fav RE you tubers interacting
Didn't expect to see you here, dante. Welcome
I agree dante by the way can’t wait for your next video
Jill: "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!"
Also Jill: **proceeds to run away from Nemesis and give him absolutely nothing**
Would a coward do this?... Bye!
Not gonna lie, I think that this line would have worked at the start of a boss fight. Right before the cutscene ended and transitioned into Gameplay.
@@MariusBoss11458or when she shoves the railgun in his mouth at the end
@mellomoose_ You want STARS? I'll give you STARS! >>>> Next time? Take the fucking hint!
@@senorsnout4417Nostalgia. The stars line is cringe af
*Nemesis and Jill sitting side by side together, looking up at the dark sky with small dots of light*
Nemesis: stars
plot twist in 3 seconds!!
PPPFFhahahaha wtf
Hey Nemesis, where can I find a copy of RE2 Remake?
Nemesis: STORES
@@christopherherr7561 Nice hahaha
"Can we pretend that airplanes in the night sky are like shooting stars?"
Jill carrying that heavy ass gun is just Chris Punching the Boulder: The Sequel
There's a reason they bonded so quickly and stayed partners to this day. They are the only ones they ever met who have the same superpower.
Technically a prequel
@@thedeergod435 That depends. One could argue that Chris cleared the way for Jill and him to display their strength in public, with the boulder acting as a symbolic final barrier from doing so. Chronologically, it would be a prequel, but in terms of Valenfield pulling blatantly impossible action-movie-level feats of strength, it's a sequel.
T virus infection taking effect maybe? Hmm
@@jaded9234 Weird thing is, Jill is more of leg person. Like, all of her physical atacks not including marvel vs capcom involve her feet, legs, or knees.
Why she never uses her arms if she can carry that? Like, wtf
Resident Evil 2 Remake:EVERYONE LIKED THAT
Resident Evil 3 remake:It is complicated
Not really, Capcom got lazy and greedy again. Arguably than how they handled RE3 1999's development.
It is inexcusable that a game from 1999 for the PS1 has way more content and replay value than a new game released in 2020 using its name no less.
Genome Soldat agreed. hopefully we get some free extensive dlc soon
@Insight Hazard That's what I've recommended to a few friends. Might be worth $30, but as a lot of people have said it feels like a glorified DLC expansion so I wouldn't pay any more than that.
@@vasilecioana sadly some leaks say that RE3Remake DLC is not possible since Capcom is busy on the RE8 and possible RE4remake..
complicated... thats what they always say when it sucks.
I love how Nikolai tells Jill to get to the subway station and then asks what she's doing there.
at that moment I was like u motherfucker
I felt jebaited
classic Nikolai 🤣
Unfortunately for Remake , crapp writing , , ,thank you Capcom here's more $$ money you don't deserve , , ,🤔
Pretty sure it's because he by then knew or at least suspected that "Project N" was in play and after Jill. There's a note you can find of him theorising what it might be that's chasing her.
Above all, Nikolai tells Jill to go back to the station, but he refers to the carriage with the civilians that Mikhail refers to in your first visit with Carlos, so he questions her about what she is doing with the rest of the U.B.C.S. squadron; also to question her in front of the rest of the team, just as he questioned her professionally in their first meeting. Here Nikolai is Carlos' counterpart, trying to manipulate everyone around him, to hide his intentions, to use them as bait for a paycheck.
Suzi talking about Jill's Big Cake is what I needed to hear today.
Who wouldn't mention Jill's big thicc cake? ( ͡° ͜ʖ ͡°)
Time is 26:50
@@MrSnort 😏
@@MrSnort It's alright for a white girl's ass it looks good in the battle suit in re5 lol.
@@RebornVengeancex Review gets a 10/10 for Jill's cake alone
They even remade the credit song, but not the clock tower.
RIP
Dude why r u everywhere seriously just wondering
Mr X you have no room to talk, you’re everywhere in the RPD.
@@benortiz8702 He just wants Claire to return her library books!
Mr X multiple people running a channel
I was so friggin hyped when i heard that they would remake this game but after playing it through once i just asked myself is this it? The clock tower would have atleast somewhat made the experience more impactful...
It's a funny thing with Brad's death, while it does pull at the heart strings more. It kina makes Nemesis less threatening knowing that he didn't even kill a single STARS member. Which I'm gonna be honest, kinda blows
They could of had Nemesis kill Brad and have him come back as a zombie that way then do the Marvin scene I don't know why they didn't we see zombie Brad in OG RE2 so I see no reason why they didn't
@grosvnermcaffrey9862 I can tell you exactly why. "Time constraints", what bs. Smh
Imagine that final scene with Jill literally force-feeding Nemesis the railgun... but with the CORRECT placement of "If you want stars, I'll give you stars."
We all know THAT is where that line should have been.
EDIT: Ha, apparently you did too. Impatience is the devil.
it tasted like plasma
Finally got the CE and been able to play it and.. yaa.. the line was suited for that moment!
Where’s the modding community
Hell yeah
That part in the game where she says the line could be cut in half, for the chase part she'll say " Come On You Creepy Ass Stalker" and the last battle with Nemesis she'll make Nemesis deepthroat the rail gun and say that iconic line
When I lived in Tokyo 10+ years ago, Capcom was one of our studio's regular clients. They outsourced a lot of cut scene animation - we did a few for the Sengoku Basara and the Mega Man games for PSP and the late PS2 era... ohhh boy the deadlines... a lot of the time we worked Mondays to Satrudays, left work at like 2 AM. They were a bit infamous for squeezing so much in so little time; creative changes were made at the top levels, but deadlines dont get adjusted, and everyone is just expected to bite their lip and make it work. Nobody dared to speak up out of fear of being fired. Sigh, I'm not surprised that whatever this game lacked in content is pretty much evidence that their values as an employer/client have not changed much.
"Capcom please hire me" - be careful what you wish for. I pretty much felt the same before I actually experienced working and living in Japan in this industry specifically. But I wont lie, the quality of their work is (muwah ~ Italian kiss) top notch. Thanks to the tools available for modding, their game assets are open for inspection and study - and damn, the modeling quality, the character setup, are benchmarks for the character setups use in my current job as an Animation rigger. Jill's reaction to when Nicolai shoots Murphy, and the performances in general is giving the Final Fantasy 7 remake a run for its money.
As for your modding idea... Putting nemesis in the sewer, making him show up more frequently and earlier... it's quite possible. I'm even thinking, it might be possible to make him spawn with a Rocket launcher. There's also a mod called "further investigation" which removes obstacles, effectively opening up the map to more areas non - sequence breaking exploration. Dialogue placement can be modded too. It'll take some RnD time tho.
i like you, your cool
Naughty Dog: "hold my beer"
Whoa, thanks Gogo for the insight! It's interesting and kinda depressing. I hope you're onto bigger and better things and out of Crunch's grasp. Cheers!
Got to agree with the FF7 comment. I wish Square would go a little more realistic dialogue and performance wise rather than anime. It's almost there. Almost.
I love RE3R but NO WAY does it come close to the presentation ofFF7R!!! FF7R feels like one of the most stunning and expensive games of all time from a presentation and production standpoint while RE3R feels like a great game that wasn't given enough time and money to reach it's full potential. And I'm a fan of both games but that's just the truth.
Another year of development would have probably done it wonders.
Yeah. :/
not even years, minimum 6 months and the game would have been a lot more polished :)
Rodrigo i know i wish they would have delayed it
@@rodrigokuszek the game is extremely polished
I don't think more time would have made it better. Their design for the game just missed the mark imo.
"You want Stars? UGH!!!"
Perfect.
I have always loved that line.
So sad, we needed that phrase in the final battle or somewhere where you don’t get smacked by NEMESIS
Modders: *not paying attention to all the gameplay suggestions
Also modders: “Did you say jill’s cake and more costumes?”
Gotta make a game that looks great even better first
Fun fact: when the camera goes over Nemesis' shoulder to chase you, that's a rare look at what a 2nd person point of view would be in a video game. Another example is the first boss in Battletoads where the camera is in the boss' perspective.
Would Psycho Mantis fall into the 2nd person camera?
@@TheSphereHunter I wouldn't think so, since the camera is still focused on Snake. But once you beat him and He's giving you that "You are different" speech, the perspective is from Psycho Mantis pov for a few seconds. The best example of 2nd person pov in a game is probably in Forbidden Siren for the ps2!
@@guts2657
Metal Gear 3 does that too but it's usually a short sequence and will mostlikey mean you're about to get shot. It's during the bossfight with The End. But it's entirely avoidable if you sneak around.
@@TheSphereHunter fucking love metal gear
@@guts2657 Suzi is referring to the fact that if you press the First Person View button during the Mantis fight, the camera shifts into Mantis' perspective instead of Snake's as usual. It's a handy trick for telegraphing where Mantis is going to attack from, and I think that totally counts as 2nd person POV.
I'm upset that Jill seems to get the short end of the stick in terms of her own RE games. At least she's still badass
This isnt Jill. She never was a swearing tough chick. She was a optimistic, cute but capable woman who care alot about others. This Jill is a joke. Shes a totaly different person in this. They ruined one of the most awesome female leads in videogames and reduced her to a bland and one dimensional tough chick that swears all the time and that is so out of character :(
@@KillyRR nah this is Jill, but very much reeling from RE1
@@KillyRR lmao imagine caring that a grown adult is swearing yikes
@@whatok3273 no She isn't. He is right
@@KillyRR lmao original Jill is the definition of bland
Gotta say, the argument about Jill’s cake was kinda convincing.
Booty usually wins.
Lol
No it wasn't lol, it's not flat but it ain't "cake" worthy.
@@jonnymaldonado5974 it is cake worthy
📠 that’s just another reason to play the game
Winco brand cake 👻
The hospital section is definitely the best, and most unnerving part of the game.
Only unnerving part of the game lol
I didn’t like the hospital, I liked the underground facility/NEST 2 section of the game
The hospital being the best part of the game was also what I thought about the original RE3, so I was looking forward to it in the remake. That's one part of the game that didn't disappoint; we even got to walk through it with Jill.
I felt the same way about the hospital. Great section..... until they fucked it up by including that siege scene. Talk about screwing up the slow tension and atmosphere of the whole area. It was a shame since everything before that in the hospital was top notch.
That green ass mfs really scared me
My take on what made Nemesis work is his vulnerability, ironically enough. The remake does a poor job of conveying Nemesis's determination, since any significant injury he suffers gives him beneficial mutations that boost his combat ability. At that point Nemesis has every reason to maintain his confidence and keep attacking Jill, he has the power to back it up. Nemesis in the original was scary because he took damage over time, and you could see him start to gradually decay from the terrible injuries he accumulated. Nemesis had a resolve that ran deeper than pain or fear, and no amount of getting shot or blown up caused him to despair -- he would continue pursuing Jill until he knew for certain she was dead. Nemesis was like an organic terminator, who would continue attacking his target regardless of the cost to himself, and it was that single minded determination -- even when he was backed into a corner -- that made him scary in my mind.
Also, the mutations in the original seemed more grounded to me. As if Nemesis's mutations were trying to enhance his combat ability, but the damage was too sudden and too extensive for the recovery to work correctly. As if a broken arm recovered at high speed and the arm came together at an awkward angle, requiring it to be broken again so it can be set back properly. Nemesis's tentacle form looked grotesque and beaten up, conveying that he was breaking down. Hell, if you want any further confirmation of this theme, look at how the final time you see his tentacle form Jill melts his head off with acid, and that doesn't deter Nemesis from continuing his attack. Nemesis's final mutation in particular is this horrific blob monster with broken, misshapen legs that hobbles around after Jill. By comparison the xenomorph Nemesis and the skyscraper tentacle monster Nemesis are too overblown and imply a beneficial mutation, rather than the gradual decay the original Nemesis went through.
I get the idea of the new nemesis mutation, he is a T-Virus being and his mutation follows a simular pattern as the zombies evolution to Lickers. But yeah i would of like to have seen a nemesis similar to his second form, not random tentacles popping out but chunks of flesh missing revealing the parasites tentacles from within.
RustledEntity Wow, you write very well! I completely understood what you meant and I agree with your points. The original had this dirtier and darker vibe to it, which I understood you and The Sphere Hunter defend, especially when she expresses her missing of the rustier parts of the laboratory locations. The original, while adding more action to the franchise, was able to balance it quite well with its drama.
*"With a cake like that I'm surprised Jill isn't leaping over the R.P.D. in a single bound."*
-The Sphere Hunter 2020
Quote Verdict: 10/10
*Would Valentap that cake.*
Edit: Wow. Thanks for the likes. ^-^
Best comment ever
🤣💦
Jill 🍑🍑🍑🍑🍑🍑
hope she sees this bro
Jill has no ass, tho. I'm black, so I'm an expert.
How can a remake somehow have less content then the original?
Welcome to modern game development where devs don't care about the actual fans or making a good game and just try to complete a generic check list to bank off of certain audience's.
@@RED-hb1di you answered half the question
@@RED-hb1di I mean they made RE2 Remake just over a year before so I don’t know if that’s fair to day
@@JackMorgan06 re2 didnt get slack for its lack of content because the 2nd run mechanic if it didn't have the 2nd run mechanic it would be flamed because of its lack of content and the ghost survivors was only 10 mins each
@@postaldude8027 I was responding to the comment that said that game developers don't care about making a good game which isn't fair as RE2R was great regardless of the amount of content
Jill saying "You want STARS? I'll give you STARS." LONG before the final boss in the remake was just... the VA's execution of the line is amazing, but it really should've been used at the final Nemesis fight, like in the original, instead of during one part of the early-ish game where it can get cut off by Nemesis's right hook.
'Do you like the RE4 cabin sequence?'
THANK YOU FOR BEING THE ONLY OTHER PERSON TO HAVE NOTICED THAT
thats the first thing I think about
...
I swear so many games have copied that sequence (Resident Evil Revelations 2, Last of US, Evil Within 2, RE3 remake)
Lol everybody thought about it smh
hope you have tons of bangs and nades to play with, boi
"Nemmy" lmao. He sounds like a lovable puppy when you say that.
Now my future dogs name
here nemmy nemmy nemmy. who's a good tyrant? who's a good tyrant?
@@mistah.cheese call his snacks Jill sandwichs
Considering his second form now, might as well be a big ass bulldog
You speak as though he is not...
I always envisioned them doing the clock tower like this: Jill crosses the bridge to get to the clock tower and sees Nemesis fall into the river. Jill goes Into the clocktower and radios for Carlos and a helicopter to go to the clocktower by completing puzzles. Jill goes outside, sees the helicopter, and thinks "were finally saved..." then boom! Nemesis pops out of the river and crashes into the helicopter, into the clocktower and hanging from the clocktower, looks down and sees Jill and falls in front of her and we see the new Type 2 in all its glory and that's when the boss fight begins and ends the same way
Damn. That is actually quite good
This is awesome. The dead factory could have been a Carlos segment where we see how he gets acid boss battle.
The clocktower should be before the bridge scene. the bridge scene reesemble a scene in the original RE3 where Jill has to push Nemesis off the bridge or Jill jump off the bridge to avoid Nemesis.
@@capscaps04 that's fine too, I'm just envisioning a way they could have given it to us, but just a bit different just to make it unique for this vision of the game
@@TheOwnerofFightClub Yeah, that could work too.
Your edit of killing Nemesis with Jill saying the one liner literally gave me CHILLS!! It's amazing! It sucks how they didn't do that...such a missed opportunity.
I also wonder where our Magnum wielding boi is. Poor Barry be losing screentime.
@@vegetablack3953 Capcom doesn't have enough funds to hire an actor for Barry. lol
That is because china was responsible for starting the spread of the virus for causing to start the pandemic and all employees at are at home and they are in quarantine and some are unemployed and plan DLCs for re3 where dropped and move on to re8 village
@@vegetablack3953they have retcon his story where he decides to relocate his family to canada and then somehow. Moira accidentally shoot her sister and that is how barry is disappointed at moira and they are both hated each other and barry got angry over moira shot polly on purpose
No one noticed that Nemesis didn't kill any STARS in this game?
At least he killed Tyrell
@Cat Person With Anxiety That wasn't really much of an accomplishment to begin with
@Cat Person With Anxiety Joking aside I would like a roach terminating robot lol
Yeah, I also noticed that all of the npc characters who died in their original games. hey don´t die in these remakes. In fact all the npc characters who died in the original RE2, they don´t die in the remake. It is something that I really hate about these remakes.
In the originals games, even the npc characters who were just designed to die on the screen have a small back story to them wich made the world of the games have more deep. In the remake, all of that is just gonne, not only all these npcs ended up living, but the actual npcs who dies in the remake are nobodies without even a backstory. Even the fucking trucker from the beggining of the RE2 who ended up crashing against Leon´s police car ends up alive at the end of the RE2R.
@@capscaps04 that was a different trucker at the end
The clocktower missing doesn't feel like a big portion of the game is missing, it is a huge portion of the game missing.
Dominic dominic no it’s good iconic stuff re6 fan boy
@@lifeisworthliving2602 to who
Bruh that part wasn't even fun tf you talking about
@@anexpertonthematter1468 Most people disagree with you, but if you're a fan of this game i don't think taste or intelligence is your strong suit
Woah, I got chills when you inserted the "I'll give you STARS" line at the end there. Also I'm with you on the whole "Capcom really should consider patching in the Clock Tower segment" idea. They should take some notes on what Square Enix did with Final Fantasy 15 post-release.
You mean, attempting to fix the game and then announcing they don't give a shit anymore and cancel everything on the game's anniversary celebration?
Daniel Flynn Agree!
dude you cant just lobotomize and "patch" in a whole area into the game, which is essential to the story and pacing, it wouldnt make sense
They'd have to Re-remake the game. It's a fundamental issue. It's a rush to get to the next objective. All they had to was(follow the damn train CJ) add more nemesis stalking encounters and, open up the exploration a bit so it wouldn't feel as on rails. It doesn't feel like a good RE game in the classic or modern sense. Maybe an above-average 3rd person shooter.
The hospital shoot out was added to get the best store items quickly by farming kills. you can aquire all the best items by reloading this section over and over for an hour and half
Explain
@@JB2FROSTY A lot of the best items in the point shop require lots of CP. Some of the highest CP rewarding challenges are the ones to get lots of kills. So if you farm 1000 kills in the siege section you'll have enough points to get the infinite rocket launcher, which is what i did.
rip mercenaries
What I find so disappointing about the “S.T.A.R.S line” is that it would’ve fit so perfectly in the end when you shove the rail cannon in nemesis mouth. Like wwwwhhhyyyyy
Edit: 30:05 yea, like that!
When she said that I instantly thought about the final battle where Jill used the FINGer cannon to blast Nemie too! Great minds think alike i suppose lmao
I was relatively a noob to the RE franchise prior to the RE2R. Had only played about less than 10 minutes really of the OG RE3 small portion of CV. Thoroughly enjoyed the 2 remake & was stoked for the RE3R since I really didn’t get a chance to play that all the way through in about 01-02 give or take. Was very disappointed in the 3 remake. I thought Mr X/Tyrant was done so much better than Nemesis & felt Nemesis should’ve been what Mr X was in 2. He was very underutilized from what I hear he was like in the OG 3 from fans on various platforms like Reddit, Twitter or RUclips. Doesn’t help that you could very well finish this game in 6 to 8 hours depending on how good of a gamer you are. Totally not worth the $60 price tag & felt that Capcom gave it’s RE fans the shaft honestly even with the Resistance add on. 2 had 4 different runs (2 for Leon & 2 for Claire), Ghost Survivors etc
@@Kelz91 let's put it this way for the original, everytime you dropped him you also got a briefcase with items. I believe there were about 10 briefcases, so that's about 10 nemesis encounters plus the 3 mandatory boss fights. And when he showed up he would follow you basically everywhere until you dropped him.
Kelvin Reaves it’s so heartbreaking because Re3 original is the most nostalgic for me and after seeing the love and attention to deatail they put into remaking re2 I couldn’t wait to see Raccoon City given the same treatment as the rpd. This “reimagining” is such a let down. To be fair the nemesis fights in the original were nothing to write home about but the atmosphere of the original as a whole was soooo gooooood. All of that was lost in this remake, but the worst of all is that was our one shot to see a Capcom remake of 3 and they failed so bad
When RE3 Remake was announced, i immediatly imagined two possibilites:
1 Do a more linear game with expanded roads and clever and various set pieces but make it so the choices are still there and have more impact (like discovering entirely new places) to ensure maximum replayabiliy.
2 Make it so racoon city is structured like a Dead rising game, more open albeit not too overly large, but filled with things to discover, secret path, weapons etc. Having a huge number of zombies could ensure great tense moment, and also allow action while keeping you character vulnerable in the midst of a crowd. This kind of setting would make you afraid while encountering nemesis, until you learned to navigate the map swiftly.
But what we got was a linear, shortened game that even deprived us of the different path it offered before. Seriously...WTF
damn, either one of those options would have worked but unfortunately they went for neither
I feel so vindicated that other people are mad about how they wasted the "I'll give you stars" line too
I haven't even played the og RE3 and seeing that line put there angers me still.
Also (I'm 25 so I'm not old or anything) the constant swearing Jill does throughout the game and constant "Hey Nemesis you're a _____" felt a bitttttt much. I played REmake before playing R3make and I never got the impression Jill was this hardass who swears constantly. She seemed like the quiet professional who cares about her teamates. So going straight into badass Jill seems like we missed a couple steps.
@@leovanilla6833 I agree I dont mind swearing but it just felt forced and out of character for Jill
I love how when you're Carlos in the RPD the save room music is RE2. Wonderful touch
So I just noticed that you actually see Nemesis's pod on the street in the beginning when you meet up with Brad by the theater. You can tell that it crashed through a building, hit the street and he busted out of it. Brad obviously bumped into Nemi before Jill did, so I think it would be cool to change the intro with Jill and Brad hanging out on a better day. Cut to the night of the outbreak and you play as brad when he encounters Nemi. It would end with him getting to a phone safely and calling Jill.
-More development for Brad, making him a more respectable character.
-Potentially better intro for Nemi (And more of his covered face action).
-More use of form 1 Nemi chasing you.
If you hang out there until Jill and Brad stop talking, there a button prompt that pops up to examine it
@Nobody yeah, Jill says something about the Umbrella logo on the side. Really easy to miss, with the game pushing you forward as hard as it can.
What I painfully miss: The clock tower (come on!), The gravedigger (come on!) Nemmy original shirtless form (he looks soo badass like that), Jill pulling off a Solid Snake and gunning down chopper Nicholai, The Paracelsus sword (instead we got the much inferior linear launcher), The US soldiers fighting off against a bunch of MrX (aka the dead factory). Also Barry, where's Barry?
Only thing I don't feel the same about is shirtless Nemi. Shirtless Nemi looks pretty goofy
The wooded park with the cabin and graveyard is also painfully missed :(
Rastrisfrustreslos Gomez I’ve been an RE fan for upwards of 20 years, have played virtually every game and have even watched that 4 part like 12 hour timeline anthology for all of resident evil but when I read “Demon Sword of Paracelsus” I was like.... huh? No idea that was the name of the rail cannon
One Dixie Cup Just For You looks better than what we got.
I dont remember the part where us soldiers fight a bunch of mr x
"Capcom, please hire me." Most relatable thing said in this video haha
Seeing a massive hole that shredded through the shower wall in RE2R, I thought “wow, what a clever hint to Nemesis chasing Jill when she comes to the RPD shortly before Leon and Claire!”
But no, it was Carlos setting some C4.
DLC with Carlos carrying Jill from the Clock Tower through the park TO the hospital.
This is one of the most honest/heartfelt reviews of this game that I've seen. I feel like too many are focusing very hard on the negative aspect, while you let the good parts shine as much as the bad parts.
Yet another great review--I love your content! I couldn't wait to hear your thoughts after the spoiler free review & after playing the game for myself. Capcom ABSOLUTELY needs to hire you! Or at least watch this video and take notes... Your ideas are sooo good!
Dominic dominic who says I’m not? 😉
Dominic dominic Being able to critique objectively and analyze is a creative skill set. Just like your ability to overlook spell check. Why come here to jab at Sphere Hunter? Looking to uplift that shoddy self esteem?
Angry joe told the honest opinion about this game without seeing it through the pink glasses.
Nah, you’re not the only one. I’ve been bitching about the S.T.A.R.S line since the game came out
I've seen many complain about it. It's so stupid that they changed it
Me too
Suzi made the perfect edit with the Stars line being used at the rail gun scene.
@@tonypeppermint5329
It does fit so damn well. Seriously man. I'm actually really bummed about it. And they still used a one-liner anyway. Just use the orginal line.
Wow, how is this not getting millions of views is beyond me. A well structured and edited review, by someone who actually cares and knows Resident Evil. Not to mention your very charming voice, take it from a voice actor :) Thank you for this half hour well spent.
@@ca8427 I think you take this way too seriously, man, relax. Videogames are a business and sadly, i don't think that making RE3 Remake longer would have helped it ship more copies. It just does not have the mass appeal of something like Call of Duty. But sucked? Hell no. I realize that teenagers tend to be extreme sometimes, i was like that too, it'll pass, bro.
@James Ervin She can enjoy it all she wants but if she cannot see the flaws in the game and be objective her reporting is so nostalgia fueled it lacks all sense of critical thought. I just do not think she is that smart. She can enjoy this shitty game all she wants. If you cannot see that I think you are the real loser here.
@@ca8427 Dude stfu opinions are a thing
@@onyourleft9273 Then respect my opinion when I say this youtuber is nothing but a mindless fan girl who is devoid of critical thinking skills.
@@ca8427 HA HA no
Nah, you’re not the only one upset about the S.T.A.R.S. line.
I missed it on my first playthrough I think, so when I didn’t hear it at the end I was kinda mad tbh. That’s easily one of the best Resident Evil moments in the history of the series. So when you shared that dubbed clip of the ending, I felt the same frustration 100%.
If there would be a dlc, it should be Carlos going through the clocktower trying to get to Jill, solving Puzzles to get through a door on the outside or something. A big explorable area like this would help the game to an extreme level and it wouldn't change anything about the structure of the game, just a little background to how Carlos got to Jill.
Edit: or have Jill go through the Park in the original to get to the lab bellow, again wouldn't change the story at all, just move all of Jill's explorable items in the hospital into the park so the hospital is more special to Carlo's campaign and we get an extra area. But I'm fine with everything about the hospital level so I wouldn't mind if this idea didn't come to life.
I have always thought that a layout of environments and bosses like this below could be a better compromise than what we got, between the original and remake:
1.) Allow players to backtrack to early uptown areas, including Dario’s safehouse. More of the original’s puzzles and key items could reward this wide range of exploration and create more opportunities for traditional Nemesis to show up.
2.) When Jill meets Mikhail, there can be an extra bit of exposition, where the train specifically needs to stop by near a clocktower, so it can pick up another group of civilians and U.B.C.S. taking shelter in it. Perhaps there can be one branching path, without a live-selection, that you can open based on how you program the train’s route to the clocktower.
3.) When Jill is fighting the Gamma Hunters in the sewer area, the White Gravedigger makes a cameo. It snaps up a Hunter Gamma, like the “bigger fish” in The Phantom Menace, and can possibly trigger another brief interactive cutscene as a nod to Jill avoiding it in original.
4.) Flamethrower Nemesis is pushed back until later.
5.) Jill’s segment in between the RPD and Spencer Memorial Hospital should have been expanded. At least you could have been allowed to see the cemetery in the park, pick up a key item there, and use it to get inside the clocktower.
6.) At the cemetery area, Jill could run into a muddy Gravedigger nest to fight some sliding worms and even infected crows, while the clocktower has a few giant spiders. Including more of the park and/or clocktower could have also created more opportunities for zombie dogs, Lickers, the redesigned Drain Deimos, and Nemesis.
7.) When Jill enters the clocktower to find everyone dead and reaches the top, that is when the Flamethrower Nemesis appears. Jill is infected by Nemesis immediately after the fight.
8.) The hospital has its own chapel room, where Jill is laid unconscious, as a nod to the original.
9.) Because the hospital now has a passage leading to the Umbrella factory, instead of the park, the brown Gravedigger could tunnel into there and trigger a boss fight with Jill.
10.) Traditional tentacled Nemesis is fought in the waste disposal room, with Carlos similarly helping you out.
11.) After Nemesis crawls out of the acid vat and eats a dead Tyrant, he looks exactly like the remake’s second quadrupedal form with the tentacle arm. Maybe that should have also been the point, where Nemesis can say “S.T.A.R.S.” in a more guttural and unclear manner, while his voice prior sounds more like classic Nemesis.
12.) Jill fights the quadrupedal Nemesis in a similar manner as in the remake, later discovering the rail cannon. You can wound Nemesis enough times to stun him and force him to eat more, so you have time to reactivate it, aim the cannon, and shoot. The blast decapitates Nemesis and opens his torso, making him look like the original’s final form. You need to finish off the now fully exposed parasite with a few more bullets, leading to “I’ll give you S.T.A.R.S.”.
It makes sense, since Carlos took him an hour get to Jill's location after her first bossfight.
nonono, less carlos, he's my least favorite part of this game
That would be good DLC, it shouldve had the clock tower in the game but nonetheless thats a good idea
@@remisan7214 :(
Didn’t like the direction they took nemesis in this game. You start to notice a lot more flaws when playing on the higher difficulties. I’m positive they didn’t properly test the final boss without the coin power ups.
Yeah final form Nemesis is one cheap bastard. Like actually cheap.
It is poor design choices on top of other poor design choices. To beat the game on nightmare, you have to basically cheese through the game rather than really have great skills. That is when you realise this game was rushed way more than we initially thought. Remake 2 was better thought, but still was rushed. I recently played Re 4 again, and to me, Remake 3 tried to be like Re 4, but fails on it, and becomes Re 6 leon's campaign, and probably even worse in terms of BS.
@@catandthesixxness
It should almost be a QTE with the number of times you have to mash the dodge button, perfectly that is...LOL
Anytime I missed just one dodge in inferno I just put the pad down and waited to die , coz literally miss once get stun locked (essentially) die
@Cat Person With Anxiety Anyone that puts in the time can certainly learn to do it decently consistently, just like with anything not totally random.
I remember playing this game as a teenager on my ps1....I remember myself filled with anxiety when Brad says "it's after stars members there's no escape" and wondering what was he talking about? And when nemesis showed up I literally pissed my pants...going back to the police station...and realizing that everything was connected....but this "remake" did nothing for me....
did you literally piss your pants?
I literally pissed my pants watching Tremors, but i was also 6 at the time lol
@@25ciskey25 Tremors was terrifying, it was like Jaws on land. I remember them from the sci Fi channel as a kid lol
8:32 I totally agree. It feels so out of place compared to the original and they really should have used the first half of that line as she’s walking up to Nemesis, about to plug the railgun into his mouth, and the last part of it when she’s charging it up before he blows the fuck up.
But, it wasn’t and it was kinda sad.
Carlos could of had a boss fight on his way to Jill at the clocktower too, he could cut through the graveyard to get to the clocktower quicker but runs into the gravedigger and we'd have a gravedigger boss fight
yea, and it just feel soo random that he pop outs there and found Jill. and also necholai, he always comes out at the wrong time. it feel soo scripted
Yeah that could have been Carlos' unique boss yet this just feels rushed in so many spots.
As much as that things absolutely terrifies me... I do think It would have worked well for a Carlos exclusive boss.
There's even room for it time wise since it's morning when he finds her lol.
@@Shatter149 yea its unfortunate, theres certain things that will have to be scripted but there was ALOT of parts that didnt need to be scripted but they went ahead and did it anyway and that's what hurt it, plus cutting ALOT of stuff that didnt need cutting
A perfect idea that could include the clock tower as DLC is showing Tyrell's journey from the RPD to meeting Csrlos and Jill at the hospital. He looked like he had one hell of a journey when he came into the hospital anyways. The developers can give him a reason to visit the Clock Tower and give him several puzzles to solve while in it. they could even include the raccoon Park from the original re3 as well as the worm creature that you'll have to fight. They could make it a boss fight for Tyrell.
Honestly if they did this I would care about tyrell's death. Cause when he died I didn't give a fuck.
That's actually a good idea
no dlc, full game or nothing
We shouldn't have to buy something like that
RE7 added its own two pieces of free DLCs that expanded on the story so it’s not entirely out of the question
The fact that you pointed out how they remade the f$&king outdo music and just glossed over the clock tower had me absolutely dying. I did not notice that. The devs were just like, “ayo let’s polish up that track and call it a night… are we forgetting something?? nah”
"Wait, it's coming out just a year later? Well, I guess most of the work is done... the engine, assets... they can reuse a lot of stuff...
Hey yeah maybe I'm just worrying over nothing!"
"Oh no more split paths? Well.. Maybe that's not the end of the world."
"Oh they removed parts..
Oh no it's being bundled with that Multiplayer RE game.
...ohhhhhhh.....:
Me in the lead up to RE3R. I still loved the shit out of it, but.........
OMG same!!!! After the huge success of RE2 remake. Why did they cut corners with RE3
@@samfanhellyeah Save money..
It actually really disappointed me to see "You want stars. I'll give you stars" basically being used as a throw away line early in the game. I think the devs probably thought it to be too cheesy in that ending moment which I feel was a mistake.. Compared to the" finishing shot" last lines by Leon and Claire for the original RE2; Jill's last words to Nemesis actually was the least cheesy and was perfect for that moment given the enemy and her journey leading up to it. I think the devs really didn't wanna commit to using it in the end but knew the fans wanted to hear it, so they tossed it in elsewhere.
Carlos Nieves That line would had been cheesy at the very end when she put that weapon in his mouth. It was a smart choice to include it elsewhere.
@@residentjess And using a giant fuck-off railgun that's portable unlike the original isn't?
Not as cringey as "Take the fucking hint."
I feel like they really missed out on a cool scene where Nemesis eats the tyrants in the labs. Would have made his final transformation a little bit more badass.
Wade Wilson That would have also been horrifying.
They skipped all the trasnfomation that nemesis went trough the game.
@@residentjess that's how it happened in the classic Re3. Neme ate the corpse of a Stage 3 "Mr X" and mutated into an abomination.
Dude you're my spirit animal. This game has unequivocally some of the best moments in Resident Evil history and yet it falls short sadly on many other areas. Mixed feelings galore
Jesus loves you
Please, don't say such a blasphemy. There's no decision making in this game, the scripted encounters with Nemesis are boring, and his quadruped version looks like a generic Dark Souls boss. Plus, the exploration is pretty much linear.
@@MarcosSilva-bb2mj sadly you're completely right , I sincerely hope they learned their lesson when they greenlit 4.
@@autinjones7194 I think it’s safe to say they learned their lesson.
@@destroyazoid2060 hell yeah they did! I am so glad I put my faith in this one!
Does anyone else think nemesis mutated way too soon?
No. He is an assassin. It makes sense that he adapts at the situation.
@@ChristianProtossDragoon But he loses his stalker appearance rather quickly. It would've been better if his transformation was a bit more gradually rather than immediately transforming.
@@tryinglyon realistic assassin*
@@ChristianProtossDragoon I don't think it's necessarily fair to compare that though. Nemesis *is* an assassin, but he's still a bio-weapon. We should see him grow from being an intense stalker to an nearly unkillable monster. He adapts, but loses something in the process.
@@tryinglyon true very TRUE
One of the few things I appreciated from the original RE games (as well as RE1 remake) was the idea that transformations between tyrants or monsters were gradual, slowly progressing over a period of time through increased damage. RE2's (original) William Birkin was the best example of that. It builds a sense of dread and anticipation to degree, and also adds to the suspension of disbelief. In RE3R Nemesis goes from a humanoid beast to a quadrupedal monster within 5 secs, his skin somehow able to easily adjust to the instant 10x grown in size when it was barley able to hold together in its original form. Alot of players overlooked this aspect of the game, and I feel like it speaks to the rushed (and honestly lazy) approach to this remake. Even back in the 90's the RE development team understood the concept of maintaining a suspension of disbelief. Concepts that can seem believable in the real world, and that adding to the horror aspect of the games.
Carlos Nieves I guess I have a bias but I think in RE3R you have that feeling of the mutations getting increasingly insane through the game, thanks to the design of the boss fights, each one is fun and is an improvement over RE2R in which boss fights weren't that interesting, in the case of the design I guess that comes to preference
They messed up sooo much, what a wasted potential, it’s a good game I mean but not as a REMAKE, they forgot about the basics of the saga.
I’m sad no one in CAPCOM thought about delaying and developing correctly instead of rushing it and changing pretty much everything, it would be nice they took this one as a Reimagination of the original but that we also got the accurate REMAKE but that’s not happening :(
@@lunahaack7002 I agree.. I have a love/hate relationship with this remake. Its a rushed, incomplete product, there's no doubt about this. But it was still a fun experience. Minus the ridiculous 15 min intro sequence with fake game play that completely wastes your time just to get to the start of the game, and the Carlos hospital fighting off hordes of zombies sequence which I hated... When its all said and done for the things its does right, there's plently it does wrong as a successor to a pretty good RE2R. Its a step down in comparison and that shouldn't have happened.
@@nicarlos73 Discounting the fighting off hordes of zombies, I think Carlos going through the hospital is the best part of the game. Despite you having a freaking assault rifle it's like the scariest part of the game. While I prefer the more mutated and tumory design of the Hunter Betas in the original, they did nail the idea of these being actual bioweapons designed to kill.
I agree completely. I also prefer when they don't obviously get stronger every time they mutate. It should either feel like they're degrading (like Terminator) or they're mutating (more of a side-grade than an upgrade). They should *NOT* feel like Pokemon evolving to the next stage.
My biggest grievance was the omission of the clock tower, but they also blew their load early with Nemi. He became a lot less threatening to me once he went beast-mode; lost that human/stalker element. As you said, we needed way more of that gameplay.
My take: Instead of making it a dream sequence, a classic stage-2 (tentacle boi) should've chased Jill into the clock tower... his quadruped mutation saved for the penultimate acid-pit fight .
Two years later, but just found this review and wanted to say how well done it was and that I truly enjoyed watching it and hearing your views and opinions. Could not agree more on the final boss fight on nightmare especially - the mode was so fun up until then, but the ramp up in difficulty that leaves you getting stun locked to death is just...not fun. Overall it's an entertaining gaming experience, but definitely has several flaws.
I just finished completing this 3 years later and i’ve never screamed so loud at a game on Inferno fighting Final Nemesis. It’s absolute bullshit, giving no chance to learn besides restarting all the cutscenes again.
This game made me pretty sad after completing it. Great game, you want to play it again but then you're reminded of everything cut, how small of a role nemesis plays in terms of gameplay, missed opportunities and its just sorta sad.
Capcom: “RE4 Remake!”
Everybody agreeing that CV needs a remake for the life of it: “NO NO NO NO!”
Also Capcom: releases DMC1 remake, as history would want it
Meh
Leave Code Veronica in the garbage where it belongs
Why are they trying to remake RE4 anyway? That game has not aged at all. Hell, RE5 aged worse.
@@adamdavis1737 but, a remake could make Code Veronica good. No mateer what they do, it will arguably be an improvement
CV is an RE I never got a chance to play so I was really hoping they would give it the remake treatment, OR do Outbreak justice now that online gaming is a more accepted and normal part of our lives.
"Missed opportunity" perfectly sums up this game. It definitely could have used an extra year or two in the oven- simultaneously developing both REmake 2 and 3 was a mistake.
It was a rushed, unfinished piece of mediocre trash. And overpriced. Insane that both originals RE2 and 3 had more content than the remakes.
I really like this remake, but I 100% agree that the idea of having a semi open world raccoon city with nemesis relentlessly pursuing you, would be the best resident evil game to exist.
The starting scene was perfect utill you realise that Nemesis could easily kill Jill, like he just break the wall to get her and then she run and close the door, wtf?
the worse nemesis moment was the one with the flame thrower, he literally took her's head
Nemesis grabs her by the head or neck multiple times throughout the game and yet never fucking snaps her. If this game had any balls at all this would be a one-hit kill scenario that you need to avoid like the chainsaw men in RE4. This is where we're at now, folks, some dickheads with chainsaws are more intimidating to go up against than the Nemesis.
@@BIadelores haha You're so right, this Nemesis was humiliated throughout the entire game for Jill's forced badass insults and personality, ridiculing and removing the tension that a monster like him should cause (he's even humillated by a bookshelf at the start of the game), and he's so poorly scripted, and just chooses not to kill you at many critical moments
I thought it was trying to imply that the Nemesis was almost unprofessional and hunting Jill for sport. Compared to Mr. X who was calm and businesslike, Nemesis had the parasite which gave him a lot more intelligence. I think it was smart enough to realize that it viewed Jill as its own nemesis and only wanted to kill her when she was aware and fighting back.
The sad part is they are cutting RE Code Veronica, That RE is full of lore.
I was really hoping they would revamp the lore with the remakes but they kind of wasted that potential. At this point I dont even know if re remake and zero even count
The problem with Code Veronica is that it's just too anime
@@Goldman200 wtf
@@Goldman200 Impossible
@@Goldman200 Code Veronica and Zero weren't very good. Their stories were a mess too.
At least Jill has the "Stars" line. Leon never speaking "It's up to us to take out umbrella" followed by 90s rock is one of my big letdowns with RE2make. Especially since it would have made the awkward ending much more badass.
The problem is. They never took down umbrella.
Leon doesn’t ever do anything to umbrella directly though
My biggest line missing bummer in RE2 was Leon with the cheesy lone, “So, this is what everyone’s dying for!”
Leon: "It's up to US, to take out Umbrella"
Jill and Chris: take out umbrella
I was disappointed there was no "Game over" when he decimated Tyrant with the rocket launcher.
Rewatching this and it would have been cool to adapt the different pathways choices that the original gave into two slightly different campaigns, which i think would have encouraged replayability and also made you changed how you approached gameplay depending on what options Jill chose
I’m with you on the “you want stars...” line. It’s like a joke if you get hit mid-line!
GQ Design Studio When that iconic line got interrupted in my first play through, I had the gut feeling that this game would not meet my expectations. And I was right :(
If Jill said it at the end when showing the big gun in Nemmys mouth, it would become corny. Thats why I think it was changed
@@JohnRyder- its meant to be corny, thats the whole point
@@JohnRyder- It's supposed to be cheesy. Resident Evil has always been cheesy. It transitioned from Cheesy B-Movie to cheesy action movie but the aroma of cheddar is something it's never tried to hide.
Yeah, the lines are corny, but they're iconic as fuck. Literally everything Wesker says is delivered with a that over the top tone but we love him anyway.
GQ Design Studio No.
I just wish we got more moments like how in hardcore/inferno brad is stalking carlos outside the rpd windows and attacks when you are in the storage room. More stuff like that would have been great.
BRUH
When I replayed the game and saw that yellow vest pass the window I was like "WHAT THE FUCK"
And then BOOM he fucking bursts into the storage room! That was fucking great
I really did miss the sections that was "cut" as they were my favorite. The gravedigger area/fight,later clock tower areas. The branching engagement decisions with nemesis. I wanted desperately to love the remake as much as the original but i unfortunately don't.
" I'll give you stars" I felt robbed in the R3make. The scene when Brad said "sorry" in this game though is ICONIC
The 'I'll give you STARS' line is actually one of the biggest missteps in the remake.
And your version is perfection. lol
It’s just a voice line though
@@metalc.s3170 its like an action movie line though. They stick with you; you need those one-liners.
@@metalc.s3170
"I'll be back"
"Yipikayey"
"You are the sickness and I am the cure"
"Your move, creep"
"I don't listen to psychos, I put them away"
"May the force be with you"
"Say hello to my little friend"
"I will have my revenge!"
"You killed my father, prepare to die"
Yes, just a line...
timing wise I'd delay the first line until Jill gets a little closer then it would be perfect
agreed
18:10 I think there should be DLC where you play as Carlos traveling through Raccoon City Park and the Clocktower to get to Jill.
7/10 as a standalone game
2/10 as a remake/reimagining
exactly
Let's all forget this remake if we can actually call this shit
This shouldn't be called a remake it should be called a totally different game because it is.
I give this Reimagining a 4 out of 10. I knew something was off since Nemesis's name was removed from the title.
@@samirul223 you call this shit, then you really haven't play the really bad ones
I just LOVE how you do justice to Nicole's job as an actor in this game. She's such an amazing human and I replay this game a lot just to hear her voice.
Most expensive DLC ever. This game was kinda silly.
i saw 80 dollars dlc only for i weapon in another games
Oh yeah 4 bucks for a costume and a haircut + like $6.00 for an optional unlock all unlockables is really expensive. (USD was used for this btw) I’ve seen other games have more expensive DLC and more DLC than that as well. Also this game wasn’t supposed to be DLC, it has different movement speeds for the characters and had a gameplay mechanic not present in RE2R. Plus according to an interview I read with a producer who worked on this game, it had a lot of development happening alongside RE2R. Which lines up better with how long it takes for a game to be developed. If this was developed in less time, it’d have way more bugs and glitches that would make the game unplayable. As evidenced by the initial state of Cyberpunk 2077. Plus there are games that add up to well over $100 when you factor in DLC.
RE3 Remake kinda felt like an obligation that they had to get out of the way in order to do other remakes. You look at RE2 Remake and it had so much love and care put into it with excellent level design and great character moments. RE3 feels watered down in comparison. Here’s hoping Jill gets another entry into the series that allows her some redemption.
Considering it was in develop at the same time re2 remake at the same time, it was not likely time constraints. This is also the why re2 remake didn’t have the proper a and b scenarios from the original.
The lack of Nemesis is... disturbing.
Most unforgivable thing about this game, next to the missing clock tower and the Grave Digger
Honestly,The entire game feels lacking.
From Nemesis to clock tower to grave digger to live selection to mercenaries and weapons parts you get on hard mode for putting down nemesis like the Eagle 6 pistol and the lever action shotgun..
its quite sad actually,Still a great RE game but my god its a disappointing remake to its original source material.
The removed his name from the game title, so that shouldn't be too surprising
Wtf are you talking about hes all over the damn game...in terms of scripted moments.
If you mean free roam nemie then yeah hes not there enough
Probably why it's Resident Evil 3 without the word Nemesis.
Hey Suzi, Thanks for the good review. I agree that Nicole did a fantastic job as Jill. So my thoughts:
1. The iconic stars line should have been at the end where it belongs.
2. I was also very disappointed they had Jill lose her custom Samurai Edge and pick up a basic Glock instead. Given that the Baretta 93R is a thing, they could have kept the Barettas instead of Glocks.
3. They needed to allow more exploration of uptown and another Nemesis chase. Really Nemmy needed to be more like Mr. X, with slow stalking.
4. I don't miss the graveyard or clock tower that much. I know it is an unpopular opinion but I am not a fan of most RE puzzles. Stuff like finding a tape of Bard's voice to get past a voice recognition door is cool. Needing three Meso-American themed tiles to access a secret elevator in the Chief's office makes no sense. It immediately makes me wonder how the Chief ever uses the elevator and why even have this weird mechanism someone could find. I always thought traps make more sense than puzzles to unlock areas.
So yea, the game needed more scary hunting by Nemmy most of all. I like how he could chase you, enter the one save room, jump out of nowhere, etc. That was awesome. There just needed to be more of it.
I feel you so much on the "you want stars? I'll give you stars" line that was the shit when I heard it, it's just sad to hear it being used like that :(
Oh my god, that art of Suzi and Jill at the end was too damn wholesome. Also, Suzi reviewing/examining Silent Hill? Yes please.
The clock tower scene should be after the Nemesis infection. Shes dreaming that shes going to the tower, then after the heli explodes she wakes up at the hospital.
No, This actually would be out of place of the game story line. The way she explained the nightmare situation was the best way to put in the game, cuz jill was about to go to the real thing after the train crashed, so if she was incontinent at that point she could have a bad dream of the future in clock tower, also about to have a missed opportunity to be saved by the helicopter that Nemesis shut down.
Meaningless dream sequences are terrible writing.
Jill should have just been chased into the clock tower by the classic nemmy (still on two feet). His licker-looking transformation should have happened just before the fight in the acid room. They kinda ruined Nemesis in this game tbh, such a shame after the amazing opening. They turned him into a mindless monster too quick, he just wasn't scary anymore.
@bigevilworldwide1 I agree with you on the nostalgia clouding peoples view though I admit that it seems the clocktower was going to be playable but was then cut for some reason. It could have been a nice puzzle section since there is barely any here and that might please fans.
I agree with you! I thought RE2 Remake was a stronger game overall. RE3 for me was let down by too much reliance on 'on rails' set pieces, there wasn't enough Nemesis. Parts of it felt too linear. I was also unsure about the shop and the bonus items thing? Getting an S+ in RE2 was a decent challenge, but Inferno was too easy once you had the right setup. And yes, that final boss was horrible on Inferno. Weirdly the other bit that really got me was the rolling head on Inferno, it seemed effortless to dodge on Hardcore and almost impossible on Inferno! I DID like the dodge and body-check special moves for Jill and Carlos, they added a definite new gameplay element. And the presentation? It was a genuinely beautiful game. So much, was so well done, but there just a few bits that were lacking? I liked the intro, but after tons of playthroughs to empty the shop it was really starting to get old. I'm really interested to see how they handle the RE4 remake, but personally I'm not even sure it needs a remake!
"Where the hell is Barry?"
GURRL...When you said that, I had to pause and comment. That is the same thing I said to a friend when critiquing the end of the game. Why is Carlos flying the helicopter out of RC, why not have Barry? Ugh...I swear, so many things you said in this video are SO ON POINT.
Why would Barry even be there? He left Raccoon City long before shit hit the fan.
@@TheCyclicGamer Which I feel would allow him the opportunity to come back to get Jill. It certainly wouldn't be Brad, for reasons other than the obvious.
@@sablephoenix4rce Maybe, but it wouldn't have been been wise for Capcom to spend resources on developing a character who might not even have a minute of screentime in the game just to appease your nostalgia. Plus how would Barry even know where Jill is? What would he be doing while he's waiting for her? Would he step out of the chopper and cap Nikolai just as shit is about to go down?
@@TheCyclicGamer I'm sorry, are we applying reason to a RE game? lol
@@sablephoenix4rce Are you applying unnecessary scenarios to an RE game? RE games always had some form logic behind their scenarios.
"YOU WANT STARS ILL GIVE YOU-" *hideous bone crunching impact*
I remember when the Jill trailer dropped and people in the comments thought Jill would be having a PTSD dream sequence set in the mansion where Jill would be wearing her Og outfit.
18:22 Or... After getting infected, she enters the clock tower, stumbling on her way, and having a trippie fever dream, slowly realizing she has been infected, making her nightmare on the begging a reality, and, no matter her efforts, may be her end and debating to herself if or how should she keep fighting. The clock tower could merge sometimes with memories of the mansion, maybe having quick segments escaping (do to her unfavorable state) from Yawn, Black Tiger, Neptune, Tyrant (aside other creatures) and finally getting trapped by Nem before falling unconscious. Just another idea that I just thoght have to be shout out. Implementing it now would require little change on the scene presented on the game. Also, it surprised me how her nightmare at the beggining never became relevant, from a character's perspective, regarding her actual infection later on. It was completely buildt and they didn't do anything.
They should really patch the "YOU WANT STARS I'LL GIVE YOU STARS" IN THE END AND SWITCH IT WITH THE ONE THEY PUT ON THE ENDING 😂
Jhez Sta Cruz No
no
You're definitely not alone on the "you want stars?" line. I audibly groaned when it was spoken in the remake. Yes the line has good delivery, but without the proper context of the original meaning, then it just falls apart.
It's like the 2014 remake of Robocop reusing lines from the 1987 original, while ignoring their original purpose and significance.
I almost missed the line because I was running from Nemmy.
Why would they throw that line away when running is when even an option?
I literally got the line interrupted on my 1st playthrough...
You changing that line in the end actually have me chills. They really should hire you
That end card is so cute
Same!It sounds so much cooler!I loved the line but switching THAT line's place was a no no for me
Fayean It did work, I thought it would be cheesy. However, I do prefer the line in the remake. Perhaps they could have included that stars line in one of the first boss battles.
@@residentjess Well I can only speak for myself, but I do like a bit of cheese in my games and movies
I love that Nemesis, whose only goal it is to kill all stars members with no hesitation, waits patiently at the mega man window while Jill is inside. A real hunter, he is.
Or just grabs Jill by the head and throws her away to aim a flamethrower at her without pulling the trigger instead of just crushing her head like a grape.
Or goes down in one grenade.
It’s his idea of foreplay I guess?
I mean he is a bioweapon, wit is not its strength. He has great stamina, endurance, brute force and speed (when it wants to), he's clever enough to know how to aim a gun. But not as clever as to know how to actually terminate a target. Ffs he can't even speak, he is not very intelligent.
@@anexpertonthematter1468 Great cope dude
@@anexpertonthematter1468he can't even swim!
Unrelated, but this transition at 5:25 was smooth as hell! Your editing has gotten so slick over time, it's really impressive!
Thank you!
Yeah, if I hadn't already played Re3R I would have thought it was the same area
13:01 Mikhail Victor is played by William Hope. He also played Lieutenant Gorman in Aliens where he and Vasquez sacrifice themselves by detonating a grenade. That also happens to be my favorite scene from Aliens.
He also did Dr. Bards voice.
"You always were an asshole, gorman."
Now that's just awesome. I've never forgot that scene
"Look i know i am probably the only person that cares this much about a single line of dialogue"
My lady,you have NO idea how many OG fans including myself cares about that single line and meant a lot to us and we all felt sad it gotten reduced to some taught.You're never alone on that part.
17:30 - I wasn't too bummed they omitted the Clocktower, but hearing your take was amazing. Logically speaking Carlos wouldn't leave her at the Clocktower, but rather take her to the hospital; however, at least an inclusion of one last dream-esque sequence, for Jill, before she encounters Nemmy's 2nd form would've been better too. On top of that, she could've been chased by Nemesis in her dream. The fans would've been pleased with that. Ahhh Capcom.. so frustrating when gamers think of better ideas than the actual developers.
The Rocket Launcher Nemmy - even though I loved that intro and section, there wasn't much of it. Even the soundtrack too, I purposely stayed longer in areas when his music started playing and I wanted to record it for my channel. It was awesome.
One thing you forgot to mention was the Gravedigger boss. That should not have been omitted. You could fight that boss before reaching the Clocktower. As in, once Jill finds a way out from the subway, she stumbles upon a nearby graveyard, instead of the Clocktower, but you can still see the Clocktower from a distance.
EDIT - while she's cutting through the cemetery she has to fight against zombies, BOWs in pitch black since there is no illumination around her besides her flashlight. Could've also added a mini-puzzle of her finding a gate key so she could get out.
The STARS' line - this line should've been at the end. No excuses for that debacle. However, as you mentioned, Nicole did great.
I still love this game though as it reminds me why I love Jill Valentine. The cutscenes, narratives, actor's performances, environments, gameplay, soundtracks are all well done, but more of RC would've been better and definitely a Mercenaries mode. It's a shame Capcom has declared RE3R to be "finished" as no DLCs will be made.
So many mixed feelings as I give this game a 7.5-8/10. Everything was well made, but when you remove stuff best to replace them with something new too. One thing is certain, the RE community wants to see more of Jill and Carlos. Great chemistry from those two.
The cabin segment in the remake was worth it for the mod that replaces the music with Holding Out For A Hero.
Oh god that sounds amazing xD where can i find that if its okay to ask?
So cool that you went the extra mile with the "i'll give you STARS" line
I totally agree this line should have been saved for the final boss. Something else for all the long time RE fans to mark out for.
Nemesis scares me.
Also, no. The "I'll give you stars" moment in the original game was better at the end than when it was done not even midway through the game.
So, yep.
All of us tried to give Capcom options to introduce the Clocktower and RC Park somehow, the park/cemetary was also an important location that broke a lot with what we'd seen untill then in a RE game, like the Clocktower Pamphlet you mentioned as if they were going to prepare you for the next location they went all out to create 2 gigantic Fox Park billboard downtown without making the actual park explorable, so it's pretty obvious that Capcom didn't care to give us back the most iconic locations of the game along with the good chunk of puzzles the OG offered, the city should've also got extended, it's unacceptable to see in 2020 RC reduced into those 2 streets already seen in the demo and not expanded, and Nest 2 was just an excuse to recycle RE2 assets. Lazy, very lazy devs, RE3R is basically a TPS on binaries in disguise vaguely based on RE3 99, such a missed opportunity, they really had more care for Resistance than RE3.